In a Bluepost, the developers of World of Warcraft have released changes for many classes. You can find out what changes here.
At the start of the mythic version of the new raid Uldir, Blizzard wants to tweak the balance of classes again. Many classes will receive a buff, but some will also be slightly nerfed.
This is an outlook on the changes. The hotfix is scheduled to be deployed on September 11 (expected September 12 in Europe). The final adjustments will be set on patch day. We have translated the patch notes for you.
Uldir Mythic Patch Notes for Class Balance in English
Druid
Feral
All damage increased by 5%.
Restoration
All healing increased by 3%.
The mana cost of Rejuvenation has been lowered to 10.5% (from 11%).
Hunter
Beast Mastery
All damage decreased by 5%.
Mage
Fire
All damage increased by 6%.
The damage of Fire Blast has increased by 15%.
Paladin
Holy
The healing of Holy Light and Flash of Light has increased by 7%.
Priest
Discipline
The damage of Holy Word: Pain has decreased by 9%.
Holy
All healing has decreased by 3%.
Shadow
The damage of Shadow Word: Pain and Vampiric Touch has increased by 20%.
Rogue
Outlaw
All damage decreased by 5%.
The effect of Critical Strike (Azerite trait) has decreased by 20%.
Subtlety
All damage decreased by 5%.
Shaman
Restoration
The healing of Healing Rain has increased by 12%.
The healing of Torrent has increased by 6%.
Warlock
Affliction
The damage of Haunt has decreased by 20%.
Demo
All damage increased by 5%.
Destro
All damage increased by 5%.
Since for many classes only the total damage and total healing has been changed, only the balance between the classes is expected to change and not their gameplay style. There shouldn’t be much change for progression in mythic Uldir.
The reactions to the changes are mostly negative. In the official forum, most players complain that the wrong specializations were adjusted.
Many players are particularly bothered by the fact that Elemental Shamans have not received any attention. They believe he is too weak. An adjustment for Balance Druids is also missing.
Instead, mobile classes like Hunters and Rogues are already being nerfed because they are higher on the DPS list during the first days of the raid, which is about learning the mechanics according to the community.
Shortly after the launch of BfA, Blizzard changed the balance in PvP. Now they are adjusting the balance again. This time, however, it only affects Arms Warriors and Beast Mastery Hunters. The changes for PvP are already active.
Arms Warrior
The damage of Deep Wounds against players has decreased by 25%.
Blade Flurry now increases the damage of Mortal Strike by 15%, previously 30%.
The effect of Warmaster (Azerite trait) has decreased by 40%.
The effect of Executioner’s Precision (Azerite trait) has decreased by 35%.
The effect of Trial of Power (Azerite trait) has decreased by 50%.
Beast Mastery Hunter
Alpha Beast: Basilisk now costs 60 Focus.
The damage of Alpha Beast: Basilisk has decreased by 30%.
The damage of Wild Animal Companion abilities Claw, Bite and Charge has decreased by 30%.
Aspect of the Beast now increases your pet’s damage by 20%, previously 30%.
Wrath of the Wild now increases your damage and your pet’s damage by 20%, previously 30%.
Warriors and Hunters are among the strongest and most popular classes in the arena. That they are being adjusted again is generally met with approval. However, some players suggest that other classes like Discipline Priests should also be reworked.
In Fortnite a player may have pulled off the most spectacular kill of all time. Like Spiderman, he attached himself twice to a flying rocket to surprise his victim. However, his opponent commented dryly: “Trash.”
In Fortnite, triumph and defeat are very close together. What is the highlight of one person’s day causes nothing but a frustrated groan from the loser.
What a kill that was! The streamer “Marskman” faced the last opponent at the end of a Fortnite match, who was just building his defense. A classic “one-on-one” situation.
Marksman fired a guided rocket and then used the item “The Grappler” to pull himself along his own rocket. He swung through the air like Spiderman.
He performed the stunt twice to bridge the distance to his opponent in the most unusual way anyone has ever done in Fortnite.
Then he landed at the feet of the surprised opponent and eliminated him.
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This is how Marksman viewed the situation: The streamer was initially fully concentrated, after the kill he almost laughed hysterically at this successful stunt.
This is how the loser experienced the situation: His opponent was also a streamer and commented on the action with much dryer humor.
In his image, there is no sign of movement, at the end he simply murmurs “Trash.” He considers his opponent’s spectacular stunt to be “garbage.”
New item gives Fortnite a different dimension
The Grappler: The new weapon “The Grappler” has only been in Fortnite for a few days. It allows players to attach themselves to buildings and then swing around. This brings speed and momentum to the shooter.
Developer Epic has apparently planned this and is now asking Fortnite players to post their most spectacular kills and actions with the Grappler online. We have more scenes with the Grappler that we want to show you:
In Destiny 2, the item “Korsarin Out of Commission” presents a puzzle for the Guardians. What does this item bring?
How do I get Korsarin Out of Commission into my inventory? If you possess this item, you have already arrived in the Dreaming City. Because “Korsarin Out of Commission” drops randomly from enemies in this endgame zone. Play public events or Lost Sectors, for example, to quickly acquire the item.
Does the item provide me advantages? Yes, Korsarin Out of Commission actually has a use. You will receive manageable loot when you follow the quest surrounding this item.
What to do with “Korsarin Out of Commission”
This is how the quest for “Korsarin Out of Commission” begins: Once you possess the item, the game does not tell you what to do with it. The item description simply states that a radio is faintly crackling and a garbled SOS can be heard, repeating something about a garden (or another area). What should you do?
Search for a dead Korsarin: In the Dreaming City, there are the Gardens of Esila – a place you may visit if the item references a garden. There lies a dead Korsarin on the ground. Venero TV shows you how to get to the Gardens from the spawn point. The location is marked (2:33):
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Once you interact with a Korsarin, enemies will spawn for you to defeat. The boss drops the item “Korsarin Insignia”.
Important: There are several dead Korsarins in the Dreaming City. One is in the Gardens, one is in the Lost Sector right near the spawn zone in the Divalian Mist, and one is far left above the map. The locations are here at the green arrow and in the displayed Lost Sector:
Arekkz Gaming shows the locations, although there may be further sites. Which location you need is stated in the item description. For “Chamber”, for example, you need to be in a Lost Sector. There is currently no video guide with all the locations available.
Note: Some users report that you need the consumable item “Queensleaf Tincture” if the Korsarins do not appear for you. This item opens your mind to the secrets of the Dreaming City. It drops randomly from all sorts of chests in the city.
What do I do with the Korsarin Insignia?
Take the Korsarin Insignia to a royal guard outpost. One is located right near the spawn point if you stay a little to the left. Venero TV leads you there (3:18):
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Quest loot: Once you have submitted the item there, the quest ends and you receive your loot. According to several user reports, this consists of a blue item and two Dark Fragments.
“Korsarin Out of Commission” is therefore not particularly worthwhile. You can also obtain Dark Fragments through the bounties from Petra Venj. You can spend your time more wisely than searching the entire Dreaming City for Korsarins.
In Final Fantasy XIV, a cooperation event with Monster Hunter: World has started. Players can now battle the dragon Rathalos. We asked FF14 director Naoki Yoshida about the details of the collaboration.
An unusual event: The two games Final Fantasy XIV and Monster Hunter World differ massively from each other. The cooperation consisted of
The special thing: Capcom and Square Enix saw the collaboration as a friendly duel. Who would best implement the other’s monster in their own game?
In the interview, Naoki Yoshida revealed what Final Fantasy XIV can learn from the collaboration with Monster Hunter World and what the challenges were.
Naoki Yoshida became a fan of Monster Hunter on the PS2
Rathalos left a lasting impression on Naoki Yoshida: “I had my first experience with Monster Hunter on the PS2. I was very confident in my abilities in action games, and I was convinced I could accomplish anything. And during my first encounter with Rathalos, I was beaten to the hospital. I couldn’t finish the quest.
I realized I needed to change my strategy in this fight. First, I made observations to see how I could first evade its attacks and then target its weak point. This allowed me to deal much more damage to the monster, cut off the tail, and break the wings, until I finally managed to defeat it.”
“That made it clear to me that while humans are a small fragile creature, they are still capable of defeating such a powerful dragon through observation and planning. It really opened my eyes. It is the unique quality that the Monster Hunter games offer, and it is the game design they take pride in.”
Gaming from a game developer’s perspective: “Therefore, Rathalos was the monster that showed me how the Monster Hunter games are made. I told Fujioka-san (director of MHW) about this, and he was so surprised and impressed by how I understood the mechanics and character of Rathalos.
And since then we have become good friends. When this FFXIV-MHW collaboration was proposed, I asked if it was okay for us to use Rathalos in our game. And Fujioka-san said, ‘Go ahead!'”
A duel between developers
Did the Monster Hunter World team make Behemoth “too good”? “As you know, Behemoth is now also in the world of Monster Hunter. And when we looked at the Behemoth that the MHW team created, we were surprised and shocked. The monster is so detailed – like a true remake of the FFXIV version. It was amazing.
And we thought, ‘We have to do something.’ Monster Hunter has its own rules, and Behemoth broke those rules. At that time, the ex-version with 8 players was almost complete. But we instructed the team to scale it down to 4 players. And if someone dies 3 times, then the whole group should wipe.
I showed this video to the development team because we have many Monster Hunter World players on the team. And when they saw the video, they said, ‘Oh yes, we need to change that.’ That is the reason for this adjustment.”
“In the Monster Hunter: World development team, there are also more than 20 Warriors of Light. Thus, there was a kind of competition to outdo each other. It was a kind of duel between Capcom and Square Enix, or rather Final Fantasy and Monster Hunter.”
Impact of Monster Hunter: World on FFXIV
Players break the rules of FFXIV: “We have observed how players have repeatedly developed new special strategies and group compositions for the Rathalos fight – such as four Warriors or four Summoners. They ignore the basic rules of Final Fantasy XIV regarding role distribution.
It is as if the players are looking for a way to have more fun in the fight, instead of following what the development team dictates. We expected this, and we are very happy about this development.”
The collaboration with Monster Hunter has retroactively influenced FFXIV: “Final Fantasy XIV does not have all the possibilities and actions that exist in Monster Hunter. For example, you cannot roll and then jump to evade an attack. We cannot do that because of system limitations. Therefore, we made the best of the extreme version of the fight under the given circumstances.”
“And through the reactions of FFXIV players, we saw that many of them had a lot of fun with the fight and that made us very happy. We do not have any concrete plans for heavy 4-man content in the future.
Through the descriptions of Rathalos and its body we received, we were able to implement breakable body parts into the game, for example. And we want to push the boundaries of gameplay in the future to express certain things. So if an opportunity arises, I would love to have a rematch with Monster Hunter.”
The interview with Naoki Yoshida was conducted in collaboration with Animania.
Get the rewards from the coop event with Monster Hunter: World with the help of our guide:
We wanted to know if you find the grind in World of Warcraft: Battle for Azeroth to be too harsh, and you answered. Once again, our readership is divided.
After the first players reached the maximum level 120 in World of Warcraft: Battle for Azeroth, the journey into endgame content began. As is customary for WoW, there is a lot to do. Artifact power needs to be collected, gear needs to be farmed, and preparations for raids need to be made.
Our community largely finds the grind okay
However, discontent quickly spread in the official forums, on Reddit, and Twitter. Many players found Battle for Azeroth to be too grind-heavy.
We conducted a survey to find out how our readers feel about this. Here are the results.
38% (or nearly two-fifths) of our readers believe that there is currently too much grind in World of Warcraft. Particularly the reputation factions and artifact power are frequently mentioned, which unlocks Azerite abilities.
54% of the players, however, believe that the grind in World of Warcraft is perfectly fine. If you want something, you have to work for it. They don’t want all rewards to be available on day one, and only if you work for something does it have a certain value.
8% of our readers cannot understand all the fuss anyway. In their opinion, there is way too little grind in Battle for Azeroth, and they would like even more opportunities to farm or grind additional things.
Voices from the Community
The divided opinion is also reflected in the comments. Here are some excerpts from our readers’ opinions:
Damian: “I think what bothers me most about the grind in WoW is the continuous repetition. There should be a greater variety of world quests, changing dungeons, etc.”
Steed: “I’m always shocked at how many people want to put little time into an MMORPG, yet still want to play it.”
TJ: “Honestly? If you want to progress raid, you need to expect that and prepare for it. Those who are just casual don’t need everything to be maxed out right away and can take it easy accordingly. It all fits.”
Does the result align with the attitude in your circle of friends? Or is the opinion in your guild unanimous and not reflected in our survey?
This is an AI-powered translation. Some inaccuracies might exist.
Senior Effects Artist David Samuel is repeatedly noted for his enthusiasm in the Bungie videos about Destiny 2. Now, Guardians can acquire a new emote that reminds them of the beloved staff member and his energetic nature.
David Samuel is a Senior Effects Artist at Bungie and is often seen in videos about Destiny 2. His manner is particularly striking and is widely celebrated in the community: David enjoys mimicking all kinds of sounds that Guardians can experience in the world of Destiny. Because he is so popular, the “Happiest Man Alive” has now received his own emote with Forsaken.
Emote with Beard and Glasses Honors Staff Member
What is the new emote? The emote “Unbridled Enthusiasm” is represented with neon green glasses and a beard – the trademarks of David Samuel.
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The Guardian gets a beard and glasses and starts to gesture wildly. Colorful effects float around him, representing the new Supers or the bow from Forsaken. This is inspired by the videos in which Samuel describes the features of Destiny 2 with all sorts of homemade sound effects.
Why is there an emote for this? The Destiny community has embraced David Samuel for his cheerful and enthusiastic nature. He has received posts on Reddit and YouTube videos dedicated to his best moments.
How are players reacting? In the Destiny subreddit, there was a request made months ago to immortalize Samuel with an emote. The fact that Bungie has truly fulfilled this request is well-received in the community.
Have you gotten the emote yet or do you really want it? Or can you not relate to such references at all?
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Today, our author Leya will be live at 8 PM to face the scum of this world. Watch as she confronts the brutal struggle for survival in SCUM.
You are warmly invited to visit our streaming channel MAX and see how Leya becomes a convict. In the survival shooter SCUM, she will be dropped on a deserted island with other criminals. This all happens in the SCUM universe for the amusement of others in a morbid gameshow! The stream is part of our MeinMMO-Live program.
What will we show in the stream?
Let’s Play SCUM: Join me, Leya, in my first hours with SCUM. So far, I only know this survival MMO from hearsay, as SCUM offers plenty of room for curious stories. Just yesterday, I read that the fattest man in SCUM stuffed himself with 188 kilos by eating zombies. Naturally, this immediately piqued my curiosity, and now I want to check this out with you.
What is special about SCUM? We are used to survival games where our character can die if they don’t get food and water. However, SCUM goes a step further. Here, players must also pay attention to a balanced diet, or they could gain weight or even lose their teeth. Vitamin D, protein, carbohydrates, exercise – all of this is essential in SCUM.
When is the stream? Today, September 9th, from 8 PM until approximately 11 PM.
Watch the stream of SCUM on MAX
Below is the MeinMMO-Live stream embedded, and you can follow it on MAX.
What is Max? “MAX” stands for Monsters & Explosions and is a collaborative project of our live streaming channel from GameStar, GamePro, IGN/Nerdkultur, and Mein-MMO.
https://www.twitch.tv/monstersandexplosions
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Elite Dangerous promises players many freedoms. However, it seems that the fans are not as free as they thought, as demonstrated by a reconnaissance mission that was recently sabotaged by the developers.
Most fans probably envisioned this differently: A long-planned exploration mission failed because the developers of the space online game intervened.
A thrilling expedition fails
What happened? A group of about 11,000 Elite Dangerous players planned to explore the Cone Sector. This is an unexplored area of space in the game.
The large jump ship Gnosis was supposed to be used for this, with which the players wanted to travel to the Cone Sector. The expedition was preceded by a long and detailed planning process. The event was even approved by the developer studio, as the Cone Sector is actually a zone not accessible to players.
Developers intervene: However, everything turned out differently. Accidentally, the developer studio published an article before the ship’s departure, stating that the Gnosis had been destroyed by an attack from the alien Thargoids.
The expedition team was confused but considered it a mistake and started the mission. But it happened exactly as stated in the article. Already after 12 light-years, the Thargoids appeared. A massive battle ensued, during which the Gnosis was destroyed.
Here’s why the players are angry now: Even though it was an unprecedented space battle in Elite Dangerous, the expedition participants are not thrilled.
On one hand, hardly anyone was equipped for the fight, and on the other hand, the players assumed that the developers of the game were in agreement with the expedition. After all, they had previously given their approval. The attack by the Thargoids seemed to suggest that the developer studio was intentionally sabotaging the mission. Furthermore, there were numerous bugs during the space battle.
In the official forum and also via Reddit, the disappointed players are voicing their frustration.
This is how the developers react: Frontier Developments has since commented on this matter. However, the explanation only pours more oil on the fire. Community Manager Will Flanagan explained that the Cone Sector will remain closed due to lore and content. That jump ships being able to reach this area is a mistake in the game.
Players are angry about this statement. Because apparently, it was from the developers’ side never intended for anyone to reach this space sector. Instead of simply canceling the event with a logical reason, they let the players believe that the expedition could succeed and that they would discover something new in the end.
The fact that all the preparations then went up in smoke in a Thargoid attack that didn’t even function properly was a huge disappointment for the fans.
The survival MMO Fallout: 76 does not feature crossplay between PC, PlayStation 4, and Xbox One. However, contrary to expectations, this time it is not Sony to blame, but rather the developers at Bethesda studio itself.
Developers contradict each other: In an interview with GameStar, Todd Howard, Game Director of Fallout: 76, once said that Sony was to blame for the absence of crossplay in the latest installment. Sony has been “unhelpful” on the matter.
Sony, the crossplay opponent: This aligns with past actions by Sony, where crossplay with competing consoles like the Xbox One or Nintendo Switch has consistently been blocked. Recently, this caused considerable frustration among players with the Switch version of the battle royale shooter Fortnite.
In response to Howard’s crossplay statement, Bethesda’s Marketing Director Pete Hines recently contradicted him in another interview with GameStar.
“Crossplay was never seriously planned”
Bethesda does not want crossplay at all: According to Pete Hines, the lack of crossplay is not due to an alleged blockage by the PlayStation manufacturer Sony. Rather, Bethesda never seriously planned crossplay as a feature for Fallout: 76:
With Fallout 76, there were some hurdles we had to overcome that were a higher priority for us, which is why crossplay was never something we really considered seriously from the start. Personally, I have no idea if we will add it later.
Bethesda is in contact with all platforms
Crossplay remains an important topic: According to Hines, there are games where crossplay would be important, but not in the upcoming Fallout: 76.
Nonetheless, Bethesda is in regular contact with Sony, Microsoft, and Nintendo. This communication involves not only crossplay but also cross-progress and other platform-related issues.
Here you can find out why Fallout: 76, despite much criticism beforehand, could turn out to be really good:
In the Dreaming City of the Forsaken expansion for Destiny 2, mysterious cat statues have been found that provide you with the latest weapons and armor pieces – if you have a small gift for them.
On Reddit and YouTube, numerous players are currently reporting about Egyptian-like cat statues that are hidden throughout the Dreaming City, the new endgame hub of the Forsaken expansion. If you gift these cats, you receive random stylish weapons and armor pieces from the current loot pool of the Dreaming City in return.
What exactly you need to do and where to find these statues, you will learn here.
Find a small gift: Once you have permanent access to the Dreaming City, you now need a small gift. You can then exchange this at the cat statue for your loot.
Because the corresponding item is actually called “A Small Gift.” It drops randomly from defeated enemies and in various activities of the Dreaming City – public events seem to currently be a good source for this.
Once you have received the item (you will find it in your inventory), you just need to find a cat statue where you can claim your loot. If you try to interact with the cat without the “small gift,” it will tell you that something is missing.
The Locations: We have linked a video with the current locations of the cats here for you. However, more statues will certainly be added. We will keep this guide updated until all locations have been discovered.
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Note: The final number of these statues depicting a sitting cat is not yet known. Because the Dreaming City is supposed to change its face in a three-week cycle. So, it is possible that more statues will be revealed over time.
In Fortnite: Battle Royale (PC, PS4, iOS, Android, Switch & Xbox One) there is a place called “Loot Lake.” It has not been particularly rich in loot, but that is changing. Recently, the lake has been randomly spitting out loot in Fortnite.
What is happening at Loot Lake? The large lake Loot Lake is currently the focus of community attention. Suddenly, items are appearing from nowhere accompanied by a mysterious sound. The lake is living up to its name.
In this Reddit post, you can see a case of “mystery loot lake loot”.
Is the cube responsible? Many fans see the mystery loot as a clear sign for the finale of Season 5. According to a currently popular theory, the big purple cube is rolling on its chaotic path into Loot Lake at the end of the season.
Here you see the “evil” color bomber.
Loot from another dimension? According to data mining and a dark final cover image, something terrible will happen that will likely change the Fortnite map forever.
It is quite possible that the randomly appearing items come from a parallel dimension that is currently merging with the regular world.
Is it just a bug in the end? Other players suspect that the randomly appearing loot is not a feature but a bug.
The loot only appears sporadically, and not all players would get it. Also, ammo boxes are behaving strangely right now, allowing multiple openings and looting.
The future shows whether more is to come: Depending on whether the random loot increases or disappears in the coming days, it should be clear whether Epic has a plan here or if it was indeed just a programming error in the loot spawn.
If more phenomena occur, it is certain that the lake will be the next target of the map changes.
More about the cube and Season 6 can be found here:
Cayde leaves behind a testament: However, the story surrounding Cayde-6 is not over with his death. He has prepared a testament that will surely bring a smile to many Guardians.
Warning, spoilers ahead!
One of the last moments with Cayde
What does Cayde’s Testament say?
Here’s how you get to Cayde’s Testament: You can find Cayde’s Testament in the game, by obtaining the Pikass. This is an exotic hand cannon that Cayde-6 carried. The lore tab of this weapon displays the testament along with his last will.
Cayde’s last will – What does the testament say:
“LAST WILL AND TESTAMENT OF CAYDE-6 To whom it may concern: I, Cayde-6, being of sound (well, mostly) mind and body, hereby leave all my possessions to the person, the alien, the animal, or natural phenomenon that kills me.
The aforementioned possessions include, among other things:
The Pikass
All the hideouts I have established throughout the system
The Colonel, my loyal friend
My debts, which are attached here: THE ATTACHED FILE IS TOO LARGE TO DOWNLOAD”
Uldren legally claims the Pikass
What does his last will mean? Cayde-6 leaves all his possessions to whoever kills him. So Uldren Sov.
This means,
Uldren legally owns the Pikass – which he probably doesn’t even know himself
The hideouts belong to Uldren
Even the Colonel belongs to Uldren. The Colonel is a chicken that gained some notoriety in the first year of Destiny 2. You can see it, for example, in this video, where it cheerfully assists Cayde in a kill:
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Additionally, Cayde made a joke in his testament. He states that he leaves his debts to his conqueror. However, the file containing all his debts is too large to be downloaded.
With Cayde’s Testament to the Pikass
By the way, the quest line that allows you to obtain the Pikass is also referred to as “Cayde’s Testament.” You will receive this quest early in the story from the weapons master Banshee.
Here you can find out what the individual tasks of this quest line involve:
This is how Reddit reacted: Klein’s series of tweets was hotly discussed on Reddit. The post on Reddit received over 17,600 upvotes and more than 3,800 comments. Klein’s behavior is seen as aggressive. Many wonder why Riot is letting this slide.
Some even called for his immediate dismissal.
One said (via Reddit), he hopes Daniel gets the “GW2 treatment.” In Guild Wars 2, a female employee was fired due to a similar incident.
Klein Felt Targeted: Klein portrayed this treatment on Reddit as a hunt against him by “Breitbart” and “Gamergate,” who had already had it out for him. He receives 10 messages every 5 minutes.
This is how Riot responded: From his employer Riot, Klein received no support but rather a reprimand on Twitter. They reminded employees to handle discussions respectfully, even in heated debates. It was quite clear that Klein was meant.
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Lehmann Criticizes: Lehmann, in turn, did not find this treatment correct. He defended Klein against Riot Games’ reprimand. It shows the problem when more time is spent admonishing Klein rather than calling out those who harass and threaten him.
Being an ally means listening to, learning from, and standing up with marginalized people. @danielzklein has done that in the years I’ve known and worked with him
It’s telling when people spend more time tone policing him than calling out those harassing and threatening him. 1/2 https://t.co/QgPwBkMXOS
1 Week Later – 2 People Out: All of this happened mainly last weekend, most of it 6 days ago. The story was actually already resolved until it became known now that Klein and Lehmann left Riot Games and thus League of Legends.
Players are on Reddit – Developers on Twitter
Parallels to Guild Wars 2: There are obvious parallels between this incident and the so-called “Pricegate” at “Guild Wars 2” a few weeks ago.
There, two employees had to leave ArenaNet under similar circumstances. Even then, angry threads on Reddit from fans and sharp comments from developers on Twitter played a crucial role.
However, the decision came just one day after the incident on Twitter. This time, a week passed in between.
Lehmann Criticizes: Lehmann, in turn, did not find this treatment correct. He defended Klein against Riot Games’ reprimand. It shows the problem when more time is spent admonishing Klein rather than calling out those who harass and threaten him.
Being an ally means listening to, learning from, and standing up with marginalized people. @danielzklein has done that in the years I’ve known and worked with him
It’s telling when people spend more time tone policing him than calling out those harassing and threatening him. 1/2 https://t.co/QgPwBkMXOS
1 Week Later – 2 People Out: All of this happened mainly last weekend, most of it 6 days ago. The story was actually already resolved until it became known now that Klein and Lehmann left Riot Games and thus League of Legends.
Players are on Reddit – Developers on Twitter
Parallels to Guild Wars 2: There are obvious parallels between this incident and the so-called “Pricegate” at “Guild Wars 2” a few weeks ago.
There, two employees had to leave ArenaNet under similar circumstances. Even then, angry threads on Reddit from fans and sharp comments from developers on Twitter played a crucial role.
However, the decision came just one day after the incident on Twitter. This time, a week passed in between.
This is how Reddit reacted: Klein’s series of tweets was hotly discussed on Reddit. The post on Reddit received over 17,600 upvotes and more than 3,800 comments. Klein’s behavior is seen as aggressive. Many wonder why Riot is letting this slide.
Some even called for his immediate dismissal.
One said (via Reddit), he hopes Daniel gets the “GW2 treatment.” In Guild Wars 2, a female employee was fired due to a similar incident.
Klein Felt Targeted: Klein portrayed this treatment on Reddit as a hunt against him by “Breitbart” and “Gamergate,” who had already had it out for him. He receives 10 messages every 5 minutes.
This is how Riot responded: From his employer Riot, Klein received no support but rather a reprimand on Twitter. They reminded employees to handle discussions respectfully, even in heated debates. It was quite clear that Klein was meant.
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Lehmann Criticizes: Lehmann, in turn, did not find this treatment correct. He defended Klein against Riot Games’ reprimand. It shows the problem when more time is spent admonishing Klein rather than calling out those who harass and threaten him.
Being an ally means listening to, learning from, and standing up with marginalized people. @danielzklein has done that in the years I’ve known and worked with him
It’s telling when people spend more time tone policing him than calling out those harassing and threatening him. 1/2 https://t.co/QgPwBkMXOS
1 Week Later – 2 People Out: All of this happened mainly last weekend, most of it 6 days ago. The story was actually already resolved until it became known now that Klein and Lehmann left Riot Games and thus League of Legends.
Players are on Reddit – Developers on Twitter
Parallels to Guild Wars 2: There are obvious parallels between this incident and the so-called “Pricegate” at “Guild Wars 2” a few weeks ago.
There, two employees had to leave ArenaNet under similar circumstances. Even then, angry threads on Reddit from fans and sharp comments from developers on Twitter played a crucial role.
However, the decision came just one day after the incident on Twitter. This time, a week passed in between.
In League of Legends (LoL), the sexism debate demands new victims. An employee must leave after confronting Reddit by sharply criticizing the community on Twitter.
Riot Games, the company behind LoL, is in the midst of a sexism debate. Now an employee has to go. He had argued with angry fans about a seminar exclusively for women and “non-binary individuals.”
Who was dismissed? System Designer Daniel Klein and Communications Associate Mattias Lehmann are leaving Riot. Both are active on social media surrounding League of Legends.
Why were they dismissed? As Klein tells “The Verge“, he was fired for violating social media rules.
It is unclear whether Lehmann was fired or resigned to show solidarity with Klein.
Workshop Exclusively for Women Sparks Criticism
Riot in the Sexism Fire: The developer Riot Games has been caught in a sexism debate for weeks. According to media reports, there has been a culture of sexism at Riot for years that had a somewhat chauvinistic nature.
The LoL studio has promised to change.
As one of the first measures, they held a workshop exclusively for women and “non-binary individuals” at PAX West. The LoL studio aimed to help these groups get into the gaming industry, so that Riot itself can become “more diverse,” meaning that they can recruit more women and “non-binary” individuals.
However, this workshop was heavily criticized by LoL fans on Reddit. They felt it was sexist that men were excluded from this workshop.
LoL Employee Criticizes on Reddit
This is what the now-dismissed Klein said: In a series of tweets, Klein sharply criticized this behavior of the players. He referred to a Reddit thread about the topic as a “toxic dump.”
He referred to the men now complaining about the exclusive seminar as “manbabies” who scream like children. They were spoiled and privileged. It is fair to exclude men sometimes, as they are grotesquely overrepresented in gaming.
However, the decision came just one day after the incident on Twitter. This time, a week passed in between.
Lehmann Criticizes: Lehmann, in turn, did not find this treatment correct. He defended Klein against Riot Games’ reprimand. It shows the problem when more time is spent admonishing Klein rather than calling out those who harass and threaten him.
Being an ally means listening to, learning from, and standing up with marginalized people. @danielzklein has done that in the years I’ve known and worked with him
It’s telling when people spend more time tone policing him than calling out those harassing and threatening him. 1/2 https://t.co/QgPwBkMXOS
1 Week Later – 2 People Out: All of this happened mainly last weekend, most of it 6 days ago. The story was actually already resolved until it became known now that Klein and Lehmann left Riot Games and thus League of Legends.
Players are on Reddit – Developers on Twitter
Parallels to Guild Wars 2: There are obvious parallels between this incident and the so-called “Pricegate” at “Guild Wars 2” a few weeks ago.
There, two employees had to leave ArenaNet under similar circumstances. Even then, angry threads on Reddit from fans and sharp comments from developers on Twitter played a crucial role.
However, the decision came just one day after the incident on Twitter. This time, a week passed in between.
This is how Reddit reacted: Klein’s series of tweets was hotly discussed on Reddit. The post on Reddit received over 17,600 upvotes and more than 3,800 comments. Klein’s behavior is seen as aggressive. Many wonder why Riot is letting this slide.
Some even called for his immediate dismissal.
One said (via Reddit), he hopes Daniel gets the “GW2 treatment.” In Guild Wars 2, a female employee was fired due to a similar incident.
Klein Felt Targeted: Klein portrayed this treatment on Reddit as a hunt against him by “Breitbart” and “Gamergate,” who had already had it out for him. He receives 10 messages every 5 minutes.
This is how Riot responded: From his employer Riot, Klein received no support but rather a reprimand on Twitter. They reminded employees to handle discussions respectfully, even in heated debates. It was quite clear that Klein was meant.
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Lehmann Criticizes: Lehmann, in turn, did not find this treatment correct. He defended Klein against Riot Games’ reprimand. It shows the problem when more time is spent admonishing Klein rather than calling out those who harass and threaten him.
Being an ally means listening to, learning from, and standing up with marginalized people. @danielzklein has done that in the years I’ve known and worked with him
It’s telling when people spend more time tone policing him than calling out those harassing and threatening him. 1/2 https://t.co/QgPwBkMXOS
1 Week Later – 2 People Out: All of this happened mainly last weekend, most of it 6 days ago. The story was actually already resolved until it became known now that Klein and Lehmann left Riot Games and thus League of Legends.
Players are on Reddit – Developers on Twitter
Parallels to Guild Wars 2: There are obvious parallels between this incident and the so-called “Pricegate” at “Guild Wars 2” a few weeks ago.
There, two employees had to leave ArenaNet under similar circumstances. Even then, angry threads on Reddit from fans and sharp comments from developers on Twitter played a crucial role.
However, the decision came just one day after the incident on Twitter. This time, a week passed in between.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 19, the ratings for the Top 60-41 are known. These player ratings feature Mbappè and others.
New ratings every day: In FIFA 19, the big “Top-100 Countdown” is happening these days. The best players in FIFA 19 are being gradually released, showing which ratings and stats the footballers will have in the Ultimate Team mode, in FUT 19,.
Today, on 8th September, the next 20 player ratings have been released online – the Top 60 to 41.
The highest player ratings in FUT 19 – Top 60 to 41
Rank 60: Sadio Mané (86)
Rank 59: Ivan Perisic (86)
Rank 58: Raphael Varane (86)
Rank 57: Ciro Immobile (87)
Rank 56: Alexis Sanchez (87)
Rank 55: Kalidou Koulibaly (87)
Rank 54: Dries Mertens (87)
Rank 53: Mauro Icardi (87)
Rank 52: Keylor Navas (87)
Rank 51: Pierre-Emerick Aubameyang (87)
Rank 50: Iniesta (87)
Rank 49: Jordi Alba (87)
Rank 48: Jan Vertonghen (87)
Rank 47: Samuel Umtiti (87)
Rank 46: Marek Hamsik (87)
Rank 45: Romelu Lukaku (87)
Rank 44: Ivan Rakitic (87)
Rank 43: Piqué (87)
Rank 42: Kylian Mbappé (87)
Rank 41: Thiago Silva (88)
The highlight in the Top 60 to 41 is the Frenchman Mbappé. In FIFA 18, he had only a rating of 83, which he was able to boost with many special cards. As a winter upgrade, he received an 84. In FUT 19, he is listed as one of the best offensive players with a rating of 87. Especially his speed of 96 is outstanding – surpassing even Aubameyang (94). With a dribbling of 89, a shooting value of 81, and 5 stars in special moves, he will be a sought-after RF.
Every year before the release of a new FIFA installment, EA Sports makes extensive changes to the player values, the ratings.
What is the benefit of the ratings? The ratings generally determine how well a player performs on the field. An important indicator is the overall rating, but also individual stats like speed or shot power are crucial when selecting players for your team.
In summary: The best players have the highest ratings in FIFA 19.
The significance for FUT 19: For the Ultimate Team mode, the player ratings determined by EA at the FIFA 19 release are particularly interesting, as these are applied to the players’ standard cards. The standard cards remain unchanged for months, if not the entire year, and mainly determine the FUT experience.
Therefore, many fans eagerly look forward to the ratings of the best players and the stats of their favorite players in FIFA 19 in advance. After all, they will spend a lot of time with these players in the game.
In Fortnite: Battle Royale (PC, PS4, iOS, Android, Switch & Xbox One) countless gamers stream every day and entertain their fans. This has now been utilized by a few clever climate researchers to finally find a larger audience.
What does Fortnite have to do with climate change? It all started when climate scientist Katherine Hayhoe remarked somewhat oddly on Twitter that her video about climate change on YouTube got 1,000 views, while the simultaneously released Fortnite video of her 11-year-old son, however, got 10,000!
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This, in turn, made another climate researcher, Henri Drake, curious. Hardly anyone seems to be interested in climate change, but Fortnite is much more popular. So what if you combine both?
Scientists form a Fortnite team and lecture about the climate
Who wants to join my climate Fortnite team? Henri Drake asked on Twitter if he could find some colleagues who would play Fortnite with him and talk about the climate during the stream. He quickly found interested teammates and carried out his plan.
The climate squad on the prowl: In his stream, Henri Drake and his constantly changing crew discuss climate change, global warming, and other climate topics while they collect weapons, gather resources, and take out opponents in Fortnite.
Climate researchers achieve victory: The researchers are actually doing quite well. In a match that Drake played with a colleague and his two sons, they even achieved an epic victory.
Is the concept successful?
Fortnite as a vehicle for complex messages: The researchers’ concept is smart in itself, but they haven’t really been able to establish themselves yet. The Climate Fortnite Squad channel has only 15 subscribers so far.
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In FIFA 19, the release date for the demo is known. Next week you can play the demo on PS4, Xbox One, and PC. All previous information about the demo date, teams, game modes, and download can be found here.
Further information is pending: EA Sports has only announced that there will be a demo for FIFA 19 and that it will start on September 13th. All remaining information about which modes and teams will be playable is still missing. The supported platforms are not officially known yet.
Which teams and game modes can be expected in the demo?
In recent years, EA Sports only discussed the contents of the demo shortly before the launch. It will likely be the same this year.
However, there have already been leaks regarding the demo that showed the playable teams and modes. Keep in mind that the following information is not official.
The Champions League is certainly represented in the demo: This competition is considered one of the biggest innovations in FIFA 19, which runs throughout the entire game. EA Sports will certainly provide a taste of the CL mode in the demo.
What about the story mode “The Journey”? You will likely be able to play a match and experience one to two cutscenes in the demo. The story mode was also present in the demo versions of the past two years and could be played in early demos.
FIFA 19 Demo – Download for PS4, Xbox One, PC – also Nintendo Switch?
On which platforms will the demo be released? It will certainly be released on PS4, Xbox One, and PC (Origin). It will not be released on PS3 or Xbox 360. There is no information available regarding the Switch version, but it is also likely not to be released.
How does the download and installation process work? Upon the release of the FIFA 19 demo, you will find the demo versions in the respective stores, namely the PlayStation Store and the Xbox Store. The PC download will be via Origin. The demo is free.
We do not yet have information on the available stadiums in the demo. You can find an overview of all stadiums in the main game FIFA 19 here:
In the MMORPG Lost Ark, we are slowly approaching the finish line. It will likely be decided in September 2018 whether and when we will see the Diablo-like MMORPG in Europe. The chances for an EU release have increased.
Decision in September: The developer Smilegate announced that they will hold a media conference on September 17. There, they will discuss what the launch plans for Lost Ark will look like.
The beta phases are now complete. It will go into release.
When is it coming? Lost Ark is expected to be released still in 2018. However, there are currently only secure plans for a release in its home country, South Korea.
To protect the youth, China intends to massively restrict the use of electronic devices. In China, computers and smartphones are mainly for learning, not for playing.
Currently, no foreign games are being approved in China. Even the Chinese giant Tencent could not release “Monster Hunter World” in China and had to withdraw it at great expense.
If China really closes off, it could mean that a port of Lost Ark for Europe and North America has now become more attractive.
When will we learn more? On September 17, we should receive answers to our questions about whether and when we can play Lost Ark in Europe.
Why all the fuss about Lost Ark? The game has been the most exciting MMORPG in development for many fans for years. For us in Europe, “Lost Ark” looks like Diablo from an isometric perspective. However, it is supposed to be a fully-fledged action MMORPG.
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Lost Ark is not too late: For us Westerners, it feels like Lost Ark is arriving years too late. A trailer was already shown in 2014 that looked great. But Lost Ark is progressing at a normal development pace. Korean games often produce a great-looking trailer early on, even if the game itself is still years away.
At the launch of Destiny 2, our author Robert was disappointed. So many setbacks compared to part 1, so little to do. With the new expansion “Forsaken,” Robert takes another look at Destiny 2 – and is quite impressed.
My standpoint before Forsaken: As a big fan of Destiny 1, I eagerly awaited Destiny 2, but was disappointed by the game. Bungie seemed to be more interested in perfecting the cash shop Eververse than the game: For me, Destiny 2 was a huge disappointment.
I started Destiny 2 briefly with the expansions Curse of Osiris and Warmind, completed the few story missions, and turned away disappointed.
Cayde’s death is just the beginning: It was announced in advance that Cayde-6 would die.
During the campaign, you must hunt down and eliminate the murderers. These are the eight Fallen Barons and Uldren Sov, the brother of the Awoken Queen. You will confront most Barons during adventures.
Part of many speculations – Mara Sov
In hindsight, I think Bungie shouldn’t have revealed Cayde’s death in advance. It makes the story predictable in many places.
Finally, my Guardian speaks again! Yes, really. We are no longer soulless puppets of our mind, but have a voice that even corresponds to race and gender. However, don’t expect too much. The chance of us Guardians being invited to a talk show is low. We are still just too taciturn.
And yet the story offers some interesting twists that make Forsaken one of the best stories in the Destiny universe.
What is there to do besides the story? You can complete dozens of new bounties, whether for the Crucible, the Vanguard, or on the corresponding planetary representatives. Spider, a Fallen ally, offers particularly special bounties.
He issues bounties, i.e., weekly bounties where you must hunt high-ranking targets. This provides variety and brings fresh wind to the bounties.
Destiny 2: Forsaken – New Areas and Enemies
Weirwood and the Dreaming City: Throughout the story, you will discover two new areas that, in my opinion, can only be topped by the Dreaming City from the “King of the Taken” expansion. The Weirwood and the Dreaming City are large and invite exploration.
In fact, the two “worlds” are much more populated than, for example, Nessus. There is something to do and see at every corner. In addition to new public events, you can once again hunt for golden chests. New enemies introduced with Forsaken lurk everywhere: the Scorn.
The Scorn – varied and dangerous: Several new enemy types await you. The Scorn are a type of corrupted Fallen zombies. They come with different abilities: from self-exploding crawling enemies to behemoths that engulf you in flames. The variety is large.
Admittedly, many of these abilities have been seen before in one form or another. However, together these enemies create a dangerous combination.
Boss battles against the Barons: The battles against the Barons are varied and demanding, especially when going solo. They have different focuses and abilities that they implement in battle. For example, the insane Bomber bombards you with explosives while you are defusing a mine.
Even though much wears off over time: The new areas and enemies are enjoyable and provide a long-lost thrill and sense of discovery that I haven’t experienced since the King of the Taken.
Destiny 2: Forsaken – The Equipment
New weapon slots and random rolls: In the area of weapons, Bungie has made the biggest changes compared to the launch of Destiny 2. Even compared to Destiny 1, the chaos has broken out in terms of weapons. The separation between primary and secondary slots is no longer as sharp as in the predecessor.
You can now find sniper rifles and shotguns in both the kinetic and energy slots. Compared to the launch, you now have significantly more options. Theoretically, it’s even possible to equip three sniper rifles at once. Is that sensible? You will have to decide that for yourself.
The bow or my new favorite weapon: Imagine a fusion rifle that always hits critically after loading, and you have the bow! The newly added weapon category with Forsaken is a significant enhancement to the already impressive arsenal. Critical hits are almost always lethal.
Infusing is too expensive: What bothers me, however, is the changed form of infusion. You now need masterwork cores to infuse equipment (items of the same name are exempt).
Bungie has done a lot to artificially limit collected items, tokens, and masterwork cores. Those who play regularly will have few problems with this, as they likely possess hundreds of materials.
Material scarcity as a problem: Casual players, on the other hand, have a problem. In fact, I didn’t possess a single masterwork core, making infusion out of the question. Although Bungie should still adjust the required materials for infusion, it is at least not a necessity for the story.
The story can be easily tackled with the found blue gear. It should only be seriously considered to upgrade your preferred gear to the new level starting from power level 500.
The long-term motivation of Forsaken: The soft cap is reached at a power level of 500. The maximum in Forsaken is 600, so a significant jump. Those who don’t play twelve hours a day will likely need several weeks to reach the maximum level. And that’s a good thing. After all, the main game didn’t handle this aspect well, as the maximum level was easily reachable across all activities.
Destiny 2: Forsaken – The Vault is still a mess
Step backwards for order lovers: It may seem strange, but my first goal was not the first mission of the expansion, but the vault in the Tower. Unfortunately, the chaos has only worsened since the launch. I can now store 500 items in the vault, but there is still no “meaningful” sorting.
Due to the new assignment of weapon slots, I was missing a weapon in the power slot that I wanted to add from the vault. Unfortunately, it is not immediately clear which weapon belongs in which slot. I would have wished that this info was recognizable without a tooltip.
Even the vault at the start of Destiny 1 offered more clarity
The vault may be a small detail, but it still irritates me. After all, Bungie managed to create a clear and tidy vault in Destiny 1. Why can’t they do that in Destiny 2?
Shaders are still a problem: Even at launch, the dozens of shaders that I had to dismantle one by one annoyed me. Bungie’s solution? At the cryptarch, shaders can be dismantled in stacks of five. Why I can’t simply select how many shaders I want to dismantle at once is beyond me.
When it comes to such quality-of-life improvements, Bungie still owes me somewhat.
Conclusion: That’s why the new expansion Forsaken is worth it
Those who loved Destiny with the King of the Taken will also enjoy Forsaken. Even if the long-term motivation can only truly be judged after a few weeks, it is already clear that there is a lot in store for players.
Many essential criticisms have been addressed: I finally felt like the unstoppable warrior who freezes his enemies in awe. For my Arc Titan, I was able to unlock a new super attack that wipes everything except the biggest boss enemies to ashes.
The power level cap is high, the new weapon slots invite experimentation and the new areas are large and await exploration.
Personally, I think Bungie has made a step in the right direction with Forsaken. I look forward to seeing how things unfold in the coming weeks.
How do you like Forsaken so far? Would you recommend the expansion?
This is an AI-powered translation. Some inaccuracies might exist.
Since patch 5.40, you may have come across some weapons in Fortnite: Battle Royale in a different color than usual. We explain the reason for this and what the change means for you.
The new patch 5.40 for Fortnite is here, and players are mostly occupied with the High-Stakes event. However, there is more in the current patch that is worth analyzing.
The most important change to weapon balance in patch 5.40
Salvage rifles are finally useful: The new patch 5.40 has mainly buffed salvage rifles. You now not only benefit from improved aim assist on the second shot, but aim accuracy also increases while you are aiming with the weapon.
This buff was long overdue, as salvage rifles did not receive the same improvements in aim assist as other weapons in the past. This disadvantage has now been balanced out.
That’s it for actual changes to the weapons. The other adjustments have, at first glance, no impact whatsoever.
Various rarities have been changed in Fortnite: Battle Royale: The range of affected weapons and items is large:
The blue rocket launcher has been removed from the game. To compensate for this, rocket launchers in purple and orange are supposed to drop more often.
The legendary repeater sniper rifle has been removed along with the rare (blue) pistol and the common (grey) suppressed submachine gun.
Remote explosives are now purple instead of blue, and the vault is now blue instead of epic (purple).
The semi-automatic sniper rifle can now be found in the rarities green and blue instead of purple and orange (the frequency is also expected to increase).
The dual pistols and the suppressed pistol are moving one tier down in rarity, from purple and orange to blue and purple.
Why is Epic changing the colors when the weapon statistics remain unchanged? Probably mainly as assistance for newer players. After all, the rarity of a weapon is the benchmark for quality for newcomers.
Epic wants to ensure that rare weapons are indeed better than others.
For veterans, these changes will have no major impact. Your favorite weapon is exactly as good (or bad) after the patch as it was before.
What do you think of the color adjustments? Useful or unnecessary?
This is an AI-powered translation. Some inaccuracies might exist.
I associate so many great memories with WildStar, even though the game never really got past its launch.
WildStar was my only true WoW alternative
Carbine made a pretty bold entrance back then – after all, that matched the silly, laid-back style of WildStar. They staged themselves as a possible WoW killer and aimed to attract hardcore players.
And honestly: It worked.
I loved the combat system of WildStar and was absolutely thrilled that “movement-impaired” players could die to regular mobs if they stood in the wrong effect for even a second. Leveling my Esper was at times difficult and lengthy – but I loved it.
WildStar was the first and only MMORPG that made me pause my WoW subscription for several months, and I had no urge to log into Azeroth at all. That is a success that I credit highly to the game. SWTOR didn’t achieve that, TERA didn’t, and no other MMORPG did either.
Unlike all the critics, I really enjoyed the combat system and questing. Sure, the “SMS-length” quests weren’t everyone’s cup of tea, but I liked them. I also found great enjoyment in the various challenges that kept popping up with special rewards. Sometimes it was powerful equipment, sometimes a cool item for housing, and sometimes just a small amount of silver.
This motivated me and ensured that even during “casual leveling”, adrenaline would rush through my body whenever a challenge unexpectedly started.
Of course, it was stressful – but great stress. It was almost comparable to the threat that PvP causes in other games. The panic of rushing into a challenge whose reward you don’t want to miss for anything.
Roleplaying and Housing Work
Above all, the year full of roleplaying has remained in my memory. We opened an RP pub back then, which was the hub of many RP events. Whether it was a barbecue party for the anniversary, a “Miss Nexus” competition, or rowdy space pirates, there was something happening at the bar every evening.
For the RP to be possible, the right setting had to be created. And this was possible in WildStar’s outstanding housing system. I had never known so many freedoms before.
Every single detail could be adjusted in position and size. If one wanted, they could create entirely new things from several objects. For example, we built a coffee machine out of wooden planks, a water tank, several gears, and some laser weapons. That was incredibly cool.
And not only that: Several players could build on a property simultaneously. While one player set up the bar, another could design the dance floor, and yet another could decorate the popular “Aurin sofa”.
WildStar was an MMORPG that massively promoted social contacts. Simply because there were so many great opportunities. If a game can captivate me so much that I sacrificed my leisure time to create guild signatures for a forum, that means something to me. Everything just fit together.
It’s almost ironic that I still have contact with many of these players – but mainly through World of Warcraft, to which all returned after about a year.
A clear conclusion was necessary
However, I am also glad that it is finally coming to an end with WildStar. The game was just “withering away” and it always made me sad whenever I reported that another update was appearing or the developers released plans for future patches.
For a long time, it was clear that WildStar wouldn’t recover, and it was just the last twitches of an MMO giant that never got past the launch phase.
The fact that Carbine is soon taking away my opportunity to log back into the game is also liberating. When I briefly looked into the game in the past months, my gaze fell on the roleplaying tavern or the list of guild members, which immediately brought back sad memories.
WildStar was one of the best, most beautiful, and most challenging MMORPGs I have ever played. The roleplaying was a wonderful experience, and the housing system was nothing less than perfection.
But now rest in peace, WildStar. It wasn’t meant to be. It’s better that you now stop and become a beautiful memory.