PixARK offers a world full of dinosaurs in a sandbox reminiscent of Minecraft. The game was in early access for nearly a year and is now in full release on PC, PS4, Xbox One, and Switch. The release date of PixARK was in May 2019.
What is PixARK? If you break down the name of the game, you split the word into Pix and ARK. The pixel world that everyone has seen in Minecraft (Voxel) and the dinosaurs from ARK. Imagine a mix like this in this game.
You build your base, like in Minecraft, out of individual cubes. Block by block, cute little houses or gigantic fortresses are created.
To survive and gather materials, you need the magical tool. You craft these highly advanced technical helpers yourself.
You can play alone or with other players in a tribe. On the island, you will encounter dangerous dinosaurs. If you tame them, a T-Rex can also be used as a mount. From its back, you shoot at enemies with weapons like rocket launchers.
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When is the full release of PixARK? On May 31, 2019, PixARK leaves early access and starts its full release. The game will be available on PC, PlayStation 4, Xbox One, and Nintendo Switch.
How is the game rated so far? On Steam, PixARK struggles with “Mixed” ratings. 62% of the total 3596 reviews are positive. In recent reviews, it is 60% of 41 reviews (as of April 24, 19:15).
A comprehensive leveling system that can be expanded with engram points is positively highlighted.
Players also praise the large map, which has biomes and tunnel systems to explore.
The various weapons and the combination with magic provide diverse battles that players enjoy.
Fans of Minecraft who want more variety will find fun in PixARK.
Why doesn’t PixARK convince more people? In the reviews on Steam, people say that the game runs out of steam after a few hours. The long-term motivation is lacking.
One user writes that the world in ARK feels alive and you always have to react to survive in the world. PixARK does not offer that. The world feels dead, with only a few creatures walking around.
“After a few hours, you scratch your head and wonder why you bought the game,” writes the player. “If you are a Minecraft fan, you might like it. But for the rest of us, who are used to ARK, a downgrade in graphics and fun makes no sense.”
Now, there is a frequent wish for more updates from the developers so that PixARK can reach its potential. You can find other cool survival games here:
The Crucible of Storms is a “small interim raid” in World of Warcraft that is meant to bridge the gap between Dazar’alor and the upcoming Naga content. However, there are new rewards to be gained and many players want to give their best. Here are the current damage numbers.
In Patch 8.1.5, World of Warcraft received its new raid “Crucible of Storms” on April 17, 2019. Since April 24, it has also been available in Mythic mode and the top guilds are already competing for the first kill. For all other players, we have the DPS numbers for the Heroic mode.
Especially priests should be pleased.
The current DPS ranking for BFA in the Crucible of Storms
At the time of writing, the Crucible of Storms has been open for a week. Many guilds that are already geared from Dazar’alor have managed to defeat the two bosses of the Crucible in Heroic and Normal modes.
The DPS numbers in the new interim raid are a bit peculiar. There hasn’t been such an extreme gap of roughly 10,000 DPS between the strongest and weakest class in a long time.
Oops, unfortunately this table is no longer available.
For our analysis, we looked at the DPS numbers for the Heroic mode of the Crucible of Storms with a Percentile value of 75 across all item levels. The data was checked on warcraftlogs on April 24, 2019, at 17:30.
The Restless Cabal – All full of Adds
Which classes deal the most damage? As with the entire raid, shadow priests are unchallenged at the top of the Restless Cabal. They are almost exclusively followed by mage classes, with the exception of rogues who have sneaked in between.
Shadow Priest (32,657 DPS)
Affliction Warlock (27,368 DPS)
Balance Druid (26,877 DPS)
Assassination Rogue (26,353 DPS)
Destruction Warlock (26,124 DPS)
What are the advantages of these classes? Similar to many bosses in Dazar’alor, these classes benefit from the ability to maintain debuffs on many targets. This allows them to regenerate more resources and significantly increase their damage output.
What are the special features of the boss? The Restless Cabal consists of two bosses and several adds. The adds must be interrupted, controlled, and killed while the bosses alternately reach 75%, 50%, and 25% health and must die simultaneously at the end.
At each of these points, a mechanic appears that must be played, and it is useful if all targets gradually lose some health while the overall damage of the raid brings the bosses to the respective thresholds.
Uu’nat, Harbinger of the Void – Again Adds
Which classes deal the most damage? The distribution at Uu’nat is hardly different from the Cabal. The difference between the specializations is only smaller, and melee classes have a slightly better chance. However, the strongest classes are almost identical:
Shadow Priest (26,471 DPS)
Affliction Warlock (23,175 DPS)
Elemental Shaman (23,034 DPS)
Balance Druid (22,869 DPS)
Subtlety Rogue (22,524 DPS)
What are the advantages of these classes? Just like with the Cabal, adds constantly appear during Uu’nat. Unlike the Cabal, however, these are rather tanked together simultaneously and then killed. This means that many DoT classes do not fully benefit from the adds, whereas strong AoE classes do.
What are the special features of the boss? During the fight against Uu’nat, relics are used that were previously used against the group in the boss fight. One of these relics, the Stormcaller, deals damage to players and adds every second, instantly kills any target below 25% health (necessary against some adds), and reduces the damage dealt by 50%. This is especially important for healers, but reduces the damage output of many classes.
The raid is intended to be just a small “interim raid”, but for many classes the loot to be obtained is worth it. Especially the trinkets could help in fights in Dazar’alor if used skillfully and the raid leader does not prohibit their use. The damage numbers for Dazar’alor can be found here:
In the MMORPG Star Trek Online, the story continues against the backdrop of the Discovery series. This time, two special characters are involved: the controversial Captain Lorca and his chief of security, Commander Landry.
What is the next update of Star Trek Online about? The next update in the story cycle “Age of Discovery” of Star Trek Online will be named “Rise of Discovery.” It will focus on the backstory of Captain Lorca and his chief of security, Commander Landry.
Captain Lorca was known as a controversial character in the series due to his unusually tough and uncompromising nature for a Federation officer. Commander Landry, on the other hand, was an interesting personality who, unfortunately, met an unexpectedly brutal end after just two episodes in the series.
This is how Lorca and Landry appear in the game.
Therefore, fans of the two Starfleet officers should particularly enjoy the next two episodes of Star Trek Online, as Commander Landry and Captain Lorca play a significant role there. You are supposed to help Landry rescue the stranded Lorca from Klingons.
Interestingly, the whole story is set before the start of the Discovery series and reveals some new details about Lorca and Landry.
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Dr Disrespect is known for his numerous streams in Apex Legends. But now he explains what bothers him about the game. It feels like a demo, according to the streamer.
Why does it feel like a demo? For Dr Disrespect, Apex Legends becomes boring over time. He says that while he currently enjoys the game, it feels like a demo because there aren’t many features yet.
He wishes for new content for the game so it doesn’t feel like a demo anymore. He calls the game an “unfinished product” because there are simply too many things missing for him.
What Dr Disrespect says about the current situation in Apex Legends
This is his statement: Currently, Dr Disrespect is streaming less Apex Legends and is therefore asked why he no longer likes the game. He responds: “It’s a lot of fun, but it feels like an incomplete product. It’s a bit like a demo, that’s how it feels.”
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The streamer even explains what would make the game better for him. He says: “I like the demo, but I can’t play the demo for very long. I want the complete package. I want the selection of multiple maps, I want more legends, I want more things to happen in the game.”
Is he turning his back on Apex Legends? The statement about the game is actually positive. He likes it, but he wishes for more content. If more content is offered, he will certainly stream more again.
Is there too little content in the game? It should be noted that Apex Legends was released quite suddenly in February. So there was no demo to play beforehand. Considering that the game has only been on the market for 2 months, the developers are providing players with a lot of content.
At the launch, there were 8 different legends to choose from, which is significantly more options compared to other games and their classes. Most battle royale games have no heroes at all.
These are the legends from Apex Legends
Furthermore, it is common in the battle royale genre to have few maps available. Fortnite, for example, has only one map that changes continuously but remains largely the same.
What do you think about Dr Disrespect’s statements? Can you understand him, or is the content of Apex Legends enough for you?
Recently, Dr Disrespect also made headlines with a statement about Fortnite:
In Pokémon GO there has been a Sinnoh Stone for 5 months. Meanwhile, you can develop 18 Pokémon with it, but two monsters are still missing.
Which Pokémon are still missing? From the evolutions in Generation 4, Magnezone and Voluminas are still missing. They are the evolutions of Magneton and Nasgnet.
Will they come with the Sinnoh Stone? It can be assumed that the evolutions can be carried out with the Sinnoh Stone. After all, every other evolution of Pokémon from previous generations has been introduced this way.
Why are they still missing? No one knows what exactly Niantic has planned for the release of Magnezone and Voluminas. It is strange, as the two Pokémon do not share any common characteristics and are not particularly strong or rare. Why exactly these two monsters are missing cannot be said.
These are the two missing Pokémon
What is known about Magnezone: The evolution of Magneton could become a solid Electric attacker. Here are its stats:
Max CP: 3205 CP
Attack: 238
Defense: 205
HP: 172
Interesting about Magnezone is its move Thunder Shock. It is the best Electric move in the game and makes Magnezone one of the best Electric attackers in the game.
Magnezone will also be available as Shiny at release
What is known about Voluminas: This Pokémon is, like its pre-evolution Nasgnet, quite useless. Here are its stats:
Max CP: 2080 CP
Attack: 135
Defense: 275
HP: 155
Although Voluminas has a high defense value, it has a weak HP value. Thus, it is useless as a defender. Its weak attack value also makes Voluminas unusable as an attacker.
How you can prepare: When the two Pokémon are released, you should have enough candies ready. Both evolutions will likely cost 100 candies each.
Save 2 Sinnoh Stones so you can evolve the two Pokémon
It is definitely worth leveling up a Magneton so it is ready for a fight when the evolution happens. You should rather not level up Nasgnet, as its evolution will not be particularly useful.
If you still have Sinnoh Stones left, we will show you here which evolutions are worth it:
Our author Tarek believes that the specializations in The Division 2 currently have a lot of room for improvement. Why this is the case and how they could be improved.
For me, specializations are actually one of the best features in The Division 2. They offer a good way to customize your playstyle and experiment with different setups, at least on paper.
Unfortunately, they turned out to be quite nice as the game progressed, but in my opinion, they have much more potential.
I want to explain why I see it this way and how they could be improved.
The 3 Specializations
What are the specializations anyway? They are additional progression trees.
Each progression tree has its own perks that can be unlocked. Additionally, there is an individual or “Signature” weapon that thematically fits the respective specialization.
I think the idea behind these specializations is great. In addition to weapons and gear, skills, talents, and various factors that determine a build, these progression trees come into play.
This actually gives agents even more room and customization options. I especially liked the idea of individual weapons. But after testing all the specializations, I must conclude: The impact on my builds is rather minimal.
I don’t even choose my specialization based on role or Signature weapon anymore, but simply based on which buffs are best for my weapons.
For me, there are 2 fundamental problems:
The individual weapons are significantly too weak or offer no added value compared to normal weapons.
The perks of the progression trees are hardly useful. All specializations have useless perks.
In total, there are many small things that, in my view, limit the potential of the system.
An Exotic surpasses all Signature Weapons
I most often play the Sharpshooter. He matches my playstyle, and I mainly play with the combination of Rifle + Sniper Rifle.
How weak the individual sniper rifle of this specialization is became clear to me only when I got my hands on the Nemesis Exotic.
This exotic, but still regular weapon surpasses the Sharpshooter’s rifle by far. It not only has a significantly higher base damage but also uses regular ammunition.
Standard-wise, you have over 100 rounds with a sniper rifle available. The individual precision rifle only has a maximum of 8 rounds!
Nemesis feels in combat exactly as the Signature rifle should feel. It is powerful, and a charged headshot usually means death for the opponent if no helmet protects their head.
What is the consequence? The Sharpshooter is almost redundant as a specialization because you can now combine the most powerful precision rifle with one of the other specializations. That’s why many already suspect an upcoming nerf for the Exotic.
But even if the Nemesis is weakened so that the individual weapons are stronger on paper again, I still believe that there is still a lot of room for improvement with these weapons.
The Signature Weapons need to be improved
The grenade launcher and the crossbow are also lagging behind compared to the Nemesis. With higher gear and appropriate optimization, strong sets can be created.
This allows for high damage numbers to be achieved even with regular weapons. Overall, you can destroy an enemy’s armor faster with the magazine from an assault rifle than with the grenade launcher.
And faster than the explosive bolts of the crossbow, which usually explode when the opponent is already down, anyway.
These changes I would wish for:
The base damage of the individual weapons should either be significantly increased,
or scale with the world tiers. This can prevent them from being too strong right at level 30.
The sniper rifle should be able to shoot through simple cover and mark targets. Also, its handling should be improved. Currently, this weapon has hardly any added value compared to other sniper rifles. However, it plays much clumsier.
The bolts of the crossbow should explode faster. Too often, one bolt is wasted on enemies that die too quickly.
The grenade launcher should deal more damage against enemy armor.
In my opinion, the Signature weapons should already be the strongest weapons in the game due to their limited ammunition. This alone would make the specializations play a much larger role.
There would be much more that could be improved with the specializations.
The medkit of the Sharpshooter is rather useless.
Each of the 3 progression trees has individual perks that can be skipped without noticing a difference in gameplay.
It will also be interesting to see how the new specialization will play. Its individual weapon will be a minigun, as a trailer has already revealed.
What do you think about the specializations? Do you see potential for improvement as well? Or are you fine with it as it is now?
The online shooter Fortnite is currently set for a big bang. There’s a lot happening in the game and tomorrow, on Thursday, the 25th of April, it should reach a first peak of 2019.
That’s why tomorrow is a special day in Fortnite: Due to Easter and the approaching end of the current Season 8, everything has shifted in Fortnite so much that it could explode tomorrow:
What new features will come is still unknown. Usually, at the end of a season, it tends to be quiet regarding new features – currently, the baller is still causing mayhem.
There are strong calls for Epic to remove the baller from the game and roll back the controversial rule changes, but this is likely to be expected no earlier than the start of Season 9.
That’s why the challenges are currently exciting: In the past weeks, the challenges in Fortnite were rather dull. There were only quite easy tasks that required nothing special to complete.
Fortnite once had a “Thanos” crossover. This mode was considered one of the most innovative in Fortnite. One can be curious about what Epic has in store for tomorrow.
One can expect skins, a new limited-time mode and/or special challenges.
This is also likely to intensify in the coming days. Fans are currently speculating about what will happen next.
These “end of season” events are sometimes epic when rockets or comets fly, and sometimes confusing when purple cubes sink in the lake – one can be curious about what Fortnite will come up with this time.
Over time, some features have been removed from Destiny 2 for revision purposes. Others have been promised for the future. However, some of these are still yet to be seen. Fans still have to do without them at the moment.
Currently, there is a lot of talk about the future of Destiny. In the upcoming Season 7, the Season of Opulence, Bungie apparently has big plans for Destiny 2.
There are also rumors about the potential successor Destiny 3 that won’t stop. In fact, there are still some things from the past of Destiny 2 that Guardians would love to hear about again.
These 3 Features are Currently Missing for Guardians
Some features that were supposed to be integral to the game are still nowhere to be found. For many Guardians, they are almost forgotten.
Other players who joined later might have never heard of these things. So what do fans currently have to do without? And what is the current status?
The Trials – Trials of the Nine
What are the Trials of the Nine? The Trials of the Nine are actually a successor to the popular and almost iconic Trials of Osiris from the first Destiny.
They represent a top-tier PvP activity for the competitive elite of the Crucible, where the best players face off against each other week after week in a special format, earning exclusive weapons and gear.
What happened to the Trials? The Trials of the Nine were supposed to be the weekly highlight for PvP fans.
However, the Trials of Destiny 2 could never match the popularity of the Trials of Osiris – partially due to the new format and the overall state of PvP. They simply didn’t stand out from the homogenized mix of other PvP modes.
What is known about the return of the Trials? Not really much. The last time Bungie commented on the state of the Trials was in February 2019. However, they could not really please the fans with the news.
For the studio stated: The Trials remain suspended indefinitely. They would not return in the next few seasons – so one should not expect this elite PvP mode before the fall of 2019. It’s also uncertain if it will return at all in 2019.
The Factions and the Faction Fights
What are the Faction Fights? The factions have represented specific groups since Destiny 1, to which Guardians can swear their allegiance and rise through a ranking system.
In return, players are rewarded with faction-specific loot and other unique rewards.
The Faction Fights of Destiny 2 were limited-time events where the different factions and their followers competed for victory. The winning faction then offered their followers special rewards that could only be acquired through victory.
What happened to it? The faction fights never really caught on with the fans. Many found them monotonous and insignificant. Even after a revamp for Season 3, this event failed to convince the majority of players and was taken out of the game by Bungie at the start of Season 4 for an overhaul.
They wanted to use player feedback to fundamentally improve the event and align it more closely with the wishes of the fans, many of whom wanted a permanent presence of factions as in Destiny 1.
When are they supposed to return? Since the faction rallies have been put into hibernation, nothing has been heard about their future plans.
In November 2018, the Community Manager Cozmo merely mentioned on Reddit that the faction fights would not return in the Season of the Forge. Since then, there has been silence again. When the factions can proudly display their banners in the Tower again remains unclear.
Exotic Masterwork Catalysts
What are Masterwork Catalysts? With the Warmind expansion, the ability to turn various exotic weapons into a masterwork was introduced.
This essentially serves as an upgrade for the respective weapon, improving certain stats or granting the weapon additional perks. Many exotic weapons have become significantly more powerful because of this.
However, you first need appropriate masterwork catalysts. These must first be found and leveled up to eventually unlock the desired masterwork variant of the weapon.
What happened to the Kats? After the first catalysts were released, not much has happened. Even though Bungie once promised that every exotic weapon would receive a corresponding catalyst over time, not much has changed since then.
Only the faction rallies brought 3 new catalysts into the game after their first revamp, which can currently no longer be earned. Since the Update 2.2.1 in April 2019, 4 more catalysts have been introduced.
Nevertheless, Destiny 2 currently has 20 exotic weapons that do not yet have a masterwork catalyst.
When are more Kats supposed to come? There is also no information about that. While four new catalysts were recently introduced, they apparently had been finished since summer 2018 and were just being utilized now. There is no trace of any further, truly new catalysts.
The developers of Dead by Daylight are nerfing “The Pig” significantly. However, the community defends the “cutest of all killers”.
In Dead by Daylight, major changes are coming with the upcoming “Mid-Chapter Patch”. In addition to the cool Endgame Collapse and the drastic nerfs to the Killer Legion, another killer is also affected. “The Pig” aka Amanda from the SAW universe will be weakened significantly. The community reacts angrily and hopes that the changes do not go live.
What will change for “The Pig”: The inverted bear traps that can be placed on the heads of survivors will be significantly weakened. Two changes are on the way:
The traps will only activate when a generator is activated. This means that inactive traps will no longer prevent a survivor from leaving the map.
The timer for the traps will no longer continue when the survivor with the trap is within the killer’s terror radius. Previously, this only applied when the survivor was in a chase.
Why are the changes unpopular? “The Pig” is currently considered a well-balanced killer, who is neither too weak nor too strong. In any case, many players see a nerf as unjustified. Furthermore, the inverted bear trap was essentially the killer’s “selling point”. Weakening it so drastically is perceived by many as a betrayal.
Why is The Pig so popular? The Pig has quickly become a favorite in the community. This is not only because the SAW movies are quite well known and popular among players, but also due to a particular sound.
When Amanda is stunned (for example, by a pallet), she makes a soft squeaking sound. The community finds this so “cute” that numerous artworks and comics have already been created.
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The DbD community is “special”: Generally, the Dead by Daylight community has a rather “strange” relationship with killers and survivors. There are repeatedly artworks where killers and survivors coexist peacefully or even develop the occasional romance. Fan-fictions do not stop even for crazy serial killers.
The changes will go live with the upcoming Mid-Chapter Patch 2.7 – probably within the next few weeks.
In this sense: A sad “Oink!” for Amanda.
What do you think of the nerf to “The Pig”? Are these reasonable changes in connection with the “Endgame Collapse”? Or are the developers missing the mark?
In FIFA 19 the TOTW 32 (Team of the Week) is now known. Which players have made it into the Team of the Week can be found here.
This is the Team of the Week: EA selects 23 players weekly for the Team of the Week who have shown outstanding performances in real football. These players then receive improved Inform cards and are available in sets for one week.
The best cards in TOTW 32: The best cards this week are Reus (91) and Mbappe (91). Strong Inform cards are also available for Alex Sandro (89), Benzema (88), Ederson (87), and Sigurdsson (87).
Bundesliga cards in TOTW 32: Besides Marco Reus (91), Halstenberg (82) and Max (82) are also featured from the Bundesliga this week.
This is the new card of Reus: Marco Reus receives his third Inform card this week, and it is really strong. It has an overall rating of 91 and really great stats. Shooting, Passing, and Dribbling are all above 90 points.
Third Inform card Reus (91)
In comparison to his last Inform card from TOTW 9, the improvements are particularly noticeable in Passing, Dribbling, and Defense:
Passing: 88 -> 90
Dribbling: 89 -> 91
Defense: 50 -> 52
Previous TOTW cards of Reus
Owners of Marco Reus’s Headliner card (91) can be happy. Because of the Inform card, the Headliner version automatically improves to an overall rating of 92.
This is the Team of the Week 32
All cards in TOTW 32
TOTW 32 – Starting XI
TOTW 32 – Starting XI
TOTW 32 – Substitutes
TOTW 32 – Substitutes
The release of TOTW 32: The new Inform cards of TOTW 32 will be released on April 24 at 7 PM. From then on, the cards can be found in sets.
How to get the new TOTW cards
From Packs: You can find the best Inform cards in the following sets:
Bronze or Silver TOTW cards can also be found in the respective Bronze and Silver sets.
But keep in mind that it is very unlikely to pull a TOTW card from sets.
On the Transfer Market: If you prefer to buy specific players, you can do so on the Transfer Market. However, prices for really good Inform cards are quite high.
Fortnite: Battle Royale could soon get a new 1vs1 mode for personal duels. Following an announcement in March, Epic is likely to deliver the new mode soon.
What is the 1vs1 mode supposed to be? In a Reddit Q&A at the end of March 2019, a duel mode was among the questions asked. It would be great if you could specifically challenge players to duels in the lobby and take them out while waiting for the start of a round.
In response, Epic employee Darkveil said, “Yes, we are planning to implement a duel mode.”
However, this statement got a bit lost in the flood of other questions and has not been significantly noted since. But then the topic resurfaced on Reddit and Darkveil responded again.
What we know about the duel mode
Here is Epic’s response: In response to the question of what had happened to the duel feature a month later, Darkveil replied on Reddit:
“The duel feature is still a bit away, but a big piece of the underlying technology is coming in the next Creative mode update. We are bringing a feature that allows multiple rounds in succession as well as point allocation.”
So Epic is seemingly working on a fully fledged 1vs1 feature, which could be more than just a gimmick in the waiting lobby.
Other shooters have successfully implemented such modes recently. Among them is Call of Duty: WWII with the 1vs1 arena in the Headquarters lobby. It’s quite possible that Fortnite is planning something similar.
Here’s how players reacted: The fans reacted predictably with great joy at the announcement. One user even wanted to kiss the good Darkveil. The only question remains how the mode could look.
How could the 1vs1 mode function in the game? On the website Fortnite-Intel, speculation about the possible features of the duel mode has already taken place:
It could be hosted in the respective block region, as it is very suitable for such small skirmishes.
Each player could be given 100 materials for building, so they can start right away without having to farm for long.
2vs2 or 4vs4 modes could also be allowed. Well-known eSports and streamer teams like Tfue, Ninja, or Myth could then compete against each other in teams.
Officially, however, Epic has not revealed anything about the new mode so far.
When will the duel feature arrive? As Season 8 is coming to an end, the duel feature would fit perfectly into the yet unknown lineup of Season 9. It’s likely to be ready by early May at the latest. However, Epic did not specify a concrete date.
Some fans have discovered content in the game files of Fallout 76 that could soon make its way into the game. This includes the “real” Sheepsquatch, a new dungeon, information about the next big update, and more.
What are these clues? Both text lines and descriptions were found in the game files, as well as images and dialogues. In a reddit post by user TheGeminaii, these were compiled and discussed by the community.
The Scout Camp: Under the name “Always Upward”, a new quest line will appear that is supposed to lead to new events similar to the new alcohol feature.
You will take on the role of a young scout who works their way up through the ranks.
You will be able to earn various badges for cooking, first aid, and archery.
The quest line is set to culminate in repeatable events during which you will clear the camp or drive away insects.
For this feature, bows and arrows as weapons are even planned. There should also be a unique event where a Mr. Handy tells a story and participants vote on how it continues.
The quest’s arrival is already known from the Fallout 76 roadmap. The information is, however, new.
The announced backpacks may be related to the quest.
New dungeon – Arktos Pharma Lab: According to the information about a new dungeon, the Arktos Pharma Lab will be similar to the caves under Harpers Ferry. The Arktos Pharma Lab is also underground but has a different story.
The lab was intended as a secret research station for experiments on animals.
After the bombs fell, the researchers sent scouts outside but were overrun by ghouls.
One of the robots survived and is now seeking help.
In the dungeon itself, you must help the bot to protect animals in several stages and then house and feed them.
An image from the trailer that may originate from the Arktos Pharma Lab.
Information on already known contents: In the files, the dataminers also found information about contents that are already confirmed:
The legendary trader will probably have various locations where he can appear
Nuclear Winter seems to be a conflict between MODUS and survivors of the Enclave
The new raids Vault 94 and Vault 96 have their own stories:
Vault 94 was a peaceful, religious vault that was destroyed by raiders
Vault 96 was a social experiment in which imprisoned researchers were supposed to act against their nature and accidentally created monsters
The legendary trader probably has various shops.
How reliable are the leaks? Some of the contents are very likely. The Sheepsquatch with its own model as well as the Arktos Pharma Lab already appear in the embedded trailer of Wild Appalachia, each at minute 0:56 and 1:43.
In an earlier version of the post, information about legendary power armors also appeared. This information was removed as it was apparently incorrect. Some fans are still hesitant to trust the clues.
https://www.youtube.com/watch?v=CIZ-LGaRB6M
Stop at minute 0:56 and 1:43 for images of the features.
The numbers for digital revenue in March 2019 for online games are here. The statistics are dominated by The Division 2, which has celebrated a strong launch. Other than that, especially battle royale games like Apex Legends or Fortnite are performing well. Anthem, on the other hand, disappears from the top 10.
What are these numbers? These data come from SuperData. Here, all digital revenues of the games are recorded. This refers to sales in in-game shops, or for example in the PS Store or the Microsoft Store.
So this does not refer to retail sales of the individual games.
This is what the numbers from SuperData show in March 2019
This list was published by SuperData for March 2019
The launch of The Division 2 went well: March 2019 shines with The Division 2. On the consoles PS4 and Xbox One, the Tom Clancy shooter is in first place.
These numbers show that the shooter likely brought in a significant amount of money at launch and can likely be considered a success.
Apex Legends continues to deliver strong numbers in March 2019
In the following month, it is now evident that Apex Legends remains relevant in the gaming market. In PC games, the game is in 9th place, and on consoles, it is even in 6th place. Last month, Apex Legends was in 6th place on PC and 4th place on consoles. It is losing very little relevance.
Battle Royale dominates: In addition to Apex Legends, Fortnite is also still in the top 10 of PC and console games. It has secured its place for months and it shows that the battle royale genre remains very popular.
In March, BioWare’s game is not even in the top 10 anymore. Its digital revenues must have dropped significantly. It remains to be seen whether Anthem will return to the top 10 with upcoming updates.
What about mobile games? In mobile games, Perfect World is a newcomer at number 1. This MMORPG is especially played a lot in the Asian region.
Pokémon GO has been among the top 10 mobile games for months
Pokémon GO continues to hold the 4th place in the rankings. It will be exciting to see where the augmented reality game will finish in the coming months, as it is getting warmer and players are being drawn outside by numerous events.
If you want to see the numbers from February again, you can find them here:
The upcoming MMORPG Astellia will have 5 classes at launch. You can find out how they play and what makes them special in Astellia here.
What is Astellia? Astellia is a new MMORPG from Korea, set to launch in late summer here. Astellia will feature “Astels” as a notable aspect, which are summoned beings that enhance your skills and allow for new possibilities.
But the classic MMORPG classes are not neglected in the game. We have the first information here about the five classes in the game and how they differentiate themselves from the typical genre representatives.
This text was created in cooperation with the developers and is the first release of the concrete class descriptions.
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What are Warriors? Armed with a sword and shield, the Warrior is the vanguard of the group. They take on the role of the tank, shielding their companions. Their defensive specialization allows the Warrior to dictate the flow of battle and provide their teammates with a tactical advantage.
How does the Warrior play? When faced with overwhelming odds, they can also rely on their skill Adamantium Shield, which increases their defense but prevents the use of other abilities.
With their ability “Multi-Chain”, Warriors can start a combo chain to impale their targets and pull them in close for the kill. They can also use the ability “Quake”. Here, the Warrior slams the ground, causing AoE damage.
These Astels are used by the Warrior: When taking advantage of Astels’ help, Warriors can perform powerful combination attacks. Draco, a dragon-like Astel, performs the combination attack “Split Breath”.
This is a cone of flames that damages all targets and deals increased damage to enemies who are either knocked down or stunned. This makes the ability “Quake” even more potent.
The Astel Serpens enhances the Warrior’s combo chain ability with a poison cloud that envelops chained enemies in a toxic gas cloud, dealing continuous damage.
The Scholar
What are Scholars? Unlike the Warrior, the Scholar specializes in group support and healing. While the Warrior is busy diving headfirst into combat, the Scholar focuses on keeping the Warrior and the rest of their group alive.
How does the Scholar play? Abilities like “Bless” allow the Scholar to continuously heal the hit points of all group members. However, Scholars are completely self-sufficient and not defenseless.
When they are not focusing on using their powers to heal or restore others, they can twist their knowledge of Atra to create destructive forces and combat their enemies.
The Scholar can do much more than just restore hit points. They can hinder enemies on the battlefield so that their allies have time to regroup or flank the opponents.
Scholars can throw energy bolts, and with the ability “Arc Slow”, the enemy’s movement speed is reduced. Scholars can also activate “Divine Shell”, which provides all nearby group members with a “holy barrier”, thus increasing their defense.
These Astels are used by the Scholar: A few key Astel combinations available to the Scholar greatly enhance their abilities to control enemies and heal groups.
Kitsune will apply the skill “Recovery” to “Divine Shell”, which offers continuous healing to group members.
The Astel Pisces casts “Aqua Bubble” on targets that are hindered by “Arc Slow”. The enemies are trapped in a water bubble, further hindering their movement and preventing them from using some of their abilities.
The Mage
What are Mages? The Mage is a master of the elements. They devastate opponents with a whirlwind of destructive energies. Alternatively, Mages can summon the elements to create protective barriers under changing tactical conditions and even teleport short distances to regroup before unleashing the storm of destruction again.
How does the Mage play? The Mage specializes in large, devastating AoE attacks. Whether it’s a massive “Hellfire Explosion” or a slowing, icy “Blizzard”, the Mage can alter the battlefield in no time.
For targeted damage, the Mage uses “Fire Stream”, a cone of flames. Each enemy in range is burned.
These Astels are used by the Mage: The Mage ideally harnesses the power of Astels like Canceria and Sirius to unleash powerful, game-changing states. “Hellfire” has the ability to trigger the “Holy Circle”, a powerful AoE attack that detonates to deal damage to all targets in range.
“Fire Stream” and “Ice Hammer” unleash the wrath of “Blinding Light”, a powerful flash of light that blinds all targets in range while simultaneously reducing the aggro on the Mage. This allows the Mage to use high-damage attacks as combos without the tank losing aggro.
The Assassin
What are Assassins? The Assassin specializes in agile, cunning high-damage attacks. They seemingly rise from nowhere, luring unsuspecting enemies into an ambush. Their attacks inflict damage over time with poison and bleeding effects before executing lethal finishing combos to deliver the final blow to foes.
How does the Assassin play? The Assassins aim to quickly close the distance to melee range, strike, and escape before the enemy can react. To do this, they can teleport behind an enemy with “Blink” to strike from behind.
They can also utilize teleportation in a “Spectral Dash” attack, where they surge forward in a line to hit all targets along their flight path. If they get into trouble, the Assassin can use “Smoke Screen” to enhance their evasion ability (and that of their allies).
These Astels are used by the Assassin: The Assassin harnesses the power of the Skorpio and Link Astels. “Blink” triggers “Shadow Blitz”, a lethal attack that teleports the Assassin behind the target to execute two powerful scorpion sting attacks.
Damage is increased when the Assassin attacks from behind. “Spectral Dash” triggers “Shadow Assault”, causing the Astel Link to teleport behind their enemy and unleash a torrent of five dagger strikes.
The Archer
What are Archers? The Archer is primarily a ranged damage dealer. They are one of the most powerful solo damage heroes in the game. Their enemies often die before they even reach melee range.
With exceptional acrobatics and a variety of traps, Archers can ensure that their prey cannot pursue them or escape.
But beware, when surrounded by too many enemies, the light armor of the Archer will not hold up for long.
How does the Archer play? With a skill like “Hammer Shot”, the Archer can stun an enemy long enough for the shooter to make a few more shots. Alternatively, they can create some distance between themselves and their prey.
Similarly, the Archer can use a skill called “Evasive Arrow”, where the Archer performs a backflip and unleashes a barrage that slows all affected enemies.
And when faced with many enemies, they can use their “Maelstrom Arrow”, which creates a whirlwind at the target location, pulling all enemies towards the center, hindering their mobility for a while.
These Astels are used by the Archer: Kirin has a skill called Ballista, which can deal heavy damage to a target and cause a bleeding effect over time.
In the meantime, Ram will provide healing for you or your group members when using skills such as “Evasive Arrow”.
Astellia also aims to approach dungeons differently than previous MMORPGs.
Yesterday the developers of Anthem at BioWare showcased the new Stronghold in a live stream. However, the stream received criticism. The disappointment of the fans was particularly directed at one scene.
What kind of stream was it? In fact, a live stream for Anthem was announced last week. The developers intended to present the new update. However, the stream was postponed due to technical issues.
The stream was made up for last night, but the patch was already live by then.
What was the problem? The expectations of the fans for the stream apparently differed massively from what BioWare had planned for the stream.
The fans wanted clear answers on how Anthem will be developed and statements about the current issues, especially regarding loot. After a long silence from BioWare, expectations were high.
However, the developers only wanted to talk about the current patch and show its contents. BioWare seemed mainly interested in discussing the design of the new stronghold. The team in the stream referred to a forum post regarding the future of Anthem.
This already led to an annoyed atmosphere in the chat because the chat predominantly wanted to talk about loot – but the developers did not respond to this.
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This was the decisive scene: The most discussed scene is one where the developers stand in front of a chest from which loot is expected.
Apparently, the developer hesitates to open the chest because he expects that there will be loot that will disappoint the viewers and lead to mockery. No one else on the team opens the chest either.
In fact, the Community Manager addresses this hesitation: “Are you waiting for someone else to open the chest? Just open it quickly and then leave.”
The hunter’s fear of loot.
When the chest is finally opened, the loot is indeed weak: Some epics and masterwork ember drop. At this level, players are looking for masterwork and legendary weapons and items.
Once the chest is opened, there is silence in the stream.
This is the reaction: On reddit, many express their anger over the stream, calling it “embarrassing”. BioWare has not answered any of the important questions and ignored the “elephant in the room”.
In the Reddit forum, the chest scene reminds many of a legendary sequence from a Destiny stream.
Back then, Bungie’s Community Manager DeeJ promised that this time there would be better loot, stating that the new event in the DLC Osiris would be the most lucrative of all time.
When a chest was opened live in a stream during the new event, it contained “2 tokens and a blue item“, which became a hashtag for the loot problems in Destiny 2.
Currently, the debate about loot in Anthem seems to overshadow everything else and continue to create a bad atmosphere.
How Anthem will be developed further has been discussed in this article:
The race for the First Kills in the Crucible of Storms of World of Warcraft is on. A professional guild relies solely on Priests – they make up 50% of the raid.
In World of Warcraft, there is currently another “little” World-First race going on. The Crucible of Storms has been available in its mythic version since today (April 24) and big raid guilds like Method (EU) and Limit (US) are trying their hand at the two boss fights. Especially the Priest class is highly sought after there.
Limit relies on 50% Priests: The American professional guild Limit has brought in a particularly high number of Priests for the first boss. In total, eight Shadow Priests and two Discipline Priests ensure that the Priests represent half of the entire raid. If there had been even more Priests available, even more would have been brought in. Shadow Priests are currently the undefeated DPS kings in fights against multiple targets at once. You can check out Limit’s first attempts here.
The nerf probably won’t help: Although Blizzard has already announced a nerf for Shadow Priests, a large part of the player base assumes that the nerfs will not be sufficient. The dominance of the Shadow Priest seems at least untouchable in the current raid Crucible of Storms.
Method takes a mixed approach: The European professional guild Method currently relies on a bit more variety in the raid. Almost all classes are represented there. With four Priests and five Warlocks, the keyword here also seems to be “multi-dotting”. Whether this will lead to success remains to be seen.
Method is streaming its progress again:
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How is the race for the First Kills going? So far, the guilds are still struggling against the Restless Cabal. This is because the boss has extremely high health points and it seems almost impossible to defeat the boss within the time limit until the enrage timer. The Crucible of Storms was originally planned as a “mid-raid” that should not pose significant obstacles. Blizzard’s tuning seems to be somewhat flawed at first glance.
What do you think about “Class Stacking”? Should Blizzard make it impossible? Or is it legitimate to simply bring along the currently best class in high numbers?
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This is an AI-powered translation. Some inaccuracies might exist.
A new hero will soon be introduced in the action game For Honor. The character strongly resembles boss enemies from the action-adventure Sekiro: Shadows Die Twice.
Who is Hitokiri? The warrior has lost his faith in humanity and wanders the land to kill criminals with his powerful axe.
The Hitokiri spreads fear among enemies in battles. You can play him in two variants, a female one called Sakura and a male one named Yato.
The new hero from For Honor resembles characters from the action-adventure Sekiro: Shadows Die Twice.
This is reminiscent of Sekiro
What does the hero remind you of? The imposing warrior with the creepy mask and the oversized Masakari axe could have been directly spawned from From Software’s action-adventure Sekiro: Shadows Die Twice.
Sekiro takes place in feudal Japan, and the enemies also feature elaborate Asian designs, some with grotesque masks and massive weapons.
What can the Hitokiri do?The new hero not only strikes hard with his Masakari axe, but can also create a black, spreading cloud on the battlefield that instills horror in enemies. The Hitokiri falls into the “Heavy” class.
What else does the upcoming update offer? The Season 2 update, which will be released on May 2, will introduce not only the Hitokiri to the game.
The Knight Lawbringer and the Viking Raider will receive updates.
The new map Canopy will be introduced.
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How can you get the new hero? The Season 2 update will be available to all Year 3 pass holders on May 2 at 8:00 PM. Everyone else can buy the hero starting May 9 for 15,000 steel.
What do fans think of the Hitokiri? The new hero has piqued the interest of For Honor players, who find him very interesting. The Sekiro and Dark Souls influences are clearly visible. Many are looking forward to playing the hero.
DarkNessdaboss says on Reddit: “Although I serve the knights, I could sell my soul and traverse the world in this new form.”
In The Division 2, players are currently facing a problem. The information about the upcoming update has dampened many people’s enthusiasm for building builds.
What is the problem? After the good start of The Division 2, not everyone is satisfied with the state of the game at the moment. Furthermore, many are anxiously looking forward to the upcoming update.
The changes that are known so far do not bring great joy to the players. Many equipment talents are being overhauled, fans are upset about the nerfs.
Because of this, many now lack the motivation to farm equipment and create builds.
Many balance changes in a short time
This is the players’ problem: There have already been several balance changes in The Division 2.
Not all players agree with this practice. Some believe that weaker weapons should be upgraded rather than simply making the strongest weak.
The upcoming update, currently being tested on test servers by PC players, will once again include some balance changes.
Several talents will be overhauled, with the strongest being partially weakened. This leads to many already losing interest in improving or optimizing their equipment.
Why build builds when the talents are constantly changing anyway?
That’s why many players are not building builds anymore: Nowadays, it doesn’t even matter to many whether the changes are buffs or nerfs.
They are actually satisfied and just want to quietly search for the best equipment. However, the balance changes give many the feeling that they have to start anew, as everything is going to change again anyway.
The user deafghost writes about this in the subreddit of The Division 2:
The game is entertaining. But it feels like I am constantly being prevented from creating a perfect build. […] With all the nerfs and buffs that come with the changes to the talents, it feels like I should wait before I invest effort and materials into building a better build.
This feeling has been present even before the release of World Tier 5. Many other players feel similarly.
After the last balance changes, the difficulty level was also adjusted. Now, many find the game too easy and see no reason to build perfect builds at all.
The situation has arisen due to several fundamental problems that The Division 2 has had since the release of World Tier 5.
Some talents have proven to be particularly strong. Fans find the new gear sets too weak. Criticism quickly arose, as some talents are significantly better than others.
Massive, however, primarily reacted by weakening the strong, not by upgrading the weak equipment, as many players would wish.
The opposite side says: You can’t buff everything, because then everything would be too strong. There would be no more challenge.
Massive is trying to implement feedback and justify planned changes as best as possible. However, many think that the wrong decisions are being made and even see a regression to The Division 1, as the user PepeAlthor:
It feels like some of these [old] problems are returning, ultimately leading to The Division 1 becoming boring and driving players away. This is really disappointing, because when I came to The Division 2, I hoped that the developers had learned from their mistakes.
He criticizes, among other things, that the grind does not feel rewarding.
What happens next? First, you have to wait for how the test phase on the PTS goes. These test servers are currently available for PC players.
A version of the upcoming update can already be tested and feedback can be given. So far, feedback is being collected and the patch is not final, but players like PHX-Gaming are generally positive.
How The Division 2 stands overall is revealed by our author Schuhmann:
In Destiny 2, Guardians can enjoy a new event activity during the ongoing Spring celebrations – the Greenwood. Interestingly, it pays off to fail early there. But why?
Destiny 2 celebrates spring: Currently, Guardians are celebrating the arrival of spring during the Revelry. They can take part in a new activity that is only active during the spring event – the Greenwood.
What is the Greenwood? It is a modified and beautified version of the Infinite Forest on Mercury – similar to the Haunted Forest from the Festival of the Lost. It consists of a multitude of randomly generated and interconnected rooms filled with different enemies.
The goal is to fight through as many rooms (called branches) as possible. The more branches you master, the more time you will have at the end to face the 5 bosses of the activity and grab the loot – especially the coveted Revelry Essence.
Why should you intentionally fail in the Greenwood? The Greenwood can essentially be played infinitely with the right performance. There are indeed teams that have cleared 500 or even more branches in one run.
However, this effort is not really worth it. Because no matter how far you get in the forest, whether branch 5 or 500, you will face the same bosses with identical difficulty and loot every time. The forest does not get harder or more rewarding with increasing progress.
If you want to grab rewards like the Arbalest or the Revelry packages from Eva as quickly as possible (which is what most players want in the forest), it hardly pays to go beyond the 20th branch once you have settled in there.
20 rooms should give you about 2 minutes for the boss encounter – more than enough to send all 5 bosses to the virtual afterlife before the timer runs out. Because if you kill enough small enemies during the final fight, your timer will keep extending. Even with a random team, you should be able to take down all 5 bosses on time.
Once you have defeated all 5 bosses, you will receive from the 5 chests among other things 55x Revelry Essence (10 per chest, 15 from the last), the most coveted reward of the event. After that, just restart the event if you need more essence.
Progressing further into the branches is not really worth it, as it is not particularly efficient. You simply spend more time – basically in the end for the same reward.
On your way through the various branches, you will occasionally randomly come across chests from which you also receive Revelry Essence. However, in the end, you get less this way than if you play until level 20 or 30, defeat the 5 bosses, and then simply restart the forest.
There are indeed some triumphs that require a multitude of melee kills or sphere generation, but you can also achieve all of that if you fail in the forest in time and then just run it again. You don’t have to progress as far as possible in the forest.
In short: Unless you just want to have fun with your friends and see how far you can go in the Greenwood, it is worth failing intentionally in this activity to receive more rewards over time.
With Patch 8.2, World of Warcraft gets new armor sets that look quite strange. We show you the new designs.
In World of Warcraft, the next big Patch 8.2 Rise of Azshara is slowly approaching. A new version of the patch has now been deployed on the PTR and has added numerous new armors to the game. However, some of them look like they were taken straight out of “Pirates of the Caribbean” – and sometimes quite silly.
The leather set is apparently the long-lost armor of a sailor, which has been rotting in the depths of the seas for many years. It is overgrown with algae and starfish, and also weather-beaten quite a bit.
The mail armor set seems to have fared even worse. However, the wearer apparently doesn’t care at all about the condition of his clothing. It’s hard to explain why a starfish hangs directly in front of the character’s eye. Whether this is sensible for visibility must be decided by each person for themselves.
The cloth armor is apparently also something for players who consider having two eyes an unfair advantage. A small underwater greenhouse on the shoulders probably always provides a small snack or the right camouflage.
The plate armor has also slumbered too long in the depths of the seas. Corals grow like horns from the helm and shoulders, and algae and underwater grasses hang from the clothing in several places.
What are these sets? The items count as the new PvP sets that you can probably earn during the next PvP season. However, each of the sets also has an alternate coloring that is not assigned to PvP. It is to be expected that players will acquire many of the items through world quests in Nazjatar.
Please note that these are only visually fitting sets. Set bonuses do not exist in Battle for Azeroth on items in the classical sense.
The images used come from data mining by wowhead (see sources).
What do you think of the new armors from Nazjatar? Is it cool to have starfish, seaweed, and corals on the armors? Or does it look too silly?
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This is an AI-powered translation. Some inaccuracies might exist.