The digital sales on PC are also excluded from the statistics.
Anthem is already included in the EA Access Premier subscription service.
What do the numbers indicate? In the USA, Anthem was the best-selling game in February 2019, according to the NPD Group. The market researchers track physical sales at retailers and obtain data from digital sales of the publishers (except for PC).
According to a representative of the market research group, Anthem was the best-selling game of February 2019 and is currently in second place among the best-selling games of the year 2019.
The most sold game of the young year 2019 so far is Kingdom Hearts 3, which was released on January 25, 2019.
Retail sales have significantly declined in recent years, since 2017. Anthem seems to be performing much better digitally than in retail.
Among the best-selling games of 2019, Anthem was outperformed by Kingdom Hearts 3.
How is Anthem rated? Despite the sales success, opinions about the game are mixed. Shortly after the launch, the press gave a Metascore of 61 on Metacritic.
Many tests and reviews from the press are now available for The Division 2. This overall rating is displayed on Metacritic.
What are these grades? Metacritic is a site that collects review scores from around the world and presents them in an overview. From this, a Metascore – an average overall rating of all reviews – is calculated.
This allows for a quick view of how games like The Division 2 perform in the reviews of the press.
Many interested parties wait for this Metascore and the reviews of testers before purchasing a game. The ratings on Metacritic thus have a significant influence on the purchasing decision of many players.
Rating Overview for PS4, Xbox One, and PC
Just over a week after the early access launch of The Division 2, many representatives of the press have settled on a score for Ubisoft’s shared-world shooter. They needed this time to play through the campaign, get an overview of the endgame, and form an opinion.
Here you get an overview of the previous ratings (as of March 20) – bearing in mind that Metacritic calculates all scores into its own rating system (x out of 100 possible points, with 100 being the maximum).
The Division 2 – PS4 Ratings
So many scores are available: For the PS4 version, there are currently 15 reviews.
This is how the current score should be interpreted: Most reviews rate The Division 2 with a score significantly above 80. However, as there are currently still relatively few reviews available, the few negative scores drag the Metascore down, particularly for the PS4 and Xbox versions.
Nevertheless, The Division 2 is already doing quite well. With an average rating of 80 on the PS4, The Division 2 is among the highest-rated current PS4 games. For comparison:
Red Dead Redemption 2 tops the list with 97
The highly acclaimed Assassin’s Creed Odyssey has 83
Battlefield 5 has 73
With 80, The Division 2 is currently ranked 14th among the highest-rated PS4 games on Metacritic.
Metascore comparison with previous MMO shooters (PS4):
Anthem has 55
Destiny 2 received 85 at launch
The Division 1 received 80
Agents in The Division 2
Some Opinions on The Division 2
Review from GameStar
This is what GameStar says: The colleagues from GameStar rated The Division 2 with an 88.
Praised for among other things
Presentation with a varied lighting atmosphere, solid German speakers, and good sound design
The game design with a gripping weapon feel and a motivating loot cycle
The balance with intelligent opponents and well-balanced weapon types
The atmosphere with dynamic fights and many details in the game world
The Division 2 is enjoyable both solo and in co-op.
Criticized are
A few bugs and graphical errors,
recycled missions in the endgame
and the uninspiring story with uninteresting characters
“The Division 2 presents itself as a polished loot shooter with meaningful detail improvements upon release.”
GameStar
Review from GameWatcher
This is what GameWatcher says: This site has so far given the highest score with 95.
Praised are
The great world
The fantastic combat
The graphics and sound
The weapons that feel great
The voice acting and semi-realistic story
The endgame
Criticized are
The long loading screens to get into the game and to log out
Balance issues with skills and weapon mods
The skills, which do not feel as impressive compared to The Division 1
“A great game with fantastic world-building and gameplay. The biggest problems of The Division 2 can be easily fixed.”
GameWatcher
Review from Variety and Guardian
The reviews with the worst scores come from Variety and Guardian.
Variety states that The Division 2 exhibits ruthless violence and becomes repetitive after just a few hours. It is blind to basic narrative techniques and quite clumsy. No characters stand out, they lack personalities.
The Guardian concludes that The Division 2 is a rather boring and macabre game – and gives 2 out of 5 stars.
Blizzard eliminates the paid option for loot boxes in Heroes of the Storm. The patch notes for the current update show that you no longer need Gems to purchase the boxes. Players are now fearing that this could be the beginning of the end for the MOBA.
What has Blizzard announced? The patch notes from March 18 state that loot boxes in Heroes of the Storm can no longer be purchased with the premium currency Gems. Instead, they can now only be acquired with Gold that you earn.
Blizzard has not provided an explanation. It does not appear to be a temporary change, but rather a permanent one.
You now only acquire loot boxes in HotS with earned Gold.
A very big change
What do the loot boxes offer? In the boxes, you can find the following:
Common items such as sprays and emojis.
Rare items such as common skins and mounts.
Epic items, including new heroes, special skins, and mounts as well as announcer packs.
Legendary items such as the latest heroes, as well as special skins and mounts.
Will there still be loot boxes? Yes. You can still earn the boxes or purchase them with Gold. Only the option to buy loot boxes with Gems will be removed.
What does this mean for HotS? The game loses its gambling character, as loot boxes have often been referred to as gambling in the community. However, Blizzard is also losing a revenue source for the MOBA.
How will HotS continue to be funded?
How are players reacting? The community’s opinion is divided. Some are happy about it, as they generally do not like loot boxes, especially when they can be purchased with real money.
yoloswagrofl writes on Reddit: “This is fantastic! I’m so glad the community is being heard.”
tzucon comments: “The decision is probably related to recent investigations regarding gambling and loot boxes in some countries. I don’t think Blizzard wants to get on the radar of authorities.”
Shadowdragonuniverse says: “Removing the paid option for the boxes could lead to HotS being discontinued, as it surely won’t generate as much revenue as WoW or Overwatch.”
joetothejack disagrees, stating: “It’s a stroke of genius from Blizzard. Players will now buy boxes, mounts, and announcers with in-game Gold and spend their money on new heroes.”
How this change will affect Heroes of the Storm in the long term remains to be seen. The future of the game does not look too bright:
This is the official status:Official information about the next installment of the “Call of Duty” series is scarce. So far, it is only known that there will be a massive and expandable multiplayer world as well as enjoyable co-op gameplay. A single-player campaign has also been confirmed. The responsible studio is Infinity Ward – the creators of the entire Modern Warfare series.
The game’s roots would lie in one of the most important stories of Call of Duty. However, fresh rumors may now reveal some additional potential details.
New Rumors About Call of Duty 2019
About these rumors: The US site GamingIntel claims to have received new information from its own “exclusive sources” regarding the upcoming Call of Duty 2019. It concerns modes, weapons, maps, and the general direction of the game.
While the site does not elaborate on the mentioned sources, it is generally regarded as serious and reliable. Nonetheless, these supposed details should be viewed with the appropriate degree of skepticism. As of now, these are unconfirmed rumors.
Weapons and Maps from Modern Warfare 3 and 4: GamingIntel refers to the upcoming Call of Duty as Modern Warfare 4.
According to its sources, numerous popular weapons and maps from Call of Duty: Modern Warfare 3 and 4 are set to make their way into the traditional multiplayer of Modern Warfare 4. The source did not comment on which specific weapons and maps are involved, as such aspects may change during development.
This decision was justified by the fact that the campaign of Modern Warfare 2 is supposed to appear in a remastered version – but without multiplayer. Accordingly, multiplayer elements would flow into the multiplayer component of Modern Warfare 4.
Furthermore, Modern Warfare 4 is supposed to be exactly what Black Ops 4 is for the Black Ops series. They aim to evolve certain key mechanics of the series and bring back popular elements in remastered form.
No Specialists Anymore: According to the sources, Modern Warfare 4 is said to forgo specialists or other class mechanics such as the divisions from Call of Duty: WW II and lead the series back to its roots.
This specifically means: There will be no powerful abilities or over-the-top weapons as seen in Black Ops 3 and 4 or in Infinite Warfare. Players will have to rely on the classic standard loadout of Call of Duty.
No Battle Royale: The source also revealed that Modern Warfare 4 will not have its own battle royale mode, unlike Black Ops 4. Instead, they want to focus on the single player, the traditional multiplayer, and the co-op experience.
No Zombies Mode: There will supposedly also not be a zombies mode in Modern Warfare 4, according to the source.
After 5 years full of the undead, it’s time for something different. Zombies are to be replaced by another co-op experience in the style of the survival mode from Modern Warfare 3.
There, one also fought against waves of AI soldiers in a kind of horde mode. Players could order air support with earned currency, acquire new weapons, or call in AI-controlled comrades for support.
Unfortunately, how exactly the new co-op mode of the upcoming Call of Duty will look like has not been revealed.
The online shooter Evolve was not a big success. The servers were shut down last fall. But now the developers are back with Back 4 Blood, an online game that sounds a lot like Left 4 Dead.
What is Back 4 Blood? Basically, it is a spiritual successor to the zombie online shooter Left 4 Dead. No wonder, it was also developed by Turtle Rock studio when it was still part of Valve.
The developers don’t want to reveal much about the gameplay yet. But we can expect the following:
You will hunt zombies in a team just like in Left 4 Dead.
You will experience a story through a campaign.
There will also be PvP, which will probably play out similarly to Evolve.
The team will not integrate a battle royale mode.
There are supposed to be some unnamed innovations compared to Left 4 Dead and Evolve.
Basically, the team wants to return to its roots, but modernize them a bit.
The creators of Evolve want to return to the zombie genre with Back 4 Blood.
Not Left 4 Dead 3, but something of its own
That’s why it’s not Left 4 Dead 3: The developers explicitly state that they are not making Left 4 Dead 3. On the one hand, they do not have the naming rights, and on the other hand, they want to offer a modern and new gaming experience that is based on Left 4 Dead.
Fans should therefore not expect exactly what they got with Left 4 Dead.
How are the players reacting? On Reddit, this announcement is being discussed. In the process, the failed online shooter Evolve is also a topic. Players are somewhat tempering their expectations because of the flop. However, the excitement about getting a game in the style of Left 4 Dead is also present.
Finget says: “Good news but I don’t want to get my hopes up. Evolve was the first game that the studio produced itself and it was a flop.”
Mrbrick states: “These are great news. No zombie shooter has been really good since Left 4 Dead.”
Left 4 Dead is the model for the zombie online shooter Back 4 Blood.
Everything is still in flux
What about microtransactions? In the FAQ on Turtle Rock’s website, the developers explain that they primarily want to make a good game. Should microtransactions find their way into Back 4 Blood, they should feel valuable for the players.
When and for which systems will the game be released? Back 4 Blood will be released for PC, PlayStation 4, and Xbox One. The team has not yet announced a release date.
What happened to Turtle Rock’s dark fantasy shooter? The developer studio announced about two years ago that it would produce a dark fantasy co-op shooter for Perfect World. The FAQ on the studio’s website now states that both companies have since parted ways. Therefore, the game will no longer be released.
Many Guardians are currently complaining about the monotonous rotations during the Weekly Reset in Destiny 2, and rightly so.
Why Destiny 2 is frustrating right now: Yesterday, on March 19, was the Weekly Reset. This weekly reset is supposed to bring fresh activities and some variety to Guardian life. But in the last weeks and even months, the same activities were constantly rotating.
Specifically, these are:
the Nightfall strike: The strikes surrounding Nokris (Strange Terrain) and Xol (Will of the Thousands) are appearing way too often. Especially Nokris is a regular guest. Looking at just the last 5 weeks, this strike was featured on March 19, March 5, February 26, and February 19 as Nightfall.
Ada-1’s weapon forms: This character brings only the sword and automatic rifle weapon forms with similar frequency.
Ada-1 and Nokris (see title image) are currently quite annoying.
Why is this annoying? If the same activities and weapon forms are constantly available, it’s not only boring but also really frustrating. Guardians also need other content for their progress:
In the Nightfall, the strike “The Corrupted” is especially called for. This is required for a title. Guardians point out on reddit that it has been 10 weeks since The Corrupted was featured – on January 8.
Moreover, you can’t access all Nightfall-exclusive rewards if Nokris and Xol keep coming up in the rotation.
And at Ada-1, Guardians also want to receive other weapon forms. The Hammerhead, the machine gun, is for example desired.
Xol – one of the Worm Gods
Bungie is looking into the matter
This is what the Guardians say: In the MeinMMO comments of the Weekly Resets, many readers express their frustration:
Shin Malphur writes: “Again Xol… again Nokris… again no The Corrupted. Sorry Bungie, but your “randomization system” is terrible […].” He demands that Bungie take a few minutes to review the Weekly Reset – or to create a proper random generator.
Also, I_Sarius writes frustrated: “The same crap as every Tuesday, thanks for that!”
And Lars Patzenbein asks: “Honestly, what’s up with that?” Because Ada-1 doesn’t have the Hammerhead again.
This topic is also making waves on reddit right now.
With nearly 4000 upvotes, one of the top topics is: “We’ve had the same Nightfalls and NO machine gun weapon form for weeks!”
With 1400 upvotes, a user complains that The Corrupted has not been the Nightfall for 10 weeks.
And several posts with fewer upvotes are complaining about the same issue.
This is what Bungie says: Community Manager Cozmo commented on all these complaints on reddit a few hours ago. He states that this will be forwarded to the team. Specifically, he mentions the issue that The Corrupted hasn’t been the Nightfall for 10 weeks. Players should get the chance to earn the title again.
It remains to be seen when these contents will be playable again and whether Bungie will permanently adjust the Weekly Reset rotation.
Anthem tells the story of freelancers who protect the people from enemies and monsters. In early concepts, however, the game was supposed to focus on the survival of a ship on an alien planet.
Where does the other story come from? In early concepts, Anthem was supposed to tell a very different story than the one we have seen since the release. This can be read in the art book for Anthem, where some developers talk about the game’s backstory. Here you can view some pages of the book in the Google Play Store.
In the beginning, when Anthem was nothing more than “Project Dylan”, the game was supposed to revolve more around survival in a hostile world.
What was the story? In early drafts, the players were supposed to come from a futuristic Earth. With their ship, they would have crashed in the “Bermuda Triangle of space” and landed on an alien planet.
In an early concept, the Javelins were spacesuits repurposed for combat.
The survivors of the crash had to settle in this new, dangerous world. The Javelin were initially nothing more than suits used for space travel, which were then repurposed into combat suits.
The team even considered that players could salvage parts of the crashed spaceship to build structures or improve their suits.
A small glimpse into an early stage of Anthem, or rather Project Dylan, was already given in a teaser for E3 2014:
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What is the story of Anthem now? The players take on the role of a freelancer who protects the people of Fort Tarsis in their Javelin. The world was created by the “Shapers” but is still incomplete.
For its creation, the Shapers used the “Hymn of Creation”, which no one really knows where it comes from. However, the hymn cannot be controlled and continues to create – or destroy – even without the Shapers.
Even now, Anthem still has surprising stories to offer:
The new raid bosses in Pokémon GO are focused on grass Pokémon. You also get the chance to obtain many shinies. We will tell you what to expect.
These are the new bosses: In addition to the grass event, there are also many grass raid bosses in Pokémon GO. Additionally, there are various shinies that you can obtain from the raids.
We will show you the list of current raid bosses and then give you an insight into the possible shinies.
These are the raid bosses for the grass event
Alola-Kokowei is one of the current raid bosses
Raid level
Raid boss
1
Tuska Sonnkern Endivie Loturzel Shinux
2
Flunkifer Roselia Alola-Kokowei Kokowei Reptain
3
Alola-Raichu Machomei Kapilz Tangela
4
Absol Despotar Alola-Knogga Tengulist Sarzenia
5
Dialga
Which raids can I complete alone? If you are level 35+, you should be able to defeat all raids up to and including level 3 raids solo.
The level 4 raids should be manageable with three people. Absol and Tengulist are even quite easy to defeat with two.
Absol and Despotar can be found in level 4 raids
This is interesting: In the level 2 raids, you get double the chance at Kokowei. This Pokémon appears in both its normal form and its Alola form.
These shinies are available: Not only grass Pokémon are available as raid bosses. There are also many Pokémon that can be shiny. We have a list of all possible shinies:
Sonnkern
Endivie
Sheinux
Flunkifer
Roselia
Alola-Raichu
Absol
Alola-Knogga
Alola-Raichu is also available as shiny.
How likely are the shinies? There are no exact numbers on shiny probability in raids. Flunkifer is said to have a chance of about 1 in 35. Absol, on the other hand, is said to have a probability of 1 in 70.
Bioware is currently working on changes to the MMORPG Star Wars: The Old Republic, which will be hardly noticeable to players. Nevertheless, these adjustments are necessary for future updates. This shows that Bioware still has a lot in store for SWTOR.
What is Bioware working on? The company announced that it will be overhauling the system of dynamic, placeable objects and the Preview Window. These are things that players may notice less, but they are fundamental systems that work in the background for the game.
This is what a scene in the MMORPG SWTOR looks like with and without DYNs.
Necessary Adjustments Behind the Scenes
What are DYNs? DYNs, also known as dynamic, placeable objects, are items such as switches or lights that can partially be interacted with, but which always affect the game world. An example would be an NPC through which interacting with it causes a wall in the room to explode. The explosion and the wall are then themselves DYNs that affect the surroundings.
Since each DYN is its own object in the game, this can sometimes lead to bugs that create new bugs. Creating and testing such DYNs is, according to Bioware, a significant undertaking.
What is changing? In the future, DYNs will be combined into a unit, making it easier to create and verify them.
What does this mean? This could lead to interactive decorations in a Stronghold, which players of SWTOR have long desired. Developers will simply have better opportunities to create dynamic, placeable objects, from which players will benefit.
Regarding what the developers have planned for Star Wars: The Old Republic, this change helps implement these plans. Bioware can tackle many new ideas for the MMORPG that were previously almost impossible. Patches should also bring fewer bugs.
The Preview Window in SWTOR is being revised.
Bioware Has Much More in Store for SWTOR
What else is coming? In addition to the overhaul of the DYNs, there will be a better preview video.
In this video, you will see effects, for example, from a lightsaber.
Your hero will be sitting on a mount instead of standing next to it.
Objects can be presented animated.
You will see weapon and combat animations in the preview window.
That’s why fans can look forward to it: According to Bioware, with the changes, it is possible to lead SWTOR into an exciting future. The tools are improving and allow for ideas to be implemented more effectively. Additionally, there should be fewer bugs with new features.
This makes it clear that Bioware still has a lot in store for SWTOR. Fans can look forward to what lies ahead.
Today the new update 8.11 for Fortnite is coming to PC, PS4, Xbox One, and Mobile. The highlight of the update is the unusual new weapon “Stone Knock Pistol.” We will take a look at the patch notes in English.
This is one of the smaller content updates, but this time it has its own version number 8.11.
These are the highlights of the patch notes for Battle Royale
New weapon: The Stone Knock Pistol is available in gray and green. It deals 86/90 damage at close range.
The reload time is 3 seconds. It needs to be reloaded after each shot. The weapon can be found on the ground.
The special gimmick of the weapon: It knocks back the shooter and the opponent when they are close enough. If the shooter crouches, they will not be knocked back.
The weapon is back: Impulse grenades are back. Epic pulled them out of the vault. The impulse now hits vehicles even harder: the effect of the impulse on vehicles has been increased by 344%.
Vehicles under fire: All weapons that deal explosive damage now deal 233% more damage to vehicles.
Weapon changes: The scoped assault rifle previously dealt 24/23 damage, which will increase to 27/26.
Mode “One Shot”: The mode has low gravity – in this mode, everyone has 50 health points, there are only sniper rifles, and you can only heal with bandages.
Fresh tournament with $100,000
This is the Blackheart Cup: On March 23rd and 24th, there will be $100,000 in prize money.
Players must place in the top 3% in Gauntlet to qualify for the tournament.
Then, on March 23rd, all qualified players will compete against each other.
On March 24th, the top 3,000 from round 1 will compete against each other.
New melee weapon in Fortnite Save the World
Highlights of the patch notes for Save the World
Hero returns: Battle Hound Jonesy, an old grenade specialist, is back in the shop. He will be waiting there starting March 21st at 1 AM.
New weapon: Additionally, there is the spear “Sir Lancelot” in the weekly shop. When triggered with a heavy attack, it charges forward and deals damage to enemies in the way and knocks them back.
Everything smoother: Epic also announced that they have significantly optimized bandwidth usage. There should now be fewer lags and issues.
The Division 2 has some pretty cool cutscenes – just hardly anyone knows that they even exist.
That’s why you should see these cutscenes: Those who have already completed the story of The Division 2 know that it doesn’t have particularly impressive cutscenes.
In the few video interludes, you usually find yourself with Agent Kelso in a dark room. Kelso talks to other NPCs while our agent stands next to him and watches, because he can’t open his mouth himself. There’s not much more that the videos in the story have to offer.
However, there are also 8 “hidden” cutscenes in The Division 2 that are significantly more interesting than Agent Kelso’s conversations. But you first have to find them in the menu yourself, which means that many agents currently don’t know that they even exist.
Videos filled with violence and action
This is how you see the videos: You can unlock the 8 cutscenes one by one by completing the main missions.
Go to the menu and press “Progress”, which is located next to the character overview on the right. Now switch the tab to “Collectibles”. Then select “Found Footage”. Here you will find all the hidden cutscenes that you have already unlocked.
This progress overview is quite overloaded. Basically, an exclamation mark is constantly lighting up somewhere, because you have achieved something in the game. Many agents have long since given up constantly checking the progress overview; they ignore this flood of exclamation marks. That’s why many agents are currently missing these cutscenes.
What can you see in the cutscenes? In most videos, you see enemy factions killing people who beg for mercy. The faction leaders commit cold-blooded acts so that you can see how cruel these enemies really are and why your mission to eliminate them is so important.
In a pretty cool cutscene, for example, you see the recordings from a JTF helmet camera. Here a fight is shown in “first-person”, which is staged in an action-packed and dynamic way.
We embed this clip here:
https://youtu.be/WtdqNHTGLdM
Did you already know about these cutscenes? Have you seen them all?
The planting event in Pokémon GO has started! It brings Shiny Lunatone and Solgaleo and 4 new quests. We will tell you what it’s all about.
This is the planting event: Pokémon GO celebrates the equinox. For this occasion, plant Pokémon are spawning more frequently for one week. Additionally, there are two new Shinies to catch and many other things related to plant Pokémon.
This is the planting event 2019
What are the bonuses? There aren’t any real bonuses. However, much has changed regarding the spawns:
Plant Pokémon appear more frequently in the wild
Plant Pokémon in raids
4 new quests related to plant Pokémon
Lunatone and Solgaleo are swapping regions and can be caught as Shiny
Two new moves are available in the game
With this image, Niantic announced the planting event.
These are the Shinies: Lunatone and Solgaleo can be caught as Shiny for the first time. However, in Germany, only Lunatone can be caught, as both belong to the regional Pokémon.
There are also other Pokémon that appear more frequently and are available as Shiny in the game. These include:
Bulbasaur
Chikorita
Sunkern
Roselia
Chikorita and Bulbasaur are also part of the event.
These Pokémon also appear more frequently: Basically every plant Pokémon can be found more often in the event. This includes, among others, Treecko, Spheal, Swablu, or Turtwig.
Especially Swablu may be interesting for many players since it is needed for the Meltan quest and is still sought after by numerous players.
How long does the event last? You have until March 26 to take advantage of the event. The bonuses will remain active until then. The event ends at 9 PM.
These 4 quests are new
There are also 4 event field researches to complete. These are only available for a limited time.
Venusaur is one of the rewards for the quests
Catch 3 Bulbasaur or Chikorita
Reward: Encounter with a Turtwig
Evolve 2 plant Pokémon
Reward: Encounter with a Tangela
Evolve 5 plant Pokémon
Reward: Encounter with a Venusaur
Catch 10 plant Pokémon
Reward: 1000 Stardust
Riolu could be a quite expensive Pokémon in Pokémon GO:
Today, on March 20, the Fortnite servers will be taken down for maintenance on all platforms (PC/Mac, Xbox One, PS4, Switch, iOS, Android). You will need to download a patch. How long will the servers be down and when can you get back in?
What is happening today in Fortnite? Fortnite will also be taken down for maintenance this week. A new patch will bring bug fixes and new content as usual. The Battle Royale mode will likely fulfill its pirate theme, but there should also be new content for Save the World players.
Before you can dive into the action, however, you must wait for the maintenance to finish. When does it start? When will the servers be back online? MeinMMO has all the information!
Fortnite Servers Going Down – When Will They Be Online Again?
When do the maintenance work begin? As in every week, matchmaking for new rounds will be disabled at 9:30 AM German time. This gives you enough time to finish your last game before maintenance starts at 10 AM. Because then, the servers will be completely down and Fortnite will no longer be accessible.
When can I get back into the game? Since a smaller maintenance is scheduled this week, the servers should only be down for a short time. Around noon, you should be able to log back in.
If unexpected problems occur during maintenance, we will report on it at MeinMMO. Also, shortly after the maintenance starts, you can find all important information about the patch notes!
What does update 8.11 bring for Battle Royale fans? A new pirate-themed handgun will be introduced, so much is known. However, the community is quite skeptical, as the pirate pistol will likely deal less damage than expected.
Additionally, there will likely be further bug fixes and stabilizing measures. More details will be revealed in the patch notes.
This is in update 8.11 for the Save the World mode: Aside from an ominous phrasing in the maintenance announcement, little is known. In the subreddit for Fortnite’s PvE mode the developers hint that there will be a new spear.
What do you think of the new update and the new pirate pistol?
Many Guardians are currently having fun with a new animation from the Drifter in Destiny 2. They are creating cool clips about it – which Bungie also finds funny.
This is why the Drifter is being mocked: Since Season 6 and the introduction of Gambit Prime, the Drifter has some new animations when announcing the opponents for the upcoming Gambit match.
For example, he pulls a coin from behind his ear or jingles his green coin and says “Ding” before revealing which enemy race you have to face.
The latter animation with the “Ding” has now inspired many Guardians to create funny clips that are currently being viewed by thousands of players and receiving upvotes.
“What does the Vex say?”
This video is currently popular: On Reddit, a clip of the Guardian “I am Claw!” has already gathered more than 3700 upvotes and around 30,000 views in the last few hours. It is the Guardian’s first YouTube video.
He mentions that he worked on this 15-second clip for four hours. But it seems to have been worth it, as many are celebrating the video:
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He lets the Drifter jingle his coin to the well-known song “What does the fox say”, while the Drifter appears pretty silly and frequently says “Ding”.
Since the Drifter announces at the end that the Vex will be on the field, several users immediately suggested that the video should be titled “What does the Vex say”.
This is how Bungie reacts: The community managers Cozmo and dmg04 both responded to this video.
dmg04 wrote: “I don’t like that.”
Cozmo wrote: “I like that.”
However, dmg04 wrote this with a smirk, as a quick glance at his Twitter account shows. He is also amused by the community’s “Ding” clips:
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“Soon” WoW Classic will launch. Back then, not only was everything “better”, but above all, it was different. We have put together a list of things that only true fans will remember.
Those who have stayed active will have gotten used to many new features, and those who haven’t played since then may have forgotten a lot. We’ll help refresh your memory.
[toc]
1. Classic Dungeons were different
Every dungeon that existed in Classic has now received at least one adjustment. The enemies, layout, tactics, and level restrictions have changed.
Did you know that in Classic, you fought against Worgen instead of undead in Shadowfang Keep and that the boss of the Deadmines was Vanessa’s father, Edwin von Cleef?
Many only remember Edwin von Cleef from Hearthstone.
2. No resurrection in Dungeon
If you died in a dungeon or raid, you had to run back. There were no mass resurrections, and after a wipe, you reappeared as a ghost at the nearest graveyard.
To resurrect, you had to run to the entrance of the dungeon. At least in the upcoming version, there will be the ability to trade loot.
3. Areas were level-ordered
In Classic, no areas in Azeroth scaled with the character’s level. World scaling came much later. Back then, it could happen that enemies suddenly became too weak and quests provided hardly any experience points.
New players had to be careful not to accidentally travel through areas for which their level was insufficient. Even normal enemies could be deadly. Stronger foes guaranteed death.
4. There was no “fast mail”
If you were expecting a letter, you had to wait. Always. There was no express delivery between your own characters or even guild members. A letter only arrived an hour after it was sent.
Mail in Classic took time.
5. New skills were expensive and cumbersome
If you leveled up, you didn’t automatically learn the next rank of a spell or new spells right away. You had to go to your class trainer and purchase new abilities with gold and silver.
It became particularly tedious later on. Many abilities required tomes that dropped in the open world or in dungeons. If you could afford it, you might even find them in the auction house.
6. There were more weapon slots
Each class had an additional weapon slot:
Hunters, Warriors, and Rogues could carry ranged weapons
Priests, Mages, and Warlocks got wands
Shamans, Paladins, and Druids had relics, totems, and idols
There was also a distinction between ranged and thrown weapons. If you wanted to use ranged weapons, you had to be able to “shoot.” Thrown knives and similar weapons required the “throwing” skill.
A hunter.
7. Ranged weapons required distance and ammunition
If you wanted to shoot with bows, guns, or similar items, you had to carry ammunition. Without ammunition, the attacks did not work.
Additionally, there was a minimum range. If you stood too close to the enemy, you couldn’t attack them with ranged weapons. This also led to a dead zone, as there were about 2 meters between maximum melee range and minimum ranged range.
8. Weapon skills had to be learned and improved
When you got a new weapon, you couldn’t necessarily use it immediately. There were weapon skills that you might have to learn from the class trainer.
Furthermore, it was necessary to train with each weapon and improve the corresponding skill through attacks. If you didn’t do that, you wouldn’t hit or dealt less damage.
If you wanted to show off your mounts and pets, you needed a lot of inventory space. Each mount and pet took up its own slot in your backpack.
By the way, mounting also took longer. Today, when you mount your mount, it takes 1.5 seconds. In Classic, it took 3 seconds.
A collection like this didn’t exist in Classic.
10. Some buffs and abilities required reagents
Many spells could not be used by spellcasters just like that. The abilities in Classic often required specific reagents:
Mages needed runes for teleportation and portals
Rogues had to mix their poisons themselves
Druids needed Dreamfoil for resurrection
The reagents were available from reagent vendors in cities.
11. There were “debuff slots”
In Classic, enemies could not simply be afflicted with an unlimited number of damage-over-time spells. The number of DoTs and debuffs per target was limited to 8, later to 16. This limitation will also be present on the Classic servers.
https://www.youtube.com/watch?v=5lo9kmcEw0w
12. Elite mobs were truly “elite”
An enemy with a golden frame around their portrait is called an “elite mob.” These are stronger enemies that have lost much of their shine today and can often be taken down alone by players.
In Classic, that was almost impossible. Such an enemy typically needed a full group of players and could easily wipe unprepared players.
What can now be done for free with a mouse click in any resting area once cost a hefty sum. If you wanted to respec, you had to fork over, and the cost increased over time.
Respeccing once cost up to 50 gold and was possibly one of the worst things returning with Classic. The price decreased by 5 gold if you did not reset your talents for a month.
The talent tree of a Warlock in Classic.
14. PvP realms had restrictions
The PvP realms today have largely been replaced by the new war mode. But in Classic, there were realms where you could whack the opposing faction without any hesitation.
There was one condition: Every player had to choose a faction. If you played a Horde character on a PvP realm, you could not create Alliance characters there.
In Classic, to gather certain herbs, ores, and leathers, you first had to achieve a certain skill level in the corresponding profession. Before that, the items could not be gathered. Additionally, pickaxes and skinning knives were necessary.
Today, anything can be gathered with any skill level, just more or less effectively.
Therefore, we have 10 tips that should be helpful to you right now – or at the latest by the official release.
This article was published on March 13 and updated on March 15.
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Annoyed by reinforcement requests? You can disable them
What are reinforcement requests? When these requests are active, you can receive a message in-game at any time that a player needs help for a specific activity. If you confirm this, you can directly join groups of players.
Although the reinforcement request is a cool feature, it annoyed many during the private and open beta, as the messages can pop up continuously. However, they can be easily disabled.
Here’s how to disable the reinforcement requests: Open the map and switch to “SHD”. You should now see the option “Incoming reinforcement requests: on/off”. Set it to “off” and you should finally have peace.
Alternatively, this feature can also be disabled in the settings under “Gameplay” at the bottom in “Reinforcement request status”.
In the bottom left, you can see the option to disable the requests.
Check out the HUD options
The Division 2 offers several options to optimize your HUD. Do you want a permanent user interface? Or should it be hidden when not needed?
Where should the minimap be located? And how big should the group display be? You can set all of this separately and position it as you like.
Here’s how to edit your HUD layouts: Simply go into your menu, under “Settings” you will find the HUD category. Here you can freely experiment and reset everything if you don’t like it.
Much nonsense can also be produced here, as this screenshot shows:
The HUD can be customized as desired.
Don’t break everything you find
Many will quickly begin to break down useless loot. While this is an option to obtain materials.
However, in the settlements of civilians, there are projects where you can donate materials, resources, and also equipment. If you complete these projects, you will receive rewards such as blueprints, credits, and bounty contracts.
So you should first check if you would rather donate your loot for projects. Just visit the project officers at the respective base and check in advance what they need. It doesn’t hurt to carry 2 or 3 additional items of each piece of armor.
Save your credits
Veterans should already know the principle. Before level 30, it is hardly worth investing credits in equipment. You level up too quickly, and enemies usually drop enough usable equipment.
So rather save the credits you collect throughout the game and keep them for the endgame. If you occasionally see a specific item in the store that you absolutely want, you can of course buy it.
Your Operations Base is an important place that you should return to repeatedly. Especially at the beginning, it is worth it, as you constantly find SHD-Tech and can unlock new perks, skills, and their skill mods.
How do I unlock perks and skills? Perks cost SHD-Tech, which you can find by playing missions and in containers in the game world.
For skills, you need skill points, which can be unlocked by completing story missions. All of this can be done at the quartermaster in the White House.
Especially at the beginning, you can speed up leveling up by unlocking the right perks from the quartermaster in the White House.
There are several tiers:
Headshot Award
Multi-Kill Award
Weak Point Award
Award Tactical Kill
Survivor
Each of these tiers gives you a new way to earn bonus XP through certain kill methods. This helps you level up faster.
At the quartermaster, you can select your perks.
Save side missions for later
That’s why you should wait with side missions: They give you experience points corresponding to your level and are therefore more valuable the higher you are in level.
So try to save as many as possible until you’re done with the story. This tip is only interesting for players who want to level up as quickly as possible.
In our matching level guide, you will learn how to reach max level 30 the fastest:
Safe houses in The Division 2 are not just additional refuge points for civilians and fast travel points for you; they also provide useful data during your first visit.
This is the benefit of the safe houses: As soon as you enter a safe house and go to the computer, you can access the data. Then, all missions and SHD containers of the respective district will be revealed on your map.
This way, you can leisurely find SHD-Tech over your map when you want to unlock new perks or skills.
In the game world of The Division 2, there are several control points that are either under the control of enemy factions or can be taken and held by you and the civilians.
If you are looking for loot, these control points are a good way to bring your equipment up to your level.
Here’s how to capture control points: Enemy control points can be attacked either alone, with your friends, or with additional reinforcements. Once you enter the area, you can summon allied NPCs with a flare gun.
A green control point is under civilian control, red means hostile
In the first phase, you need to take the area and eliminate an elite enemy.
Once you’ve captured the position, you’ll be attacked by enemy reinforcements.
If you fend them off, the control point belongs to you and you can open a room with several loot crates containing equipment and material for you.
But wait as long as possible until you have just leveled up. Then you can directly equip yourself for the new level.
If you are a hobby photographer and want to take cool snapshots in Washington D.C., there is the photo mode.
This allows you to pause at any time and take photos that you can edit later. Before you start, however, you should know that you also have to disable the menu in photo mode to take proper pictures.
If you don’t do this manually, the HUD will be visible in your picture. In the worst case, this can ruin many cool screenshots.
How do I turn off the HUD? This will be displayed in the photo mode menu. On the PS4, it’s the “Options” button.
This is what a snapshot looks like if the HUD isn’t deactivated.
Connection problems? Switch servers
If you have problems with lags and connection while playing, you should try switching servers.
How do I switch servers? Go to the menu and click on “Social” on the left. Then click on your name, where you will have the option to search for a better server on the right. This option should only be available if the game indicates that you have a bad connection to the server.
Alternatively: Just find a group through the player search. If you don’t want to continue playing with that group, leave it. You should still be in a new instance. Logging out and back in should also help.
It can happen that the progress in your instance is not saved. This can especially occur if you play with random players through the search function.
What should you keep in mind? Once you have completed a joint operation and are not the group leader, you should leave the group.
If you still capture control points, for example, this will not be saved because you are in a foreign instance.
Always make sure that you are the group leader when capturing control points with other players. Otherwise, you have to live with the fact that you need to do it again in your game world.
Faction keys should be kept
What are faction keys? In the game, you can occasionally find special containers that bear the name and logo of the factions. There are Hyena containers, Outcast containers, and so on.
These can only be opened with the appropriate keys and contain above-average valuable loot. It’s better to save these keys until the endgame, as you quickly level up in the lower level areas and the loot becomes useless again quickly.
Get the extended magazine if you like assault rifles
Here’s how to get the magazine mod: You need to complete a side mission in the Federal Triangle district. It’s called “Department of Justice”. The goal is to destroy an ammunition stockpile of the True Sons.
Once you have completed this, you will receive the blueprint for the 7.62 magazine, which fits assault rifles. The mission should come up fairly early in the normal game flow after you have unlocked the level 2 side missions in the theater settlement.
Avoid fast travel as much as possible
That’s why walking is worth it: Washington D.C. is huge and filled with many interesting places. That’s why it’s worth it to refrain from fast travel as much as possible.
On the way from point A to point B, you often find useful materials and some equipment with which you can either improve your character or complete the projects in the settlements.
Additionally, you often find collectibles and echoes that reveal stories from the game world.
Do you have your own tips? Did ours help you? Write in the comments!
Many can already play The Division 2. We have summarized their impressions for you:
The General Manager of BioWare, the company behind Anthem, addresses the community with an emotional letter. Casey Hudson talks about the rough launch and says that the many issues surprised and disappointed the team. But there is also hope for the future.
Who is speaking? Casey Hudson (seen in the title image) is the General Manager of BioWare. In a letter to the community, the developer discusses the issues of the past weeks. Hudson describes the time since launch as a “wild ride.”
This is Hudson’s assessment: He says that they published a game that many players tell them is really fun at its core, but also has many issues.
This is what BioWare did not expect: BioWare prepared for the launch of Anthem with tests and also anticipated launch difficulties. However, some issues only surfaced when millions of players were actually playing Anthem, according to Hudson.
The developers were aware that new online games often struggle with issues when they go live.
However, the problems that arose shortly after the launch were unexpected for the developers.
This is what Hudson says about the launch:
We were of course very [disappointed about the launch], just like many of you. I have been playing with you from the beginning (I am a Ranger in Edmonton-Oilers colors!) and it makes me sad to hear about problems that prevent someone from fully enjoying the game. I take this very personally and it is our top priority to bring you improvements as quickly and as well as possible.
Casey Hudson, General Manager Anthem
In the meantime, BioWare has already made over 200 improvements to Anthem through updates and patches.
They want to continue to respond to player feedback. New updates for endgame, loot, progression, game flow, stability, and performance are to come soon.
For BioWare, this is currently a learning experience.
Anthem is on fire shortly after launch
Anthem is set to take off
BioWare wants to show what Anthem can really do: Hudson points to the planned content for Anthem. There will still be a series of world events, new stories, and new features to come.
Later in the spring, the Cataclysm will come, which is supposed to turn the world of Anthem upside down:
Riolu can get quite expensive in Pokémon GO. Because if you go by the probability of hatching a Riolu, you have to cough up 50€.
Why does Riolu cost 50€? The baby Pokémon only hatches from eggs, and then only very rarely. If you take this probability and convert it to the incubators used, you come to about 9200 coins, or about 50€.
This is, of course, just a rough theory. You might also get lucky and encounter a Riolu faster. However, it can also take longer.
The probability of Riolu in eggs
This is the probability: On TheSilphRoad, every trainer can log their hatched eggs. There you can also see how likely the Pokémon are to hatch from the eggs.
You need to hatch several eggs to get a Riolu.
This is how you can find Riolu in 7-km eggs and in 10-km eggs. The chance of getting one is about the same in both eggs:
This many eggs you need to hatch: If you calculate these numbers down, you get about 143 eggs that you need to hatch for one Riolu. This naturally costs a lot of incubators.
This many incubators you need: Overall, you can hatch 3 eggs per incubator. So you need 48 different incubators to get a Riolu.
This much you must invest in coins: Of course, the 48 incubators also cost quite a lot of coins. So you have to:
spend 9600 coins on Super Incubators
spend 7200 coins on regular incubators
These incubators then cost quite a bit of real money. If you buy the incubators in large offer boxes at cheaper prices, then you will at least end up at 50 euros. If you buy the incubators without offer boxes, then you can even spend around 80 euros for 9600 coins.
Riolu can only be found in 7- and 10-km eggs
It’s also possible without real money: If you don’t spend any money on the game, but only take the daily 50 coins, then you have to save coins for at least 144 days. If you rely on Super Incubators, then you even have to wait 192 days.
This much you need to walk with an incubator: If you generally don’t buy incubators, you can still use the infinite incubator. However, you would have to walk at least 1000 kilometers to hatch the 143 eggs.
This is what the calculation is based on: This is just theory and probability. So you could also get lucky and get a Riolu after just 5 eggs. But you can also hatch way more than 143 eggs until you get your Riolu. The fact is, getting a Riolu is incredibly rare. There’s always a bit of luck involved.
The famous Pokémon GO grandpa has now found a sponsor:
In Fallout 76 there are always quirky scenes and players with crazy ideas. However, this could easily land among the top 3 strangest things. A player has built a catapult… for Brahmin.
What kind of catapult is this? The reddit user Vault101manguy has constructed a kind of launching device for Brahmin. Brahmin are mutated cows with two heads. The user describes his creation as follows:
Suitable for siege battles, the Brahmin launcher costs only one unit of blade corn per attack. It has an effective range of pretty much far, if the wind is right. Devilish in approach, the Brahmin launcher lets psychological warfare rain down from above.
In a short video, he shows how his catapult works. A Brahmin stands on some traps that he has placed high up in his C.A.M.P. He kills it with a rolling pin and then activates a switch that triggers the traps.
He is wearing a dress and a tin foil hat. Why exactly, we do not know, but it adds an absurd flair to the whole scene that completes it.
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How does the catapult work? Vault101manguy has built the appropriate spike traps right in front of a Brahmin pen for his catapult.
The pen is a recipe that can be bought from the vendor in Harper’s Ferry. Once you set up the pen, a Brahmin eats from a pile of blade corn and produces… well, dung. Or you can milk it. Or just kill it.
The corpse behaves like an object with physics in the world. Since it lies directly on the traps placed beneath, they only need to be activated and the corpse will fly. The repair costs only one unit of blade corn and some scrap afterwards.
How does one come up with such an idea? The inspiration for his Brahmin catapult likely comes from the corpse catapult of the raiders. The user is, however, already known for his creativity.
Vault 101manguy recently presented his trap labyrinth with deathclaw. Previously, he built other traps for players like a player oven and a cultist church, which he uses to lure players to their doom.
Other players from our community also show that a lot can be achieved with a bit of interest. Our user Philipp Bungenberg has built his own pub in Fallout 76.
This is an AI-powered translation. Some inaccuracies might exist.
Today, Google unveiled what Project Stream is all about at GDC 2019: Stadia, a streaming platform for everyone.We are accompanying the presentation with a live ticker for you.
19:03: The keynote is over. Here we have summarized everything about Google Stadia for you:
19:00: Stadia will have its release in 2019. The official website is Stadia.com
18:57: Stadia is closely linked with YouTube. With the press of a button, viewers can join a YouTuber’s ongoing game.
18:55: Google opens its own gaming studio “Stadia Games and Entertainment.”
18:50: Stadia has artificial intelligence and is also supposed to be able to learn. This technology should make it easier for developers to create new game worlds.
18:49: Players should be able to share their game saves with others via a simple link.
18:46: There is still no announcement on when Stadia will have its launch.
18:38: Google shows a gameplay demonstration of Stadia:
https://www.youtube.com/watch?v=0Oc4NqapZNk
18:36: Google Stadia will enable cross-play. It won’t matter on which device someone is playing. It should also be possible to play split-screen multiplayer games without performance drops.
18:33: Technically, Stadia will support 4K resolution and 60 frames per second. In the future, 8K and 120 fps should even be possible. To implement this, Google will work with Unity, Epic Games, Havoc, and Crytek.
18:31 – Google Stadia gets a controller: With Stadia comes a wireless controller that connects via Wi-Fi to the game. The game is streamed directly to YouTube.
18:19 – This is how Google Stadia will work: When someone watches a trailer for a game on YouTube, a button “Play Now” appears. Now, the viewer of the trailer can play the game instantly. No download is needed.
Within five seconds, even large games like “Assassin’s Creed: Odyssey” should start in the browser. This should work across desktop, laptop, tablet, console, or smartphone/tablet.
A Google Chromecast stick should be sufficient to utilize the features.
18:14: Google has the vision to bring all gaming communities together. People who enjoy watching content about games, like on YouTube, players, and also the developers. The Google platform “Stadia” should make this possible.
18:12: The streaming platform will be named “Stadia”.
18:09: Google’s CEO, Sundar Pichai, explains the vision for “Project Stream”. Google aims to reach everyone with its platform – not just gamers. The streaming platform should work on every platform.
What’s it about? The Game Developers Conference (GDC, March 18-22, 2019) is currently in full swing. This time Google is represented with its own keynote for the first time. Experts expect that Google will have a significant impact on the future of gaming.
Google’s keynote is today (March 19) from 18:00 to 19:00.
What is Google doing at GDC 2019? In its keynote, Google will reveal what exactly “Project Stream” is. It has been known for a while that Google is establishing a streaming service for video games. It’s referred to as the Netflix of gaming.
In this abstract teaser, Google presents the light at the end of the tunnel:
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What is expected from Project Stream? So far, there are only speculations about the Google gaming project:
Rumors suggest that Google is developing a cloud console. It is said to be named “Yeti”. The cloud console could be linked to mobile Google devices.
It is also expected that Google will show a controller suited to the streaming service. These rumors are supported by a patent application from Google.
There are speculations that the cloud console could consist solely of the controller.
Below is the (alleged) logo for what Google will unveil today. The logo looks abstract and is in red colors:
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In this article, a live ticker will start at 18:00. We will follow the keynote and summarize important details from the presentation here.
You will then find the time updates at the top of the article. Feel free to discuss the events together with the MeinMMO community in the comments. The details will follow in a news article afterwards.
What are your expectations for Google’s “Project Stream”?
This is an AI-powered translation. Some inaccuracies might exist.