Will there ever be a sequel to the Warcraft movie? The director deems it unlikely that there will be a Warcraft movie part 2, pointing to the large companies as the culprits.
The Warcraft movie is considered by many fans as a milestone in the history of video game adaptations. Nevertheless, the film could not meet the high expectations and production costs in many countries – especially not in America. Still, many World of Warcraft fans continue to hope for a sequel and are pressing the director Duncan Jones on Twitter for a statement.
When Jones published a small video on Twitter pondering new film ideas, a user noted “That’s not a Warcraft Sequel!” expressing his sorrow.
Jones responded, “I know. I’m sorry. And I fear that it’s also not very likely. Too many companies are involved to be able to create that.”
Too many cooks spoil the broth. This criticism has repeatedly been voiced by Jones in the past. When creating Warcraft: The Beginning, he was influenced by multiple parties, preventing him from showcasing the vision of Azeroth he had envisioned. Thus, the outlook for a possible sequel seems grim.
For those who liked the first Warcraft movie, it’s better not to expect a sequel any time soon.
Fans hope for Arthas story. The story revolving around Arthas Menethil and his rise to the Lich King is the most popular among fans – essentially the entire story of Warcraft 3. Many players were disappointed that Blizzard did not start with this story and believe that the Warcraft movie would have been much more successful had it focused on Arthas.
Do you wish for a continuation of the Warcraft movie? Or were you so disappointed by the first film that there shouldn’t be a second? What story do you think a sequel should address?
This is an AI-powered translation. Some inaccuracies might exist.
A psychologist specialized in gaming has an explanation for the big success of Fortnite: It is probably due to the randomness in loot!
A massive success: Fortnite: Battle Royale is among the most successful games in the world. Since its launch in July 2017, around 125 million players have signed up for the battle royale title. Millions of players are online every day at any time, battling it out in intense fights.
There are many reasons for the success: The game is technically solid, regularly brings new content, appeals to many fans with its comic graphics, and has an extremely fair Free2Play system. But is that enough for success?
The true reason for the success
The psychologist has the answer: However, all of the reasons mentioned above are secondary, according to Dr. Jamie Madigan. The trained psychologist conducts research in the field of “Psychology in Games” and publishes his findings on his blog. There he explains what he believes is the true reason for the success of Fortnite.
Random rewards are better: According to Dr. Madigan, the great appeal of Fortnite lies in the rewards. He does not mean the fixed rewards from the Battle Pass. These can be easily predicted and planned. While this is a motivating goal for people, in reality, random rewards in the game are far more enticing.
Every round tempts with success
Our brain wants random loot: In his blog, the psychologist further explains why the random loot is so motivating for humans. The human brain is particularly good at recognizing and analyzing patterns:
We are always enticed by the prospect of unforeseen deviations from the expected. The reward effect in the brain then becomes even greater.
Predictable rewards, on the other hand, would soon become boring.
Randomness makes every match in Fortnite a little different
Fortnite is always a big random generator: And this is precisely where Fortnite comes in. Not only are the chests in the game a huge random generator that might contain a golden SCAR or just a mere gray pistol. The whole game is something new every time, which can be partially planned, but ultimately presents deviations and random events.
One more round, then I’ll surely have better luck!
Moments of luck and misfortune: In Fortnite, you never quite know what will happen next and whether luck is on your side:
The bus sometimes flies awkwardly over places that don’t suit you
With some bad luck, many more opponents drop over an area than you actually expected
Sometimes you get lucky and find top gear right at the start of the game
Sometimes an opponent ambushes you stealthily, while at other times you get an easy kill
It may also happen that two enemies take each other out hard, allowing you to make a targeted shot and feast on tons of loot!
A loot llama can cross your path at any time, then you won’t have to go gather anything.
A mix of randomness and planning: Fortnite seems to strike a good balance between randomness and (perceived) planability. Because when you go down, the explanation often is, “If I had a better weapon, it would have turned out differently” or “If only I had gone south instead of north, I won’t go there next time!”
This motivates Fortnite to always try again. If it goes better then, the motivation for more matches increases. You want to repeat what you just experienced and are willing to take more defeats in return.
The motivating randomness factor is thus, according to Jamie Madigan, the big secret of Fortnite’s success.
There has apparently been a bug in The Division for some time now, often attributed to hackers. This bug is indeed serious and can ruin the PvP experience. The community is demanding that Massive fix this bug.
The Division has never really had it easy. Especially in the first year, the online shooter was plagued by bugs and thus alienated parts of the community. Things are looking better now: Returnees and newcomers are increasingly finding their way back to Manhattan. Unfortunately, not everything is flawless yet.
The PvP has some issues: Console players are still struggling with the abuse of Cronus Max. Massive still has no solution for this. Helper posts still cannot be placed near walls, and other players sometimes become invisible right in front of your eyes.
However, there is another bug that has apparently existed for several months, and its cause has been mistakenly attributed to unstable servers, cheaters, and hackers.
YouTuber MarcoStyle calls this bug the “Running in Place” bug:
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The “Running in Place” bug has been causing trouble for months
This bug makes players perform a moonwalk while they are actually in motion. The bug occurs so frequently that a large portion of the players attributed it to the servers and even hackers.
We advise against exploiting this and therefore will not provide instructions on how to use this bug. Nevertheless, it is important to know that some “What the…” moments in recent months may have been caused by this bug.
What causes this bug? A specific constellation related to status effects and the use of immunizer helper posts causes a kind of desynchronization between your client and the server.
Basically, for a short time, two models of your character emerge: One that you see yourself and a second that other players see on the server. This desynchronization lasts as long as a specific status effect lasts. So if you are under an EMP effect, this desynchronization effect can last up to 12 seconds. As soon as the server detects the problem, it tries to “catch up” on what happened during this period of desynchronization.
The consequences of this bug can be severe: Affected players often think they are in cover while they are still running in place on the server. During this time, they are vulnerable and practically defenseless.
If a player moves far enough away, the game tries to “catch up”. To your opponent, you are invulnerable during this time until the two models are synchronized by the server again.
If the bug occurs while you are in cover, you can run towards your opponents and deal damage while your model continues to perform a moonwalk behind cover and shoots through the walls at them.
This bug creates so many strange situations that anyone who doesn’t know what’s going on must immediately think of hackers and cheaters. However, this has probably been a bug that is quite easy to trigger for some time.
Is Massive doing anything about this bug?
The “Running in Place” bug has been under analysis for over 4 months. Members of the development team even responded to the Reddit post at the time. So far, nothing has been done to fix this bug. Therefore, MarcoStyle created this video to draw attention to it again.
With the ongoing development of The Division 2, it is better to put pressure on the developers and at least make sure that this bug does not make it into the second part.
On Reddit, there is now another post discussing this bug. Furthermore, the Creative Director of Massive, Julian Gerighty, responded via Twitter:
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Gerighty would look into it and forward the problem to lead designers. He himself is currently not in the office, so it will take a while.
We hope that there will be a timely solution. After all, this bug has been known for some time. Fixing it would eliminate some annoying issues in PvP. Although there are still other issues, such as Cronus Max, with which the PvP area of The Division is struggling, it would still be a significant improvement.
This is an AI-powered translation. Some inaccuracies might exist.
Pre-orders for the PC version of Monster Hunter: World on Steam are already in full swing, catapulting the game to the top of the Steam sales charts for the week of July 9th to 15th. This pushes the monster hunting game ahead of the long-standing PUBG (PlayerUnknown’s Battlegrounds).
There are less than a month left until PC players will also get to enjoy Monster Hunter World: Starting August 9th, the game will be available on Steam and is already demonstrating through sales figures how highly sought after it is.
After success on consoles, the PC follows
Capcom’s most successful game: Although there are no official numbers yet, it can be assumed that the PC version of Monster Hunter: World enjoys high pre-order volumes. No wonder: On consoles, the game has sold nearly 8 million copies worldwide and is considered Capcom’s most successful title.
This is reflected in the weekly Steam charts.
Sales charts for the week of July 9th to 15th:
Monster Hunter: World
PUBG
Island of Nyne: Battle Royale
Event Pass: Sanhok
GTA 5
Jurassic World Evolution
Raft
Monster Hunter: World Deluxe Kit
CS: GO
Planet Coaster
The list refers to the revenue generated by sales and is updated every Sunday in an XML feed.
Are you also interested in Monster Hunter: World? Here you can see which versions of Monster Hunter: World can be pre-ordered and what bonuses are offered with each:
The big 8.0 update for World of Warcraft is coming. We will tell you what you need to do urgently after the patch.
The times of World of Warcraft: Legion are over. Starting next Wednesday morning (July 18, 2018), patch 8.0.1 will be active, bringing all the major changes for the expansion Battle for Azeroth. Since there are numerous adjustments, we want to give you a few ideas to make the transition into the new WoW era easier.
Familiarize yourself with your class!
What sounds like a truism is actually quite important. The pre-patch has fundamentally changed and revised many abilities of all classes. Some spells, such as the Void Eruption for Shadow Priests, now have completely different effects. Many former effects of artifact weapons are now a fixed part of the classes and have become passive bonuses that you can look up in your spell book.
Particularly noticeable is the overhaul of the talents. Effects from legendary items from Legion can be found there as well as completely new talents.
Moreover, many classes have regained their buffs. Priests can distribute stamina buffs again and mages can again increase the intelligence of their teammates. Use these spells and drag them into your action bar!
A close look at all your characters is worthwhile, as the playstyle may have changed dramatically.
With patch 8.0, the Legacy Loot System is also active. This means that in dungeons and raids that are 10 levels below your current level, you will receive more loot on average.
So if you go to farm transmog gear in the Scarlet Monastery, all bosses will now leave 1-2 items instead of 0-1. This also includes items that do not actually belong to your loot specialization. Did you always want that fancy transmog from the agility cloak that you could never get as a priest? That will now be different, as the cloak can drop just like any other loot from the boss.
The fight for Teldrassil must wait
However, if you were already looking forward to traveling to the Barrens and setting fire to the world tree Teldrassil at Darkshore, you will have to wait a bit longer. The corresponding quests will only begin next week, starting from July 25, 2018. Until then, players have time to familiarize themselves with the rest of the new mechanics.
Have you already prepared for the pre-patch and found out how your class will play? Or are you just going to be surprised?
The online shooter Escape from Tarkov is set to receive update 0.9 soon, which will introduce the first Scav boss enemy, Dealmaker.
A new update for Tarkov brings more features
Update 0.9 is coming. With a new gameplay trailer, the Russian developer studio Battlestate Games has announced a major update for Escape from Tarkov. This brings a number of new features, but only a few have been mentioned:
The first Scav boss enemy – With Dealmaker, you will face the first boss enemy of the Scav faction.
Flash and smoke grenades are added – To provide more tactical options, you can use flash and smoke grenades, which are also shown to you in the video.
New weapons – Look forward to using new weapons in combat again.
ID armbands and more – Also new are ID armbands, through which players can presumably identify themselves, as well as several other features that the team will discuss further.
No release date. The development team has not yet announced a release date for update 0.9 of the online shooter Escape from Tarkov. However, fans should keep their eyes peeled. As soon as the date is set, it will be announced through the social channels of the game.
This is an AI-powered translation. Some inaccuracies might exist.
Nathan Fillion no longer voices Cayde-6 in the expansion Forsaken for Destiny 2 however, the voice actor still does not believe in the definitive death of the Hunter Leader.
When the first gameplay footage of Destiny 2: Forsaken surfaced, many fans immediately noticed that something was off with the English voice of Cayde. It didn’t sound like the original – voiced by Nathan Fillion. At this point, some already feared that Fillion might be done with Forsaken. And they were right.
Nolan North replaces Nathan Fillion as the English voice of Cayde-6
Fillion is not the English voice of Cayde in Forsaken: During the promotion of his new Uncharted short film, Fillion confirmed that he would not be lending his voice to Cayde in the Forsaken expansion. He was neither involved in the Forsaken promotional material nor in the Autumn expansion. “I was not available for Forsaken. It’s not me speaking as Cayde-6,” Fillion said.
The studio and the voice actor are not parting on bad terms – even though it might seem obvious to some that Bungie would not want to book its probably most expensive voice from Destiny 2 for a brief appearance for financial reasons. Fillion said he loves Cayde-6. However, due to his busy schedule, he was simply unable to participate in the project by the set deadline.
Fillion open to future projects: Nathan Fillion expressed his openness to potential future collaborations. He loves Cayde-6 and would be excited to work with Activision again – for example, on a prequel, that is, Cayde 1-5.
Even if that probably won’t happen, it shows that this does not necessarily mean the definitive end of collaboration between Fillion and Bungie. However, whether and in what role he might return is currently a matter of speculation.
Who voices Cayde in Forsaken? Fillion also addressed this question: “It’s a bit heartbreaking. But fortunately, it’s Nolan North. If the voice is going to someone else, then thankfully it’s someone I and the fans love. The character is in good hands,” said the departing voice of Cayde-6.
Nolan North already voices the Ghost in the English version of Destiny 2.
Fillion does not believe in the definitive death of Cayde: When asked about the upcoming death of Cayde-6, the voice actor said: “What do I think about Cayde-6? I love him dearly. What do I think about him dying? Personally, I don’t believe in that. He’s a Guardian. So he should be able to come back. I mean, that’s what Guardians do – they come back, right? It’s all about resurrection.”
As mentioned, Fillion did not work on Forsaken. So his statements should not be considered potential spoilers, but rather personal speculations from an outsider.
Are you disappointed that Cayde gets a different English voice for the final moments before his death? Do you think Nolan North is a worthy replacement for Nathan Fillion?
This is an AI-powered translation. Some inaccuracies might exist.
Until recently, the PC was still the number one gaming platform in Germany. But now the smartphone has narrowly surpassed it. Germany loves to play on mobile.
The new top gaming platform: According to a study and press release from “game – Verband der Deutschen Games Branche”, the number of users on smartphones as a gaming platform has massively increased in just one year. A total of around 18.2 million users are said to regularly reach for their smartphones when they want to play a game. This marks an increase of 900,000 players and a growth of 5 percent compared to the previous year.
PC no longer in the top position
What about the PC? The PC was until now the primary gaming platform in the Federal Republic. However, smartphones now have well over a million more players. The PC registered only 17.3 million players in the data collection.
Consoles are doing well: Another winner in the survey were the consoles. PlayStation, Xbox, and Switch are used by 16 million players. Thus, they were able to reach 200,000 more users (1 percent) than in 2017.
Tablets unchanged: However, the number of players on tablets has not changed significantly. They are still used by 11.5 million players, clearly placing them at the bottom.
A total of 34.3 million people play in Germany. Of these, 47 percent are women and 53 percent are men. The average age of gamers in Germany rose to over 36 years in 2018.
Apps reach new players
People who have never played: However, the numbers do not necessarily imply that the PC is no longer of interest. Rather, many new gamers have come in due to the now extremely powerful smartphones, who had nothing to do with consoles or PCs in terms of gaming.
“Games are becoming increasingly popular. The smartphone particularly reaches many people who previously had little or nothing to do with gaming, thanks to its wide distribution and low entry barriers,” says Felix Falk, managing director of “game”. “The growing variety of gaming platforms with millions of audiences is also important for indie developers: with small budgets and great creativity, they are captivating more and more people with their bold and surprising game ideas.”
German games market breaks 3 billion euro barrier
The market is booming: Overall, the German market for games and related hardware grew by 15 percent to over 3.3 billion euros in 2017. This is the first time that the 3 billion euro barrier has been crossed.
Mobile apps clearly leading: As expected, one of the largest growth drivers remains gaming for smartphones and tablets: in 2017, revenues from gaming apps in Germany grew to 497 million euros.
App revenue nearly doubled: This is an increase of 21 percent compared to 2016 (409 million euros). Thus, revenue from gaming apps in 2017 grew significantly stronger than the entire German gaming market and has more than doubled since 2014 (241 million euros).
Where do the data come from? The data used are based on surveys from the GfK Consumer Panels, GfK Entertainment, and GfK POS Measurement.
The remake Defiance 2050 was released on July 10 for PC, PS4, and Xbox One. However, most players are disappointed and waiting for the promised improvements. The Steam reviews are mostly negative.
With Defiance 2050, Trion Worlds aimed to revamp the MMO shooter Defiance released in 2013 and bring it to the current consoles Xbox One and PlayStation 4. While German and New Zealand PlayStation players are still waiting for the download, gamers on PC and Xbox One are already diving into Defiance 2050 and have hardly good things to say about the game.
Players are waiting for real improvements – Steam reviews “mostly negative”
Steam community is not very convinced: Many PC players seem to be disappointed with the remake so far. The 893 reviews on Steam have rated Defiance 2050 as “mostly negative” (as of 07/17/18, 9:30 AM). Many reviews address the few graphical changes, which make a remake unnecessary.
Defiance players have little to take away: Veterans of the original Defiance from 2013 are disappointed that so few rewards from their old characters can be transferred to Defiance 2050. However, it is primarily the players who have already played the original from 2013 who are rating Defiance 2050 positively on Steam.
Too little graphical improvement
Critical also on Xbox One: Some players on the Xbox One are also criticizing the MMO shooter, giving it only 2.4 out of 5 stars in the Microsoft Store. Here, too, the only minimally improved graphics are criticized. After all, the original Defiance from 2013 was never considered particularly beautiful. In 2018, the graphics of Defiance 2050 seem to be falling short for many.
PS players are still left out: German and New Zealand players on PlayStation 4 still cannot test Defiance 2050. According to Trion, the MMO shooter is still stuck in the certification process with Sony. PS players will only be able to download the title when Sony releases Defiance 2050. Our Austrian neighbors had more luck as the shooter is already available in the PS Store there.
Benchmark sees little reason for a reboot, but better AI
Benchmark tests both versions: The website Kitguru has examined and compared both versions of Defiance on the PC. It is said that Defiance 2050 offers a slightly more detailed graphics, but brings a shakier framerate with it. Thus, it can happen that the framerate often drops below 60 frames per second at ultrawide resolutions and over 1440p. Besides the graphics, according to Kitguru, the enemy AI has improved significantly. The enemies now feel “more natural”.
Comprehensive overhaul: The website attests that Defiance 2050 has undergone a comprehensive overhaul, which seems a bit unnecessary on PC. Especially for veterans of the original Defiance, there seems to be hardly any reason to start over with Defiance 2050.
With an upcoming update, unanswered questions from the story of the MMORPG The Secret World Legends will be addressed. It goes to South Africa. Additionally, faction ranking missions are being introduced.
Funcom is currently working on a major update for the story-driven online game The Secret World Legends. This update will introduce important quests that are meant to answer some unanswered questions from the Africa storyline. In April, the MMORPG ventured to a new continent for the first time in years. However, not all new missions take place there.
The story continues
What happens next in The Secret World Legends? A loose plot thread that has emerged in Africa will finally be addressed. Moreover, faction ranking missions are being introduced:
The mission in South Africa will be titled “Public Enemy Number One”
In the quest, you will learn more about the mysterious attacker who occupies New Dawn
You will unlock the achievement “Land of the Dawn”
Three faction missions are coming: Into Darkness, Venetian Rocket Crisis, and Rogue Agent – more details will follow soon.
Faction ranking missions will be unlocked at level 50 and at a certain IP level
Completing a mission will increase your rank in the faction leaderboard (11-13, with uniforms)
You will receive rewards like an additional agent network mission slot, a new faction-specific agent (one for each faction) as well as faction-specific masks (one for each faction)
New legends and achievements will be introduced, but no additional Aux weapon will be added
A scalable difficulty level is coming. With the faction ranking missions, Funcom aims to gradually address a scalable difficulty level outside of dungeons and scenarios. It should become increasingly challenging to take on missions. Consequently, these will also offer more valuable rewards.
A release date for the new update of the MMORPG The Secret World Legends has not yet been announced. However, the patch is expected to be released for free in the coming weeks.
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The beta 1 of the PvP MMORPG Camelot Unchained was supposed to finally start on July 4, but it was postponed at short notice. Designer Mark Jacobs now stated that the testing phase will begin soon.
The beta is on a good path
It’s taking a while…The first beta of Camelot Unchained was originally supposed to start in 2016. However, major renovations to the skill system led to the testing phase being put on hold for the time being. Since then, fans have had to show a lot of patience. It was finally supposed to happen on July 4. However, the start of beta 1 was postponed at the last minute due to remaining bugs and an unsatisfactory stability of the servers postponed. And since then, players are waiting again…
Mark Jacobs reports. Mark Jacobs, designer of the classic Dark Age of Camelot and now also of the unofficial successor Camelot Unchained, spoke about the status of the beta in a Q&A session. According to him, the testing phase is on a very good path and should start soon. However, he did not want to give a date. Instead, he explained what the team is currently working on:
The server stability has been brought to an acceptable level
Players can currently spend four hours in the game without experiencing a crash
The performance is to be further improved for beta 1
Currently, stress tests are taking place, which are pushing the servers to their limits
According to Mark Jacobs, it should really not take much longer before beta 1 of Camelot Unchained begins. Fans just need a little more patience…
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What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
In Fortnite: Battle Royale the new Season 5 is underway and today is the first content update. As already visible in the game, a weapon thought to be dead will return: the submachine gun! What does this mean for the other representatives in the game? How strong will the submachine gun return?
Weapons in Fortnite: Battle Royale come and go: The Battle Royale part of Fortnite is a gigantic playground, not only for the players themselves but also for the developers. The available items are shuffled at regular intervals – new items come and others disappear.
Weapons have disappeared time and again: Currently, there are no remote rockets in the game, the jetpack has been removed again, along with smoke grenades and standard submachine guns.
Now, at least the submachine guns are celebrating their (hopefully) triumphant comeback!
After 5 months of absence, the submachine gun is back!
A lot has happened during this time: Tactical submachine guns have been improved, suppressed submachine guns have been enhanced, and with the drum gun, another representative of the genre is present in the game.
Is a representative going to disappear in return? With the “new” submachine gun, there will be four different types of SMGs in the game starting this week. Too many? This question will soon be answered. It is not unlikely that the tactical or suppressed SMG will be removed from the game.
Update “enhanced” submachine gun in Fortnite
How will the new submachine gun convince? Epic will have made extensive changes, as there are otherwise few reasons to flood the game world with even more submachine guns. In the game itself, it is said that the SMG is an “enhanced submachine gun with a high fire rate and improved mobility.”
Wait, “improved mobility”? This expression raises questions. So far, no weapon in Fortnite: Battle Royale has increased the movement speed of the carrier. Therefore, the new submachine gun could represent a turning point. The following properties could come with the weapon thanks to improved mobility:
When aiming with the weapon, movement speed is increased (so-called strafe speed)
When aiming with the weapon, the penalty to accuracy while moving is reduced (when you walk and shoot at the same time, accuracy decreases)
Carriers of the weapon move faster in vehicles (shopping and golf carts).
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
This is an AI-powered translation. Some inaccuracies might exist.
As part of exclusive coverage from Game Informer, Bungie gives a glimpse into the second story mission of the upcoming Forsaken expansion for Destiny 2.
New gameplay video for Forsaken: The news flood surrounding Destiny 2: Forsaken continues. In the latest episode of Game Informer’s “New Gameplay Today” video series, Bungie showed the second mission from the Forsaken campaign – in full length.
What can be seen? The mission “Scorned” takes the Guardians through narrow corridors and various Fallen structures in the Shattered Isles, where the team launches an attack on a hideout of the eight Barons.
In addition to the typical Fallen architecture reminiscent of the Prison of Elders and numerous Scorn units, there is new gameplay of the Arc Warlock Super Chaos Reach and some new weapons from the upcoming fall expansion in action.
Here’s the video: Since it is exclusive video material from Game Informer, we unfortunately cannot embed the video here. To watch the video in its entirety, just follow this link:
The patch notes for World of Warcraft 8.0.1 have been released. We will show you what changes tomorrow.
Tomorrow, the major patch 8.0.1 will be released for World of Warcraft, bringing many changes. In addition to the deactivation of artifact weapons, there are several new talents, the new PvP system (War Mode), and the beginning of quests related to the burning of Teldrassil. Blizzard has now published the official patch notes. Please note that the patch notes are likely not complete and primarily focus on class changes.
WoW Patch Notes for Patch 8.0.1
Below, we have the complete patch notes for World of Warcraft Patch 8.0.1 for you.
New Events in Teldrassil and Lordaeron
Starting the week of July 24, you can experience the outbreak of the relentless war in Teldrassil and later in Lordaeron for three weeks until the release of Battle for Azeroth on August 14. A new chapter of the relentless conflict that makes up the core of the Warcraft saga will be opened, and it is time for you to take your place on the front lines!
All these new options are available at barbers across Azeroth, and while you’re there, you can also adjust your character’s skin color.
Player versus Player
The honor and prestige system for PvP has been updated. Your PvP progress in Legion has been converted into account-wide honor levels that you can further increase with PvP.
All PvP talents of the class specializations have been revised. With the standard key binding “N”, you can view your PvP talents and with the standard key binding “H”, you can access the new PvP system.
The War Mode is Here
You can now activate War Mode and venture into a world full of players who have chosen the same daring way of playing. When you activate War Mode, you receive the following additional bonuses:
You can use all your chosen PvP talents throughout the game world, as long as PvP is possible on the spot.
You gain a bonus to experience earned.
You receive additional bonus gold and bonus resources from world quests.
War Mode can be toggled on and off starting from level 20 in Orgrimmar or Stormwind. You can also set your preferred setting in the talent window (standard key binding: N). But be careful! Once you venture into the world with War Mode activated, you can be involved in fights in any zone—even in areas like Northshire Abbey!
In safe areas, PvP is still not possible.
More features of War Mode like bounties and paratroopers will be available to you in the new zones of Battle for Azeroth.
On July 17, 2018, the last rated PvP season of Legion will end and the off-season will begin. With the release of Battle for Azeroth in a few weeks, new PvP progress and rewards will be available.
Strand of the Ancients and Ashran are no longer available.
Social Features
You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find like-minded adventurers and play together. Press the standard key binding “O” to get started.
Voice chat is now available in all groups, guilds, and communities. Click the headset icon in-game to speak with other players.
Classic Loot Mode
When you now enter an instance with a character that is at least ten levels above the maximum level of the content, the rules for classic loot mode will automatically be activated. These rules give you a chance at loot that would otherwise only drop for full groups or raid groups at the instance’s respective level.
Artifact Weapons
The cruel final blow from Sargeras has dramatically affected Azeroth and its inhabitants. The power of all artifact weapons has been exhausted. Some powers of artifacts have been integrated into the respective specializations. Your characters, who are just starting with Legion content, will continue to search for artifacts, but their power will automatically increase as you level up.
Statistics
To make the displayed numbers more comprehensible, values of players and opponents have been reduced across the game. This includes values such as item level, damage, armor, health, and defense.
A number of spells and talents now activate a global cooldown upon use.
‘Arcane Torrent’ from Blood Elves now removes one positive effect from all nearby enemies and restores 3% of your mana (previously silencing nearby enemies and interrupting non-player characters).
All talents of all specializations have been reset.
Changes to the Classes
Death Knight
‘Unstoppable Death’ now grants you increased movement speed and resistance to forced movement effects, knockback effects, and slows.
Blood
Many talents and PvP talents have been adjusted.
New talents include:
‘Blood Drain’ – Hits all enemies in front of you with a hungry attack that heals you for 100% of its damage.
‘Hemostasis’ – Each enemy hit by ‘Boiling Blood’ increases the damage and healing of your next ‘Death Strike.’
Frost
Many talents and PvP talents have been adjusted.
New talents include:
‘Fury of the Frost Wyrm’ – Summons a Frost Wyrm that attacks all enemies in a large area and deals heavy Frost damage.
‘Obliteration’ – While ‘Pillar of Frost’ is active, ‘Frost Strike’, ‘Unholy Glacier’, and ‘Howling Blast’ always grant ‘Killing Machine’ and have a chance to generate a Rune.
Unholy
The cooldowns of ‘Army of the Dead’ and ‘Raise Dead’ have been reduced.
Many other talents and PvP talents have been adjusted.
New spells and talents include:
‘Apocalypse’ – Unleashes corruption upon the enemy, dealing damage to the target and triggering ‘Festering Wound’. Summons a Ghoul from ‘Army of the Dead’ for each ‘Festering Wound’ triggered.
‘Death’s Embrace’ – ‘Desecration’/’Death and Decay’ reduce the movement speed of enemies in their area of effect.
Demon Hunter
Demon Hunters now have the new ability ‘Consume Magic’ – Consumes a positive magical effect from an enemy, removing it from them and granting you Fury or Pain.
The previous spell called ‘Consume Magic’ has been renamed to ‘Interrupt’.
Demon Hunters now have ‘Chaos Brand’ – Your Chaos damage (Havoc) or Fire damage (Vengeance) marks the target and increases the magic damage the enemy takes from you and other players by 5%.
Havoc
‘Chaos Strike’ now has a reliable chance to refund Fury, so you no longer have to rely on critical hits.
Many talents and PvP talents have been adjusted.
New talents include:
‘Blazing Aura’ – Envelops you in flames, dealing fire damage to enemies and generating Fury.
‘Trail of Ruin’ – The final strike of ‘Blade Dance’ causes additional periodic Chaos damage.
Vengeance
The healing from ‘Minor Soul Fragment’ is now based on recently taken damage (previously healed for a fixed amount).
Many talents and PvP talents have been adjusted.
New talents include:
‘Scorched Flesh’ – ‘Immolate’ increases the fire damage you deal to the target.
‘Impetuous’ – When you consume a ‘Soul Fragment’, you have a chance to activate ‘Metamorphosis’.
Druid
Druids now have ‘Soothing’ – Calms the target and dispels all rage effects. All travel forms now have their own ability in your spellbook.
Balance
‘Solar Wrath’ now has a chance to grant ‘Lunar Empowerment’, and ‘Lunar Strike’ now has a chance to grant ‘Solar Empowerment’.
Many talents and PvP talents have been adjusted.
New talents include:
‘New Moon’ – Deals damage to the target, generates Astral Power, and transforms into ‘Half Moon’ and ‘Full Moon’.
‘Twin Moons’ – ‘Moonfire’ deals increased damage and additionally hits another nearby enemy.
Feral
Some talents and PvP talents have been adjusted.
New talents include:
‘Wild Rampage’ – Unleashes a wild rampage, hitting your target multiple times and causing bleed. Grants Combo Points.
‘Tiger Dash’ – Activates Cat Form and greatly increases movement speed. Movement speed then gradually decreases.
Guardian
While in Bear Form, Druids now generate Rage just like Warriors from damage dealt and taken from melee attacks.
Some talents and PvP talents have been adjusted.
Restoration
Many talents and PvP talents have been adjusted.
New talents include:
‘Photosynthesis’ – While you are affected by your own spell ‘Blooming Life’, your periodic healing will be faster.
While an ally is affected by your spell ‘Blooming Life’, your periodic heals have a chance to bring it to bloom.
Hunter
The spell ‘Retreat’ is now part of the base kit for all Hunters.
The pet types of Hunters now belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities instead of stats.
Hunters now have ‘Command Pet’ – Commands your pet to use its unique ability. The ability depends on your active pet’s specialization:
Cunning: ‘Master’s Call’
Ferocity: Primal Rage
Tenacity: ‘Survival of the Fittest’
Beast Mastery
Many talents and PvP talents have been adjusted.
‘Alpha Predator’ is now ‘Prickly Arrow’.
New talents include:
‘Animal Companion’ – Your ‘Call Pet’ additionally summons the first pet from your stable, fighting alongside you as a second companion.
‘Predator Instinct’ – ‘Kill Command’ deals 50% increased damage to enemies with less than 35% health.
Marksmanship
The Marksmanship specialization has been fundamentally revised.
New talents include:
‘Double Shot’ – Your next ‘Aimed Shot’ fires a second time without consuming Focus, or your next use of ‘Rapid Fire’ fires an additional 100% shots.
‘Optimization’ – ‘Rapid Fire’ now lasts 30% longer.
Survival
The Survival specialization has been fundamentally revised and is now a versatile Hunter that, in addition to coordinated attacks with the pet, uses explosives and animal poisons.
Core abilities of Survival:
‘Raptor Strike’ – A wild blow that deals high physical damage. Consumes Focus.
‘Kill Command’ – Issues your pet a kill order to attack your enemy. Has a chance to reset its cooldown immediately. Generates Focus.
‘Serpent Sting’ – Fires a poison arrow at an enemy, dealing periodic Nature damage. Consumes Focus.
‘Flamerun Bomb’ – Throws a bomb on the target that explodes, dealing Fire damage in a cone-shaped area.
New talents include:
‘Chakrams’ – Throws a pair of chakrams at the target, wounding all enemies in their path and dealing damage to enemies again on their way back to you.
‘Flamerun Infusion’ – Imbues your ‘Flamerun Bomb’ with additional reagents, granting one of three different random enhancements on each throw.
Mage
Mages once again have ‘Arcane Intellect’ – Increases the intelligence of allies by 10%.
Mages now have ‘Remove Curse’ – Removes all curses from a friendly target.
Arcane
Many talents and PvP talents have been adjusted.
‘Arcane Missiles’ can now be fired at any time and have a chance to trigger ‘Arcane Freecast’, which causes them to not consume resources.
New talents include:
‘Amplification’ – In conjunction with ‘Arcane Freecast’, ‘Arcane Missiles’ fires an additional missile.
‘Resonance’ – If ‘Arcane Explosion’ hits at least 3 targets, there is a 50% chance to generate an additional ‘Arcane Charge’.
Fire
Many talents and PvP talents have been adjusted.
New talents include:
‘Pyroclasm’ – When ‘Combustion’ is consumed, there is a chance that your next Fireball will deal enormous additional damage, with a cast time.
‘Burning Touch’ – ‘Scorch’ deals increased damage and guarantees a critical hit if the target is below 30% health.
Frost
Many talents and PvP talents have been adjusted.
New talents include:
‘Chain Reaction’ – Your ‘Ice Lances’ against frozen targets increase the damage of your subsequent ‘Ice Lances’.
‘Freezing Rain’ – ‘Frozen Orb’ turns ‘Blizzard’ into an instant cast and increases its damage.
Monk
Monks now have ‘Mystical Touch’ – Your damage weakens the target, increasing the physical damage taken by the target by 5%.
‘Foot Sweep’ is now part of the base kit for all specializations – Knocks all nearby enemies down and stuns them.
Brewmaster
Many talents and PvP talents have been adjusted.
New talents include:
‘Charged Brew’ – Increases the duration of ‘Brews’.
‘Shield’ – Guards against future attacks and prevents incoming damage that would otherwise be delayed by ‘Brews’.
Windwalker
Many talents and PvP talents have been adjusted.
New talents include:
‘Fist of the White Tiger’ – A powerful physical attack that generates 3 Chi.
‘Tiger Palm Sweep’ – Increases the range of ‘Foot Sweep’ by 2 meters and reduces its cooldown by 10 sec.
Paladin
Holy
Many talents and PvP talents have been adjusted.
New talents include:
‘Avenging Crusade’ – A high cooldown ability that causes your attacks to heal injured allies, your ‘Crusader Strike’, ‘Judgment’, and your automatic attacks deal increased damage and lower the cooldowns of ‘Crusader Strike’ and ‘Judgment’.
‘Awakening’ – ‘Light of Dawn’ can grant you ‘Wrathful Retribution’ for several seconds.
Protection
Many talents and PvP talents have been adjusted.
New talents include:
‘Fortification’ – ‘Shield of Vengeance’ leaps to an additional target and increases your blocking.
‘Unyielding Spirit’ – Reduces the cooldown of ‘Divine Shield’, ‘Shield of Vengeance’, and ‘Lay on Hands’.
Retribution
Many talents and PvP talents have been adjusted.
New talents include:
‘Selfless Healer’ – Your abilities that consume Holy Power reduce the cast time and mana cost of your next use of ‘Flash of Light’ and increase its healing.
‘Ashen Wave’ – Charges at your enemies, deals high damage to all enemies in front of you, and reduces their movement speed. Demons and undead foes will be additionally stunned. Generates 5 Holy Power.
Priest
Priests once again have ‘Power Word: Fortitude’ – Increases the Stamina of their allies by 10%.
Discipline
Discipline Priests now have ‘Desperate Prayer’ and ‘Holy Nova’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Atonement’ – When you heal with ‘Atonement’, every ally affected by ‘Atonement’ is healed.
‘Radiant Barrier’ – Creates a shield around all allies nearby that absorbs a fixed amount of damage for 10 seconds.
Holy
‘Renew’ now reduces the cooldown of ‘Blessing of the Light’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Cosmic Wave’ – When the cooldowns of ‘Blessing of Epiphany’ or ‘Blessing of Light’ expire, a light explosion emanates from you that heals up to 5 injured targets.
‘Blessing of Redemption’ – Heals all nearby allies and applies ‘Renew’ and 2 stacks of ‘Prayer of Mending’. The cooldown is reduced by each use of
‘Blessing of Epiphany’ or ‘Blessing of Light’.
Shadow
‘Mind Blast’ is once again an active ability that deals damage to all enemies near the target and generates Insanity.
Shadow Priests now have ‘Leap of Faith’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Dark Ascension’ – Instantly activates a new ‘Void Form’ and then unleashes an explosion of pure Void energy that deals damage to all enemies nearby and generates 50 Insanity.
‘Dark Void’ – Unleashes an explosion of dark energy around the target, dealing damage to nearby enemies and applying ‘Shadow Word: Pain’. Generates 30 Insanity.
Rogue
Subtlety
Many talents and PvP talents have been adjusted.
New talents include:
‘Hidden Blades’ – Every 2 seconds, the damage of your next use of ‘Fan of Knives’ is increased. Can stack up to 20 times.
‘Poison Bomb’ – ‘Poison’ and ‘Bleeding’ have a chance to throw a poison vial at the target’s location per Combopoint spent, creating an acid puddle that deals periodic Nature damage to all enemies standing in it.
Outlaw
‘Cunning Strike’ is now ‘Sinister Strike’.
‘Pierce’ is now ‘Execution’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Blade Surge’ – Charges at your target with raised blades, dealing high damage to the target and all nearby enemies. While ‘Blade Fury’ is active, enemies nearby take increased damage. Generates Energy.
‘Loaded Dice’ – When ‘Adrenaline Rush’ is activated, the next use of ‘Fate Dice’ guarantees at least two pairs.
Assassination
Many talents and PvP talents have been adjusted.
New talents include:
‘Deadly Shadows’ – Increases the damage of your abilities while in stealth.
‘Hasted Daggers’ – Speeds up the cast time of your abilities.
Shaman
‘Earthquake Totem’ and ‘Earth Elemental’ are once again available for all specializations.
Elemental
Many talents and PvP talents have been adjusted.
New talents include:
‘Exposed Elements’ – ‘Earth Shock’ now increases the damage of your next ‘Lightning Bolt’ against the target by 100%.
‘Unlimited Power’ – When your spells cause ‘Elemental Overload’, you gain Haste.
Enhancement
Many talents and PvP talents have been adjusted.
New talents include:
‘Elemental Spirits’ – Reduces the cooldown of ‘Wild Spirits’ and makes your wild spirits imbue with Fire, Frost, or Lightning.
‘Totem Mastery’ – Summons four totems that enhance your combat skills: ‘Totem of Resonance’, ‘Totem of Storms’, ‘Totem of Ember’, and ‘Totem of Tailwinds’.
Restoration
Many talents and PvP talents have been adjusted.
New talents include:
‘Fast Flooding’ – When you consume ‘Tidal Waves’, the cast time of your next heal is reduced by 20%.
‘Earthen Shield’ – Protects the target with a shield of earth, increasing the healing it receives from you and healing the target when it takes damage.
Warlock
‘Shadow Fury’ is now available for all specializations – Stuns all nearby enemies.
Healthstones from Warlocks no longer share cooldown with potions.
Affliction
Affliction Warlocks now have ‘Summon Darkglare’ – A Darkglare from the Twisting Nether that extends your periodic damage effects to all enemies, deals Shadow damage to its target, and is amplified by any active periodic damage effects on all targets.
Many talents and PvP talents have been adjusted.
New talents include:
‘Creeping Death’ – Your uses of ‘Agony’, ‘Corruption’, ‘Drain Life’, and ‘Unstable Affliction’ deal their full damage 15% faster to your enemies.
‘Malevolent Mark’ – Unleashes an explosion at the target location that deals periodic damage to all nearby enemies and reduces their movement speed.
Demonology
Demonology Warlocks now have ‘Summon Demonic Tyrant’ – A Demonic Tyrant that increases the duration of all active demons by 15% and deals damage to your target.
This specialization has been fundamentally revised.
New talents include:
‘Terror Lash’ – When your Terrorguard rushes into battle, their ‘Terror Bite’ now hits all nearby targets and deals additional damage.
‘Summon Dark Horror’ – Summons a Dark Horror from Argus to fight for you.
Destruction
Many talents and PvP talents have been adjusted.
New talents include:
‘Grimoire of Supremacy’ – While a Felwalker is active, each Soul Shard spent increases the damage of ‘Chaos Bolt’ by 8%.
‘Dark Soul: Instability’ – Grants your soul unstable power and increases your critical strike chance by 30% for 20 seconds.
Warrior
Warriors once again have ‘Battle Cry’ – Increases the attack power of all party and raid members within 100 meters by 10% for one hour.
Arms
Many core abilities of the Arms specialization have been adjusted:
‘Overwhelm’ is now part of the base kit – Overwhelm the opponent, dealing physical damage to them and increasing the damage of your next use of ‘Execute’ or ‘Execute’.
‘Widespread Strikes’ is now part of the base kit – Your abilities that deal damage to single targets additionally deal 75% of damage to one nearby target for 12 seconds.
‘Tactician’ now affects ‘Overwhelm’ instead of ‘Colossal Smash’ – When you spend Rage, it can reset the cooldown of ‘Overwhelm’.
‘Colossal Smash’ now has a significant cooldown – Shatters the opponent’s armor, dealing heavy physical damage to them and increasing the damage you deal to them.
‘Mastery: Deep Wounds’ – When an opponent is hit with ‘Execute’, ‘Execute’, or ‘Bladestorm’, they suffer ‘Deep Wounds’ and high periodic bleed damage.
New talents include:
‘Sudden Death’ – Your attacks can cause your next use of ‘Execute’ to cost no Rage and be used regardless of the target’s health.
‘Warbreaker’ – Strikes the ground and shatters the armor of all nearby enemies, causing you to deal increased damage to them.
Fury
‘Battle Scream’ is now ‘Berserker Rage’ – Becomes a Berserker, increases all Rage generation by 100%, and grants your abilities a higher critical strike chance.
Some core abilities of the Fury specialization have been adjusted:
‘Bloodthirst’ now has a reliable chance to grant you ‘Berserker Rage’, so you no longer have to rely on critical hits.
‘Raging Slash’ is now a talent, and the effects of the ‘Fury’ talent have been combined with it.
‘Furious Strike’ now has 2 charges and a chance to immediately refund a charge, and no longer requires ‘Berserker Rage’.
‘Whirlwind’ now generates Rage for each target hit.
New talents include:
‘Butcher’ – ‘Whirlwind’ now has a chance to grant you ‘Berserker Rage’ and generates additional Rage for each target hit.
‘Siegebreaker’ – Breaks through the opponent’s defense, deals physical damage to them, and increases your damage against the target. Generates Rage.
Protection
Protection Warriors now have ‘Avatar’, ‘Intimidating Shout’, and ‘Inspiring Cry’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Goad’ – The cooldown of ‘Last Stand’ is reduced, and you block all melee attacks.
‘Threat’ – ‘Intimidating Shout’ disorients enemies for an additional 4 seconds and causes all enemies to tremble in fear instead of fleeing.
The patch goes live with the maintenance on July 18, 2017.
The battle against the Behemoth was showcased by the developers of Monster Hunter: World and Final Fantasy XIV in a live stream. It has clear differences from the usual MHW battles: This is how the fight will take place in MHW.
The developers of MHW wanted to design the battle in the crossover with FFXIV as close to the original from the MMORPG as possible. Accordingly, the Behemoth has mechanics that do not exist anywhere else in MHW. These mechanics originate from the MMORPG Final Fantasy XIV.
Aggro? What is Aggro?
There are a total of three very important mechanics that will occur in the fight.
Building and holding aggro:
In classic MMORPGs, the attention of the enemies must be held by a tank so that they do not smash the rest of the group. This is also the case in the fight against the Behemoth. Aggro is increased by attacking the head of the beast.
The aggro is displayed by a red line connecting the monster to the player who is currently the tank. It is advisable to appoint a player with a defense build as the tank because the Behemoth’s attacks deal a lot of damage. A player with a lance works well for this role.
All other players in the group will be ignored by it.
Each group member plays a specific role:
The role of a tank in Final Fantasy XIV is not only to hold aggro but also to ensure that the opponent does not hit the rest of the group with AOE attacks. Therefore, the Behemoth should be held facing a wall or at least away from the other players.
The other players need to focus on dealing as much damage as possible or breaking his horns and tail while the Behemoth is slugging it out with the tank player.
Comets are vital for survival:
A very special ability that the Behemoth possesses in Final Fantasy games is Meteor. This meteor will also be used by the Behemoth in MHW. Meteor falls from the sky, has a gigantic range, and anyone hit by it will be knocked out immediately.
To prevent this, players must hide behind comets that will fall to the ground during the fight. But beware: These rocks will be destroyed if they are hit by other attacks from the Behemoth. The tank must position the beast in such a way that it cannot hit any of the comets.
Teamwork is everything
The director of FFXIV, Naoki Yoshida, explicitly pointed out that a group of 4 players in this fight is highly recommended. Additionally, weapons with the water element are particularly suitable for the battle.
As a reward, there will be items from Final Fantasy XIV:
What went wrong between the Horde and Alliance? We summarize the story of “Before the Storm”, the WoW novel, for you.
With the upcoming expansion Battle for Azeroth, the story of World of Warcraft continues. And although much of it is already told in the pre-event, there are a whole lot of contents that players on PC do not experience.
A large part of the backstory is not told in World of Warcraft, but in the novel “Before the Storm”, which has been available in English for a few weeks now. We summarize the story of the novel and reveal what consequences this had for the Horde and Alliance.
In WoW, players have still experienced what happens after the discovery of Azerite. Warchief Sylvanas Windrunner and High King Anduin Wrynn try to bring the resource under their control. But while Sylvanas sees the potential in Azerite to cause great destruction, Anduin sees the possibility of healing and rebuilding.
Anduin’s Desire for Peace
Anduin travels to the Netherlight Temple and witnesses how the races cooperate across the board. Forsaken, humans, Draenei, and trolls work hand in hand, regardless of their actual origins. Here, Anduin also meets Alonsus Faol, a Forsaken and former founder of the Silver Hand.
He also meets Calia Menethil – the still-living sister of Arthas, the former Lich King. She is also a priestess and works at the Netherlight Temple.
Anduin devises a plan to bring the Horde and Alliance closer together, choosing the Forsaken as the target. He proposes to Sylvanas that some Forsaken should meet with their still-living family members from Stormwind for a day. Here, both sides could find out in a peaceful meeting whether they can still accept each other.
Sylvanas Seeks Destruction
Sylvanas actually wants to reject the offer, but the Desolate Council is open and eager about the idea. Many Forsaken wish to see their family members again.
Sylvanas – for many just Garrosh 2.0.
What is the Desolate Council? After Sylvanas was chosen as Warchief, she could spend very little time in Undercity. In her absence, a second government has formed that rules Undercity in her name: the Desolate Council. Sylvanas considers this council of Forsaken a threat to her power position but allows them to operate as long as they do not openly oppose her.
Sylvanas allows the meeting in the hope that it will fail. The Forsaken are to realize that they will never have a place among the living again and will subsequently serve their Dark Lady even more loyally.
After some back and forth, the meeting takes place in the neutral area of the Arathi Highlands. A few humans retreat at the sight of their decaying relatives at the last moment, but many remain. An adult daughter falls into the arms of her deceased father. “Old Emma” (an NPC from Stormwind) meets all three of her sons who fell in Lordaeron and were reanimated.
The meeting is guarded and accompanied by priests of the Light from the Netherlight Temple – and that leads to disaster.
During the meeting, one of Sylvanas’ spies recognizes that one of the priestesses is Calia Menethil – the rightful heir to the throne of Lordaeron. The Banshee Queen sees the meeting as an opportunity to challenge her for the Forsaken and help Calia to the throne. She cannot tolerate a usurper of Lordaeron. She intervenes with her dark rangers. However, it is not the humans she executes – but the Forsaken. All present sympathizers of the humans are executed, to the horror of their living relatives.
Calia Menethil is also shot by Sylvanas so that there will be no Menethil left who could claim the throne of Lordaeron. Even Anduin is spared by Sylvanas, although she could easily eliminate him. However, she decides not to start a war at this time.
Licking Wounds in the Netherlight Temple
But Calia’s death is not permanent. Although Anduin desperately tries to save her, he fails. A few days later, in the Netherlight Temple, the priests discover that Calia’s body does not decay. In a ritual by Anduin, Alonsus Faol, and the present Naaru, Calia is resurrected by the Light, even though her heart no longer beats. She is now an undead being, but still not Forsaken.
Whether Calia Menethil will still play a role in Battle for Azeroth remains to be seen. The enmity between Anduin and Sylvanas is certainly solidified, and neither will be quick to agree to a new truce.
After the disaster in Arathi, Anduin resolves that peace will still be his highest goal – however, that would never be achievable with Sylvanas at the head of the Horde.
Cortyn says: I can only recommend everyone to read the book or at least enjoy the audiobook version while farming. The story manages to portray the Forsaken as an actual people with their own desires, and there are also exciting details about Anduin and his feelings and thoughts. However, those hoping that Sylvanas will be portrayed as “morally grey” will be disappointed – in this novel, she is dark, calculating, and destructive.
If you want to read the complete (very good) story yourself, you can order the book or audiobook here on Amazon:
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This is an AI-powered translation. Some inaccuracies might exist.
The Pokémon GO Fest 2018 is over. Our author Leya wondered how the fan festival went after the Safari Zone in Dortmund faced severe issues.
The GO-Fest 2017 was a legendary mess: To be honest, I was already prepared to report on how the GO-Fest 2018 would be a disaster. After all, the festival in 2017 was an absolute flop. Players traveled long distances only to be unable to play in Chicago. The servers were overloaded and Pokémon GO didn’t work. The moderator was pelted with bottles and the CEO was booed during a speech.
The help desk line at the GO-Fest 2018 – A symbolic picture: As the GO-Fest took its course, something felt off. Suddenly, I noticed that there wasn’t a single negative report about angry fans, crying moderators or network crashes.
I was confused and started looking for exactly those complaint reports. The only thing I found was on Reddit a symbolic picture of a line that wasn’t there. In fact, the help desk had little to do.
The atmosphere at the GO-Fest was good, everything went smoothly: The more I dug through Reddit, the more I picked up on the positive vibe of the GO-Fest:
Of course there were also complaints: But they were more about trainers wishing for more varied food or more merchandise. Some also missed raids. I hardly read anything about crashes or poor organizational management.
Niantic has walked a rocky road with Pokémon GO
The beginnings of Pokémon GO were problematic: When I think back to the beginnings of Pokémon GO, I must tip my hat to the game’s development. Back in 2016, I struggled daily with sign-in problems. The screen froze on me, and I was kicked from the game. There were also only limited things to do: Pokémon GO somehow stopped at just catching Pokémon and occupying gyms.
Pokémon GO has developed immensely since then: Nowadays there is a ton to do in the game. There are about
It’s only a matter of time before the long-awaited trainer battles are possible. There’s always something going on in Pokémon GO, and the mobile game has managed to attract a large player base.
Niantic has worked hard and deserved a smooth GO-Fest
Niantic is a pioneer with Pokémon GO: AR games are certainly not new in the mobile market. However, Pokémon GO is gigantic. It is played worldwide and across all generations. Niantic has also faced a lot of criticism for all the failures of the past years. Trainers were dissatisfied with certain features, network issues arose again and again.
But Niantic has kept working on Pokémon GO and is unparalleled. Even Nintendo itself is impressed by the (financial) successes that Pokémon GO can claim. The mobile game has been a great inspiration for the coming main titles Pokémon Let’s GO Evoli and Pikachu.
The smooth GO-Fest 2018 is well-deserved for Niantic: In conclusion, all I can say is that I’m happy for Pokémon and its trainers that everything went smoothly this year. Niantic has definitely worked hard for this success and deserves it. Just like the trainers who, despite obstacles, stayed with the Pokéball and supported the game.
This is an AI-powered translation. Some inaccuracies might exist.
With SEED, we can expect an interesting and also unusual MMORPG, for which there is now a new gameplay trailer. The video offers a brief glimpse into the world of this ambitious online game.
Civilization meets The Sims in an MMORPG
What is SEED? SEED can be described as a mix of The Sims, Civilization, Facebook, and an MMORPG.
You manage up to 10 characters
You assign different activities to each character: One explores the area, another collects resources or builds a building
Other players live with you on this foreign world. It is possible to join these into communities
Each character has their own needs, which you must fulfill similarly to The Sims
You collectively take care of the game’s economy by mining resources, crafting items, and selling them
You try to build a functioning civilization
There can also be fights between players
The new trailer offers a look at the online game. With the new gameplay trailer, you get a brief insight into the unusual gameplay. You see how the characters arrive on the planet and start to build a civilization. The relationships among one another are just as important as expanding and maintaining the civilization.
SpatialOS offers a massive world. The planet on which SEED takes place is huge. To manage this game world, the development team uses SpatialOS technology. This allows the world and the characters to connect with each other, so that both affect one another. This is intended to create a believable world that continues to evolve even when you are not logged in.
SEED currently has no release date yet. However, information regarding the upcoming testing phases is expected in the near future. The developers also received a financial boost for the MMO a few months ago to be able to implement their ambitious plans.
A player has sued to get back his $4500 that he has invested in Star Citizen over the years. But that will not happen. The court sides with the developer CIG.
$4500 and no longer willing to wait: A few weeks ago, the fate of a player went around the world. The player’s reddit name is “firefly212” and he is tired of waiting. He has invested $4500 in Star Citizen over the years. Back then, he thought Chris Roberts and his team would develop a small spaceship simulation and finish it in the foreseeable future. Meanwhile, Star Citizen has become a bona fide space MMO. It may take years before it can really be played with all the promised features.
The player is running out of time: Firefly212 suffers from multiple sclerosis. He fears that when Star Citizen is eventually released, he will not be able to play it because he will no longer be physically able to do so. The player requested a refund from CIG, wanting his money back. However, he did not receive it.
Much attention: The original thread on reddit has received over 1500 comments and 1700 upvotes. In the meantime, the player has been excluded from the circle of “Evocati,” the chosen ones, although CIG still keeps his money, as MassivelyOP reports.
The policy of CIG: Currently, CIG’s refund policy states that they refund backers’ money within 30 days. After that, CIG decides on a case-by-case basis. Previously, CIG refunded money for up to a year and a half, but a change in the service conditions in mid-2016 established the new 30-day rule.
Judge rules in favor of Star Citizen
Court approach fails: The player has now tried to take CIG to court, but was dismissed in the first instance (via reddit). He lost his case in a “small claims court.” The judge ruled in favor of Star Citizen. It mainly concerned whether the amendment to the Terms of Service two years ago also applies retroactively.
The plaintiff says he is not disappointed: He asked the court several things and he received his answers.
Praise for taking the court route: Despite the disappointing outcome, Firefly212 receives praise from critics of the game for having taken the matter to court.
Shuhei Yoshida, the head of Sony Interactive Entertainment Worldwide Studios, admits: In-house multiplayer titles are a point of improvement for Sony and the PS4. At the same time, he justifies the previous focus on single-player: Here lies the heart of the company’s studios.
Sony legend in conversation: During the “Develop: Brighton” developer conference, Shuhei Yoshida, the president of Sony’s Worldwide Studios, explained where he sees the strengths of his in-house game studio and where there is potential for improvement.
Sony needs more successful multiplayer titles
Sony’s strength is single-player games: According to Yoshida, Sony’s great strength as a first-party developer clearly lies in single-player titles like God of War or Horizon: Zero Dawn. However, when it comes to online games, the company sadly admits that it does have some shortcomings in this area.
Desire for successful multiplayer: At Develop: Brighton, the Sony boss honestly admitted that he wishes for more success for his company in terms of multiplayer games.
Therefore the focus on single-player: As reasons for the focus on single-player games, he pointed out Sony’s great strength in this area.
Nowadays, it is extremely challenging to develop a successful single-player or live multiplayer game. To keep risks in expensive AAA titles as low as possible, developers focus on what they do best. And what Sony’s first-party studios excel at are single-player games. So they focused on that. In this area, Sony sees the best opportunity to advance the art of creating triple-A titles.
On the other hand, Yoshida’s game teams not only have the task of following the success of the market but also of following their hearts, according to the Sony boss. The fact is that Sony is fortunate enough to be able to lead in certain areas with its teams, says Yoshida.
We don’t want to take anyone’s piece of cake; we want the cake to grow
His colleague Shaun Layden added that they are not out to create games that would take market shares from other publishers. Just because they manage the Sony platform doesn’t mean they intend to steal pieces of the cake. Instead, it’s about making the cake larger.