Destiny 2: Xur today – Location and offerings on 24.08.

As every Friday in Destiny 2, Xur is back today. Where is the Agent of the Nine and what items does he have on offer? Here are the location and inventory on August 24.

You have another chance at Whisper of the Worm: The anomaly on IO is back. This leads the Guardians to the time-critical mission Whisper, at the end of which the exotic sniper rifle Whisper of the Worm awaits as a reward upon successful completion.

More on the topic
Destiny 2: Whisper of the Worm – How to get the new exotic sniper
von Sven Galitzki

Players who have not yet managed to obtain the new exotic sniper now have another chance over the weekend. From 7:00 PM, the hunt for the Whisper of the Worm and its catalyst is reopened. You have until next Monday at 7:00 PM to secure this coveted firearm. Then the anomaly will disappear again until the following weekend.

More on the topic
Destiny 2: How to level up the Masterwork Catalyst of Whisper of the Worm
von Sven Galitzki

Double Valor Points over the weekend: From August 24 at 7:00 PM, there will be double the amount of valor points in Crucible matches – this is the last time before the launch of the Forsaken expansion.

For everyone who still wants to reset their valor rank for their Sonnenwende armor , this bonus could prove useful on the final stretch of the Sonnenwende event.

Furthermore, today, August 24, the mysterious Agent of the Nine is back in the Destiny universe. Let’s welcome Xur together. What does the noodle face have for us this time?

Destiny-2-Titan

All info about Xur in Destiny 2 on August 24 on PS4, Xbox One and PC

When does Xur arrive?

Xur visits us every Friday at 7 PM. He then chooses a quiet place on a planet or moon of his choice, from where he can unobtrusively deliver his goods to the Guardians. You have until the next weekly reset on Tuesday to browse his inventory – then he vanishes without a trace.

Where is Xur? You can find him at this location today

Xur has certain locations where he likes to settle over the weekend. This time he is setting up shop on Titan.

Offer and inventory of Xur

  • Weapon: Risky – submachine gun for 29 legendary shards
  • Hunter: Ophidia Spatha – chest armor for 23 legendary shards
  • Titan: Type 44 Out of Bounds – leg armor for 23 legendary shards
  • Warlock: Eye of Another World – helm for 23 legendary shards
  • Destiny Engram: 97 legendary shards
  • Three of Coins: 31 legendary shards

By the way, a lot will change at Xur soon. You can find more about this in the patch notes preview for update 2.0.0 .

Destiny 2 FDS

Xur also has the challenge card “Five of Swords” with him. This card is free. This will upgrade your rare Nightfall challenge card to a legendary challenge card. This way, you can activate one scorch modifier, one advantage/disadvantage and two additional disadvantages.

More about this: Heroic modifiers and Xur improve the strike experience

TotN Destiny 2

Trials of the Nine on August 24

The weekly PvP event Trials of the Nine also starts on Friday evening at 7 PM. The Trials end with the weekly reset on the following Tuesday evening at 7 PM.

  • Map: Eternity
  • Mode: Countdown
Destiny 2 Kriegsgeist Trials gear 1

After the release of the Warmind expansion, new rewards can be earned in the Trials of the Nine.

There are three new weapons:

  • The kinetic submachine gun “Cease and Desist”
  • The energy scout rifle “Threat of Coercion”
  • The shotgun “Request for Reconsideration”
Destiny 2 Kriegsgeist trials gear 2

There is also a new ghost shell, a new sparrow, a new ship, and a new shader. However, there are no new armor ornaments for the Trials sets in Season 3.

By the way: The Trials of the Nine go on compulsory leave for the entire Season 4 and will be revamped.

More on the topic
These highlights about Destiny 2 are still awaiting you until Forsaken
von Sven Galitzki
This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: Here you can find the secret star of week 7 in the Road Trip

In Fortnite: Battle Royale there is again a secret star in week 7 of season 5. We will show you the location of the star.

If you have completed the tasks of a week in the Battle Pass, you will unlock another level of the season challenge “Road Trip”. A secret cover image appears, which belongs to the current season story. The images tell the plot of the current season, which revolves around the graffiti artist Drift.

On these images, there is always a clue hidden that leads you to a secret treasure. If you find this treasure, you will receive another level in the Battle Pass for free. We will show you here where to find the latest star from week 7.

Here you will find the 6th bonus level for the Battle Pass

Fortnite Week 7 Road Trip

What can be seen in the image? You need to pay close attention to the smallest details to see the hidden clue.

Clearer image: To make it easier for you to find the clue, we have used our Photoshop skills and edited the corresponding area in the screenshot. In the following image, the clue should be clearer:

Fortnite Week 7 Road Trip PS
Click to enlarge

Quickly to the motel: Now it is clear that you need to go to the motel to collect the star. You can find the building in grid section D2 on the Fortnite map.

The star is waiting on the wall next to the swimming pool to be picked up by you.

Video explanation: To help you recognize the exact position of the star and know where to search, we will embed a video for you here.

Recommended editorial content

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Link to the YouTube content

Find other stars beforehand: To see the bonus treasure from week 6, you must first complete all bonus stars from weeks 1-6. In this guide, we show you where you can find all bonus stars from the Road Trip cover images.

To stay updated with the latest information about Fortnite, just follow our Facebook page for Fortnite

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 19 Gameplay: Check out a Champions League match between Bayern and ManCity

New gameplay material for FIFA 19 has been released. Check out a Champions League match between FC Bayern and Manchester City here.

Since Gamescom 2018, official ingame footage of complete FIFA 19 matches has been circulating. Until now, one could only view any potential leaks that were taken offline after a few hours if one wanted to watch FIFA 19 gameplay.

We embed a FIFA 19 game here, played between FC Bayern and Manchester City. You can experience a bit of Champions League atmosphere:

https://youtu.be/FinIg131geY

What can be seen in the video?

Official matches at Gamescom: During Gamescom, there were several show matches between German eSports players MoAubameyang (ManCity) and TimoX08 (Bayern). The above-embedded video is one of them, published by the Youtube channel E-Football Nation.

Initially, the players make changes to the lineup. Starting from minute 1:01, the new menu of dynamic tactics can be seen, which is counted among the major gameplay innovations of FIFA 19.

fifa.19.stadion

At minute 2:01, the match starts. Normally, cutscenes would be shown to capture the Champions League atmosphere – usually, the trophy and the CL anthem are played – however, this is skipped.

Highlights of the match:

  • The display is in the original CL format. The CL symbol can also be seen in the upper left next to the clock.
  • From 2:48, a nice counter starts, leading to a ManCity goal.
  • Immediately afterward, the score is 1:1. Robben curls the ball into the far corner with his strong left foot.
  • At 5:24, the leading goal for Bayern falls. After a cross, Lewandowski heads the ball in. However, the goalkeeper should have caught the cross that flew close to him. We have already reported that the goalkeepers in FIFA 19 do not perform well.
  • The match ends 1:2, Bayern wins. Throughout the game, new animations and tricks are observed, opening up new possibilities on the field.
  • The game is commented in German. Therefore, it is worth listening to the video as well.

What do the fans say? In the comments under the video, the focus is mainly on the ping-pong passes, which are criticized. The passes are said to be too fast and too precise, especially the passes from a turn. Overall, the mood is rather cautious; the gameplay has hardly evolved.

fifa-19-stadien-bvb-signal
Signal Iduna Park is again among the stadiums in FIFA 19.

The Champions League in FIFA 19

The Champions League comes to FIFA 19: In the video, FC Bayern plays against Manchester City in the Champions League. The CL license is considered one of the biggest innovations in FIFA 19.

However, no significant CL atmosphere is present in the upper video. The players skip all cutscenes, and the commentators overlay the sound.

Nevertheless, fans can look forward to these CL features in FIFA 19:

  • Official CL match presentation being used in the 18/19 season.
  • Official Champions League anthem.
  • Official team crests, match balls, and UEFA trophies.
  • New camera perspectives in the intro when the teams line up.
  • Additionally, the menus are designed in the corresponding colors of the Champions League or Europa League.
  • The Champions League is integrated into the new kickoff mode, into Ultimate Team, into The Journey, and into career mode.

How do you find the gameplay shown in the video?

If you want to get in the mood for FIFA 19, you can find the currently known songs of the FIFA 19 soundtrack to listen to here:

More on the topic
FIFA 19 Soundtrack: All songs in the official list – Listen here
von Tom Rothstein
This is an AI-powered translation. Some inaccuracies might exist.

Quite dishonorable – WoW players will have their honor levels revoked

This caused long faces in World of Warcraft. Some players had their honor level revoked retroactively. There was also a warning.

Several weeks ago, we reported that players from both factions of World of Warcraft met at the Darkshore. They gathered in two raid groups and let themselves be killed. This allowed them to gain an honor level every few minutes and thus quickly ascend through the ranks. Now Blizzard has revoked the players’ honor.

More on the topic
WoW: Prestige and Honor Levels – How They Work in Battle for Azeroth
von Cortyn

Warning by mail: Those who participated in such “honor farm runs” where players let themselves be killed have now received a letter from Blizzard in the game. Players are warned and informed that their honor level has been revoked retroactively. For most players, the honor level has been reset to the value they had before this farming action.

WoW Nightborne PvP title

Honor gone, rewards remain: However, it is somewhat strange that some players report that the unlocked rewards, such as mounts or toys, are still in their collection. Apparently, only the honor and the associated honor level have been revoked, but the rewards remain in the collection.

Whether Blizzard simply overlooked this or will also revoke the rewards later is still unknown.

A warning is likely to be a minor penalty, and Blizzard probably considered that the fault partly lies with them. After all, the new War Mode system enabled such massive farming of honor in the first place.

What is your opinion on this matter? Should there be harsher penalties, such as temporary or even permanent bans from the game? Or is Blizzard itself to blame for the system being so exploitable?

This is an AI-powered translation. Some inaccuracies might exist.

Nach 1300 Stunden mit Teil 1 habe ich jetzt The Division 2 gespielt

At Gamescom 2018, visitors had the opportunity to test The Division 2 and get an impression. Our author Tarek, a Division veteran with over 1000 hours of playtime, was on site and had the chance to take a trip to Washington D.C. This is how the demo of The Division feels

After we had already seen the first gameplay of The Division 2 from E3, I was eager to find out how the online shooter plays. The scenes looked good and gave me hope.

That’s why I could hardly wait to test The Division 2 myself and get an impression. Now I finally got my hands on it at this year’s Gamescom and was able to try out a demo of the online shooter.

Note: This is a first impression of The Division 2. The demo only includes a minimal part of the game, and I didn’t have time to look at deeper things like inventory management in detail.

the division 2 group

How extensive was the demo? Anyone who has already seen E3 gameplay of The Division 2 will have a rough idea of what we got to sample. The content of the Gamescom demo was pretty much identical.

In a 4-player team, we were to free a checkpoint for a group of civilians from the “True Sons.” This checkpoint happened to be the wreckage of Air Force One, the plane of the US President.

How was it played? The Xbox One X served as the test platform, so we played with a controller. That worked out well for me since I mainly played the first part on PS4. I can’t assess how the PC controls might have changed.

the division 2 shooting

This is how The Division 2 controls with a controller: Anyone already familiar with the controls of the first part will feel right at home in The Division 2. The controls were as they have always been, making it easier to find your way around.

The gunplay has been revised and feels better

Fresh gunplay: All tested weapons felt similar, yet fresh. It’s difficult to describe the difference, but I see the weapon handling as a clear improvement.

The weapons I played with were slightly harder to control, which benefits the more tactical orientation of The Division 2.

the division 2 sniper

Although there are still a few dumb moments, these are comparatively limited compared to The Division 1. If the factions truly differ in their tactics as announced, that could bring more variety.

More on the topic
The Division 2 makes the villains even more evil
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Specializations expand tactical options

Specializations in testing: I was so excited about the announcement of the specializations. After the demo, I can now say: Justifiably! They have a very positive impact on gameplay and give players more options to react to certain situations.

The-division-2-specializations

In the demo, we had two snipers, a demolition expert with a grenade launcher, and a survival expert with a crossbow.

I was particularly curious about the Cal.50 sniper rifle. Finally, I can play as a real sniper! I was not disappointed. When the first heavily armored elite enemy appeared in our demo, my teammate and I immediately pulled out our snipers and took the brute down relatively quickly.

Our other team members could also cause quite a bit of damage with their weapons. While the grenade launcher is well suited for controlling enemy groups, the crossbow can take down enemy armor with its bolts.

the division 2 enemy


To ensure that it is not too strong, Massive limits the ammunition for these weapons. During the demo, we first had to loot these from enemies.

Graphics and performance make a good impression

Graphics are cohesive: Graphically, The Division 2 makes a few steps forward. Plants, water, and player animations were pleasing to me and create a believable, atmospheric game world. The criticized running animations did not bother me while playing.

More on the topic
The reason The Division 2 takes place in Washington, not in New Orleans
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Unfortunately, I did not have the opportunity to take a closer look at the level section of the demo. However, from my first impression, I am sure that the new setting will be designed with just as much attention to detail and variety as Manhattan.

the division 2 forest


I also did not notice any glitches regarding performance. I couldn’t spot any frame drops or graphical errors.

This is what I noticed negatively

Unreliable throwing assistance: Like in The Division 1, throwing grenades is supported by a throwing assist. The arc you throw and where the grenades will land were useful means to throw them precisely.

In the demo, this worked only in 50% of the cases, often no indicator was visible at all. This made it difficult to determine where the next grenade would land. I assume this is a bug of the demo version and will be fixed in the finished game.

The division 2 view

Old problem returns? Compared to other weapons, the SCAR-H stood out negatively to me. The rapid-firing sniper rifle with a large magazine has the same issues as in the predecessor.

It deals relatively little damage and is still imprecise. The Division 2 would be the opportunity to upgrade this weapon class. However, we have to wait and see how other sniper rifles play.

Due to the brevity of the demo, however, the positive impressions outweigh for me.

the division 2 heli

There is definitely still plenty of room for potential errors. However, I think that these will not lie in gameplay or new features, but rather in potential balance issues, bugs, and glitches.

We will probably have to wait for the upcoming private beta.

More on the topic
The 11 things that The Division 2 now wants to do new and differently
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My favorite weapon from The Division 1, the M4 light version, felt bulkier but required more finesse. Other classics like the SASG-12 or the Vector played slightly differently – but still very well.

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The Division 2: You would wish for this popular assault rifle from part 1
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More open terrain positively affects the combat situation

Setting allows different approaches: One of the biggest changes compared to the predecessor is the setting. Washington D.C. is much more open than Manhattan and offers new tactical possibilities.

The wide streets and open areas allowed both us and the opponents to initiate flank attacks and keep each other in check.

The division 2 screenshot

Since I enjoy playing with sniper rifles, this worked to my advantage. I had significantly more leeway for positioning and could take aim at opponents much better than in The Division 1.

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The Division 2 could finally become a cover shooter

I was particularly pleased with the new armor bar. This is one of the main reasons why The Division 2 feels more tactical to me.

What is the armor bar? The armor is in addition to your regular health indicator and protects you to some extent from damage, but it is destroyed after not too much fire.

The division 2 artwork

The armor bar can only be restored through new parts that you can attach. These replace the medi-kits known from part 1 and differ in their usage.

Anyone wanting to heal must seek cover

If I wanted to restore my armor and health points in The Division 2, I had to take cover first and hold the right control pad for a few seconds until the animation finished. That sounds initially unremarkable, but it has a significant impact on gameplay.

The times when players in PvP ran towards each other and fired at each other’s health bars just to whip out a medikit and continue shooting at near-full health points are gone. Fans, including me, have rightly asked for years: “Wasn’t this a cover shooter?”

the division 2 armor bar
Here you see the new armor bar

Exactly that could finally be the case in The Division 2. My attempt to just run openly at the enemies failed quickly, and I was forced to take cover to repair my armor. This was a punishment for recklessness, and I couldn’t help but grin.

I am more than curious to see what effect the system will have on the PvP area.

Opponents follow strategies and react more intelligently

Smarter opponents: I also noticed the behavior of the enemy NPCs positively. They followed certain tactics and reacted better to our attacks.

The-Division-2

The True Sons spread out, tried to make life difficult for us through flank attacks, and only rarely ran out into our fire.

Although there are still a few dumb moments, these are comparatively limited compared to The Division 1. If the factions truly differ in their tactics as announced, that could bring more variety.

More on the topic
The Division 2 makes the villains even more evil
von Andreas Bertits

Specializations expand tactical options

Specializations in testing: I was so excited about the announcement of the specializations. After the demo, I can now say: Justifiably! They have a very positive impact on gameplay and give players more options to react to certain situations.

The-division-2-specializations

In the demo, we had two snipers, a demolition expert with a grenade launcher, and a survival expert with a crossbow.

I was particularly curious about the Cal.50 sniper rifle. Finally, I can play as a real sniper! I was not disappointed. When the first heavily armored elite enemy appeared in our demo, my teammate and I immediately pulled out our snipers and took the brute down relatively quickly.

Our other team members could also cause quite a bit of damage with their weapons. While the grenade launcher is well suited for controlling enemy groups, the crossbow can take down enemy armor with its bolts.

the division 2 enemy


To ensure that it is not too strong, Massive limits the ammunition for these weapons. During the demo, we first had to loot these from enemies.

Graphics and performance make a good impression

Graphics are cohesive: Graphically, The Division 2 makes a few steps forward. Plants, water, and player animations were pleasing to me and create a believable, atmospheric game world. The criticized running animations did not bother me while playing.

More on the topic
The reason The Division 2 takes place in Washington, not in New Orleans
von Andreas Bertits

Unfortunately, I did not have the opportunity to take a closer look at the level section of the demo. However, from my first impression, I am sure that the new setting will be designed with just as much attention to detail and variety as Manhattan.

the division 2 forest


I also did not notice any glitches regarding performance. I couldn’t spot any frame drops or graphical errors.

This is what I noticed negatively

Unreliable throwing assistance: Like in The Division 1, throwing grenades is supported by a throwing assist. The arc you throw and where the grenades will land were useful means to throw them precisely.

In the demo, this worked only in 50% of the cases, often no indicator was visible at all. This made it difficult to determine where the next grenade would land. I assume this is a bug of the demo version and will be fixed in the finished game.

The division 2 view

Old problem returns? Compared to other weapons, the SCAR-H stood out negatively to me. The rapid-firing sniper rifle with a large magazine has the same issues as in the predecessor.

It deals relatively little damage and is still imprecise. The Division 2 would be the opportunity to upgrade this weapon class. However, we have to wait and see how other sniper rifles play.

Due to the brevity of the demo, however, the positive impressions outweigh for me.

the division 2 heli

There is definitely still plenty of room for potential errors. However, I think that these will not lie in gameplay or new features, but rather in potential balance issues, bugs, and glitches.

We will probably have to wait for the upcoming private beta.

More on the topic
The 11 things that The Division 2 now wants to do new and differently
von Tarek Zehrer
This is an AI-powered translation. Some inaccuracies might exist.

Black Desert Remastered is here – How players are reacting to the graphic update

The MMO Black Desert has received the highly anticipated remastered update. Part of the update includes improvements to graphics and performance as well as a newly implemented soundtrack. How are the players reacting to the update?

Black Desert Remastered is set to ensure that Black Desert looks relevant in the future. The update adds new effects that allow players to further enhance the game’s graphics. However, the new graphics will not be forced upon anyone. Players can decide for themselves whether they want to use them.

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Look at how fantastic Black Desert looks with Remastered
von Lucas Kaczynski

Players want to turn off certain graphic effects

Lens flares blind the players: Part of the update includes some graphic effects that cannot be turned off individually. Particularly the overly strong lens flares make it difficult for players to see much on their screens.

The community responds to the exaggerated lens flares with humor. Players now apparently need sunglasses to play Black Desert.

Black Desert Lens Flare
Image source: Tymier

Give us more options: To counter this, many players wish for the ability to disable some of the new effects or adjust their intensity with sliders:

  • The intensity of the lens flares should be adjustable
  • SSAO is too dark. The effect creates more realistic shadows through ambient occlusion
  • God rays blind some players, especially at night
  • The intensity of the HDR effects is too strong. Dark scenes become even darker and bright scenes are too bright

For some players, the graphics of Black Desert Remastered currently resemble a heavily modded version of Skyrim, with all visual effect sliders set to maximum.

You can now take prettier photos

Black Desert Remastered is good for photos: Many Black Desert players enjoy taking screenshots of their characters in-game. There are even dedicated image filters in the game and other fun features to capture the perfect photo.

With Remastered, players can now take even prettier pictures. However, there are still a few graphical glitches occurring here and there.

Black Desert Trip
Image source: Miistletoee

New soundtrack is not to everyone’s liking

Overhauled music lacks soul: The revised soundtrack was announced in advance by Black Desert developer Pearl Abyss. Over 100 tracks have been remastered. 3 orchestras have recorded the new soundtrack. You can listen to a selection of the new tracks on YouTube.

However, while many players appreciate the new soundtrack, some miss the old music. In their opinion, some tracks from the new soundtrack lack soul. They wish for the old tracks to return.

More on the topic
Black Desert aims to set new standards for MMORPGs with a graphics upgrade
von Lucas Kaczynski
Black-Desert

Black Desert Remastered improves performance

Remastered provides a performance boost: Even users with less powerful computers benefit from the update. Pearl Abyss seems to have improved the performance of Black Desert. Some players report that Black Desert now runs much better on their older computers. With the update, they experience more FPS.

This makes Black Desert more appealing for users with older computer models.

The cover image of the article comes from Reddit user ama808

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How to get a free mount and armor worth 20€ in Black Desert
von Lucas Kaczynski
This is an AI-powered translation. Some inaccuracies might exist.

ESO Murkmire will show why Argonians are so damn weird

In The Elder Scrolls Online: Murkmire, players venture into the Black Marsh, the homeland of the Argonians. However, this race seems unusual to outsiders, as Matt Firor reveals at Gamescom. What can players expect in Murkmire?

In an interview with PCGamesN, Game Director Matt Firor discussed the upcoming player expansion for The Elder Scrolls Online, Murkmire, and what players can experience there.

Players visit the homeland of the Argonians for the first time

The story of Murkmire: Matt Firor says it is the first time Argonians are shown in their own culture. And they are simply quirky. He does not know any other word for it.

According to Firor, Argonians neither worry about the past nor the future. They live in the present. That is their life philosophy. However, in Murkmire, the Argonians must begin to reflect on the past as well.

ESO Murkmire

Players embark on a quest for an ancient artifact, like in an Indiana Jones movie. However, the Argonians do not care much about this artifact or anything that happened in the past. Players should not expect much help from the lizard folk.

Throughout the story, players will uncover the background of this Argonian mindset and better understand the people.

eso-murkmire-adventure-zone-11

Ancient pyramids and dark temples

Players explore historically significant places: Murkmire is full of Argonian architecture. Players will venture into ancient stone pyramids, the Xanmeer, and learn why these structures are important to Argonian culture.

The Xanmeer are huge stone pyramids that have existed for thousands of years. They were built by the ancient Argonians. Their architectural structure suggests that the ancient Argonian culture must have been highly developed.
 

When will Murkmire be released? There is no official release date yet, but Murkmire is expected to be released later this year. A release between October and December is likely. The last major zone expansion for The Elder Scrolls Online, Clockwork City, was released at the end of October 2017.

More on the topic
The Elder Scrolls Online shows Murkmire and Argonians riding on lizards
von Lucas Kaczynski
This is an AI-powered translation. Some inaccuracies might exist.

The developers of Crowfall are afraid of the release

At Gamescom 2018, the developers of Crowfall revealed to our author Leya why they are afraid of the release of their PvP MMORPG.

When I spoke with Creative Director J. Todd Coleman and Marketing Head DebySue Wolfcale at Gamescom, we discussed the current state of Crowfall. We also talked about the launch of the game.

“As an MMO developer, you must be afraid of the release”

Mein-MMO: With Crowfall, you have one of the few MMORPG Kickstarter projects that can actually go into release. As an indie MMORPG, you will also be entering new territory. Do you sometimes feel afraid of the release?

J. Todd Coleman: Of course we are scared! As an MMO developer, you must be afraid of the release. If you don’t bring that nervous energy, you will mess it up. I have been through three major MMO launches myself. So this is nothing new for me and I have been extremely nervous every time. You only have one launch. It is a nervous energy that you should allow yourself to express, get excited about, and let it drive you.

I am not nervous about whether we can find players. I am afraid whether we can give those players what makes them happy. That is the thing I worry about all the time. That is also what I should and must be afraid of as a Creative Director.

DebySue Wolfcale: I also believe that if you already have the Kickstarter backers behind you, you feel that fear even more. I just want those players to feel great about having supported us. Without them, we couldn’t be here now.

J-Todd-Coleman
J.Todd Coleman is the Creative Director of Crowfall and has previously worked on Shadowbane, Wizard101 and Pirate101.

Coleman wants to offer players the “right” Crowfall

Mein-MMO: You have postponed the release again. Why?

J. Todd Coleman: Yes, we have postponed the release to next year. When we saw where we currently stand regarding development and level polishing, we wanted to take a few steps back and revise a few things.

As developers, there are always things from the early days that you want to adjust later on. We are [as independent developers] in the fortunate position to be able to do exactly that, so we have done it. It is important to us that we develop the “right” game and not focus so much on the date. We don’t have a publisher telling us when we need to hit the market. We take our advantage from that. If we want to postpone the release a bit, we will.

More on the topic
Crowfall, the MMORPG hope, will not happen this year! Release postponed to 2019
von Dawid Hallmann

Mein MMO: I know you wanted to work on a few core elements again. You also wrote on your website that the current testers would feel the same way. But what are the exact problems? What do you need to revise?

J. Todd Coleman: There are a few technical issues. At the moment, dozens of players can compete against dozens of others. But we need to be bigger than that. I want to see battles where 150 players can compete in real-time simultaneously. We cannot offer that at the moment.

We also need to work on how the game feels for players. The UI also needs a generous overhaul.

More on the topic
MMORPG Crowfall is finally gaining momentum after a financial boost
von Andreas Bertits

In the development of a game, you will always have to overhaul the entire design. Decisions that made sense at the beginning may seem pointless after revisions.

We are almost done with the races and classes. However, we still need a few additional creatures for monster fights. Monsters are not really the focus of the game, but we need them to make the game feel alive.

Players can create the world, and we need more building blocks for them to use. At the moment, we have about 40 to 50 land plots. We should at least double or even triple that.

Crowfall Scout Ranger

Release postponed multiple times: Originally, Crowfall was supposed to be released in 2017. The MMORPG financed a large part of the development through a Kickstarter project.

First, the release was postponed to 2018. Now Crowfall is supposed to be released in 2019. Crowfall is among the few indie MMORPGs that has continuous development.

The latest content brings “the Hunger” to Crowfall:

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The video for 5.7 shows: With MMORPG hope Crowfall, things are finally moving forward
von Micha Deckert
This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: Follow the treasure map from Dusty Divot – Treasure from Week 7

In Week 7 of Season 5 in Fortnite: Battle Royale, a treasure hunt awaits you again. This time, the task is: Follow the treasure map from Dusty Divot (formerly Dusty Depot).

The treasure hunt begins this week in Pleasant Park. Players are supposed to find the treasure map there and take a close look at it. Because at the marked spot, the sought-after treasure awaits them. So you don’t have to search long, we have researched it for you.

In this guide, we will show you where you should search for and find the treasure. Ready for the hunt?

Follow the map from Dusty Divot (Dusty Depot) – Treasure Hunt

What can be seen on the map? The map shows you one of the stone heads located near tree trunks. Notably, the head has a mustache and a large nose. Above this stone head, towards the north, there are three trees.

The cross of the treasure hunt will be displayed between 3 trees. There the treasure is hidden and waiting to be found by you. Do you already have an idea of where this place might be?

Fortnite week 7 map a

Where is the location? The sought location is located north of Dusty Divot. In grid field F4, you will find this depicted stone head with a mustache and large nose, facing Dusty Divot. Now you need to orient yourself north and visit the three trees that you will find right near the head.

There, right in the middle, the treasure from the week 7 treasure hunt in Season 5 of Fortnite: Battle Royale is hidden.

Video for clarification: To ensure you know exactly where to search for this treasure, we will embed a video with the location here. This should then make the search no problem at all. This way, you can quickly grab the desired star and continue with the next tasks.

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All challenges of Fortnite Week 7 in Season 5 can be found in our overview

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„No room for tourists in Destiny 2“, says Bungie about mass events

In the run-up to the Forsaken expansion, Bungie revealed at Gamescom why there will be no large-scale events for groups beyond the current sizes in Destiny 2.

destiny_2_edz_public_event_04

Dawid Hallman, the head of Mein MMO, had the opportunity at Gamescom to ask Communications Director David “DeeJ” Dague and Steve Cotton, the head of Destiny 2: Forsaken, some questions. In the interview, Bungie explained why there will be no Large Scale Events in Destiny 2.

“There are no tourists in the world of Destiny”

Large Scale Events are activities where, for example, 20 or more Guardians fight against a boss. We asked Bungie if something like this is planned for the future of Destiny 2.

Every Guardian is important: DeeJ then spoke and initially emphasized the philosophy behind Bungie’s approach.

“One of the things we always hold on to when we talk about Destiny is that every player embodies a crucial part of all action moments,” said the Community Manager.

However, according to DeeJ, this approach would easily get lost in such a large-scale event.

Träumende-Stadt-Destiny

“In such a large fight, it would be easy to feel lost in all the action. In a public event, you look at every single Guardian who is helping you. In a raid, every team member has to perform at their best, take on a specific role, and do their job. And that makes every Destiny player feel important. Someone is relying on them. You don’t risk just fading into the background.”

With its philosophy, Bungie aims to maintain the feeling that every Guardian is important and special. In the current group size, especially in endgame activities, the contribution of each individual Guardian matters. In a larger group configuration, that feeling would be lost.

No dragging along dead weight: Bungie also intends that in challenging activities, everyone must contribute and have a clear task within the team. Players should not be carried through by a large group. DeeJ added these closing words.

“I had people tell me once: Hey, look. We can take you into the raid. But you will have to do your part. There are no tourists in the world of Destiny.”

By the way: This afternoon there will be a new Forsaken trailer. Don’t miss it.

More on the topic
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von Sven Galitzki
This is an AI-powered translation. Some inaccuracies might exist.

Overkill’s The Walking Dead: Release on PS4 and Xbox One postponed to 2019

The release of Overkill’s The Walking Dead has been postponed once again – but only for the consoles PS4 and Xbox One. The PC version is still scheduled to be released in 2018.

One of the hidden gems at E3 2018 was OVERKILL’s The Walking Dead – a zombie co-op shooter in the style of Left4Dead set in the universe of The Walking Dead. The co-op game strongly refers to the comic source material by Robert Kirkman. The story and fates of the individual characters are supposed to be at the forefront of the action.

Overkill-The-Walking-dead-Gamescom-2018-4-740×416

After the game has already been postponed several times, there is again bad news for console players who were looking forward to the release this coming fall. 

Overkill’s The Walking Dead is postponed to February 2019

Further delay: There will be another postponement of the game. Specifically, it concerns the console versions for the PS4 and Xbox One. According to the developers, the console versions are now set to be released on February 8, 2019 (February 6 in North America).

PC version on schedule: PC players, however, have no reason to worry. The release of Overkill’s The Walking Dead for their platform is still scheduled for November 8, 2018 (November 6 in North America).

Overkill-The-Walking-dead-2

It went similarly with Payday 2, which was also developed by Overkill. There, too, the PC version was released first, on which the developers apparently primarily focused.

Learn more about OVERKILL’s The Walking Dead here: OVERKILL’s The Walking Dead: A Left 4 Dead with story and skills?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. BleedingCool

Fortnite: All Challenges of Week 7 (S 5) and how to solve them

The challenges from week 7 in Season 5 are now active in Fortnite: Battle Royale. We will show you all challenges and how to complete them.

Here are all challenges from week 7 in Season 5 of Fortnite

Challenges starting: The challenges for this week are now known. We will show you in the following tables what tasks await you.

Free and paid: Every player can tackle the first three tasks for free. The challenges in the second table are for players who have purchased a Battle Pass.

Oops, unfortunately this table is no longer available.
Fortnite-Taschenriss-Titel
Oops, unfortunately this table is no longer available.

Challenge 1: Visit different named locations in a single match

Easier in large matches: You will likely find this task easier in the 50-player mode than in regular games. We will create a guide here on Mein-MMO.de showing you how to complete the task.

Challenge 2: Search supply drops

With patience, it’s no problem: At the end of a 50-player round, these boxes rain down from the sky. So hold on until then and the task should not be a problem for you.

Challenge 3: Eliminate opponents with the submachine gun

Meta fits: In the current meta, submachine guns are very strong. So it shouldn’t be a big problem to eliminate opponents with them.

More on the topic
Fortnite: What are Light Machine Guns, Submachine Guns?
von Jürgen Horn

Challenge 4: Damage enemy structures with remote explosives

BOOM: If you see enemy buildings, blow them up with remote explosives. You need to deal 8000 damage.

Challenge 5: Phase 1: Search a chest at Pleasant Park

Seasonal task: This task is divided into multiple phases. We will prepare a small guide for you here.

Challenge 6: Follow the treasure map from Dusty Divot

Treasure hunting with a guide: For this task, we will provide a guide here on Mein-MMO.de that will help you reach your goal.

More on the topic
Fortnite: Follow the treasure map from Dusty Divot – Treasure from Week 7
von Patrick Freese

Challenge 7: Eliminate opponents at Lazy Links

Golfing differently: At Lazy Links, you will find many opportunities to play golf. The area is clear and thus a good place for snipers looking for kills.

More on the topic
Fortnite: So löst Ihr alle Herausforderungen in Season 5 für den Battle-Pass
von Jürgen Horn
This is an AI-powered translation. Some inaccuracies might exist.

WoW: Finally you can trade Azerite gear with each other

Group players should be excited soon. Because in World of Warcraft, you will soon be able to trade your Azerite armor with each other.

With Battle for Azeroth, there is so-called Azerite armor in World of Warcraft. These are specific items for chest, shoulders, and head, in which special talents can be unlocked. Until now, these items could not be traded with each other, but that will change. Soon you will be able to exchange armor with other players!

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In the developer Q&A, Game Director Ion Hazzikostas explained that Azerite armor can be traded in the future. This should please all players who often venture out as a group. They can push armor to each other, ensuring that all players are equipped simultaneously and none falls behind due to “drop luck”.

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Only group members can trade. Of course, the other conditions for trading soulbound gear apply. You can also only give Azerite armor to players who were present at the kill of the respective boss. The two-hour time window for trading remains in place. Thus, Azerite armor will in the future be treated like any other boss loot.

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WoW Cheer Goblin Blood Elf title

Why was trading prohibited? Until now, players could not trade Azerite armor to avoid social pressure to pass on the “best” piece for a class to other players. Additionally, it takes time to weigh new bonuses against current bonuses. However, the complaints were so great that Blizzard changed the plan. According to Hazzikostas, “the positive aspects of the trading ban do not outweigh the negative sides” – and it will be abolished.

The corresponding hotfix will be implemented as planned with the weekly maintenance – on the upcoming Wednesday, August 29, 2018.

Do you think it’s good that Azerite armor will soon be tradable? Or was it better that there was never a dispute about whether you should give up an item?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

Anthem is honest: We are not doing a beta, but a demo

During gamescom, Jonathan Warner, Game Director of Anthem, stated that there will be no beta. However, players can look forward to a demo of the online game. The special thing is: it actually runs just like any other game.

Anthem is an online game and one would expect a beta here, as other online games have been doing for years. But Bioware has other plans.

anthem-game

The Beta of Anthem is a Demo

Anthem gets an Alpha but no Beta: As Bioware explained, there will be a Closed Alpha for Anthem at a yet unspecified date. The next logical step would normally be a beta. However, there was an interesting statement made at gamescom regarding this.

  • When asked about a beta by vg247, Jonathan Warner, Game Director of the game, responded: “A what?”
  • The reporter repeated: “A beta.”
  • And Warner said: “Oh, you mean a demo. Yes, you will have the opportunity to play the game before release. We will announce more at PAX.”

So there will be no official beta to be had. Instead, the team is planning a demo for the shooter. After the closed alpha, Bioware plans to release this demo so that everyone can get a taste of Anthem.

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Alles, was wir zu Anthem wissen: Release, Kauf, Features, Klassen
von Leya Jankowski

Anthem correctly calls its Play Opportunity “Demo”

What is behind this? The funny thing here is that this is exactly what everyone expected, just with the correct names.

Basically, BioWare is doing the same thing as all the other big games of recent years (Destiny 2, The Division): They will offer players a chance shortly before release to get a taste of the game for free before they buy it.

But Bioware is honest about it and correctly calls this play opportunity a “Demo” and not a “Beta” like the others.

Anthem-Trio

Because there are no “real betas” like before anymore, only these play demos. A beta so close to release would make no sense, because the developers can’t change anything about the game anymore.

It seems that Anthem is now using the “correct labels.”

What does the demo offer? Currently, it is still unclear what we will see in the demo. Since Anthem is an open-world shooter, it will be very interesting to find out whether the game area for the demo will be somehow defined or if it will be a kind of limited-time trial.

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Source(s):
  1. VG247

Fortnite is getting an update today – Patch notes for 5.30.1

Today, there is a surprising small update for Fortnite, weighing about 368 MB. What’s in patch 5.30.1? We take a look at the patch notes in English.

Some players have felt since yesterday that Fortnite feels somehow wrong on PS4 and Xbox One. A hotfix is supposed to fix this today.

Why Fortnite felt somehow wrong

What was the problem? Patch 5.30 introduced a number of changes yesterday. A small sentence in the patch notes had big consequences:

  • The controller input and its acceleration were adjusted to allow for minor changes in aiming.
Steinschloss-Fortnite

What sounds so innocuous in the sentence has apparently changed the feeling of control for players using a controller.

Aiming felt “wrong”: Because after the update the “controller sensitivity” did not work as it did before. Therefore, many players complained: Fortnite feels somehow wrong. This is a sensitive topic that many can hardly describe, but aiming just didn’t feel right anymore.

Fortnite-Score

Epic then released a hotfix yesterday to revert the change. But it didn’t fully work.

Goal: Feel “just right”.

What Epic says: The developers explained yesterday that they might have gone too far with the changes. This is evident from player feedback. Therefore, they wanted to revert it as soon as possible.

However, the hotfix yesterday could not completely undo the changes to aiming. That was only possible with a proper client update today.

Epic points out, however, that they have adjusted the dead zone on Xbox One controllers. This is a “healthy change” that will be left in the game. Here, they fixed a bug that now requires Xbox One players to adjust their sensitivity a bit to make aiming feel “just right” again.

Surfer-Fortnite

What’s in the new update today? Patch 5.30.1 (via reddit) is about 368 MB. It addresses three issues:

  • It fixes problems with controller acceleration
  • It fixes issues with weapon swapping while sprinting
  • And it eliminates another crash

The patch comes without server downtime. However, players will need to download it.

What happened in the big patch yesterday, you can read here:

More on the topic
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Dead by Daylight exceeds expectations, is successful with “Pay to Lose”

Dead by Daylight has exceeded all expectations. It is now one of the most successful games on Steam.

In many games with item shops, there are accusations that a game is “Pay2Win” – meaning that one can buy real advantages in the shop with real money. Dead by Daylight took the opposite approach and has still become a great success. Because with “Pay2Lose”, they can attract some players as well. Game Director Mathieu Côté spoke with PC Gamer about his game and its unexpected success.

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Success exceeds all expectations: When Dead by Daylight was developed, analysts estimated that the game would sell about 400,000 units “lifetime”. This goal was already surpassed after about two weeks. Even now, nearly two years after launch, the game continues to grow steadily. Dead by Daylight repeatedly sets new records for concurrent players.

Dead by Daylight Leatherface Chainsaw

From the original 30 developers, there are now around 100. Only one developer was taken off for the new game “Deathgarden” – the rest continue to work on Dead by Daylight.

What has made Dead by Daylight successful? According to Côté, there were several reasons for success. The developers have always worked closely with influencers, meaning YouTubers and streamers. This created a direct connection to the community.

Dead by Daylight Doctor Searching

Additionally, the fact that Dead by Daylight is also enjoyable to watch. One can get excited along with the streamers and understand the panic when their character is caught.

The bought right to brag: As an example, Mathieu Côté mentions the DLC “80s suitcase”. This allowed players to buy alternative skins for the survivors. Most of these were flashy clothes, like neon-colored T-shirts or colorful stickers on the clothing. This is dangerous in Dead by Daylight, as a colorful appearance is easier for the killer to spot.

Dead by Daylight Saw Map Pig Kill

Stealth is then hardly possible. Whoever is still good enough to survive with the clothing can brag a bit with it. That was a big appeal for many players.

Dead by Daylight has now reached version 2.0 and has overhauled its business model. Aside from purchasing the base game, almost all content can be unlocked through gameplay. The item shop offers numerous cosmetics, and new ones come every few weeks. However, there are no loot boxes – they consider them inappropriate and wish to avoid them.

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Do you play Dead by Daylight or have at least checked it out? Or is the game nothing for you?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pcgamer.com

WoW sets a new sales record after 14 years – how is that possible?

After Battle for Azeroth has been playable for a few days, Blizzard has revealed the first sales figures for the new expansion. It shows: With BfA, World of Warcraft has set a sales record.

In a press release, Blizzard wrote about the launch and development of Battle for Azeroth. The PR campaign, which aimed to raise awareness of the faction among players of the Horde and the Alliance, seems to have worked well.

WoW Battle for Azeroth Anduin Crybaby

Battle for Azeroth is the fastest-selling expansion

According to the announcement, Battle for Azeroth sold over 3.4 million copies worldwide on its first day of sales, August 14, 2018. This is a first-day sales record for the Warcraft franchise, making Battle for Azeroth the fastest-selling WoW expansion and one of the fastest-selling PC games of all time.

According to Blizzard’s CEO and co-founder Mike Morhaime, the release of Battle for Azeroth is just the beginning. The conflict between the Horde and the Alliance, along with their players who engage in the war campaigns, will unfold further.

World_of_Warcraft_Battle_for_Azeroth_Anduin_vs_Sylvanas_Key_Art_Logo
How did Blizzard achieve this?

World of Warcraft has been on the market for over 14 years and has never taken a break. The servers have been continuously online, with players consistently engaged.

Setting a new record after such a long time is rare and remarkable. However, it is not entirely unexpected; the PR campaign that fueled Battle for Azeroth worked very well.

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Players can better identify: In the past expansions, especially in Warlords of Draenor and Legion, the Horde and Alliance always fought together against a greater evil. With Battle for Azeroth, both the Horde and the Alliance have regained more distinct identities.

Players have become more consciously “Hordler” or “Allianzler,” as there is once again a kind of standpoint represented by their faction choice since Battle for Azeroth.

WoW-Alliance-Horde-Battle-title resized

How did this happen? What particularly contributed to this is the unique advertising campaign that Blizzard organized before the release of Battle for Azeroth. In some advertisements and through contests, Blizzard encouraged players to choose between Horde or Alliance.

In specially created commercials for BfA, the conflict between the Horde and the Alliance is even portrayed in real life. The campaigns also re-engaged old players and attracted new ones.

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The story plays a significant role: For existing players, the clearer divide between Horde and Alliance has also been reflected in the game. The story has drastically developed and created conflicts. There have been rumors in the community that even got out of hand and resulted in death threats against authors.

Overall, Sylvanas’s story as the new Warchief leading the Horde into war has done exactly what it was supposed to do: It has given players a new goal to strive for in Battle for Azeroth. They are fighting for something, not just against something.

WoW Battle for Azeroth Burning Teldrassil Artwork
The burning Teldrassil.

An easy entry: Blizzard has also made entering World of Warcraft significantly easier. For the base game up to and including Legion, players only need to have an account and pay a subscription fee – a Battlechest is no longer necessary.

Only the latest expansion Battle for Azeroth needs to be purchased additionally. And it comes with a free boost to level 110. Returners and new players can immediately play with their old friends or jump into the new content without needing to catch up first.

Would you also like to start with Battle for Azeroth? Here is what you need to know if you want to (re)start with WoW.

As Morhaime already said, the story of Battle for Azeroth is still very much at the beginning. Some new content will be unlocked in the coming weeks, while others are still to be announced. It will be seen whether Battle for Azeroth will also be the most successful of all WoW expansions.


Battle for Azeroth will develop even more drastically: The Horde and the Alliance will change fundamentally.

This is an AI-powered translation. Some inaccuracies might exist.

„More open world is not possible“ – Bundeswehr advertises offensively at Gamescom

The German Armed Forces sparked controversy with two posters at Gamescom 2018. The posters use gamer aesthetics to recruit soldiers for the Bundeswehr.

The Bundeswehr considers their posters at the edge of Gamescom a clever impetus for discussion. However, some users on Twitter find this unacceptable. They ask: “Is war a game for you?”

Bundeswehr asks: Play war or ensure peace?

Why is the Bundeswehr doing this? The Bundeswehr advertised two motifs at Gamescom and also presents them quite offensively on Twitter. It is said that the posters should encourage people to question what really matters: Playing war or ensuring peace?

What posters is the Bundeswehr advertising? One poster shows a group of soldiers in action, relatively stylishly lit with technology and heavy equipment in the background.

The motif is underlaid with red-black aesthetics. Central to the message is the phrase “Multiplayer at its best.” Translated: Multiplayer at its finest.

multiplayer-as-its-best

With the caption “Real camaraderie instead of single-player mode? Do what really counts. Learn teamwork and apply for a career with the Bundeswehr.”

The second poster shows an apparently bombed forest area with soldiers in the background and the headline “More open world is not possible.”

open-world-geht-nicht

The caption reads “Go beyond your limits instead of being stuck in your level. Do what really counts. Stand up for freedom and security and start your career with the Bundeswehr.”

Critics ask: Is war a game for you?

What is the criticism? The criticism from users on Twitter is that the Bundeswehr is using gamer language and imagery from gaming to recruit for its purposes. Some on Twitter find it inappropriate that the Bundeswehr even appears at Gamescom.

One asks: Is war a game for you?

Posters consciously rely on the aesthetics of game advertising

This is what the Bundeswehr says: The Bundeswehr states to Bento that the posters used signals from game advertising. The headlines read at first glance like reviews for a new game. Upon second glance, however, you realize that they embody the values of the Bundeswehr.

They are at Gamescom to reach out to young, tech-savvy people. Other employers do the same.

According to the Süddeutsche, the posters are an invitation to discuss. There were no complaints at the fair.

Controversial discussion: The discussion about the posters is conducted controversially in German internet forums. Even the national general-interest press joins in with comments on the issue.

An overview:

  • Bundeswehr is “the best multiplayer” – Sharp criticism for Gamescom advertising (via GameStar)
  • Bundeswehr advertising at Gamescom sparks criticism (via Welt)
  • Just did everything wrong: Bundeswehr embarrasses itself at Gamescom to the bone (via Chip)
This is an AI-powered translation. Some inaccuracies might exist.

Seht heute den Stream von GCMAX mit Cosplay, Star Wars und Mario Kart

Today there is again entertainment for Gamescom 2018 in the MAX stream. These topics, games, and guests await you.

We report live from Gamescom 2018, which is currently taking place in Cologne, every day in the MAX stream. You can follow our broadcasts until tomorrow, August 25. Today, on Friday, the following program awaits you.

GCMAX-Freitag

GCMAX Program for Friday, August 24

  • 14:00 Gamescom Keynote
    • Battle Royale as the Future of eSports (Recording)
  • 15:00 – GCMAX Warm-Up
    • Here there will be a Q&A session with the MAX crew
  • 16:00 – The Games of Gamescom
    • Today featuring: Devil May Cry 5, Metro: Exodus, Resident Evil 2, Biomutant, and many more
  • 18:00 – GCMAX The Show
    • The evening format will be about cosplay and Star Wars, guests are Bina & Tommy
  • 21:00 – Gamescom Camp Tournament
    • You will see the legendary Mario Kart 64 tournament and a live broadcast of the party from the camp

You can follow the program on our MAX stream. MAX stands for Monsters and Explosions and is a joint Twitch channel by GameStar, GamePro, Mein-MMO, and IGN.

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Watch live video of MONSTERSANDEXPLOSIONS on www.twitch.tv

You can find the entire MAX streaming program for the Gamescom week here

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Preview of the patch notes for update 2.0.0 reveals cool details

In a preview of the patch notes for the upcoming update 2.0.0 for Destiny 2, Bungie revealed some interesting details. We have summarized the key information for you.

On the upcoming Tuesday, August 28, 2018, the update 2.0.0 will be released – the preload for the Forsaken expansion. The update brings numerous changes and introduces several Year 2 features – such as the new weapon slots.

Destiny 2 Forsaken barone uldren Title

In a brief preview of the patch notes for update 2.0.0, Bungie now gives players a closer look at what to expect just a week before the Forsaken release. The preview reveals some interesting changes.

What changes with update 2.0.0 in Destiny 2 – A preview

Keep in mind that this is not a complete list of changes. The full patch notes will be released on Tuesday.

Changes to the classes

All three classes will be further adjusted with update 2.0.0.

destiny-2-jäger-MAIN

Hunter: 

With the Hunter, the sniper dodge is now counted as reloading. It can interact with Kill Clip, Rat King, etc.

Additionally, there has been a revision of some Hunter exotics. Many PvP fans have particularly hoped for adjustments to the Worm Crown.

  • With the helm of the Heavenly Night Hawk, 33% of super energy is regained when a target is eliminated by a shot with the Golden Gun.
  • The helm of the Worm Crown no longer starts the regeneration of health and shields. Instead, it grants increased health and shield at the start of the dodge, instead of at the end.
destiny-2-MAIN-warlock

Warlock:

The effectiveness of the Healing Rift has been increased. Furthermore, the Empowering Rift now increases precision damage in PvP. Previously, the maximum bonus damage there equaled the weapon’s precision damage.

There have also been changes to some Warlock exotics. At least two exotic armor pieces have been improved.

  • The helm of the Skull of Dire Ahamkara now grants more super energy from Nova Bomb kills. Furthermore, eliminating higher-tier enemies also grants more super energy.
  • The Leg Armor Transversive Steps improves mobility. Additionally, after a short sprint, the currently equipped weapon is automatically reloaded.
destiny-2-titan-MAIN

Titan:

With the Titan’s barricade during firefights, Guardians no longer need to crouch to reload. The magazine is now fed with ammunition over time.

There were also some changes to Titan exotics. In this context, at least two armor pieces for Titans have been revised.

  • The helm of the 14th Holy grants allies a temporary overshield when they pass through the protective dawn.
  • The Mask of the Quiet One grants its wearer increased energy retention from damage taken. Additionally, kills grant health when critically injured.
Destiny 2 forsaken titan thundercrash

Grenades:

With grenades, there will be some adjustments in the framework of update 2.0.0. The damage has especially been increased. However, grenades should still not deliver one-hit kills in the Crucible – at least not against full health and shields of the opponent.

Axion Bolt (Voidwalker Warlock):

  • The base damage has been increased.
  • Also, the duration until the tracking strength weakens has been increased.

Flashbang Grenade (Striker Titan):

  • The base damage has been increased.

Incendiary Grenade (Sunbreaker Titan):

  • The base damage has been increased.

Storm Grenade (Stormcaller Warlock):

  • The base damage has been increased.

Scattering Grenade (Voidwalker Warlock):

  • The overall range and the damage fall-off range of the explosions have been adjusted again to cause more reliable damage.

Magnet Grenade (Sentinel Titan), Fusion Grenade (Dawnblade Warlock), and Flux Grenade (Arcstrider Hunter):

  • The base damage has been increased.
  • The damage is the same on the explosion of the grenade, regardless of whether it sticks to a target or the target steps on it.
  • Magnet grenades explode only a second time if they stick to a target.
  • The second explosion happens not just at the grenade itself but hits each individual target that was caught by the original detonation.

Jump Grenade (Arcstrider Hunter):

  • Increased impact damage for each jump drone hit for increased potential total damage.

Voidwall Grenade (Sentinel Titan, Nightstalker Hunter):

  • Increased damage of the first Voidwall wave.
Destiny 2 Forsaken breakthrough PVP

Various Improvements

Furthermore, Bungie has provided insight into some general improvements to the game that will come with update 2.0.0. Finally, you can also adjust the color pattern of the swords.

  • Shaders can now also be applied to swords.
  • A timer has been added to the status effect for Healing Rift, Empowering Rift, and the Firefight Barricade. This is to better communicate the duration of these class abilities.
  • Escaped Wanted enemies from the Prison of Elders are now roaming in the open world. However, they will not drop rewards until the launch of Forsaken.
  • The difficulty of Lost Sectors has been increased. For example, Lost EDZ sectors will then be at 240 power.
destiny-xur-1024x576

Xûr

The Agent of the Nine is also not spared from changes. He no longer shows a vendor icon on the destination maps and is no longer tied to Flashpoints. Furthermore, his Fate Engrams only grant exotics from before Forsaken.

More on the topic
Destiny 2: How to get Armor and Weapon Mods in Forsaken
von Sven Galitzki

What do you think of these first known changes?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie TWaB