At Pax West 2018, BioWare released a new trailer for Anthem and 10 new images. The trailer “Our World, My Story” shows how players are supposed to write their own, individual story in the online shooter.
Anthem aims to be a dynamic world that constantly changes. In this world, players will have the opportunity to experience an individual story. The heart of the lore will be Fort Tarsis.
Open World Map: At the beginning of the video, the four Javelin exosuits are shown on the world map. Players take on the role of a so-called Freelancer, who accepts quests from agents. The exosuits are then used in the missions.
Fort Tarsis: Fort Tarsis is particularly in focus in this trailer, as it will become the central point of Anthem.
In the panel, the developers explained that the entire lore (backstory) of Anthem takes place here. The NPCs are partially intertwined in their stories. The interaction with the characters there is also part of the player’s own story in the online shooter.
Mass Effect-style, players can choose different options on how to advance the story. Thus, Anthem is also supposed to provide an individual story for each player.
10 New Images with Concept Art Released
New Images: There is also a whole range of new screenshots and concept art from Anthem. We will also present these to you here in the article. Two new images are already embedded above. In our gallery, you will find 8 more new images of Anthem that can serve as wallpapers.
With the last update, a Shockwave Grenade was introduced as a new item in Fortnite. Players are now using it to obtain significantly more materials from supply llamas. It is assumed that the developers at Epic will remove the grenade from the game soon.
With the patch last Tuesday, a seemingly harmless grenade was introduced. However, it has strange effects in Fortnite.
What is the grenade supposed to do? The Shockwave Grenade came with the last patch 5.30 to Fortnite. It was supposed to function as a more dangerous version of the Impulse Grenade: to knock back affected players. The grenade is used to launch oneself into the air or to scatter opponents.
No fall damage is incurred, but players are supposed to cause damage to objects they crash into.
Essentially a “mobility item” that is meant to bring speed and tactics to Fortnite.
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What is the problem? However, a glitch is circulating on Reddit and Twitter that threatens to impact gameplay.
If you throw a grenade at a supply llama in such a way that you fly through it, you receive significantly more loot. We’re talking about triple material loot and additional drops. Treasure chests are also supposed to yield more loot this way. The site FortniteIntel reports this.
It is clear: Those who exploit this glitch could gain better equipment and an advantage.
Fans react in shock: This glitch has spread quickly. It is already being discussed on Twitter, Reddit, and YouTube. Even Twitch star Ninja tested the glitch on camera and with visible delight (via YouTube).
Many players are appalled by what is possible with the Shockwave Grenade. They believe that such a significant bug could hardly have made its way into the game unintentionally.
Some players suspect that the developers at Epic will temporarily remove the Shockwave Grenades from the game once they become aware of the glitch.
Should such glitches be spread? Some accuse the player “NoahJ456”, who spread the glitch, of being a “rat” who revealed the secret that some used to their own advantage. It will likely be fixed soon.
However, many also think it is positive to make such glitches known, forcing the developers at Epic to fix them quickly. If the affected items are out of the game, they cannot be abused.
What lies behind it: Epic regularly brings new items to Fortnite and has to remove them almost as regularly for short periods because they cause such glitches. Shopping carts and golf carts have been some glitch creators in recent weeks. Rifts also caused problems in Fortnite.
We at Mein MMO recommend that you stay away from such exploits.
With the update 2.0.0, Destiny 2 saw some changes that shook up the meta in PvP. These weapons are now crystallizing as the best in PvP.
Initial recommendations from the weapon expert: After update 2.0.0, the user Mercules904 spoke up in the reddit forum. Mercules has been regarded as a major weapon expert in the community for years, who reveals the statistics behind the weapons and accurately lists which guns are statistically the best in PvP. He now gives his first assessments of which weapons dominate since the update 2.0.0.
We present the recommended weapons and tips from Mercules in German.
General info about PvP after update 2.0.0
TTK has been reduced: In the first year of Destiny 2, it was consistently criticized that the time-to-kill was too long. This means it took a lot of time to take down an opponent in PvP. “Team shots” were a must to quickly defeat enemies, individual Guardians had hardly any chance.
Aggressive playstyle is strong again: The reduced TTK results in aggressive playstyle being rewarded. One is constantly on the move, shooting enemies with melee weapons like shotguns and directly seeking new opponents. Melee attacks are also stronger than before 2.0.0. Now, one no longer has to hide in a team but can go hunting for Guardians with a knife between their teeth.
High resilience is important: Make sure to have at least a resilience of 7 in your armor stats. This increases the time it takes for other Guardians to take you down. If you have less than 7 resilience, for example, Redrix’ Claymore only needs two shots for the kill.
Damage-boosting perks like Kill Clip are better than ever before. With Kill Clip, damage is increased by 33% after reloading following a kill. This further reduces the TTK and allows you to defeat your opponents even faster.
Which weapons are strong in PvP now?
Pulse rifles with adaptive frames are now top. They have a fire rate of 390 and impact of 29. Especially the Coronation Address, the legendary pulse rifle from the raid, is now very effective.
Coronation Address
The King’s Address comes with Outlaw and Kill Clip and is said to feel extremely good in hand and shoot precisely like a laser.
Aggressive shotguns are king in PvP again, as they were once in Destiny 1. They are not quite as OP as the former Felwinter’s Lie, but you will still frequently encounter shotguns.
SMGs and hand cannons are also powerful. They fit well with the new aggressive and fast playstyle, just like shotguns. According to Mercules, hand cannons are slightly better than SMGs, but they require different skills than submachine guns. All archetypes are excellent.
Fusion rifles – the Cold Heart and the Prometheus Lens – shine when you hit crits with them. Cold Heart is said to be good at stopping rushing shotgun users. Because critical hits eliminate your enemies very quickly. However, fusion rifles are heavily limited in ammunition.
Sniper rifles with the perk “First Shot” are great for kills from a distance. The perk improves the precision and range of the first shot of an attack. The sniper Anniella from the Warmind expansion is recommended for this.
Anniella
Fusion rifles with accelerated coils or liquid coils are good at short to medium distances. Recommended are “The Essential Ingredient” and the raid fusion rifle “The Emperor’s Envy”.
SUROS Regime: This automatic rifle belongs to the top weapons in PvP with the perk “Dual-Tempo Receiver” (Using the scope slows down the fire rate, but increases the damage). So the exotic only needs 6 crits for a kill and has a strong TTK of 0.83 seconds.
Of the powerful exotic pulse rifles in recent months, Wings of Vigilance is still going strong. The Graviton Lance, which has recently overshadowed everything, however, is weakened and no longer recommended.
Workhorse – This automatic rifle should definitely be tried, says Mercules. It is incredibly strong once it reaches full fire rate after about 1.5 seconds.
Telesto
Telesto is absolutely “the besto”: It is probably the strongest fusion rifle in PvP, even though fusion rifles are generally doing well. There is a slight delay between hits and the explosion of the projectiles, but Telesto impresses with its fast reload time and the ability to kill with just 4 projectiles.
The Sleeper Simulant is a beast in the heavy slot: It deals 1080 damage to the head and over 500 to the body. This allows you to kill opponents who are in their super with just one body shot.
The MIDA Multi-Tool is back: The scout can now score kills with four critical hits, making it a strong weapon. While it is no longer as powerful as during the MIDA days at the launch of Destiny 2, it is again among the top weapons.
Keep in mind that these are only initial assessments. When the random perks arrive with the Forsaken release, the meta in PvP may change once again. But at the moment, you will do well with these weapons.
The “avoid as team member” feature in Overwatch is quite popular. Blizzard has now decided to expand the feature a bit more.
Those who play a few matches in Overwatch will inevitably encounter players and think to themselves: “I hope I never have to play with this person again.” To ensure this, you can now “avoid as team member” up to two players. This number is now increased to three players.
When does the change take effect? With the start of Season 12, so from today, September 1, 2018. From now on, you can “avoid as team member” up to three players.
How does the feature work? When you “avoid a player as a team member”, Overwatch will not put those players in a team together for seven days – but they may still be placed as opponents. After seven days, this blocking will be lifted. It will also be lifted if you, for example, avoid a fourth player as a team member. Then the first avoided player will be removed from the list.
If someone is as toxic as Moira – just avoid them!
Why is the number so small? The matchmaking in Overwatch could lead to significantly higher wait times if the developers further increase the number of players to avoid. As many different factors play into avoiding players. If, for example, four players in a team each avoid three players, then you would already be excluding 12 players. If the avoided players then play in a group, those teammates will naturally also be avoided.
Community is divided: The community has mixed feelings about this change. Some players are happy that they can now avoid more annoying teammates, which is an increase of 50%. Others cynically point out that “50% of nothing is still nothing”.
What is your opinion on avoiding players? A good feature that urgently needs more slots? Or pointless and only harmful because it increases wait times?
After rumors arose that Trion Worlds was forcing employees to take vacation, players feared for the “health” of the MMORPG RIFT. But Trion states that everything is fine.
If an MMO company sends employees on vacation, one might start to think that something is amiss. Is the MMORPG RIFT perhaps in maintenance mode?
Why are Trion employees being sent on vacation?
Trion employees must take vacation: As Trion explains, it is true that employees were sent on paid vacation. According to the company, this is because they are restructuring the vacation system internally to move towards a more flexible paid vacation for employees. This is quite normal in the industry. During the transition phase between the two systems, some employees have now been sent on vacation. However, this is intended to have as little impact as possible on the games.
RIFT is doing well: Players were particularly concerned about the MMORPG RIFT. This is because Trion announced that it is already working on updates for ArcheAge and Trove. And after some layoffs, work is also being done on the online shooter Defiance 2050. But what about Rift?
Trion Worlds explains that new things are also planned here. The team is already working on ideas that will lead to more content for the MMORPG in the long term. This content is set to be released when it is ready and not held back for months. Players can look forward to interesting events and also content that used to exist, which has been removed from the game.
So RIFT is doing well and according to Trion Worlds, the rumors that the MMORPG is in maintenance mode and that’s why employees were sent on vacation are unfounded.
A few days before the release of the Forsaken expansion for Destiny 2, Bungie warns players not to infuse new Year 2 items into Year 1 gear. If you are not careful, some gear pieces could become unusable until Forsaken.
With the Forsaken release, the character and power level in Destiny 2 will be raised. And already now Year 2 gear drops with power values beyond Year 1. Numerous Guardians are now trying to infuse into the best possible starting position for the launch of the fall expansion. However, Bungie urges Guardians to exercise caution.
What you should consider when infusing your gear until Forsaken
Currently, there is a risk that players could make their gear unusable when infusing – at least until Forsaken.
Pay attention to the level requirement: As the power level of the gear increases, so does the minimum character level required to equip that item. You can tell because the corresponding items are grayed out and display “Level X required” in a red tooltip.
Caution when infusing: If such a Year 2 item is infused into your Year 1 gear to raise its power level, the affected item, whether it is armor or a weapon, will be locked and can no longer be used by you – at least until you reach the necessary character level after the launch of Forsaken. Only then can this gear be reused.
Because the level requirement is transferred from the infusion material to the target item.
If you infuse a 410 weapon from the second year into your Better Devils, you will need to reach character level 32 before you can use the hand cannon again. So be careful when infusing what level the items have that you want to use for infusion. Otherwise, you risk locking your current gear.
Is FIFA 19 worth it for players who primarily play Pro Clubs? EA Sports provides few arguments. There are neither innovations nor extensive improvements.
Nothing changes in Pro Clubs: At Gamescom 2018, EA Sports announced that there will be practically no innovations in the popular modes “Career” and “Pro Clubs”. While a few fresh contents were mentioned for Career Mode, like the introduction of the Champions League, they remained completely silent on Pro Clubs.
Pro Clubs without Champions League: Not even the Champions League, which otherwise runs through all modes in FIFA 19, will be integrated into Pro Clubs. This was confirmed by Gamespot in a conversation with gameplay producer Sam Rivera. In fact, there will be no changes of any kind, according to Gamespot, in the club mode of FIFA 19 compared to FIFA 18.
Is there even a point in buying FIFA 19 for Pro Clubs players?
No changes, no new features in Pro Clubs
No new modes: Weeks and months ago, club fans created lists of innovations they want for the long-stale Pro Clubs mode in FIFA 19. These included new modes, more interaction options, more customization options, and much more. However, FIFA 19 will proceed as before. You can play online seasons, cup matches, or casual matches – that’s it.
Are there also no new customizations? Early beta testers confirmed that nothing will change in Pro Clubs. Not even the menu has been altered:
The Pro Clubs menu of the FIFA 19 beta
The player attributes that you unlock with skill points are still the same as in the predecessor, and no new customization options for the Pro could be found – things like hairstyles. Only a few new shoes were discovered:
Some fans are now wondering whether FIFA 19 is even worth it for them. After all, one could just continue playing FIFA 18 if they only want to play Pro Clubs, right?
Pro Clubs still has a few improvements
Is nothing really changing in Pro Clubs? Aside from a few new shoes, nothing specific is changing in Pro Clubs, no. However, the club mode benefits from some innovations that affect FIFA 19 as a whole – namely the gameplay and graphics.
With the gameplay innovations this year, a new optional shooting system will be introduced that allows you to hit the goal more reliably if you have good timing. In addition, the Active Touch System elevates ball control and reception to a higher level, and the 50/50 Battles feature ensures that players on the field fight more intensely for the ball and display a “true instinct”.
Moreover, EA Sports is adjusting the graphics a bit and integrating new player animations for more realism.
You absolutely want to wear the logos and kits of the new teams introduced in FIFA 19
You want to stay up to date and don’t want to endure longer matchmaking in previous FIFA titles
You mainly care about playing with your friends in Pro Clubs, who are all buying FIFA 19
Pro Clubs urgently needs innovations
Pro Clubs fans have been complaining for years that EA Sports is letting the club mode wither away. There is so much untapped potential in this mode, as is often read in the forums. After all, Pro Clubs offers the largest online experience of the FIFA series.
Consequently, fans are now frustrated and angry that nothing will change in FIFA 19.
EA is listening: Sam Rivera informed that they are listening to the fans. They know they are very passionate and expect more and bigger things for Pro Clubs. Currently, there are discussions at EA about what to add to the mode in the future. But that’s all he could say about new Pro Clubs at this time.
If you want to try the new Gambit mode, you now have the chance to do so this weekend. For all owners of Destiny 2, there is a Gambit demo before the launch of the Forsaken expansion.
Starting Saturday, September 1st, you have the chance to try the upcoming PvEvP mode Gambit before the release of the Forsaken expansion yourself. We have compiled all the important information for you.
The Gambit trial version comes Saturday – All info
What is Gambit? Gambit is a new game mode for Destiny 2 and comes with the Forsaken expansion. The mode represents a mix of cooperative PvE combat and PvP elements.
When does it start? Interested players can test Gambit for a full 24 hours.
The Gambit demo starts on Saturday, September 1, 2018, at 19:00.
It ends on Sunday, September 2, at 19:00.
On which platforms can the Gambit trial version be played? The demo version can be played on PS4, Xbox One, and PC.
How can one participate? All you need is a copy of Destiny 2. The Gambit demo can be played by all owners of Destiny 2 – no additional content is required.
Do you have PS Plus? The base game Destiny 2 is included in the current September offering of PS Plus and is already available for download for members in advance. You can also test the Gambit mode this weekend with this version.
What rewards are there? The drops are limited to Year 1 items. You will have to wait until September 4th to grab Gambit-specific rewards and Year 2 loot.
Does progress count for the release version? No. To level up in the Infamy rank, you will also have to wait until the Forsaken release. During the 24-hour demo, no Gambit stats will be saved. You can track these starting September 4th on Bungie.net.
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The update Black Desert Remastered has brought a surge of new players to the Asia MMO and prompted old players to take another look. After a rather moderate start in August, player numbers have risen again. What is the reason for this?
Players of Black Desert often complain about the state of the game. Pay2Win discussions flare up regularly. However, Black Desert Remastered seems to appeal to the majority of players. This is reflected in the numbers.
Old players are coming back
Number of returnees doubles: It is normal for a game to eventually lose steam. Players play something else and later return when new updates have expanded the game.
In the meantime, Kakao Games and Pearl Abyss have published the number of new and returning players:
The number of returning players has doubled due to the Remastered version. 103.6% more old players, compared to the previous week, have come back
New players also seem to have enjoyed the update. The number of these players has increased by 24.2% faster than in the comparison period
Black Desert Remastered has managed to bring some of the old players to check out the changes in the update. At the same time, new players have joined.
The developer worked long on Black Desert Remastered
Something big is coming: The publisher behind the game, Pearl Abyss, already published information about Black Desert Remastered in early 2017. Initial screenshots from the upcoming update surfaced. Players were told that they plan to refine the game’s graphics using YEBIS, a tool for graphic effects.
The first reactions from players to the graphic effects were rather reserved. They worried that this would lead to more frequent FPS drops. In their eyes, YEBIS was just an expensive Sweet FX. Sweet FX is a tool that allows players to improve the visual effects of their games.
Overall, Black Desert Remastered created a more positive atmosphere among players. And this has probably also reflected in the player numbers.
An orchestra records music: Then at the end of 2017, it became known that the music of the game would be recorded by several symphony orchestras. A German orchestra also worked on the remastered soundtrack.
The first reactions from players to the revised music varied. Some players appreciate the new soundtrack. It sounds more intense. However, a large portion of players play Black Desert without music. For them, a newly recorded soundtrack that they would never hear would be a waste of money.
Black Desert struggled a bit before Remastered
As successful as in late 2017: In the month before the release of Black Desert Remastered, the number of players decreased. From 13,250 players daily (July 31, 2018) to 10,547 players (August 15, 2018). The month prior to Black Desert Remastered was about as strong as November 2017. In addition to two new world bosses, there was mainly information about the mobile offshoot Black Desert Mobile. There was certainly room for improvement.
Release sparks player interest: However, with Black Desert Remastered, the number of daily players of the Steam version increased by about 3,000. Player feedback also turned out to be more positive than usual. Black Desert Remastered was praised by many players. Some even reported an improvement in performance on their old machines due to the update.
However, there was also criticism from some players:
It was mainly pointed out that lens flares could not be turned off. Otherwise, the update would be great
Some players did not like the new soundtrack
Overall, Black Desert Remastered created a more positive atmosphere among players. And this has probably also reflected in the player numbers.
You can now pre-order FIFA 19 for PS4, Xbox One, PC, and Switch. We provide an overview of the content of all editions: The Standard Edition, the Champions Edition, and the Ultimate Edition. The pre-order bonuses are also already known.
FIFA 19 can now be pre-ordered: On June 9, 2018, FIFA 19 was officially revealed at E3. Immediately afterward, EA Sports presented the various editions that you can now pre-order and buy.
This is included in the Standard Edition of FIFA 19
Platforms: PS4, Xbox One, PC, Switch
Release: September 28, 2018
Price: €69.99 (PS4, Xbox One), €59.99 (PC, Switch)
Contents of the Standard Edition:
The game “FIFA 19”
Up to 5 Jumbo Premium Gold Packs for FUT 19 (1 set each week for 5 weeks)
A loan item of Cristiano Ronaldo for FUT 19 (7 matches)
Special Edition FUT jerseys from FIFA soundtrack artists
You can buy the FIFA 19 Standard Edition on Amazon:
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These are the contents and benefits of the Champions Edition of FIFA 19
Platforms: PS4, Xbox One, PC, Switch
Release: September 25, 2018
Price: €89.99 (PS4, Xbox One), €79.99 (PC, Switch)
Contents of the Champions Edition:
The game “FIFA 19”
3 days early access – you can play FIFA 19 already 3 days before the official release
Up to 20 Jumbo Premium Gold Packs for FUT 19 (1 set each week for 20 weeks)
A loan item of Cristiano Ronaldo and Neymar for FUT 19 (7 matches each)
One “UEFA Champions League” Gold player of your choice (Choose one of five Gold players (80-83 OVR) from qualified teams)
Special Edition FUT jerseys from FIFA soundtrack artists
You can buy the FIFA 19 Champions Edition on Amazon:
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These are the contents and benefits of the Ultimate Edition of FIFA 19
Platforms: PS4, Xbox One, PC (not Switch!); exclusively digital
Release: September 25, 2018
Price: €99.99 (PS4, Xbox One), €89.99 (PC)
Contents of the Ultimate Edition:
The game “FIFA 19”
3 days early access – you can play FIFA 19 already 3 days before the official release
Up to 40 Jumbo Premium Gold Packs for FUT 19 (2 sets each week for 20 weeks)
A loan item of Cristiano Ronaldo and Neymar for FUT 19 (7 matches each)
One “UEFA Champions League” Gold player of your choice (Choose one of five Gold players (80-83 OVR) from qualified teams)
Special Edition FUT jerseys from FIFA soundtrack artists
The FIFA 19 Ultimate Edition can only be pre-ordered and purchased digitally – in the PS Store, in the Microsoft Store, and Origin.
What do the pre-order bonuses look like specifically?
Most of the listed contents of the individual editions also simultaneously apply as pre-order bonuses. Specifically, this means the early access of the Champions and Ultimate Editions as well as the advantages in Ultimate Team mode.
Here are the bonuses at a glance:
Which edition is worth it for me?
If you are among the FIFA fans who eagerly dive into the latest football simulation from EA Sports every year at the end of September to immediately start with FUT, Pro Clubs, or Career Mode, then you will have to consider the Champions or Ultimate Edition. These editions of FIFA 19 cost quite a bit more than the Standard Edition, but for many fans, three days can be a long time – one that can be torturous when you have to watch others play.
Choose the Standard Edition if you do not want to play FIFA 19 FUT intensively, but rather prefer Career Mode, Pro Clubs, or The Journey, and don’t mind starting a few days later.
The new game SCUM is having a steep success ride. However, a tattoo with Nazi symbols in the game has now been removed.
SCUM is the game of the moment. A tough survival game about convicted criminals fighting for their survival. SCUM focuses on realism, but now overly realistic Nazi tattoos have been discovered in the game. These caused problems.
What kind of tattoo was it? It concerns a tattoo on the back of the head that contains Nazi symbolism. The tattoo shows, for example, “Nazi numbers”:
14 – stands for 14 words, which is a quote from a U.S. racist
88 stands for “HH” – Heil Hitler
These symbols and an Iron Cross were found in a tattoo that players could tattoo on their character’s back of the head.
The visible “A.C.A.B.” is the abbreviation for “All Cops are Bastards”, which is more like a gangster slogan.
How did players get the tattoo? The tattoo was included in the “Scum Supporter Pack” that was sold concurrently with the game. It is available for €8.19 on Steam and is an additional DLC with cosmetics.
Publisher says: We condemn this
What the publisher says Publisher Devolver Digital stated (via Polygon), they had used tattoos to portray a realistic picture of the terrible prison culture.
However, they do not agree with the use of such hate symbols – no matter what purpose they serve. They distance themselves from the symbols.
Devolver Digital agrees that these symbols should never have made it into the game and apologizes for it.
They present it as if they were only now made aware of these tattoos and their meanings.
This is what the tattoo looks like now.
What has happened now? The Nazi symbols have been removed from the game. The publisher wants to carefully scrutinize and review all assets.
Developers initially cited artistic freedom
What is behind this? The developers of the Croatian studio Gamepires had initially defended the use of the symbols in the discussion (via GameStar). They denied the Nazi accusations and stated that the game only depicts things as ugly as they are.
Anyone who is outraged about this should seek solutions elsewhere and not in SCUM. They cited artistic freedom.
Ultimately, however, they still removed the symbols.
It is quite conceivable that the Croatian developers reacted under pressure from the U.S. publisher. It seems they did not remove the symbols out of conviction.
The fact that the publisher now wants to comb the game for similar symbols suggests that Devolver will be more involved with this unexpected hit.
Once again, the angry protest from fans on the internet wins out in Star Citizen. The livestream for CitizenCon will be free after all.
Yesterday, CIG CEO Chris Roberts staunchly defended the decision to charge money for the livestream of CitizenCon. But the people with pitchforks have won.
This is what happened: The livestream for CitizenCon 2018 was supposed to be the first one that required payment. This was sharply criticized by fans, fan sites, and critical observers of Star Citizen. A company that has received so much money from the community cannot behave this way.
The head of Star Citizen, Chris Roberts, justified the decision yesterday by stating the increased costs of the event. However, he already backtracked and assured that the opening speech and the closing event would be free. Additionally, everything would be professionally available on YouTube later – completely free of charge.
But apparently, that was still not enough to calm the tempers.
This is what Chris Roberts says now: Chris Roberts made a post in the official forum.
After sleeping on it for a night, I will chalk this up as a learning experience.
We will now save costs on the livestreaming crew. However, we will offer both stages in the livestream for everyone with a Star Citizen user account.
The content creators of Star Citizen are also invited to further spread our stream.
If you want to help us cover the increased costs of the streaming, you can purchase one of the CitizenCon digital goodie packs.
High Standards or Greed?
What are the positions? It is a relatively complicated situation that shows how far developers and the community are apart.
Chris Roberts presents it as if he wanted to deliver the best possible outcome for fans, went a bit overboard, realized how much all of this costs, and then wanted to involve fans financially. From his perspective, people were outraged over a trivial matter and not the issue itself.
For critics, however, the action came across as greedy, as if they were trying to squeeze more money out of a promotional event.
What’s behind this: Interestingly, the ‘internet protest’ has won again. Since Electronic Arts buckled under a raging shitstorm during the angry protest over Star Wars Battlefront 2 in late 2017, this seems to be developing into the trend of the year.
Developers make controversial decisions, internet forums explode, and if the uproar is loud enough, the developer ultimately backs down. We can now observe this repeatedly.
We spoke at Gamescom with some developers from WoW. What they think about a possible bard class was revealed in our interview.
At Gamescom 2018, we had the opportunity to speak with some employees from Blizzard about World of Warcraft. In our interview with Michael Bybee, one of the Senior Game Producers, we also discussed classes that WoW might get in the future.
We asked the question: “Which of these traditional RPG classes would fit best into WoW: Necromancer, Berserker or Bard?”
“When thinking about the Berserker, that is something that is probably already well represented in the Fury Warrior. The Necromancer as well – there are many little pieces that exist in the Death Knight or the Warlock. So these two are well represented.”
This also corresponds with Blizzard’s past statements that a Necromancer would probably not differ enough from the Warlock and Death Knight. After that, Bybee focused more on the Bard:
“Of everything you mentioned, the Bard is probably the closest to what World of Warcraft doesn’t have yet. So we are definitely not planning anything right now and are also not ready to talk about a new character class. But just for fun: I believe a Bard would add a lot of character to the game.”
However, a new class would also always bring problems. As Lead Environment Artist Ely Cannon pointed out:
“We just went through a major revamp of all classes. With something like this, you always have to keep balance in mind.”
What would you think about being able to enter battle as a Bard someday and empower players with healing or encouraging songs? Or how would you design a Bard class in World of Warcraft?
In the interview, we also asked about another thing:
In Fortnite, the developers have already revealed what to expect in the upcoming patch 5.4. It is likely to arrive on Tuesday and aims to make the endgame more exciting. A dev update from Epic gives us a preview of the patch notes.
Most of the time, we enter the patch week for Fortnite relatively clueless. This time, Epic is telling us exactly what will happen in update 5.4.
Storm edges deal damage to player buildings: The biggest change in the next patch will be that the edges of the storm will already affect the end zone and destroy player buildings there. This is supposed to happen only at the end of each match.
Epic says this only affects the 10% of Fortnite matches that last until the final storm phase.
What’s behind this? Good players often engage in a “build-off” in close quarters at the end of a match, where both construct huge buildings to outdo each other. This is expected to become even more chaotic now.
As Epic demonstrates, buildings will collapse in the tightest quarters, and the “build-offs” will take on a new twist from the outside.
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A new item comes: With patch 5.4.0, Epic introduces a new “movement item.” However, they do not reveal exactly what it is yet. The last movement items were the portable pocket rifts. Before that, there were jet-packs or bounce pads.
What else is happening?
In the future, you’ll find two boogie bombs instead of just one as before
You can now carry the same shield three times instead of just two as before
The remote explosives will be rarer – it was previously “rare” (blue), now it will be epic (purple)
When is the update coming? We do not yet know the exact date for the new patch. The most likely date is Tuesday, September 4.
However, it is also possible that the patch will be released on Monday, Wednesday, or Thursday of next week. That has happened before.
In FIFA 19 there are numerous running and finishing movements for the goal celebration. Among them is the world-renowned Dab dance.
“What, the Dab is in the game!? How do you do it?” This question is currently being asked by numerous fans who play FIFA. However, this celebration is not indicated in-game as “Dab”. So what do you need to press to “dab” after scoring a goal?
We show the key combinations for PS4 and Xbox One.
The Dab Dance – Celebration Action
If you go to the pause menu during the match, you can access the “Celebration” page. There you will find the key combinations for all movements that your players can perform after scoring a goal.
The Dab is referred to here as “Elbow”. You perform it by holding R1 (PS4) / RB button (Xbox One) and tapping Triangle / Y twice. And just like that, you are happily dabbing, as Pogba likes to show (see title image).
In FIFA 17, there are distinctions between running movements, finishing movements, “Pro – Unlockable Celebrations” and “EAS FC Unlockable Celebrations”. To illustrate these movements, we will include in-game screenshots below. Or just check out the video:
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You can do these before performing a finishing celebration. Before dabbing, for example, you can run across the field while sucking your thumb.
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These are all finishing movements:
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Selection 2
Selection 3
Selection 4
Selection 5
Selection 6
Selection 7
Selection 8
These celebration movements can be unlocked with your Pro:
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Selection 4
Selection 5
Selection 6
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Selection 10
“EAS FC unlockable celebrations”:
Some celebration actions need to be unlocked first with coins earned through playing. For this, you go to the catalog. These are the “EAS FC unlockable celebrations”:
The content patch 4.4 “Opening in Violet” for Final Fantasy XIV will go live on September 18. It will include new raids, dungeons, and mini-games.
In the latest “Letter from the Producer” stream, FFXIV director Naoki Yoshida introduced the content of the upcoming patch 4.4. In addition to the usual continuation of the MMORPG’s main story and the side quests “Rebuilding Doma,” there will be various other contents. You can find the most important ones here.
8-Man Raid Omega: Alphascape
Represents the final raid of Omega and will hence be very story-heavy
The first boss of the raid will be Chaos from Final Fantasy I
The arena of Chaos will have no barriers and there is a danger of falling off
Other bosses were not shown to avoid spoilers
Trial: Battle against Suzaku
The story of the Four Holy Beasts will continue
The new trial will be the battle against Suzaku in normal and extreme modes
The arena fence will break during the fight and there is a risk of falling
Here you can see a short preview of the battle:
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Upon entering the new channels of Uznair, players will be teleported to a room reminiscent of a roulette. The different fields determine which enemies the players will face and what rewards they will receive in the end.
Up to 5 spins of the wheel are possible
Blue gem = small win, green gem = medium win, red gem = large win
The yellow exclamation mark is a surprise
If you land on the Atomos field, you will be ejected from the dungeon
The more often you spin the roulette, the more Atomos fields will appear on it. In the stream, producer Yoshida demonstrated how exactly it works:
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In our conversation with Intrepid Studios founder Steven Sharif and lead designer Jeffrey Bard at Gamescom, we also discussed the use of Unreal Engine for the MMORPG Ashes of Creation.
The Unreal Engine produces fantastic graphics on screen but has performance issues with open-world online games. The MMORPG Bless Online demonstrated this. Will Ashes of Creation face the same problem?
Unreal Engine serves as a base
Unreal Engine is optimized for Ashes of Creation: The development team is primarily glad to have such a stable base as Unreal Engine 4 and not having to program an engine from scratch. Unreal Engine 4 already has many tools and features that can be utilized. However, modifications are also necessary to achieve the performance that an MMORPG requires.
Intrepid Studios has a special engineering team that modifies the source code of the engine to reshape it so that the features needed for Ashes of Creation can be integrated. This includes a network infrastructure for MMOs that is not included in the base engine. And here is where the experience of the programmers comes into play, who know exactly what they are doing as they have done this a hundred times before.
A proprietary engine can never compete with existing ones: Steven Sharif and Jeffrey Bard also explain that an existing engine such as Unreal, Unity, Lumberyard, or Cryengine is always a better choice than developing a proprietary engine. One can never compete with such products. One needs a dedicated team for the engine, which must be continuously expanded and optimized. With an existing engine, such a team is already behind it, with whom one simply collaborates and gets what one needs.
Ashes of Creation aims to become the MMORPG prestige game for Epic Games
Ashes of Creation is a kind of showcase product for Epic Games: As for Epic Games, the company has recognized that Unreal Engine 4 can play a significant role in the MMO market and therefore sees Ashes of Creation as a kind of prestige object that must be particularly supported. To demonstrate that Unreal Engine can also be used for MMORPGs. Hence, Epic Games supports the Intrepid Studios wherever possible.
“Using Unreal Engine is like having our own engine,” they say in the interview. “Why should we build a new car when we have the option to buy an available car whose engine can be optimized to get the best out of it?”
The developers are very optimistic: Regarding the sieges in the game, Intrepid Studios aims to have 500 players per battlefield. They admit that this presents a challenge with Unreal Engine, but they know exactly what they need to do to make it work. And here, the upcoming Alpha 1 will play a role. Because with it, the performance will also be tested, and corresponding adjustments will be made.
In battlegrounds, 100 players will meet, and in the sieges, initially 200. Additionally, there will be a mode where 50 players must defend a city against bosses and NPCs. From there, the performance will be continuously improved to allow more and more players until 500 players for conquests and 10,000 players per server becomes possible.
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In The Division today, on September 1st, the big vendor reset is happening. We present you the items from the vendors that are particularly worthwhile.
In The Division you can currently play a replay of the Assault Global Event until September 2nd. Otherwise, things are quite quiet around the shared-world shooter at the moment. Some developers are currently on vacation, and the State of the Game was also canceled this week.
However, the vendors in post-apocalyptic New York do not take a break. They brought new items overnight from Friday to Saturday – of which we will now present the best.
Recommended Weapons since September 1st
Advanced Weapon Vendor: M4 – Lightweight Version with Talented, Destructive, and Nimble. The damage roll is strong.
Advanced Weapon Vendor: M700 Carbon Version with Malevolent, Vengeful, and Increased. Strong damage roll.
Special Equipment Vendor Camp Clinton: Pakhan with Determined, Vengeful, and Pakhan
E 31st St: MP5 St with Deadly, Vengeful, Accelerated
E 42nd St: Super 90SBS Tactical with Destructive, Malevolent, and Receptive. Strong damage roll.
W 46th St: M60 E4 – Military Version with Competent, Destructive, and Vengeful
Park Ave: M700 Carbon Version with Prepared, Malicious, and Increased. Damage roll is only average, but the talents are top for PvE.
The Mods After the Vendor Reset
Special Equipment Vendor: Mod with bonus on Support Station Healing Speed
DZ09: Targeting Scope VX-1 (12x) with Headshot Damage, Crit Chance, and Precision
Camp Hudson Weapon Vendor: Extended Magazine with Crit Damage and Crit Chance – really strong rolls! It doesn’t get much better, stock up on this.
Advanced Weapon Seller: SR-7 Suppressor with Crit Damage, Optimal Range, Precision, and Reduced Threat
E 34th St: Stamina Mod with Haste
W 42nd St: Mod with Sticky Grenade Blast Radius
Madison’s Stand Safehouse: Stamina Mod with Damage Against Elites
Dante’s Run Safehouse: Mod with Seeker Mine Damage
The Offer of the Special Blueprint Vendors
The vendor in the terminal brings blueprints of these items:
USC Converted – Submachine Gun with Ambush and two random bonuses
SASG-12 – Shotgun with three random talents
Electronics Knee Pads
Stamina Backpack
Small Laser Pointer with Precision and two random bonuses
Quick-Change Magazine with Reload Speed and two random bonuses
Electronics Gear Mod
Firearms Gear Mod
The blueprints in Camp Clinton:
SASG-12 – Shotgun with three random talents
Model 700 – Sniper Rifle with Increased and two random talents
Firearms Knee Pads
Stamina Gloves
552 Holo Sight with Critical Hit Chance and two random bonuses
Heavy Magazine Spring with Fire Rate and two random bonuses
With the upcoming expansion, there will be significant changes to the item economy in Destiny 2. We’ve listed which items you can safely dismantle before Forsaken and which ones you should still keep.
Along with Forsaken, new weapons and armor will come, as well as changes to existing items for Destiny 2 players. With regard to the upcoming collections, we’ve put together a brief overview of which items you can part with without remorse and which you should absolutely keep until Forsaken.
Shaders
Bungie will overhaul the often-criticized shader system with Forsaken. It is planned that the colorful consumables can be drawn from the new collections with the expansion. This way, players should have access to all shaders they have already obtained at any time, provided they possess the necessary resources.
Applying shaders is intended to be free with Forsaken, while drawing consumables will require the respective “currency”. For instance, you’ll receive Eververse shaders for Glimmer Dust, while others cost Legendary Shards or Glimmer.
According to Bungie, the game will track which shaders you have already unlocked. This means that you can delete shaders currently in your inventory without any guilt.
And it’s just in time, because with Patch 2.0.0, the long-desired mass deletion of shaders will be introduced. However, there are two small caveats: You can only delete stacks of five shaders at a time and not directly in your inventory. For mass deletion, you’ll need to visit the Cryptarch, who has this option hidden on the second page of his offerings.
Mods
The mods in Destiny 2 will undergo a fundamental change with Forsaken. This means that your current Year 1 mods will be useless with the upcoming expansion. So you can already delete them to recover the still-valuable mod components.
It is best to convert your blue mods to legendary mods at Gunsmith Banshee. Dismantling legendary mods will guarantee you mod components. However, dismantling blue mods has only a certain chance of yielding components.
Forsaken will of course bring a lot of new gear that will have random rolls. This just begs to clear out your vault again. Additionally, you will still find the weapon parts and legendary shards useful in the expansion.
Bungie stated that all weapons and armor you received after the Warmind DLC will also be stored in the upcoming collections. The vault space has been expanded again, so you should still have enough space for the new items.
If you still want to clean up but want to ensure that you don’t destroy any gear that you can’t pull from the collections, you should visit the website Destinysets.com. By linking your account, you can see which weapons and armor will be in your collection.
Items You Should Definitely Keep
Weapon parts, Vanguard and Crucible and Iron Banner tokens, mod components, legendary shards, as well as masterwork cores and destination materials will remain relevant even in Forsaken.
With Project Genesis, a new online survival game has been announced, combining first-person shooter battles with space combat. Furthermore, cryptocurrency is involved.
The developer studio 8 Circuit aims to try something new with Project Genesis. The game is not just a pure online survival game; space battles also play a role.
Survive in Space
Humanity at War: In the future, humanity finds itself at war once again. The conflict revolves around the most important resources in space. However, since there are only a few humans left, they remotely control spaceships through AI from a safe distance to search for raw materials. This AI, however, develops a life of its own and must decide whether to execute the humans’ plans or take its fate into its own hands.
Space Flight and Exploration: In the game, you explore space with your ship. If you discover a wreck, you board it in first-person view and collect resources there. However, it does not always go peacefully. In space, you will also encounter ships from other players that will attack you. Even aboard the wrecks, conflicts can arise.
Sometimes hectic, sometimes calm: In Project Genesis, space battles alternate with first-person shooter skirmishes on shipwrecks. Both types of combat play out differently.
The first-person battles are fast and hectic, as one is used to from shooters
The space battles are more leisurely and somewhat reminiscent of the fights from Dreadnought
Cryptocurrency Plays an Important Role
Capture Ships to Earn Rewards: If you’ve spotted an enemy ship in space, a battle ensues. If you emerge victorious, you board the ship and defeat the enemies there. You destroy control points and eventually gain control over the spaceship yourself. This grants you rewards in the form of EXP, better weapons, ammunition, and in-game currency.
Cryptocurrency in the Game: Project Genesis uses an innovative method to incorporate cryptocurrency into the game. The currency Ethereum is utilized. Players can earn this currency while playing or acquire it through other means and use it to purchase assets like new ships and weapons. According to the developers, these can even be transferred to other games from the studio. Thus, items purchased have value not only in one game but in multiple.
Further details about the game will follow soon. A release date has not yet been announced.