What new ratings will the players from Schalke 04 get in FIFA 19? Here are predictions based on fan requests.
Just in time for FC Schalke 04’s start to the new Bundesliga season, let’s take a closer look at the “Knappen” that you will be able to play in FIFA 19.
After a strong Bundesliga season 17/18, in which Schalke secured second place, many Schalke fans are excited about the ratings EA Sports will give the Königsblauen in the upcoming football simulation.
Predictions for the ratings in FIFA 19: Official player values for Schalke 04 are not yet known. However, fans already have clear ideas about what ratings they would give the players.
Prediction for Schalke Ratings in FIFA 19
The Futwiz website created a survey on what new player values the community would give to the professional footballers in FIFA 19. Many fans have already voted.
Here are the fans’ desired ratings for FC Schalke 04 (the final values from FIFA 18 are given in parentheses):
Fährmann – 85 (84)
Nübel – 69 (64)
Langer – 69 (70)
Sané – 82 (79)
Nastasic – 81 (80)
Stambouli – 78 (79)
Naldo – 85 (84)
Baba – 77 (77)
Oczipka – 79 (77)
Mendyl – 66 (63)
Bentaleb – 80 (80)
Mascarell – 78 (76)
Geis – 76 (77)
Serdar – 76 (68)
McKennie – 74 (69)
Caligiuri – 80 (78)
Schöpf – 78 (77)
Harit – 80 (77)
Konoplyanka – 81 (79)
Skrzybski – 75 (71)
Uth – 82 (80)
Embolo – 80 (76)
Burgstaller – 80 (78)
Di Santo – 75 (75)
Teuchert – 71 (67)
Note: There are no details available for Goller and Riether from Schalke.
Compared to FIFA 18, according to participating fans, almost all Schalke players deserve an upgrade. From this team, Naldo and Fährmann would stand out. Schalke would thus have a well-rounded squad with numerous players around the 80 overall rating.
Are you satisfied with these rating predictions or would you assign different values?
In June it was announced that Schalke signed a contract with Konami and thus became a license partner of PES 19. Many Schalke fans feared that their gaming experience might be limited in FIFA 19.
Reassurance for Schalke fans: Schalke 04 announced via Twitter that the Schalke team and their home ground, the Veltins-Arena, will still be available in FIFA 19.
To find out what other leagues, teams, and stadiums are in FIFA 19, check here:
The puzzles of World of Warcraft have little to do with the game anymore. Most clues can be found through datamining. Is it still fun?
I love the puzzles of World of Warcraft. From the very first mystery surrounding Kosumoth to the long-forgotten hippogriff and the latest puzzle about the creepy pet Baa’l. However, the puzzles in WoW have lost their charm. It’s no longer about logical thinking and combining clues, but about datamining and extracting game data.
Datamining as a forced puzzle solution
The search for the pebbles: Especially absurd was the search for the numerous little pebbles needed for the Baa’l puzzle in Battle for Azeroth. To solve it, you had to click on thirteen small stones scattered throughout the world. The stones are only a few pixels large, making them almost impossible to discover randomly.
Finding the pebble randomly is virtually impossible.
And this is where datamining comes into play. The exact process is quite technical, but simply put, the puzzle about Baa’l was solved as follows:
It was found out which “item ID” the different stones had
One then regularly checked the WoW cache file. This contains all data on objects that have recently been loaded in the game world, for instance because one was near them
As soon as the corresponding ID appears in the cache file, one knows that the character is in the correct environment to find the item
This does not reveal the exact location of the stone, but it gives a rough idea of the 100-meter radius in which one needs to search. Finding the entrances to hidden caves, on the other hand, is cool and interesting. These are small, hidden things in the world, where at least there’s a chance of finding them.
Datamining consumes charm and immersion
Of course, datamining is an acceptable solution to master the puzzle and apparently also the way Blizzard envisioned – otherwise, the hiding of small pebbles cannot be explained.
The hidden cave entrances are still acceptable.
However, puzzles are losing their charm. It is rare to decipher clues and find answers through logical combining. Occasionally, there’s an anagram to decipher and now and then a reference to Alice in Wonderland.
A large part of the puzzles is solved through “outgame” mechanics. And that bothers me immensely. It no longer feels like the puzzles are part of the game world but something that goes beyond it and forces me to break immersion and look at game data technically.
I think the puzzles are a cool idea, but they are drifting further away from what Warcraft means to me: a coherent game world with great mysteries – within the game.
What do you think about the whole thing? Do you find it good when the puzzles operate on multiple “levels”? Or should they only be solvable with information in the game?
This is an AI-powered translation. Some inaccuracies might exist.
In Fortnite, the grand finale marks the end of Season 5. At the center of the spectacle are a rift and a cube. As in previous seasons, Epic seems to have come up with a storyline full of surprising twists.
Fortnite players are now familiar with this. Mysterious things happen at the end of a season in Fortnite. The finale of Season 5 is happening right now and is more mysterious and cosmic than ever before.
This has happened: Yesterday, we reported that lightning strikes in Fortnite. A huge rift opened in the sky and continuously sent lightning down to the ground. This happened during the night from Thursday to Friday.
Giant Rift Creates Cube in Fortnite
Throughout the day, the lightning strikes became faster and stronger. One night later, the next big surprise came.
After countless bolts of lightning concentrated from the rift to a single spot, a gigantic purple cube suddenly appeared on the ground. The rift in the sky has now disappeared. Instead, Fortnite now has this massive cube.
Here you can see the spectacle:
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What does the cube do? As the site Kotaku knows, the cube emits a strange humming sound. It also fills the shields of players nearby.
If you hit the cube with a pickaxe or shoot at it, you will be pushed back.
Where is the cube located? The cube is on top of a mountain in Paradise Palms. This is in the lower right corner of the map.
The Secret Story of Fortnite
What happened in the last seasons?
These “storylines” and surprises began with Season 3. A giant comet appeared in the sky, slowly approaching the Fortnite world and eventually crashing into Dusty Depot at the end of the season.
In Season 4, players discovered that an alien was inside the meteor, which then shot a rocket into the sky. Since then, rifts have appeared in Fortnite, abducting things or bringing them back from other dimensions.
In Season 5, more such rifts appeared, bringing in things from the past or altering the map, like most recently in Tomato Town. What all of this leads to in Season 5 is still unknown. But there are clues.
In an interview at Gamescom 2018, Bungie revealed some new details about how they want to make the lore of Destiny 2 tangible in-game with Forsaken. They are making big claims. It is said that reading the lore made someone cry at their desk.
Once again, Bungie has emphasized that they want to present the extensive and exciting lore of Destiny 2 better in the game with Forsaken and make it more tangible for players. In a Gamescom interview with the site GamesRadar, Forsaken chief Steve Cotton and project lead Scott Taylor revealed new details.
With Forsaken, there is as much lore in the game as in a novel
Lore collection works like a small book: Scott Taylor initially outlined how the upcoming lore collections will work. These collections will be available to all Guardians with the Day-One Patch 2.0.0.1 for Forsaken starting September 4.
“The system you use to collect the lore in the game functions and feels like a small book that you can open and read stories in. There are short stories but also long tales that you can discover in the world and then look up in the game,” Taylor said.
This is how you collect lore: The project lead then went into more detail about the sources for the lore. Those who loved the hunt for dead ghosts, classified fragments, or inactive SIVA bundles in Destiny 1 can look forward to Forsaken, as they will finally get their fill.
“You collect it (the lore) when you defeat bosses or by collecting items like dead ghosts or small drones in the world. They tell short stories. These can consist of one part or three parts. Perhaps you can find out what Uldren did between the Taken King and his presence in the Prison of Elders. All of that is now in the game – and it’s addictive.”
As much lore as in a novel: To conclude, Taylor emphasized how much lore is in the game with Forsaken.
“It has the aesthetics of a book. You can open it in the game and it will tell you a story about each of the Barons before you take them down – why they were in prison and what happened to them. There’s as much lore in the game as in a novel.”
Steve Cotton added: “We haven’t even read everything. But the team responsible for localization came to us and said, ‘We are working on the stuff and it’s really good. I cried at my desk. These are great stories.'”
Is a long-standing community wish coming true? It seems that fans will finally get with Forsaken what large parts of the community have continuously demanded since Destiny 1 – an extensive lore that you can find in the game and refer back to whenever you want.
With the hunt for dead ghosts and other collectibles, collectors and adventurers will also have more to do.
The zombie survival game “Just Survive”, previously known as H1Z1 , is being discontinued. On October 24, it is over with the zombies. There will never be a release.
End of Just Survive announced: The early access game “Just Survive” will never leave early access. As the Daybreak team announces, they have decided to discontinue the game.
When is it over? Just Survive ends on Wednesday, October 24, at 8:00 PM our time.
Why is the game ending? It simply doesn’t have enough players. The team states that they had big plans, but are no longer capable of implementing them.
The Rise and Fall of H1Z1: Just Survive
In 2014, everyone was excited: H1Z1 was hastily developed in 2014 by Sony Online Entertainment under the leadership of John Smedley.
It was originally a side project to pass the time while the team waited to start working on the actual project.
“H1Z1” was probably based on ARMA and quickly found a loyal fan base that continuously demanded to release it into early access as soon as possible.
What was H1Z1? “Just Survive” was at that time a mix of Minecraft, ARMA and “The Walking Dead.” Players were supposed to fight against hordes of zombies, scavenge items, build bases, and fight for survival.
In 2015, the early access began: At the beginning of 2015, the game was released in early access on Steam, still unfinished. It generated a wave of hype but lasted only a few weeks.
The game was at that point too unfinished and buggy to convince players in the long term.
The developers repeatedly promised in the coming years that “Just Survive” was a rough diamond and played an important role in the studio’s plans. It had enormous potential that would be realized. Ports for PlayStation 4 and Xbox One were also planned.
But nothing came of it.
Overtaken by Battle Royale: As early as 2015, the focus of the H1Z1 team shifted to “Battle Royale”.
Smedley had already recognized the signs of the times three years before PUBG and Fortnite. At Christmas 2014, Smedley hired modder Brendan “PlayerUnknown” Greene to develop a battle royale mode for H1Z1.
With this “Battle Royale concept”, H1Z1 aimed to conquer Twitch. This part was still enormously successful in 2016 and the first half of 2017 and was separated from “Just Survive” as a standalone game “H1Z1: King of the Kill”.
But many things went wrong:
SOE was sold by Sony – under the new owners, there were layoffs and budget cuts
Smedley left the studio, thus H1Z1 lost one of its biggest advocates and the studio lost a visionary
Brendan Greene was also gone quickly – with “PUBG” he implemented what Smedley had planned for H1Z1
Despite all promises, “Just Survive” never significantly evolved after the hype of 2015
And H1Z1 also suffers from the fact that the base game was put together so hastily back then
Just Survive is a kind of “Worst Case” for Fortnite Save the World
What’s behind this: “Just Survive” has been a sad story since 2015. Repeated promises, repeated disappointments. Since the early access hype back then, there hasn’t really been any positive news about the game – and that hype was three and a half years ago.
The fans of the original game feel left behind and disappointed by Daybreak for years. They feel they have never received their promised “zombie survival” game. Instead, they got a “battle royale” shooter that they never wanted.
Sounds very much like Fortnite: The crazy thing is the many parallels between “Just Survive” and “Fortnite: Save the World.” Fans of the original “zombie and base building” Fortnite also feel that the developer is neglecting them for the new, hot battle royale part of Fortnite.
For more about H1Z1, check out our extensive special:
The puzzle fans in World of Warcraft have to take a hard blow. What they were looking for is not in the game at all.
Since the release of Battle for Azeroth, players from the “Secret Finding” Discord server have been searching for hidden game content of World of Warcraft. The first major puzzle about the pet Baa’l was solved a few days ago. Originally, players thought that the hints led to the mount “Hive Mind”. However, a developer has now clarified: The Hive Mind is not in the game.
The players thought this would be a secret mount – but it is not.
What was the Hive Mind? This mount was described as unique, as it could connect with other mounts. If multiple players owned a Hive Mind, they could ride together. Each additional player increased the riding speed by 10%. The larger the group, the faster the mount.
Model was just a “Place Holder”: The Hive Mind had the appearance of a floating brain in the game data during beta, as seen with the boss Yogg-Saron. Jeremy “Muffinus” Feasel, who is responsible for most of the puzzles in the game, has now clarified that the Hive Mind was just a placeholder and the idea was discarded. However, it could be revived at a later date.
Community disappointed. The puzzle community is quite disappointed by this revelation. The Hive Mind was considered “the big prize” that would exist in Battle for Azeroth for the hardest of all puzzles. At least that is how the players saw it. The fact that this mount does not exist has caused some dissatisfaction.
However, the puzzle community does not give up. Because there are still many more puzzles in Battle for Azeroth that remain unsolved.
Do you want to miss any news about WoW and Battle for Azeroth? Then leave a like on our WoW Facebook page!
This is an AI-powered translation. Some inaccuracies might exist.
In The Division today, on August 18th, the big vendor reset is happening. We present to you items from the vendors that are particularly worth it.
It is time for the vendor reset again. Every week, on the night from Friday to Saturday, the offerings of the many vendors change randomly.
So you don’t have to visit all vendors, we have summarized the best deals for you. These are our recommendations.
Recommended Weapons since 25.8.
W 31st St: MP5 ST with Destructive, Nimble and Accelerated. An alternative to The House with good PvE talents. Replace Nimble with Deadly.
Special Equipment Vendor, Terminal: Pakhan with Destructive and Determined. Although the LMG has a low gear score, it has good talents for PvE. If you cannot unlock Determined, we recommend Raider or Precise.
The Mods after the Vendor Reset
Vendors of the Dark Zone:
E 31st St: Performance Mod with Impulse Creator Crit Chance (+2%)
DZ04: Performance Mod with ballistic shield damage (+4%)
East 61st: Loud Muzzle Brake with Crit Damage (+18%), optimal range, Crit Chance (+2.5%) and increased threat
Vendors of the PvE Zone:
The Firewall: Firearms Mod (259) with Crit Chance
DZ Vendor, Operations Base: Stamina Mod (259) with Hit Points (+3195)
Special Equipment Vendor, Terminal: Performance Mod with ballistic shield damage (+4%)
Southpaw: Purple Electronics Mod (187) with Damage against Elites (+3%)
The Offer of the Special Blueprint Vendors
The vendor in the terminal offers blueprints for these items:
Surprise for the Pokémon GO players: The legendary Pokémon Ho-Oh is returning. And there is a chance for special specimens.
Limited visit: For a few days, trainers can once again battle and catch Ho-Oh in Pokémon GO. The visit is intended to enhance the Johto Week for the players. However, the visit is only for a short time. So you should be quick if you’re still missing a Ho-Oh in your collection.
Ho-Oh returns, also as Shiny
Surprising announcement: On Friday evening, the Pokémon GO team announced on social media that Ho-Oh can again be found in raid battles. This is meant to give trainers a chance to end the Johto Week with a surprise. In Germany, it should be found in raids starting Saturday, August 25.
Shiny form: Especially interesting for collectors is that Ho-Oh can also appear in its shiny form. How high the chance of a shiny encounter is currently unclear. We are waiting for reports from trainers. However, we hope that the chance is high and that many trainers can add such a special specimen to their collection.
How long will Ho-Oh stay? According to the announcement, the boss is set to stay in arenas until August 27, that is, Monday. Niantic has already confirmed that the Johto event is active until August 28 at 10:00 PM German time.
What does the community say?
The first reactions are positive about the return of Ho-Oh. Although this is already the third visit, there are still trainers who miss this monster in their collection. Niantic apparently wants to ensure that everyone can expand their PokéDex with this specimen.
Short time not well received: There is less joy about the short time window in which Ho-Oh appears. Players would have preferred more time and now feel pressured.
Desire for a new attack: Some players hope that the Ho-Oh will have an exclusive attack. However, there is currently no indication of this.
At Fortnite, a curious news from Gamescom 2018 is circulating, someone allegedly defecated in front of the Fortnite stand. But Epic now says that never happened. The story appears to be a gag that has gone viral from Twitter.
What does the curious news say? Apparently, someone stood in line in front of the Fortnite stand at Gamescom 2018 for so long that they made a little pile. They then packaged it in a bag and placed it on the ground.
In the crowd in front of the stand, visitors allegedly stepped into the bag and spread the feces all over the hall. It supposedly stank so badly that a child had to vomit.
The cleaning staff at Gamescom reportedly refused to clean it up, prompting the head of the stand to dispose of the waste himself.
Where does this story come from? Apparently, this story came through social networks. The origin of the story seems to be this image. It was shared on Thursday evening.
This story was also referenced by German influencers like the wildly popular Hand of Blood on Friday morning.
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From then on, the story became a kind of “Urban Legend” of Gamescom. It also made its way into Facebook groups.
Eventually, several German news websites – not just gaming portals – spread the story just as described in the image. This happened on Friday afternoon.
The story even landed in international magazines and forums.
No one seems to have a “real confirmation”. It appears to be one of those cases where no one actually saw the incident, but only heard about it from others.
What does Epic say? At Epic, the developers of Fortnite, PR chief Nick Chester says: “I can’t believe I have to tweet this, but it didn’t happen.” Chester had found the story in the international forum “Resetera”. Users from there had translated one of the German news articles.
What is behind this? Fortnite is currently the biggest game in the world. Long lines actually formed in front of the Epic stand at Gamescom. The basis of the story was likely a strong smell in the hall that demanded a graphic explanation.
The story is just plausible enough to believe, and absurd enough to spread. It was a self-runner that fits the image of Fortnite and Gamescom that many have.
Diablo 3 runs smoothly on the Nintendo Switch in handheld mode. This raises the thought that the next logical step would lead to a mobile version. Is Diablo 3 now being released as a mobile RPG on iOS and Android? Blizzard provided us with an answer that suggests otherwise.
Why Mobile? At Blizzard, they have been considering the lucrative sector of mobile games for quite some time. So far, despite announcing that they would explore the mobile market, no new mobile game from Blizzard has been introduced yet. Hearthstone is the exception here.
We at Mein-MMO.de asked Senior Producer Pete Stilwell from Blizzard at gamescom how difficult it would be to port Diablo 3 from the handheld mode of the Switch to an Android and iPhone version.
This is what Blizzard says about a mobile version of Diablo 3
“I think it would be quite challenging. It was already a significant effort to get the game running on consoles. With the Switch, we didn’t have to do that anymore because all the groundwork had been laid with the Xbox and PlayStation. That was a big challenge a few years ago, and it would be a similar challenge to adapt the menu and controls [for mobile].”
What makes it so difficult? Stilwell explained the difficulty of a port with the complex controls of Diablo, which involve many buttons.
On a controller or keyboard, this is easier to accomplish. However, with the touch controls on the screen, much changes. The tactile feedback is not quite as responsive as with a controller.
Auto-play does not fit Diablo 3
Pete Stilwell is responsible for the port to the Switch
A unique feature of Blizzard games is that they offer a fast, dynamic, and responsive experience. That would be a fundamental requirement, even for a port, says Pete Stilwell.
“We would have to put a lot of work into [this platform] to provide an answer to that. There are many mobile RPGs that usually offer a thumbstick in the corner and a few buttons. I find that, most of the time, the game concept tends to focus on helping you and taking away the play experience.”
He says that all these things would be possible, but with a significant catch:
At that point, it would no longer be Diablo 3. Bringing it to the Switch was a great thing because it is still Diablo 3. We observed players at gamescom and saw them smile because they realized: This is Diablo 3. They are engaging with the game they love.
Switch the better mobile solution
The Switch combines all of that. Players can go outside, enjoy Diablo 3 in small doses, and play it anywhere, even on a plane, without sacrificing good gameplay, thinks Pete Stilwell.
And what does that mean for the future? Stilwell told us that Blizzard always aims to make their games as accessible as possible. Decisions are made thoughtfully. With the rapid development of technologies and the increasing capabilities of smartphones, which are slowly becoming comparable to PCs, one must rethink now. The perspectives are changing.
And one idea is to build big first and then downscale. Doing it the other way around would result in a lot of loss in quality.
The Switch is a good example that downscaling can work well. Overall, they had an excellent experience with the Switch port of Diablo 3, which makes it interesting for other Blizzard games as well.
We followed up at the end: Pete, was the Nintendo Switch the last new platform for Diablo 3?
“At that time, yes. We have no plans for other platforms.”
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The Switch version of Diablo 3, Eternal Collection, includes all features and content from all expansions and updates, as well as exclusive bonus items for the Nintendo Switch. Diablo 3 is set to be released in late 2018 for the Nintendo Switch.
Blizzard has released the latest video in the Warbringers series for World of Warcraft. In Warbringers: Azshara, you can see the origins and intentions of the Naga.
To herald the expansion Battle for Azeroth for World of Warcraft, Blizzard is currently releasing a lot of cinematics. Now, the latest video has been released at Gamescom. In Warbringers: Azshara, we see the leader of the Naga and her motivation to confront the Alliance and Horde in the new addon. Here you can find the video in German:
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Who is Azshara? Azshara was, over 10,000 years ago, the undisputed ruler of the Night Elves, loved and revered by the entire people. As she and her servants delved deeper into the magics of the Well of Eternity, they attracted the attention of the Burning Legion. Azshara led the demons to Azeroth, and due to the consequences of the war, the Well exploded, dividing the world into several continents. Azshara was pulled into the sea and corrupted by the Old Gods – she and her servants became the first Naga.
Azshara’s motivation. Contrary to what most expect, Azshara hasn’t simply become a servant of the Old Gods. She has nearly complete control over the Old Gods, especially N’Zoth. She has made a pact, but with the condition that she will be queen over the empire that they will rebuild.
Here is the video in the original English:
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Cortyn says: I have to say that this cinematic completely blew me away. This is exactly how I have imagined Azshara for more than a decade. I hope her story continues for a long time before we defeat her in a raid. She is one of my absolute favorite characters – and this cinematic does her justice.
How did you like Warbringers: Azshara? Is this cinematic better or worse than the previous ones?
As every Friday in Destiny 2, Xur is back today.Where is the Agent of the Nine and what items does he have on offer? Here are the location and inventory on August 24.
You have another chance at Whisper of the Worm: The anomaly on IO is back. This leads the Guardians to the time-critical mission Whisper, at the end of which the exotic sniper rifle Whisper of the Worm awaits as a reward upon successful completion.
Players who have not yet managed to obtain the new exotic sniper now have another chance over the weekend. From 7:00 PM, the hunt for the Whisper of the Worm and its catalyst is reopened. You have until next Monday at 7:00 PM to secure this coveted firearm. Then the anomaly will disappear again until the following weekend.
Double Valor Points over the weekend: From August 24 at 7:00 PM, there will be double the amount of valor points in Crucible matches – this is the last time before the launch of the Forsaken expansion.
For everyone who still wants to reset their valor rank for their Sonnenwende armor , this bonus could prove useful on the final stretch of the Sonnenwende event.
Furthermore, today, August 24, the mysterious Agent of the Nine is back in the Destiny universe. Let’s welcome Xur together. What does the noodle face have for us this time?
All info about Xur in Destiny 2 on August 24 on PS4, Xbox One and PC
When does Xur arrive?
Xur visits us every Friday at 7 PM. He then chooses a quiet place on a planet or moon of his choice, from where he can unobtrusively deliver his goods to the Guardians. You have until the next weekly reset on Tuesday to browse his inventory – then he vanishes without a trace.
Where is Xur? You can find him at this location today
Xur has certain locations where he likes to settle over the weekend. This time he is setting up shop on Titan.
Offer and inventory of Xur
Weapon: Risky – submachine gun for 29 legendary shards
Hunter: Ophidia Spatha – chest armor for 23 legendary shards
Xur also has the challenge card “Five of Swords” with him. This card is free. This will upgrade your rare Nightfall challenge card to a legendary challenge card. This way, you can activate one scorch modifier, one advantage/disadvantage and two additional disadvantages.
The weekly PvP event Trials of the Nine also starts on Friday evening at 7 PM. The Trials end with the weekly reset on the following Tuesday evening at 7 PM.
Map: Eternity
Mode: Countdown
After the release of the Warmind expansion, new rewards can be earned in the Trials of the Nine.
There are three new weapons:
The kinetic submachine gun “Cease and Desist”
The energy scout rifle “Threat of Coercion”
The shotgun “Request for Reconsideration”
There is also a new ghost shell, a new sparrow, a new ship, and a new shader. However, there are no new armor ornaments for the Trials sets in Season 3.
In Fortnite: Battle Royale there is again a secret star in week 7 of season 5. We will show you the location of the star.
If you have completed the tasks of a week in the Battle Pass, you will unlock another level of the season challenge “Road Trip”. A secret cover image appears, which belongs to the current season story. The images tell the plot of the current season, which revolves around the graffiti artist Drift.
On these images, there is always a clue hidden that leads you to a secret treasure. If you find this treasure, you will receive another level in the Battle Pass for free. We will show you here where to find the latest star from week 7.
Here you will find the 6th bonus level for the Battle Pass
What can be seen in the image? You need to pay close attention to the smallest details to see the hidden clue.
Clearer image: To make it easier for you to find the clue, we have used our Photoshop skills and edited the corresponding area in the screenshot. In the following image, the clue should be clearer:
Click to enlarge
Quickly to the motel: Now it is clear that you need to go to the motel to collect the star. You can find the building in grid section D2 on the Fortnite map.
The star is waiting on the wall next to the swimming pool to be picked up by you.
Video explanation: To help you recognize the exact position of the star and know where to search, we will embed a video for you here.
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New gameplay material for FIFA 19 has been released. Check out a Champions League match between FC Bayern and Manchester City here.
Since Gamescom 2018, official ingame footage of complete FIFA 19 matches has been circulating. Until now, one could only view any potential leaks that were taken offline after a few hours if one wanted to watch FIFA 19 gameplay.
We embed a FIFA 19 game here, played between FC Bayern and Manchester City. You can experience a bit of Champions League atmosphere:
https://youtu.be/FinIg131geY
What can be seen in the video?
Official matches at Gamescom: During Gamescom, there were several show matches between German eSports players MoAubameyang (ManCity) and TimoX08 (Bayern). The above-embedded video is one of them, published by the Youtube channel E-Football Nation.
Initially, the players make changes to the lineup. Starting from minute 1:01, the new menu of dynamic tactics can be seen, which is counted among the major gameplay innovations of FIFA 19.
At minute 2:01, the match starts. Normally, cutscenes would be shown to capture the Champions League atmosphere – usually, the trophy and the CL anthem are played – however, this is skipped.
Highlights of the match:
The display is in the original CL format. The CL symbol can also be seen in the upper left next to the clock.
From 2:48, a nice counter starts, leading to a ManCity goal.
Immediately afterward, the score is 1:1. Robben curls the ball into the far corner with his strong left foot.
At 5:24, the leading goal for Bayern falls. After a cross, Lewandowski heads the ball in. However, the goalkeeper should have caught the cross that flew close to him. We have already reported that the goalkeepers in FIFA 19 do not perform well.
The match ends 1:2, Bayern wins. Throughout the game, new animations and tricks are observed, opening up new possibilities on the field.
The game is commented in German. Therefore, it is worth listening to the video as well.
What do the fans say? In the comments under the video, the focus is mainly on the ping-pong passes, which are criticized. The passes are said to be too fast and too precise, especially the passes from a turn. Overall, the mood is rather cautious; the gameplay has hardly evolved.
This caused long faces in World of Warcraft. Some players had their honor level revoked retroactively. There was also a warning.
Several weeks ago, we reported that players from both factions of World of Warcraft met at the Darkshore. They gathered in two raid groups and let themselves be killed. This allowed them to gain an honor level every few minutes and thus quickly ascend through the ranks. Now Blizzard has revoked the players’ honor.
Warning by mail: Those who participated in such “honor farm runs” where players let themselves be killed have now received a letter from Blizzard in the game. Players are warned and informed that their honor level has been revoked retroactively. For most players, the honor level has been reset to the value they had before this farming action.
Honor gone, rewards remain: However, it is somewhat strange that some players report that the unlocked rewards, such as mounts or toys, are still in their collection. Apparently, only the honor and the associated honor level have been revoked, but the rewards remain in the collection.
Whether Blizzard simply overlooked this or will also revoke the rewards later is still unknown.
A warning is likely to be a minor penalty, and Blizzard probably considered that the fault partly lies with them. After all, the new War Mode system enabled such massive farming of honor in the first place.
What is your opinion on this matter? Should there be harsher penalties, such as temporary or even permanent bans from the game? Or is Blizzard itself to blame for the system being so exploitable?
This is an AI-powered translation. Some inaccuracies might exist.
At Gamescom 2018, visitors had the opportunity to test The Division 2 and get an impression. Our author Tarek, a Division veteran with over 1000 hours of playtime, was on site and had the chance to take a trip to Washington D.C. This is how the demo of The Division feels
After we had already seen the first gameplay of The Division 2 from E3, I was eager to find out how the online shooter plays. The scenes looked good and gave me hope.
That’s why I could hardly wait to test The Division 2 myself and get an impression. Now I finally got my hands on it at this year’s Gamescom and was able to try out a demo of the online shooter.
Note: This is a first impression of The Division 2. The demo only includes a minimal part of the game, and I didn’t have time to look at deeper things like inventory management in detail.
How extensive was the demo? Anyone who has already seen E3 gameplay of The Division 2 will have a rough idea of what we got to sample. The content of the Gamescom demo was pretty much identical.
In a 4-player team, we were to free a checkpoint for a group of civilians from the “True Sons.” This checkpoint happened to be the wreckage of Air Force One, the plane of the US President.
How was it played? The Xbox One X served as the test platform, so we played with a controller. That worked out well for me since I mainly played the first part on PS4. I can’t assess how the PC controls might have changed.
This is how The Division 2 controls with a controller: Anyone already familiar with the controls of the first part will feel right at home in The Division 2. The controls were as they have always been, making it easier to find your way around.
The gunplay has been revised and feels better
Fresh gunplay: All tested weapons felt similar, yet fresh. It’s difficult to describe the difference, but I see the weapon handling as a clear improvement.
The weapons I played with were slightly harder to control, which benefits the more tactical orientation of The Division 2.
Although there are still a few dumb moments, these are comparatively limited compared to The Division 1. If the factions truly differ in their tactics as announced, that could bring more variety.
Specializations in testing: I was so excited about the announcement of the specializations. After the demo, I can now say: Justifiably! They have a very positive impact on gameplay and give players more options to react to certain situations.
In the demo, we had two snipers, a demolition expert with a grenade launcher, and a survival expert with a crossbow.
I was particularly curious about the Cal.50 sniper rifle. Finally, I can play as a real sniper! I was not disappointed. When the first heavily armored elite enemy appeared in our demo, my teammate and I immediately pulled out our snipers and took the brute down relatively quickly.
Our other team members could also cause quite a bit of damage with their weapons. While the grenade launcher is well suited for controlling enemy groups, the crossbow can take down enemy armor with its bolts.
To ensure that it is not too strong, Massive limits the ammunition for these weapons. During the demo, we first had to loot these from enemies.
Graphics and performance make a good impression
Graphics are cohesive: Graphically, The Division 2 makes a few steps forward. Plants, water, and player animations were pleasing to me and create a believable, atmospheric game world. The criticized running animations did not bother me while playing.
Unfortunately, I did not have the opportunity to take a closer look at the level section of the demo. However, from my first impression, I am sure that the new setting will be designed with just as much attention to detail and variety as Manhattan.
I also did not notice any glitches regarding performance. I couldn’t spot any frame drops or graphical errors.
This is what I noticed negatively
Unreliable throwing assistance: Like in The Division 1, throwing grenades is supported by a throwing assist. The arc you throw and where the grenades will land were useful means to throw them precisely.
In the demo, this worked only in 50% of the cases, often no indicator was visible at all. This made it difficult to determine where the next grenade would land. I assume this is a bug of the demo version and will be fixed in the finished game.
Old problem returns? Compared to other weapons, the SCAR-H stood out negatively to me. The rapid-firing sniper rifle with a large magazine has the same issues as in the predecessor.
It deals relatively little damage and is still imprecise. The Division 2 would be the opportunity to upgrade this weapon class. However, we have to wait and see how other sniper rifles play.
Due to the brevity of the demo, however, the positive impressions outweigh for me.
There is definitely still plenty of room for potential errors. However, I think that these will not lie in gameplay or new features, but rather in potential balance issues, bugs, and glitches.
My favorite weapon from The Division 1, the M4 light version, felt bulkier but required more finesse. Other classics like the SASG-12 or the Vector played slightly differently – but still very well.
More open terrain positively affects the combat situation
Setting allows different approaches: One of the biggest changes compared to the predecessor is the setting. Washington D.C. is much more open than Manhattan and offers new tactical possibilities.
The wide streets and open areas allowed both us and the opponents to initiate flank attacks and keep each other in check.
Since I enjoy playing with sniper rifles, this worked to my advantage. I had significantly more leeway for positioning and could take aim at opponents much better than in The Division 1.
The Division 2 could finally become a cover shooter
I was particularly pleased with the new armor bar. This is one of the main reasons why The Division 2 feels more tactical to me.
What is the armor bar? The armor is in addition to your regular health indicator and protects you to some extent from damage, but it is destroyed after not too much fire.
The armor bar can only be restored through new parts that you can attach. These replace the medi-kits known from part 1 and differ in their usage.
Anyone wanting to heal must seek cover
If I wanted to restore my armor and health points in The Division 2, I had to take cover first and hold the right control pad for a few seconds until the animation finished. That sounds initially unremarkable, but it has a significant impact on gameplay.
The times when players in PvP ran towards each other and fired at each other’s health bars just to whip out a medikit and continue shooting at near-full health points are gone. Fans, including me, have rightly asked for years: “Wasn’t this a cover shooter?”
Here you see the new armor bar
Exactly that could finally be the case in The Division 2. My attempt to just run openly at the enemies failed quickly, and I was forced to take cover to repair my armor. This was a punishment for recklessness, and I couldn’t help but grin.
I am more than curious to see what effect the system will have on the PvP area.
Opponents follow strategies and react more intelligently
Smarter opponents: I also noticed the behavior of the enemy NPCs positively. They followed certain tactics and reacted better to our attacks.
The True Sons spread out, tried to make life difficult for us through flank attacks, and only rarely ran out into our fire.
Although there are still a few dumb moments, these are comparatively limited compared to The Division 1. If the factions truly differ in their tactics as announced, that could bring more variety.
Specializations in testing: I was so excited about the announcement of the specializations. After the demo, I can now say: Justifiably! They have a very positive impact on gameplay and give players more options to react to certain situations.
In the demo, we had two snipers, a demolition expert with a grenade launcher, and a survival expert with a crossbow.
I was particularly curious about the Cal.50 sniper rifle. Finally, I can play as a real sniper! I was not disappointed. When the first heavily armored elite enemy appeared in our demo, my teammate and I immediately pulled out our snipers and took the brute down relatively quickly.
Our other team members could also cause quite a bit of damage with their weapons. While the grenade launcher is well suited for controlling enemy groups, the crossbow can take down enemy armor with its bolts.
To ensure that it is not too strong, Massive limits the ammunition for these weapons. During the demo, we first had to loot these from enemies.
Graphics and performance make a good impression
Graphics are cohesive: Graphically, The Division 2 makes a few steps forward. Plants, water, and player animations were pleasing to me and create a believable, atmospheric game world. The criticized running animations did not bother me while playing.
Unfortunately, I did not have the opportunity to take a closer look at the level section of the demo. However, from my first impression, I am sure that the new setting will be designed with just as much attention to detail and variety as Manhattan.
I also did not notice any glitches regarding performance. I couldn’t spot any frame drops or graphical errors.
This is what I noticed negatively
Unreliable throwing assistance: Like in The Division 1, throwing grenades is supported by a throwing assist. The arc you throw and where the grenades will land were useful means to throw them precisely.
In the demo, this worked only in 50% of the cases, often no indicator was visible at all. This made it difficult to determine where the next grenade would land. I assume this is a bug of the demo version and will be fixed in the finished game.
Old problem returns? Compared to other weapons, the SCAR-H stood out negatively to me. The rapid-firing sniper rifle with a large magazine has the same issues as in the predecessor.
It deals relatively little damage and is still imprecise. The Division 2 would be the opportunity to upgrade this weapon class. However, we have to wait and see how other sniper rifles play.
Due to the brevity of the demo, however, the positive impressions outweigh for me.
There is definitely still plenty of room for potential errors. However, I think that these will not lie in gameplay or new features, but rather in potential balance issues, bugs, and glitches.
The MMO Black Desert has received the highly anticipated remastered update. Part of the update includes improvements to graphics and performance as well as a newly implemented soundtrack. How are the players reacting to the update?
Black Desert Remastered is set to ensure that Black Desert looks relevant in the future. The update adds new effects that allow players to further enhance the game’s graphics. However, the new graphics will not be forced upon anyone. Players can decide for themselves whether they want to use them.
Lens flares blind the players: Part of the update includes some graphic effects that cannot be turned off individually. Particularly the overly strong lens flares make it difficult for players to see much on their screens.
The community responds to the exaggerated lens flares with humor. Players now apparently need sunglasses to play Black Desert.
Give us more options: To counter this, many players wish for the ability to disable some of the new effects or adjust their intensity with sliders:
The intensity of the lens flares should be adjustable
SSAO is too dark. The effect creates more realistic shadows through ambient occlusion
God rays blind some players, especially at night
The intensity of the HDR effects is too strong. Dark scenes become even darker and bright scenes are too bright
For some players, the graphics of Black Desert Remastered currently resemble a heavily modded version of Skyrim, with all visual effect sliders set to maximum.
You can now take prettier photos
Black Desert Remastered is good for photos: Many Black Desert players enjoy taking screenshots of their characters in-game. There are even dedicated image filters in the game and other fun features to capture the perfect photo.
With Remastered, players can now take even prettier pictures. However, there are still a few graphical glitches occurring here and there.
Overhauled music lacks soul: The revised soundtrack was announced in advance by Black Desert developer Pearl Abyss. Over 100 tracks have been remastered. 3 orchestras have recorded the new soundtrack. You can listen to a selection of the new tracks on YouTube.
However, while many players appreciate the new soundtrack, some miss the old music. In their opinion, some tracks from the new soundtrack lack soul. They wish for the old tracks to return.
Remastered provides a performance boost: Even users with less powerful computers benefit from the update. Pearl Abyss seems to have improved the performance of Black Desert. Some players report that Black Desert now runs much better on their older computers. With the update, they experience more FPS.
This makes Black Desert more appealing for users with older computer models.
The cover image of the article comes from Reddit user ama808.
In The Elder Scrolls Online: Murkmire, players venture into the Black Marsh, the homeland of the Argonians. However, this race seems unusual to outsiders, as Matt Firor reveals at Gamescom. What can players expect in Murkmire?
In an interview with PCGamesN, Game Director Matt Firor discussed the upcoming player expansion for The Elder Scrolls Online, Murkmire, and what players can experience there.
Players visit the homeland of the Argonians for the first time
The story of Murkmire: Matt Firor says it is the first time Argonians are shown in their own culture. And they are simply quirky. He does not know any other word for it.
According to Firor, Argonians neither worry about the past nor the future. They live in the present. That is their life philosophy. However, in Murkmire, the Argonians must begin to reflect on the past as well.
Players embark on a quest for an ancient artifact, like in an Indiana Jones movie. However, the Argonians do not care much about this artifact or anything that happened in the past. Players should not expect much help from the lizard folk.
Throughout the story, players will uncover the background of this Argonian mindset and better understand the people.
Ancient pyramids and dark temples
Players explore historically significant places: Murkmire is full of Argonian architecture. Players will venture into ancient stone pyramids, the Xanmeer, and learn why these structures are important to Argonian culture.
The Xanmeer are huge stone pyramids that have existed for thousands of years. They were built by the ancient Argonians. Their architectural structure suggests that the ancient Argonian culture must have been highly developed.
When will Murkmire be released? There is no official release date yet, but Murkmire is expected to be released later this year. A release between October and December is likely. The last major zone expansion for The Elder Scrolls Online, Clockwork City, was released at the end of October 2017.
At Gamescom 2018, the developers of Crowfall revealed to our author Leya why they are afraid of the release of their PvP MMORPG.
When I spoke with Creative Director J. Todd Coleman and Marketing Head DebySue Wolfcale at Gamescom, we discussed the current state of Crowfall. We also talked about the launch of the game.
“As an MMO developer, you must be afraid of the release”
Mein-MMO: With Crowfall, you have one of the few MMORPG Kickstarter projects that can actually go into release. As an indie MMORPG, you will also be entering new territory. Do you sometimes feel afraid of the release?
J. Todd Coleman: Of course we are scared! As an MMO developer, you must be afraid of the release. If you don’t bring that nervous energy, you will mess it up. I have been through three major MMO launches myself. So this is nothing new for me and I have been extremely nervous every time. You only have one launch. It is a nervous energy that you should allow yourself to express, get excited about, and let it drive you.
I am not nervous about whether we can find players. I am afraid whether we can give those players what makes them happy. That is the thing I worry about all the time. That is also what I should and must be afraid of as a Creative Director.
DebySue Wolfcale: I also believe that if you already have the Kickstarter backers behind you, you feel that fear even more. I just want those players to feel great about having supported us. Without them, we couldn’t be here now.
J.Todd Coleman is the Creative Director of Crowfall and has previously worked on Shadowbane, Wizard101 and Pirate101.
Coleman wants to offer players the “right” Crowfall
Mein-MMO: You have postponed the release again. Why?
J. Todd Coleman: Yes, we have postponed the release to next year. When we saw where we currently stand regarding development and level polishing, we wanted to take a few steps back and revise a few things.
As developers, there are always things from the early days that you want to adjust later on. We are [as independent developers] in the fortunate position to be able to do exactly that, so we have done it. It is important to us that we develop the “right” game and not focus so much on the date. We don’t have a publisher telling us when we need to hit the market. We take our advantage from that. If we want to postpone the release a bit, we will.
Mein MMO:I know you wanted to work on a few core elements again. You also wrote on your website that the current testers would feel the same way. But what are the exact problems? What do you need to revise?
J. Todd Coleman: There are a few technical issues. At the moment, dozens of players can compete against dozens of others. But we need to be bigger than that. I want to see battles where 150 players can compete in real-time simultaneously. We cannot offer that at the moment.
We also need to work on how the game feels for players. The UI also needs a generous overhaul.
In the development of a game, you will always have to overhaul the entire design. Decisions that made sense at the beginning may seem pointless after revisions.
We are almost done with the races and classes. However, we still need a few additional creatures for monster fights. Monsters are not really the focus of the game, but we need them to make the game feel alive.
Players can create the world, and we need more building blocks for them to use. At the moment, we have about 40 to 50 land plots. We should at least double or even triple that.
Release postponed multiple times: Originally, Crowfall was supposed to be released in 2017. The MMORPG financed a large part of the development through a Kickstarter project.
First, the release was postponed to 2018. Now Crowfall is supposed to be released in 2019. Crowfall is among the few indie MMORPGs that has continuous development.
The latest content brings “the Hunger” to Crowfall:
In Week 7 of Season 5 in Fortnite: Battle Royale, a treasure hunt awaits you again. This time, the task is: Follow the treasure map from Dusty Divot (formerly Dusty Depot).
The treasure hunt begins this week in Pleasant Park. Players are supposed to find the treasure map there and take a close look at it. Because at the marked spot, the sought-after treasure awaits them. So you don’t have to search long, we have researched it for you.
In this guide, we will show you where you should search for and find the treasure. Ready for the hunt?
Follow the map from Dusty Divot (Dusty Depot) – Treasure Hunt
What can be seen on the map? The map shows you one of the stone heads located near tree trunks. Notably, the head has a mustache and a large nose. Above this stone head, towards the north, there are three trees.
The cross of the treasure hunt will be displayed between 3 trees. There the treasure is hidden and waiting to be found by you. Do you already have an idea of where this place might be?
Where is the location? The sought location is located north of Dusty Divot. In grid field F4, you will find this depicted stone head with a mustache and large nose, facing Dusty Divot. Now you need to orient yourself north and visit the three trees that you will find right near the head.
There, right in the middle, the treasure from the week 7 treasure hunt in Season 5 of Fortnite: Battle Royale is hidden.
Video for clarification: To ensure you know exactly where to search for this treasure, we will embed a video with the location here. This should then make the search no problem at all. This way, you can quickly grab the desired star and continue with the next tasks.
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