His passive trait is Vampiric Touch which ensures that attacks heal Mal’Ganis for a small percentage. Attacks against enemy heroes provide more healing.
Demonic Claws is his first ability. Mal’Ganis strikes in a straight line and deals damage. The attack can be used up to three times in quick succession, and the third strike stuns hit enemies briefly.
The second ability is Necrotic Plague which deals damage in a direct radius around Mal’Ganis. At the same time, Mal’Ganis receives armor for a few seconds, which reduces the damage he takes.
His last ability is Nightfall. After a short channeling, he begins to float and gains increased movement speed. Opponents passed out fall asleep for a few seconds.
His first heroic ability is Swarm of Bats. After a short cast, Mal’Ganis transforms into an invulnerable bat swarm. He can glide through enemies and enemies within his radius take damage every second, healing Mal’Ganis for a medium amount.
Mal’Ganis’ second heroic ability is Dark Transformation. After a short channeling, Mal’Ganis and the targeted enemy quickly exchange their percentage health values.
In summary, Mal’Ganis is a resilient tank who can keep himself alive with self-healing, but is easily incapacitated by stuns since many of his abilities need to be charged.
There is no release date for Mal’Ganis yet – however, he can now be played on the PTR of Heroes of the Storm.
Are you looking forward to Mal’Ganis? Or would you have preferred a sneaky assassin?
Tim Wellens loves the online game Elite Dangerous. So much so that he dedicated a poem to the title – and was promptly banned from Twitter for it.
One should be careful on Twitter about what one says. Apparently even in a poem about a computer game.
Poem leads to Twitter ban
What happened? On the day of the poem, Frontier Developments published a poem via the official Twitter account of Elite Dangerous to encourage players to respond in poem form.
This is a typical limerick, a 5-line poem with the rhyme scheme AABBA:
There once was a pilot from Lave, Who wasn’t particularly brave. He encountered a Thargoid, Who he tried to avoid, But now he’s one foot in the grave!
The Elite Dangerous fan Tim Wellens reacted and wrote his own poem:
Roses are red, Violets are blue, Thargoid or foe, I will come to kill you.
As a result, his Twitter account was banned. The reason: The tweet allegedly violated the guidelines which prohibit threats of violence.
That’s why the player is angry: Tim Wellens explains that he is furious about this. Because he feels that the ban made him feel judged by a computer.
Even when he complained, it fell on deaf ears. Wellens believes that no human looked into this matter and that he was only communicating with an AI against which he has no chance at all.
Tim Wellens understands that Twitter uses bots to deal with the volume of daily tweets and filter out problematic messages. But he had hoped that at least after a complaint, a human would look into the issue and make a reasonable decision.
Because his tweet was not a direct threat to a person, but a reaction to a poem and “threatened” in that sense only aliens in a computer game or enemies he could encounter while playing. All of this had nothing to do with the real world.
Not an isolated case: The streamer Graeme Crawford was also banned from Twitter when he wrote on October 3rd in response to a friend’s video: “I will kill you when I’m not sick anymore”. Here, too, only bots reacted to his objections, and his account remained banned.
This is how the community reacts: Of course, these bans went viral. The community of Elite Dangerous shows no understanding of how Twitter reacted.
RMJ wrote on PCGamer: “The world is turning into a sad place.”
rep- wrote on Eurogamer: “Moderation on Twitter is a farce.”
Twitter must, of course, respond to threats and uses an algorithm for this. However, the fact that appeals are not reviewed by human employees leaves a bad taste for many.
To navigate the world of Red Dead Redemption 2, you are not reliant on the mini-map. It is said that NPCs will assist you.
This month, Rockstar Games’ Red Dead Redemption 2 will be released, offering a large, open world to explore. According to new information, RDR 2 will feature a mechanic that allows players to immerse themselves even deeper into the virtual world.
NPCs will guide you in Red Dead Redemption 2
According to a tweet from Rockstar Intel, NPCs in Red Dead Redemption 2 will show you the way to important locations when you turn off the mini-map.
What does the tweet say? It is said that non-player characters (NPCs) will alter their dialogue when you disable the mini-map. They will guide you with routes when you approach them.
What does such a feature bring? It enhances the exploration feel when you don’t have an open mini-map in the interface constantly showing you sights or paths. In the impressive landscapes of Red Dead Redemption 2, many special places could be hidden, waiting to be discovered by adventurers.
Players are to be drawn into the story: Rockstar seems very focused on immersing players deeply into the story of Red Dead Redemption 2. With the 1st-person perspective , you will experience the story from the first position, bringing you even closer to the action. By hiding the mini-map, it all becomes even more realistic. Exactly what adventurers want.
Where does the info come from? There are various sources that report on the change in NPC dialogues when the mini-map is turned off. Besides Rockstar Intel, YouTuber LegacyKillaHD also reports on this feature. He claims to have received this information from the Belgian magazine Gameplay, which reportedly covered this feature in their magazine.
Feature is optional: It sounds like this exploration option is optional. Those who prefer to play with a mini-map can continue to do so as a preference.
The best PvE players in the world are competing to see who is the fastest speedrunner in the raid “Last Wish” in Destiny 2. It’s all about rules, short-term changes to those rules, and a lot of drama.
The top players of Destiny 2 are usually not satisfied with just defeating a raid. They work hard to always find new ways to complete raids in record time. One of these speedruns by Slayerage and his clan “The Legend Himself” has caused a stir in the community.
And not even because of the players themselves, but because of a completely different clan.
Top player disqualified for skating
What happened? The clan The Legend Himself recently set a new world record for the raid “Last Wish” with 26 minutes and 22 seconds. The clan and especially the player Slayerage are no strangers when it comes to setting new records or outrageous runs.
The clan decided to submit their run to speedrun.com to have the world record recognized within the community. speedrun.com is a website where all sorts of records for various games are collected. The site is monitored and operated by the various game communities.
Why was there trouble? The Legend Himself was disqualified from their run by the leaderboard on speedrun.com because they used Titan Skating. This allows Titans to move faster with their Catapult Jump.
TLH was accused of using a macro for Titan Skating. It is officially possible to remap the jump key on PC in the Destiny 2 settings to other keys. This includes the mouse wheel, which the clan claims to have used.
The moderators of the leaderboard justified the DQ by stating that consistent rules should apply to all platforms. Titan Skating is not possible on consoles due to the FPS limitation.
TLH defended themselves by stating that the rule only makes sense if you have a team of six Titans. However, the run was completed with only one Titan, two Hunters, and three Warlocks, and the checkpoints load only as fast as the slowest player: therefore, Titan Skating would not benefit mixed teams.
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When the referee plays along and changes the rules …
Where is the drama now? The Legend Himself was disqualified by Indica, a member of Clan Redeem, who also moderates the leaderboard for Destiny 2 on speedrun.com. According to the community, this represents a conflict of interest, as Clan Redeem also participates in speedruns and held the world record at the time of TLH’s record attempt.
The rule against Titan Skating was also not visible in the rules on speedrun.com at the time of the record attempt and was only added after TLH submitted their run.
After Indica was pointed out that he had himself violated one of the rules, namely that no more than 10 percent of the Super may be available before the start of the speedrun, this point was quietly removed from the rules.
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What does the community think? The Guardians in the Destiny subreddit have almost unanimously sided with Slayerage and TLH. It particularly bothers them that players who themselves participate in speedruns also decide on the runs of others.
Moreover, the actions of Redeem players Indica and Ehroar were not well received in the community. While Indica was allegedly responsible for the rule changes, Ehroar insulted Slayerage and his clan on Twitter.
What impact did the dispute have? The reputation of Clan Redeem has undoubtedly suffered in the community. After the commotion, Indica was excluded from Redeem.
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The founder of Redeem stated that Indica has repeatedly been responsible for controversies. Speedruns should be fun and not serve as a stage for childish, toxic behavior.
The Guardians in the subreddit, however, believe this is still not enough. They are calling for Ehroar to be removed from the clan for his toxicity.
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Fallout 76 will offer microtransactions. Players can exchange real money for a premium currency, which can then be used to purchase special cosmetic items. Here is what we know so far about the “Atoms.”
As is common in games with online content, Fallout 76 will offer microtransactions (MTX). Through these, special cosmetic items can be purchased directly. Bethesda is following other major titles like Overwatch, Fortnite, or The Division.
You must exchange your money for the premium currency “Atoms”. You can also earn these Atoms in-game through various activities and unlock all cosmetic items this way.
Buying Skins and Outfits – How to Get Atoms
What are Atoms? Atoms are the premium currency of Fallout 76, which can be acquired through real money or earned during gameplay. With this currency, you can buy all sorts of outfits, skins, and other cosmetic items.
Apparently, it will not be a problem to earn Atoms in-game. This was emphasized by Pete Hines, Vice President of Bethesda, in a conversation with “Xbox Live” chief Larry “Major Nelson” Hyrb.
You receive them as a small reward for leaving the Vault, the first time you kill a monster, or when you find fruits or vegetables for the first time.
Interesting: The question here is whether there are also “regular” in-game sources of income for Atoms. Hines seems to only mention “one-time” opportunities.
What will the prices be like? There is no further information on this yet. Pre-order customers will receive 500 Atoms. We will probably find out what they are worth only at the beta launch.
Will it also be possible to buy other items such as equipment or perk cards for real money? No, Bethesda has always emphasized that you can only buy cosmetic items.
Bethesda Plans Regular, Free Updates
These are the plans for further content: There will be no season pass or paid DLCs. All expansions are intended to be free.
According to Bethesda, Fallout 76 is designed to be able to deliver weekly and monthly updates. Fallout 76 is attempting to engage its players like an MMO.
The mega project Cyberpunk 2077 has now enlisted help – and these are specialists for multiplayer. Digital Scapes helped create the PvP in Dying Light. Is there hope for a Cyberpunk 2077 Online?
CD Projekt announces: The Polish studio states that it has entered into a “long-term partnership” with Digital Scapes.
The Canadian partner studio will work closely with CD Projekt Red to create and optimize technical solutions that will then be used in the development of Cyberpunk 2077.
Who is Digital Scapes? This is a Canadian studio that employs former employees of BioWare, Relic, and Radical. The studio describes itself (via linkedin) as specialized in
AAA multiplayer for PC and consoles
Cloud computing
and the development of tools
and producing assets
They created the PvP mode for Dying Light. And the “cloud-based online service” that helped developers collect data in real-time.
What could be behind this? It is likely that this is primarily about development tools for which Digital Scapes was brought in.
Cyberpunk 2077 at launch without multiplayer … but afterwards?
New speculation about Cyberpunk Online: However, this news stirs up speculation again about whether Cyberpunk 2077 might actually receive an online mode for multiplayer.
Why is there so much talk about multiplayer? Although there is no mention of multiplayer in CD Projekt Red’s statement about Digital Scapes, it actually seems likely to bring an online mode for a project like Cyberpunk 2077 to monetize it in the long run. For example, Red Dead Redemption 2 does it with “Red Dead Online.”
In the single-player series “The Witcher,” CD Projekt Red separated the in-game card game “Gwent” and made it its own games-as-a-service. CD Projekt Red had announced that it could envision something like that for the future.
But at E3 2018, they then shifted to emphasize the single-player character of Cyberpunk 2077 and have since refrained from online references.
Fortnite: Battle Royale is getting a new weapon this week: the Quad Rocket Launcher is set to come in a new update. At least on paper, this weapon sounds even more powerful than the legendary remote-controlled rockets. Will the new rocket launcher disrupt the meta?
The first new weapon of Season 6:The new Season 6 is only a few days old, and Epic is already bringing a new gun!
Already this ongoing week, Epic will introduce a new weapon in Fortnite: Battle Royale, which has been lurking in the game files for months but is only now being officially introduced.
Presumably, the new Quad Rocket Launcher will be integrated into the game on Wednesday, 10th October, with an appropriate update. And according to the in-game message, a powerful weapon is awaiting us.
The new Quad Rocket Launcher – The Building Nightmare?
Four rockets launched one after the other: If you are already annoyed by the normal rocket launcher, you might not be excited about the new Quad Rocket Launcher. As the name suggests, the new Quadlauncher fires four rockets one after the other.
The wording of the in-game message raises questions: Translated, it means “Fires up to four rockets to deal area explosive damage.” The crucial detail here is the small word “up to.” This indicates that the four rockets are not fired simultaneously, but one after the other.
But how quickly will they be fired one after the other? Will it fire so quickly that your opponent won’t be able to build cover in time? The answer to this question will likely determine whether the new Quadlauncher becomes the new “Must Have” weapon for Fortnite: Battle Royale.
Also considered overpowered – the remote-controlled rocket
But not only the firing rate of the rocket launcher is interesting:
What will the reload time be? Does each rocket need to be loaded individually?
How many rockets can be carried? As the limit for normal rocket launchers is 12 rockets, this will likely apply here as well.
How rare will the rocket launcher be? We will likely see both an epic and a legendary variant.
However, it is certain that the new rocket launcher will obliterate enemy structures (and their occupants in the process) in no time. It will be exciting to see what tactics players come up with to counter the rocket launcher.
As a maximum of twelve rockets can be carried at once, the owner of the rocket launcher must also plan carefully about how to use his three volleys of four rockets. They will likely disappear faster than you would like.
What do you think? Will the new rocket launcher set new standards? Or is the Quadlauncher just another hype weapon that won’t hold up in reality?
In a video, Treyarch talks about 10 years of Zombies in Call of Duty and gives a look at the maps that will be available at launch of Call of Duty: Black Ops 4.
Call of Duty: Black Ops 4 will also continue the Zombie tradition of the Black Ops series. In this context, the developers at Treyarch look back in a video on 10 years of Zombie experience – from the Easter egg Zombie level in Call of Duty: World at War to Black Ops 4.
What does the video show? After a brief excursion through the history of the Zombie mode, there is also a look at the 3 known Zombie maps that CoD: Black Ops 4 will offer at release. These include:
IX: The map IX (Nine) takes place in ancient Rome – at a time when combat to the death was still seen as a sport. As part of a time travel, players will have to fight in gladiatorial-like battles against hordes of wild zombies. They will use bows, swords, and other ancient weapons.
Voyage of Despair: During a journey through time, players find themselves on the Titanic in the year 1912. After the attempt to steal an ancient artifact fails, they must combat a supernatural threat on the steamship. By the way, Voyage of Despair is the largest Zombie map that Treyarch has ever developed.
Blood of the Dead: In this remake of the popular Zombie map “Mob of the Dead” from Call of Duty: Black Ops 2, players must fight against the undead that have overrun the prison island. The map resembles the original “Mob of the Dead” and offers expanded areas and some new locations.
Additional map with the Season Pass: For buyers of the Black Ops Pass (available individually or in certain editions), there will be another previously unknown Zombie map at launch, simply referred to as “Classified.” However, there are already hints that it is a remake of the map V (five), which takes place in the Pentagon. Together with the three other maps, Call of Duty: Black Ops 4 will offer the most extensive Zombie content of all Call of Duty titles at launch.
Zombies in Call of Duty? What started as an Easter egg almost 10 years ago has developed over time into one of the most popular modes of the Black Ops series. With up to four players, it is cooperative against waves of undead – all on different maps and underscored by a twisted sci-fi story.
What has changed? The emissary quests occasionally reward players with an Azerite armor box. These scaled from item level 295 to 340 – but not beyond that. Now, the respective reward boxes can also drop items with item level 355 or 370 – depending on the player’s average item level.
Why was this necessary?Azerite armor is extremely valuable because it can only be obtained from very few sources, and is mostly at item level 340. Especially raiders and high-ranking PvP players had complained. They often have a high average item level and are dragged down by the Azerite slots (chest, shoulders, head).
The problem is exacerbated because Azerite armor cannot be “war forged” and players also need several sets of items to fulfill multiple roles.
When will there be rewards? When exactly Azerite armors are available as rewards for emissary quests depends on chance. Every day, there is a new emissary quest, for which players must complete three to four world quests. The rewards for this are random – so it may take several days before players see a strong Azerite armor for the first time.
What do you think of this change? Do you think it’s good that you can now occasionally access better Azerite items? Or is this just a typical case of “Blizzard making everything easier”?
The new skin in Fortnite shows a tiny detail that seems to be a big hint for future map changes.
A few days ago, Fortnite released the new outfit of the Dark Bomber in the shop.
The release of this skin, which is the evil counterpart of the Bright Bomber, had fans on alert for a long time. At the end of Season 5 in Fortnite: Battle Royale, the evil twin sister of the Bright Bomber was already seen in the purple cube.
Part of the accessories now suggests that it will be getting heated on the Fortnite map soon.
Boring Back Bling is the eye-catcher
When EPIC unveiled the new Dark Bomber skin, many were impressed by the animations. But soon, they saw potential hints at map changes.
Pay close attention: In the shop, you can see additional items that belong to the skin, such as the dark pickaxe, the Thunderhorse. This is the sinister version of the Llama head that the friendly Bright Bomber wields. In addition to this, there’s a Back Bling that only becomes interesting upon closer inspection.
What do we see? On the Back Bling, there’s a dark horse that breathes fire. But the key hint for the future of Fortnite is hidden in the background. There, you can see purple volcanoes with hot lava flowing down their peaks.
Instead of the corrupted areas that are currently found everywhere on the Fortnite map, the volcanoes can be seen. And there are several of them.
Volcanoes also on the shirt: The Back Bling isn’t the only item that shows the active volcanoes. On the back of the Dark Bomber’s shirt, you can also see several of the fire-breathing mountains.
This is what players suspect: The community is now speculating about what the fire-mountains might mean. Players believe,
that the corrupted areas will transform into dangerous volcanoes during or by the end of Season 6
that the flying island will return over Loot Lake after visiting all runes, flip over, and turn into a volcano that makes a lava lake out of Loot Lake
Many theories are connected to the flying island. Some players believe it will fly around the map breathing fire and destroying everything beneath it. As Reddit user OddOfo points out, the shape of the island already looks similar if you turn it upside down.
What do you think these volcanoes have to do with changes in Fortnite?
In League of Legends (LoL), 16 players and coaches were punished for violating the game’s rules, including Uzi, who is currently considered the best player in the world in League of Legends or at least one of the best.
Anyone who does not adhere to the code of conduct in LoL will be punished. Riot Games has now imposed these punishments on several prominent players and coaches. During routine checks, it was noticed that they exhibited toxic behavior.
What are the penalties? Four players received fines, while 12 were warned.
To pass the time and compete with others, the pros play in the “Korea Solo Queue” during the Worlds. The random games there gain significantly in quality when the best players in the world join in. The Korean solo queue is already considered high quality.
Riot Games did not like this behavior and imposed penalties
Last week, a team of Riot employees checked how players behaved in September. The result is 16 players and coaches from 8 teams who showed negative behavior in the Korean solo queue, including Uzi.
Several fines for pros: For 4 players, the behavior was so negative that Riot imposed fines. The fines are as follows:
Diamondprox from Gambit eSports – $1000 fine for negative behavior
TheShy from Invictus’ – $1000 fine for negative behavior
The coach of Afreeca Freecs – $1500 fine
He receives a higher fine because he was reported for toxic behavior by other players in over 70% of his games in September
Why is Uzi being punished? In the solo queue, the professional player was reported multiple times. Reasons included griefing teammates and intentional feeding. Griefers are players who take away the fun of the game from others. Intentional feeding means that a player gives kills to the opposing team on purpose so they can win the game more easily.
Uzi caused further problems: Griefing and feeding are not all the problems. Riot also found that Uzi used an account to play that does not belong to him. It was either purchased or shared with other players against the rules. This violates the terms of service and the summoner’s code of LoL.
Why is Uzi considered the best player in the world? Uzi is regarded as a mechanically nearly perfect AD carry. While it is difficult to determine exactly who the best LoL player in the world is, Uzi is at least in the running.
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For a long time, it was rumored that Uzi did not have control over his nerves. However, in recent months he has made progress in this area.
However, during his solo appearance, he probably did not have complete control over his nerves. Often, griefing and feeding are signs that a player is “tilted” in League of Legends, meaning they have lost their composure.
Although Zenimax has not revealed when The Elder Scrolls Online: Murkmire will be released, information about the login rewards for November is already known. Diligent players can receive the new DLC Murkmire as a free login reward.
In Murkmire, players venture into the home of the Argonians. A swampy region awaits the players. Ancient ruins are waiting to be explored, and you must face the untamed wilderness. As usual, ESO Plus members receive the DLC free for the duration of their subscription. The DLC can also be purchased for crowns.
But for the first time, there will soon be another way to obtain the new DLC.
You don’t have to pay for Murkmire
Murkmire is free: If you are currently short on cash, you just need to bring a bit of perseverance to obtain Murkmire for free. The new expansion is supposed to be available as a login reward in November.
Unfortunately, nothing is yet known about how many days you need to log in during November to receive the DLC. Therefore, fans have put forward various theories about when players will receive Murkmire in November.
Update 10/8: It is now known. Players must log in for 24 days in November to claim the reward.
Is ESO using Black Friday to get Murkmire to the public?
ESO might give away Murkmire on Black Friday: Black Friday falls in November. Originally, this is the day when numerous products are heavily discounted in the USA. Meanwhile, there are also significant discounts on various products here in Germany on that day. Black Friday is on November 23 this year. Fans suspect that you need to log in for 23 days in November and in return receive Murkmire.
What speaks for it? Black Friday is a big deal in America. Crowds of people rush into stores to buy Christmas gifts for their children, for example.
What speaks against it? Logging in for 23 days should be relatively easy for many players. Zenimax might be giving away the new DLC too easily.
Will Murkmire only be available at the end of the month?
Murkmire might only be available for the particularly diligent: Another fan theory suggests that Murkmire is a reward that will only be given to players at the end of the month. This way, players really have to stay on the ball and can afford to neglect the daily login for a maximum of one or two days in November.
What speaks for it? It would be significantly harder to receive the new DLC as a login reward. Only players who regularly start The Elder Scrolls Online and collect login rewards have a chance to receive Murkmire for free.
What speaks against it? Zenimax has already announced that Murkmire will be available as a free login reward. If it is difficult for many players to obtain the DLC through daily logins, those players will likely end up disappointed.
ESO might be generous this year: In recent months, Zenimax Online, the developer of ESO, has been very generous. Players have been able to collect various valuable rewards.
Zenimax surprised ESO players with particularly good login rewards in August. Fans suspected that the rewards were related to the release of the “World of Warcraft” expansion Battle of Azeroth. Many players did not think that ESO could top the great login rewards from August in the following months. However, in September, ESO gave away 100,000 gold to particularly diligent players.
During the “Late Summer Event” in September, all players worked together to unlock various rewards – including their own villa. Some players complained that it was too easy to obtain the rewards.
After a preview event for Fallout 76, there is now plenty of gameplay available online. Journalists were allowed to explore Vault 76 and West Virginia for three hours during this event.
Finally, the first impressions of Fallout 76 are now visible. At a preview event at the Greenbrier Resort, to which various journalists and YouTubers were invited, they were able to play Fallout 76 for three hours.
In the various videos available since October 8, you can see how the gameplay mechanics work. Fallout fans will likely notice how familiar the scenes look.
30-Minute Video Shows What Awaits Players in the First Hours
What is shown in the video? In the video from Gamesradar, a group of journalists can be seen exploring the game world together and solo, collecting loot and completing quests.
They go after opossums, ghouls, and other creatures. As already known, quests are accepted through audio logs and terminals. The story is primarily told through the game world, as there are no human NPCs.
You also get a brief look at the crafting, cooking, and building system of Fallout 76. Survival elements are present but seem to not be a major focus of the gameplay.
The footage shown, like everything from this event, is from an Xbox One X.
When can players start playing themselves? The Beta of Fallout 76 will start on October 23 on Xbox One. PC and PS4 will follow a week later, on October 30.
We show you how to get Lunas Howl – one of the best hand cannons for the Crucible in Destiny 2.
In Season 4 of Destiny 2, there are now new weapons that can be obtained exclusively through PvP. However, the effort is definitely worth it, as these are some of the best weapons for Guardian duels in the Crucible. This includes Lunas Howl.
Lunas Howl – The PvP Monster
What is Lunas Howl? Lunas Howl is a legendary hand cannon. It is part of the hand cannon archetype with precision frame – this means the weapon fires quickly and with high precision. Its rate of fire is 180. Additionally, it has top stability.
What makes Lunas Howl so special? The remarkable thing about Lunas Howl is its special perk “Magnificent Howl.” With this perk, two rapidly consecutive precision shots grant bonus damage for a short time until you get the next kill or miss a shot.
Source: YouTube (FalloutPlays)
The damage bonus is enormous – the weapon then deals far more than double damage (about +125%). This is particularly noticeable in PvP. When you trigger the Magnificent Howl perk, none of your opponents in PvP survive the two critical hits, followed by a third – even if the third shot hits the body and the opponent’s resilience is at 10.
With the exception of “Not Forgotten”, no other fast-firing hand cannon with a rate of fire of 180 does this. With this perk, Lunas Howl (together with Not Forgotten) even has the lowest Time to Kill of all hand cannons in the Crucible. These values can only be surpassed in certain situations by some weapons like the Pikass.
In this video by nKuch, you get a good impression of the weapon:
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What do players say about Lunas Howl? In short: Basically, nearly all owners of the weapon agree – it is one of the best, if not the best hand cannon for PvP. Anyone who enjoys playing hand cannons in the Crucible should definitely try their hand at the corresponding quest. Because the weapon is worth the effort.
First, go to Lord Shaxx in the Tower. There you need to get the red ticket “Shock and Awe” from his quests. This is the first step to Lunas Howl
Then you need to play 10 matches in the competitive PvP playlist. Completed matches count, you do not need to win.
Then achieve 150 hand cannon kills in competitive mode
Next, you need to reach 200 solar kills in competitive mode
Then finish three Rumble matches
Now you need to achieve 100 hand cannon precision kills in competitive mode
Finally, you must reach the glory rank “Famous” – meaning four out of a total of six. The ranks are Guardian, Brave, Heroic, Famous, Mythic, and Legendary
Once that’s done, you can return to Shaxx and receive Lunas Howl
The quest is achievable with enough time and dedication, even for non-PvP professionals. You have the entire Season 4 to do this. The biggest hurdle will likely be the Famous rank. Because with each defeat in the competitive playlist, you lose points in the glory rank system.
If you would like to have a serving of Lúcio on your plate in the morning, you can be happy. It seems that the Overwatch hero is getting his own breakfast.
What are Lúcio-ohs? In the Overwatch universe, Lúcio is not just a playable healer, but also a well-known musician. He has some advertising contracts and is marketed, for example, in the form of breakfast rings. In Overwatch, there is a spray logo that shows exactly this package.
Available for real soon? Fans have long speculated whether Lúcio-ohs could also have a reason to exist in real life – and that seems to be the case now. On Instagram, the account of The Junk Food Aisle has published a picture showing a pack of Lúcio-ohs. In the past, the site has always covered various junk food that was actually available for purchase.
Aesthetically matching: The cereals are of course matched to Lúcio – that is, in green and yellow, as one knows from his soundtracks or his standard skin.
“Loot Boost” for connoisseurs? The package advertises a “free loot boost,” which is said to allow you to “earn loot faster” – whether this is a temporary buff, like bonus percentages on XP gain, or just a concept drawing and idea, remains to be seen.
Of course, there is also the possibility that the Lúcio-ohs are just a PR gag and that breakfast is off the table. This would, of course, ruin the day for some hopeful fans.
Whether the Lúcio-ohs will also be available in Europe if released is a completely different question.
Would you like to start your day with a plate full of Lúcio-ohs? Or should the dear healer rather stick to his music?
For the Halloween event 2018, some Overwatch heroes will receive new skins. Images of three of them have now been released.
More skins on Twitter: Three more skins for the Halloween Horror Event 2018 have been revealed by the official Overwatch Twitter account. Wrecking Ball and Pharah will receive legendary skins, while Widowmaker will get an epic one.
Overwatch tweets more skins for the Halloween event 2018
The cute hamster Hammond in his “Wrecking Ball” is dressed in a spooky pumpkin lantern costume. His mech turns into a hollowed-out pumpkin covered with vines and leaves.
Hammond himself wears a mask with a distorted face reminiscent of a classic horror scarecrow. That’s it for cute …
Now it’s time to get PUMPED up!
Squash your enemies as JACK-O’-LANTERN WRECKING BALL (Legendary)!
Pharah’s new skin looks a bit like Reinhardt’s Halloween skin “Kalthardt”. She has traded her Raptora armor for knight armor and swapped her body for a creepy, blue glow.
Pharah has no body in her new skin; it only consists of the armor. When she removes her helmet, even her head is missing…
That’s the spirit.
BOO-P your enemies as ENCHANTED ARMOR PHARAH (Legendary)!
Through a leak, we at MeinMMO have already been able to predict some of the skins. Wrecking Ball was one of those we guessed correctly (indicated by the signs in the upper left).
For Pharah’s skin, we were at least right about the kind. However, a ghost knight was actually meant for Genji (indicated by the signs in the lower left). Widowmaker’s “Spider Queen” skin has now only turned out to be an epic skin.
Two of the skins already named and known from icons are still missing:
Bless Online is soon celebrating its official release in the West and will then be Free2Play. We interviewed the developers at Neowiz on this occasion and discussed the difficult situation Bless is currently facing.
In light of the release, we conducted an interview with the developers of Bless and discussed the current issues. In this dialogue, you will learn what the developers hope for from the release and how they plan to win back their players.
Neowiz believes in an influx of new players through Free2Play
MeinMMO: Bless Online is set to launch soon as a Free2Play title. Is Free2Play the best option for the official launch?
Neowiz: Absolutely. We expect that the influx of new and existing players will make the world of Bless a more lively and active place. Without the barrier to entry that a purchase price entails, players can freely test the game and then, if they feel it is right, support the game with cosmetic purchases in the Lumena shop.
MeinMMO: You mentioned there will be some changes and adjustments at launch. What are they?
Neowiz: In addition to the obvious switch to the F2P model, there will be bug fixes, quality of life improvements, and gameplay balance adjustments. Additionally, there will be new raids and events. You can check the patch notes for the exact details. Shortly after the launch, we will release a major patch with a level cap boost to level 50 and a lot of new content.
Early Access was not the best way to introduce Bless in the West
MeinMMO: Your player count on Steam is dwindling, and the servers remain quite empty despite login events and Halloween. How are you handling this until the release? Do you believe switching to Free2Play will be enough to attract new players? After all, Bless’s reputation is tarnished.
Neowiz: The transition to F2P will give many new players the chance to experience Bless without obstacles, and we expect that the influx of new and existing players will enrich the world of Bless with a more lively and active atmosphere. We also think that all new content and improvements made since the beginning of Early Access will impress both new and existing players at launch.
And honestly, we know that Early Access was probably not the best way to introduce players in the West to Bless. Considering that the game has already been released in other regions, we recognize in hindsight that people expect “Early Access” to resemble more of an “Open Beta” and less like a redevelopment of content and systems.
If we could go back, we would have done some things differently, but hopefully players will try Bless Online at the official launch and find it much better.
Neowiz believes it can be profitable without Pay2Win
MeinMMO: You promise players a “Always fair, never Pay-to-Win” model. But do you think it is possible today to be profitable with a strategy that is completely against Pay-to-Win, especially when player numbers do not reach astronomical heights?
Neowiz: Absolutely. We believe that it is the better choice to offer only cosmetic, convenience, and other non-P2W items in our shop, so players do not feel pressured to “keep up” with others.
We know that our players value fairness, and we want to respect this with our purchase options, letting them support Bless when they enjoy the game and not because they feel compelled to do so. Of course, there are also many previous successful examples of this model, and we have tried to follow those examples in our own style.
Neowiz hopes for a second chance from the players
MeinMMO: Players who purchased Bless during Early Access will receive premium rewards in the form of memberships, currencies, skins, weapons, and companions. However, most players have turned their backs on Bless due to poor performance, known bugs that made it to the Steam version, and new content that arrived too slowly or not at all. Do you think a premium membership will sufficiently satisfy the lost Early Access players, or what do you think needs to be done to bring them back to Bless?
Neowiz: We hope that returning players will like the costumes and the premium membership, but we do not believe that this is all we can offer them at launch. Since the start of Early Access, not only have many new content been added, but we have also made many bug fixes and changes.
We hope that experienced players returning to Bless will do so for the skins and gifts, but also for the new content we have planned for November and beyond. MMOs are never “finished” developed, and we will continue to refine, optimize, and add new content to Bless.
MeinMMO: Some developers say that the release of an MMORPG is crucial for its success. They believe that there is only this one chance to get it right; otherwise, the game is doomed to fail. Is there a concern that this one chance has already been missed, or do you believe that people will look at the release with fresh eyes as if it were new?
Neowiz: We do not see it that way. Games, especially MMOs, undergo many changes even after their release, as a live service is constantly updated. When looking at games like Final Fantasy XIV, Elder Scrolls Online, or even non-MMOs like No Man’s Sky, you can see that many games get a second chance when they make changes and improve things.
During Early Access, we made changes and improvements, and we believe that players will see this at launch and beyond with future updates.
Neowiz viewed Bless in the West as a “new version” of the game
MeinMMO: Do you see parallels to Final Fantasy XIV or Warframe? Two games that were on the brink of collapse but became successful again through consistent and fundamental improvements. One might think that this F2P conversion is your last chance to turn the ship around. Did you spend a lot of time preparing for the transition?
Neowiz: Of course, there are parallels to any game whose team has worked to improve the game for their players. With the official release now ahead of us, we have focused on preparing a better player experience and quality service based on the data we collected during Early Access.
We want as many players as possible to experience and witness the “more complete” version of Bless Online. Our time spent with the game during Early Access allowed us to prepare for the model we believe will best serve Bless and its players at launch and in the future.
We believe that players who play Bless at the official launch will see how far we have come since the start of Early Access, and we expect that the average player base will significantly increase – not only because of the removal of the entry barrier, but simply because the game is now better.
MeinMMO: The comments sometimes say that the Steam version was not very innovative compared to Japan and that features were held back. Do you understand where this comes from, and can you provide an example of an expensive innovation or change that was only associated with the West version?
Neowiz: Players have seen Bless in other regions and expected a direct port of the game on Steam, with all the content and features known from there. However, we viewed Bless on Steam more as a “new Bless” for a new region. Therefore, many things like design and other features had to be modified. For this reason, not every feature from other versions was immediately added to the Steam version.
The simplest example of a major change that only exists on Steam was the overhaul of the combat system. The team dedicated a lot of time and resources to completely change the combat and UI systems to make it smoother. This was the most widespread feedback we received from beta tests in previous regions. We wanted to give players on Steam the smooth combat experience they have been asking for.
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Bless aims to achieve a better balance between PvE and PvP
MeinMMO: In a previous interview, you claimed that it is quite challenging to adapt Bless from the Asian market to the Western one. You should have learned a lot in this regard. What have you learned? How will you apply the newly acquired knowledge in the future?
Neowiz: Players in the West value fairness in games and dislike aspects they perceive as P2W. Therefore, we removed items that existed in other versions of Bless to move away from anything considered unfair. Western players are also often more interested in solo experiences than players in other regions.
Hence, we have learned that we need to balance PvP and PvE accordingly. Even after launch, we will continue to make further balance changes based on player feedback to make Bless as good as possible.
MeinMMO: We see it in our comments: You still have some loyal players who believe in the success of Bless, see a lot of potentials, and fight alongside you. What do you think these players see in Bless that others seem not to?
Neowiz: We are of course grateful to our players! We appreciate the enthusiasm for Bless that many have shown. Bless is also a passionate project for our team, and we are glad that this is reflected in others. Players who have developed a passion for Bless see what we see! An amazing MMO celebrating its official debut in the Western market.
Neowiz wishes they had known earlier what players expect from Early Access
MeinMMO: If you had the chance to go back six months: What would you do differently?
Neowiz: Well, if we had known back then what we know now, we would have wished to have a better understanding of what players expected from Early Access. As mentioned before, we viewed EA as a time of continuous development and improvement, while many players expected a completely finished game.
Knowing this would have allowed us to better gauge and set player expectations for EA. Nonetheless, we believe that Early Access was a success, and we were able to gather a lot of valuable feedback that allowed us to prepare Bless for the official release.
MeinMMO: You said you should have communicated that Bless was an unfinished game in Early Access better. But isn’t that difficult with a game that was released two years ago?
Neowiz: Due to the numerous revisions made to Bless on Steam, such as the UI and combat system, we considered it a new version of Bless that was still in development during EA. As mentioned before, players expected a finished game because they had already seen a version of Bless in other regions.
However, we still believe that players could have better understood the stage Bless was at during EA if we had communicated our plan for Early Access more effectively. In hindsight, it would have been better to launch a kind of “Closed Beta” or “Open Beta”, but unfortunately, we cannot go back in time. Not yet!
The closure of the Korea servers benefited Bless in the West
MeinMMO: You still believe you can be successful, especially in the West. What’s the reason? After all, you had to end Bless in your home country and the other areas where you had problems.
Neowiz: The closure of the Korea server enabled us to change the team to focus on the Steam launch and the time after to make the game as fantastic as possible.
We still believe in the success of Bless Online in the West. We are looking forward to the launch and to new and existing players testing the new content, improvements, and changes we have made since Early Access.
MeinMMO: Players praised your interview with MassivelyOP and found it very refreshing that you communicated so openly – even on critical issues. Do you want to maintain this?
Definitely. We want to be as open as possible with the community. We hold nothing back, but the language barrier often makes things take much longer.
Our team in Seattle will soon be supported by some Korean developers, which should make the time between updates and translations much smoother. At the moment, the US team is working with the KR team across the ocean, and we are kind of bridging that gap.
Bless wants to work on performance beyond the launch
MeinMMO: Tell us about something in Bless that has been praised the most since Early Access. And also something that has been particularly criticized that you are currently working on.
Neowiz: From the start, players were very enthusiastic about the overhaul of combat that we released in the Steam version of Bless. They appreciated the lighter, more natural rhythm of combat and the clear user interface. After the debut of the combat system, we made some additional changes to the UI.
Something we know is causing much frustration for some players is performance issues. That’s why the team is focusing on finding ways to improve optimization not only for the launch but also beyond.
MeinMMO: Unreal Engine 3 has been around for many years. Did you have to modify this engine significantly to make it more current or what is the lever that needs to be adjusted to improve performance?
Neowiz: Many players asked us when Bless was announced on Steam whether we would switch to Unreal Engine 4. Unfortunately, that was simply not feasible for the team in this case. However, the team has put their collective heads into the engine to find ways to improve performance more easily.
The roadmap for Bless will be based on player feedback
MeinMMO: What are your concrete plans after launch? What does your roadmap for the future look like, at least approximately? The topic of “Player-Housing” has already been discussed.
Neowiz: In November, there will be a major update that includes new dungeons as well as an expansion to level 50. After that, updates will be planned for new dungeons, a restructuring of the “Rift of Space and Time”, skill expansions, and more.
We will look at the influx of players and feedback and adjust updates and the schedule accordingly. As before, we will continue to work hard to provide our players with a new variety of content. We want to deliver content based on player feedback and general demand, which is why our roadmap is constantly in flux.
The new console title “Bless Unleashed” is clearly connected to the name Bless Online. What were the reasons for this decision? Why did you seek a connection to a PC title?
Bless Unleashed is being handled independently by a separate studio, so we cannot talk about the development process. The IPs are the same, but Bless Unleashed is a completely different game with a different team. Think of two games in the same universe existing simultaneously like Dungeons & Dragons Online and Neverwinter.
In Red Dead Redemption 2 there are many activities that are far away from duels and raids. Body hygiene and a kind of escort for NPCs are among the things you can pursue in the Wild West.
This month, Rockstar Games is releasing the western game Red Dead Redemption 2. As is fitting for the setting, you rob trains, collect bounties, and experience, along with your gang, wild shootouts.
If you are not swinging the fastest Colt or fighting with others, there is still plenty to do. 6 things you can do in Red Dead Redemption 2 if you are not a cowboy.
Nutrition – Going out to eat
Between your duels and other action-packed activities, you can relax and have a plate of food. In the trailer, we see Arthur carrying a large plate full of stew.
https://gph.is/2pGORHz
What does that mean for you? So far, only speculation can be made about that. With the food, you might simply restore health points. You may also see visual changes in Arthur’s body, who gains or loses weight due to certain meals. There could also be temporary boosts (buffs) that are credited to you after eating.
After a hard day on the back of your horse, a warm bath also provides welcome relaxation in Red Dead Redemption 2. Meanwhile, it helps to wash the blood of your enemies off your body.
https://gph.is/2yqpnCe
What does that mean for you? You decide whether you want to bathe or shave. If you don’t do it, you give NPCs an unkempt impression, and they react accordingly with disgust. On the other hand, there could be advantages if your beard and the rest look well-groomed.
Taxi service for NPCs?
Your skills in riding or driving carriages can be used to chauffeur NPCs around. In the 2nd gameplay trailer, we see how Arthur is asked by three women from his gang if he can take them to a location by carriage. It could be that this is a side mission in the style of a taxi mission.
https://gph.is/2yjYfVD
What does that mean for you? It is possible that in Red Dead Redemption 2, you will find more of these missions. These might aim to transport NPCs from A to B and protect them from attacks.
Dancing – Watching or getting in on the dance
The rhythmic moving to the beats of the music seems to play an important role in Red Dead Redemption 2. In the trailers, we see how Arthur dances with other NPCs.
In another place, Arthur can be seen participating as a guest in a performance. As part of the audience, he can cheer or also create a bad atmosphere.
https://gph.is/2yomXUL
What does that mean for you? By dancing with other NPCs, you can probably improve relationships. Visiting a performance could be simply a pastime like in GTA.
Water activities – Fishing, Boating
You do not necessarily have to be on horseback or on foot in Red Dead Redemption 2. Trailers have already shown that traveling by boat is possible.
Fishing is also possible in Red Dead Redemption 2 to possibly catch ingredients for the next meal.
What does that mean for you? More variety in movement across the map is important so that traveling does not become too monotonous. So, with carriages, horses, boats, trains, and even draisines, the Wild West should not get monotonous quickly. Fishing is also popular in many online games to engage in calmer activities in between.
Exploring the beautiful surroundings
When Rockstar released the 2nd gameplay trailer of Red Dead Redemption, fans celebrated the visual details of the landscapes in the game. There, players can enjoy a view from the mountains in the distance or look up at other mountains from the valley, whose silhouettes shimmer through the sunset.
For a special feeling, you can view the impressive places of Red Dead Redemption 2 from the first-person perspective. If you particularly like it, you can activate the new cinema camera to observe the world from entirely different perspectives.
https://gph.is/2QCBSlY
What does that mean for you? You can enjoy the detailed world of Red Dead Redemption 2 from many views. First impressions show that Rockstar has put a lot of effort into the world and that it is worthwhile to explore it in detail.
More activities
Typical for cowboys: It is possible to rob trains and instill fear in fellow passengers. Before you dare to carry out such a large robbery, maybe robbing passersby or carriages is a good practice. Whoever wants can loot houses or collect debts from other characters in the game.
https://gph.is/2yvYLA7
In saloons, you can get drunk at the bar or bet your money on blackjack.
If you prefer something riskier, try not to stab your fingers in the knife game.
Fallout 76 could regularly receive updates, similar to MMO games. According to Bethesda, it is designed to enable straightforward support – even on a weekly basis.
Bethesda has big plans for Fallout 76. The first in-house online game (ESO was developed by Zenimax Online Studios) is meant to receive regular updates – and not just every few months.
The makers are expected to be able to respond flexibly and quickly to fan feedback. This is how the game is fundamentally designed, according to Todd Howard, head developer for Fallout 76.
Monthly and Weekly Updates Possible
This is how they plan to enable frequent updates:
On the one hand, Bethesda has a clear plan spanning several months and years; on the other hand, fan feedback is also crucial.
We can add things that players like or change parts of the game. And this part is very exciting for us: We have this game that we are releasing, but then we also have the game as it will be in one or two years.
You can watch the complete English interview here.
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What we know about planned microtransactions: There are items that can be purchased for real money. These are intended to be purely cosmetic and can be unlocked in normal gameplay.
We will probably find out exactly how all this will work in the beta for Fallout 76 at the latest.
The Egg Event, where you received regional Pokémon from 7KM eggs, ends today in Pokémon GO!
Today, on October 8th, the event with the regional Pokémon from the 7KM eggs is supposed to end. Many trainers finally got their regional Pokémon this way. A week ago, Niantic extended the event in Pokémon GO.
Continue to breed after the event ends: Even though the event ends tonight, you can still breed regional Pokémon afterwards. You just need to have received the 7KM eggs in your inventory before the event ends. So fill your inventory with eggs from gifts now and casually breed the regional Pokémon in the coming weeks.
You can only receive the special eggs with regional Pokémon through gifts.
Possibly the last chance: After the event ends, trainers will probably not have the opportunity to breed regional Pokémon so quickly again. So take this chance one more time!
Source: PokeWiki
Which Pokémon can hatch? In addition to the Alola Pokémon, you have the chance to breed Tauros, Kangama, Porenta, and Pantimos. These Pokémon cannot be caught everywhere in the world and are therefore considered particularly rare. Additionally, you can also breed Tangela and Porygon.
Now it’s your turn. Which regional Pokémon have you been able to breed so far? Have you managed to hatch all the monsters, or is one still missing?
At this point, a survey should be displayed. If you can’t see it, please just respond in the comments about how successful breeding regional Pokémon has been for you so far.