The next expansion of World of Warcraft brings some major changes. We present to you the most important highlights.
At gamescom 2025, the new expansion of World of Warcraft was presented. Midnight was announced not only with a new cinematic, but there was also a gameplay trailer showcasing new features and areas, providing at least a rough impression of all the content. Today, we want to focus on a few of them and present 3 highlights you can look forward to with Midnight.
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WoW Midnight shows gameplay – All new features
The new Eversong Forest
The Eversong Forest is not only getting a simple makeover, but its size will also be significantly adjusted to better match the scale of current areas.
Currently, the Eversong Forest is one of the oldest, unchanged zones in World of Warcraft. After all, the Eversong Forest and its surroundings – including the Ghostlands – were introduced about 20 years ago with the expansion The Burning Crusade. Almost all quests and particularly the graphics there still largely correspond to the state from 2 decades ago.
The Eversong Forest in new splendor.
Even though there is a lot of nostalgia tied to the Eversong Forest, especially from the Blood Elf and RP communities, most people are likely to be excited that the realm of the Sin’dorei will finally shine in new, high-resolution splendor, inviting players back into the Forest of Eternal Spring.
This also includes the city of Silvermoon, which is being completely renovated and will not only shine in new glory but will also finally allow flying. Therefore, players can explore the grand towers of the city and have more options to find a pleasant spot in the city for long RP conversations or just a bit of relaxation.
Of course, there remains some concern after Cataclysm that Blizzard might “destroy some nostalgia” here, but the developers have learned from that time, and it is rather unlikely that the mistakes of the past will be repeated.
This is an AI-powered translation. Some inaccuracies might exist.
The First Descendant is alleged to have stolen clips from streamers and altered them with AI to create fake advertisements for the loot shooter.
What game is it about?
The First Descendant is a free loot shooter with 4-player co-op, scheduled for release in summer 2024. It will be available on Steam, PS5, and Xbox Series X|S.
You play as the so-called Descendants and defend humanity against malevolent aliens known as “Vulgus”.
The Descendants all have different abilities that allow for a unique playstyle. There are characters that serve as damage dealers and others that act as tanks.
Here you can watch a trailer for the new season of The First Descendant:
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The First Descendant zeigt Season 3 im Trailer
What is being alleged against the game? The community of The First Descendant accuses the loot shooter on Reddit of having used AI to create some promotional clips for the game. While the individuals shown are (partially) real people, the spoken texts and voices are AI-generated.
A streamer named DanieltheDemon, who appears in one of the clips, commented on the issue on TikTok. He writes:
„I have no connection or contract with The First Descendant. They have stolen my face and reactions from my most viral video and altered my mouth with AI to say something else, using a voice that is not mine. I did not consent for my likeness to be used …”
Meanwhile, the company behind The First Descendant, developer and publisher Nexon, has responded to the allegations.
What does Nexon say about the allegations? Nexon explains that the clips were submitted as part of a creator challenge and copyright-checked by TikTok:
„As part of our marketing campaign for Season 3: Breakthrough, we recently conducted a Creative Challenge program for TikTok creators, allowing creators to voluntarily submit their content for use as promotional material. All submitted videos are checked by TikTok’s system for copyright infringements before they are released as advertising content. However, we have become aware of cases where the circumstances surrounding the production of certain submitted videos appear inappropriate.” – via tfd.nexon
After a joint investigation with the video platform, the company then found a copyright infringement in the content of DanieltheDemon. TikTok identified it as a violation of the terms of service and subsequently banned the creator who unlawfully used DanieltheDemon’s content to create the clip (via tfd.nexon).
At a press presentation of the new season of Path of Exile 2, the head was asked about the release date. Now he reveals when it is supposed to be.
Isn’t Path of Exile 2 already released? Path of Exile 2 is currently in early access on Steam. The developers use this time to test, improve, and finalize the game’s features. The hack-and-slash was originally supposed to stay in early access for just a year, but many fans no longer believed that.
Now the head, Jonathan Rogers, revealed in a press presentation why nothing will happen in 2025.
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Path of Exile 2 shows the teaser for the new season “The Third Edic” and hints at the next story chapter
Release probably not in 2025
When is the new release date? According to Game Director Jonathan Rogers, Path of Exile 2 will probably not be completed in 2025. The developers want to leave early access only when all classes and acts are finalized.
Furthermore, the head explained that the balance of skills, classes, and monsters in the game needs to be balanced before the release can occur. In his opinion, this will not be the case in 2025. Instead, he names March 2026 as the new release date, when Season 4 of Path of Exile 2 is supposed to start. However, a lot will change with the new Season 2.
What do you need to know about Season 2 of Path of Exile 2? The new Season 2 of Path of Exile brings hundreds of changes and expansions of existing systems. While no new class is being added, the story will be expanded with the new Act 4 and so-called interludes. The previous harsh difficulty level “Cruel” will be removed. Things will go faster thanks to a new sprint feature.
Additionally, the first real league of Path of Exile 2, named “Rise of the Abyssal,” adds undead holes from which enemies and bosses emerge, and which players can sometimes dive into to upgrade their gear. As usual, the monsters provide more risk, but also substantial rewards.
In terms of classes and balance, many skills and the passive skill tree have undergone changes. The introduction of 40 new “Lineage” support skills and the removal of the limit of one type of support skill per character in favor of unlimited identical support skills per character are intended to shift away from one-skill builds towards multi-skill builds.
There is also a significant change regarding crafting and offline trading. The developers are introducing a new NPC that will enable offline trading, as well as many new currency items to facilitate crafting and solo gameplay.
The new Season 2 “The Third Edict” starts on August 29, 2025, and will be available for all players to play for free over the entire weekend from the start, as the developers are launching a free weekend that lasts until September 1, 2025. One of the former founders of Path of Exile has since established his own studio: Former head of Path of Exile now has his own studio, fans believe he is developing the new competitor
This is an AI-powered translation. Some inaccuracies might exist.
You are interested in Dune: Awakening but don’t want to spend money right now? Then now is the perfect opportunity. Funcom is currently offering a free trial on Steam, where you can not only try it out, but you can also keep your progress later on. However, this offer is only available for a limited time.
The survival MMO Dune: Awakening was released on June 10, 2025. Now, roughly three months later, Funcom is offering a free trial where you can download and play the game for free. And if you buy the full game, you can not only carry over your progress but also your loot.
How can I test Dune: Awakening for free? When you open the “Dune: Awakening” page on Steam, you will see a button to download the free trial. According to the official announcement on Steam, this opportunity is available until Sunday, August 24, 2025.
During the trial, you will be playing on a special server that is only intended for free players. So you will only encounter other testers – owners of the game with many hours of gameplay and creative bases are not present here.
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Dune: Awakening rutscht auf Steam auf 53 % positive Bewertungen ab, will es aber mit neuer Roadmap retten
Dune: Awakening Trial – what’s included
What can I test? You can play for a total of 10 hours. The timer only runs when you are actually playing, according to the developers. In the free trial, you can explore the entire Hagga Basin – basically, the area where players spend a lot of time questing, building, leveling up, and looting.
What can I keep afterwards? If you decide to purchase the game, you can keep your progress and transfer your characters to your friends’ server. The following will be transferred to the game:
Progress, level, skills, and tech points of your character in the trial version
Contents of your character’s backpack
Blueprints of your base, provided you saved them with the Solido replicator
Vehicles, as long as you stored them in the vehicle replacement tool
Solaris (the in-game currency)
As a bonus, if you purchase the game – whether during or after the trial phase – you will receive the cosmetic “Desert Mechanic Items” as well as basic materials that make it easier to rebuild your base.
The developers point out in the announcement that bases and vehicles cannot be transferred directly. But those who are clever and use the mentioned tools can secure blueprints and vehicles in their inventory. With a base blueprint, a vehicle, and a full backpack, you are well prepared for the move to a live server. We have compiled the 10 best tips for newcomers to get started in Dune: Awakening.
This is an AI-powered translation. Some inaccuracies might exist.
Every fan of Star Trek has certainly dreamed of commanding their own ship and crew. In a new game presented at the FYNG show, that is exactly your task, but your decisions have consequences.
What kind of game is this? Star Trek Voyager: Across the Unknown was presented at the FYNG show at gamescom. The game takes you into space and is based on the series of the same name. You are basically the captain of the ship, managing not only your crew but also the development and resources of your ship.
You attempt to escape from the unknown region of space, but you will face various situations. You must make decisions that can have significant consequences.
The game was showcased at the FYNG show (Find your next Game) by GameStar, GamePro, and MeinMMO at gamescom.
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Star Trek: Voyager offers a first glimpse into the survival strategy game
Your decisions affect how your journey unfolds
How does Star Trek Voyager: Across the Unknown work? As in the series, your spaceship is transported to the Delta Quadrant, and your goal is to find your way back to Earth. This is essentially your main quest. On an overview map, you can see where your ship is currently located and which planets you can visit in the current area. Traveling costs fuel, which you should definitely keep an eye on. If it runs out, you will be stranded, and it’s game over.
You can consider the story as a kind of What If scenario to the series. Characters and stories from the series appear, but your decisions change the course of events. A character from the series that only appears briefly might accompany you longer or vice versa.
At various locations, you can make decisions that lead to side quests and can provide you with advantages. However, completing these incurs costs in resources.
You also have to make decisions on your ship. These also have consequences, as your crew members react to them. Some agree, while others disapprove. This can change which members follow you or who might leave your ship.
Your moral shall be put to the test, showcasing difficult situations from the series. The morale of your crew members is also an important resource in the game.
How does gameplay proceed outside of the decisions? Aside from the decisions within and outside the ship, there are missions for your crew members. In these missions, you must send people out to explore or complete other tasks. Crew members have various attributes and resources.
Depending on the member, the chance of completing a specific task in the mission increases. However, your crew will be exhausted after completing missions.
You can upgrade your ship with various resources to build new areas or improve existing ones. This gives you more options. Additionally, there is a tech tree that you cannot fully develop in a single run. You must decide which direction you want to take.
Your constructed and leveled ship areas determine which decisions you can make within the game. When you zoom into your ship, you can examine the various rooms that change through upgrades.
Additionally, there are ship battles with enemies. Your crew members also influence these. They can affect your combat abilities, for example. In a combat interface, you essentially face off against other ships in real-time and control various functions of your ship via a menu. The combat focuses solely on ship battles; there are no battles inside ships.
Once you fulfill your objective on a map, the next map with new planets follows. If you have fuel left, you can also explore a complete map. However, you should be careful not to misjudge.
Is the game only for Star Trek fans? Although fans of the series will rediscover elements, characters, and plot points, the game is also intended to be accessible for newcomers to Star Trek. The game has elements from games such as FTL-Faster Than Light and aims to be engaging in terms of gameplay.
Those who enjoy making tough decisions will find themselves well accommodated here. In a preview presentation, 15 hours were mentioned as the targeted playtime for a run, and with side quests, it could be even more. Additionally, multiple playthroughs should be worthwhile, as the circumstances of the crew and your choices will create new scenarios that you must react to. This is intended to provide a certain degree of replay value.
With Dark Heresy, the next role-playing game from the world of Warhammer 40,000 is coming soon. Developer Owlcat has already proven with Rogue Trader that they excel at merging the world and genre. The successor is expected to be even better. In an interview with Webedia during Find Your Next Game, Executive Producer Anatoly Shestov explained how Dark Heresy learns from past mistakes.
Rogue Trader is among the best Warhammer games that you can currently play. In classic cRPG style, you fight your way through turn-based battles against enemies, accompanied by various companions whose stories you can explore and with whom you can form relationships – all to experience a massive story in the end.
Now we know even more new information about Dark Heresy. Executive Producer Anatoly Shestov gave Webedia, which includes MeinMMO, an exclusive interview about the new role-playing game and answered several questions.
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Warhammer 40,000: Dark Heresy in the Announcement Trailer
No one expects the spa… Imperial Inquisition!
In the predecessor Rogue Trader, you played as a rogue trader, who wields substantial power through money and influence and can essentially buy firepower when needed. This makes these individuals quite dangerous.
In Dark Heresy, you now play as an acolyte of the Inquisition, and this institution is feared by most people in Warhammer for good reason. A mere suspicion is sufficient to warrant your extermination, and when a world-destroying Exterminatus is called for, the order usually originates from the Inquisition.
Even though you are not playing a genetically enhanced Space Marine, you are more powerful than most Astartes, for a single word is enough to seal a fate. And this, as Shestov explains, is meant quite literally.
“If you don’t want to read, then don’t read”
In line with the Inquisition theme, Dark Heresy features a “hint” system. Sentences in dialogues, items in your inventory, or simply the environment can provide you with clues to solve puzzles.
Specifically: Instead of just completing quests, you play detective. Each clue brings you closer to a result, but whether that result is correct is uncertain. However, if you are not in the mood for so much text, you don’t have to read:
This is a full-fledged game system within the game […] but we understand that not 100% of people play our games to read. Some play to feel powerful without reading. Thus, the system is not mandatory.
You always have the option to point a finger at someone you don’t like and say: “It’s your fault for… whatever.” And there will be reactions from the world based on your decisions, and they won’t be that you should just try again.
If you don’t want to read the hint things, don’t read them. If you don’t want to play detective, don’t. You can also play as an inquisitor who kicks down doors and fires pistols.
Anatoly Shestov
Dark Heresy improves the biggest weakness of Rogue Trader
One of the biggest criticisms of Rogue Trader was its convoluted class system – the very feature that I actually prefer over Baldur’s Gate 3. In brief: You have various archetypes that you level up, and each time you must choose from an endless list of bonuses. You can quickly lose track here.
Dark Heresy retains the archetype and background system, but now you select something akin to “small careers”. These come with embedded bonuses as a package, as Shestov explains:
An archetype can be equipped with various specializations – for example, as a leader, you can not only buff but also become a DPS monster.
Anti-armor specialists inherently possess abilities to deal with armored foes. Others serve the fight against single targets, groups, or the use of specific armor.
All specializations come with a set of abilities from the start and others that you unlock over time.
Additionally, there are improvements in combat itself. It will be possible to target body parts to weaken enemies (similar to VATS in Fallout). This applies to enemies as well. Cover becomes increasingly important, so that some sniper doesn’t shoot your melee character’s knee off in the first round and incapacitate them.
The somewhat confusing momentum system is also being removed and replaced with morale. Every character has morale individually in combat, which determines their effectiveness. When opponents run out of morale, they surrender, and you won’t have to chase that one last ranged enemy hiding in the corner of the combat area. Certain enemies, such as demons, can also literally drain your characters’ “will to fight.”
As an inquisitor, you are no longer a rogue trader; thus, you must pay with worldly coin again; profit margins no longer exist. However, factions remain, where you can earn reputation, but this time they are supposed to be a bit more complex – for example, through interactions with other factions.
This is an AI-powered translation. Some inaccuracies might exist.
Gothic is probably the best German role-playing game of all time and has also inspired many outside Germany. MeinMMO editor Benedict Grothaus used to spend a lot of time in the rough games with a sharp tongue. Now, a new RPG called Of Ash and Steel is being released, which is supposed to hit this mark. As part of Find Your Next Game, Webedia has received an exclusive insight.
The first part of Gothic was released in 2001, followed by Gothic 2 just a year later. The German studio Piranha Bytes has set a milestone with the role-playing game, which has partially inspired huge blockbusters:
There are even live-action role-playing games (“LARP”) in the world of Gothic, sometimes with hundreds of players.
Gothic is one of the best role-playing games ever and the new RPG Of Ash and Steel has also taken inspiration from it. For Find Your Next Game, the creators invited international media from Webedia for an exclusive conversation with lead developer Victor Kondakov.
So far, the game has flown pretty under the radar, at least for me – which surprises me because Of Ash and Steel sounds like exactly the game I’ve been missing since Gothic 2.
The game was presented as part of the FYNG show (Find Your Next Game) by GameStar, GamePro, and MeinMMO at gamescom.
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Im neuen Trailer zeigt Of Ash and Steel neues Gameplay
I can do nothing and that is all I need
In Of Ash and Steel, you play as Tristan, who ends up on an island after a shipwreck. You can… actually do nothing that qualifies you to survive alone in the wilderness. You can’t fight, you can’t find your way in the woods, you can’t cast spells, or do anything useful.
What you want to be able to do, you have to learn, and in many cases, you even need teachers. Depending on which attributes and skills you learn, you will get better at certain things – such as fighting with specific weapons or survival. Conversely, if you neglect the survival skill, you might overlook roots in the woods and end up tripping while running.
Of Ash and Steel takes place in an open world that you can explore more or less freely. There is no level scaling, meaning: if you encounter an opponent who is significantly stronger than you, they will remain so for a while. For example, the developers mentioned a giant troll. Can you still fight him? Sure. Can you defeat him? Maybe. The game gives you the freedom to at least try. You will probably just die while doing so.
These are things that modern role-playing games hardly have anymore. Here, the open world often scales so that you can really go anywhere you want whenever it suits you. But that’s exactly what the developers did not want:
Of Ash and Steel is something I call passion projects. When developers pour their heart and soul into it […] because they want to create a game that they themselves want to play. It’s an ideal RPG for them.
The team behind the game is really into these classic old-school RPGs. They grew up playing them, just like we all did back then. They thought: “Okay, the market currently lacks something like this. Something that we grew up with and we really want to go back to. To those times,” but at the same time wanted to develop the game with modern approaches to game design, user experience, and such.
Sergey Smirnov, Product Marketing Manager at tinyBuild
No tutorial, no hand-holding: Of Ash and Steel is tough and shows it
You won’t get any world markers, no navigation lines, or anything else that directly leads you to your goal while exploring the world and completing quests. If you want to complete tasks, you have to read quest texts and figure out for yourself where you need to go.
The whole game is basically about learning and thinking: How does my opponent fight? What are their attacks? How does my weapon behave? What can I do when I get better? In response to my question about whether this is a bit like Soulslikes, Viktor Kondakov said that’s not the goal, but “if you’re good at those kinds of games, that will help you here too.”
If you’re worried that the game might become too difficult: Of Ash and Steel is supposed to have three difficulty levels, one for story, one for the “standard experience,” and one for people who enjoy suffering.
In the latter, effects such as thirst, diseases, or injuries are not just minor debuffs anymore but can quickly become fatal. By the way: Most NPCs that are not “enemies” will only knock you out and won’t kill you. In return, you also cannot kill them. Therefore, ruining the story is virtually impossible.
I loved Gothic and I am totally looking forward to Of Ash and Steel
After the developers’ presentation and a little gameplay, I am now quite excited about Of Ash and Steel. With around 30-40 hours (probably) just for the story and dozens of hours more for the entire exploration, the game promises good entertainment and, more importantly, adult entertainment.
For me, Gothic was a defining part of my youth. Just the “Ruhrpott charm” has left such a lasting impression on me that phrases like “One less bastard” are still part of my vocabulary today. You find such small interactions around every corner that make it clear: This is not a clean fantasy world, but a dirty and rough place.
Of Ash and Steel is supposed to feel just like that, with snappy remarks, cynical comments, and nasty opponents. The world is rather described as “low fantasy,” meaning magic does not work with powerful spells and mana, but rather like Geralt’s signs from The Witcher.
By the way: Of Ash and Steel features a free skill system and no “classes”, but just like in Gothic, you can join factions. Here, there are the knights of the Order of the Seven and the Free Hunters. Additionally, there are three smaller guilds you can join. Of Ash and Steel is set to be released in 2025 for PC on Steam. An exact date is still pending.
This is an AI-powered translation. Some inaccuracies might exist.
If you pause the movie Iron Man 2 at a certain point, you can discover an exciting detail.
What was Howard Stark researching? If you pause the movie Iron Man 2 exactly at 1:13:55, you can see that Tony Stark’s father, Howard Stark, was already researching an Infinity Stone, albeit without knowing it. The still image shows Tony Stark flipping through his father’s notes. There are notes about the Tesseract, in which the Space Stone is located.
Howard Stark was dealing with the cube, could not detect the Space Stone within it, but realized that it was something more complex than a simple cube. Howard Stark also understood that the Tesseract was a sort of container.
However, he could not progress further, which is why he ultimately passed his research on to his son. Tony Stark was able to create a new element with the Tesseract and use it for his suits.
Here you can watch the trailer for Iron Man 2:
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German trailer for Iron Man 2
Howard Stark discovers the Tesseract
How did Howard Stark obtain the Tesseract? Captain America crashes with a plane powered by the Tesseract at the end of Captain America: The First Avenger in the North Atlantic. Howard Stark is involved in the search for Steve Rogers. Although the superhero is not found, the Tesseract is discovered on the seabed.
It is brought to the USA by Howard Stark, and thus he begins his research on it. However, Howard Stark does not know that the Space Stone is inside it. He wants to use it as an energy source and thus lays the foundation for its further use in the MCU.
Without Howard Stark’s recovery, the Tesseract likely would not have fallen into the hands of S.H.I.E.L.D. Thus, Tony Stark’s father is indirectly the trigger for Loki being able to steal it in the movie The Avengers and for the Avengers to be formed at all.
Tony Stark’s father is thus an important key figure within the MCU. If you are planning another rewatch of the Marvel series because of this detail, we have the perfect article for you on MeinMMO: MCU: Order – All movies and series from Marvel at a glance
This is an AI-powered translation. Some inaccuracies might exist.
As part of FYNG at gamescom 2025, our author Christos was able to test an upcoming strategy game on Steam and find out if he has what it takes to lead a group of crusaders. After 10 minutes, he realized: He better leaves that to the professionals.
What kind of game is this? The Polish studio Virtual Alchemy, in collaboration with their Croatian colleagues from Ironward, is currently working on an RTS called Band of Crusaders. In it, you take on the role of a Grandmaster of a medieval knight order who leads a group of crusaders into battle. Exciting components of the game are especially your opponents as well as the combat system.
In addition to bandits and heretics, you also fight against demonic beings that have plunged the surrounding land into chaos. When you find yourself in such a battle, you need to position your troop strategically. You must then closely observe the battle and intervene if necessary; otherwise, your troop will die miserably in the stinking mud. Unfortunately, that is exactly what happened to me.
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The medieval strategy RPG Band of Crusaders in the gameplay trailer
Diablo meets XCOM
How did I perform in Band of Crusaders? As a newcomer to the strategy game genre, I was clearly overwhelmed at first – especially regarding the control of my troop. In the first mission, I simply marked my 5 knights and rushed them into battle against a demon troop… That didn’t go very well. 3 of the knights made it out alive, the rest ended up with the crows.
As an experienced player in the genre, this would surely not have happened to you, but every beginning is hard. Those who think that in Band of Crusaders it is enough to send their warriors mindlessly into battle are mistaken. You need to think strategically and prepare your troops for the worst, especially professionals will have their fun here.
For this reason, you have your camp. In it, your warriors can rest, eat food to boost their morale, get treated, repair their equipment in the forge, or equip themselves with new skills.
Each warrior can specialize in a combat style, and if that’s not enough, you can decide in the camp which warriors you take with you on your raid. This allows you to perfectly adapt your units to your personal play style and the respective missions.
The game strongly resembles Diablo and its dark fantasy setting in the medieval times with the demons. As for the battles, it is reminiscent of XCOM, as you also lead a small troop into battle in Band of Crusaders, just not turn-based, but in RTS style.
What makes Band of Crusaders special? The combat is always conducted in slow motion to precisely observe the encounter of the units. You can then reposition your troops in critical combat situations to gain the upper hand. If the battle goes according to plan, you can disable the slow motion effect.
Another point is the dynamic map. On this, your traveling troop is represented by a figure. When you move it, other units on the map also move – only this way does time pass.
If you’re unlucky, the paths of evil beings cross with those of your troop, and you have to fight. In the best case, however, a traveling merchant visits you, and you can replenish your resources. This adds more immersion.
The weather and the decisions you make on your journeys also affect the gameplay and can make your journey easier or more difficult.
Unfortunately, this was only an alpha test, and the game is not in a state that allows for hopes of an upcoming release. However, I must say that the idea and the current implementation seem promising, and I am curious to see what the two development teams will come up with if there is a release.
Nevertheless, I will be cautious at first, as although the game is entertaining, the learning curve for newcomers is steep and kept me occupied for several hours after my start due to its countless features. Veterans of the genre may well find enjoyment in the complexity of Band of Crusaders.
It has been known for some time now that Jurassic World Evolution 3 is coming. In a new gamescom trailer presented at the FYNG-Show, the developers present a new feature that you should be cautious about.
What is Jurassic World Evolution 3? The new simulation game is the sequel to the previous Evolution titles and picks up directly from them. You build your own park and manage the dinosaurs and other aspects of the park. The game promotes itself on Steam with the following features:
Over 80 dinosaurs and other prehistoric species.
New tools to design your park, such as terrain editing and landscape adjustments.
You can download community designs in the Steam Workshop.
A campaign in which you interact with Dr. Ian Malcolm (voiced by Jeff Goldblum or in German by Martin Umbach).
Within the FYNG-Show at gamescom, the developers present a new feature in the game that is like a surprise egg for dinos when you buy from the wrong vendor.
The dinosaur marketplace is fast but not always safe
What is the marketplace? The marketplace will be a new trading platform in the game, filled with vendors and dinos. You can buy the dinos there, and they will be delivered directly to your park. In the market itself, you trade with in-game currency.
There, you will see various dinosaurs and vendors offering different prices. With “Likes,” you can see how popular the vendor is, and you are shown how good the price is. However, a good price does not necessarily mean you hit the jackpot.
If you buy from a dubious vendor, one with a bad rating or a strange name, it might happen that you receive a wrong dino that might just trample your safety fence.
You do not have direct access to the marketplace; you can only use it once you have developed your park a bit.
If you prefer a “more natural” way of acquiring dinos, for the first time in the series you will have the chance to get dino offspring through the right animals and enclosures. This will also be a gameplay element since traits can be inherited.
The Chinese developer studio Game Science landed a real hit with its game Black Myth: Wukong and wants to expand it further.
What game are we talking about? It is about the game Black Myth: Wukong. In the Soulslike, players take on the role of a chosen monkey who must find six mystical relics one after the other. Various bosses stand in their way, which must be defeated.
Here you can watch the trailer for the second part of Black Myth:
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Black Myth: Zhong Kui – Sequel to the action RPG Black Myth: Wukong in the trailer
“Looks like we are equipped for the next decade”
How have the developers secured themselves? Looking at the trademark registers, one can see that the developer studio Game Science has already secured some trademarks, and that between the years 2020 and 2022. This was before the release of Black Myth: Wukong, so Game Science could not have known whether their game would be a success.
These include the following names:
Black Myth: Jiang Ziya
Black Myth: Xiao Qian
Black Myth: Da Huang
Black Myth: Shan Hai
Black Myth: Sou Shen
In total, there are five new names that could possibly be transferred into five games.
It is important to mention: There has been no official confirmation from Game Science on whether the names will be used and if so, in what manner. However, since Black Myth: Wukong and Black Myth: Zhong Kui have also been registered as trademarks and turned into games, the same can be suspected for these names.
The community is excited:On X, @dewliciouz posted that players of Black Myth are “equipped for the next decade.” Other users under the post are similarly positive:
MakgSnake writes on X: “And I will be there for every single game of that.”
Also softlikeshadows is excited about the possible games (Source: X): “Oh shit! Take literally all my money… I’m in for everything!”
The anticipation for possible games is there, but hopes should only rise with an official announcement. If you are now eager to start playing Black Myth: Wukong, we recommend this article on MeinMMO: Black Myth Wukong: 7 tips I wish I had known earlier
This is an AI-powered translation. Some inaccuracies might exist.
The FYNG Show at gamescom 2025 didn’t kick off with the familiar faces Maurice and AK – but with the moderation interns. However, this was a well-known YouTube group and they brought an update for their own game.
Who crashed the FYNG Show? The crashing group was none other than Viva la Dirt League, the New Zealand comedy YouTubers with over 7 million subscribers. Their game Nice Day for Fishing, developed in collaboration with FusionPlay, announced a series of new features during their guest appearance:
New elite enemies
New sails for the boat
More speed for the boat
New items
New skins for Baelin
Seasonal events
Moreover, the game is finally set to be released on Xbox.
The new content will be completely free, as the YouTubers explained over the repeated Nice Day for Fishing, ain’t it shouts of fisherman Baelin. Until the real presenters AK and Maurice Weber shooed them off the stage.
The announcement took place during the FYNG Show (Find your next Game) by GameStar, GamePro, and MeinMMO at gamescom. It was a show act.
In the trailer, you can take a closer look at the updates:
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Nice Day for Fishing zeigt seine neuen Inhalte aus dem neuen Update
A rod to rule them
What kind of game is Nice Day for Fishing? Nice Day for Fishing was developed in cooperation with the German developers at FusionPlay and was released in May 2025 on Steam, PlayStation, and Nintendo Switch.
The pixel-art game takes place in the world of a fantasy MMORPG, where something terrible happens: all the players disappear, and the NPCs are left to fend for themselves. But the local fisherman Greg can suddenly take on quests – so his NPC friends send him off to save their world.
As players, it is now your task to travel with fisherman Greg in a side-scrolling manner through the world and save it. By catching fish. As many as possible, with various baits and rods. The NPCs give out tasks and sell better and better items. And of course, you follow the big storyline about the missing MMORPG players.
If you want to read more about the game, you can do so in our preview report:
Who is Viva la Dirt League? The world and characters of Nice Day for Fishing are based on the MMORPG parodies Epic NPC Man by the YouTuber Viva la Dirt League. They follow the everyday life of the merchant NPC Greg, who often interacts with players. The players tend to skip his dialogue or complain about too skimpy breastplates for female characters.
Besides Epic NPC Man, the group has tackled several other games and topics since its founding in 2011: Witcher Logic critiques the Netflix adaptation of The Witcher books. Tarkov Logic deals with Escape from Tarkov. Additionally, there are more parody series covering Red Dead Redemption, Souls games, Apex Legends, and Dungeons & Dragons.
Update, August 22: In an earlier version of the article, it stated that Team17 was the developer studio of Nice Day for Fishing. That is not correct. The game was developed by the German studio FusionPlay. Team17 is the publisher of the game.
This is an AI-powered translation. Some inaccuracies might exist.
At the gamescom 2025, the Twitch streamer HandOfBlood caused a big surprise via video message. With him: an announcement.
Disclaimer:Maurice Weber, as well as GameStar, MeinMMO, and GamePro are part of Webedia.
How does HandOfBlood take revenge? Just as it was supposed to lead to “the first world premiere” at gamescom 2025, the livestream suddenly gets interrupted by an error image. The Twitch streamer HandOfBlood quickly took over the presentation and said, “We’re in the system!”.
The reason: The game 9 Kings did not score 90 points in the GameStar rating. HandOfBlood finds that “too bad,” which is why he takes revenge on GameStar. But with the interruption, HandOfBlood simultaneously makes an announcement.
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HandOfBlood: The most important thing about the YouTuber and Twitch streamer in under a minute
HandOfBlood shows trailer of new game
What does HandOfBlood announce? HandOfBlood’s interruption is not only to briefly complain about GameStar’s rating of 9 Kings, but also to announce a new game: Deadly Days: Roadtrip.
The trailer shown also reveals the release date of the Early Access: September 22, 2025. The Early Access will include the following content:
55 items (of which 16 are weapons)
6 power-ups
6 playable characters + 1 special character
8 biomes across over 15 maps
8 enemy types
3 bosses
Deadly Days: Roadtrip is a roguelike and combines synergy-based inventory management with chaotic bullet-hell gameplay. At the last Next Fest in June, the demo of Deadly Days: Roadtrip was one of the most played.
With the launch, there will be its own Twitch extension. The chat can determine item drops of their favorite streamers and accompany them with suitable messages. This is somewhat reminiscent of the “sponsors” in The Hunger Games.
With this pompous announcement in the form of a hack, HandOfBlood has likely caused the greatest impact on the FYNG.
The gamescom 2025 is in full swing and holds exciting announcements and events. To stay updated on gamescom 2025 and not miss anything, we recommend our article with all information: gamescom 2025: All information on tickets, dates, and games
This is an AI-powered translation. Some inaccuracies might exist.
The new ARPG Where Winds Meet is already a mega-hit in China. During the gamescom, the developers revealed when we will be able to dive into the Wuxia world.
What kind of game is this? While Where Winds Meet is still flying under the radar here, the ARPG has already attracted 15 million players in China (via Gamerant). This is mainly due to the game offering many features and content while also borrowing from other genres.
This starts with the controls, which can be used in classic “MMORPG” mode as well as in “Action” mode. In-game, players can expect a “Wuxia” world, the Chinese equivalent of low-fantasy where you can become a warrior with various martial arts skills.
MeinMMO editor-in-chief Leya Jankowski described the game in her beta report as follows: “It features an enormous wealth of features, from detailed martial arts combat in the style of Monster Hunter or Sekiro to a complex crime system similar to GTA, as well as deep Wuxia mechanics. It also has a highly interactive world where many decisions can be made that impact the story.”
Here you can watch the trailer for the game:
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Where Winds Meet shows in the new trailer why this ARPG could captivate 15 million players in China
Release this year
When can the ARPG be played in the West? After a successful beta in July 2025, the developers took the gamescom as an opportunity to announce their release in the West. In a press release, the developers informed MeinMMO that the game will be released on November 14, 2025, for PC and PS5. A release for Xbox Series X|S has not yet been announced.
While the game cannot be pre-ordered on Steam at this time, players on PS5 should already be able to pre-order and secure an exclusive package with various rewards. Even in the beta, the developers showed that players can buy all kinds of skins and cosmetics in the game.
What about multiplayer? The open-world ARPG can be experienced entirely solo, with up to 3 additional players, or in a kind of MMO world. This means you can experience the entire game alone, without any other players, but you can also invite friends into your own session.
As MMO content, the developers have previously mentioned dungeons, raids, world bosses, guild activities, and even PvE modes like arena battles, guild wars, and even a battle royale mode.
With the Glorious Model O- (Minus), there has long been a lightweight gaming mouse for shooter players on the market. The mouse is regularly available for around 30 euros on offer. But is the deal worth it? MeinMMO editor Benedikt Schlotmann has tested the mouse.
What device is this? The Glorious Model O- (Minus) is no longer the youngest product and has several years under its belt. However, you can still regularly get the mouse for around 30 euros or less on offer.
But is it worth it? Because the technology still makes a reasonable impression from today’s perspective. I tested the mouse in everyday use and will explain why I still find it recommendable today.
I currently own over 20 gaming mice and have tested over 15 keyboards. Privately, I also own over 10 sets of in-ear headphones. At MeinMMO, I have been testing hardware for our readers since 2019. In addition to the PC and PS5, I am now also on the Steam Deck.
I ordered our review copy privately on Amazon.
Benedikt Schlotmann Hardware editor MeinMMO
Technical Details:
Details
Sensor
Pixart 3360
Resolution
Up to 12,000
Switches
Omron mechanical switches, up to 20 million clicks
Buttons
6 buttons
Design
Black or white mouse. RGB lighting on the side, asymmetric right-handed mouse.
Glides
4
Cable
Fixed 2.0 m USB cable
Weight
58 grams
Price (RRP)
59.99 euros
Scope of delivery, design and construction
What does the scope of delivery look like? Besides the gaming mouse, there are only a few stickers and a manual in the box.
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How is the mouse constructed? You can buy the mouse in different colors, black and white are available.
On the top of the mouse are the main buttons and between them the scroll wheel. On top of the scroll wheel, there is a button with which you can adjust the DPI.
On the underside are four small mouse feet and a light indicator that shows how high you have set the DPI.
The mouse cable is permanently installed, lightweight, and well stretchable. As a result, the cable only slightly interferes with the movement of the mouse.
What is special? The gaming mouse features a honeycomb design, which means “honeycomb” in German. This is supposed to make the mouse particularly lightweight, as this construction saves material and therefore weight.
The Glorious O- (Minus) is small and wired and otherwise looks rather unremarkable.
Processing
The mouse cable is elastic and very flexible, but still firmly installed. Overall, the cable convinces me in everyday use and does not interfere when I have to move the mouse quickly.
The biggest criticism to keep in mind: The permeable honeycomb design of the mouse is sensitive to dirt: Those with pets or who like to eat crumbly meals at the desk while playing will likely find the mouse gets dirty quickly.
Another point to keep in mind: The switches under the mouse buttons are rated for “only” 20 million clicks. Modern mice offer rather 80 to 100 million clicks. However, if you don’t want to play 8 hours of competitive shooter titles every day, it will still take you a while to reach that durability.
Software
The software is probably the biggest limitation that you have to live with when using the Model O Minus. Unfortunately, the current software from Glorious, Core 2.0, can no longer be used with the mouse. Instead, you need to download the old software suitable for the Model O /Minus from the website.
The old legacy software for the Glorious Model O Minus does a good job, but the text appears a bit small on large displays.
What is surprising: The old software runs much more performantly and smoothly than the modern 2.0 version that Glorious currently distributes with its new hardware. The software offers all important settings in an overview, no more and no less. The old legacy software isn’t super pretty, but it works very well.
The only drawback: On a large display, the settings appear very small, but I can live with that, and I don’t use the software that often in my everyday life.
The Glorious Model O- (Minus) features 6 buttons, including 2 thumb buttons on the left side.
Weight and ergonomics
The weight: In terms of weight, the O- (Minus) is one of the lightest mice you can currently buy. Even lighter are only the TurtleBeach Burst II Air at 47 grams and the Glorious O Eternal at 55 grams among the mice I was able to compare in the test.
Turtle Beach Burst II Air: 47 g
Glorious Model O Eternal: 55 grams
Razer Viper V2 Pro: 58 g
Glorious Model O-: 58 g
Logitech G Pro X Superlight 2: 62 g
But I claim: You will hardly feel this 3-gram difference between the mice. At least in comparison, when you switch from a 120-gram mouse to a 100-gram mouse.
The ergonomics: With a hand size of 19 centimeters, I have very large hands. The Model O Minus is, according to the manufacturer, designed for small to medium-sized hands, and I am surprised at how well the Model O Minus fits in my large hand.
Mouse buttons, scroll wheel and sensor
The mouse buttons: Under the buttons are switches from Glorious, with durability rated at 20 million clicks. This is significantly below other manufacturers in comparison. However, I must say, I have hardly broken any mice based on the switches. At most the G903, which now has the notorious double-click issue.
The scroll wheel: The scroll wheel is soft but provides good feedback that can be clearly felt in daily use. A quick run through the scroll wheel is not possible. Because of this, you also cannot accidentally switch the weapon or ammunition type in quick combat if you have it on the scroll wheel.
Sensor: The Pixart PMW 3360 is built into the Model O- (Minus). This is an optical sensor that is used in many gaming mice and is known for its accuracy and responsiveness. It is praised for its ability to track small movements precisely, as well as for its low latency, making it suitable for competitive gaming. The same applies to Glorious’ gaming mouse.
Conclusion: A real insider tip under 30 euros, especially in 2025
Who is the mouse suitable for? With the Glorious Model O- (Minus) you get a really good gaming mouse with good ergonomics, pleasant haptics, and decent mid-range sensor. And the overall package is regularly available on offer for around 30 euros. Overall, the mouse is therefore a much better deal than the newer Glorious Eternal, which was released in 2025.
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What alternatives are there?
The HyperX Pulsefire Haste also features a honeycomb design, similar to the Model O- and is also very lightweight.
The SteelSeries Aerox 5 Wireless (for the test) is also a lightweight and comfortable alternative. However, the battery life is below expectations and the buttons are sometimes too far forward.
More gaming mice on MeinMMO: If you are looking for further recommended gaming mice, then take a look at our purchasing advice on MeinMMO. Here you will find the best gaming mice that you can currently buy: The best gaming mice for shooters that you can currently buy
This is an AI-powered translation. Some inaccuracies might exist.
There are three versions of the new expansion for World of Warcraft. We explain the differences between the various editions of Midnight.
The next expansion of World of Warcraft will be released in 2026. You can already pre-order “Midnight”. Different editions are available – but which one is the right choice? We will show you the various advantages and discuss what is worth the price – and what might not be.
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WoW Midnight – The opening cinematic of the new addon shows the attack on Silvermoon
What three versions are available? As with previous expansions, there are three different variants available this time, corresponding to the following costs:
The Midnight: Base Edition costs €49.99.
The Midnight: Heroic Edition costs €69.99.
The Midnight: Epic Edition costs €89.99.
How do the versions differ? Depending on which version you pre-order, you will receive different goodies and extras. The more you spend, the more extensive the bonus content will be. This ranges from additional in-game currency to special transmog rewards or extra game time.
What is included in the Base Edition of Midnight
The cheapest option is the Base Edition, which comes with the following content:
The upcoming WoW expansion “Midnight”.
The current WoW expansion “The War Within”.
An improved character boost to level 80.
Early access to housing once it becomes available in the game.
500 vendor tokens.
The Base Edition has very little – but it’s sufficient.
What is included in the Heroic Edition of Midnight
The middle option is the Heroic Edition. Here you already get some additional goodies. It includes:
All content from the Base Edition.
500 additional vendor tokens.
Lightwing Dragonhawk (flying mount)
Raiment of the Lightbringer (transmog set)
The Heroic Edition has a few larger goodies.
What is included in the Epic Edition of Midnight
All content from the Base Edition.
All content from the Heroic Edition.
1,000 additional vendor tokens.
Fluttering Hope (pet)
Harbinger Feather (pet)
Raiment of the Voidwalker (transmog set)
Voidwing Dragonhawk (flying mount)
Voidlight Wave (flying mount)
Light-filled Roundhouse (decoration)
Void-tainted Roundhouse (decoration)
Light-filled Fountain (decoration)
Void-tainted Fountain (decoration)
Painting of Alleria, Turalyon, Arator, and Xal’atath (decorations)
Access to the Beta of Midnight
3 Days of Early Access to Midnight
30 Days of Game Time
The Epic Edition includes a variety of bonuses.
Which version of WoW Midnight should you buy?
If you approach this rationally, it’s probably a decision between the Base Edition and the Epic Edition, so whether you want to pay €50 or €90.
The Base Edition is perfectly sufficient if you are a casual player and have no interest in various bonuses like transmog sets, mounts, or housing items.
Collectors and anyone who wants to start as early as possible will likely opt for the Epic Edition to secure all goodies. Numerous mounts and cosmetic rewards can be had for an additional cost of €40, with the 30 days of game time alone holding a value of €13. Thus, you are essentially “only” paying an additional €27 for a ton of cosmetic rewards that would likely be significantly more expensive if purchased individually in the shop.
The Heroic Edition is in a somewhat strange middle ground. It offers only a few real bonuses and feels rather disappointing, especially in direct comparison with the Epic Edition. Many see the Heroic Edition as an “unattractive” offer to make the Epic Edition appear more valuable, thus encouraging players to pay €90 instead of just €50.
Currently, you can try out a new co-op game for free, which will be released for PC (Steam), PS5, Xbox Series X|S, and the Nintendo Switch 2. In it, you will hunt down enemies – and loot – in a powerful mech suit.
What is the name of this game? It is called Daemon X Machina: Titanic Scion and is the sequel to Daemon X Machina, which was released in 2019 for Nintendo Switch. The PC version followed in 2020 on Steam. The original has a 86% positive rating from 5,999 reviews. Particularly the mechs, the heart of the game, have convinced fans back then.
Daemon X Machina: Titanic Scion is set to release on September 5, 2025, this time on multiple platforms:
As part of gamescom 2025, developer Marvelous Inc. showed a new trailer and announced a demo. You can download this on all platforms where the game is available – except for the Switch 2. On Xbox, you need to specifically search for the demo version, which is available here on Xbox.com.
Here you can see the new trailer for Daemon X Machina: Titanic Scion:
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Daemon X Machina: Titanic Scion kündigt auf der gamescom 2025 eine Demo an
Mech Action in an Open World
What is the game about? You take on the role of a high-tech warrior equipped with a powerful mech suit. You will need it to survive against the enemies you will encounter on an alien planet.
You can explore the open world not only on foot but also by flying through the air thanks to your mech. From defeated enemies, you will collect weapons and gear with which you can customize your suit according to your play style.
In addition, you will experience what the developers call a “dark sci-fi story,” which is meant to appeal to both new players and long-time fans. You can enjoy it alone or in co-op with up to two friends. The demo includes the first 9 chapters of the story, and you can carry your progress into the full game.
Call of Duty has been around for over 20 years and during this time fans have gone through a lot with the series. However, what they really dislike is the development of the shooter, as it was once considered realistic – now absurd and colorful skins adorn the multiplayer.
What are fans complaining about? Primarily about the development of the shooter. In the early days of Call of Duty, the game was considered realistic and served as a direct competitor to Medal of Honor. Years later, little of that remains, as Activision has shifted its focus from realism to profit and has successfully implemented this with absurd skins.
For many, it’s clear: Fortnite is to blame, as they also continually bring wacky and colorful skins to their shop and are therefore very successful. Call of Duty followed suit and fans who loved the realism were left behind. They do not celebrate this development and reminisce about the past when everything was better.
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Call of Duty shows first gameplay for Black Ops 7
Call of Duty has become the Fortnite for Adults
What is the current mood of the fans? They are dissatisfied with the current development of their favorite game. Especially in multiplayer, the absurd skins are noticeable. Reddit user G-Geef summarizes it aptly and over 9700 fans agree with him when he said: “To be honest, it has worked out pretty well for them. It turns out that positioning as ‘Fortnite for people who think they’re too old for Fortnite’ is very profitable.”
The absurd skins consist of brightly colored outfits, famous personalities from the stoner world or even cartoon characters like American Dad. If one were to compare Call of Duty: 1 with Black Ops 6, one might think they are games from two different titles.
However, the fans do not want to give up the shooter. There are many alternatives on the market that have a realistic touch (e.g., Arma 2, Hell Let Loose) but what Call of Duty does well is its user-friendliness.
It is very straightforward and easy to learn and offers something for every player through its many modes. Other shooters are more complex, and many older fans like Simalacrum (via Reddit) also don’t have the time to get into the more realistic shooters until they find them enjoyable. It is clear, however, that Fortnite played a significant role in influencing Call of Duty’s direction with its success through its skins.
In addition to the skins that also now adorn the famous Activision shooter, it is also the “Battle Royale” mode Warzone that Call of Duty has adopted from Fortnite. Activision has taken a great deal of inspiration from its competition to maintain its success.
The brave soldiers of Helldivers 2 finally have the opportunity to complete missions without the roaring noise with their new weapons, but one feature often prevents stealth missions from being successful.
What is the deal with stealth? Since the release of Helldivers 2, the brave soldiers of Over-Earth can complete missions stealthily instead of wildly shooting around. However, there have been no suitable perks and equipment until now to effectively implement this tactic.
With the new war bond “Halo ODST”, the developers have now added silenced weapons and perks that fit well with stealth gameplay. Players can better avoid enemy groups and sneak up to the mission objective without getting embroiled in long fights beforehand. However, one feature that is otherwise so useful gives away the Helldiver’s position despite the new equipment.
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Helldivers 2 x Halo: ODST – Trailer for the next legendary war loan
Useful feature exposes players
What kind of feature is that? While players can typically bombard the enemies of Over-Earth with various support weapons, this is a major problem in stealth. Because as soon as an airstrike, a minefield, or any other help called from orbit appears near enemies, the players’ current position is revealed to the enemies.
Even if one throws the support perfectly hidden from a distance, it immediately reveals to the enemies where the Helldivers are. While this feature hardly influences gameplay in normal, loud combat, it regularly causes frustration in stealth. Players would like to unleash a hail of grenades on enemies without those enemies having a clue as to where they are located. This is also expressed by the brave Helldivers themselves.
What do the Helldivers say about the new stealth opportunities? Players are glad that after more than a year since the release, even the far less popular stealth playstyle has received an upgrade. At the same time, they criticize the way they are partially discovered on Reddit:
Slarg232: “I really hope they fix the problem that enemies know exactly where a red stratagem has been thrown from. They should be alerted, but not immediately know where you are. Honestly, that is the biggest problem when playing Helldivers 2 stealthily.”
Kyrottimus: “That and enemies making no noise when they appear behind you and stay off-screen.”
EvanMBurgess: “I find the idea that an ODST is stealthy amusing. Troopers crash down in burning metal capsules. That’s not exactly a subtle entrance. The rookie parts of the game allow you a little sneaking, but otherwise, you blow things up most of the time in the campaign. Very loud.”
sack-o-krapo: “I suspect that the Xbox release and the ODST war bond will also bring an update. The update could include some changes to stealth. Maybe they’ll change the fact that the secondary weapons are silent.”
Other users note that the secondary weapons in Helldivers 2 have been attracting fewer or no enemies since release. How this will interact with the new silenced pistol remains to be seen.
With the crossover between Monster Hunter Wilds and Final Fantasy XIV, a popular collaboration returns to both games. Fans now believe that the content could have been hinted at, and they have some evidence to support this.
What theory do the fans have? On Reddit, fans are discussing the latest collaboration, when user TaliesinGwion notes that the iconic rock in the Wind Plain of Monster Hunter Wilds looks very familiar to him.
For the user has seen a similar rock formation before, in Final Fantasy XIV. There is also a strikingly similar configuration in the desert area of the expansion Stormblood, which was released in 2017:
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This rock has been part of Monster Hunter Wilds since its release and has another connection to the crossover in Final Fantasy XIV. Instead of a fitting monster, the infamous raid boss Omega appears in Monster Hunter Wilds – a kind of superweapon of an ancient civilization (see finalfantasy.fandom.com).
Interestingly, user Choice-Function-5605 adds via Reddit that Omega is responsible for this rock formation in Final Fantasy XIV, as he created this hole, as demonstrated in the raid series Alphametrie (see finalfantasy.fandom.com). The assumption is therefore that Omega could also have an influence on the world of Monster Hunter Wilds and may also be responsible for the strange rock formation that has characterized Wilds since its release.
Omega could thus solve an unresolved mystery that has occupied both the in-game characters and the community at times (see Reddit). The rock is also in focus in the trailer for the collaboration in Monster Hunter Wilds in the first few seconds:
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Monster Hunter Wilds x Final Fantasy XIV – Collaboration comes as a free update
“I never thought it would be Omega. I’m so excited.”
How is the choice of the opponent received otherwise? In a thread on Reddit, fans continue to discuss the trailer, the details, and especially the choice of the opponent. Many are surprised by the selection, as Omega is not a classic monster, and they expected opponents like the dragons Nidhogg or Midgardsormr. Nevertheless, Omega is well received among fans.
rfgstsp is excited: “I never thought it would be Omega. I’m so excited.”
MightyBobTheMighty refers to an iconic attack: “I can’t wait to be port and starboard.” (Note: Port and starboard represent large area attacks on the respective left or right side during the fight against Omega, and still cause confusion among many players today, but are also part of many memes – see Reddit)
Key-Garbage-9286 notes: “I actually expected Nidhogg or something. BUT DAMN OMEGA!!!??? Doesn’t fit at all with Monster Hunter, but whatever, this is really hype.”
The corresponding collaboration content is set to appear in Monster Hunter Wilds at the end of September, while in Final Fantasy XIV, it will roll out in early October. Exact dates are still unknown, and there’s no detailed information about the content either. Only the above trailer and another trailer for the crossover in Final Fantasy XIV provide initial clues.
There had already been a similar collaboration during the time of Monster Hunter World. Here, the monster Rathalos entered FF14, and in MHW, players could battle Behemoth. The developers of both games primarily saw it as a small duel: Final Fantasy XIV: “Event with Monster Hunter World was a duel”
This is an AI-powered translation. Some inaccuracies might exist.