Fans are now drawing Rockstar’s attention to an issue with the cars in GTA 5 Online. Here’s what it’s about.
What happened? New vehicles are regularly released in GTA Online that players can purchase. However, the latest releases have different driving behavior than before. They handle erratically, easily lose control, and become uncontrollable at high speeds.
Now there is a petition intended to make Rockstar aware that players are dissatisfied with the changes.
Vehicle issues with 36 cars in GTA – Signatures should help
The demand of the initiative: On the platform Change.org, YouTuber Broughy1322 demands that the handling of 36 cars in GTA Online be revised. Specifically, the “strAdvancedFlags” should be removed. These are lines in the vehicle code that directly affect driving behavior.
Broughy1322 is well-known in the GTA community. He tests all cars thoroughly and demonstrates in his videos which are the best vehicles. He is regarded as an expert.
Then the problems began: Broughy writes: “When the San Andreas Super Sports Series DLC was released in March 2018, many new cars were introduced to the game. These vehicles were different from the ones that had been released in the last four and a half years, as there are new handling files (the files used to control and program the performance of cars), namely ‘strAdvancedFlags.’
This is how the poor driving behavior manifests: He states that 36 cars from the last three GTA DLCs have these new AdvancedFlags. Every car with these AdvancedFlags displays characteristics that lead to strange engine physics.
The gears shift slowly, and the RPMs would exceed the limit for several seconds before shifting. The new characteristics result in unpredictable suspension, causing cars to bounce easily. This, in turn, leads to a terrible driving experience on the bumpy roads of Los Santos and Blaine County.
A key point for the petition was the release of the Itali GTO. We presented it to you here as a beautiful, erratic luxury vehicle:
How big is the problem? This is how the Itali GTO handles in the online mode of GTA 5. It is uncontrollable in corners, and when hitting a slight bump, the car literally jumps. Every player thus has access to this driving behavior:
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This is how the problem was solved: Players from the GTA community found ways to try the Itali GTO in single-player with mods. They disabled the AdvancedFlags and immediately found better handling.
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The goal of the petition: With the gathering of signatures, Broughy wants to show the developers how unhappy players are that the multi-million cars exhibit such driving behavior. The AdvancedFlags should be removed from the 36 affected cars and also kept away from future vehicle releases.
Even the latest vehicle, the Tulip Muscle Car, is said to be affected by these issues. Broughy tested the car and writes: If you hit a bump with two wheels on one side, the vehicle steers in that direction. Now, cars not only fly but also steer themselves.
The decline of Artifact just won’t stop. Only a fraction of the former players logs into the card game regularly.
A little over a year ago, Artifact was seen as the “next big thing” in the digital card game scene. It aimed to be a real competitor for games like Hearthstone, Magic, or Shadowverse. However, that dream now seems to be fading. In less than two months, Artifact has lost nearly 97% of its players.
What happened? When Artifact launched in November 2018, the initial hype was huge. Over 60,000 players logged in simultaneously and played the card game. However, these player numbers could not be maintained, and a constant downward trend began. Meanwhile, the numbers of concurrent players have dropped by around 97%. At times, they were just over 1400 players.
What were Artifact’s mistakes? There are many reasons for Artifact’s apparent failure. Firstly, the game presents a significant barrier as it is a paid title that costs €18 – in addition to any further purchases. Cards can be sold to other players, and some cards even cost more than the game itself. This quickly gave Artifact an unfortunate “Pay2Win” reputation that is hard to shake off.
Additionally, Artifact stated at launch that it would “never nerf cards” and then broke that promise.
Too complex and confusing for viewers: Another point may be the complexity of Artifact. Unlike most card games, there are three playing fields (“Lanes”) for each match of Artifact. This makes the game sluggish and difficult for viewers to understand – watching it was simply boring for many.
Whether Artifact will recover from this low point is questionable. The community is already speculating that a transition to Free2Play might be the only way to boost player numbers again.
What is your opinion on Artifact? Do you still play the card game regularly? Or are you one of the 97% who have already thrown in the towel?
There are new raid bosses in Pokémon GO! Among the Pokémon are familiar faces, but also monsters that can be found in raids for the first time.
The Hoenn event in Pokémon GO is ongoing, and along with it, there are also new raid bosses. The Pokémon come from Generation 3, and you’ll have many opportunities to catch Shinys.
We will show you a complete list and tell you which counters you need to use.
These raid bosses are now new
What are the raids about? All the raids come from Generation 3. They fit perfectly with the Hoenn event. The Pokémon are of many different types, which makes finding a general counter difficult.
Players are excited about this: On the one hand, a popular raid boss returns with Absol. You can catch it in its shiny version, making it especially sought after. Also, Metagross can now be found in raids for the first time, which is attracting a lot of attention. This powerful Pokémon should definitely not go unnoticed.
Also interesting are Sonnfel and Lunastein. In Europe, you can currently only catch Sonnfel, which makes Lunastein of interest to many players. This Pokémon can only be caught in other parts of the world.
The anticipation for Kyogre and Groudon was high. We tell you why this return was so good:
In this guide, we show you how you can solve the notorious puzzle surrounding the Niobe Labs in Destiny 2 on your own. This is how you can get the special ghost shell and the unique emblem.
What is the puzzle surrounding the Niobe Labs all about? The Niobe Lab puzzle was originally supposed to unlock Bergusia, the fourth and final forge of the Black Armory, once it was solved by the first fireteam.
However, the puzzle turned out to be a tough nut to crack. When it couldn’t be solved after more than 24 hours, Bungie opened the fourth forge themselves.
However, it is still possible for everyone else to solve this puzzle and secure the rewards. Here’s what you need to do.
All 7 Stages of the Niobe Labs – Here’s How
The puzzle runs like this: The puzzle consists of 7 different stages that must be mastered.
In each stage, enemy waves will appear that you must eliminate:
Powerful enemies will spawn more smaller foes until defeated.
Servitors can activate energy fields that will hinder you until the Servitors are taken down.
Additionally, some enemies and mines are protected by shield drones that you must destroy first. Until the drones are destroyed, all enemies in the room are immune.
Additionally, you need to enter one or more codes in each stage by shooting at specific symbols with certain weapons. This is how you progress from wave to wave.
These requirements should be met: You should approach the Niobe Labs with three players. All three should have unlocked the Völundr, the Gofannon, and the Izanami Forge. Moreover, the fireteam should have the following forge weapons available:
the heavy machine gun Hammerhead
the bow The Malicious Tear
and the sniper rifle Tatara’s Sight
Each player should have at least one of these weapons. Only through the scopes of these weapons can certain symbols be identified, which are essential for code entry and thus for progress. You will need all 3 weapons at the same time.
Additionally, the bow player should also have an Arc weapon, the sniper player should have a Void weapon, and the machine gun player should have a Solar weapon.
How to Start the Bypass
To start the mission, you need to head to the Niobe Labs located far south of the EDZ on Earth. There you need to visit the following room of the Niobe Labs, where the puzzle will take place.
Once there, you must first initiate the bypass. You need to quickly shoot 3 symbols in the correct order:
Sniper – Stone
Bow – Wind
MG – Fire
Which weapon you need for which symbol and where you find the corresponding symbols in the room, you can refer to this overview:
Source: KaiOT_Gaming on Twitter
If you hit the symbol correctly, there will be a special spark animation that signals your hit. Once you have activated the three symbols, the next step follows, where all players can simultaneously enter their codes. Here’s what you need to do now:
Sniper:
Stand on Tiger and shoot at the Fish, Lotus Flower and then at the Temple
Then stand on the Dragon, shoot at the Gate-Bow, Rabbit, Bamboo and then the Temple
Stand on the Fish and shoot at the Lotus Flower
MG:
Stand on the Moon and shoot at T, +, H, R, E, B, F, L, U, +.
Bow:
Stand on Sun, then shoot at the Letter, Trees, Water and Rose
Stand on Wind, then shoot 2x at the Letter
Source: KaiOT_Gaming on Twitter
Each successful sequence is signaled by a gong. Once all 3 sequences have been entered, the bow player needs to shoot 3x at the Water symbol. After that, the players can activate the switch beneath the platform and start the bypass.
Bypass Level 1
A wave of enemies will spawn. Once you have eliminated them, you need to enter the following code:
Stand with the MG on the Hand and shoot the letters B, U, T, T, E, R, F, L, Y
Source: KaiOT_Gaming on Twitter
With this, the first stage is completed.
Bypass Level 2
Note: As you progress, more and stronger enemies will appear. So you should bring your best equipment.
Once the second wave has been wiped out, you need to enter the following combination:
MG: Stand on the Hand and shoot at Fire and Storm
Sniper: Stand on the Fish and shoot at Rabbit and Lotus
Source: KaiOT_Gaming on Twitter
Bypass Level 3
Here too, the key is first to withstand the enemy onslaught. Once you have eliminated all the adds, enter the following code (must be entered simultaneously):
MG: Stand on the Star, shoot at the Fire
Sniper: Stand on the Dragon’s head and shoot at Bamboo
Bow: Stand on Wind and shoot at the Water (next to Letter)
Source: KaiOT_Gaming on Twitter
Bypass Level 4
If you have problems with the Servitors or the named enemies in between, you can also easily switch your weapons. There are enough enemies and thus usually enough ammunition available, so that your forge weapons are recharged as soon as you switch back.
Once the adds have been eliminated, enter the following:
MG: Shoot while jumping (important, in the air!) at the letters F, L, Y
Source: KaiOT_Gaming on Twitter
Bypass Level 5
This bypass requires maximum communication, as the code entry alternates between the three players. Once you have cleared the enemies, you must communicate to maintain the following sequence:
MG on Hand
Bow on Butterfly
Sniper on Fish
Source: KaiOT_Gaming on Twitter
After that, you must communicate to maintain the following sequence:
A and T with the MG
Bamboo with Sniper
Paper, Water, and Trees with the Bow
Gate-Bow, Rabbit with Sniper
L and R with the MG
Gate-Bow, Lotus with Sniper
S and D with the MG
Lotus with Sniper
Rose and Heart with the Bow
Bypass Level 6
Even though players have struggled here for a long time, Stage 6 is actually the easiest of all 7. First, eliminate all enemies.
Source: KaiOT_Gaming on Twitter
Then, all players need to equip the forge bow, stand on the butterfly symbol, and then shoot at the trees simultaneously.
Bypass Level 7
Step 7 is the most challenging. The following is important:
The MG player must now also equip a Solar weapon in addition to the MG
The bow player needs an additional Arc weapon
The sniper player needs an additional Void weapon
The players must then use their forge weapons to find the corresponding symbols. Then they switch to the weapon with the corresponding element and shoot at the respective symbols.
Source: KaiOT_Gaming on Twitter
MG: Stand on Hand and shoot with the Solar weapon at +, U, L, F, B, E, R, H, +, T
Sniper: Stand on Wolf and shoot with the Void weapon at Fish, Lotus, Temple. Then stand on Dragon and shoot with the Void weapon at Gate-Bow, Rabbit, Bamboo, Temple
Bow: Stand on Butterfly and shoot with the Arc weapon at Trees and Letter. Then stand on Sun and shoot with the Arc weapon at Heart, Heart, Trees and Wings
Once this sequence has been successfully entered, the puzzle is solved, and you will receive the ghost and the emblem for the Niobe Lab puzzle.
The Niobe Lab Puzzle in Video
If you need visual support in addition to the guide or can’t find a symbol, you can watch this video by YouTuber Holy_13 Gaming. The puzzle is explained in detail, along with possible strategies for the fights:
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With Elsweyr, fans of The Elder Scrolls Online can expect a new story packed with plenty of additional quests in an interesting game area. This should definitely interest single-player fans coming from Skyrim.
What does Zenimax want to achieve? The epic story, the many quests, and the fact that at least the story content of ESO can be played solo shows that ESO wants to attract single-player fans.
However, it is evident from the group content of the game that this target audience should also be excited about the MMO part.
Therefore, Zenimax aims to offer players an experience that they know from Skyrim, but then encourage them to stay longer in ESO and play in groups through MMO elements.
How does Elsweyr fit in? The Elsweyr addon brings a lot of new quests and content for single players. For example, dragons can be defeated during the story together with NPCs. Other players are not necessarily required.
This makes the story around the dragons interesting for Skyrim fans.
However, as world bosses, the dragon-like creatures also appear. Here, you can only defeat the beasts in a group.
This illustrates the path that Zenimax is taking with ESO
The interest of single-player fans is sparked by the story elements that can be mastered alone
the group content deepens the game but adds even more fun.
Here’s why dragons could attract Skyrim fans: As a Skyrim and ESO player, I can relate to this step. It was incredibly fun to hunt dragons in TES 5 Skyrim.
These dragons were not previously present in ESO. Now, with Elsweyr, I have the opportunity to experience this game principle from Skyrim in the MMO – and in several ways.
I can hunt dragons solo (with NPCs) in the story
I join other players to defeat the creatures as world bosses
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A new kind of dragon hunting: Especially for Skyrim fans, it is all the more interesting to combat the dragons. Because the dragon shouts known from Skyrim, which were used for hunting there, are not present. This means different tactics are needed.
Zenimax has already stated that it will be much harder to defeat a dragon in ESO than it is in Skyrim.
In a group, it becomes particularly interesting to take down the bosses. That is exactly what makes it very appealing to Skyrim fans. Fighting dragons in a different way. And this might lead them to stay with ESO as an MMORPG rather than just seeing it as a single-player alternative.
Therefore, the choice of dragons was indeed well thought out and clever by Zenimax.
Is Elsweyr a bridge to the release of TES 6? One cannot help but notice that The Elder Scrolls Online, especially with Elsweyr, strongly targets the single-player fans of the series. And more and more of them find a new home in the MMORPG. After all, it will still be a few years until The Elder Scrolls 6 is released as the next single-player installment.
When TES 6 eventually launches, an interesting question may arise: With an increasingly strong focus of ESO on single-player content, how will the MMORPG and TES 6 coexist?
In the near future, however, The Elder Scrolls Online will be the main focus.
This is an AI-powered translation. Some inaccuracies might exist.
Even without spending money, you can have fun in Hearthstone. All you need is a single card that replaces all others.
If you want to play at the top in Hearthstone, you either have to invest a lot of time or a lot of money to create the best cards for the best decks. But if you’re a “casual” player who only checks in every few months, it can quickly become frustrating. Important cards are missing, great deck ideas cannot be tried out, and the humiliation of losing again and again increases. Eventually, the fun of the game diminishes.
However, I have now discovered for myself – and I believe many others may feel the same way – that for “fun in between,” you only need a single card, and it’s not even from the current expansion.
What is Wurbelfitz the Wonderful? Wurbelfitz actually comes from the previous expansion “Dr. Boom’s Secret Lab.” When you add this minion to your deck, the deck is automatically complete. You do not need to own any other cards. The trick is that a deck with Wurbelfitz becomes one of 18 random decks at the start of each match! It covers all nine classes and two different play styles for each.
Update came with Rastakhan’s Rumble: I am most surprised that Blizzard even went as far as to update Wurbelfitz with “Rastakhan’s Rumble.” Wurbelfitz now incorporates current deck formulas and ensures that you can play cards from “Rastakhan’s Rumble” as well.
This has clearly shown that the card will still work in future expansions and makes the most current deck formulas playable until Wurbelfitz rotates out of the game. If you don’t want to spend hours dealing with deck lists or simply lack the creativity to build your own decks, Wurbelfitz is a safe bet.
Wurbelfitz is perfect for one or two games of Hearthstone when you’re sitting on the train or waiting for the next raid group in WoW. The card promises and guarantees variety.
No matter if Elemental Mage, Mech Warrior, or Frenzy Druid, with Wurbelfitz you always get solid decks that can hold their own at least up to rank 10. If you only play a few matches a month and don’t want to worry about real money purchases, you should give Wurbelfitz a chance. Although you never know exactly what else is in your own deck, that’s part of the appeal and isn’t necessary for “a few casual rounds.”
Wurbelfitz is certainly not a guarantee for a powerful deck or a certain victory – but sometimes the fun of the game and the combinations possible are worth much more. Getting it for a low price of 1600 Arcane Dust is unmatched. For me, Wurbelfitz will also remain a fixed part of my leisure time in 2019.
In summary, Wurbelfitz was definitely the best card I could ever craft. It ranks ahead of Yogg-Saron for me, whose “RNG fireworks” I found simply magnificent at the time. Therefore, my advice to anyone starting out with Hearthstone or wanting to check back in “casually”: craft yourself “Wurbelfitz the Wonderful.” Only with this card can you have a lot of fun without spending a single cent.
Have you ever played a few matches with Wurbelfitz? Or do you prefer to know exactly what you’re dealing with beforehand?
A pirate without a ship won’t get far in the survival MMO Atlas. If you want a decent ship, you have to build it yourself. We’ll show you how to do it.
The Skills: If you want to build your ship, you first need the right skills. The skill system in Atlas is somewhat more complex, so skill points should be invested in various talent trees. In the Survivalism tree, you should allocate your first points as follows:
The Basics: 1 point
Tools of Trade: 1 point
Construction Unlock: 2 points
Advanced Tools: 8 points
In the Construction tree, which is unlocked by the Construction Unlock skill, you will learn the following abilities:
Basics of Building: 1 point
Weaving: 2 points
Secrets of Building: 2 points
Seamanship Unlock: 2 points
In the now unlocked Seamanship skill tree, you can learn everything a sailor’s heart desires, including the various ships. However, for starters, you will need:
Basics of Sailing: 1 point
Shipwright: 1 point
Once you have allocated all your skills, you gain access to all necessary objects and buildings. At level 11, you should definitely have 21 points left. Now the shipbuilding can begin!
The Basics: First, build a Smithy and a Loom. At the Smithy, you will process 240 Fiber, 105 Stone, 420 Thatch, and 840 Wood into a Small Shipyard. Place the Shipyard in the sea. Be careful that there is enough space underneath the Shipyard, or a ship might get damaged when setting sail.
The Shipyard serves as a workstation for your ships.
You can use the Shipyard like a workstation. Approach it and press the “E” key. At the beginning, you will be able to build a Sloop, the smallest ship besides the raft and dinghy. Build the framework of the ship at the Shipyard with 1,390 Fiber, 70 Hide, 12 Metal, 1,198 Thatch, and 1,460 Wood. Now you have to place the necessary objects on the framework to make the ship seaworthy.
This includes 12 planks, a deck, the steering wheel, and two small or one medium sail. All individual parts can be crafted at the Smithy and the Loom. For the entire Sloop, you will need:
800 Fiber.
1060 Wood.
843 Thatch.
60 Hide.
Up to 28 Metal.
The material costs vary slightly depending on the type of sail.
Now it’s time to decorate: When building the basic ship, you have no option to make changes except for the type of sails. However, once the ship is equipped with all necessary objects, you can let your imagination run wild. Every ship can be further optimized with the normal building parts from base building at your leisure. This does not change the values but contributes to the individuality of each ship.
Yesterday, an iceberg in Fortnite gradually melted away. Suddenly, it received health points with update 7.20. They are now at 0. And the iceberg revealed what lies beneath: a strange hatch.
That was the hot topic yesterday: With the patch 7.20 in Fortnite, the giant iceberg in the southwest of the Fortnite map started to melt yesterday.
The iceberg was given a gigantic health display (5 billion HP) and it decreased slowly.
Players could hit the iceberg and damage was also displayed. But the iceberg consistently lost health points.
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Players called on reddit to hit the iceberg: Because the more people discovered the iceberg and caused damage to it, the faster it would melt and the event would continue.
Others said that was nonsense; it would melt on its own anyway.
Fortnite has so many players, that it is impossible to estimate how many people hit the iceberg at the same time or not. In any case, the iceberg has melted now, and much faster than expected.
What lay beneath the iceberg in Fortnite
This was under the iceberg: Players had wild speculations about what would be beneath the iceberg.
This is what it’s about: Some suspect that this could have been a test of what an “in-game countdown” might look like.
Others think it was a large “test” for the Unreal Engine. The idea behind the theory is that across numerous servers, people do something that then affects everyone else on all other servers: namely, breaking the iceberg with pickaxes.
In any case, there is a lot going on in Fortnite right now, even if the purpose is still unclear:
The developers of Anthem believe that your shooter is more fun when played with other players. Therefore, there will be matchmaking for all activities.
What is it about? BioWare has commented several times on matchmaking in Anthem. It has been confirmed, that there will be a group search for the strongholds. These fortresses are supposed to provide you with particularly challenging adversaries that cannot be tackled alone.
Over Twitter, the Lead Producer of Anthem, Ben Irving, announced that there will be matchmaking for all activities in the game.
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Do I have to play with matchmaking? According to Irving, matchmaking in Anthem is enabled by default. Instead of playing with a group of random players, activities can also be undertaken with your own friends.
Those who prefer to play alone or need a special challenge can also completely forgo additional players. However, the developers are convinced, that Anthem will be more fun with other players.
What activities are there? So far, the activities Freeplay and Strongholds have been presented.
In Freeplay, players will be able to explore the game world in a group or alone. Players can take on world quests and expeditions or defeat bosses during special events. Players interact with the environment and can dive into lakes, explore caves, or fly through waterfalls to cool down their Javelins.
Strongholds are somewhat like the dungeons of Anthem and offer different locations with multiple mission objectives. Enemies are particularly tough, which is why strongholds must be tackled with a group. At the end of the dungeon, a boss awaits you.
In a stream, the strongholds were recently presented in detail:
In Ashes of Creation, the conquest of fortresses plays an important role. To extensively test this experience, a siege mode is being introduced in the PvP variant Apocalypse.
In a live stream lasting more than an hour, developers demonstrated sieges in Ashes of Creation (via YouTube).
What is the siege mode? In siege mode, one group of players tries to conquer a fortress, while the other faction attempts to defend the fortress against the attackers.
How a siege unfolds in AoC: In siege mode in Ashes of Creation Apocalypse, 200 players will clash. The attack on a fortress is divided into two phases.
In the first phase, the goal is to overcome the enemy walls. Various siege weapons will be used for this purpose.
On the way to overcoming the wall, there will already be points that can be captured. The number of held points affects the respawn time. Each player, however, has an unlimited number of lives within the battle.
In the second phase, the crystal in the core of the fortress must be captured. Only once this is achieved does the attacking team take the fortress and claim victory.
Player communication: The developers say that player communication has a significant impact on conquest. Each side has 100 players, divided into five raid groups of 20 players each.
Leaders of each raid group can communicate via VoIP. Direct verbal exchange is also intended to be possible within the raid.
Classes and siege weapons for conquest
To keep siege mode exciting and diverse, the developers have introduced classes and siege weapons. Each attack can thus be executed with different setups and strategies.
What classes are available? For conquering and defending fortresses, six classes are available. Two of them focus more on melee combat, on ranged damage, and on support for the team.
Available are:
Guardian
Weapon Master
Archwizard
Hawkeye
High Priest
Engineer
In this article, we have already explored the classes in detail. It will not be possible to switch classes within a match.
The siege weapons: For the siege weapons, the developers at Intrepid Studios are using the usual suspects. These include:
Ballistae
Trebuchets
Battering Rams
and exploding barrels.
Two different fortresses are planned
The developers have presented two maps for the siege mode. Both are also intended to exist in the later MMORPG. However, a total of five different types of fortresses are planned.
The Aelan Human Fortress: This fortress is located in a desert. It has already been shown in previous trailers for the mode.
The Dwarven Fortress: The second planned map for sieges is located on a cliff in a mountain. It is inspired by the dwarves and is said to evoke feelings of The Lord of the Rings according to developer statements.
When can I play the sieges?
Currently, there is no date for when the siege mode will be implemented in the game. A lot of work is currently being done on the battle royale from the standalone Apocalypse, so it can leave beta.
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When will the next Apocalypse Beta weekend take place? Last weekend, players were able to test Apocalypse once again. Community feedback was more positive, as many issues and bugs were fixed.
However, when the next beta weekend will take place has not yet been revealed.
The PC system requirements for Far Cry New Dawn are now known. Here are the minimum, recommended, and 4K system requirements. Can your PC handle New Dawn?
What is it about? Far Cry New Dawn will be released next month. It is a post-apocalyptic game in the Far Cry series that will be released on February 15. It is now clear how much PC power the game needs to run well. The requirements are divided into Minimum, Recommended, 4K 30 FPS, and 4K 60 FPS.
As you can imagine, you will need powerful hardware in your PC for the 4K 60 FPS setup. You should have an Intel Core i7-6700K or a Ryzen 7 1700X working in your case. The graphics performance will be handled by the GTX 1080 in SLI or RX Vega 56 CFX with 8GB each.
Far Cry New Dawn – Minimum System Requirements
Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
Processor: Intel Core i5 2400 @ 3.1 GHz or AMD FX 6350 @ 3.9 GHz
Memory: 8GB
Graphics Card: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or better
Resolution: 720p
Video Settings: Low
DirectX: DirectX June2010 Redistributable
Sound: DirectX 9.0c compatible sound card with the latest drivers
Hard Drive: 30 GB of available space
Peripherals: Keyboard, mouse, headset
Far Cry New Dawn – Recommended System Requirements
Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
Electronic Arts had been developing a major “Star Wars” game for a long time, initially in California, then in Vancouver. It was supposed to be an action-adventure like Uncharted in the world of Star Wars – later an open-world game. But that now seems to be over.
Here’s the game in question: The game was codenamed “Project Ragtag.” It was originally developed for EA by Visceral Games in California. At that time, Amy Hennig, the creative head of Uncharted, was behind it.
The EA “Star Wars” game was also initially intended to be a kind of “Uncharted” in the Star Wars universe.
What went wrong with “Uncharted-Star-Wars”: However, reports suggest that the studio got hopelessly tangled up with the Star Wars game.
There was a significant insider report (via Kotaku) detailing how the studio was overworked. Allegedly, they spent an insane amount of time on a tiny clip of the protagonist stepping out of a door.
For the efficiency-focused people at EA, it was a nightmare. Moreover, they were reportedly not particularly excited about “Ragtag”. After all, it was a single-player game.
The game had been in jeopardy for a long time.
Electronic Arts ultimately closed Visceral Games, the company behind Dead Space. The studio simply wasn’t profitable because costs in California are so high and little came out of the studio. Visceral Games was known for its “Dead Space” series.
Ultimately, EA Vancouver took over “Project Ragtag”, having previously worked on the game.
As Kotaku reports, they rebooted the entire Star Wars game, wanting to keep the assets and make it into an “open world” game.
But that too seems to be dead now.
EA wants “earlier” Star Wars games
This is what the game was supposed to become: As Kotaku learned from anonymous sources, the new version of the “Star Wars” project was called “Orca.”
Players took on the role of a rogue or bounty hunter. They explored planets and collaborated with factions.
However, the release date was apparently too late for EA, as the game was still in an early stage of development. Therefore, EA has now closed the project and wants to focus on games that will be released much earlier. EA set a target for the end of 2020.
According to Kotaku, the end of the project this time did not cost any jobs.
With the return of the exotic hand cannon “The Last Word,” it becomes evident once again: Players are forced into the Crucible in Destiny 2 whether they like it or not. Many Guardians do not like this at all.
What’s the problem with the quest for “The Last Word”? Anyone who wants to own the new exotic hand cannon “The Last Word” must necessarily enter the Crucible. So if you are not PvP-oriented but want to complete your collection, you’re simply out of luck.
Throughout the history of Destiny, there have been quests that forced Guardians to engage in activities that were not exactly in their wheelhouse. Pure PvE players have hated them. The reasons for this are manifold.
These three types of players exist in Destiny 2: Not every Guardian enjoys all the content Destiny 2 has to offer. Fundamentally, three player types can be defined:
Pure PvE players love fighting against AI-controlled aliens, have completed all raids, and only set foot in the Crucible when absolutely necessary.
Mixed players enjoy any content Destiny 2 has to offer, whether PvE or PvP.
Pure PvP players only engage in PvE content to obtain the right tools to wipe out other Guardians in the Crucible. The Crucible is their realm and is only reluctantly left.
Especially the group of pure PvE players is not thrilled about having to go into the Crucible for exotic weapons, and even mixed players have to push themselves at times. Bungie has faced criticism for this frequently. Nevertheless, Guardians are regularly sent into the Crucible.
Players could not avoid the Crucible in these quests either: The classic example of an extremely difficult Crucible quest is still the Thorn bounty from Destiny 1. Here, Guardians had to achieve kills with Void weapons in the Crucible, and progress was reduced with their own deaths.
The terror of many Guardians: The Thorn quest
The quest was considered very difficult back then, as there were hardly any primary weapons with the Void element, aside from the auto rifle from the Glass Chamber and the hand cannon from the Crota raid.
What many players may have forgotten: Those starting fresh with Destiny 2 must complete milestones that also require them to play two matches in the competitive playlist of the Crucible. However, this rarely has a positive impact on their team, especially since they are usually under-equipped and, quite frankly, inexperienced.
There was particularly a lot of criticism regarding the Pikass. Here, Guardians had to achieve 25 precision kills with a hand cannon. A task that still brings tears to the eyes of some Guardians today. Having to go into the Crucible for a weapon, which is clearly tied to a story questline, was inexplicable to many.
Why does Bungie continuously send players into the Crucible? Despite the unending criticism, Bungie remains steadfast in this practice, as the quest for the last word once again proves. The reasons for this may seem understandable at first glance:
Bungie wants to show players the full range of what Destiny 2 has to offer. This also includes the Crucible.
Weapons like The Last Word and the Pikass are extremely powerful against other Guardians, making the requirements at least somewhat more understandable.
Guardians who have yet to venture into the Crucible might be made curious by the quest steps.
However, these underlying considerations do not change the fact that the Crucible is a place many players never want to enter. The matchmaking is too inconsistent, the experience too frustrating when completely overwhelmed.
At its core, Destiny and Destiny 2 are clearly focused on the PvE content, the Crucible is at best “ancillary.” Guardians should not be forced to endure frustrating experiences, so the criticism goes.
How could Bungie circumvent the dilemma? The fundamental approach of incorporating the Crucible into exotic quests may be understandable. However, an alternative should be introduced for pure PvE players.
Bungie could implement a mechanic that allows a player to choose whether to achieve specific quest objectives in PvE or PvP. Those looking to test their luck in combat against other Guardians could be rewarded with faster progress.
What do you think? Should Bungie rethink their practice of luring players into the Crucible?
The hopes were rewarded. First players confirm the shiny form of the Pokémon. The shiny wish of the players has been fulfilled.
That’s why players hoped for Shiny Groudon
That’s why hopes were high: That Shiny Groudon would come into the game along with the event was not far-fetched. A few months ago, Niantic implemented the shiny form of Kyogre in raids.
So it was obvious that Shiny Groudon would come into the game and this speculation has now been confirmed.
This is what Shiny Groudon looks like: The shiny form of the legendary Pokémon is yellow-green and is easily recognizable by the players.
How often is Shiny Groudon? The analysts from TheSilphRoad found out some time ago during a test that the chance of getting a shiny Pokémon from raids is about 1:19. So in every 19th raid, a shiny is supposed to be waiting for you, at least in theory.
Note this about Shinys: If you encounter a legendary shiny in the raids, then use the nanab berry. Shiny Groudon and Shiny Kyogre have a 100% catch chance.
Soon there will be suitable loot in World of Warcraft and thus less frustration.
Yesterday we revealed what will change in Season 2 of World of Warcraft: Battle for Azeroth. The item levels of many rewards are increasing and numerous contents will become harder to reflect that. Now, however, the Game Director Ion Hazzikostas has revealed another change that may please many players.
Appropriate rewards from emissary quests: Starting with Season 2 (January 23, 2019), the loot obtained from emissary quests and faction assaults will be adjusted. The loot obtained will now consistently be an item intended for the currently selected loot specialization.
Previously, it was possible for players to receive items from loot boxes of emissary quests or upon completing a faction assault that were not intended for their current specialization. For instance, warriors or paladins could receive shields even though they did not want a tank reward.
Normal world quests are not affected: This change does not apply to “normal” world quests. These will still grant a fixed reward, which can also be for non-selected specializations. This is intended to prevent developers from making players switch through all specializations to see which world quests provide the best loot for which specialization. That would not be enjoyable gameplay.
Additionally, players might still hope to receive items from world quests that they are still missing for a specific specialization.
The changes will take effect next week on January 23, 2019, coinciding with the opening of the new raid “Siege of Dazar’Alor”.
In EVE Online, an incredibly elaborate plan led to the destruction of “Fort Knocks”. This was the first Keepstar in the history of New Eden. Players worked for almost a year on this plan to crack the impregnable fortress.
What is Fort Knocks? “Fort Knocks” is the 1st Keepstar of EVE Online. Keepstars are massive death stars and the largest structures in the universe of the SF MMORPG.
“Fort Knocks” was located in a wormhole system in sector J115405, known as “Rage”. Home to the corporation “Hard Knocks,” this wormhole sector has been heavily industrialized over the years.
Wormhole systems have several peculiarities in EVE Online. It’s complicated to enter them, but they offer many resources.
Through absolute control over this sector, “Hard Knocks” was able to quickly gather the resources for the Keepstar in 2016 and build it as the first in the history of the MMORPG.
There, in their wormhole, the corporation felt secure due to the special location and years of peace – too secure.
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That is why “Fort Knocks” was considered indestructible: For years, it was deemed practically impossible to attack a wormhole system from the outside.
This is so complicated because one must find a suitable wormhole to reach a system like “Rage”. These wormholes shift and are unstable. Once a certain mass has passed through, the wormhole collapses.
Therefore, it is only possible to occasionally sneak small ships through such a hole.
However, small ships are not suitable for besieging a Keepstar.
Invasion fleets can only consist of “small ships” and must act quickly. Because defenders can simply hunt heavy ships through wormholes to collapse them.
Seemingly an unsolvable dilemma.
Thus, the invaders devised a plan for 11 months to reach “Rage” and destroy Fort Knocks.
This is how the Keepstar fell: Since December 2017, players from the corporation “The Initiative” began to consider how to crack “Fort Knocks”. They formulated a plan.
In recent months, more and more small ships sneaked unnoticed through the wormholes into Rage.
These fully loaded, unarmed freighters had material loaded to form an invasion fleet. They waited logged out in “Rage” to initiate the attack.
On December 8, the signal to attack was given. All 550 members of “The Initiative” and allied troops from “Imperium” and “Snuffed Out” were called.
Through a sophisticated system of wormholes, they brought their troops in small attack ships to Rage. There, they disabled the starbases and established new facilities of their own.
Then the freighters logged in, which had been parked there for months, and docked at the space stations.
Now the pilots exchanged their small attack ships for the big brutes.
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Despite Hard Knocks and their allies putting up fierce resistance, they stood no chance against the vastly superior numbers of invasion forces and eventually focused on damage control and evacuated
Ultimately, “Rage,” the first Keepstar fell and “The Initiative” triumphed.
This is the impact of the coup: The site Kotaku describes this course of the attack and explains that the destruction of “Fort Knocks” has affected all of EVE Online. The “wormhole residents” would now rethink their situation and feel insecure.
Additionally, numerous heavily loaded freighters were reported in December. Apparently, other aggressors are also planning to replicate “The Initiative”‘s plan.
In Fortnite: Battle Royale, according to a leak, a sword is supposed to come back into the game. However, it is not expected to be a remake of the controversial Infinity Blade.
What is the deal with the sword? In the data from Patch 7.20 of Fortnite, there are hints of a sword. However, it won’t be a remake of the Supersword Infinity Blade. Rather, it is said to be a “Medieval Sword”.
Are melee weapons coming into the game?
What could the sword entail? Since the sword sounds more like an ordinary weapon, fans suspect that it will be exactly that: a melee weapon that you find according to the regular loot rules in the game.
So far, battles in Fortnite have mainly revolved around firearms. The pickaxe as a melee attack was only used when nothing useful was found at the start of the game.
Nonetheless, it would be great for the game to have special melee weapons. Epic just needs to find a value for these weapons without making them too good. Super weapons like the Infinity Blade were clearly rejected by the community.
However, a sword that offers limited advantages would certainly enrich the meta. Additionally, melee weapons would logically expand the arsenal. After all, Epic has covered all sensible versions of firearms with various shotguns, assault rifles, and even sniper revolvers. However, there is still much room for innovation with melee weapons.
What could be done with melee weapons: On the Forbes site, the author speculates about various types of weapons. For example, a samurai sword could allow for many quick attacks and thrusts as a special skill. A heavy battle axe, on the other hand, would be good for smashing buildings.
What do you think of the idea of melee weapons in a shooter like Fortnite? A good idea or the beginning of the end?
Perhaps the sword is also part of the new event that may come into the game.
In December 2018, a closed alpha for the PC version of The Division 2 took place. After that, there was quite a bit of positive feedback. However, Ubisoft has deleted much of it. Nevertheless, some details have come to light.
When exactly did the alpha take place? The four-day test alpha of The Division 2 ran from December 15 to 18 on PC. A limited number of players were able to test an early version of the shared-world shooter.
What could be tested? There are no exact details available, as Ubisoft keeps the content of the alpha strictly confidential. Players were also under a non-disclosure agreement or NDA. Thus, testers were not allowed to publish such details.
Ubisoft deletes many leaks, yet reports emerge
Despite NDA: Many fans who participated in the alpha could not resist the temptation and still published details from the alpha that were meant to remain hidden. This included gameplay material.
Ubisoft made significant efforts to delete as much as possible. However, they were not successful everywhere. Entire reports can still be found on Reddit. This includes the detailed post by u/keenerwashere.
This is what the player from the alpha reports: Initially, keenerwashere was quite positive about the alpha. He himself claimed to have played it for several hours.
Note: The content mentioned by the player is part of the alpha. Until the game is released, things like numbers or certain designations may still change. One must also consider that real information may have been mixed with “false” information to avoid violating the NDA.
Storage: In the alpha version, the standard storage without upgrades had 140 slots. That is only 10 less than the 150 slots from a fully upgraded storage from The Division 1. The storage could apparently be expanded to up to 230 slots.
Loadouts: This time, loadouts are available from the beginning. Up to six equipment sets can be saved.
Dark Zone: Apparently, there are three Dark Zones, one each in the North, South, and East. In the alpha, the East DZ was accessible. This underscores current rumors about allegedly multiple Dark Zones in The Division 2.
Factions: In addition to the already known True Sons, there are apparently three other hostile factions. One is said to resemble the Cleaners from part 1, another operates with shields and crossbows. The fourth faction is likely involved with poison gas.
Performance: There seems to be room for improvement. However, this is not unusual for an alpha, as the game is still being optimized. You can read about the system requirements that The Division 2 demands here.
In the alpha, according to keenerwashere, players could explore three districts and 1 Dark Zone district. In the final game, there should be 13 regular and three Dark Zone districts.
So far a great improvement compared to Division 1. […] I’ve just scratched the surface, and it’s huge.
You can read the complete report from the player in the subreddit for The Division. Other players are also remaining optimistic and expressing themselves positively on Twitter.
This is what Henrik / h5000 writes: “I can’t say much about the alpha of The Division 2 because of the NDA. But what I will say is that I’m really looking forward to the game. Many things that bothered me about The Division 1 have been addressed and improved. Sure, there were a few bugs, but I can imagine that these will be fixed by launch.”
Most testers seem to have had similar experiences.
This should suffice for now until hopefully next week we receive more information.
This is an AI-powered translation. Some inaccuracies might exist.
In recent days, more gameplay videos of the MMO shooter Anthem have been unveiled. These have heavily focused on the Javelins and their abilities. Fans are now wondering what role weapons will play in Anthem. We will learn more soon.
Weapon stream planned: Next week Thursday, January 17, the developers of Anthem want to host a new stream. This stream will primarily revolve around weapons.
In these special streams from BioWare, gameplay and features are usually showcased. At the end, the developers answer selected questions from fans.
New Javelin gameplay causes some confusion
This confuses some fans: Recently released gameplay footage showed the Javelins in action. These are the classes of Anthem in the form of combat suits. Some noticed that the Javelins mostly attacked enemies with their individual skills. Gunplay was hardly seen. This can be observed in this Storm gameplay video:
Fans are reminded of Diablo: In Anthem, the abilities used by the Javelins largely appear extravagant. There are large explosions or impressive elemental storms. This would be typical of the “hack and slay” genre, to which Diablo or Path of Exile belong.
Progwale: “It looks kind of like a Diablo hack-and-slay from that perspective. Somehow unattractive.”
Andy Peter: “Am I mistaken or are firearms playing a relatively minor role? In many videos, the Javelins are seen using rockets, fire rushes, or melee weapons, but classic weapons are rarely used.”
It is understandable that some are questioning what role weapons will play in Anthem. After all, there is still a third-person shooter element – likely similar to Mass Effect.
Next week, we will learn more about the role of weapons in Anthem. At MeinMMO, we will of course follow the stream and keep you updated.
What would you like to know about the weapons in Anthem next week?
What we already know is that Anthem will have random rolls for weapons and equipment. However, these work differently here than in Destiny:
We interviewed Rich Lambert, the Creative Director of The Elder Scrolls Online, about the new expansion and the DLCs for 2019.
2019 will be a special year for the MMORPG The Elder Scrolls Online. For the first time, the developers are trying out an overarching storyline, bringing in an unprecedented area and garnishing everything with a new, controversial class.
Rich Lambert, the Creative Director of ESO.
For all these topics and a few more, we were able to get Rich Lambert, the Creative Director at Zenimax, for an interview.
Rich: It’s not a Mage or Dragonknight with undead. The Necromancer is its own class with unique gameplay mechanics. It will have pets. We thought about that during the concept phase.
They will not be the permanent pets of other classes. Rather, they will be “Fire and Forget” minions that you summon to do something for a while. For example, you summon skeleton mages, who then nuke your opponents or a “Bomber” that rushes toward enemies and explodes, or even an undead healer that heals for a short time and then disappears.
This fits well with the lore of Necromancers. Necromancy is not perfect; it does not create permanent beings. And it fits wonderfully with the idea that players have of a Necromancer: “I stand above you, these are my servants, they do everything for me and I don’t care about them!”
However, they also have other abilities; they can fill all three roles in the game. They can tank, heal, and deal damage; they can do all of that. There is a skill line for each role.
Players will certainly be very excited about the new class because it feels different. Many effects from the Necromancer go over corpses that he uses.
MeinMMO: Does the Necromancer explicitly need corpses, i.e., previously defeated enemies, or is that just a visual effect?
Rich: They can use existing corpses or create them with a skill. You can still use abilities when there are no corpses. But your skills will be stronger when there are corpses available.
MeinMMO: So, one must play tactically smart and use corpses wisely to achieve maximum effect?
Rich: Yes, exactly.
MeinMMO: Again about the lore: Necromancers have been the “bad guys” in the game so far, and necromancy is, or will be, forbidden in the Elder Scrolls series. How does it fit together that a Necromancer is now a playable hero? Do you play as a good character or an antihero?
Rich: We leave that up to the players and how they roleplay it. There are already good Necromancers in the base game. And we are currently planning something special: NPC reactions in the world to your character. So, if you summon undead in the city as a Necromancer, the residents will panic and scream, “Help, a Necromancer!” And then the guards will come and arrest you.
MeinMMO: Really?
Rich: Yes, exactly! We want it to feel real and authentic. That the new class is well and credibly integrated into the world. Necromancy is, after all, forbidden. That’s precisely why the Mages Guild was founded because necromancy became a problem issue. They wanted to stop and suppress this practice.
MeinMMO: Many players love new classes but are not keen on leveling a new twink for ages. Is there possibly going to be a class change token for existing heroes?
Rich: We have something in the works, but I can’t say anything about it yet. But we are working on something, and we understand that players want something in that direction.
Dragons and Story
MeinMMO: Okay, the next thing that many players are concerned about is the dragons. What’s it all about? Is it a dragon like in “the Season of the Dragon”?
Rich: There will be a “Limited Outbreak of Dragons”. Dragons are definitely enemies.
MeinMMO: So fewer dragons than in Skyrim?
Rich: The big difference from Skyrim is: There is no Dovahkiin in this era. Your heroes are not Dragonborn; they have no shouts. So you can’t defeat them so easily. Dragons are powerful, “badass” creatures that are not easy to deal with.
MeinMMO: So dragons don’t just spawn randomly on the map; they are bosses?
Rich: Yes, they are definitely bosses. And you will need friends and help when you take them on. Dragons will also appear in dungeons and in the story as enemies. In story mode, NPCs will help you fight against the dragons.
MeinMMO: What else can you tell us about the setting and the story?
Rich: The storyline spans a year. It’s about the Imperials invading Elsweyr and the Khajiit having to deal with it. Your heroes will work together with them.
MeinMMO: We help the Khajiit?
Rich: Yes, you are the champions of the Khajiit.
MeinMMO: Are the Khajiit still part of the Dominion?
Rich: Yes, they are. But the Dominion is busy elsewhere. No help is to be expected from there.
MeinMMO: No one cares about the poor Khajiit…
Rich: Not that, but they are tied up with the Three Banners War. There is really a big and interesting story behind it. It’s so extensive that we didn’t want to process it all in a single chapter expansion. Therefore, each of the four updates we are bringing in 2019 will flow into this story.
ESO gets a yearly theme
MeinMMO: You just mentioned four updates. How will that play out in 2019? Will the big Khajiit chapter be the first DLC?
Rich: No, we will bring the new area in June as the second update. The introductory story will come in the first quarter. It starts the entire storyline arc. It will be a dungeon DLC, and the dungeons there will provide the background for where the “Wrathstone Tablet” [the artifact from the teaser] comes from, which Abnur Tharn intends to use to end the Three Banners War and reunite Tamriel at last. He has always wanted to do that. That was also the reason why he was involved in the events of the main story of ESO.
In the second quarter, the Elsweyr chapter will come, Q3 is again a dungeon DLC with more story, and then we will end the year in Q4 with a story DLC that will have a scope similar to Murkmire.
MeinMMO: Will the Elsweyr chapter be about the same size as Summerset or Morrowind, or smaller?
Rich: It will be the size of Summerset. It will even be a bit bigger than Summerset! It will have tons of quests and a raid for 12 players. A raid for “big boys”. You will fight dragons there. We are listening to player feedback, and they wanted a big raid again, an epic journey through the instance. Each boss will have its own hard mode, not just the last boss.
Elsweyr and the Khajiit
MeinMMO: Will the entire province of Elsweyr be present in the game?
Rich: No, the province is too large for that. We will focus on the middle of the province in Q2. In Q4, more of the province will come. Together with the already known areas of Khenarthis Roost and the Harvesting Fields, there will be a total of four areas related to Elsweyr. The two existing areas from the base game are fringe areas. This time we are going directly into Khajiit territory, and you will see things that have never been seen before.
MeinMMO: I’m wondering if we will see more of the Khajiit? There are numerous subspecies of them…
Rich: 17 different!
MeinMMO: Exactly! Will we see new ones? I’m not asking about all 17, but will there be some that we haven’t had before?
Rich: We will show you things you have never seen before. You will interact with the Alfiq [housecat-sized Khajiit] and the Senche-Raht [massive saber-toothed tigers]. We have some cool stuff planned. However, some of the subspecies of Khajiit are very rare and hardly seen. But it makes sense that we show more of the Khajiit in Elsweyr.
MeinMMO: You previously mentioned that the game world reacts to necromancers. Will there also be reactions if you play a Khajiit in Elsweyr?
Rich: Yes, we will consider that as much as possible.
General Questions
MeinMMO: The new DLCs are packed with additional content. But isn’t that just more of the same? You’re not planning completely new gameplay elements, game modes, and so on?
Rich: We have new features and quality-of-life improvements planned for the year. What we will bring early on is the new zone guide and a revamped guild trading UI. The zone guide is something really new.
It is designed to help you navigate the areas better. You can easily get distracted by side quests in our game. With the zone guide, you can then instantly find your way back to the story quest. But we have more improvements planned, including the PvP in Cyrodiil.
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