It seems that we might not be able to look forward to multiple Cyberpunk games after all. Only Cyberpunk 2077 is set to release. However, the multiplayer mode is apparently not denied.
However, CD Projekt Red now contradicts the idea of “multiple games in the Cyberpunk universe,” as the English-speaking site PC Gamer reports. They received a message from CD Projekt Red.
This is the reality: There will only be “Cyberpunk 2077” and no further expansions are (currently) planned.
What is CD Projekt RED working on then? Currently, they seem to have several projects in the works, some of which are managed and further developed by existing teams. So currently in development is:
The card game GWENT, which is being further improved
Cyberpunk 2077, which is set to release next year
A team of 40 people is working on “research and development” for Cyberpunk 2077 (here, Bankier.pl referred to the multiplayer mode)
Another team is working on a yet-to-be-announced mobile project
There are no further games in the Cyberpunk universe mentioned.
But maybe some Cyberpunk music will sweeten this news for you?
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How did the mistake occur? It’s hard to say. PC Gamer speaks of a “translation error” by Google Translate.
However, Polish native speakers say: The original article on Bankier.Pl actually states that 40 people are working on the multiplayer mode for Cyberpunk 2077. It says so in the text, although CD Projekt Red does not specifically mention the multiplayer mode in their statement.
There have been contradictory statements in the past regarding the multiplayer mode in Cyberpunk 2077.
If you want more information about Cyberpunk 2077, you should also take a look at the following articles:
The Elder Scrolls
Online offers in the new DLC Scalebreaker two new dungeons full of dragons. However, for many fans, that is not the highlight. Instead, they are looking forward to Update 23 and the upcoming comfort features.
But even more interesting for many fans is the free Update 23, which comes along with Scalebreaker . It includes the following features:
You can craft multiple items simultaneously
You can submit multiple bids for trading posts as a trade guild
You can now use the Undaunted keys to directly obtain monster outfits
When will Scalebreaker and Update 23 be released? The two updates for ESO will be released simultaneously in August 2019. However, ZeniMax has not yet been able to provide us with a specific date.
What is the cost? Update 23 is free; it is available to all ESO players. Scalebreaker, on the other hand, must be purchased separately with crowns in the shop.
It is expected to cost again 1,500 crowns (approximately 13 euros). However, those who have an ESO Plus subscription can play it for free during the subscription validity and keep all the achievements and treasures obtained there.
Details of the contents of Scalebreaker
The dragon story is nice and pleasant for many fans, but the free features from Update 23 are the true highlight for many.
How crafting will change
How bad crafting has been so far: Because crafting was not only a hassle for your hero in the game. It was also a tedious and sweaty toil for the player, until a whole inventory full of stuff was processed or a huge number of items for the daily crafting quests were manufactured. A lot of time was spent that could have been better spent on quests, PvP, or dungeons.
Thanks to the planned new feature for multiple crafting, everything should become much faster soon.
All about the new guild trading
How guild trading will change: Soon, you will be able to bid with your guild for up to ten different locations for the guild trader per week. The location with the highest bid has priority.
If you are unable to secure this bid, the system will go through your other bids. This way, you should ensure that you and your guild will get a desired trading location more easily.
Information about the Undaunted
How rewards for the Undaunted will improve: The Undaunted are a faction that regularly sends you into dungeons. For this, you receive keys with which you can open chests full of cool loot.
However, until now you had to return to the Undaunted’s camp every time, and the loot was heavily dependent on chance.
That will soon change, because with Update 23 you can now also receive the chest immediately from the quest giver of the Undaunted, which will appear much more frequently in the game world. Thus, the trip to the camp is finally eliminated.
Even better is that you can use your collected keys for specific chests from certain dungeon combinations. They will preferentially contain loot from the specified dungeons.
If you want a specific monster shoulder set, you can get it directly for a large amount of keys and kick the RNG completely. However, monster helmets are still only available as dungeon loot.
What’s in the new dungeons
In addition to the popular changes from Update 23, the two new dungeons from the Scalebreaker DLC are also interesting:
Moongrave Temple City: Here, vampires have slain a dragon. However, instead of killing the beast and honestly claiming its loot, they want to siphon the creature and become super dragon blood killer vampires. Nobody really wants that, so you should quickly go to the temple city, beat the bloodsuckers, and “save” the dragon.
Hoard of Maarselok: Here, a lively dragon has established itself in the Tenmar jungle and is tainting the Elden root tree of the wood elves in the nearby Grahtwood from there. You must prevent this, so you need to go into the dragon’s hoard to stop him from poisoning the tree.
In the dungeons, there are again new item sets and collectibles, including even a new companion.
Mordhau currently has a big problem with a toxic community. The solution for this was already planned – but now it seems to be getting derailed. What is going on?
This is the problem: Mordhau has seen enormous success in a short time and attracted thousands of players. However, some players are apparently leaving Mordhau because they find the community too toxic. A report from PCGamer makes it quite clear what this problem looks like in concrete terms.
In the forums, the chat, reddit, and also Discord of Mordhau, toxic comments keep appearing that are not being deleted. The developers say they do not want to censor.
This post was a bone of contention. Image source: PCGamer.
However, the behavior of the community is causing some players to turn away from the game. A post on reddit is titled: “There is so much rampant racism in this game that makes me not want to play Mordhau”.
What do “white men” have to do with it?
These options are planned: Mordhau was supposed to receive adjustments for the character editor, which would also allow creating builds. Currently, every mercenary is a white male. But women and other ethnicities are also planned.
This caused controversy in the community – as it would not be historically accurate and does not fit the setting. A similar problem was already faced by Battlefield 5, where fighting women were also criticized. One player wrote:
When you’re done adding women and N******, can you bring in Orcs and Hobbits too? It shouldn’t be historically accurate anyway… Do you see how this damned slippery slope has ruined everything?
Quote via PCGamer
This should be the solution: One approach from the developers was that the decision should be “put in the hands of the players”, according to the interview with PCGamer, as the team would only make the wrong decision anyway:
No matter what position we officially take, some groups will always be offended. Ideally, we put the power in the hands of the players and let them decide for themselves whether to enable or disable certain things.
This has already happened with the ability to mute players in the game for oneself. According to PCGamer, this should also extend to the option of hiding other ethnicities and women. There should be an option to only see “white men”.
The developers’ response
This is what the developers are saying now: The idea of such an option is, according to the interview, still up for discussion, but it is not “set in stone.” It depends on the community and the future.
However, in a recent tweet, it now states that this option is neither planned nor will it ever come. There are no plans “to hide characters that are not white in Mordhau, now or in the future. All reports claiming otherwise are false”.
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However, the developers still seem to stand behind the plan to bring more customization options. These should be done properly and should not just be a “band-aid”. They would come with a comprehensive update.
Mordhau is currently dealing with similar problems as those that Chivalry faced. An irony, given the development of the game:
In Destiny 2, the Lumina quest is live. In this guide, we show you how to first obtain the Rose and then the new exotic hand cannon Lumina. You will also find important chest locations, such as at Shaft 13 in the EDZ or at Keres’s Ridge.
However, before you can finally call the new shooter’s your own, you need to obtain the quest, earn the legendary hand cannon Rose, and master many additional steps. We explain what you need to do for the Lumina.
Like with Thorn: How to find and start the Lumina quest in the EDZ
If you already have the Thorn, the location where the Lumina quest begins should be familiar to you. It starts in the same abandoned camp as the quest for the “Gift Injector” – just not at the campfire, but in a chest a few meters away.
Here’s how to get the quest: Head to the Trostland area in the EDZ on Earth.
After spawning, run north (up on the map) into the salt mines. Enter the saltworks, proceed until you reach the broken elevator next to which you will find a teleporter. Use it.
Once you have emerged outdoors, run up the hill until you reach an energy barrier. Then, keep left along the rock wall and jump through the small passage. You’ll already be at the abandoned camp.
Continue straight until you reach the rock wall, where you will find a distinctive chest. Open it to receive the Lumina quest (exotic) along with a system positioning device (legendary).
You can see the path again in the video:
https://youtu.be/PgtzkReVboU
Finding Thorn – All Possible Chest Locations
After you’ve obtained the quest, you now need to find the original Thorn. It can be obtained from a chest or a safe, but their locations change hourly.
You can see where to go when you take a closer look at the positioning device under the quests. There are a total of 8 possible locations.
All 8 can be found in the video guide to Lumina by Nexxoss Gaming. We have marked the corresponding locations for you with timestamps so you can quickly and conveniently find your desired location:
Once you’ve opened the corresponding chest, the next quest step will be available.
Generate Orbs in Any Activities – Here’s How to Get the Rose
Now you need to generate a total of 250 Orbs of Light. It sounds like a lot, but it’s actually quick to accomplish.
Use your Super and Masterwork weapons and simply run Strikes, the Blind Well, or the Escalation Protocol – preferably with friends. Because if allies are nearby who generate Orbs, it will count towards your total.
When you’re done, you will receive the legendary hand cannon Rose along with further quest steps.
“Rose, Revealed” – Restore the Perks of Rose
Now you have Rose and should restore its perks for further progression in the exotic quest. To do this, you need to master the following three tasks:
Defend the Light: Here you should defeat enemies in quick succession without reloading. You need to achieve 100 streaks.
If you kill two enemies in a row without reloading, you will earn a streak. The more enemies you kill, the more progress you make.
Face the Hordes: Complete a total of 35 encounters in the Blind Well, the forges of the Black Armory, or in the Escalation Protocol.
In the Escalation Protocol, you earn 1 point per wave, while you earn 3 points for the final boss.
In the forges, you receive 1 point per wave and 2 points for the boss at the end. (4 points per forge run).
In the Well, you earn 1 point per section on tier III and another 3 for the heroic boss.
If you play in a fireteam, it is probably fastest in the Well – especially when you encounter more players there. If you play alone, the forges are the best choice since they feature matchmaking.
Consolidation: Here you need to complete a Nightfall strike with at least 50,000 points. Set the appropriate modifiers and an acceptable power penalty via the challenge card “5 of Swords” (available from Xur) and run the strike with your friends. The score should be easily manageable.
Once you have completed these three tasks, the exotic quest continues, and you will receive the next step.
Fireteam Leader – Complete Activities with Rose
Now, you must complete activities across the solar system while having the Rose equipped that you previously obtained. If you play in a fireteam with other players who are also using Rose, you will gain more or faster progress. However, it is also feasible to accomplish this task solo with dedication and time.
Strikes will give 12% progress in a team with three Rose users.
The Menagerie contributes 25% or even 35% to your progress, depending on how many players have Rose equipped.
Once you have completed this step, the Lumina quest will continue.
Generate Orbs, Score Kills with Hand Cannons, Prevent Invasions in Gambit
The step “In Numbers There is Strength” may be the most exhausting and frustrating – especially if you don’t enjoy PvP or Gambit. This presents you with three new tasks:
You need to generate 50 Orbs for other Guardians. How and where you do this is absolutely irrelevant.
You need to defeat other Guardians in the Crucible with hand cannon kills – using a fireteam. You cannot avoid PvP. It does not matter which hand cannon you use; it does not have to be Rose. Additionally, hand cannon kills by your fireteam members will also count towards progress.
You need to prevent an invasion in Gambit or Gambit Prime by killing a single invader. But there are some conditions to consider. You apparently need the medal “Not on my Watch”, which means you must eliminate the invader within 10 seconds of their entry and they must not have killed any of your teammates yet. Warning: Only the player who gets the finishing blow on the invader receives progress, not the entire team! You are not required to kill the invader with a hand cannon.
Bloom – Destroy Crystals in the “Wille der Tausenden” Strike and Kill Xol
Now you must play the “Wille der Tausenden” strike while equipped with the Rose. You are to extract lost light from Hive crystals and take down the worm god Xol, the final boss. You must complete this step in a single run.
The locations of the crystals can be found here – you need only 11 of them:
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Once you’ve accomplished this, you will finally receive the new exotic hand cannon Lumina.
2 Tips to Conclude
The community has already been experimenting with Rose and Lumina and have discovered some cool things.
For Rose Lovers: If you draw the legendary hand cannon Rose from your collection after obtaining Lumina, it will come with a mod slot, a shader slot, and range as a masterwork stat.
For Support Role: Lumina’s Noble Rounds trigger the Warlock class perk Benevolent Dawn when using the Grace. This allows you to fully focus on the support role.
Hatching eggs in Pokémon GO is always a matter of luck, but currently, you have a good chance of getting a Shiny from the 7 km eggs. We will tell you why.
This is new with the eggs: Since the event start for the 3rd anniversary of Pokémon GO, all Alola Pokémon are available as Shiny. This includes the Alola Pokémon that can be obtained from the 7 km eggs.
So now you have additional Shinies in the eggs. Looking at the egg pool, the 7 km eggs are currently extremely worthwhile.
How good is the Pokémon pool of the 7 km eggs
What’s inside the eggs? Here is a list of all Pokémon that are in the 7 km eggs. We will also note whether they can be Shiny or not.
Pokémon
Can it be Shiny?
Alola Sandshrew
Yes
Alola Vulpix
Yes
Alola Diglett
Yes
Alola Meowth
Yes
Alola Geodude
Yes
Alola Grimer
Yes
Pichu
Yes
Cleffa
Yes
Swablu
Yes
Togepi
Yes
Ralts
No
Chingling
Yes
Elekid
Yes
Magby
Yes
Azurill
Yes
Snorunt
Yes
Budew
Yes
Drifloon
No
Roggenrola
No
Darumaka
No
Sandygast
No
Riolu
No
Stunfisk
No
What can we conclude from this? A total of 16 out of 23 Pokémon in the 7 km eggs can be Shiny. So, in most cases, you will hatch a Pokémon that can also be Shiny.
Moreover, the Pokémon that cannot be Shiny are significantly rarer in the eggs according to TheSilphRoad. Percentage-wise, you will mainly hatch Pichu, Alola Grimer, and Alola Sandshrew. All of which are possible Shinies.
That’s why the 7 km eggs are even more worthwhile: Another factor that speaks for the 7 km eggs is the Pokémon pool of the other eggs.
While there are some Shinies in the 2 km and 5 km eggs, they also contain many other Pokémon. Additionally, these eggs often have many common Shinies, such as the starter Pokémon or Swablu. In contrast, the 7 km eggs contain Pokémon that you can only find there and cannot catch in the wild.
The 10 km eggs are also disappointing for many players. Riolu and Wailmer are only very rarely found in these eggs, and often monsters like Porygon, Dratini, or Trapinch are hatched. Most players have already had enough candies of these.
How likely are Shinies from eggs? Baby Pokémon have about a probability of 1 in 50 from the eggs. Normal Pokémon should also have their normal probability in eggs, meaning 1 in 70 or 1 in 450.
There are still no exact data on the Alola Pokémon. However, it looks like the rate may be slightly increased.
How likely are the other Alola Pokémon to be Shiny? You can find out here:
The many complaints from WoW: Classic fans have apparently paid off. WoW: Classic will indeed have German realms!
When Blizzard announced a few weeks ago that there would only be European servers for World of Warcraft Classic, the uproar was huge. For many German and French fans, this was the end of Classic.
But now there is good news. WoW Classic will indeed have German realms!
What was said? The community manager Toschayju spoke up in the German forum and explained that Blizzard is grateful for the great interest in Classic and the “passionate feedback”. It further states:
After further review and consideration of your feedback, we will launch WoW Classic in Europe with German and French realms in addition to the English and Russian realms. This way, European WoW Classic players who wish to communicate with others in German or French can do so from day one in those languages.
Final stress test brings German realms: Blizzard is doing everything possible to make the German and French realms available from the first day of WoW Classic’s release. Already during the final stress test, which will take place a few days before the launch, the German and French servers are expected to be available.
How many realms will there be? The exact number of realms is not yet known. However, Blizzard plans to announce more details before the start of name reservations on August 13.
What do you think about Blizzard’s change of heart and the fulfillment of the fans’ wishes? A great decision or have they caved in without reason?
Blizzard’s longtime CEO, Mike Morhaime, reflects on some of the pivotal moments during his time. This is what he says about BlizzCon 2018, where fans expected “Diablo 4” and received “Diablo Immortal”.
Who is speaking? Mike Morhaime is one of the three co-founders of Blizzard and led the company for a long time.
He was with Blizzard for 27 years, has since stepped down, and is looking for new projects. In a conversation with Venturebeat, he looks back on his career.
Mike Morhaime.
What happened at BlizzCon 2018? Blizzard unintentionally ignited hype for Diablo 4 before BlizzCon, which they could not contain:
Fans were hopeful for a Diablo 4, which they felt was long overdue
Blizzard noticed this and tried to rein in the hype. In a forum post, they stated that they had various Diablo projects and wanted to discuss them, but that would take time
At BlizzCon itself, the disappointment was great when Diablo 4 for PC was not presented, but the mobile game “Diablo Immortal.”
BlizzCon 2018 was considered a flop due to the situation and much speculation arose about what went wrong. Supposedly, a presentation of Diablo 4 was planned, but it was then postponed because Blizzard was not entirely satisfied with what they wanted to show.
This is what Morhaime says about BlizzCon 2018: He says that there is a group that is very passionate about the “Diablo” franchise. They were very excited and full of anticipation for a product that had not yet been announced.
Morhaime says: “I think Blizzard tried to manage expectations. They would not announce Diablo 4 at BlizzCon. But I think this message did not really get through. They posted it in the forums – and in the past that would have been sufficient. But in this case, the audience apparently did not receive the message.”
How could Blizzard have prevented the anger? Blizzard rarely talks about games that are too far away.
Morhaime suggests that in this case they might have deviated a bit from the rule. He says: “Maybe in this case they should have talked more about the fact that the Diablo franchise is not giving up on PC.
If we had announced the products in a different order, everything would have probably been fine. But hopefully this lesson has been learned.”
More interesting insights from Morhaime about Diablo 3 can be found here:
Our author Irie has awakened from her shock and absolutely needs to tell you how good the story of the new expansion Shadowbringers for Final Fantasy XIV is. Seriously.
Since June 28, pre-order customers have been able to try the new expansion of FFXIV: Shadowbringers. There have already been many reactions and feedback, especially regarding the story of the expansion.
Me? The expansion sent me on an emotional rollercoaster. So hold on tight, kids. I really need to vent right now.
Me playing FFXIV: Shadowbringers
This article has been kept spoiler-free. All information about the story found here comes from producer letters or interviews with Yoshida.
On the right track from the start
The developer team got everything right with the story of the expansion. It all started long before the launch with the release of the trailers. They were designed so that we had no idea for a long time what the hell would happen in the expansion.
This caused tons of theories to circulate in the community. People wanted to know what would happen. I had long discussions with other players, in-game, on Discord, or on social media. We speculated for a long time about what would happen in Shadowbringers.
Fans speculated for a long time why the NPC Y’shtola addresses her teacher’s name Master Matoya in the trailer.
There was real tension. And that contrasted with Stormblood, where it was immediately clear how the story would unfold: You go to Ala Mhigo and Doma, liberate them, end, applause.
In Shadowbringers, you could only guess and speculate about what would happen. And I had to think for a long time about why the story of the expansion affected me so much that I spent half the weekend shoveling ice cream to calm myself down.
Now that I look back at the early access weekend with a more or less clear head, I can identify three aspects of the story that made the expansion so special for me:
The theme of the story
The characters
My own role in the events
It was known from live streams that the plot of Shadowbringers will take place in another world. This world is on the brink of disaster. And what surprised me immensely was that right from the start, you empathize with the people of this world.
The game makes it clear within the first few missions that shit is really hitting the fan here. The people suffer under the tyranny of light, face horror every day, yet continue to fight.
The city of Crystarium was something special for me from the start. It is based on the design of the city from the very first teaser trailer of FFXIV “Project Rapture”
And their determination is contagious. You arrive as an unknown wanderer in the first city, Crystarium, and feel at home right away. The NPCs are all friendly and awakened real protective instincts in me. I wanted to scream: “I’m here now, guys! Everything will be alright! I will protect you all, I promise!”
Shadowbringers sucked me into the story, whether I wanted to or not
In general, the NPCs were utilized very cleverly in this story. While in the old expansions there were always NPCs I’d rather send off to where the sun never shines, I was positively surprised by Shadowbringers.
No character irritated me. Even those I initially feared would. On the contrary: They drew me into the story. It was a good mix of new, interesting characters and old companions you know from before.
Feo Ul met all the requirements to collect the award for the most annoying NPC of the century.
Final Fantasy XIV has always had a strong focus on the player character. He is the chosen hero, the Warrior of Light. This is supposed to make players feel special. It’s a pragmatic gameplay feature.
To be honest, I’ve always found that a bit silly.
I’m not a role-player and don’t identify with my character, as is often the case with other MMORPG players. Therefore, I have always viewed the story of FFXIV with some distance. But the story of Shadowbringers changed that.
It addressed me directly as a player. As if I were truly a part of this story. When NPCs said to me, “You are not alone” or “Please take care of yourself,” it felt like they were speaking directly to me and not to my character.
It just wouldn’t let go, and I repeatedly noticed while playing that I was sitting there grinning like a fool because one of the NPCs had just said something really sweet to me.
I think one of the reasons for this (besides the great narrative) is the long, long road that has led us to this expansion. The devil knows, I can’t stand the countless fetch quests in “A Realm Reborn” and the leveling before level 60. But no matter how annoying they can be, they serve a purpose.
“Pray return to Waking Sands”. Many FFXIV players have learned to hate this phrase. Running around in ARR was really annoying.
They lay the foundation for everything that comes after Heavensward. Every interaction with the NPCs is justified in the lore; it makes sense. And I think without this foundation, the story of Shadowbringers would not have had the same effect on me.
This expansion is the result of six years of ongoing story, which had its ups and downs. And it is a result that easily stands alongside the best J-RPGs. The last game that emotionally moved me this much was Journey, and that’s an incredibly high bar.
The developers have learned from the previous expansions
But even from a sober perspective, the story missions are well-structured. They are crisp, get straight to the point, and focus on the most important story elements. It is clear that the developer team has improved in this regard compared to the old expansions.
At no point did I feel like the story was dragging me by the hair from one fetch quest to another (Mogrys from Heavensward say hello). Even when there were fetch quests, they were mixed with funny tasks or mini-games.
The story quests still had minimum level requirements, but the leveling phases were short. I think I only had to grind for several hours in one single instance.
And by that time, I had another emotional breakdown because of the story and wanted to know quickly how it would continue. At that point, I didn’t care how long I had to grind.
Almost every important NPC has its own little side story. Thancred is one of them.
It was also a good idea that there was no split between two locations in the story. I think that’s one of the issues that was problematic with Stormblood. There was no red thread, as you constantly jumped back and forth between Doma and Ala Mhigo. The focus of Shadowbringers was on the world of The First, with occasional scenes in other locations, and that was optimal.
Without the music, the story wouldn’t be so atmospheric
As has always been the case with FF titles, the music in Shadowbringers is excellent. The composer Masayoshi Soken has delivered first-class work in the past and is very popular in the community.
But I felt that this time the directive decision for the expansion regarding music was not “It should sound like a Final Fantasy.” But rather “It should sound like Final Fantasy XIV.”
In Heavensward and also at the beginning of Stormblood, I still had the impression that Soken was trying to orient himself more towards the classic FF music and even used tracks from the 1.0 version of FFXIV composed by the master Nobuo Uematsu.
In Shadowbringers, he lets loose. The expansion has a very strong identity when it comes to music. For the first time, normal music in areas features tracks with vocals, such as in the Rak’Tika Greatwood.
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Caution: Small spoiler danger. Just listen, do not watch 😉
Maybe the reason for this is simply that you travel to another world and it should also differ “musically” from The Source, our world. But I hope that Soken has simply received more freedom in the scoring, and that it remains that way in the future.
When hobby becomes work becomes hobby
When you have as much to do with a game as I do with Final Fantasy XIV, at some point, your perspective on it changes. This began for me long before my work at MeinMMO.
I enjoy analyzing games. Trying to look into the minds of the developers, understanding why they made certain decisions. That’s not a bad thing. I still have fun gaming.
From this perspective, I have viewed all expansions of FFXIV so far. The stories of the expansions were interesting, but this lens of analysis was always present.
Final Fantasy XIV: Shadowbringers completely threw that out the window. In the last few days, I suffered and laughed with the characters. I had no head for analyses. The story of the expansion elicited so many emotions from me that few other games have managed.
What’s next?
Of course, the hype around the story will cool down again. An expansion consists of more than just that. Especially with Final Fantasy XIV, the expansions don’t end after release. Players can expect ongoing updates over the next two to three years.
The 24-man raid from Nier Automata is the next big update that I am really looking forward to
And there are also things that parts of the community are dissatisfied with, such as some changes to existing jobs. But that’s a completely different story. I will deal with that later, being annoyed, happy, or relieved.
But for now, I’m just going back into the game and going through Shadowbringers with my second character. I still have half a pack of ice cream in the fridge.
Black Desert Online has been expected to come to PlayStation 4 for a long time, but until now it was unclear when exactly the release of the high-quality MMORPG would be. That has now changed. Black Desert Online is set to launch on PlayStation 4 in August.
When will Black Desert Online be released on PS4? After it was already announced that the graphically impressive sandbox MMORPG Black Desert Online is indeed coming to PlayStation 4, it is finally clear when it will begin.
The game will be released on August 22, 2019. Finally, a new, high-quality AAA MMORPG is coming to the Sony console, and you will be able to explore the vastness of the beautiful sandbox world of Black Desert and try out the dynamic action combat system on the PS4 controller.
The long wait for the PS4 version will finally come to an end, after the Xbox One community has already been playing Black Desert since early 2019.
Can you play before the release? Indeed, there is an early access. Early access starts 48 hours beforehand. To gain early access and start herding donkeys, participating in PvP sieges, and grinding monsters beforehand, you just need to pre-order the game now on the PlayStation Store.
Additionally, you will receive a handful of extra free in-game items to sweeten your early start.
What is Black Desert Online? If you like sandbox MMORPGs, you can’t overlook Black Desert Online. The game features a vast world full of different regions, including green hills, lush meadows, picturesque oceans teeming with wildlife, majestic mountains, and enchanting elf forests.
Also interesting: Black Desert Online offers dynamic gameplay and the action combat system has been specifically optimized for controller controls on the console.
Is Black Desert Online the right game for you? Here’s how to find out:
The MMORPG The Lord of the Rings Online is currently hosting the summer festival. However, a missing NPC angered the players. After criticism, the developers relented.
Why were the LotRO players upset? During the summer festival, it is possible to earn the in-game currency “Figments of Splendor”. At the NPC Curator, players can exchange these for rewards.
But suddenly, this NPC was gone. When asked, it was said that he was only supposed to appear in the game for a limited time. Apparently, this was communicated differently, which is why the players are now showing their frustration.
The Mysterious Disappearance of an NPC
What was announced? In the event description, it states that the new cosmetic items can be found with two new vendors, the Curator and Fig. However, it is noted with Fig that these are seasonal items that will disappear when the event is over and will only return in the next season.
Developers apologize: After heavy criticism, the developers took the misunderstanding on their shoulders, as the description of the two vendors was not clearly formulated.
What was the problem? Players can carry a maximum of 10,000 “Figments of Splendor”. However, the items they can purchase cost between 4,000 and 8,000 Figments. Therefore, there was hardly enough time to buy all the vendor’s items since he was removed from the game far too quickly.
The Return of the Vendor
What is the situation with the vendor now? Since there was a misleading wording on the part of the developers, the Curator has now been reintroduced into the game. He is now supposed to stay in LotRO until July 10th, so players can exchange their currencies there.
After July 10th, he will disappear but will only return in one of the upcoming seasons.
Are the players satisfied now? There is still criticism. Some players have spent their collected Figments elsewhere. Now they have to collect new ones, which takes quite a while. The community of The Lord of the Rings Online therefore demands that the limit of 10,000 Figments that a player can carry at once be removed.
In general, however, players are pleased with the developers’ decision to bring back the Curator and leave him in the game until the end of the summer festival.
A YouTuber spreads the news that all accounts of Fortnite will be deleted on July 6th. Some people seem to really believe it, but Epic’s PR chief just shakes his head.
What kind of video is it? The YouTuber Landon has 2.7 million followers on YouTube. On June 12th, a video titled “AntiSnow will delete all Fortnite accounts” (July 6th) was released.
The video has now over a million views.
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The video revolves around deciphering mysterious messages from a super hacker. The coding is based on biblical quotes and letter codes. As everyone knows, super hackers only communicate in code and with biblical quotes.
There is even a legend about a battle between good and evil in the world of Fortnite hackers. The attacking hacker might be a former Fortnite admin who has dedicated himself to the dark side, the YouTuber speculates.
Ultimately, it comes down to this mysterious super hacker hacking into Epic’s systems and deleting all Fortnite accounts on July 6th.
Nick Chester is the PR chief of Epic. “That’s ridiculous and not true,” he says.
This is what Epic says: Someone actually contacted Epic’s PR chief directly on Twitter: They are so scared; they say all Fortnite accounts will be deleted on July 6th.
Chester says: That’s not true and simply ridiculous.
This is being discussed: While the video seems to resonate with the young audience on YouTube, as it already has 57,000 likes, it is not the same in other social media.
On reddit people are making fun of the video. People find it amusing that someone really believes such a thing. They think that especially “the kids on YouTube” fall for such things.
However, some are also asking there a bit more cautiously: They saw it on YouTube and want to know if there is any truth to it.
But above all, the fact that a “hacker genius” informs others of his evil plan beforehand seems to be a weakness in the story. Moreover, YouTuber Landon has a certain reputation.
Patch 8.2 Rise of Azshara has been live in World of Warcraft for a week now. But has that been enough to bring WoW back on the right track?
The latest patch of World of Warcraft, Rise of Azshara, has been live for exactly one week now and players have had plenty of opportunities to experience a variety of the content already. But how did the patch actually resonate with you? Did you like it or can it not save Battle for Azeroth either? We want to find this out in our survey.
What’s included in Patch 8.2? Patch 8.2 Rise of Azshara has brought a wealth of new content for players. Most can set their own smaller or larger goals to pursue. Whether you follow the story in Nazjatar and search for the numerous rare spawns or collect various mounts and blueprints in Mechagon to become the perceived king of the island, Patch 8.2 has something for everyone.
Improvements to the systems: Aside from the new content, the Heart of Azeroth has also been significantly overhauled. There are active abilities that can be unlocked through a variety of types of content. This encourages players to try out content that they otherwise might not enjoy so much.
Some content is still to come: However, there are also some contents that are still not accessible. For instance, you cannot yet enter the dungeon Mechagon and the raid Eternal Palace of Azshara is not yet unlocked. This will be released gradually over the course of the next week.
Has World of Warcraft significantly improved with Patch 8.2?
But is that enough? Has Patch 8.2 of World of Warcraft really brought the turnaround for the addon Battle for Azeroth? After all, there were complaints and criticism for months that the game simply wasn’t fun anymore. Could Patch 8.2 convince you once again?
If you want to provide a more detailed explanation for your answer, please leave us a comment and explain why Patch 8.2 is a hit or a flop!
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO there will be a raid hour tonight on July 3rd. This is reported by players from New Zealand. So you will again encounter legendary raids more frequently.
Where does the info come from? Niantic itself has not announced anything about it, but players from New Zealand report a raid hour. On the other end, it is already after 6 PM and New Zealand trainers have increasingly encountered raids.
What happens during the event? At 5:40 PM local time, a legendary egg will appear on all gyms. Exceptions are the gyms where a raid is already taking place or where an EX raid has just been triggered.
This image was shared by a player from New Zealand. Source: Reddit
At exactly 6 PM, all these eggs will hatch with a duration of one hour. By 7 PM, the event will be over and the raid hour will end.
Which Pokémon is the focus this time? This time it revolves around Groudon. The ground Pokémon is the current legendary raid boss and will also appear more frequently during the raid hour.
You can counter Groudon with water, grass, and ice types. The top counters are Kyogre, Roserade, and Gyarados. You can find a detailed counter guide here:
A new video from Borderlands 3 makes you crave for more. The robot Claptrap tries to show you what awaits on Pandora – but there are problems.
In a few months it will finally happen, then players can get their hands on the loot shooter Borderlands 3, which has been eagerly awaited. After a lot of gameplay material and cool trailers were already shown around E3, there is now a new sign of life from Gearbox. They start releasing small videos that explain the world of Borderlands 3.
This is done by Claptrap, the slightly megalomaniac but otherwise annoyingly lovable robot. And of course, a lot goes wrong along the way.
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What can be seen in the video? Claptrap attempts to introduce the flora and fauna of the planet Pandora in the video. He talks about Skags, bandits, and a lot of dangerous bugs. However, it doesn’t really work because his cameraman always makes short work of the creatures shown. His cameraman is none other than Steve, a recurring character who has become well-known mainly for his catchphrase “Heyoo!”
However, Steve is no longer a bandit, but has become a psycho. Perhaps that is simply a universal name given to these criminals when communication fails otherwise.
In summary, it can be said: On Pandora, pretty much everything wants to kill the player, if one does not act first with the creatures.
A small item brought a player to tears in Fallout 76. Emotional scenes can hit anyone, but this one is actually nothing special – except for that particular player.
What was that note? On his travels through the wasteland of Appalachia, the player and reddit user rock1m1 found a note. The note is titled “Letter to My Love.”
You can also find the letter in the Bailey family cabin in the north of the Savage Divide, a short distance east of the munitions factory. It is located on a nightstand beside the bed.
In the letter, a Henry writes to his deceased love, Nancy. You can see the screenshots below.
This is why it made the player cry: For rock1m1, the letter was more than just a piece of paper in the game world. He lost the love of his life about seven months ago.
He met his girlfriend and quickly got her into video games. They played together, including Fallout 76, for which she even wanted to buy a new gaming PC. Earlier, they often wrote each other little texts.
Shortly after the release of Fallout 76, however, his girlfriend succumbed to a severe muscle disease in December 2018, about seven months ago. Since then, he had little joy in playing. But when he found this note that almost perfectly described his situation, he broke down in tears.
Playing Fallout 76 alone was no longer enjoyable for him.
The community is supporting him
How other players are reacting: The post has attracted a lot of attention on reddit. Most players are expressing their condolences. Some other players had a similar reaction to that letter. Another player is looking for particularly encouraging words:
Finding this note shows that she is smiling down on you from above. My condolences and welcome back to the Wasteland, my friend.
In addition to the frequently expressed condolences, many players also offer to play with him so he doesn’t feel so lonely anymore. Here, too, the great community of Fallout 76 is showing their support for each other.
Ihr wollt mehr zum Spiel? Auf unserer Fallout-Seite auf Facebook findet Ihr alle News und spannende Specials. Wenn Ihr nicht alleine durch Appalachia streifen wollt, findet Ihr in unserer Fallout-Gruppe andere Vault-Bewohner
This is an AI-powered translation. Some inaccuracies might exist.
We show you the three classes in WoW: Classic that annoy other players from the moment they see you.
The Survival Hunter
Ah, hunters in classic World of Warcraft are a special case. They have not only had the reputation of being completely impatient for ages and tend to pull enemies before the rest of the group is ready, but also bring a lot of other vices with them.
The survival spec hunter is a particular oddball because he is theoretically a melee fighter. Almost all of his talent points improve his melee abilities, which still deal no damage.
Hunters had the reputation in Classic of wanting to hoard pretty much every weapon and piece of equipment for themselves. No matter if it’s cloth, leather, or mail, whether it’s a two-handed sword, staff, bow, or axe. Everything belongs to the hunter. And why? Because he can wear it.
To justify this, hunters also have the slightly crazy habit of collecting 27 different armor sets, which are, of course, designed to perfectly fit all available loot from a dungeon.
A strong two-handed axe with strength? Wonderful for survival spec
A cloth pair of pants with intellect? Perfect for the “pet heal equipment”
A leather pair of pants with dodge? Optimal for the rabbit-catching RP outfit
And then there is of course the loyal companion of the hunter, the pet. For the fact that a hunter always has a helpful buddy by his side while leveling, there have to be a few downsides – and they are numerous.
Pets from hunters are a bit like a surprise bag. They are known to rush in and pull a mob group that you actually wanted to avoid.
If they are not busy stealing aggro from the group’s tank with active “growling,” preventing him from generating rage, they are draining the mana of the conscientious healer who just wants to keep everyone alive.
Hunter with Ashkandi – warriors have always cried over that.
Additionally, they also tend to be offended if they do not get food – they then deal less damage and might even run away in doubt. This leaves the distraught hunter not only crying in Discord but also drastically reduces his damage.
In summary, hunters and their pets are a “very special” duo that can surely manage together – somewhere in a remote forest, far away from any dungeon entrance.
Like the mage, the rogue in World of Warcraft is quite a glass cannon, but this is especially true for the subtlety rogue. He is capable of dealing gigantic damage numbers – at least for about two seconds. Because then he is no longer in stealth and his energy is depleted.
The really “big guns” can only be used from stealth, before his damage drops to the level of a level 1 Magikarp.
This is certainly very nice in PvP because you can send regenerating mages and priests to the afterlife with just one blow, but it has little usefulness in other areas of the game. Who wants a damage dealer who can only hit hard once and then has to rely on getting back into stealth?
As if that wasn’t enough absurdity, the rogue even has a control effect that is unreliable. From stealth, he can give enemies a headbutt to incapacitate them for a while. The catch: headbutt breaks the rogue’s stealth – even if he should miss. You can skill headbutt to maintain stealth, but even then, there’s a risk of 10%. With more than 30-40 groups per dungeon, this can lead to complete chaos 3-4 times.
Additionally, there is the problem that rogues are generally equated with “thieves”. And who wants to trust such a scoundrel when it comes to good loot and safely clearing dungeons?
If you think: “Oh, nonsense. My friends trust me, I am a rogue with a good reputation” – you should put it to the test. Tell your “friends” to just send you lockboxes by mail, and you will send them back opened. We bet that most will find that too unsafe and will put each lockbox into the trade window in the “do not trade” area one by one?
P.S.: If someone does send you lockboxes, then open them without “auto-looting” and check if there are two items or even another lockbox inside. You can then safely swipe that.
The Shadow Priest
Whoever plays a shadow priest in current World of Warcraft is quite popular. The damage is pretty solid, the abilities interesting, and you are a welcome member in a group.
Anyone who thinks that this will be the case in Classic is sorely mistaken. In Classic, players had exactly one task, and that was to heal. Not infrequently, “healer” was even used as a synonym for priest. Groups were not looking for a healer but for a priest. No wonder, the most other classes could not match the constant healing output that a holy priest could provide.
Because holy priests shine in this role, priests are expected to fill exactly that role. Shadow priests do not.
Every time a player discovers that a shadow priest has snuck into their group, a scene from Star Wars: Episode 3 runs through their mind. “You were the chosen one!” is probably the most fitting line that can come to mind.
Powerful … but above all powerful unpopular.
One exception here is only PvP. There, shadow priests are feared as their mind flay was regarded as “face-melting” and caused traumas among players.
The end result is that not only your own teammates hate you, but also the enemies of the opposing faction. Well done.
What class and specialization will you play in World of Warcraft: Classic? Will you take on a useful role or choose a rather “undesired” specialization?
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division 2 , there are currently a number of bugs and issues. One bug causes wildlife to drop the coveted special ammunition when killed. Massive aims to stop this soon and requests: “Stop being monsters.” Additionally, there are login issues with OSCAR-03 and FOXTROT in The Division 2.
Therefore, Massive calls on players to behave: In the new State of the Game, it states: “Killing wildlife to get special ammunition is a bug and will be fixed. Stop being monsters!”
Players had already noticed for some time that they could obtain the coveted ammunition by killing animals like dogs, and some apparently took the bait to kill the poor animals.
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This is how players react: They take it with humor. Currently, there is a top post on reddit showing John Wick calling Ubisoft and introducing himself with “Hello, Ubisoft? This is Wick. Yes, John Wick.”
John Wick went on a revenge spree in the first part of his action trilogy after his dog was shot.
In The Division 2, cynics justify themselves: One cannot know if the virus in The Division 2 is also transmitted by dogs…
Login Issues OSCAR-03 and FOXTROT in The Division 2
What other problems exist in The Division 2? Massive lists additional issues that players may encounter:
There are issues with the ammunition for signature weapons at Washington Airport 150
Players can get stuck, for example, when trapped in foam and then die
Massive is also looking into reports that the difficulty is higher
Additionally, there is a pair of problems causing long loading times for players when logging in:
For OSCAR-03, players should download a patch with a different connection – Massive is working on fixing the error to spare players this workaround
Work is also ongoing on the FOXTROT issues – here, Massive does not have a workaround available
What is happening with the problems? All these issues are currently on the “We are working on it” list of the developers of The Division 2. A new patch will arrive on the PTR next week, which will also bring fresh content and many improvements.
However, we will probably not see the patch on the live servers of PC, PS4, and Xbox One until the end of July. Until then: Don’t be a monster, even if it pays off.
In Destiny 2 today, on July 2nd, is Weekly Reset. The exotic Lumina quest is now live. Additionally, with the reset, weekly activities and challenges rotate. There are now fresh Nightfall strikes and a new Flashpoint.
You can start hunting this new Exotic now: Owners of the Annual Pass for Destiny 2 can rejoice. Today, with the Weekly Reset, a fresh quest has started for them. There, Guardians can earn a new exotic hand cannon – the Lumina.
It looks like Lumina will be a real novelty in the world of Destiny. As seen in the new trailer, it appears to be the first weapon that can not only kill but also heal allied Guardians.
The Flashpoint is located in the Tangled Shore. For completing it, you’ll get powerful loot. Master the marked heroic adventure there and you will receive another powerful reward.
Werner/Benedict 99-40 has the usual 4 weekly bounties. From all 4 you will receive powerful loot. If you complete all 4, an additional powerful reward awaits you. Up to 3 more powerful rewards can be obtained with the Chalice of Opulence through the Menagerie.
At Ada-1, you will find all powerful weapon patterns.
Complete 20 bounties of any kind, and you’ll receive a powerful reward from Ikora Rey.
Once you’ve earned 5,000 Clan XP, you can pick up a powerful item from Hawthorne. If you master Hawthorne’s bounties “Endless Battle”, “All for One, One for All”, “Perfect Victory”, and “A Troubling Affair”, you will receive a powerful reward for each task.
At Petra Venj you’ll find her this week (Curse Week 1) at the pavilion in the area “The Shore”. If you master Petra’s quest, the Ascendant Challenge, and a total of 8 of her daily bounties, you will receive a powerful item for each of these tasks. This week the 2nd Ascendant Challenge is live.
Spider has the weekly bounty “Arcadia Accord” ready. Complete this task and you will receive a powerful reward.
The Seasonal Highlights in the Eververse:
the exotic ship “Oviraptor”
the Hunter leg armor from the new Eververse set
the Titan class item from the new Eververse set
an exotic armor ornament for the Warlock gloves Ophidian Aspect
Apex Legends has finally ushered in Season 2 with the new update from July 2, 2019. The new patch can be downloaded since 7:00 PM. Find out all the new features here shortly.
When does the download start? You should be able to download the new update for Apex Legends today, on July 2, since 7:00 PM. If the download does not start automatically, try patching the game directly through the launcher or try:
restarting Origin on PC
restarting your PS4 or Xbox One
How big is the update? The new patch for Season 2 is of different sizes depending on the platform:
On PC it is about 15-18GB
On PS4 and Xbox One about 20GB
Some players report that they only had to download 9 GB on PS4. On Xbox One, some MeinMMO readers, however, report that they have over 27GB to download. Still, prepare for a little while for the new patch to install.
What new features are there? As previously announced, the Season 2 Battle Pass has daily and weekly challenges. With these challenges, you can level up faster.
This time, rewards include cooler items like new skins for weapons and Legends, and less boring stat trackers. As soon as more is known about the rewards, we will explain them to you in detail.
The lack of challenges and the slow progress were major criticisms of Season 1, which made the Battle Pass unpopular with many.
How the Map Changes
What’s new on the map? As seen in the previously shown trailer of Season 2, the Repulsor Tower in the north of the map collapses. This leads to several things happening:
The area around the Repulsor is partially destroyed
In addition, several stations on the map are reopened. These serve as new and alternative loot zones around which new hot zones for battles can form. However, how they will develop remains to be seen.
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What can Wattson do? Wattson joins the other legends of Apex Legends and complements the roster as the 10th legend. The electrifying lady brings defensive abilities that mainly serve the team for fortification and holding a position:
An electric fence that slows down enemies and deals damage to them
Instant recharge of the ultimate ability when using a booster
A pylon that destroys incoming explosive weapons and repairs shields
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What is the L-STAR? The L-STAR comes as a new legendary weapon to Apex Legends. You receive it just like the Kraber and the Mastiff from supply drops and it has a limited number of shots.
However, instead of using magazines, it operates via an overheating mechanism. It fires quickly and accurately with larger bullets but overheats quickly. Short bursts are the most effective.
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This is how the ranked system works: The new ranked system works similarly to the elite queue introduced with the Hunt Event. In each ranked series, you can rank up multiple tiers, starting from:
The ranked series run parallel to the seasons, but not always simultaneously. You earn ranked points (RP) in matches that you need to participate in higher league games. Bronze matches are free. All others cost progressively more.
You earn points through placements and kills. You need a certain number of points to rank up. As a reward, badges await.
Further Changes
What else does the patch bring: In addition to the new features, Respawn has made changes to many weapons. You can find the complete patch notes in English on reddit.
A new legend has also already been leaked, which may still come to Season 2:
The latest patch of Hearthstone revealed some unpleasant changes. Blizzard has altered many cards or even completely renamed them.
When a major patch for Hearthstone was released last Monday (07/01/2019), there was great excitement. There were new cards for all players, and some annoying cards were banned. However, what was not mentioned in the patch notes was a massive change to some cards, especially their art. It seems Blizzard is slowly trying to banish naked skin, succubi, and blood from the game.
What happened? Blizzard changed the artworks and partially the names of a total of 8 cards.
On the left is the new image, on the right is the old one.
There are hardly visible changes for “Disembowel” – here merely some blood splatters were removed.
However, the succubus was hit particularly hard – she was completely removed from the game. Instead, warlocks now have a demon lurker, which has the same stats and effect as the succubus. The iconic demon of the warlock has simply disappeared.
Even the Mistress of Pain was apparently too provocative. “Mistress” seems to be a bad word anyway because now she is the “Queen of Pain”. Her artwork has also been exchanged. It is no longer a succubus but… no idea. Probably some variant of Jaina’s “Nathrezim” skin from Heroes of the Storm. But definitely not a succubus and certainly no known demon from Warcraft.
Whatever it is supposed to be.
The harpy was also affected. She now requires a more or less decent bra because the previous image was too terrible.
The Secret Keeper is another victim of the changes. One can only speculate what was not suitable there. Probably a bare back was too offensive.
When Blizzard made this change to Jaina and gave her a slightly more modest top, I still had some understanding for it. After all, Jaina is something like the “poster girl” of Hearthstone. That she is to be presented to as broad an audience as possible with the premise of “as little offensive as possible” is still understandable to me.
On the left is the new image, on the right is the old one.
For the sake of completeness: Bite, Skullcrusher, and Deadly Shot were also changed. If a deadly shot visibly appears to be deadly, then that apparently goes too far.
Why is Blizzard doing this? Why Blizzard takes such drastic steps to even rename entire cards and use other artworks can only be speculated upon. However, it is suspected that new, even stricter regulations in China are responsible, which are particularly critical of “suggestive” depictions, nudity, or blood and bones. This would at least explain these adjustments.
Cortyn thinks: As can be seen in many parts of the article, I am personally very disappointed and downright angry. Succubi are an integral part of the Warcraft universe and have already appeared in Warcraft III. In World of Warcraft, they are strongly represented, both as enemies and as pets of warlocks or even quest givers. Removing them from Hearthstone is terrible in my opinion.
Then just bring out a Chinese version of Hearthstone instead of taking away from the rest of the world what they have become accustomed to over years and decades. I have no problem with succubi, blood, and skulls, especially in the depictions that have the typical WoW comic style. I find these “censorship” changes incomprehensible.
Actually, I usually remain quite calm and composed about such changes, but here it just infuriates me. It annoys me that there is no communication about it, and it annoys me that Blizzard is seemingly crafting everything towards – what appears to be – perfect correctness for China.
In this sense: Farewell, my succubus. I will post your artwork one last time.
The artwork of the succubus in Hearthstone – no longer available from now on.
But how do you see it all? Do you think it is good that Hearthstone is saying goodbye to blood and naked skin, thus becoming “more child-friendly” and less offensive? Or does someone have a loose screw?