Elder Scrolls Online: Trailer for the new class Necromancer shows its abilities

The Necromancer is an important part of The Elder Scrolls Online: Elsweyr. Fans are already looking forward to the Necromancer and his abilities related to death. Watch the trailer here.

This is shown in the trailer: In the new video for The Elder Scrolls Online, there is now an animated look at the Necromancer class. As a Necro, you deal directly with death. You can create corpses and then use them for spells and other abilities.

And that’s what the trailer is about. Smaller and larger skeletons emerge from dark power out of nowhere, dead creatures wander around like zombies.

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What abilities does the Necromancer master? Necromancers can create numerous minions from corpses to fight for them. However, they don’t last long. So they are not permanent companions.

For the Necro to effectively use skills, he needs corpses for some abilities. Positioning in battles is therefore extremely important for this class. Skills that create corpses when none are available help in this regard.

You can find all information about the Necromancer in Elsweyr here

By manipulating the dead, Necromancers can

  • strengthen themselves
  • deal damage to enemies
  • heal allies
TESO Nekro2

These are the consequences of the Necromancer’s abilities: In Tamriel’s society, necromancy is despised. This means that you can be reported for crimes if you use skills of this class in sight of normal citizens.

However, this only applies to skills that are obviously necromancy. For example, if you make the dead rise from the ground. The healing ability “Shape Flesh” may look unappetizing, but it doesn’t seem to disturb the citizens, explains Kyle Nowak, the Combat Designer of this class, in the TESO blog.

To ensure that this legal system does not act too harshly, the developers have made some changes in the world. So you can quest in peace, without NPCs immediately reporting you and you receiving a bounty.

When will the Necromancer be available? It will be playable with the new Elsweyr expansion. This starts on June 4, 2019. Here’s why you shouldn’t miss this expansion:

More on the topic
5 Reasons why ESO: Elsweyr will be a really good addon
von Jürgen Horn
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Die Nacktpatch-Bannwelle bei WoW hat einige echt lustige Reaktionen ausgelöst

The ban wave has left its mark on the World of Warcraft community and has produced plenty of funny images.

The last ban wave of World of Warcraft was probably one of the largest in the game’s history. Although most bans were lifted and converted into warnings afterward, almost every player probably knew someone who was affected by the penalties.

Accordingly, the topic of the ban waves was also prominently featured on social media, such as Reddit. There are numerous memes, comics, and comments about the incident.

WoW censorship bar breasts title 1140x445
The ban wave was a major topic – fortunately for most, the penalties were later converted into warnings.

Some of the highlights were collected by the colleagues from buffed, which we have supplemented a bit and want to share with you.

Zedatronic made a screenshot of his Night Elf, who with modifications apparently has a significantly larger bust and clearly “questionable” clothing. She is quickly dismantled into her components, referencing the fate of some superheroes…

Blizzard snapped from r/wow

The user lolpancakeslol tries it with a screenshot of Goldshire, showing a guard. He felt a “disturbance in the Force” as if thousands of voices cried out in fear. Unsurprisingly, the “nude mods” were popular among regular guests of the notorious tavern of Goldshire.

Goldshire this morning: from r/wow

Even the “Dark Legacy Comics” series has dedicated a piece of artwork to the topic.

Ban Wave – Dark Legacy Comics #676 from r/wow

However, there are also some users on Reddit who believe that a punishment of 180 days would still be far too lenient. When seeing such images and model adjustments, they consider a “life sentence – both in-game and in real life” appropriate.

“The real reason the Exodar crashed”:

The real reason the exodar crashed from r/wow

One of the best comments on this might be:

“God remains in heaven because he is afraid of what he created.”

A large part of the users on Reddit seems surprised (and shocked) at how many players apparently used such modifications.

Did you know about these different model adjustments and did you use them? Or did you keep your hands off them? What do you think of how the community handles this?

Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.

This is an AI-powered translation. Some inaccuracies might exist.

Unlock all Fortresses in Anthem and Tips for the Dungeons

In Anthem there are strongholds that function similarly to raids. You must unlock these first. Strongholds are challenging but also drop the best loot.

How do I unlock strongholds? Currently, there are a total of three strongholds in Anthem. You must meet various requirements to enter and play them.

Name of the StrongholdUnlock Stronghold
The Tyrant’s MineComplete story mission “Old Friends”
The Temple of the ScarsComplete story mission “Return to the
Heart of Rage”
The Heart of RageComplete story mission “Return to the
Heart of Rage”
The Sunken CellComplete story mission “Return to the
Heart of Rage”

What do strongholds provide? They give you particularly good loot. Here you can obtain especially the masterworks and legendary items from Anthem, especially at higher difficulty levels.

This article was published on February 27, 2019, and updated on April 29.
Anthem Interceptor Pilot
Every pilot dreams of the best loot to upgrade their Javelin. Strongholds are ideal for the best loot.

Tips for the 3 Strongholds in Anthem

In the following section, you will find a small guide to the respective strongholds. There are tips for the respective bosses and procedures in the strongholds.

General tip: Always read what is displayed at the top right of the screen in the game. Here it is explained exactly what you need to do.

The Tyrant’s Mine

How to complete The Tyrant’s Mine step by step:

  • Head to the first relic by simply following the marker.
  • Contain the relics by collecting 8 echoes and placing them at the relic. Then defeat most of the enemies until you can proceed.
  • Now head to the next relic, which is indicated by the marker. Here you need to collect 12 echoes and place them at the relic. Then defeat most of the enemies until you can proceed.
  • Now head underground. The marker shows the way.
  • There, you need to search the tunnels for eggs. The marker will help you here too.
  • At the eggs, you will find another relic that needs to be contained. To do this, collect 6 fragments and bring them to the relic.
  • Proceed to the next waypoint. You will end up in a large chamber.
  • You will encounter the spider-like “Swarm Tyrant”. You need to kill it. Once the Swarm Tyrant is defeated, the raid is complete.
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Tips for The Tyrant’s Mine:

  • When you collect echoes, it’s useful to destroy the turrets. They interfere while you are collecting and deal a lot of damage.
  • The boss, the Swarm Tyrant, has two weak points on its back that look like fat lumps. Here you deal the most damage.
  • The fire element is very effective against the spider enemies here. Learn here how the status effects fire, ice, electricity, and acid work in Anthem. A Colossus with a flamethrower is particularly effective.
Anthem Swarm Tyrant
The Swarm Tyrant is the boss of the easiest stronghold. The strange lumps on its back are its weak points.

The Temple of the Scars

How to complete The Temple of the Scars step by step:

  • Go to the Scar settlement. Just follow the marker.
  • Destroy the three turrets in the first room. Then defeat all remaining Scar enemies.
  • Destroy the 6 alarms. These will be displayed with yellow markers. Then kill all Scar enemies.
  • Defeat the “Gatekeeper”.
  • Follow the marker to the next room. Here you need to collect 3 fuel cells. Place these at the generator.
  • Go through the gate and collect 5 planted explosives in the next room. Then defeat all Scar.
  • Follow the marker into the sewers.
  • Destroy the 4 turrets.
  • Follow the marker to the next room. Defeat all Scar here.
  • Defeat the final boss Scelos. Once Scelos is defeated, you have completed the stronghold.
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Tips for The Temple of the Scars:

  • The boss “Scelos” can only take damage when you damage the shield generators around him.
  • “Scelos” is particularly sensitive on his legs.
    On his legs, he has plates that you need to shoot down. This triggers critical damage.
  • It is advisable to have weapons with a high rate of fire for the plates of Scelos.
Scelos has metal plates on his legs. They must be shot down to reach his weak points.

The Heart of Rage

How to complete The Heart of Rage step by step:

  • Follow the marker and enter the free mark.
  • Defeat the Dominion forces.
  • Follow the marker and find the Monitor.
  • Defeat “Archaischer Zinder-Titan” – Here we have tips on how to defeat Titans.
  • Follow the marker and find the Monitor.
  • Defeat the Dominion forces.
  • Follow the marker to the next room and strengthen the signal here. Stay near the green marker to do this.
  • Follow the marker and find the Monitor.
  • Contain the relic by delivering 10 echoes there.
  • Kill the 2 Dominion Furies and collect the key.
  • Find the Monitor and fight it in Phase 1.
  • Follow the Monitor and fight it in Phase 2.
  • Proceed to the next room and fight one last time against the Monitor in Phase 3. Once the Monitor is defeated, the stronghold is also complete.
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Tips for The Heart of Rage:

  • The Dominion Furies have a new electric attack that hurts a lot. It’s best to dodge immediately when the Fury raises her hand. The attack follows afterward.
  • The fight with the Monitor does not differ from the story mission “Return to the Heart of Rage”. You have already completed it at this point. As a reminder: The weak points of the Monitor always move to where it next initiates an attack. This is indicated with a glowing yellow mark.
Anthem Monitor
The Monitor is the final enemy in Anthem. Here we have an overview of who the Dominion actually are.

The Sunken Cell

How to complete The Sunken Cell step by step:

  • Follow the marker into the room below you.
  • You will face a flight suppression zone, which you deactivate by standing in the large green circle and defeating the Dominion.
  • Venture deeper into the structure.
  • Eliminate all enemies in the next room and a puzzle sequence follows.
  • You need to solve two pressure plate puzzles. Two small pyramids that can be pressed will appear near the middle of the room. Press one of them and watch how symbols appear over three platforms on the other side of the room. Players need to stand on the platforms in the correct order to solve the puzzle. Repeat the game on the other side.
  • Ascend to the next platform and eliminate all enemies there again.
  • Afterward, seven control rods will appear that need to be clicked. Click on the rods as quickly as possible, as they will reset after a while. Only then deal with the rolling enemies.
  • Then proceed to the next level where some Zinder Breakers await you.
Anthem Stronghold The Sunken
The Sunken Cell.
  • Next, go up to the next room where you’ll have to fight Dominion forces again. This time, however, the enemies will have turrets with them. However, once you finish the job, you can also open a chest.
  • Follow a slightly longer path that will take you underwater as well. In the next room, there will be Dominion and turrets again.
  • Once you defeat the enemies, there will be another puzzle. You need to align symbols on rotating plates. This puzzle has already appeared in a campaign mission from Dax. Activate a switch on a plate and it will start moving. The symbol that needs to be aligned is in the middle. Activate the switch every time the respective symbol matches on the different rings.
  • Continue through a tunnel that is locked by laser beams, somewhat like in the movie Resident Evil. For safe passage, stay down in the middle. At the end, there is a switch that deactivates the lasers and opens the door. Behind it awaits you again a chest.
  • In the next room, you need to collect 12 echoes.
  • The next passage leads you to the boss, the giant Fury “The Unfathomable”. Defeat the enemy to complete the stronghold.
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Tips for The Sunken Cell:

  • In various rooms, pay special attention to the turrets. The elite homing turrets can lock onto you in an instant and knock you out of the Javelin if you’re not careful.
  • It’s best to leave the symbol puzzle to a single player and help with defeating enemies in the room. Expect Frost Breakers that can hit hard.
  • The weak points of the final boss are his metallic seals on the right arm and back.
  • The boss shoots purple beams through the room at regular intervals, often targeting Javelins. Additionally, he slams his huge arm on the ground, dealing AoE damage. During this time, it’s best to hold back with melee combat.

More tips and tricks for Anthem? We have a comprehensive overview of all guides and tips we have for the game. It’s worth checking out!

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Our guides, tips, and solutions to Anthem at a glance
von Micha Deckert
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gameswith

WoW: How to get the Gnome’s Legacy Armor – with a cool gimmick

The Gnome Heritage Armor in World of Warcraft comes with a special upgrade. Because Gnomes get more than just new clothing.

The upcoming Patch 8.2 Rise of Azshara brings a ton of new features to World of Warcraft. In addition to the Heritage Armor for Tauren, Gnomes will finally also receive their “Heritage Armor.” This will be earned through a questline and offers an additional reward, exclusive to Gnomes. The questline begins with Patch 8.2 at the Embassy in Stormwind.

What requirements must be met? To start the questline, two requirements for your character must be fulfilled:

  • A Gnome must be level 120
  • The Gnome must be exalted with the faction “Gnomeregan”

The possibly missing reputation with Gnomeregan can be farmed quickly by simply wearing a tabard from Gnomeregan and running through old dungeons.

WoW Gnome Heritage Armor Quest 1
G.E.A.R. – The Elite Gnome Unit.

Team Formation in New Tinkertown: The first part of the questline takes place in New Tinkertown. Here you will be informed that the Alliance has agreed to fund a special unit of Gnomes – and the player will be a part of it. First, some members must be recruited before the team is sent on its first mission.

You will go down into the depths of Gnomeregan – the polluted city is still overrun with hostile creatures. A stealth mission with gnome camouflage devices finally brings the team to an “Arcane Engine” that needs to be recovered.

The first deployment in Northrend: No sooner has the engine been recovered than the team receives a distress call from far-off Northrend. The landing strip Crankshaft is under attack – the perfect location for the first mission of the Elite Gnomes.

WoW Gnome Heritage Armor Quest 2

Troggs are attacking the landing strip, and you must defend it against the attackers. You have a variety of weapons to choose from that correspond to the gnome (slightly crazy) engineering style. In addition to mechanical, exploding chickens, a death ray, and plenty of homing missiles, you can test some gnome inventions on your enemies.

After the majority of the troops have been eliminated, it’s time to deal with the leader. This Trogg seems smarter than the rest since he even rides a Mechano-Bot and leaves behind a communication device upon his death.

There’s a Gnome behind it all: After you manage to reverse the communication device and locate the original sender, the elite team discovers who is behind the attacks. “Telzo Sparkspanner” has not yet made an appearance but is one of Thermadraht’s officers in the lore – he was the Gnome who polluted and ultimately destroyed Gnomeregan.

WoW Gnome Heritage Armor Quest 3

The signal can be traced back to the Storm Peaks – the next mission point.

The entire area of the Storm Peaks is full of Troggs and other minions that Telzo Sparkspanner has exploited. There are several missions in which the Gnome team uses various devices (including a shrunk tank that grows back to normal size) to eliminate numerous Troggs. Piece by piece, the team fights through the Storm Peaks until they reach the gates of Ulduar.

The Halls of Stone: The final step leads into the Halls of Stone. The defenses of Ulduar have been reprogrammed so that the team is viewed as enemies there. In the final battle, it is against Tezlo and his most dangerous robot – the destruction of which also leads to Tezlo’s demise.

WoW Gnome Heritage Armor Quest 4

After the job is done, you go back to the camp, where the reward finally awaits.

The Heritage Armor has many screws: The Gnome Heritage Armor is not particularly spectacular but fits perfectly with the story of the Gnomes, who are indeed genius inventors. With many little pockets, screws, and gears, it visually corresponds perfectly with the impression of a slightly mad mechanic. Of course, especially stylish are the glasses that have been flipped up to keep the eyes more free.

WoW Gnome Heritage Armor Male

A special feature for Gnomes: Particularly cool is that Gnomes will receive another item. The “G.E.A.R. Tracking Beacon” is an upgrade for the flight master’s whistle. It ensures that the Gnome will no longer be picked up by a boring Griffin but rather that an elite Gnome aircraft will come by! Anyone wanting to travel in style from one mission to the next should definitely get this item.

WoW Gnome Heritage Armor Quest 5
This aircraft will pick you up if you are a Gnome.

The images displayed are from wowhead (see sources).

What do you think of the Gnome Heritage Armor? Do you like the design of the clothing and the additional feature with the aircraft? Or would you have preferred something different?

But not all sets in WoW look that good:

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The new sets in WoW look kind of silly
von Cortyn
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Source(s):
  1. wowhead.com

The Division 2: Here is how the update will be received that you will soon play

You can currently test the changes of the upcoming Title Update 3 on the PTS of The Division 2. Here are the reactions so far.

This can be tested so far: The PTS (Player Test Server) is currently in its second phase. On these servers, the changes and new features of Title Update 3 can be tested. These include various changes to talents and gear sets as well as 3 solutions for blueprints, ammunition, and mods.

There are also changes regarding loot and recalibration.

Developers Massive are collecting a lot of feedback from players to make adjustments to the update. Here’s what players are saying so far.

The-Division-2-Trio

Players find: Here is where Massive needs to improve

This is how the community responds: Overall, the feedback for the update so far has been mixed. Many things are praised, but some changes are criticized.

  • The changes to the recalibration station are especially praised. With the current test version of Title Update 3, it will be possible to transfer values when recalibrating without loss.
  • Opinions are divided about the balance changes. Some adjustments have been made to talents and difficulty levels.
  • There is also criticism from a technical perspective.

Recalibration and Loot

The change to recalibration is at least a step towards transferring perfect values to a desired item more easily. However, not everyone is completely satisfied with this step.

What is the problem? Some fans criticize that obtaining perfect gear pieces is still too difficult. For example, ToastitoTheBandito states in the feedback post on the PTS how many factors determine whether a gear piece is perfect (a God-Roll):

A God-Roll mask, for example, needs a talent, the right talent, a suitable stat value (x2), and for each of these values, the correct type, which also have to be perfect. That’s over 3 RNG levels more than with weapons. And that’s for a gear slot that often has only half as many talents and values as others. That’s just unforgiving.

ToastitoTheBandito, Source: Reddit

This calculation also leaves out the brand sets and their different bonuses.

Therefore, he suggests that recalibration should allow not only the transfer of values of the same categories but also replace different categories with others.

For example, one could replace a headshot damage value (Red) with a health value (Blue) and have more freedom.

Additionally, one should be able to freely modify one talent and one stat each. Currently, one can only modify a single value on the respective item. However, he is solely referring to armor pieces.

Source: frondtech.com

Many see the balance changes skeptically

This is what players say about the balance changes: With the changes made to talents on weapons and gear, not everyone is happy.

The changes primarily affect DPS talents that increased player damage. Now, some fear that players might become too resilient in PvP.

Some are already afraid of a return to the PvP of The Division 1, where players could dance around endlessly until the enemy went down. But the changes also affect PvE.

With the latest PTS update, the difficulty levels and time-to-kill (Kill) of enemies have also been adjusted. Many agents view this very negatively, as they feel that the game is becoming too easy.

One will probably have to wait until there are more impressions of the effects on the live servers if these changes remain.

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These are probably the 3 new gear sets from The Division 2: names and values
von Sven Galitzki

There are still technical problems

This is what players are saying about the technical side: There are many minor issues related to the technology or enemy AI.

Additionally, PC players are reporting significantly increased loading times. These should have been fixed in a maintenance on April 25. However, the problem still seems to persist, as several players report in the subreddit of The Division 2.

There are also increasing reports of a well-known skill bug that has supposedly already been fixed.

division-2-black-tusk-maschinengewehr

The conclusion: Overall, player feedback focuses on many details. There is no clear sentiment. Most are feverishly testing and discussing details and what could be improved.

However, Massive definitely still has a lot to do to satisfy players.

When is Title Update 3 expected to be released? So far, there is no fixed date. Only May is indicated as the targeted release.

You can find the complete patch notes for the second test phase on the Ubisoft website.

What do you think of the changes so far? Share your opinion in the comments.

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von Sven Galitzki
This is an AI-powered translation. Some inaccuracies might exist.

Streamer tests what it feels like to live 24 hours in the virtual reality of Minecraft

He spent 24 hours with his VR headset on in Minecraft. In the game, that’s 72 days. How does the body react to the fact that days pass much faster when one isolates their head from reality?

This is what the streamer did: The YouTuber Apollow demonstrates his experiment on the YouTube channel of Disrupt. He wanted to try out what happens to the body after spending 24 hours in a VR game. He even slept with the headset on, and the first thing he saw upon waking up was the VR world.

He set a rule for the 24-hour challenge that his headset would always stay on his head. He then published his results on YouTube in an 11-minute video, detailing how the experiment affected his body.

destiny-minecraft2

Why did he choose this VR game? For his project, he chose Minecraft-VR because he finds many engaging activities there. This way, he wouldn’t get bored during the stream.

24 hours in the real world equals 72 days in Minecraft. The YouTuber wanted to find out what it feels like to experience so many days virtually while real time passes slower.

Maybe he’ll choose an MMORPG for his next attempt?

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Orbus VR Reborn: Virtual Reality MMORPG plant großen Relaunch im April
von Andreas Bertits

How did the stream go? At first, Apollow had problems with controlling Minecraft, resulting in several deaths of his character. However, he later got the hang of it and built houses.

During his stream, he took three breaks, which he used for sleeping.

  • Two breaks lasted about 2 hours
  • one break was longer, during which he slept for 4 hours

Throughout this time, the headset and VR goggles remained on his head. He fell asleep with the VR world in front of his eyes and woke up to it as well.

Minecraft VR Streamer Sleeping
Source: YouTube Disrupt

According to his experiences, only the first few seconds after waking up are strange. “You wonder where you are,” says the streamer. But then the mind quickly switches back, and you continue from where you left off before falling asleep.

A problematic aspect of sleeping was that he placed the chicken farm in the game near the bed. Falling asleep under the clucking was a challenge.

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Didn’t he feel sick while doing this? Apollow didn’t experience such negative effects. The exception was riding the boat in Minecraft. The small wooden vehicles are incredibly fast on water in Minecraft, which made him feel a bit sick.

This is how the stream ended: The last hour of the stream was the hardest. After all, he streamed for 24 hours and was on his feet for 16 of those. For the final moments, the streamer gathered fireworks and shot the rockets into the air to celebrate his achievement.

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von Benedict Grothaus
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

Destiny 2 nerfs the status symbols of elite PvP players – What do the fans say?

In Season 7,  Destiny 2 will nerf two of its strongest and most popular PvP weapons. A huge discussion around this upcoming nerf has erupted in the community. Here’s what fans think.

Which weapons will be nerfed? The two top hand cannons Luna’s Howl and Not Forgotten are about to be nerfed. As Bungie stated in their developer blog, these two weapons will be nerfed during Season 7.

You can read how exactly the changes will be here: How Destiny 2 plans to nerf two of its best PvP weapons soon

d2 HCs Luna Not Forgotten

Why is this such a big deal?

Nerfs and buffs occur regularly in Destiny 2. However, few nerfs have sparked as many and as controversial discussions recently as the upcoming nerf of these two top weapons. But why? Particularly these four aspects are hotly debated:

The weapons are hard to earn: Firstly, these are two top PvP weapons. Both are tied to lengthy and challenging quests in PvP and are difficult for most Guardians to obtain. Nevertheless, many players try for them, some for several seasons.

Some have just earned these weapons or are currently close to doing so. Others will never earn them. Yet others are still struggling with them but are determined to see it through. Until now.

destiny-3-lunas-geheul
Luna’s Howl

The weapons are too strong for many: The two hand cannons are dominant in the Crucible due to their perks. Their TTK is so short with the right playstyle that in the eyes of fans, few other primary weapons can keep up.

The meta is significantly shaped by both weapons. According to fans, there are hardly any alternatives if one wants to be competitive. While some expect exactly that from a top weapon and consider it a worthy reward, numerous other fans demand a nerf.

The weapons represent achievement: For many who have already earned one or both hand cannons, they have become a status symbol that says: “I busted my butt and completed this mammoth task. This is now my well-deserved reward.”

Most players spent a lot of time, blood, and sweat to earn these weapons. The effort is now deemed worthless in the eyes of many fans, even though Bungie continually emphasizes that they want to respect the players’ invested time.

Destiny 2 Not forgotten 1
Not Forgotten

The weapons also represent paid services: This is a major source of frustration for many fans: the two weapons symbolize so-called “Paid Carries” or “Boosting Services.”

Many who cannot earn the weapons themselves – whether due to lack of time or skill – pay third-party providers to fully earn the weapon or assist them on their way to this coveted prize. The demand has exploded until now. Up to 800 € or more could be spent (depending on progress) for both weapons – although it has become somewhat cheaper lately.

Many wished that Bungie would punish such players. But nothing has happened. Now some Guardians are taking satisfaction in the consequences of the nerf for the affected “cheaters”.

destiny-jäger-pvp

What do fans think about this nerf?

Just as there were various viewpoints in the discussions leading up to it, there are differing reactions and divided opinions after the announcement of the nerf. Here at MeinMMO, it was evident in the over 400 comments. On Reddit, the mood is not much different.

Some see the nerf calmly: Some, like user Sleeping-Ex, view the nerf calmly: “It’s actually a slap in the face for those who earned the weapon. On the other hand, the players who earned this weapon themselves are still strong in the Crucible and the ones who had to use a carry service to be able to use Luna still remain cannon fodder. So probably not much will change.”

Destiny-2-Forsaken-breakthrough-PVP

Others are frustrated about the nerf: But there are also numerous players who cannot understand this nerf – whether they have the weapons or not.

For example, Alfalfa86 writes: “I don’t have either weapon. But I feel bad for everyone who has earned the guns legitimately or is still trying. They are the hardest weapons to get in the game, and they should be very strong and remain so.”

User Bakerman says: “This is unacceptable. I have spent a lot of hours on Luna and now it’s going to be nerfed. It’s just really frustrating.”

Some support the nerf: Conversely, some are looking forward to the nerf or consider it justified – like our reader Andreas Straub: “It’s about time! Such obviously overpowered weapons ruin the PvP.”

destiny-2-pvp-2

Marcel Brattig says: “I got Luna’s Howl last week, and it doesn’t really bother me. Quite the opposite. Playing the weapon myself reminded me how OP it is.”

Some fans would have preferred a different solution: Some believe a change is necessary but would have preferred a different form. Antester writes: “It’s true, the weapons are pretty powerful and dominant, and are actually more exotic than legendary, but why not counter weapons that everyone could get or a general adjustment of existing weapons?”

Some have lost motivation: Other Guardians lost all motivation or drive due to the nerf. User Matumba writes: “What’s the point? You take a long road to at least get Luna, and the team can’t find a better way than to nerf.”

destiny-2-pvp-jäger

The reader Psycheater sums up the attitude of many players well: “A top weapon should dominate. Otherwise, it’s just as effective as any other. Why should you bust your butt to get it when you can play any other HC?”

And for some, the schadenfreude outweighs: Some Guardians take schadenfreude towards players who spent a lot of money on these weapons – like our user Kcee Kay: “… the people who cheated or bought through Comp, I totally wish them the nerf. This bunch doesn’t deserve to run around with the NF.”

destiny-2-hüter-kampf-pvp

Share your opinion in our survey

To give us and the fans a better overview of the community’s opinion, we have prepared a survey on this topic for you.

Please take a few minutes to participate. Keep in mind, you only have one response option. Thank you for your time and participation.

How is the new Stronghold “Sunken Cell” in Anthem received by the fans?

With the latest update, Anthem has received a fourth Stronghold. How is the new Stronghold “The Sunken Cell” being received by players?

This is the new Stronghold: With the latest Patch 1.1.0, a new Stronghold has been added to Anthem. “The Sunken Cell” is located in the Northeast of the map, slightly above the ruins of the Sanctum.

“The Sunken Cell” is the fourth Stronghold in Anthem and the first Stronghold added after launch. Players can enter this new dungeon after completing the campaign.

Many players have already extensively examined the new Stronghold.

Spoiler Warning: If you haven’t played the Stronghold yet and don’t want to know anything about the final boss, you might want to stop reading now!

Anthem The Sunken Cell Map
Here you will find the new Stronghold on the map.

What fans love about the new Stronghold: In the Anthem subreddit, many players praise the design of the new Stronghold. The atmosphere is great and overall a wonderful and impressive experience.

Particularly well-received is the final area where you face the boss: Players fly through a water-flooded tunnel upwards. The tunnel reveals a round arena surrounded by a rolling wall of waves. Above, a cloudy sky moves.

The final boss enters the area through this impressive wave wall.

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What fans criticize about the Stronghold: Especially the final boss himself is criticized by some players. According to several posts, the enemy simply has too much HP. The boss “The Unfathomed” has 110,432,269 HP on the difficulty GM3, which is why he is already referred to as a “sponge” by some freelancers.

Furthermore, the boss has an ability that knocks players out of the Javelin with one hit – and he uses it very often and gladly.

Anthem The Sunken Cell Arena
This is what the area looks like where you face the final boss of “The Sunken Cell”. Source: Reddit

There is also criticism of the mechanics in “The Sunken Cell”. Players are confronted with many familiar puzzles and have to once again collect echoes or stand in a green circle for an activity.

At one point, there is a color puzzle where players must coordinate entering platforms in a specific order. It is criticized that there is no text chat to quickly communicate with teammates.

Have you played the new Stronghold “The Sunken Cell” yet? How do you feel about the Stronghold?

More on the topic
How BioWare Plans to Improve Anthem: Fixing Bugs, Reworking Loot, Introducing Test Servers
von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.

That’s why WoW: Classic doesn’t appear the same as it did back then

Some memories of WoW Classic cannot be replicated – but Blizzard doesn’t even try.

The long-awaited Classic version of World of Warcraft is slowly but surely coming closer. After all, an internal beta test is already underway and the launch is scheduled for summer 2019 – so within the next two to five months.

However, the developers already announce that some experiences will not be identical to what players experienced back in World of Warcraft. They provide some examples for this.

Items in the last valid version: All loot will only be implemented in the latest available version in the game. Items will therefore have the stats they had back in patch 1.12 and will not change over time.

WoW Classic title

As an example, the developers mentioned the warrior helm from the T2 set, the “Helm of Wrath”. This item has changed multiple times between patch 1.0 and 1.12.

  • At the beginning, the helm had willpower and agility as attributes.
  • With patch 1.5, the helm instead gained stamina, strength, and defense as well as elemental resistances.
  • With patch 1.7, the amount of defense on the helm was reduced.
  • Patch 1.8 brought a bug fix, allowing the set bonus of the helm to apply to the ability “Whirlwind”.
  • With patch 1.9, the helm received a new visual design.

This “history” will not repeat for the helm. Once it is available in the game, it will be implemented in its final version – that is, at the state of patch 1.12.

The Unknown will be missing: Blizzard emphasizes that it will be impossible for the developers to recreate the “unknown”. For example, when players enter Blackwing Lair and fight Nefarian, they already know in advance which weapon will drop there. They know the strength of the Obsidian Edged Blade, so this weapon will no longer be a surprise.

The same goes for the progress in many raids. Back then, it took a long time for players to figure out how to trigger the second phase of the boss fight against Nefarian – if players even got to that boss. Today, most Classic fans will know that a certain number of drakonids had to be killed before the next phase begins.

This unknown and mysterious element cannot be recreated because players cannot simply forget that knowledge.

WoW 5 Bossmechaniken Chromaggus
One of the most famous chromatic dragons was Chromaggus in Blackwing Lair. His abilities were based on those of all dragonflights. Furthermore, he was unbeatable at the beginning.

Many First Kills were only due to bugs: A similar “problem” exists with many bosses in World of Warcraft. Numerous first kills were achieved only because players exploited bugs.

  • Most first kills for Ragnaros (Molten Core) occurred only because a bug caused Ragnaros to cease fire the lava eruption after the raid had wiped.
  • Chromaggus (Blackwing Descent) was nearly unbeatable because a debuff stacked infinitely on the tanks. Only if you brought Chromaggus to a specific ramp could all players avoid the debuffs.
  • C’Thun was considered unbeatable for a long time until a hotfix by the developers reduced the number of summoned tentacles.
WoW Ragnaros 5 Dinge Classic

These and other bugs, which were a constant part of the player experience back then, will not exist in WoW Classic.

Do you think it’s good that WoW: Classic doesn’t reintroduce the same “bugs” that were present at the release of the respective content in the game? Or would such bugs and oddities belong to a “real” Classic experience?

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This is an AI-powered translation. Some inaccuracies might exist.

This video game can allegedly detect Alzheimer’s disease earlier

Video games are not only good for entertainment. For example, it appears that the VR game Sea Hero Quest can help detect Alzheimer’s earlier.

What is Sea Hero Quest? In the VR game, you steer a boat through a kind of labyrinth. You must always find the fastest and most effective route to the goal. At the beginning, you are shown a map with checkpoints that you then have to navigate from memory.

Sea Hero Quest is developed by several universities, the studio Glitchers, and Deutsche Telekom.

https://youtu.be/MUZftDbq4po

A game that helps detect Alzheimer’s

How does the game help with Alzheimer’s detection? Individuals carrying the APOE4 gene, which increases the risk of developing Alzheimer’s, perform much worse in the game than those who do not have the gene.

Those at risk of Alzheimer’s tend to take a significantly less effective route with the boat, according to scientists.

The game thus identifies individuals who may not yet show the common symptoms of Alzheimer’s but apparently belong to the risk group. Those who perform poorly in the game may belong to the risk group.

How do the developers and researchers know it helps? The game was released in 2016 and has been downloaded 4.3 million times by individuals from over 190 countries.

According to scientists, the game is designed such that about 2 minutes of gameplay corresponds to five hours of laboratory examinations. Therefore, the team has now collected data equivalent to 17,600 years of research.

How can you play Sea Hero Quest? You need an Android smartphone or an iPhone as well as a VR headset. You can simply download the game from the respective app store.

The title is also available for download on the Oculus Rift VR headset.

https://youtu.be/LnXRlAz9eVs

Early detection is important

What do the researchers hope for? The team behind the game hopes to detect Alzheimer’s earlier. Because when memory problems occur, the disease is often already far advanced.

If Alzheimer’s can be detected in an early stage, other therapies are possible which may help mitigate the worst symptoms in later stages.

What do users think? Overall, the idea is received positively, as games are seen in a different light. It’s not always just about “fighting”; you can also do good with players.

rydamusprime17 mentions on Reddit: “I love hearing about the healing possibilities that video games offer. People always only see the negative…”

More on the topic
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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku
  2. Reddit

Dual Universe is now doing this to look like a modern MMORPG

The interesting space MMO Dual Universe is getting closer to release. Now the developers want to polish the graphics so that the online game can visually compete with current titles.

How is the graphics of the game improving? Dual Universe looks decent in the current alpha, but the developers want to improve its visual quality. More effects are intended to enhance the atmosphere and appeal to graphic enthusiasts.

  • Planet textures: The textures of the planets are being improved. The level of detail is expected to be 16 times higher than before.
  • Depth of field and motion blur: These two effects will support the artistic style. They are features commonly found in many modern games and enhance their visual quality.
  • Volumetric clouds: When you fly into the orbit of a planet and then land on it, you will rush through clouds that actually look like clouds and give a “fluffy” impression. Additionally, clouds can visually distinguish themselves from each other and change their positions.

Better graphics with minimal performance loss

What about performance? The developers place great emphasis on minimizing performance loss when implementing these effects.

However, it is possible to disable the effects in the options if players do not want them or if performance suffers as a result.

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Which software is the team using? The developer studio Novaquark will use the Yebis software from Silicon Studio to introduce the effects of motion blur, depth of field, bloom, and color adjustments.

This way, the actual team can continue to focus on the game’s development without wasting resources on effects that can simply be purchased.

Fans are excited and want to see something

When will the graphic improvements be implemented? The Alpha Update 0.15 will bring the new effects to the game. A precise release date for the update has not yet been announced.

What do the fans think? The players are looking forward to the innovations, although some find it unfortunate that Novaquark has not released new gameplay material. On paper, the improvements sound good, but how do they look in action?

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This is an AI-powered translation. Some inaccuracies might exist.

How The Division 2 Changes the Talents and the 3 Useless Gear Sets

Recently, the latest testing phase has begun on the PTS of The Division 2. This is what changes with Gear Sets and Talents.

What is the new testing phase about? A major update is coming for The Division 2, which is Title Update 3. This is currently being tested and reviewed on the PTS (Player Test Server) for the PC version.

An earlier version of the update was available since April 17 in the first PTS phase. Now, the next one began on April 27.

With Title Update 3, some Equipment and Weapon Talents are being adjusted and the Gear Sets are being revised. These are the changes.

Note: Please keep in mind that all these changes are not final yet. Some things may still change before the actual release of Title Update 3.

the division 2 gear sets

The changes to the Equipment Talents

These are the affected Equipment Talents:

  • Berserker (Current Talent: +10% weapon damage for every 10% of maximum armor value destroyed)
    • Minimum value of destroyed armor is increased from 10% to 20%.
    • Now requires at least 7 Offensive Attributes (Red)
  • Smith (Current Talent: Killing an enemy with a handgun repairs 25% of your armor. Can occur every 10 seconds)
    • Repair is increased to 50%. Can occur every 15 seconds.
    • Requires at least 7 Defensive Attributes (Blue)
  • Bloodlust (Current Talent: Switching weapons within 3 seconds after a kill increases weapon damage by +25% for 10 seconds)
    • PvE: Weapon damage is increased by 35%. Effect now lasts only 5 seconds.
    • PvP: Weapon damage is increased by only 20%. Here, the effect is reduced to a duration of 5 seconds.
    • Requires 9 Offensive Attributes
  • Critical (Current Talent: +8% damage from critical hits)
    • Crit damage is reduced to +5%.
  • Coupled (Current Talent: Critical hits heal 15% health and repair 2% armor)
    • Health healing is increased to 20%, armor repair is reduced to 1%)
  • Hunkered Down (Current Talent: Headshot hits from cover repair 5% of your armor)
    • Repair is increased to 10%
  • Unstoppable Force (Current Talent: Killing an enemy grants 2% weapon damage for every 10,000 points of maximum armor value)
    • PvE: Killing a target grants +2% weapon damage per 25,000 armor
    • PvP: Killing a target grants +1% weapon damage per 25,000 armor
division 2 black tusk
  • Kneecap (Current Talent: Shots to the legs have a 10% chance to apply the status effect “Bleeding Wound”)
    • Chance for bleeding wounds is increased to 15%
  • Patience (Current Talent: After waiting 3 seconds in cover, your armor repairs itself by 5% every second)
    • Now must wait at least 5 seconds in cover
    • Requires min. 6 Defensive Attributes
  • Safety Precaution (Current Talent: Eliminating an enemy grants a 150% bonus to repair and healing effects for 20 seconds)
    • Duration is reduced to 5 seconds.
    • Can only occur every 20 seconds (This was already the case, now shown in the description)
    • Requires 4 or fewer Offensive Attributes
  • Explorer (Current Talent: +10% weapon damage to enemies marked by the pulse)
    • Damage is increased from +10% to +20%
    • Requires 5 Additional Attributes (Yellow)
  • Surgically (Current Talent: +8% chance for critical hits)
    • Crit chance is reduced from +8% to +5%
  • Unbreakable (When your armor is destroyed, 25% of max armor is repaired and using a repair kit within the next 5 seconds does not consume the repair kit)
    • PvE: Instead of 25%, 70% of max armor is repaired. Repair kits will not be consumed for 7 seconds.
    • PvP: Repair is increased from 15% to 25% of max armor.
      Repair kits will not be consumed for 7 seconds.
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The changes to the Weapon Talents

These are the affected Weapon Talents:

  • Rampage (Current Talent: Reloading empty magazines increases weapon damage by 35% and fire rate by 35% for 7 seconds)
    • PvE: For every 10 rounds expended from a magazine, fire rate and weapon damage are improved by +2%. The effect lasts 5 seconds when you reload an empty magazine.
    • PvP: For every 10 rounds expended from a magazine, fire rate and weapon damage are improved by +1.5%. The effect lasts 5 seconds when you reload an empty magazine.
  • Killer (Current Talent: The chance for critical hits increases by 50% by killing an enemy with a critical hit for 5 seconds)
    • Instead of +50%, the chance is increased by +30%.
  • Preservation (Current Talent: Kills repair 5% of armor over 3 seconds. Headshot kills increase repair by +10%)
    • PvE: Kills now repair +10% of armor, headshot kills +20%. The effect now lasts 5 seconds instead of 3.
    • PvP: Kills repair +5% of armor, headshot kills +15%. The effect now lasts 5 seconds instead of 3.
    • Requires min. 7 Defensive Attributes.
division-2-m60
  • Renewal (Current Talent: Headshot kills increase repair and healing of skills by 25% for 25 seconds)
    • Heal effect is increased to 50%.
    • Duration is reduced to 20 seconds.
    • Now requires 9 Additional Attributes.
  • Spike (Current Talent: Headshot kills grant +25% skill damage for 10 seconds)
    • Damage is increased to +35%
    • Duration is increased to 20 seconds
    • Requires 5 Additional Attributes
  • Strapped (Current Talent: You receive +10% (+5% normalized) damage from critical hits for every 5% of your armor that is destroyed)
    • Requirement is increased from 5% of armor to 10%.
  • Out of the Loop (Current Talent: Weapon damage is increased by 25%, but weapon handling is negatively affected by -35%)
    • Damage bonus is reduced to +20%.
    • Weapon handling is now only worsened by +25%
The Division 2 new Gear Sets

The changes to the Gear Sets

This is how the Gear Sets will be adjusted:

  • Hard Wired – Now increases skill damage instead of duration of shock effects
  • Ongoing Directive – Specialty ammunition (Fire, Shock, etc.) can now be activated for each equipped weapon. Additionally, you receive specialty ammunition through any kind of kill.
  • True Patriot – Debuff colors now rotate every 2 instead of 4 seconds. When the 6-piece bonus is active, damage against enemies is increased by 50%.

These changes are likely to be implemented, as the Gear Sets are currently considered too weak by many. Further changes are not preferable for now, as the developers want to take a closer look at this.

Moreover, in Title Update 3, there will probably be 3 entirely new Gear Sets. What they can do, you can read in our summary.

The full patch notes for the 2nd testing phase can be found on the official Ubisoft site. There, changes to loot are also described.

the-division-2-pvp

How long will the PTS run? Currently, it is not known how long Massive wants to test Title Update 3.

When is the new update supposed to be released? The update is supposed to be released in May. More is not known.

You can read about further updates of the patch on Mein MMO:

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Ubisoft

Doublelift explains a big mistake from TSM after their final loss in LoL

The LoL pro Doublelift says that TSM did not handle their loss well. They had the wrong approach.

Who played in the finals? In the LCS Spring Finals, TSM played against Team Liquid. This match was hyped up significantly before the game, with team managers betting $100,000 that their team would win. Both teams have a massive fan base and are among the more well-known organizations in esports.

The match took place on April 13th, and after an exciting encounter, Team Liquid ultimately won the best-of-five series 3:2. This qualified them for the Mid Season Invitational 2019 – a significant reward was on the line.

What mistake did TSM make? Team Solo Mid has a documentary called “Legends” on YouTube that provides behind-the-scenes insights into professional games. In the latest episode from April 27th, they show the atmosphere after the loss in the Spring Final against Team Liquid.

Downcast. A somber mood, lowered heads characterize the team meeting. They talk about what went wrong. Who made a mistake.

LoL TSM Mood
Source: TSM YouTube

The ADC of Team Liquid, Doublelift, watched the video during one of his streams and thinks that Team Solo Mid’s analysis in that moment is not helpful. “That’s one of the worst things you can do.”

This is how TSM should improve: In the stream, Doublelift explains to the viewers what he would do differently.

After losing a match series like that – and I’ve learned this from so many series losses in my life – one of the worst things you can do is talk about what went wrong. That’s pointless. You’ll never remember what you talked about.

Instead, one should just recognize “okay, this really sucks” and tell each other that they are there for one another, that they can learn from it, and support each other.

Doublelift believes that talking about it wouldn’t help much. “It’s already over, it’s already done. You can never change [the result].”

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Why is this important? The pro explains that the game will look completely different in the next split or the next year. “League of Legends changes so frequently every year,” the pro explains.

The new champion Yuumi brings new gameplay mechanics to LoL, which could significantly change the game – she attaches to a champion and then becomes invulnerable:

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This is an AI-powered translation. Some inaccuracies might exist.

Black Ops 4: Crazy new mode lets you play as a trash can soon

In Call of Duty: Black Ops 4 a popular fun mode from earlier installments is making its return – Prop Hunt. There, you can wreak havoc on the maps as a trash can or lamp.

What is the new mode about? The developers at Treyarch have confirmed a new mode for the multiplayer of Black Ops 4 and have recently teased it again. Prop Hunt is expected to go live on PS4 later this week, while other platforms will traditionally follow a week later.

What is Prop Hunt? Prop Hunt is essentially a fun mode for the multiplayer of some Call of Duty installments, and soon for Black Ops 4 as well.

This mode originally came as an April Fool’s joke in Modern Warfare Remastered but became so popular with fans that it was made a permanent part of the game. Prop Hunt also returned in Call of Duty: WW II and Black Ops 3 to the delight of many fans.

cod props 4

It was inspired by the mod of the same name for the PC version of Call of Duty 4: Modern Warfare.

How does Prop Hunt work? There are two teams with different roles. One side plays as hunters, while the other plays as random props, or objects.

The props have a specific time to hide on the map. They take the form of various objects such as

  • trash cans
  • refrigerators
  • crates
  • chairs
  • cars
  • trees
  • pianos
  • barrels
  • bicycles
  • antennas
  • or lamp posts

and must position themselves as unobtrusively as possible. Their form blends with the surroundings of the respective map and can be randomly changed several times. Moreover, the props can stun their opponents once per form to escape and move silently.

cod props

The hunters then set out with some weapons and unlimited ammunition and must find and shoot the props within the allotted time. If the hunters succeed, they win the round. If the props survive, they win the round. The first to win three rounds takes the match.

When is the mode expected to come? There is no exact date yet. Fans speculate that the new operation “Spectre Rising” in Black Ops 4 will start on April 30. In this context, it is also expected that Prop Hunt will make its way into the game.

How are fans reacting? The initial reactions have largely been positive. Some are already familiar with this mode from predecessors and are looking forward to being able to play this fun format in Black Ops 4 soon. Some are hearing about Prop Hunt for the first time but are curious to see how this new mode plays.

You can check out Prop Hunt in Call of Duty: WW II in this video:

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Here is some Prop Hunt gameplay from Modern Warfare Remastered:

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More on the topic
Black Ops 4: Fan favorite from old CoD returns as a specialist in April
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What do you think of this mode? Have you played Prop Hunt in the previous installments?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto
  2. Reddit

FIFA 19 TOTW 33: The Predictions for Team of the Week

From now on, there are Predictions for Team of the Week 33 in FIFA 19. Find out who might make it into the Team of the Week (TOTW) here.

What are TOTW Predictions? The TOTW Predictions provide a good overview of the players who could make it into EA’s Team of the Week.

The community tries to predict which players deserve a spot in the TOTW based on their performances over the weekend.

Often, many players are successfully predicted.

Prediction for Team of the Week 33

These Predictions are from TVM:

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Goalkeepers:

  • GK: Sergio Rico (Fulham)
  • GK: Ruffier (AS Saint-Etienne)

Defenders:

  • LB: Lovitz (Montreal)
  • CB: Fazio (AS Roma)
  • CB: Unai Nunez (Atletico Bilbao)
  • RB: Caligiuri (FC Schalke 04)
  • LB: William (Wolfsburg)
  • CB: Tah (Leverkusen)
  • CB: Diop (West Ham)
  • LB: Robertson (Liverpool FC)

Midfielders:

  • CM: Kaye (Los Angeles FC)
  • LM: Mcconville (Accrington Stanley)
  • LM: Goodwin (Adelaide United)
  • RF: Toornstra (Feyenoord Rotterdam)
  • LF: Atal (Nice)
  • CAM: Jonathan Viera (Beijing Guoan)
  • CM: Campana (Levante)
  • CM: Arnold (Wolfsburg)
  • CAM: Fekir (Lyon)
  • RF: Bernardo Silva (Manchester City)
  • RF: Salah (Liverpool FC)
  • LF: Tadic (Ajax Amsterdam)

Forwards:

  • ST: Harrison (Melbourne City)
  • ST: Osawe (KFC Uerdingen)
  • ST: Sobiech (Lechia Gdansk)
  • ST: Munir (Sevilla)
  • ST: Zahavi (Guangzhou R&F FC)
  • ST: Vardy (Leicester City)
  • ST: Joao Felix (Benfica Lisbon)
  • ST: Diogo Jota (Wolverhampton Wanderers)
  • ST: Wilson (Bournemouth)

Possible Bundesliga Players in TOTW 33

These Bundesliga players could make it:

  • Daniel Caligiuri from Schalke 04 could already receive his third TOTW card this week. Thanks to his two goals in the derby against Dortmund, an Inform card is definitely deserved.
The previous Inform cards of Caligiuri
The previous Inform cards of Caligiuri
  • William, the left-back from VfL Wolfsburg, provided an assist and scored a goal in the match against Hoffenheim. Therefore, an Inform card is possible.
  • Maximilian Arnold won the Man of the Match award in the game against Hoffenheim, adding a goal and an assist to the 4:1 victory, just like William. If he receives an Inform card, it would be his first.
  • Jonathan Tah had an excellent performance against Augsburg and also scored a goal. Therefore, he might be looking forward to a spot in the Team of the Week on Wednesday.

The TOTW 33 will be released: On May 1st at 7 PM, the new Inform cards for Team of the Week 33 will be released. From then on, you will have a week to pull these cards from packs.

Remember that the Predictions are never 100% reliable. There can be significant differences from EA’s actual TOTW.

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. TVM

Ex-champ caught cheating at Magic: The Gathering – Allegedly marked cards

The Japanese Magic: The Gathering pro Yuuya Watanabe was disqualified at Mythic Championship 2 for playing with marked cards.

Who is Yuuya Watanabe? Yuuya Watanabe is a Japanese Magic: The Gathering player (of the real card game, not the successful computer game variant) and former world champion. He gained recognition through his five “Pro Tour” and “27 Grand Prix” victories as well as for his “Rookie of the Year” title, which he received in 2007. Furthermore, he won the “Player of the Year” award in 2009 and 2012.

Magic The Gathering Yuuya Watanabe

Disqualification due to Card Marking

Why was he disqualified? During Mythic Championship 2 last weekend in London, the judges discovered during a review of the card decks in round 15 that some sleeves of his land cards were marked. There were eight cards involved:

  • 3x Urza’s Mine and 1x Urza’s Tower had special markings
  • 1x Urza’s Mine 3x Urza’s Tower also had special markings

The judges determined it was highly unlikely that these marks were due to natural wear. None of the other cards showed these signs. Therefore, a disqualification followed.

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That’s why Watanabe was still noted: During a previous match, Yuuya Watanabe consulted the judges because there was some uncertainty regarding the card Sarhan that his opponent Andrew Watts played. Eventually, Yuuya used his card Snaresnipper and defeated Watts’ Sarhan.

However, a discussion among the judges followed, which ultimately declared the move invalid. The board was reset, and the game went into overtime, in which only five moves were allowed before the match ended in a draw.

Ultimately, Watanabe won, as he was lucky enough to draw a larger amount of land (the mana in the game) and thus play a powerful card.

Magic The Gathering Urza
Yuuya played with these special land cards. Source: Gamerant

Intentionally Marked or Natural Wear?

What about the markings on the cards? First of all, it is strictly prohibited to mark cards in Magic: The Gathering. However, cards and their sleeves wear out over time. This “natural” wear is generally not a problem.

Only when it is evident that there is an obvious marking that differentiates certain cards from others do the judges intervene.

Marked cards often lead to disqualifications in Magic: The Gathering tournaments.

What does Yuuya Watanabe say about the situation? The player has apologized to his fans. He explained that he does not know why these cards were marked. He only noticed it when the judges looked at the cards.

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A Bitter Disappointment

What happens next? There will be further investigations. These could impact Watanabe’s participation in the Magic Pro League.

What do the fans think? There is great disappointment in the community. Yuuya Watanabe is considered one of the greatest players of Magic: The Gathering. That he is now alleged to have cheated is unimaginable for the fans.

bWoofles mentions on Reddit: “This is crazy! He has such a big name and is such a great player. This now raises doubts about his past achievements.”

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This card from Magic: The Gathering was sold for $166,100 – But why?
von Andreas Bertits


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Tournament winners put an end to Fortnite at the award ceremony – This is really bad PR

Two college students won a tournament at Fortnite . During the award ceremony, the duo stated that they do not like the direction of the game and that they are quitting Fortnite. The clip goes viral. This is really bad PR for Fortnite and Epic.

This is the scene: The players Mister.Lemon and KACO0 won the “Collegiate Starleague Nationals”, a league where college teams compete against each other. The two winners represented the University of Georgia.

At the award ceremony, the host asks for a statement about what the duo plans to do next, whether they are now going to switch to the online scene, but one of the players says:

“Honestly, we don’t really like the game anymore. I don’t want to lie, but we’ll see what happens. Epic is messing it up a bit with how they balance things.”

The host laughs during the response, makes “stop it” gestures, and then asks the other winner if he has a better answer.

But the partner says as well: “We’ve decided that we no longer want to play competitive Fortnite. So we will turn to other things.”

The host then adds: “I like that, you stop when you’re on top.”

After that, the two receive rings and a check for $6,000 (about €5,370).

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That’s why the scene is a bit special: The clip has already gained over 414,000 views on Twitch, even though it has only been live for 13 hours. It is going viral.

On reddit , people are discussing the scene. Most users apparently applaud the students. There are comments like:

  • It’s certainly bold to say something like that on stage.
  • If the better players said something like that, then the developers clearly messed up.
  • If it were about $600,000 instead of $6,000, they would surely keep playing.
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Pro says: None of us plays Fortnite just for fun, but for the money
von Patrick Freese

Why is the clip getting so many views? Currently, Fortnite is receiving a lot of criticism in the competitive scene for some decisions. This clear statement during the tournament seems to have struck a chord.

Additionally, many likely view it as brave that the students are making a statement at such a formal occasion.

That’s why the clip is difficult for Epic: The symbolic power of the clip is strong – they are receiving an award, so they are the winners, yet they are still dissatisfied with Fortnite.

It can be assumed that the negative clip resonates particularly with a target audience of college students who play Fortnite. The clip is likely to be seen by many who follow Fortnite only tangentially and are not deeply embedded in the “competitive scene” where criticism of Fortnite has been loud for weeks.

If over 400,000 people see something like this, it sends a signal on a large stage. One can be curious whether Epic will change anything here. Recently, it did not look like it.

Just a few days ago, Epic commented on the ongoing criticism of their recent decisions. However, Epic only explained why they made the directional decisions and stated that they will not deviate from them.

More on the topic
Fortnite will not bring back Lifebane: Frustration for 90% of players
von Schuhmann

So bleibt Ihr bei Fortnite auf dem Laufenden: Mehr Infos und News zum Spiel findet Ihr auch auf unserer Fortnite-Seite auf Facebook. Wenn Ihr noch Mitspieler für ein paar Runden sucht, schaut doch in unserer Fortnite-Gruppe vorbei.

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Source(s):
  1. dexerto

Dead by Daylight could soon get the killer from “Scream”

Datamining and rumors are once again swirling around Dead by Daylight. Most assume that “Ghostface” from Scream will soon become the killer.

Although the “Mid-Chapter-Patch” for Dead by Daylight has not yet been released, there are already a lot of theories about who the next killer in the 4vs1 horror game could be. Current theories are pointing towards “Ghostface,” the killer from the Scream films.

What speaks for Ghostface? What speaks for Ghostface is primarily the long-held wish of the community. After all, the Scream films have long been cult classics and for many are the epitome of horror/slasher movies. However, there are also a few telling tweets that hint at Ghostface.

Scream Killer Movie 1

This tweet sparked the rumors: Last year, user TheWorldOfRSB tweeted at R.J. Torbert, expressing that he would love to see all the cool killers in Dead by Daylight and wondered if Ghostface could also be part of it.

R.J. Torbert is the designer of the Ghostface mask and holds the rights to the design. Therefore, it would make sense that the developers of Dead by Daylight had to negotiate with him as well.

Torbert reacted to the tweet last year and said:

“… I’m working on it … stay tuned … actually… when the time comes … I’ll let you make the first announcement…. how does that sound to you?”

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Almost a year later, on April 1st, there was a tweet from R.J. Torbert, explaining:

“On May 28, TheWorldOfRSB will make a big announcement about Ghostface. One must always keep their promises.

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The timing would be perfect: The date aligns perfectly with the next chapter of Dead by Daylight. Because if the current Mid-Chapter-Patch goes live next week, there would be exactly 4 weeks between the announcement and the next PTR. The latter would then be active for two weeks and go live in mid-June – thus, Dead by Daylight would be perfectly in sync with the rhythm the developers have maintained for a year.

The only downside is that the tweet comes from April 1 and may just be a non-resolved April Fool’s joke. However, this seems unlikely.

What speaks against Ghostface? However, there are also a few arguments that speak against the Scream killer. Dead by Daylight already has a killer with Legion that has a very similar concept. Just as Ghostface is a different killer in each Scream film, “The Legion” from Dead by Daylight is a killer with many faces. For many fans, the release of these two killers would be too close together because they have almost identical concepts.

However, this was not an issue with Leatherface either. This killer from Texas Chainsaw Massacre has the same concept as the “Hillbilly” – essentially, two very similar killers.

Datamining finds first sound files: First concrete hints of a new killer have already been detected in the files of the upcoming patch. There are new sound files that may relate to the new killer and its abilities. However, many players note that the sounds would rather fit something alien-like. You’d better listen to them yourself:

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As new details become known or an official announcement is pending, we will, of course, keep you informed.

Which killer would you most like to see next in Dead by Daylight? Who would fit well into the world of the Entity?

Have you seen that the cutest killer in Dead by Daylight is getting nerfed?

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Destiny 2 loses more high-ranking developers – Fans are worried

After two top talents have already left Bungie in recent weeks, Destiny 2 now has more high-profile departures to report.

More departures at Bungie: Although personnel changes are nothing unusual in the gaming industry, some fans of Destiny 2 are still worried.

Because more familiar faces in important positions have left the studio. Just recently, the sandbox designers and balancing experts Josh Hamrick and Jon Weisnewski left.

These developers have now left Bungie

In total, three developers have recently left the studio.

Who is it about? The most notable departure is probably former raid design lead Joe Blackburn. He announced his last day at Bungie on April 26. He was promoted to design lead of Destiny 2 only a few months ago.

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In the community, Blackburn was very popular. He was significantly responsible for the direction and design of the Destiny 2 raids such as Last Wish and served as the spokesperson for the raid team in numerous live streams and ViDocs.

Simultaneously with Blackburn, another key developer has left – senior writer of Destiny 2, Jill Scharr. She has been responsible for the story and lore of the game for over 4 years.

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A few days ago, it was revealed that Claude Jerome, who was seen in several live streams and ViDocs for Forsaken and the Annual Pass, has also left the studio.

He was employed as a staff gameplay designer at Bungie and was responsible for combat design, among other things. Although there wasn’t a tweet or official message, his Twitter profile states in the description “…formerly at Bungie…”.

Why the departures? Such personnel changes are common in this industry. However, due to the separation between Bungie and Activision, many fans are nervous and see the numerous departures of late as a bad sign.

The community has its own theories. Some suspect that the developers in Destiny 2 or due to the separation from Activision see no future and are looking for something else. Others speculate that some of these people may have fallen victim to the restructuring at Bungie.

destiny 2 riven

Others emphasize that it is common in developer circles to dedicate oneself to new projects after a certain time. Additionally, the work on the content of the Annual Pass for year 2 is now almost complete. Developers often use reaching such milestones to begin new career chapters.

And at least in the case of Joe Blackburn, this seems to actually be the case. He openly contradicted the numerous conspiracy theories and statements like “Crisis at Bungie”. He justified his departure with a great new opportunity that has now opened up for him in Santa Monica.

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Although Blackburn did not get more specific, numerous high-profile developer studios are based in Santa Monica – including

  • Sony Santa Monica
  • Riot Games
  • Treyarch
  • or Naughty Dog

How the other two departures, Jerome and Scharr, will fare is currently hard to assess. However, Claude Gerome has retweeted a lot of things from the Sony Santa Monica Studio. Some fans therefore assume that he might possibly be settling at Sony.

More on the topic
What happens with Destiny 2 after the Annual Pass this fall?
von Sven Galitzki

What do you think of the departures? Do you see any reason for concern? Or is it just normal personnel rotation?

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Dank des Workshops in Overwatch kann Bastion bald Torbjörns verschießen

The Overwatch community has taken a closer look at the new Workshop and created their own game modes. We want to briefly introduce the funniest of them.

For a few days now, there has been a new PTR from Overwatch with a fresh mode where fans can let loose. In the Workshop, players create their own game modes or even prototypes of their own heroes. The most interesting and funniest creations so far we want to briefly introduce to you – this includes a paintball mode, a MOBA variant, and finally a new hero that shoots with Swedes.

Paintball with Ana

The player JinkoNorray introduced his modified version of “Ana Paintball” on Reddit. It is played on the Eichenwald map in deathmatch mode. All players must play Ana and a hit is immediately fatal. But apart from that, there are some changes to keep the tension up.

  • If you stay in zoom mode for more than 3 seconds, you will be stunned.
  • If you reach 15 kills, you will be “on fire” and easier to spot for other players.
  • At 20 kills, players are revealed and displayed through walls.
  • If you are only 1 kill away from victory, you will get an additional skull symbol.
  • The last kill for victory can only be made with a sleep dart.
Enhanced Ana Paintball mode I made in the workshop! I added jump pads and more! from r/Overwatch

If you enjoy funny sniper duels, you will love this mode once it is available on the live servers. The mode got its “Paintball” name because every hit is fatal – just like in paintball.

Overwatch as MOBA

Starhunter999999 has done something completely different and tried to turn Overwatch into a MOBA. So far, it works surprisingly well, even if some features are still missing. For example, each team has a main base and several towers. The towers must be destroyed before the base can be taken out.

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However, the mode has even more MOBA features:

  • Using an emote teleports the player back to their own base.
  • There is a leveling system with experience points. Players can upgrade three different attributes:
    • Damage
    • Health Points
    • Movement Speed
  • A healing fountain in the middle of the map ensures constant action
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This mode is not fully complete yet. Currently, it is not possible to program minions that move along their “lanes” in waves. Here, fans hope that more options will be made available.

A Bastion that fires Torbjörns

Lastly, something rather silly. The player DarkyPaky has created a new “hero” that many players have surely secretly wished for. Don’t you think it’s unfair that Torbjörn always throws his turrets, but there is no turret that throws Torbjörn?

If so (and what other answer could there be?), then this clip is for you. DarkyPaky has created a Bastion in siege mode that fires Torbjörns.

I made bastion Fire Torbjorns that lock onto their target! from r/Overwatch

The Torbjörns are permanently in “Overload” mode and attack enemies with melee attacks. And because that is not enough, the Torbjörns are also homing.

If that isn’t a promising hero concept, we don’t know what is.

How do you like these game modes and the possibilities that the Workshop offers? Will there surely be cool projects coming out of this? Or do you find it rather silly and annoying?

There is also a “Battle Royale” mode available there already.

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