After NantG Mobile took over the development of the online shooter Z1: Battle Royale from Daybreak Games and reset the title, H1Z1 is now surprisingly moving back to Daybreak.
How has the development of (H1)Z1 been so far? The online game has a tumultuous history:
In 2015, Daybreak Games released the online zombie survival game H1Z1 in Early Access.
In 2016, the developers split the title into two separate games: Just Survive and King of the Kill. – King of the Kill became a hit as a battle royale shooter on Steam and Twitch.
In 2017, King of the Kill simply became H1Z1. H1Z1: Just Survive became “Just Survive”.
H1Z1 was intended to become attractive for esports as Z1: Battle Royal. The newly founded studio NantG Mobile took care of the further development of the online shooter.
Now it is said that NantG Mobile is giving up development, and the game is returning to Daybreak.
A Developer Studio Gives Up
Why is NantG giving up? In a statement, it says that the state of the game requires a very long development time, and there was confusion among players since both Daybreak and NantG were involved as developers:
NantG for Z1: Battle Royale on PC
Daybreak for H1Z1, which kept this name for the console version on PS4.
NantG now wants to focus on mobile games, allowing Daybreak to concentrate solely on the further development of the online shooter.
What will happen to the game now? Daybreak intends to keep the servers of Z1: Battle Royale online for the time being. Next, they aim for a smooth transition of the game’s development from NantG to Daybreak.
After that, Daybreak will continue to work on the shooter. The goal is to make a success out of Z1. It looks like there will be another renaming. The common name H1Z1: Battle Royale is expected to apply to all versions.
For the Fans, It’s Pure Circus
How are players reacting to the situation? For the fans, this is a farce. Many find it rather ridiculous what is happening with the game.
Many players are reporting that enemy behavior drastically changes at World Tier 5 and the “Challenging” difficulty level in The Division 2. So-called Rushers are causing increased trouble for fans there. This is due to a bug.
What exactly was the issue? Players are struggling at higher difficulty levels and at World Tier 5 with the advance of hostile NPCs.
As Massive Entertainment has explained, they plan to reduce the annoying AI behavior soon. Because in its current form, it is a bug.
Initially praised, now under criticism
This is what players have liked so far: The enemy AI in The Division 2 has been praised by many players. It keeps the fights exciting and often provides unexpected twists.
Each enemy faction behaves differently. The individual enemy types act differently, using various tactics and weaponry.
This is how the enemy AI becomes a problem with increasing progress: However, at World Tier 5 and at higher difficulty levels like “Challenging,” players often deal with an annoying phenomenon – the Rushers.
These are enemies that essentially charge blindly at agents, ignoring any fire and danger to themselves. They bypass your cover and usually only need a few shots to take you down.
Since they have a lot of extra health at these difficulty levels, it is not always possible to take them down in time – especially when dealing with whole groups.
Players report that the “problem” has become exceedingly noticeable at World Tier 5, as now all enemy units charge at the players – not just those that are actually intended for it (shotgun Rushers).
It feels like the AI is aware of its additional health points and chooses to go for a frontal assault instead of using cover or flanking. Many players are annoyed by this blunt enemy behavior.
This is what the developers say about this phenomenon: Now, the community developer from Massive Entertainment, Chris Gansler, has addressed this issue in a Reddit post.
According to him, a bug is responsible for this annoying AI behavior at World Tier 5 and higher difficulty levels. They are aware of this error and are already working on a fix. However, it is not known when exactly this will arrive.
This is what the bug causes: Due to the error, the enemy AI does not register the scaling of your character. Therefore, the enemies permanently think you have low health and apply pressure on you with this tactic – as they normally would only do with a player with low health.
This is what the developers also want to look into: At the same time, Gansler explained that they are aware that survivability sometimes does not feel good. Therefore, they are also looking for solutions in this regard.
However, this would not be a bug, but rather a question of balance. For example, they are examining how often enemies can hit you when you sprint or just go into cover.
Thus, they want to prevent running away and repositioning from feeling like a certain death sentence.
The politician Brian Schoeneman was banned in the MMORPG EVE Online for allegedly violating the NDA and leaking confidential information as a member of the Council of Stellar Management, as well as committing insider trading.
Who is Brian Schoeneman? The politician and lobbyist is part of the North American “Seafarers International Union,” which advocates for maritime rights in the US state of Virginia. He is also an enthusiastic player of the space MMORPG EVE Online, known there as “Brisc Rubal.”
In EVE Online, he was until recently a member of the Council of Stellar Management (CSM), an association of players meant to represent EVE fans. The Council receives confidential information about the game from CCP Games, which is then discussed. This information is subject to an NDA, a non-disclosure agreement.
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Did a politician engage in insider trading in EVE Online?
Why was he banned? Schoeneman was permanently banned for leaking confidential information and also for insider trading.
CCP Games explains in a statement that the accusations came directly from the CSM, as this represents a threat to the integrity of the Council. CCP Games takes such accusations very seriously and responded promptly.
How does Schoeneman respond to the allegations? The politician expresses complete confusion over the ban. He states that he does not even know what the problem is. Moreover, he is disappointed that he has not received a response from CCP Games regarding his inquiries.
As a lawyer, he has worked in many positions of trust, and there have never been any accusations against him of misusing that trust. The allegations against him would imply that he risks his reputation through actions in a video game. Therefore, he sees no reason to do something like that.
He therefore denies the allegations and intends to fight the ban in EVE Online with all means possible.
Was it all just a trap?
What do players think about the situation? Players also express some confusion. The question arises whether a politician would really risk their reputation by engaging in insider trading in a video game. Moreover, there is the possibility that he was set up by a fellow player. Underhanded actions occur in EVE time and again.
PhasmaFelis states on Reddit: “It is quite conceivable that it is a trap set by an in-game enemy. This makes sense if they have discovered your true identity.”
However, there are also EVE fans who are upset about the situation and find it impossible that a person in this position would abuse trust to such an extent – if the matter is true.
jackcatalyst states on Reddit: “How corrupt do you have to be to get banned from EVE?”
In Fortnite, a player has discovered a new tactic, using balloons and the new bow. This way of playing Fortnite seems so strong that it could change the meta.
What kind of tactic is this? The player “imcharliedw” showcases strong gameplay on Reddit. At the end of a match, when the zone was already small, he uses balloons and the new Boom Bow and achieves a kill streak, dominating the match.
This tactic seems very powerful and gives the balloons, which are usually quite unpopular, a reasonable purpose.
With this tactic, he dominates Fortnite
Watch the video here: We have embedded the Reddit video for you. Over 2000 viewers found the video to be good, and almost 200 players expressed their enthusiasm for the tactic.
How does the tactic work? When the storm keeps making the circle smaller, you have to use the balloons to rise high. This way, you are above all other players and will be hard to hit.
Then, when you use the bow, you can easily shoot down from above and eliminate opponents. Since the arrows from the weapon already deal damage when they just land next to the opponent, you don’t even have to aim well.
In the video, you can see how the player effortlessly takes out several opponents from the air and even wins the round without losing much health.
Although the player doesn’t make a crazy number of kills, he shreds the shields of his opponents and makes it difficult for them.
A special twist: When other opponents appear in the air because they’ve arrived there through a rift, the balloon flyer can immediately take them down.
The bow becomes a powerful weapon in this combination
That’s why it’s so interesting: It seems that this combination could become an important tactic at the end of games, especially as long as the surprise effect lasts.
New weapons or weapon combinations constantly dominate Fortnite. For example, it was the sword in Season 7. However, this weapon didn’t become popular and was removed again.
It remains to be seen how many professionals will use the combination of balloons and bow and how much impact it will have in tournaments.
However, there is a major problem in Fortnite tournaments:
Blizzard has revealed how PvP will work in World of Warcraft: Classic. Here there is a similar release plan as in PvE.
In the summer of this year, World of Warcraft: Classic will be released. Those who wish to can finally experience the “Vanilla” experience of WoW again and enjoy themselves in the old world of Azeroth, long before the Cataclysm or even the changes in The Burning Crusade.
PvP comes in 6 phases: The PvP was previously a major unknown. The PvP system has also undergone many changes in Classic. At first, there were no battlegrounds and PvP was only available in the open world – and even without rewards.
Phase 1: At launch, PvP is only available in the open world. There are no rewards yet and nothing is saved.
Phase 2: The Honor system will be activated, including dishonorable kills. Along with this come the rewards for reaching the different ranks.
Phase 3: Alterac Valley and Warsong Gulch will be released as battlegrounds.
Phase 4: The Arathi Basin will be added as a new battleground.
Phase 5:No new updates.
Phase 6: The PvP objectives in the open world will be unlocked for Silithus and the Eastern Plaguelands.
The timing between the phases is still unknown. Blizzard will decide that later and will base it on the community’s playstyle.
If you want rank 14, you need vacation: This confirms that Blizzard is not making significant changes to the old PvP system. If you want to reach rank 14, you should prepare for an extremely high amount of farming. Back then, players had to spend several weeks playing PvP for 12 hours or more a day without breaks. Many players sacrificed their vacation, summer break, or even half a semester for this.
Dishonorable kills are also included: From phase 2 onwards, there will be dishonorable kills, also known as “Dishonorable Kills”. These are kills of civilian NPCs, such as quest givers from the opposing faction. These dishonorable kills will cause you to drop quickly in PvP rank.
Are you excited about the “classic” PvP in WoW: Classic? Or do you not want to grind as much as before?
In Pokémon GO the next raid week is announced. There you have the chance for Shiny Latios. We provide you with all the information about the event.
When is Shiny Latios coming? The legendary Pokémon is coming to Pokémon GO next week. From April 15 at 10 PM until April 22 at 10 PM, you will encounter Latios and possibly its Shiny.
In Germany, the event will start only on April 16, as the raids won’t run that late. You will have the chance for Latios only the next morning.
What we know about Shiny Latios
What kind of event is this? We are familiar with this kind of event from Latias, which was released as Shiny in February. There were also raids for a week.
The chance for a 5-star raid was also significantly higher there. Whether this will be the case for Latios remains to be seen. If that were the case, then you would have much better chances for more Latios raids.
On the left is Latias and on the right you see Latios
How likely is Shiny Latios? The chance for a Shiny from a legendary raid is about 1 in 19.
Is Latios worth it? Not only should the Shiny motivate you to raid. Latios is one of the best dragon Pokémon in the game. So it is definitely worth having a strong Latios on your team.
This is what Shiny Latios looks like
What is good against Latios? The Pokémon is of Dragon and Psychic type and therefore has quite a few weaknesses. It is vulnerable to Dark, Dragon, Ice, Bug, Fairy, and Ghost types.
The best counters are Dragon Pokémon. These include Rayquaza, Salamence, Dialga, and Palkia. We will put together a detailed counter guide for you as the event approaches.
Mewtwo may soon appear as a raid boss in a new form:
Overwatch has released a new teaser, revealing which PvE mission will soon be playable.
Blizzard has announced the next mission for the “Archives” event via Twitter. The task will be named “Storm Signs” and will again revolve around four heroes from the Overwatch team. This makes the assumption that we will soon be able to play Talon unlikely.
This is what the tweet reveals: A video just under a minute long is embedded in the tweet, showing a transmission to Jack Morrison (Soldier: 76). He is informed that the search for Doomfist should be called off, as Doomfist is “clean.” However, one could track the money through his accountant Maximilien and thus catch Doomfist. To this end, a strike team is being sent.
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These heroes will be played: The video also reveals which heroes will be sent on this mission. Led by Tracer, who has become a true leader since King’s Row, Winston, Genji, and Mercy will also be sent on this mission. These should be the four playable characters that will be available in the “Standard” version of the PvE map.
What happened with the newspaper article? It currently looks like the newspaper article from the past days is only loosely connected to the mission. Interestingly, a notably smaller section in the newspaper article reported on an approaching storm that will soon hit Havana. This fits perfectly with the mission’s name “Storm Signs.” Apparently, the mission takes place just before or even during this storm.
When does the event start? “Overwatch: Storm Signs” already has a date. The patch and the accompanying event will be released on April 16. Then players will have 3 weeks, until May 6, to play this game mode in the “Archives.”
Are you looking forward to the new PvE mission in Overwatch? Or would you rather see new PvP content like game modes or more heroes? Do you enjoy the PvE missions?
Why do so many professionals complain? The pro player scene in Fortnite often gets upset about changes in the game. Powerful weapons are introduced that distort the balance, and recently the screen resolution in tournaments was set.
For many professionals, these are obstacles that are hard to balance out with a lot of training.
Shroud recently caused a stir when he convinced a professional not to act so dramatically:
This is not the case in other games, and the streamer believes that professionals should be quite happy about it.
Why do so many professionals complain? The pro player scene in Fortnite often gets upset about changes in the game. Powerful weapons are introduced that distort the balance, and recently the screen resolution in tournaments was set.
For many professionals, these are obstacles that are hard to balance out with a lot of training.
Shroud recently caused a stir when he convinced a professional not to act so dramatically:
This is not the case in other games, and the streamer believes that professionals should be quite happy about it.
Why do so many professionals complain? The pro player scene in Fortnite often gets upset about changes in the game. Powerful weapons are introduced that distort the balance, and recently the screen resolution in tournaments was set.
For many professionals, these are obstacles that are hard to balance out with a lot of training.
Shroud recently caused a stir when he convinced a professional not to act so dramatically:
Professionals often complain about Fortnite . This can become annoying for many players, but streamer Shroud explains why the complaints are good.
Why are the complaints good? Shroud explains that the professionals are the voice of the community. In every game, professionals complain, and that is good because it brings problems to the developers’ attention and they can respond.
However, he also says that it is definitely more difficult in Fortnite. There, Epic rarely responds to criticism from streamers.
This is what Shroud says about the complaints from professionals
This is the situation: Professional players in Fortnite are known for constantly complaining.
In their streams on Twitch and through social media like Twitter, you constantly read and hear the professionals’ criticism of Fortnite and developer Epic.
This is what Shroud says: For the streamer, the complaints from Fortnite professionals are not an isolated case. He says, “Whining, whining, whining is what every professional player does in every game. There is a good reason for it – you want to be heard.”
He says that such whining is something normal and did not just start in Fortnite.
Shroud even encourages professional players to complain: “Complaining is good. That’s what you want to do as a professional player.”
This is what he says about Epic’s reaction: However, for Shroud, Fortnite is a special case. Epic does not respond to the complaints from professionals. The streamer says that complaining usually helps, but Epic just doesn’t respond to it.
“The fact that Fortnite has been dealing with the pro issue for so long and so many problems arise makes me really believe that they are not interested in the pro scene,” said Shroud. “They only do it half-heartedly by throwing money at it and updating the game regularly with content.”
Epic simply makes too much money to take the complaints of professionals seriously.
Professionals should be happy with this: Shroud explains that Fortnite professionals should consider themselves somewhat lucky. After all, they receive thousands of dollars in prize money, even if they do not win.
Shroud recently caused a stir when he convinced a professional not to act so dramatically:
This is not the case in other games, and the streamer believes that professionals should be quite happy about it.
Why do so many professionals complain? The pro player scene in Fortnite often gets upset about changes in the game. Powerful weapons are introduced that distort the balance, and recently the screen resolution in tournaments was set.
For many professionals, these are obstacles that are hard to balance out with a lot of training.
Shroud recently caused a stir when he convinced a professional not to act so dramatically:
This is not the case in other games, and the streamer believes that professionals should be quite happy about it.
Why do so many professionals complain? The pro player scene in Fortnite often gets upset about changes in the game. Powerful weapons are introduced that distort the balance, and recently the screen resolution in tournaments was set.
For many professionals, these are obstacles that are hard to balance out with a lot of training.
Shroud recently caused a stir when he convinced a professional not to act so dramatically:
This is an AI-powered translation. Some inaccuracies might exist.
Update 5:40 PM: Community Manager Jesse Anderson reports that some players can log in and it appears that the save game has been deleted. However, this is not the case, as the maintenance work is not yet complete and the servers have not been restarted.
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When is maintenance scheduled? As BioWare announced, maintenance for Anthem will take place today, Monday, April 8th. The servers will be taken offline, and you will not be able to log into the game.
This time, the work will take place later than usual, so you will have to wait until evening to jump back into your Javelin.
Here are the maintenance details for April 8th:
The work is set to begin around 4 PM
The maintenance work should be completed around 7 PM
Keep in mind that these are approximate times. If the work is delayed as in recent weeks, we will inform you here.
Quickly check out the beautiful night sky in Anthem, as maintenance work is scheduled again today!
What work is being done? Whether the work is normal maintenance or if the servers of Anthem are being worked on again has not been disclosed. However, a new patch is also expected to be released today. Therefore, you will need to download a new update after the maintenance before you can log back into Anthem.
The update has version number 1.0.4.01 on PC and Xbox One, while on PlayStation 4 it is the Anthem patch 1.08.
The update 1.0.4.01/1.08 is expected to change the following:
The update should ensure that players receive fewer components for a Javelin they are not playing
No doubt, Borderlands 3 has been THE topic in the gaming community in recent days. An enthusiastic Apex Legends player has now created an intro in the Borderlands style featuring scenes from Respawn’s battle royale.
What kind of video is this? Reddit user McArctico showed the community a 2-minute clip. In it, legends from Apex Legends elegantly eliminate enemies.
They use their skills and finishers in time with the music. The song “Ain’t no rest for the wicked” plays in the background, which Borderlands fans should already know from the trailer for Borderlands 1.
A large part of the intro is inspired by the iconic scenes from Borderlands 1. Even though it doesn’t match 100%, players are very happy about the clip and the associated nostalgia.
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Here’s why Borderlands and Apex Legends go together: When the intro for Borderlands 1 (watch here on YouTube) was released, it was a special video for a shooter. Instead of bland characters, the characters were presented as personalities.
In the clips, the creator uses colorful graphics and overlays that remind of the Borderlands style. This is well received by the community in the Apex Legends subreddit. Both games share their shooter character. Thus, there are overlaps in the target audience.
This is what the players say:
User Moosemaster21 writes on Reddit: “This is excellent. Good job, man.” He does criticize, however, that the ending seemed disconnected from the music. Nevertheless, it would have been very entertaining.
“If you had added one of the voice lines to the respective title screens, it would have been a perfect addition. It’s still great,” user loganh565 writes.
Many more players praise the work of the Reddit user with words like “Great video”, “Is anyone else hyped?” and “this is phenomenal”.
How do you like the video by McArtico?
This video shows a brilliant action in Apex Legends that is now causing a lot of buzz:
Patch 8.2 of World of Warcraft is already eagerly awaited. No wonder, as the update is set to improve or completely replace many mechanics.
Patch 8.2 Rise of Azshara will decide a lot about the future of World of Warcraft. Blizzard has a chance here to regain lost trust. The developers have some plans and changes in place. We will discuss what major changes are set to occur to once again provide players with fun in Azeroth.
Why is Patch 8.2 particularly important? With the update 8.2 Rise of Azshara, the developers have their first opportunity to respond to the criticism received at the launch of Battle for Azeroth. The previous patches (8.1 and 8.1.5) were largely completed when Battle for Azeroth started.
Currently, the mood within the WoW community has reached a low point. This is the optimal time to turn the tide and excite long-time fans once again.
Within the community, Patch 8.2 is also seen as a “major decision.” Either WoW manages to save this expansion, or players are likely to stay away until the launch of the next addon.
What does Blizzard want to improve with Patch 8.2 Rise of Azshara
The second “major” content update of Battle for Azeroth aims to address many points of criticism. In particular, five aspects are especially important.
1. Elimination of prerequisites for Azerite traits
In the future, the Heart of Azeroth will no longer be required to unlock the special traits on chest, shoulder, and head armor. The level requirements will be removed or at least lowered to a point where they won’t matter. This will allow players to choose all traits immediately upon receiving new armor.
This will end the frustration of many players who had to unlock “the same” Azerite traits repeatedly and became weaker instead of stronger with new gear.
2. The Heart of Azeroth becomes more active
At the same time, the Heart of Azeroth is not set to disappear, but become an interesting and individual component of character development. Blizzard plans to take inspiration from the artifact weapons in Legion and add new functions to the Heart of Azeroth.
It will thus be possible to unlock new abilities with the Heart of Azeroth. These should not only be passive effects but every player should also receive some active abilities. This may refine the playstyle of certain classes.
3. Flying mounts are finally returning:
Flying is a controversial feature. While some players want to take off immediately because traveling on foot is boring and exhausting, others enjoy exploring Azeroth from the ground. With Patch 8.2, flying will also be unlocked for the new areas.
Many activities, such as world quests or traveling to world bosses, will then be easier and notably time-saving. This will likely please some players who prefer to play as “efficiently” as possible. Farming herbs and ores will also become child’s play.
4. Companions are coming back:
In Warlords of Draenor and Legion, the companion system was popular. Players could take one of their followers with them, gaining additional combat strength in the open world. This will return in some form in Patch 8.2.
At least in Nazjatar, players will be allowed to take a companion by their side, who levels up with them and unlocks new quests. Whether the companion is also with them outside of Nazjatar remains to be seen.
5. Content will be more varied
Nazjatar and Mechagon are expected to differ from the previous areas. They want to incorporate lessons learned from the Timeless Isle and Argus into the new areas. There will be different tasks that clearly distinguish Nazjatar from prior zones and continually provide new incentives to return. How this will be manifested concretely also remains to be seen.
No release date for Patch 8.2 Rise of Azshara has been announced yet. However, the first PTR is expected within this week. It typically takes about 6-8 weeks for such a major update to go live and thus into the live version.
The last update brought a long-awaited feature for Call of Duty: Black Ops 4 – the so-called Combat Record. However, the feature has come differently than some fans expected.
This is the feature in question: The Combat Record is essentially a large statistic that logs and makes various information from your playtime in Call of Duty: Black Ops 4 viewable. There you can find extensive stats on various
individual weapons
corresponding attachments
different weapon categories
specialist weapons
various equipment items
scorestreaks
or maps in different game modes
can be viewed.
Since the launch of Black Ops 4, this feature has been widely demanded by fans on Reddit and other forums. Because until the last update, only a few personal top statistics could be viewed in the game itself. However, the information there was not really extensive.
Now the Combat Record has been added – after almost half a year. But there’s a catch.
What is the issue with the workaround? You will not find the Combat Record in the game itself. If you want to use this feature, you need either a mobile device with the “Call of Duty” app or you have to view the statistics via a web browser on your computer.
This is how Treyarch justifies this step: According to the developers, it was a feature that only a few players used since its introduction in Black Ops. Because it was buried deep within the menus of the game.
However, on mobile or on the computer, you should now be able to quickly and easily view your stats between matches.
What do the fans say? However, some fans see it differently. Some wonder why an external solution is used instead of solving the accessibility issue in-game, if it was only due to the complex menu navigation. After all, the latest offers and the black market would also be placed directly and prominently in-game, so that it cannot be overlooked. Why not also with the Combat Record?
In addition, the statement regarding poor accessibility would not quite be correct. In Black Ops 3, the statistics could be viewed in the game in a maximum of 4 clicks from any menu. Booting up and using a computer or navigating through the sometimes confusing app is not really faster and would further distract fans from the game itself.
Furthermore, the app itself is also still somewhat buggy and does not always display the statistics correctly, according to some disappointed fans. Also, the mobile and web exclusivity in this form had not been communicated.
Thus, it now seems to some players as if they were not listened to over the past six months and that they are now being patronized regarding what they really want – namely the Combat Record as an app.
Some even suspect that Treyarch is only focusing on the mobile solution in order to subsequently resell the information gained from the mobile data.
In short: Many fans have longed for this feature, but many imagined the implementation differently. Whether and how the developers will respond to this feedback remains to be seen.
What do you say? Are you satisfied with the current solution? Would you have preferred the Combat Record function to be in the game? Or would you welcome a mix – that is, in-game and via app?
This is an AI-powered translation. Some inaccuracies might exist.
Today is patch day for Anthem. After the maintenance, players will also need to download a new update before they can log back into the game. What’s included in the new patch 1.0.4.01/1.08.
When is maintenance? Today marks not only the release of a new update but also maintenance work. The servers will be unavailable during this time. Once the servers are back online, you will first need to download the new patch before you can play again.
The patch version is 1.0.4.01, and on PlayStation 4, it is Anthem patch 1.08.
These are the patch notes: Even though it is just a minor update, the patch notes for update 1.0.4.01/1.08 are somewhat more extensive than we have been used to so far. In addition to the previously announced changes, there are also several bug fixes:
A problem has been fixed that caused items from the Elysian shop to not appear until another activity was completed or the game was restarted
The news feed is back and will now display content as intended when the game starts
A problem has been fixed that made Ursix and Titans in free play less frequent than intended
A problem has been fixed that sometimes prevented players from interacting with Owen Corley or hearing his voice at the end of the legendary mission “Finding Old Friends”
The “Apex creatures” Titans, Ursix, Enlightened, and Furies should no longer simply disappear when another player starts an event in free play
Several issues have been fixed that could cause Nvidia Highlights to crash
A problem has been fixed that caused the screen to shake when DLSS was enabled or motion blur was disabled
Players should now see items from the Elysian shop without restarting the game.
This is what the players are saying:On the Anthem Subreddit, there is discussion that the current patch has an approximate size of 2 GB, but should only change the specified points. Therefore, some players wish that the data might already contain parts of the larger April update.
A massive ban wave in Apex Legends has players celebrating. They are already sharing experiences of banned cheaters and mocking them together.
This is the ban wave: Over the weekend, it became known that a massive ban wave swept through Apex Legends. Thousands of cheaters were banned, including those who felt safe while cheating.
For fair players, this is a reason to rejoice. They shared on Reddit the reactions of the banned cheaters and are having a great time.
The developers also spoke up and thanked the community for their help.
What players are saying about the ban wave
This is why it is being celebrated: The latest ban wave was particularly harsh. Even cheaters who usually created a new account after being banned were affected.
These players have cleverly gotten rid of a cheater:
The cheaters felt invulnerable: If they got banned, they simply created a new account.
Not only Octane is happy about the ban wave
This is still possible now, but the new account will also be banned after 10 minutes.
These cheaters have so far felt quite safe in Apex Legends. Many have even mocked Respawn, saying they would never manage to ban such cheaters. But the developers have now proven the opposite.
Players are feasting on the cheaters’ despair
This is how players despair: In the Apex Legends subreddit, there are now numerous examples of banned cheaters.
User SaladinsSaladbar provided a live ticker for a cheater’s stream. This cheater repeatedly tried to cheat in the game and was banned again within a very short time.
So the user shared 19 highlights from this stream on Reddit and shared it with the community like a live ticker.
At first, the cheater felt secure, thinking he was free from the ban and could solve it with programs – but that turned out to be an illusion. Every attempt to get rid of the hardware ban ended in failure, until he ultimately gave up.
The cheater is said to have finally said, “Alright, I need to find a new game to cheat in until I have a working spoofer program again.”
The ban wave is unlikely to be received well by the cheaters.
The stream ended with SaladinsSaladbar explaining on Reddit that the cheater played an angel game and is not playing Apex Legends anymore for the time being.
What is the general mood? Players are happy that Respawn is taking such strong action against cheaters. After it was already said that Apex Legends has a real problem with cheaters, it now seems to be going better for the developers.
There is a real euphoria among the threads, which have hundreds of comments and thousands of upvotes, in which players are celebrating the problems of the cheaters.
What does Respawn say? The developers have also commented on the positive comments. An employee from Respawn wrote in response to a player’s thanks: “No, that was thanks to you for bringing this kind of people to light, which helps us clean up the game faster.”
These players have cleverly gotten rid of a cheater:
So many years after release, GTA 5 suddenly finds itself back on top at TwitchTV. However, the popularity is not due to any significant gameplay changes, but rather a multiplayer mode in GTA 5.
Why is GTA suddenly popular again? The new popularity is attributed to roleplay streams.
While GTA Online regularly introduces new game content, such as the game mode Motor Wars, which features a crazy battle royale with combat cars, it is the roleplayers who are now driving a massive popularity surge for the 6-year-old game.
GTA Online regularly ranks in the top 10 channels with the most live viewers on Twitch, often in 1st or 2nd place.
GTA 5 ranks on TwitchTV, ahead of Fortnite and Apex Legends – Source: Reddit
GTA Online’s growth on TwitchTV has been significant: Roleplay has been popular on Twitch for some time, but it has never caused such a huge boom as it has now.
In recent weeks, however, it has gained extreme momentum. As the site TwitchStats reveals, the big boom started on March 9. More and more people suddenly began watching GTA Online streamers. From an average of 19,000 viewers on March 8, it jumped to 29,000 viewers on March 9, 103,000 viewers on March 14, a staggering 140,000 viewers on March 17, and finally 152,000 viewers on April 3.
This surge can be attributed to massive Twitch channels with millions of followers starting to stream GTA roleplay.
A visualization of viewer numbers for GTA streams on TwitchTV – Source TwitchStats.net
These channels stream GTA-RP: Streaming giants like Lirik (2.4 million followers), Summit1g (3.7 million followers), and Sodapoppin (2.4 million followers) regularly broadcast their sessions from the roleplay servers.
What makes RP so entertaining? Roleplay transforms GTA Online into a unique world. With the many possibilities for designing characters, players have a lot of freedom for their creativity in developing personalities. Some embody their online personas reflecting their “true selves,” while others use outrageous ideas such as undercover police infiltrating drug rings.
When streamers that you already like engage in roleplay, it usually ensures great entertainment. They take on their online roles and experience the funniest stories together with the chat.
Here you can see streamer pokelawls getting a ticket from the police. He is also given money by the officer, for which the streamer thanks him very much.
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There are also many German channels that regularly stream GTA roleplay. In this clip, you see Matteo streaming on the channel of Bonjwa. Here, he seems to have misjudged the gender of the other player:
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A particularly talented player of Overwatch has now made it into the Top 500. He plays with a limitation: he is deaf.
Only a few players ever manage to make it to the “Top 500” list of a game in their lifetime. Especially in games with millions of players, like Overwatch, this is a rarity. It is even more impressive when players with certain limitations achieve this. Such as player Maxim76. He has risen to the Top 500 despite being deaf.
Maxim76 has achieved this rank: Last weekend, Maxim76 managed to break into the Top 500. He held the 482nd position for a while – an achievement he can probably claim for several years.
These heroes are played by Maxim76: His Overbuff statistics show that he primarily plays Moira and is extremely successful with her. But he also enjoys using other support characters (Mercy, Brigitte, Lúcio) repeatedly. This is likely because you have to keep an eye on your friends with these heroes, which can be done without special communication. With a tank, it would be more difficult, as you have to shield friends behind you, which requires good communication.
The joy when he finally succeeds can be seen in this short clip:
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Overwatch focuses on sound: Even more impressive is the fact that Blizzard placed a special emphasis on sound for Overwatch. At that time, the goal was set to play Overwatch solely based on the soundscape. Having to forgo this important aspect makes the achievement even more remarkable.
What has been your best performance so far in Overwatch? Could you imagine playing so well with such a limitation?
So you stay informed: More information about Overwatch can be found daily on our Overwatch Facebook page.
This is an AI-powered translation. Some inaccuracies might exist.
Our author Sven recently explored the first spin-off of the Destiny series. He noticed some things where Destiny 2 still can’t compete with its predecessor in his eyes.
That’s why I’m currently playing less Destiny 2: At the moment, I am playing Destiny 2 less than usual. I’m not a big fan of Gambit, so Gambit Prime doesn’t really grab me.
So, I’m currently giving myself a short break or just playing Destiny 2 a little less often than usual. After all, it is said that sometimes a little distance can work wonders.
So I returned to Destiny 1: Yet my heart still beats for no other games like it does for the Destiny series. When I recently visited an old friend, we floated a little in nostalgia – also concerning Destiny.
Shortly thereafter, he fired up the first part for fun. I quickly realized that I still miss a lot from Destiny 1 or simply find it better there – even though I consider Destiny 2 to be a very good game in its current state.
These are the 5 things I miss most from Destiny 1
Over two hours flew by in Destiny 1 without us even noticing. During and afterward, we debated for quite a while about how magical Destiny 1 still is and what makes the game better than its direct successor. Here are my 5 main points:
The Armor Design
What immediately caught my eye was the far more appealing armor design of Destiny 1 – especially with legendary items.
Whether it’s the Iron Banner armors, the sets from individual factions with their exotic class items, the strike-specific gear, the formerly PS-exclusive sets, or the raid sets with the “new” ornaments – everything looks so much better in the predecessor that as a fan, my heart just bleeds.
Why were so many cool designs and brilliant ideas like the Taken armor simply discarded? Why weren’t they kept in Destiny 2 or at least partially brought back? That would have, in my opinion, been meaningful recycling. Because Destiny 2 can’t hold a candle to its predecessor when it comes to armor design and appearance.
While I wanted to have almost every legendary armor in Destiny 1, the few armor pieces that have appealed to me in Destiny 2 so far come only from the Black Armory, the escalation protocol, and the raid “Scourge of the Past”. All other sets and pieces are basically absolutely irrelevant to me.
The Weapons
With most legendary but also many exotic weapons, I feel similarly to how I feel about the armors. Because I fundamentally find the weapon design in Destiny 1 to be better and more appealing – with a few exceptions like the IKELOS shotgun from the Escalation Protocol.
Moreover, the gunplay in the predecessor feels significantly more punchy in my personal experience. Shortly thereafter, we started Destiny 2 and both agreed: The game feeling differs significantly in direct comparison than one might initially suspect.
Furthermore, I miss distinct and unforgettable weapons in Destiny 2, like the Fatebringer, the Vision of Confluence, the Gjallarhorn, or the Black Spindle from Destiny 1.
When we philosophized about the “greatest and most unforgettable weapons in the history of Destiny,” we could almost only think of weapons that came from Destiny 1 or returned from there to Destiny 2. Destiny 2 offers too few truly unforgettable weapons like for me, among others, Luna’s Howl – too few for my taste.
The Raids
The greatest masterpiece of Destiny 1 are still, in my eyes, its unforgettable raids. Whether it’s Glass Vault, Crota’s End, King’s Fall, or Wrath of the Machine. I prefer to play and still enjoy each of these raids more than all raids and raid activities in Destiny 2 combined.
In neither level design, nor atmosphere, nor in the precisely measured mix of mechanics involving “shooting, jumping, and solving puzzles” can Destiny 2 keep up with these PvE top activities from the first part – not to mention the raid loot.
Only the latest raid “Scourge of the Past” was a tangible step in the right direction in terms of design and mechanics, albeit much too short. I also hope that Bungie will finally stay away from the bling-bling look of the Leviathan Raid and that I won’t be crushed by dragons anymore.
I want to feel like a powerful hero and savior of humanity from a distant future again and not like in Lord of the Rings or on a casino trip.
The Factions
What I also really miss are the different factions that were constantly present in Destiny 1 in the Tower. There was always progress to be made, I could permanently support the faction of my choice, and I was rewarded accordingly.
I particularly loved the grind for the coveted exotic class items and looked forward to the new rolls at the faction representatives with each reset.
However, I found the concept of group fights in Destiny 2 to be quite okay. But I would have preferred these events as an addition to the system of Destiny 1 with additional special rewards – and not as a replacement.
I hope that Bungie gives the factions and the role of their vendors more significance in the future and makes them constantly available. This way they could become another factor that keeps the guardians engaged in the long run.
The PvP
One of the first things on our nostalgia trip was a detour into the Crucible of Destiny 1. And it was really good and fun. Although we initially had to spend a lot of time in matchmaking due to a lack of players, the experience more than compensated for it.
Because the PvP of Destiny 1 feels excellent in my eyes – no comparison to the current state of the current series installment. The movements of the guardians and the entire gameplay are noticeably faster and somehow smoother. The maps look better in visuals and design (and are really designed for 6v6), the weapons feel punchier, and the time to kill is, in my opinion, perfectly balanced.
I personally would really wish that Destiny 2 brings back this pace and other maps from the predecessor. Generally, one should also take a good slice from the predecessor concerning the PvP – whether it’s about the sandbox or the design of the maps. The Crucible of Destiny 2 in its current form has nothing great to lose anyway.
At the moment, I personally have fun in the Crucible, but the excursion into the predecessor made it clear to me that a lot is still missing for an appealing experience – and that, even though you already had most of the successful formula on a silver platter from Destiny 1.
All the more I hope that the Trials of the Nine return after their revision in an acceptable form to Destiny 2, bringing back the magic from the predecessor. Until then, I will probably spend more time in the PvP of Destiny 1 again. Because the excursion made me crave for more despite the long waiting time in player search.
What do you think? Are there things from Destiny 1 that you painfully miss in the second part or that make Destiny better in your eyes than its successor?
This is an AI-powered translation. Some inaccuracies might exist.
On Sunday afternoon, there was a severe shutdown at The Division 2. The servers went down almost without warning, and players were kicked from their activities. Massive wanted to fix an exploit that only a few people seemed to have found. It provided extra loot upon login.
That was the emergency brake: On Sunday afternoon, April 7th, at around 4 PM our time, the servers at The Division 2 suddenly went offline. There was a minimum warning of 3 minutes.
Then the servers were supposed to go down and come back online 15 minutes later. Massive wanted to deploy a fix. An emergency restart of the servers was necessary.
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These include daily quests, completing two missions on “Challenging” and one on “Hard”.
Always guilty – this time probably innocent: The Black Tusk.
What kind of exploit was that? It was alleged that the exploit allowed players to submit daily and weekly projects multiple times, thus securing additional rewards. This is what Massive stated.
On reddit players said: The exploit could be used by simply logging out and logging back in after completing the daily missions.
It was also possible to get additional rewards through matchmaking.
One player said: When the 3 daily missions were completed, each time one logged back in, one would receive about 3 high-end items and decent XP.
So, no malicious intent was necessary to exploit this – simple relogging was enough.
How known was the exploit? The surprising thing is that the exploit apparently had not spread widely when The Division 2 pulled the emergency brake.
The exploit is not explicitly discussed on reddit or YouTube, and there was no trace of it in the comments of MeinMMO.
The exploit seems to have flown under the radar for many.
How players are reacting: The first reaction to the emergency brake on Twitter was quite angry:
Many complained about being ripped out of the middle of a mission: they were just in the midst of the boss … and oh
Many evidently did not know about the exploit. Therefore, they did not see the urgency for the emergency brake
Of course, there were also long wait times when everyone wanted to play again at the same time on Sunday afternoon
But some also say: people, if this was a game-breaking bug, then it has to be fixed quickly
This is what’s behind it: If the exploit was as described on reddit, then it indeed had serious implications, and one can understand why The Division 2 pulled the emergency brake.
One must be curious when the projects will return.
A meme format is currently flooding the subreddit of World of Warcraft. The best manifestations of this are so funny that we can’t keep them from you.
Anyone who regularly visits Reddit knows that not only lively discussions take place there, but also plenty of memes are part of everyday life. Some meme formats quickly run out of steam and are no longer funny after the second or third image.
This time it’s different. For nearly 3 days, the users of the WoW subreddit have been posting one image after another and continually receiving numerous upvotes. We want to briefly present the best images here.
What are the memes about? The idea behind the memes is to take the titles of individual WoW expansions and cross out some letters. This results in a new name for the expansion, which is illustrated with a corresponding image.
Star Wars references must not be missing either. From “The Burning Crusade”, it becomes “The Burning Sad” – which translates to something like “the Burning Sad One”. And who fits better than Anakin Skywalker?
Last but not least, the game director also gets poked fun at. From the popular expansion “Legion”, it simply becomes “ION” – the first name of game director Ion Hazzikostas.
What do you think of this meme format and its current manifestations? Clearly funny and creative? Or rather silly and regrettable that it is currently clogging up the subreddit?
This is how you stay informed: If you don’t want to miss any information about World of Warcraft, then give our WoW Facebook page a like.
This is an AI-powered translation. Some inaccuracies might exist.
While others at his age still receive pocket money, a 14-year-old American is living the dream of many Fortnite players and is already earning money from the game – in the six-figure range.
Many Fortnite players dream of this: For numerous passionate streamers and driven content creators, Fortnite is a lucrative source of income that also secures their livelihood.
This is evidenced by one of the most well-known streamers worldwide, Tyler “Ninja” Blevins, who earned nearly 7 million dollars in 2018 through his YouTube and Twitch channels focused on Fortnite.
A 14-year-old Fortnite player likely doesn’t have to worry about his pocket money anymore. He is already earning more than 200,000 dollars a year from the game.
Source: South China Morning Post
Who is it about? Griffin “Sceptic” Spikoski is a 14-year-old American from New York state. He is a passionate Fortnite player and streamer who achieved significant financial success last year.
In 2018, he was able to earn a profit of 200,000 dollars, primarily generated through Twitch and YouTube content related to Fortnite. He already has more than 1.2 million fans following him on YouTube. His videos have been viewed over 71 million times.
How did the player become so successful? His steep career began nearly 9 months ago when Spikoski uploaded a video of himself eliminating Tfue, another very well-known Fortnite player. This video turned his life upside down. The clip has since gained over 7.5 million views and helped Sceptic firmly establish himself among the Fortnite elite.
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Since then, Spikoski has consistently honed his skills. On a normal day, he plays up to 8 hours daily, and on weekends, it can be even up to 18 hours. He now considers his passion to be a job.
At 14 already 2 consultants
How Spikoski is supported by his family: According to Griffin, he plays quite a lot. However, his parents support his passion.
For instance, they enabled him to attend an online school since his life with a traditional high school visit had become hardly feasible. Additionally, they hired a financial accountant and a business advisor to ensure his income is managed accordingly.
What Spikoski wants to do with his money: The teenager wants to save his earned money not to waste it but rather for college or later for a house – as long as his success continues.