In The Division 2, today, on the 30th of March, is the big vendor reset. Here are the best deals – the high-end items.
What is the vendor reset? Every week, on the night from Friday to Saturday, the vendors in The Division 2 get a new offer. This was already the case in The Division 1, and the reset schedule has been carried over to the second part.
On MeinMMO, we publish every week on Saturday morning an overview of the best offers – and we will likely continue this tradition with The Division 2.
The most important information about the vendor reset:
You will find the following items this week at World Tier 4. The items differ from World Tier to World Tier. Keep this in mind.
We present only the high-end items in the offer because these are generally the best gear available.
Some vendors also offer blueprints. These are mostly blueprints for items that you already own. The blueprint offers differ from agent to agent.
The items in the offer from the clan vendor are also supposed to differ, depending on your clan progress.
The best weapons in the vendor offer
The high-end weapons:
Theater Vendor – MG5 Infantry (Light Machine Gun) with the talents “Headshot kills grant +5% skill duration, ammo and bonuses for the next skill”, “+15% precision” and “enemy kills have a 5% chance to reset active skill cooldowns”
Theater Settlement – M1911 Tactical Version (Pistol) with the talents “Magazine size increased by 20%, missed shots from cover have a 25% chance to return to the magazine”, “+10% reload speed” and “enemy kills have a 5% chance to reset active skill cooldowns”
DZ West Alpha Checkpoint – SASG-12 S Black Market Version (Shotgun) with these talents “Weapon damage increased by 3% for every 10% of ammo fired in the magazine”, “+15% stability”, “when holstered, switching weapons is 10% faster”
DZ East Main Entrance – ACR SS (Rifle) with these talents “Headshot kills grant +5% skill duration, ammo and bonuses for the next skill”, “+15% optimal range” and “+10% bonus armor when a skill is applied”
The best armor pieces in the vendor offer
These are the high-end items:
Vendor in the White House at the Quartermaster – Backpack from 5.11 Tactical with bonuses on weapon damage, skill power and health; talents for +10% armor and +15% damage against elites – strong talents!
Vendor in the White House at the Quartermaster – Mask from Providence Defense with bonuses on health points and skill power; talent for +20% armor regeneration
Theater Vendor – Gloves from China Light Industries Corporation with bonuses on SMG damage and LMG damage; talent for +35% skill damage for 15 seconds when you shoot enemy armor
Campus Vendor – Vest from Fenris Group AB with bonuses on health points, critical hit damage and bonus armor; talents for “+10% weapon damage per 10% destroyed armor” and “+15% damage against elites” – really good vest!
Campus Vendor – Kneepads from China Light Industries Corporation with bonus on cooldown reduction; talent for “+20% explosive damage”
Campus Vendor – Holster from Wyvern Wear with bonus on critical hit damage; talent for “+15% headshot damage” – good holster!
DZ West Alpha Checkpoint – Holster from Richter & Kaiser GmbH with bonuses on critical hit chance and health points
DZ East Main Entrance – Vest from Yaahl Gear with bonuses on health points, headshot damage and skill power; talent for “25% of max armor is repaired when the armor is completely destroyed – within the next 5 seconds, used armor kits will not be consumed”
DZ East Main Entrance – Mask from Badger Tuff with bonuses on hazard protection, health points, and skill power
Note:
The vendor Cassie is supposed to bring kneepads with critical hit chance and bonus armor along with the weapons AUG A3-CQC, SOCOM MK16, and Px4 Storm Type T. How to find Cassie, you can find out here.
This is our first vendor reset article for The Division 2. Please provide feedback in the comments on how you would like to see this article formatted in the future. Even if your vendor offers (at World Tier 4) differ from the above, please let us know. This is a prototype article for the future vendor resets.
There is a new event in Freeplay in Anthem. You need to defeat certain elite enemies from the Dominion. We will show you how to find it and what you need to do.
What kind of event is this? This event is a limited-time Freeplay event associated with a challenge. You can find it in the Cortex under Challenges/Battle.
In this, you must defeat so-called “Dominion Marshalls” that appear in certain Dominion groups. The presence of the Dominion faction seems to have increased in Freeplay as well.
This is how the event is displayed in your Cortex.
Additionally, players have not been receiving news in the game since Patch 1.04, even when an event starts. As developer Brenon Holmes stated in the Anthem subreddit, they encountered a problem with the news feed, causing news to be turned off when starting the game and at the table in Fort Tarsis.
This is how you find the event: There is no exact location for this event. You just need to look for Dominion groups in Freeplay. Since they are currently appearing more frequently, it does not necessarily have to be a World Event.
Some players also report that the event is bugged and cannot be started or ended. There seems to be disagreement in the community about the event duration: While some are still playing it, others are no longer seeing it.
One of the most formidable enemies of the Dominion: The Storm-Bringers. They can also appear as Marshalls.
What are Dominion Marshalls? These are various elite enemies of the Dominion. Recently, this type of enemy has been referred to as “Apex Creatures.” They are stronger versions of already existing enemy types and have a higher drop rate for rare items.
When you defeat the Dominion Marshall, you complete the challenge and receive the associated rewards.
This is how the Dominion Marshall appears: When you have found a group of Dominion soldiers, you must defeat some of them for the Dominion Marshall to appear. You can then check your map to see the area in which the Marshall is located.
The Dominion has taken over Freeplay.
If a Dominion Marshall is nearby, it will be marked by a yellow crosshair symbol.
The Marshall may be an Elementalist, a Valkyrie, a Storm Bringer, or even a Special Agent. They seem to have slightly improved abilities and can apparently evade your attacks better..
What is the reward? The challenge rewards you with various crafting materials.
Today Xur arrives in Destiny 2. Where is Xur and what items does he have for sale? Here are the location and inventory on March 29, 2019.
Season 6 of Destiny 2 has been running for three and a half weeks. Guardians have already extensively explored the new modes Gambit Prime and Reckoning. What to expect from the Invitations of the Nine has also been known for two weeks.
Many Guardians are already looking ahead – while some information and leaks about the future of Destiny 2 have emerged:
Now, let’s return to the present. Xur is coming. Let’s welcome him together.
Herald of the Nine
All the info on Xur in Destiny 2 on 29.3. for PS4, Xbox One, and PC
When Xur arrives
The Time of Xur: Xur comes today for the last time at 6 PM, before his appointment shifts to 7 PM every Friday. This weekend, the time will switch to daylight saving time, Guardians!
Therefore, Xur will also disappear next Tuesday, April 2, only at 7 PM.
Where is Xur? What is his Location?
Xur’s Position: This time, Xur is located in the Tower.
Xur’s current position
Xur’s Inventory
Weapon:Sunshot – Hand cannon for 29 Legendary Shards
Hunter:Enemy Finder – Helm for 23 Legendary Shards
1. Perk row: Increased health regeneration, Increased resilience
2. Perk row: Fusion rifle targeting, Hand cannon targeting, Packed
Five of Swords, the challenge card for the Nightfall, is free
Invitation of the Nine costs 9 Legendary Shards (season pass exclusive). You may complete the Twisted Tower and collect samples from Cabal, Fallen, and Vex on Nessus.
Nexxoss Gaming shows you his inventory in moving pictures:
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The Trials are not returning anytime soon. You will have to be patient until you can compete in the Trials again. What they will look like upon their return is still unknown.
In Borderlands 3, players will learn the release date next week. Gearbox plans to announce when Borderlands 3 will be released on April 3, 2019. There are already some initial speculations: Many expect a launch of Borderlands 3 still in 2019.
Following the event, the CEO of Gearbox, Randy Pitchford, confirmed that they would unveil the release date for Borderlands 3 on April 3, 2019. That’s already next Wednesday.
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In the trailer for Borderlands 3, two numbers are prominently visible in close temporal proximity: the 1 and the 10. This makes 1.10.2019.
The site PCGamesN adds:
The first Borderlands was released on October 20, 2009 – so now this would be the 10th anniversary
Additionally, this could fit well because 1.10.2019 is a Tuesday, making it a good date for a release
What other theories about the release date are there?
Basically, it is believed that Borderlands 3 should be released by March 31, 2020, which is supported by statements from publisher Take-Two. They did not explicitly mention Borderlands but referred to a “highly anticipated game, one of the biggest 2K franchises” – that can only mean Borderlands 3.
Currently, three time frames are circulating as possible release dates for Borderlands 3.
The idea that would please many fans the most is a release in the style of “Apex Legends”: almost simultaneous with the announcement. Gearbox would announce on April 3 that they are starting with Borderlands 3 immediately.
How likely is this early release window? It’s not very likely at all. Borderlands 3 will be a retail title. It would have surely leaked beforehand if it were going to happen quickly.
And the retailers also want to run proper advertising for it.
Another possibility is classically in the “fall” of 2019, right in the blockbuster season when big games and expansions are traditionally released. We currently do not know how much competition Borderlands 3 will face – the games for this will usually be revealed in advance of E3.
How likely is the mid release window? This is more likely. Perhaps they will already go into late summer and take the spot that Destiny traditionally occupies – in September.
Maybe Gearbox is speculating that Bungie will leave the spot open this year or they are confident that the brand is strong enough to stand out. Or they are bold and deliberately competing against the 2019 Call of Duty.
These could be the heroes of Borderlands 3.
Fans would certainly be a bit disappointed if Borderlands 3 were to be released only in spring 2020 – then players would have to wait longer. But the field would surely be open for Gearbox.
How likely is the late release window? This would be the release slot that Anthem and The Division 2 occupied this year and which is quite lucrative. Then they could have actually waited until E3 if Borderlands 3’s release is still almost a year away.
Furthermore, Gearbox has declared 2019 as the “year of Borderlands,” so a release in 2020 would be inappropriate.
In the latest patch 8.20 of Fortnite there are numerous skins and cosmetics again. We show you all the outfits that have been found.
This is known about the skins: These skins have only been found in the patch 8.20 by data miners. They are not yet in the game and will be released gradually.
We present these outfits to you so that you know what to expect in the coming days.
These cosmetics for Fortnite were found in patch 8.20
These skins have been found: A total of 8 skins are waiting for you in the patch. Especially the themes of lava and pirates are represented. For example, there is a Battle Hound skin that is on fire.
These are the new pickaxes: There are 5 pickaxes that will soon come to the shop. Many of these harvesting tools are suitable for the new skins. For instance, there is a cactus that surely fits the cactus skin.
These gliders are new: 4 new gliders have been found. Among them is a cool dragon that would fit one of the lava skins.
These are the new back bling: There are also 6 new back blings. Among them is a creepy voodoo doll that carries needles. But the steering wheel also looks cool and fits the pirates.
There are also new emotes: Not only outfits have been found in the patch, but also 4 new dance emotes. You will soon be able to spit fire and show the jazz hands.
These are the new wraps: Finally, two new wraps were also found in the patch. You will soon be able to give your weapons and vehicles a golden decoration.
You should consider this when buying: These outfits are purely cosmetic items. You will not become stronger just because you wear one of the skins.
When will the cosmetics be available in the shop? The outfits are expected to be released by the next patch. You will gradually find them in the Fortnite shop.
Have you heard about the cool new weapon that is coming?
Twitch has now activated a feature for Squad Streaming on its platform. This is supposed to help streamers, but there are issues.
What is this feature? On the live streaming platform TwitchTV, a feature for shared streaming, called Squad Stream, is now active:
Up to 4 players can go live and stream together in one window.
As a viewer, you see all streamers together in one window and can choose who you want to view in full screen.
To join a stream like this, simply go to the channel of a streamer. If they are in Squad Stream, a button “Watch in Squad Mode” will appear. Then you will see all streamers that have joined the squad simultaneously.
This is the idea behind it: The advantage is supposed to be that streamers can address a larger audience at the same time. The community of each individual streamer is supposed to grow as a result.
So it is designed as a feature that helps streamers grow.
Here, 3 streams are running simultaneously in Squad Mode
What is the problem? The new feature was tested by 3 Twitch big names. Tyler “Ninja” Blevins, Ben “DrLupo” Lupo, and Tim “TimTheTatMan” Bertar. Together, the 3 streamers have over 20 million followers on TwitchTV, with 13 million alone for Ninja.
On March 28th, the 3 streamed together in Squad Mode, and Tim noted that there is an issue with the feature:
Because viewers who mute a channel in a Squad Stream no longer count as viewers for that stream.
In a Squad Stream, you have the option to adjust the volume of each individual streamer in this mode and also mute them. Even though you still see them, you are not counted as a viewer.
For the streamer, this is a major disadvantage, as their viewer count is distorted and lower.
What do the streamers say about it? Ninja seemed surprised by this statement: “Bro, I probably have 100,000 viewers a day. And everyone just mutes me.”
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DrLupo notes in the clip that probably all streamers see an extreme increase in viewers at the start from their Squad Stream, but this would quickly drop again because viewers mute all but one streamer after a few seconds.
In fact, even the default settings have all but one stream muted. You need to manually turn up the volume if you want to hear more than one streamer at the same time.
This is mainly because otherwise the streamers talk over each other uncontrollably. Additionally, they are usually connected via Discord or other software for voice chat, so you can hear them all in one stream anyway.
Viewers then only hear one stream in Squad Mode, but can see the reactions of the other players in the small preview windows.
Now some streamers wish that viewers in Squad Mode should also be counted when streamers are muted.
The Overwatch League has lost one of its best players after just a month. Professional player Daniel “Dafran” Francesca is leaving Atlanta Reign to become a streamer again.
Who is Dafran? Daniel “Dafran” Francesca (right in the title image) is one of the best Overwatch players in the world. He is especially well-known in the American community and a fan favorite.
He gained his popularity through his laid-back style, questionable stream content, his love for trolling, and particularly strong performances in Overwatch. In the second season of the Overwatch League, he played so well at times that he astonished even the experienced commentators.
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In the league, Dafran played for Atlanta Reign, one of the teams predicted to achieve great success for Season 2. Atlanta Reign finished the Phase 1 playoffs, which were also broadcast on TV, in 5th-8th place, taking home $25,000 in prize money.
That’s why he is leaving the league: For Dafran, the Overwatch League has apparently become too exhausting. In a TwitLonger post, he writes:
Professional gaming has always been my biggest dream since I was very young, and you [Atlanta Reign] gave me a chance. Unfortunately, that’s no longer the case. I would rather be a streamer again at this point and chill.
He thanks for the opportunity to play with Atlanta Reign and can even broadcast his streams under the team’s flag. As additional reasons, the US site Kotaku also points to the pressures of the league.
What’s his plan now? Dafran wants to stream more again. His plan for the future is:
More, longer, and more consistent streams
Pepe is coming back
A stream schedule for the EU is returning (it likely means: at EU-friendly times)
Overwatch remains the main game, but more variety is likely
Dafran is thus following the path taken by other great players before him. The Dallas-Fuel player Seagull also preferred to return to his streams. His teammate xQc streams more after being kicked.
Was left: xQc
What do you think of the decision?
The Overwatch League recently made headlines with a highlight:
Printer filament and titanium are rare materials in The Division 2. With these tips, you can find both more easily.
The Division 2 has many different materials and resources that you need for certain things like crafting. Two of them are printer filament and titanium.
What do you need printer filament for? The superior material is mainly used for crafting skill mods, but it’s also needed for upgrading the workbench.
What do you need titanium for? Titanium is needed for crafting weapons, weapon mods, gear, and upgrading the workbench. It is scattered everywhere in the game world.
Break down mods for printer filaments
How to easily get printer filament: Printer filaments are relatively rare in the game world. However, there is a simple way to get this material in large quantities.
You just need to break down gear and skill mods. But you should not do this indiscriminately.
What you should keep in mind: Especially with skill mods, it can be valuable to keep some from the lower level range, as they have lower requirements for your skill strength and still improve your skills.
Gear mods, however, can be found more frequently as you level up, and they are not always useful. Before level 30, you should be able to break most of them down without worry.
Titan is everywhere, but one place is particularly good
How to easily get titanium: This material is a bit harder to obtain. YouTuber Mtashed has found a location in the game world that is particularly good for gathering resources.
However, you can only benefit from this once a day. But you will find a lot of useful stuff there – including plenty of titanium.
The location is the Solar Farm control point, located exactly between the Capitol Stronghold and the Castle Settlement in the eastern part of D.C.
First, capture the control point.
Then you can collect all the loot in the area.
There, you will find plenty of weapon and gear crates, as well as a lot of materials, including many titanium containers.
Once you have collected everything, you must wait 24 hours for the containers to refill.
In the endgame, you get 3-5 titanium per container. The video shows how lucrative the Solar Farm is:
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Farm titanium in the game world, from factions, and in the Dark Zone
These are additional methods to find titanium:
Use control point officers: If you donate enough resources like components, water, and food at conquered control points, you will receive a 10-minute buff. This makes all containers in a certain radius glow. A thorough walk with this buff will get you plenty of materials, including titanium.
Take out Outcasts and Black Tusk: Certain enemy factions will drop titanium with some luck. While Black Tusk drops all rare materials, including carbon fiber and electronics, the Outcasts are reliable sources of titanium. So complete corresponding missions with these factions. You can find them mainly in regions like West End, Foggy Bottom, and Constitution Hall.
Go to the Dark Zone: In the landmarks of the Dark Zones, titanium can be dropped by any enemy. But be aware that there is always a risk of encountering other players and getting involved in PvP battles. The western Dark Zone is said to offer an increased chance of titanium.
Do you have any other methods? Share them in the comments.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
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At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
The loot in the online RPG Anthem is quite poor. Fans are looking for explanations: One theory was so bold that its deletion on reddit caused a stir. EA is said to have implemented a manipulative AI that regulates the loot as a motivational factor.
This is the loot problem of Anthem: Many players believe Anthem is too stingy with its loot:
Conspiracy theory based on nasty AI rumors from 2018
This is the conspiracy theory: A user on reddit created a post, “The real reason for the problems with loot, balance, and the shop in Anthem.” (via removereddit).
The user refers to reports from January 2018. At that time, there were images from an anonymous source.
These images showed the individual sliders of a presentation for a technology that is supposed to ensure that players stay in online games and generate more revenue.
Through manipulation of the game as a whole (social engineering) and manipulation of the individual player’s experience (psychological manipulation), more revenue is to be generated.
The images can be found on techpowerup. The article and presentation do not mention any names (not even EA), but screenshots of Anthem can be recognized.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The AI should encourage players to purchase items in a store by:
Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
Making players compete against those with strong items, so they feel tempted to buy those items
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.
What’s behind this: Two things come together here.
The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.
Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
the original article was automatically deleted after many users reported it – this was not a decision of the mod team
the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
This is an AI-powered translation. Some inaccuracies might exist.
In April, the ROG Convention Duisburg from hardware manufacturer ASUS will take place. The developers of Star Citizen will also be there. You will have the chance to play the popular action-adventure Sekiro as well.
What kind of convention is this? The ROG Convention presents you with current hardware from ASUS’s Republic of Gamers series. But you won’t just be able to admire the hardware; you can also try it out yourself. You can play the strategy game Anno 1800 and the space project Star Citizen in its latest version there. Both before their release!
You will then have the opportunity to chat with some developers of Star Citizen on site. They will also explain more about what is happening in the space game.
Additionally, you can play games like Sekiro, Fade 2 Silence, The Division 2, Rainbow 6 Siege, and Space Junkies on site.
This is the hardware being played on: At the convention, there are numerous demo stations available to you, running on high-end ROG hardware. Play the game hits in 4K or ultrawide and HDR. The power is provided by Intel Core processors of the 9th generation and ROG Strix graphics cards.
This is what you can learn: If you want, you can join experts at the convention for workshops and learn more about overclocking systems. Professional overclocker Roman “Der8auer” Hartung will also be on site.
In the evening, a big show awaits you!
The program: During the day, you can chat with developers, learn more about overclocking, and participate in the ROG Challenge to win great hardware prizes.
In the evening, the ROG Live Show will air. On the show stage, you can expect world-exclusive announcements and challenges between YouTubers. There will also be show acts. The moderators from Gamestar will guide you through the evening.
When and where is the ROG Convention? The event will take place on April 12, 2019, at Landschaftspark Duisburg-Nord in the Kraftzentrale. It starts at 1:00 PM. The Kraftzentrale offers over 6,000 square meters of space.
Are there still tickets available? You can still purchase basic and premium tickets for the convention. The VIP tickets are already sold out.
Basic Ticket: Access to the ROG Convention, the evening show, and the ROG After Show Party
Premium Ticket: All the benefits of the Basic Ticket plus a goodie bag and exclusive seating during the evening show
The goodie bag includes, among other things, the official ROG Convention mousepad, a free game from a large selection of games, and a can of Red Bull.
We from MeinMMO are media partners and will be present on site with our livestream channel MAX. We don’t want to reveal too much about the content of the stream yet, but make sure to tune in if you’re not in Duisburg.
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After some bickering with the community, there will soon be an old portal again in World of Warcraft . This is something fans have particularly wanted after the developers trimmed the portal connections. Game Director Ion Hazzikostas confirmed the return.
Which portal is returning? The portal to the Caverns of Time will return. This was promised by Game Director Ion Hazzikostas during a Q&A:
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When is the portal returning? Hazzikostas mentioned that the portal would appear with the “next content update”. This is likely with patch 8.2 or earlier with the new raid Crucible of Storms. Either way, it will still take a few weeks or months.
Here was the problem so far:In patch 8.1.5, Blizzard removed several portals in various cities. Among them are the portals in Dalaran, leaving only the way to Stormwind or Orgrimmar.
In both capitals, Blizzard introduced new portal rooms instead, so the cities would become a “hub”. However, many portals were removed, including the one to the Caverns of Time.
The portal room of the Alliance in Stormwind
Fans were quite angry about this and couldn’t understand the purpose of this step. The criticism grew louder. Some fans are still criticizing on reddit that the new “portal hubs” didn’t really feel like “hubs” due to many missing paths, but rather felt incomplete.
This is what you can use the portal for: The main reason players demand the portal is for so-called “transmog runs” and “mount runs” for old content. Particularly, the raid Dragon Soul is popular.
The Caverns of Time are the seat of the bronze dragonflight.
In these runs, players aim to loot mounts and pets or specific items for transmog. These are meant to look visually appealing and offer players the chance to create their own matching fashion sets. They can also showcase these in the “Great Style Check” to other players and even win prizes.
Respawn, the developers of Apex Legends, recently released an update on the development of the game. In it, there are two weapons discovered in images that are not yet available in the game.
In the images, both Mirage and Lifeline can be seen. Both are carrying weapons on their backs, the shapes of which do not match any of the existing weapons.
However, the images are quite small and not high resolution, making it difficult to discern much about the weapons.
What weapons are we talking about? Due to the poor resolution, one can only guess which weapons are displayed. At least for one weapon, the US site Dexerto already has an idea.
What Mirage is carrying on his back could be the C.A.R. SMG from Titanfall 2. Since Apex Legends is a battle royale set in the Titanfall universe and the weapons already almost completely match those from Titanfall, this sounds plausible.
The C.A.R. from Titanfall. Image source: Titanfall Wiki.
However, we believe that Lifeline is the one carrying the C.A.R. on her back. What Mirage is lugging around looks more like the LMG L-Star, which also appears in Titanfall. The L-Star has been a candidate for the next weapon for some time.
The L-Star from Titanfall. Image source. Titanfall Wiki.
How reliable are the leaks? Respawn itself said, that fans should not rely too much on leaks. They particularly referred to images and texts found by dataminers. This time, however, the images come straight from Respawn.
Additionally, a user posted a screenshot on reddit showing the legend Wraith holding the LMG. This aligns with the speculations.
In The Division 2, today, on March 29th, the servers are temporarily down. During this time, you cannot play the loot shooter. All info on the server status.
Massive has just announced an unscheduled server downtime for today, Friday, March 29th. In the afternoon, you will have to forgo post-apocalyptic Washington D.C. for a while.
These are the important times today, March 29th:
At 3 PM, Massive will perform a server restart. After that, you will not be able to log in. If you are still in the game, you will be kicked out.
The downtime is expected to last about 30 minutes. If everything goes as planned, you should be able to play again around 3:30 PM.
If Massive doesn’t bring the servers online in time, we will update the article.
After the turbulent days following the release, during which there were several unscheduled maintenance sessions per week to fix annoying issues like the skill bug, the servers have been stable for about a week. The last unscheduled maintenance was on March 22 – so a week ago.
Until the servers are back online today, you can get exciting info here:
Will Anthem soon get a text chat? Data miners have researched the current game data and found new hints for such a feature.
What feature do players want? Since the release of Anthem, especially PC players have been wondering why the title does not have a text chat. In some posts on the Anthem subreddit, users have already discussed that it is actually incomprehensible that a PC game nowadays relies solely on voice chat.
Players consider the feature essential: Especially one post from a mute player has touched the freelancers. About a month ago, the player Nyhmzy reported that he is mute and therefore cannot use the voice chat. He mainly plays on PC because most games on this platform would have text chat.
However, Anthem does not have this. Nyhmzy had the same problem with Fallout 76, which also had no text chat on PC. Players have become angry because the user did not respond with his voice.
In Anthem, players are supposed to cooperate as much as possible. A text chat would help with that.
The post received an incredible amount of support and has now collected over 49,000 upvotes.
What was found? The data miners from Anthem Archive recently researched the current game data of Anthem. They not only came across new items but also a small hint for a possible text chat.
Some data strings are labeled with “Textchat” and could indicate this feature. However, this information should be taken with caution: Just because these text strings are in the game data does not mean that the feature will be released soon.
The data miners from Anthem Archive found this hint about the text chat in the game data
Why is there no text chat? BioWare stated in several posts and via Twitter that they must consider various input options when implementing the text chat. However, this would also increase costs.
The developers are keeping an eye on demand and have other ideas for facilitating communication, such as commands like “Follow me” or “Gather.”
On Reddit, it is assumed that the developers referring to the various input options mean the “Twenty-First Century Communications and Video Accessibility Act (CVAA)”, which fully came into force on December 31, 2018. This law requires that all communication functions and the interface used to navigate them be accessible to persons with a variety of conditions.
BioWare recently explained why it rains so much in Anthem:
In The Division 2 we show you tips and farming methods to quickly get high-end gear. This is how you farm the best weapons and armor pieces.
This is high-end gear: High-end refers to the highest quality level of weapons and armor pieces. There are:
the gray, dull stuff
the green items (standard)
the blue items (specialized)
the purple items (superior)
the yellow items (high-end)
Of these quality levels, high-end gear offers the highest stats and the greatest variety of talents. That’s why every agent wants to receive as many “yellow rewards” for their achievements as possible in the endgame. In addition, there are also the sought-after exotics and the gear sets, but with standard items, high-end is the maximum.
Farming high-ends in The Division 2
On Reddit and YouTube, there are several tips on how to farm high-end items. We present 2 methods.
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This method comes from Mtashed. He recommends it to those who have little time to play during the day but still want great builds. It is a farming method for the endgame.
This is how the method works: The focus is on the daily missions. These are outlined with white markers, which are subtly indicated here with red arrows:
Select such a mission and set the difficulty to “Challenging”. In the upper image, you can see that the Bank headquarters guarantees 6 high-end rewards on Challenging (World Tier 4). The random drops that can be high-end are not included.
If you attempt these missions solo on Challenging, it can take quite a long time. But even if you need 40 minutes for it, you will receive quite a bit of loot for that time. According to Mtashed, he completes the missions in sometimes 5 or 10 minutes, but he already has a strong endgame build. Here we present a top build for solo players.
If you can’t complete the missions on Challenging, you can play them on Hard. However, there will be significantly fewer rewards.
From a daily mission, you also receive a lot of experience points, which can lead to operational performance containers, and target data. You can use the target data to complete bounty operations. This one here, for example, rewards you with three high-end items on Hard difficulty:
Once you have completed enough bounties, you can play a bounty on Heroic. If you succeed in this, you will be showered with rewards and all kinds of high-end items:
So:
Play the daily missions (for high-ends and target data)
Progress through the bounty system (which requires target data)
Dark Zone as a good high-end source
The second method is: Play the Dark Zone. If you quickly clear the landmarks from enemies, you should be able to get around 20 high-ends per hour. However, the danger is that other players may steal your loot.
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According to widdz, the Dark Zone is the best place to quickly get high-end items.
The best way is to enter the Dark Zone in a squad of 4 people.
Go to the southern Dark Zone, as it is the smallest and landmarks are close together. Kill PvE enemies quickly to get loot, loot boxes, or defeat other agents.
If you are at the max DZ rank and quickly kill other players, you will earn a lot of experience points that can lead to loot boxes. If you are on a server where many persistent agents keep coming back in your sight, this is the fastest method to get loot.
However, if you’re not a PvP lover like widdz, you should clear the landmarks instead of ambushing other agents.
How do you play to efficiently get high-end items?
These quests have already been announced by Niantic and were discovered in the code of Pokémon GO by data miner Chrales.
These 5 field researches have been found
These are the quests: All tasks revolve around Bug Pokémon. They all seem doable and no task is really hard if the spawns are correct.
Catch X Bug Pokémon
Catch X (probably different number) Bug Pokémon
Catch X Ledyba or Webarak
Catch X Waumpel
Evolve X Bug Pokémon
These Pokémon are likely to be available at the event.
What do the quests show? So far, it is not known which Bug Pokémon will appear more frequently at the event. However, the quests indicate that at least Ledyba, Webarak, and Waumpel will be more common. Otherwise, they wouldn’t be part of the tasks.
What could the rewards be? So far, nothing is known about the rewards. However, one can certainly hope that shinies are included in the quests. Tannza or Raupy would certainly be possible.
What else is there at the event? Besides the special quests, there will also be special bonuses with the item incense. It will last longer and attract more Pokémon.
The item incense will play a special role
When does the event take place? The Bug Event starts on April 2. Starting at 9 PM, Bug-type Pokémon will appear more frequently. The event will then last for a week, ending on April 9 at 9 PM.
This Saturday there will also be an event lasting 9 hours. Shiny Loturzel is coming to the game:
With the new playlist “Barebones”, Call of Duty: Black Ops 4 brings back the classic multiplayer experience. Fans are celebrating the new mode.
Since when is this mode available? On March 26, Black Ops 4 received update 1.16. Since then, “Barebones” has been playable in traditional multiplayer on PS4 – as a Moshpit playlist with Team Deathmatch and Domination in both regular and Hardcore formats.
The PC and Xbox One will follow a week later. Currently, this mode is set to be active for a limited time only.
What defines this mode? Barebones symbolizes the realization of a long and significant wish of many fans for a classic “Call of Duty” experience in multiplayer.
This mode completely forgoes specialists as well as their special weapons and specific equipment – a change that many fans had desired. Specialists can still be played, but they are essentially just character skins.
Moreover, there are no agent mods for weapons, limited equipment (for example, no acoustic sensor or armor, Stimshot healing is still done manually), and equipment can only be used once per life. Thus, players are mostly reliant on their weapons and their standard equipment like grenades or Molotov cocktails.
Barebones transforms the regular multiplayer into a classic and more grounded form without much frills, where it primarily depends on skill with weapons and map knowledge – similar to the popular Modern Warfare series or Black Ops 1.
What do fans think of this new mode? After PS4 players have spent a few days in Barebones, the overall sentiment on Reddit or YouTube is quite clear. Fans love this minimalist multiplayer experience. Many PC and Xbox players are eager to finally dive into this new playlist.
Many fans emphasize that this mode is the best thing that could happen to Black Ops 4. This is exactly the fresh change the game needed. Many players, who have never really warmed up to the specialist concept or had grown tired of the multiplayer in its previous form, report that they are rediscovering the game with Barebones.
Some even say they have never had so much fun in the multiplayer of the current series installment like now. More and more voices are calling for the Barebones playlist to be permanently integrated into the multiplayer part of Black Ops 4. Numerous representatives of “Call of Duty” fame on YouTube also praise the new mode for its classic style.
Criticisms, with a few exceptions, are basically just minor issues, such as the cooldown of the healing function being a bit too long for some (as there is no auto-heal), the Fog of War on the mini-map, or too few objective-oriented modes aside from Domination.
You can get a good overview of the Barebones mode in this video by YouTuber TheXclusiveAce:
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The bow is not yet in the game, but data miners suspect it will come soon.
What is known about the explosive bow
How was the weapon discovered? Data miners search for changes directly in the new patches of Fortnite. This was also the case with patch 8.20. During this process, a data miner came across the bow, which was hidden in the patch.
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How is the bow supposed to work? Not much is known about how it will function. However, it is advertised as an “explosive bow”. Therefore, it can be assumed that the weapon will shoot arrows that explode upon impact.
This is what Epic says: The developers of Fortnite have not announced the bow yet, but they are already hinting at the new weapon.
In the loading screen for Week 5 of Season 8 , a skin holding this bow can already be seen. This indicates that Epic plans to do something with the weapon in the near future.
This is what the loading screen for Week 5 shows
Despite all the hints and the discovery by data miners, there is no guarantee that the weapon will come to the game soon. For now, it remains just a find, and Epic will show what they plan to do with the bow.
What else has been found? In addition to the new weapon, many new skins have also been discovered that are likely to be coming soon. We have also summarized what else is officially stated in the patch notes of 8.20 for you.
The probably biggest change of the latest patch annoys many players:
The market research institute
SuperData regularly publishes lists of particularly popular and successful games. This time it’s mobile games. Therefore, we have compiled a top 5 list of the most popular games for smartphones and tablets.
SuperData has taken a look at the most successful mobile games for February 2019. The success was measured by sold units and the revenue generated in-game.
We have looked at the list for February and picked the best 5 mobile games from it. Learn here everything about the most successful games worldwide on mobile devices.
How does it play? Clash of Clans is a popular real-time strategy and building game. You take control of a tribe of cute fantasy creatures and have to build a base and recruit troops. You then raid AI opponents or the bases of other players.
With them, you can also form alliances and join clans. In the clan, troops and resources are exchanged, and you can play even more effectively.
What interesting changes have occurred in Clash of Clans? Clash of Clans regularly releases updates with changes, new skins, and the latest season challenges. However, major significant changes have been rather absent lately.
How does the title make money? In Clash of Clans you can spend real money mainly on gems. The game is essentially free-to-play, and all aspects are accessible for free. But if you want to save time, for instance by shortening building times and recruitment times of buildings and units, you have to spend gems.
The gems can be earned in small amounts in the game, but those who want to make significant use of them will likely spend some euros in Clash of Clans’ cash shop. This made Clash of Clans a great financial success for the developer Supercell.
In 2018, the game made over 140 million US dollars outside of China. In the Middle Kingdom, nearly 89.2 million dollars were collected in the first half of 2018 alone.
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In which region is the game popular? As already mentioned, Arena of Valor is immensely popular in China. There are far more fans than anywhere else. However, the game has also established itself worldwide and justly holds the number 1 spot among the most successful mobile games.
In which region is the game popular? Clash of Clans has fans all over the world. On every platform, the game has hundreds of millions of downloads, and tens of thousands of players are online every day battling against each other or the AI.
Clash of Clans is particularly popular according to the analysis website ClashofClansForecaster in the USA, China, and Iran. There, daily player numbers reach six to seven digits.
Some ultimate abilities in Apex Legends are better than others. However, the one from a certain legend is particularly poorly regarded by many fans, although it has great potential. The suggestions for improvement have been well received.
He himself becomes somewhat invisible and faster for a few seconds. However, his position can still be recognized by a translucent outline. During the duration of his invisibility, Mirage cannot fire weapons and can only run.
Instead of causing confusion, the clones make it clear that Mirage has used his ability. They can look for a logical escape route and easily take him out. A video on reddit illustrates the problem.
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How the Ultimate should be improved: On reddit, many fans have been making suggestions for how Mirage should be made stronger for some time now. The three most popular are:
the clones should run instead of standing around aimlessly. This creates the confusion they are supposed to cause.
the clones should run away and also shoot blindly. If they reach a defeated opponent, they should initiate a finishing move that stops just before the end.
Mirage not only creates clones of himself that run away but also of all team members within a radius. Fewer clones are created per legend the more players are in the circle.
Especially the last suggestion has received over 26,000 upvotes on reddit in the past weeks. Regardless of further features, all fans agree that the clones should move.
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Here’s Respawn’s stance: There are no concrete plans for improving Mirage. However, the developers stated early on that any balance adjustments are thoroughly tested before being implemented in the game. They can have too great an impact.