Call of Duty: Mobile is a huge hit on Android and iOS. For some time now, you can even play the mobile shooter with a controller if you don’t like the smartphone controls. This is especially good for console owners, as you probably don’t need to buy anything extra.
What is CoD: Mobile? The mobile offshoot of the famous and successful “Call of Duty” series has been playable on iOS and Android since October 1, 2019. There, the shooter has experienced such success, that it has even surpassed Fortnite and broken all records.
Since November 2019, the mobile game also supports controllers. Controllers have the advantage that you can adjust the sensitivity of the controls, even separately for each mode. This is roughly comparable to the settings for aim assist for CoD: Modern Warfare and Warzone. Only another mapping for the buttons is not yet possible.
Which PS4 and Xbox controllers work?
If you already own a PlayStation 4 or an Xbox One, you probably won’t even need to make a new purchase. The original, official controllers for the respective console are already the ones that CoD: Mobile supports. And that’s quite good, because:
The DualShock 4 is supported and is even one of the best controllers for the PS4.
All modes of CoD: Mobile support controllers, both multiplayer, as well as Battle Royale or the zombie mode. However, you will be matched with other controller users in matches to maintain fairness.
You still have to navigate the menus using the touchscreen.
How to use controllers in CoD: Mobile
Controller usage for iOS (requires at least iOS 13):
Open settings and select “Bluetooth Settings”
Press and hold
(PS4) the PS and share button until the lights start blinking
(Xbox) the “Connect” button
Select the corresponding controller on the iPhone under “Other Devices” and pair the devices
The game will automatically recognize the controller
Controller usage for Android:
Pull down the top menu bar and hold the Bluetooth icon (you may need to pull down twice)
Press and hold
(PS4) the PS and share button until the lights start blinking
(Xbox) the “Connect” button
Tap on the corresponding controller in the menu, or on “Other Devices” and then on the controller
Select the “Pair” option
The game will automatically recognize the controller
Other ways to play CoD: Mobile
If you prefer playing with a mouse and keyboard, you can even play CoD: Mobile on your PC. There is an official emulator that brings CoD: Mobile to PC. However, just like with controllers, you will also compete against other players using the emulator.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Guild Wars 2 announced the return of the Dragon Bash in June. This event first took place in June 2013, and since then, players have been wishing for a reprise. Six years later, it is finally happening.
Update on Dragon Bash 2020: The Dragon Bash event is back for another round! You can enjoy last year’s activities, which you can also find here in the article, once again in Hoelbrak. It kicks off on June 23, 2020, and will run until July 14.
This year, new are the electrifying Holographic Weapons, which you can exchange for Jorzipan. They represent an optical upgrade of last year’s weapons. Also, a holographic shoulder skin instead of the helmet from 2019.
The Holographic Hammer
The following post was originally from June 24, 2019.
What is the Dragon Bash? During the Dragon Bash, beings in the Guild Wars 2 world of Tyria celebrate the victory over the Elder Dragons. In the story, the undead dragon Zhaitan was defeated first, and this was celebrated in the city of Lion’s Arch in June 2013.
However, the event has not taken place since then. The victory over the dragon Kralkatorrik from the latest episode of the Living World seems to be the impetus to bring back the Dragon Bash after six years.
When does the Dragon Bash start? On Tuesday, June 25, 2019, the event is supposed to find its way back into the MMORPG. It will presumably start with the release of the patch around 6:00 PM our time.
The event will then last for three weeks, until July 16, 2019. You can get a glimpse of the celebration in the video from Guild Wars 2:
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What content does the event offer? This year, the Dragon Bash will not take place in Lion’s Arch, but in the Norn capital of Hoelbrak. With this, the developers want to provide events in the other capitals as well.
In Hoelbrak, you can look forward to the following activities:
Dragon Piñatas that appear everywhere and can be destroyed
Holographic opponents that provide you with the currency Zhaikritze
A new version of the Dragon Arena
New mount races
Bets on Moa races
Many new rewards, including holographic miniatures and a helmet skin
What is the highlight of the event? MMORPG.com shared some details about the new Dragon Arena.
This year, there will be no PvP in the Dragon Arena.
Instead, you will face waves of Holographic Minions as a group. These waves are supposed to get stronger and larger with each round. However, there is only a limited time until the wave counts as not defeated.
A perfect activity to compete with other players and achieve the highest number of defeated waves.
What’s happening in Guild Wars 2 this summer? Guild Wars 2 will not be boring this summer either. In addition to the Dragon Bash, the Festival of Four Winds, another varied event, is expected to return at the end of July.
Additionally, until Tuesday, a World Boss Bonus Event is running, which allows you to craft new weapons. Overall, many new bonus events are planned for the coming weeks and months:
As it became surprisingly known, Microsoft is shutting down its streaming service Mixer in a month. Streamers and viewers will be moved to Facebook Gaming, the new partner. This marks the failure of the Twitch competitor, despite superstars like Tyler “Ninja” Blevins and Michael “shroud” Grzesiek. They are now free to return to Twitch.
When does it end? Mixer will be discontinued on July 22nd. All pages and apps will automatically redirect to Facebook Gaming.
This is what happens with Mixer and what is connected: All partners that Mixer has will become partners on Facebook Gaming. The transition starts today.
All those on Mixer who earn money through the monetization system will be unlocked for the corresponding program from Facebook.
Those who still have money or subscriptions running on Mixer will receive “Xbox Gift Card Credit”.
Phil Spencer
That’s why Mixer is giving up: They simply reached too few viewers. Xbox chief, Phil Spencer said in an interview with The Verge:
We started off with quite a significant gap when comparing monthly viewers to some of the other big players.
Phil Spencer to The Verge
With “the other big players” Twitch, YouTube and Facebook Gaming are apparently referred to.
However, Spencer believes that the Mixer community will significantly benefit from reaching a broader audience with Facebook now. According to Spencer, the focus was to find a strong partner in Facebook to push the streaming project “xCloud” and Microsoft’s overall gaming intentions.
Facebook – a super partner for the gaming service xCloud
This is what Microsoft is about: Microsoft had 3 options for dealing with Mixer:
They could have just shut it down
they could have sold it
or they could have pumped more money into it to reach a size that was competitive
As Spencer explains, the decision now to partner with Facebook is mainly about showing the service “xCloud” to as many users as possible.
xCloud is Microsoft’s streaming service. They will now work with Facebook Gaming to bring and scale xCloud on Facebook. The idea is that players can see a game on Facebook Gaming and then jump in directly with one click.
One of the stars of Mixer: shroud.
Ninja and shroud are free, can return to Twitch
What about the Mixer stars? As reported by The Verge, the streamers who had exclusive contracts with Mixer are indeed free and can return to Twitch or continue on Facebook Gaming.
This is confirmed by the head of Facebook Gaming: “It’s up to the streamers themselves.”
This was the situation with Mixer: In the second half of 2019, Microsoft attracted some high-profile Twitch stars exclusively for Mixer, including Tyler “Ninja” Blevins and Michael “shroud” Grzesiek.
It was reported that this was a lot of money. However, the Twitch stars couldn’t reach as many viewers on Mixer as they did on Twitch before.
According to the figures from April 2020, Mixer had less than 5% of all streaming hours watched.
But while YouTube, Twitch, and Facebook Gaming grew and were able to increase their viewer hours, those from Mixer remained at a low level:
Something is brewing within the Alliance in World of Warcraft. Soon, there will be an event that drastically shifts the power positions within the Alliance …
Although we know quite a bit about the story of the new areas in WoW Shadowlands, many details remain uncertain. Especially the developments of the Horde and Alliance are still unclear. The latest datamining suggests, however, that there might soon be some changes, especially for the Alliance.
Spoiler Alert: The text contains information from the datamining of Shadowlands and the story. You have been warned.
Anduin in Shadowlands – what will happen to him?
What is happening with the King of Humans?
What has been found? In the game files, the dataminers from wowhead (via wowhead)have already found several quotes from Mathias Shaw. He is the leader of SI:7, a special unit of Stormwind, directly reporting to King Anduin. Some of his quotes are as follows:
“Champion! You are needed in Stormwind, the matter requires great haste … and discretion.”
“The Black Blade has recovered the lich- … the Highlord from the battle of Icecrown. He is currently recovering in Acherus.”
“King Greymane, you should not stay out in the open. You are too tempting a target.”
“Nevertheless, we need you in the throne room. There are matters of state that need to be resolved before the King returns.”
“I do not question the High Exarch’s ability to defend the Alliance. But you as a King, do you not think you should sit on the throne?”
“Yes, your Majesty. If anyone can figure out how all this fits together, it is Bolvar.”
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What can we infer from this? From the quotes, a lot can be concluded. However, the key points are likely:
King Anduin is missing. Whether he is on a planned action, has secretly slipped away, or has been kidnapped is unclear.
Turalyon takes over the leadership of the Alliance and the people of Stormwind in Anduin’s absence.
Shaw believes that Genn Greymane would be better suited for the throne, as he already has experience as the King of a nation.
Genn could have stepped in – but Turalyon takes over the leadership.
Where could Anduin have disappeared to?
What could this mean? Chronologically, these quotes seem to all take place after the cinematic in which Sylvanas destroys the Helm of Domination. So these could be events that take place in the pre-event to Shadowlands and therefore should be playable with Patch 9.0, even before the official release of the expansion.
The disappearance of Anduin could have several reasons, which are currently being wildly speculated about. On the one hand, it could mean that Anduin has traveled to the Shadowlands himself, possibly to find his father.
Alternatively, it could also be that Anduin has disappeared into the Maw. As we know from Ion Hazzikostas, the Game Director of WoW, time flows differently in the Shadowlands and in the Maw. So it is conceivable that Anduin ages significantly during the time of the Shadowlands expansion.
This would also fit very well with an older comic from the “Legion” expansion. Here, Anduin was shown as an old man alongside the Prophet Velen, as he was preparing to engage in the final battle between light and shadow. Especially the shadows, in the form of the void, are one of the last remaining great threats in World of Warcraft.
When will we learn more? That is still uncertain. It is possible that Blizzard will test the pre-event beforehand on the test realm, and there will be new information by then. Perhaps the whole event will remain under wraps until the players can experience it themselves – that would probably only be the case in the fall.
In Call of Duty: Modern Warfare & Warzone, many new weapons have been added since the release, which you cannot simply unlock through your level-ups. MeinMMO shows you the weapons with the challenges to unlock them and how long it takes approximately.
What kind of weapons are these? The hardcore first-person shooter Call of Duty: Modern Warfare and the battle royale Warzone offer their players a large selection of weapons. However, not all of the guns can be unlocked through level-ups. Currently, you can unlock a total of 12 weapons through special challenges:
RAM-7
Grau 5.56
CR-56 AMAX
Striker 45
VLK Rogue
Holger-26
Bruen Mk9
Armbrust
SKS
Renetti
Kali Sticks
[toc]
Where can I find my progress? To check the weapon missions, go to your weapon selection and scroll all the way down in a weapon class. The new weapons always appear at the bottom of this list. Here you will find the missions with your progress.
Modern Warfare & Warzone – Unlock All Mission Weapons
Here you can find an overview of the weapons, along with a brief description and everything about unlocking them. To calculate the duration, we assume a time of 10 minutes per match. While some matches are shorter, finding players can sometimes take longer.
For all missions, you need a specific type of kills. Usually, a “Team Deathmatch” works best, as the tempo in this mode is high and promises many kills. However, sometimes objective modes like “Domination” or “Hardpoint” are worthwhile as well.
For free-to-play players, unlocking some weapons is a real problem. Use rotating modes that provide more player contacts, such as the 50vs50 Rumble or the MW mode during a free weekend. The Grau 5.56 is one of the strongest weapons in the BR and easy to unlock.
Unlocking RAM 7 – Assault Rifle India
What kind of weapon is this? The RAM-7 arrived in Season 1 of Modern Warfare and has since been considered one of the best weapons for multiplayer. It has roughly the stats of the popular assault rifle M4A1, but fires faster and has a better Time-to-Kill (TTK) than the classic M4.
However, it feels a bit less stable to play and does not offer the wide range of attachments. This makes it somewhat weaker in Warzone.
How do I unlock the weapon? Get 2 headshots with an assault rifle in 25 different matches.
If you enjoy using the assault rifle, you probably already have this weapon. If not, grab an AR and get started. The 2 headshots should be doable in nearly every round.
How long does it take? To unlock the RAM-7, you need at least 25 matches, which is around 4 hours of gameplay with an assault rifle.
The RAM-7 is a fast assault rifle with strong stats.
Unlocking Grau 5.56 – Assault Rifle Juliet
What kind of weapon is this? The Grau was introduced in Season 2 of the current CoD and ranks alongside the RAM-7 and M4A1 assault rifles. All 3 weapons share the same damage profile and have certain advantages and disadvantages:
RAM-7: Lowest TTK, highest recoil
M4A1: Flexible all-rounder
Grau 5.56: Highest TTK, low recoil
The Grau compensates for its high TTK with other stats. It has the shortest aim time and the highest range among the light 5.56 assault rifles. This makes it a monster in Warzone, and calls for nerfs are getting louder. A developer has already hinted at a nerf recently.
How do I unlock the weapon? Get 25 kills with an assault rifle within a minute.
If you spend time in the chaotic “Shipment 24/7” playlist and have used an assault rifle a few times, you should probably already be able to play the Grau. Modes on small maps are particularly well-suited for unlocking.
How long does it take? Theoretically, you can unlock this AR in 25 minutes. Choose a playlist with small maps or modes where you know you will often encounter opponents.
The Grau is very stable and easy to handle. A strong weapon for Warzone.
It may not have the range of the AK, but it has a higher rate of fire and a more pleasant feel. This makes it very strong at medium to long range and usable in multiplayer and Warzone.
How do I unlock the weapon? The AMAX is part of the current Battle Pass for Season 4 and you need to reach level 31 to get the new assault rifle.
How long does it take? For one level of the Battle Pass, you need between 30 and 50 minutes, depending on your performance. It takes at least 15 hours of gameplay to secure the AR. If you do not earn much XP, it can take significantly longer.
You can progress faster during double XP events. Since the experience points in CoD MW 2019 are divided into 3 different categories – Account, Weapons, and Battle Pass – ensure that the “Battle Pass Tiers” are included.
For 150 CoD Points, you can also skip levels. That would cost around 1.50 € per level.
The AMAX can be built into a single-shot weapon that distributes one-shot kills in multiplayer.
Unlocking Striker 45 – Submachine Gun Golf
What kind of weapon is this? The Striker was introduced in Season 2 of CoD MW 2019 and is a strong submachine gun for multiplayer.
The advantage of most SMGs over light assault rifles is their ability to get a kill with 3 shots instead of 4. This 3-shot range goes up to 22 meters for the Striker 45 in its base variant. Although it has a significantly higher TTK than the MP5 (194 ms vs. 144 ms), you can still benefit from 3-shot kills at relatively long distances.
How do I unlock the weapon? Get 2 kills while sliding with submachine guns in 15 different matches.
You need to pay attention to your gameplay and land some kills while sliding. The only way you can use hip-fire is a strong Run&Gun weapon.
How long does it take? If you can achieve the 2 slide kills in your matches, you will need around 2.5 hours. It might not always work well on larger maps, with longer paths to the opponent.
What kind of weapon is this? This SMG is part of the Battle Pass for Season 4 and comes with a fire rate of about 1,100 shots per minute (RPM).
Nevertheless, it plays comfortably, and the TTK is even close to the values of the strongest submachine gun, the MP5. Unfortunately, its magazine is a bit small for a high rate of fire, but especially in Warzone, it is worth using for close-quarters combat.
How do I unlock the weapon? The Fennek is part of the current Battle Pass for Season 4, and you must reach level 15 to unlock the new assault rifle.
How long does it take? As with the AMAX, the Battle Pass level takes around 30 – 50 minutes. You can unlock the Fennek with just about 7 hours of gameplay.
The MP Fennek includes some interesting attachments.
Unlocking VLK Rogue – Shotgun Echo
What kind of weapon is this? The release of this shotgun in Season 3 went somewhat unnoticed, as the update on March 10 also launched the Warzone for Call of Duty: Modern Warfare.
However, this pump-action shotgun probably would not have garnered much attention anyway, as the weapon generally does not perform well. Especially in Warzone, there are better options in this area, such as the Origin or R9-0.
How do I unlock the weapon? Use a shotgun with 5 attachments and get 7 kills in 15 games.
Shotguns are close-combat monsters and particularly effective in tight areas. Small maps help again, but also maps with large enclosed spaces, like Gun Runner or Vacant. If a suitable map is available, take the shotgun as your main weapon and try your luck.
How long does it take? If you can achieve the 7 kills in each match, you will likely play for about 2.5 hours. However, if there is no 24/7 rotation with shotgun-suitable maps, it can take longer.
The VLK Rogue stays in the closet for many soldiers. Sadly with good reason.
Unlocking Holger 26 – LMG Echo
What kind of weapon is this? This LMG was introduced in Season 1 and is a more mobile representative of its class.
You can easily convert it into an assault rifle hybrid and significantly increase the weapon’s mobility. This gives you one of the secret weapons in the game that can only be assembled with specific attachments. This is how the Holger becomes the G36.
How do I unlock the weapon? Get 2 long-range kills with an LMG in 25 different games.
Grab a strong LMG, like the PKM, attach some sights for better aiming, and get the long-range kills. The LMGs in Modern Warfare are usually easy to control and absolutely deadly even at longer distances.
If you do not enjoy using LMGs, you can switch classes during the match after getting the 2 kills.
How long does it take? The second weapon from the Battle Pass of level 1 also requires you to play 25 matches and approximately 4 hours of gameplay.
The Holger is an exciting LMG that was able to secure a decent buff in Season 3 during a major patch.
Unlocking Bruen Mk9 – LMG Foxtrot
What kind of weapon is this? The Bruen Mk9 was introduced during Season 3 to the CoD arsenal and impresses with its short reload times and versatility.
This LMG can also be converted into an assault rifle-like hybrid, thanks to its small 60-round magazine. This gives you a very low TTK at long distances. However, the Bruen is a bit sluggish and loses its attractiveness because of that.
How do I unlock the weapon? Achieve 3 kills with an LMG in 15 different matches as long as the enemy is near smoke.
This challenge had some issues at the start, and it is now easier to complete the mission. However, getting 3 kills near smoke is not a given. Bring the smoke grenade with you and use it with each life.
How long does it take? You can complete the 15 matches in about 2.5 hours. However, you will probably not get your 3 smoke kills in every round, so it might take longer.
The Bruen can outperform some assault rifles, but not with its mobility.
Unlocking Armbrust – DMR Delta
What kind of weapon is this? The Armbrust was introduced during Season 1 and actually deserves its own weapon class. It doesn’t really belong to the DMRs, since it uses bolts instead of bullets:
However, as wide as the application area is, due to its special type, it is inferior to most weapons in CoD and not a good choice. However, the kills are still a lot of fun.
How do I unlock the weapon? Use a DMR with a reflex sight and get 5 kills in 25 different matches.
If you regularly use a DMR, you probably already have the Armbrust in your locker. If not, it could be a good reason to start playing. Remember to put a reflex sight on the weapon.
How long does it take? Like the other two weapons from Season 1, the Armbrust also requires a significant amount of gameplay. You should plan for 4 hours to play the 25 matches.
The Armbrust can be extensively modified, but struggles against most weapons.
Unlocking SKS – Battle Rifle Echo
What kind of weapon is this? The SKS is a semi-automatic weapon with a fast firing rate and long range for 2-shot kills of DMRs. It was part of the Battle Pass in Season 3.
You can modify it in various ways to suit your single-shot needs. In multiplayer, you can achieve one-shot kills with headshots. This makes it a strong weapon for all soldiers who do not always prefer automatic fire.
How do I unlock the weapon? Use sniper rifles or DMRs and achieve 2 long-range kills with headshots in 15 different matches.
Use a weapon with a large sight, and over time you will unlock the SKS. Since it is often the goal to take down the enemy with a headshot, just focus on the long shots.
How long does it take? You should take around 2.5 hours for the 15 matches. If snipers and DMRs are not your thing, it may take longer. A few tips for aspiring snipers could be helpful here.
The SKS performs strongly even in close combat, but you must rely on single shots.
Unlocking Renetti – Handgun Foxtrot
What kind of weapon is this? The Renetti is an interesting handgun that belongs in every well-equipped CoD soldier’s weapon cache. It was introduced through the Battle Pass of Season 3.
This pistol is quite powerful and comes with a special attachment that transforms it into a real close-combat monster – a 3-shot burst. If you also use the Akimbo perk to wield two pistols, your TTK in multiplayer can theoretically drop to 25 ms. The colleagues from GameStar recommend a few strong setups for the pistol.
How do I unlock the weapon? Use a pistol and achieve 2 headshots in 15 different matches.
If you want to obtain the Renetti, you need to play a few games with pistols. However, since all starter handguns operate in single-shot mode, you should quickly achieve the headshots.
How long does it take? You should take around 2.5 hours for the 15 matches. Since you only need 2 headshots, it should be doable within that timeframe.
The Renetti with “Akimbo Burst” is a really nasty piece of equipment.
Unlocking Kali Sticks – Melee Charlie
What kind of weapon is this? The Kali sticks have been available since the start of Season 4 and are the only melee weapons besides the knife.
In multiplayer, you need 2 hits for a kill instead of just one hit, but the range is significantly higher. A fun toy for those who like to engage in close combat. Warzone victories have also been achieved with them.
How do I unlock the weapon? Use a knife and achieve 3 kills while sliding in 15 different matches.
If you often slide and swing your knife in CoD, then unlocking them shouldn’t be a problem. Otherwise, small maps are the best, especially Shipment. On larger maps, this can otherwise take a long time if you don’t patiently wait in a corner for your 3 victims per match.
How long does it take? If you can unlock the sticks with the “Shipment 24/7” playlist, you will probably complete it quickly and only need around 2.5 hours for the 15 matches, possibly even less.
The Kali sticks bring momentum to close combat.
Some of the weapons that you do not unlock through level-ups are real gems, such as the Grau 5.56 or the RAM-7. Get your hands on these guns, and maybe you will find your new favorite.
Here you have an aim training from the experts that can help you improve your handling of the weapons and find your favorite firearm.
This is an AI-powered translation. Some inaccuracies might exist.
A new bonus week recently started in GTA Online. However, one bonus is confusing players, as they are now supposed to go skydiving.
What’s new? Every Thursday, the bonuses in GTA Online switch with a new bonus week. Right now, there are triple rewards for parachuting races. However, hardly anyone plays this mode. Players are confused as to why Rockstar wants to spend money here of all places.
GTA Online offers a variety of activities. There are time trials that can earn you over 200,000 GTA dollars in less than 5 minutes. Races with the new Formula cars or even exciting heists on the casino that let you swim in money.
Why parachuting races?
Does anyone even play this? Parachuting races are probably not among the most popular activities in GTA Online. This can be recognized by the fact that in sessions you receive all sorts of invitations to activities on your phone – but almost never to parachuting races.
It seemed unusual when Rockstar stated during the bonus week that this parachuting activity would be paid out with triple rewards. A few players wrote that they simply do not want to claim these rewards.
How much money is there? A few Reddit users tried out the parachuting races. Player EmeronDC filmed his race and shared it with the players. He wrote that he finished the race in first place but was still dissatisfied with the payout of over $12,800. Of course, in many activities in GTA Online you can earn money faster than in 2020.
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In the comments, other players write that they prefer to do VIP missions instead of pursuing these skydives.
For VIP work and challenges, there are double GTA dollars and RP in this bonus week. Looking at the comments on Reddit, it’s these activities that players want to engage in, not the skydives.
This is how players react: Usually, a good mood quickly arises during triple rewards in GTA Online. There was great excitement when triple rewards for bunker sales were announced in May. However, that only lasted a few hours and was quickly scaled back to double rewards.
After the announcement of the higher rewards for parachuting, memes quickly followed. The usual shouts in caps lock that they would now play this activity all week or look forward to it were absent from the usual places. The image from SignalFire_Plae mocks how he and his friends go skydiving online and are rewarded with only 10,000 GTA dollars.
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Elsewhere, a player wonders if the community is a joke to Rockstar Games and if next week there will be bonuses for golfing (via reddit). The excitement about these rewards was muted.
This ghost car has caused quite a stir in the GTA Online community. After its driver was shot, the car continued to drive and took out the shooter. The car was celebrated for taking revenge for the fallen player.
This is an AI-powered translation. Some inaccuracies might exist.
A curious video from Call of Duty: Modern Warfare is currently causing laughter among thousands of players. The reason for this is the perfect integration of a song by global superstar Phil Collins.
Here’s what it’s about: The video is supposed to show how incredibly strong the riot shield is (via reddit). However, an ingenious reddit user has made a clip that has nearly 40,000 upvotes (as of June 22 at 15:30).
Player drums to Phil Collins’ worldwide hit
This is the video: In the clip, you see a player running around with the new Kali sticks trying to take out another soldier with a riot shield:
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The opponent has the riot shield on his back and has laid down. The player with the Kali sticks comes running in and wants to beat him down.
He strikes repeatedly on the shield and it almost looks like he is drumming on it. That’s why the song “In The Air Tonight” by Phil Collins is playing in the background. Just when the famous drum solo begins, when almost every listener becomes an air drummer, the player pounds on the shield.
A happy ending also awaits the amateur drummer. After he unsuccessfully beat the shield with the Kali sticks, his character performs the execution animation and gets a kill.
By the way, the clip creator is not the one who executed this kill. The creator writes that he saw this video on reddit and after reading the comments there, he edited this video together.
How are viewers reacting to this? They celebrate the player’s perfect timing and the musical insert from the clip creator. Robin420 writes: “I watched this for 5 hours. So good.”
Others write things like “This is so great” or “Finally some good content!”
Genre: MMORPG | Developer: Bluehole Studio |Publisher: Gameforge | Platform: PC (Gameforge); PS4, Xbox One (EnMasse)| Release: 05/03/2012
TERA was released in Europe in 2012 and has been continuously expanded since then. Since its release, new classes, areas, level caps, and much more have been added to the game. As part of Find Your Next Game, MeinMMO author Alexander Leitsch took a closer look at the MMORPG and spoke with Joe Tang, the Product Manager of TERA at Gameforge, about it.
The action MMORPG TERA has been Free2Play since 2013 and is among the free MMOs that we at MeinMMO recommend. In the game, you can expect tons of quests, diverse and challenging dungeons, as well as raids and PvP battlefields.
Although TERA shows its age a bit, due to its action-packed combat system, it still ranks among the best MMORPGs in 2020. Moreover, the game receives new content almost every month. It is one of the few Asian MMOs that mostly dedicates itself to PvE.
There’s plenty of reason to take another detailed look at the online game and present it to you thoroughly.
Dungeons and boss fights play an important role in TERA.
This is TERA
What’s in the MMORPG? TERA offers you 7 playable races during character creation and 13 different classes. However, some classes are subject to gender lock, meaning they can only be played with a specific gender. This applies, for example, to the Moon Dancer, which can only be played as an Elin or female Castanic.
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Here you can see the 13 classes in a quick overview, some bosses, and some gameplay. And at the end, a first story teaser for a big, still secret content update that is supposed to come out this year.
With your character, you will plunge into the game world of Arborea, where you can expect not only quests and stories but also genre-typical content such as
varied dungeons and raids
various PvP content
crafting skills
side activities like gathering reputation and fishing
collecting companions with useful functions
and events for special celebrations.
All this is particularly fun due to the action-packed combat system.
In combat, you must constantly keep moving, actively target enemies like in an action RPG, and dodge or block their abilities. TERA is a feast for fans of dynamic combat.
Moreover, it is unusually tactical for an action combat system with its combo system in the endgame. It is a constant assessment of when and in what position specific skills need to be triggered against the opponent.
Otherwise, your character will quickly end up in the dirt because you couldn’t use a skill that had a cooldown during a burst phase where a lot of damage must be dealt to the boss. The bosses’ abilities are so well-tuned to the skills, like in no other action MMORPG. The boss phases partly include puzzling mechanics that need to be cracked. All this strongly resembles WoW – just adjusted to an action combat system.
The bosses in TERA are impressively designed. This is Kalligar, a new boss from the latest update released in June.
Not only the bosses are among the best in the genre, but also the dungeon design, which offers a variety of modes. For example, tower dungeons have been introduced that become more difficult from level to level. Or competitive instances with a point system, where players optimize for perfect runs to land at the top of PvE leaderboards and claim better rewards.
What’s the catch in the game? TERA is an Asian MMO that one must appreciate for its aesthetics and has some years under its belt. TERA still runs on a 32-bit client and therefore struggles with performance issues (the transition to 64-bit is finally within reach).
Since the release, the developer has further focused on the endgame. This means: new dungeons, raids, equipment options, and so on. And a lot is being adjusted for the classes. Regularly new skills are introduced, and classes are expected to receive a temporary, power-enhancing god form in the future.
One should be the type of player who primarily focuses on the endgame and is motivated by a hard grind for the best equipment for TERA.
In combat with an Amari Berserker against a boss in the open world.
Through the enchantment system, with which you can upgrade all parts of your equipment to plus levels and receive special effects in stages, you have plenty to do. But also sometimes frustration when luck is not on your side. The RNG factor has been reduced in recent years.
This does not sit well with every player, but it only affects newcomers after many hours of play, in which you first have to explore the world and manage other tasks.
In short: what players already appreciated about TERA has been expanded over the years and complemented by new features. However, the weaknesses remained. Although the quest system, especially in the later stages of the game, underwent major changes, they are mostly standard fare, i.e., collect this and that tasks. This can sometimes lead to players getting stuck in the leveling phase.
Some players also complain that the difficulty has been too geared toward casual gamers over the years, and hardcore gamers have been shortchanged.
TERA relies on the Holy Trinity (Tank, damage dealer, healer/support) in dungeons and raids, but also offers mixed variations among the classes.
What about the PvP? Upon release, TERA offered PvP everywhere in the open world and separated into PvP and PvE servers. This has been significantly restricted over time. Nowadays, PvP mainly takes place in the instanced battlegrounds.
This also has an understandable reason, as Joe Tang mentioned in the interview:
We have experienced that our players prefer PvE above all. Our content is also more focused on PvE, like the new dungeons.
Of course, there are players who would like to have more PvP content, but the majority of our players are very satisfied with the PvE focus we have.
Joe Tang in an interview with MeinMMO
Thus, TERA distinguishes itself in a world where many MMOs such as Black Desert, ArcheAge, New World, and Ashes of Creation have come out or will come out with a significant share of PvP content.
How does a new MMORPG fit into TERA? It seems that Bluehole wants to split the focus issues that a jack-of-all-trades brings into two MMORPGs, each specialized for PvE and the other for PvP fans. The concentration on target groups facilitates the continuity of content supply. Therefore, TERA will also strategically hold an important status in the future.
How does TERA fund itself? TERA is Free2Play and relies on a cash shop and a premium membership for funding. In the shop, you can purchase the following contents:
costumes
skins for armor and weapons
XP boosts
recharging experience gold required to enter dungeons. However, as a “normal” player, you should hardly benefit from it, as it takes time to reach the weekly cap
access to the premium membership
The membership, in turn, gives you daily login rewards, various boosts, 33% less fees in the auction house, and free teleportations.
These bonuses lead to discussions among players about whether TERA is now Pay2Win or not. Many players report in forums and also in the comments on MeinMMO that they have played for years without investing a cent and without feeling disadvantaged.
TERA is currently receiving a content update almost every month. This is also the claim that the developers themselves have, as Joe Tang, the Product Manager of TERA, revealed to us in an interview.
The game has changed over the years. We have summarized the biggest updates:
The update “On to Exodor” in October 2019, which brought a new continent, new quests and story, as well as new equipment with special stats.
Overall, the amount of updates for an MMORPG from 2012 is remarkable. Even in 2020, the update streak isn’t letting up. Players have already received over 5 major updates, and a battle pass has been introduced that is renewed in cycles and for which rewards are obtained step by step for specific tasks.
In 2020, about 10 major content updates will be released, supplemented by many smaller ones.
It is striking that, unlike other older MMORPGs, it is not just “more of the same”, but new features are still being introduced today.
Among the new features are, among others, the aforementioned partner system, new class forms, or the fishing feature with its own progress system, where you level up rods and baits to catch bigger fish.
Joe Tang also told us that many systems in TERA have been improved and streamlined over the years, including the equipment enchantment system. In addition, the leveling curve has been slightly corrected downwards, allowing for a faster reach of the highest level.
Although TERA has been out for 9 years, some areas in the game still look wonderful.
TERA has multiple publishers – This even led to unique content in Europe
TERA is managed and distributed worldwide by several companies:
For the PC version in Europe and Russia, Gameforge, a German company, is responsible.
The American version, on the other hand, is managed by En Masse Entertainment, which also takes care of the console versions worldwide.
However, the game is developed by Bluehole, a South Korean company that also released PUBG.
Due to this constellation, it can happen that some updates are released at different times or even with slightly different content.
In Europe, for example, there are Nightmare Dungeons. These are an extreme difficulty that was designed for an event and does not exist in any other version:
I mentioned the Nightmare Dungeons earlier. This is something that basically only exists in Europe, and it’s something we did for our players.
I know other regions have tried them, but not to this extent, it is only available to us.
Joe Tang in an interview with MeinMMO
Other regions have made adjustments to the monetization or other game systems as a trade-off.
https://www.youtube.com/watch?v=ym4806BJBIU
In this video, you can see very well what was mentioned in the article above regarding the boss mechanics.
New update expands companion system and brings training dungeons
What’s in the latest update? On June 16, update 95 named Kalligar’s Martial Arts was released. It brought to the game:
The new dungeon “Commanders’ Lair” for an item level of 456 or 470 in hard mode.
Training dungeons that you can enter for free, where you can try out boss monsters and track your DPS.
Especially the PvP zone was explained to us in more detail by Joe Tang:
The new zone is a PvPvE area. All players who enter the arena are automatically registered for PvP and can attack each other. There is no safe zone there.
To earn points, you can kill monsters, and when a high total score has been reached, particularly strong enemies will spawn again.
Since we significantly restricted open world PvP in TERA years ago, this is a way for players to enjoy PvP content if they want to just dive into the free-for-all.
Joe Tang in an interview with MeinMMO
How do the companions work now? Another major change in the update was the partner adventures. You can now send up to 3 of your NPC companions on a journey lasting between 8 and 12 hours, and when they return, they will have items and rewards for you.
Joe Tang compared the system to the assistant service from Final Fantasy XIV.
With the expansion of the partner system, you can now send your pets on adventures and observe their progress alongside the map. Partners have their own levels and two different abilities. They bring not only rewards but also provide advantages in gameplay.
TERA plans for years – Something big is coming in 2020
How is TERA doing 8 years after release? Joe Tang revealed in an interview with MeinMMO that the player count of TERA is “very healthy”. There are always players coming and going, which is nothing unusual for a Free2Play game.
In fact, the player numbers for Gameforge almost doubled this year, partly due to the fact that they recently took over publishing in Russia.
Flying mounts and various locations – there’s much to explore in TERA.
What’s next for TERA? In the coming months, further updates are to be expected to expand the game. The next update will bring one of the biggest changes technically, as TERA will switch from a 32-bit to a 64-bit client, which is expected to bring many improvements, including the visual graphics of the game.
The 64-bit client has been one of the most frequent requests from players, as 32-bit applications cannot fully utilize the RAM that players have in their PCs today, which has led to some issues in the past.
According to Joe Tang, the developer Bluehole and the publisher Gameforge plan for many more years with the MMORPG. This update is supposed to show that the developers are committed to supporting TERA in the long term and continue improving it for all current and new players.
To underpin this, an update is also planned for this year that is supposed to fall out of the “normal pattern.” It is also to be interesting for newcomers:
One of the updates this year, which I can’t reveal anything about yet, is something we hope will attract many new players. It will not be a “normal update”, but something different that will appeal not only to existing players.
Joe Tang in an interview with MeinMMO
Previously, the Product Manager revealed that new classes or new level caps are usually of interest to newcomers. Since the last class was released in 2017, there might finally be a new one this year?
Who is TERA interesting for?
Whoever seeks an action-packed MMORPG that offers exciting boss fights and tons of content should definitely take a look at TERA. With the grind for the best equipment and the exploration of countless dungeons, you have plenty to do.
The MMORPG is well-suited for console players, as the controller control is intuitive and quickly learned despite much action. The PC version also offers controller support. Those who want to play on PS4 or Xbox One under publisher EnMasse will have to settle for a slower content cycle and inferior graphics.
However, the disadvantages of the game include high RNG for equipment, gender/race locks for some classes, and costumes that are sometimes so crazy that they can break immersion.
Is it worth starting in 2020? Those who start in TERA now benefit from the adjustments to the leveling curve. Additionally, there is access to plenty of content that has been added to the MMORPG over the years.
Joe Tang recommends newcomers to first experience the main story and familiarize themselves with the combat system and equipment. You should also reach out to players in-game with questions or find a guild.
Pro
Action-packed combat system that is still modern
Lots of existing content
Strong dungeons and bosses
Regular updates and plans for many more years
Contra
High RNG for equipment
Gender/race locks for some classes
Crazy costumes that can break immersion
32-bit client with performance issues (64-bit coming soon)
Potential: Good prospects for the future
TERA caught my attention in 2012 mainly thanks to its action-packed combat system. That has not changed after years, and through new classes and skills, there are even many opportunities to fall in love with the game again.
It is also positive regarding the attitude towards the community and the corresponding focus. While many new MMORPGs focus on PvP and sandbox elements, TERA is a reliable title for fans of dungeons and classic theme park elements such as quests and story. These are also regularly available in updates.
With the new 64-bit client, general patches, and the hinted new update that should deviate from the norm and appeal to new players, it sounds like 2020 could be a really good year for TERA.
Alexander Leitsch
Editor and MMORPG expert at MeinMMO
This is an AI-powered translation. Some inaccuracies might exist.
With the start of Season 3, a new shotgun was introduced in Fortnite: Battle Royale. However, using it is not as straightforward as the previous shotguns. We will show you all the important information and how to use it effectively to make it really powerful.
What is this new shotgun? The new “Charged Shotgun” is a shotgun that you can charge to unleash its full potential. That’s also where the name “Charged” comes from, meaning loaded shotgun.
You can find it in chests, on the ground, and in supply drops. The mythical version can be found from the mini-boss Kit, who is located at Catty Corner.
Why is the new shotgun odd? The new shotgun can feel strange to play with. This is because it has mechanics that haven’t existed before, such as:
You can charge it to make it even stronger
There is a delay when shooting
A shot is only triggered when you release the button
This is how powerful the new shotgun is
How much damage does the new shotgun do? Let’s first look at how strong the new shotgun actually is. We will list how much damage it does at each rarity level. (via fortnitegamepedia)
Rarity
Body Hit
Headshot
gray/common
80 (uncharged) 120 (charged)
120 (uncharged) 180 (charged)
green/uncommon
85 (uncharged) 127 (charged)
127.5 (uncharged) 190.5 (charged)
blue/rare
89 (uncharged) 133 (charged)
133.5 (uncharged) 199.5 (charged)
purple/epic
93 (uncharged) 139 (charged)
139.5 (uncharged) 208.5 (charged)
gold/legendary
98 (uncharged) 147 (charged)
147 (uncharged) 220.5 (charged)
mythic
102 (uncharged) 155 (charged)
153 (uncharged) 229.5 (charged)
Only with the epic version can you take down an opponent with full health with a headshot. However, the shotgun must be charged for that.
What you need to know about the new pump gun
How big is the magazine? A magazine holds 3 shots before you need to reload. The mythical version of the shotgun has a larger magazine that holds 5 shots.
How long does it take to reload the weapon? When you need to reload, it takes between 4 and 5 seconds, which can feel quite long in the heat of the game.
How can I charge the shotgun? To charge the weapon, you need to hold down the shoot button. Once the weapon is charged, you can release it and the shot will be fired. Reloading takes 1 second.
The new shotgun has a shooting delay: Those who want to use the shotgun normally without charging it will notice a delay. This is because the shotgun does not shoot when you press the button, but only when you release the button.
Pro
Is strong when used strategically
There is a strong mythical version
Con
Charging the shotgun is loud
Small magazine
Has a shooting delay
Long reload time
During charging, players cannot build or edit
How to use the shotgun to your advantage
Playing with the new shotgun is not easy since it works differently than previous shotguns. However, if you are well acquainted with the weapon, you can use this knowledge strategically in combat.
While the shotgun is always stronger when charged, it is not suitable for every situation. If you are in a build battle, it is more important to focus on building and editing. If you want to charge the shotgun, you won’t be able to build during that time and will be left vulnerable.
Do not use the weapon to sneak up on opponents. Charging is loud, and your opponent will notice you. If you do not react quickly enough, your opponent will have an advantage.
Every shot counts with such a small magazine. So only shoot when you are sure you can hit your opponent.
Always remember the shooting delay. This is very important, as we are talking about seconds that can cost you the victory. So always keep in mind: The weapon only shoots when you release the button!
If you consider all these points, you should soon turn the new shotgun into a deadly weapon that no one can stop you with.
If you use it correctly, it will become a powerful weapon
But not only a new shotgun was brought to us in Season 3. There were also some changes to fire in Fortnite. Explosive items can now even burn down your buildings.
This is an AI-powered translation. Some inaccuracies might exist.
What kind of cheat is this? The cheat is a modification for an adapter that can be legally purchased and used. The adapter is called “Cronusmax” and is compatible with controllers for PlayStation 4 and Xbox One.
A mod for this adapter allows players to almost completely negate the recoil of a weapon. This means that players using this cheat can stay nearly on target even during sustained fire, as a clip from Twitter user @Skadezy illustrates:
Cronus Anti-Recoil vs actual recoil.. unbelievable that ppl use this shit in competitions pic.twitter.com/crRXOChtho
Normally, you would need the right attachments on your weapon to minimize recoil and aim as accurately as possible. Even then, you still have to compensate manually. The modification takes care of all of that for you.
Especially in conjunction with certain aim-assist settings that many players claim are already unfair, this can become a significant problem. While the cheat is not as powerful as an aimbot or wallhack, it is noticeably unfair.
The cheat is almost “legal” and hard to detect
What is the big problem with this? The Cronusmax adapter is legal, freely available, and can be used with most gamepads. Only the modification is problematic in this way.
However, it cannot truly be detected. If a player hits so accurately, they might simply be very skilled or using a good build, like the M13 as a “laser”, and also mastering it extremely well.
With current means, it is likely not possible to determine if someone who hits well is using the Cronusmax adapter with the anti-recoil mod or is just skilled at the game. The game code itself is not manipulated.
Although theoretically a mouse can also be used with the adapter, its main application area is controllers. Cronus claims to be the “world’s best controller emulation”.
Also maintain perfect precision under sustained fire – somewhat unfair
What is the adapter actually for? The adapters are actually designed to suppress interference from other signals when using controllers, or to make certain input devices compatible with specific consoles – for instance, a steering wheel with the PS4 or controllers on other platforms.
The company itself advertises that thousands of mods work on the adapter and that players can program their own functions if they want. This includes cheat mods like the anti-recoil mod, which are hard to detect.
Cheaters on consoles?
The issue of cheaters has been a topic for a long time and is now dividing the community. Players on PS4 and Xbox One repeatedly accuse the PC platform of producing cheaters and contaminating the game. Many refuse crossplay for this reason.
The community itself is also taking action against dishonest players. In a Ground War match, for instance, a cheater terrorized the entire lobby. His own team then trapped him with shields. This way, at least the other players could continue playing in peace.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, resourceful players have found the boss Nokris outside of his strike. With a bit of skill, you can even visit him yourself, but what is the banished son of the archvillain Oryx doing so far off the beaten path?
Who has been found on the wayside? Players have discovered an old acquaintance during their ventures through the new content of Season 11: Nokris.
The Schargott was slain by us and otherwise presents himself to players as a strike boss. In this article, we will show you where the villain is currently located and why this discovery holds great hopes.
This is where the boss was found: Throughout the entire season of arrival, we accompany Eris Morn and dive deeper into the story of darkness. For this, we may attempt the ongoing story mission “Interference” each week.
Resourceful players have managed to glitch into previously inaccessible areas of the missions. There is a larger area, the courtyard of Savathûn, and in the distance Nokris lurks:
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Watch here as YouTuber JB3 encounters Nokris and fights against him
The video shows that Nokris does not become a quiet extra, but instead a boss fight with mechanics awaits the guardians. He bombards his discoverer from a distance with fireballs and becomes immune after a while.
Nokris is accompanied by a knight, who drops a relic. The item can even be retrieved already, but what exactly has to be done with it is not known. In his original strike, similar relics must be used to throw crystals.
Nokris might finally play the role he deserves
Who is Nokris anyway? Sure, Nokris is a really sinister-looking Hive lord, but is he really that important? After all, he was casually taken out in a story mission and is beaten in seconds in his strike.
It becomes particularly interesting when looking at Nokris’s family tree:
He is the son of Oryx – the arguably most iconic Destiny villain, namely the King of the Taken himself.
Nokris was disowned by Oryx as he was weaker than his brother Crota – how strong raid boss Crota really is, is questionable. After all, he has been beaten to death with bongos.
Nokris turned to necromancy instead of sword logic
Precisely this is causing story lovers stomachaches for a while now. Nokris is actually a very interesting villain and so far has been given much less time than he deserves – which hopefully will change soon.
The well-known Destiny lore expert My Name is Byf recently dedicated a video to Nokris (via YouTube). There he discusses that the Hive god is the one responsible for the namesake interferences in the weekly missions. Savathûn is said to be working with Nokris to advance her campaign. We will then feel the finale of this in the fall of 2021.
Oryx left a power vacuum that Savathûn is likely to fill now
We can be excited to see what role Nokris will still play and when we will finally face the hidden boss (legitimately).
A dataminer has shown a video featuring new operators for the tactical shooter Rainbow Six Siege. The operators, along with other content shown, are expected to be released in 2020, in Seasons 3 and 4 of Year 5.
What kind of operators are they? The video has introduced two new operators: the attacker Scout and the defender Aruni. Both have been speculated about for some time in the community. Now, the new leak confirms players’ assumptions.
Scout, in particular, has been a topic for a while. The operator apparently comes from the same unit as agent Sam Fisher (Splinter Cell). There seems to be a cross-promotion between the two “Tom Clancy” franchises (via GameStar).
The defender Aruni might be even more interesting for many players. According to leaks, she has the ability to simply punch through walls, like in an action movie. This saves shotgun shells or impact grenades to create openings.
Where does the information come from? Reddit user Zer0Bytes_ has posted the clip featuring the two new operators in the Rainbow Six subreddit. The video has received over 7,900 upvotes there.
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It appears that these images are from the development phase with many placeholders. While they look authentic, the information remains unofficial. It is possible that Ubisoft will change or even remove the displayed content.
However, Zer0Bytes_ has often been correct with his predictions and findings before. Recently, he correctly predicted the “Grand Larceny” event in May, including the start and end dates.
The abilities and gadgets of Scout and Aruni
This is what Scout can do: Scout falls into the category of reconnaissance among attackers. His special gadget consists of cameras that can drill into walls and allow him to spy on enemies. He deploys them from a distance using a device.
In this way, Scout can reconnoiter even hard-to-see areas and warn of dangers before an attack. His gear is expected to look as follows:
Could Scout indicate a crossover with Splinter Cell? The abilities and background of Scout suggest so.
This is what Aruni can do: The Thai defender Aruni gets two special abilities. Her first gadget creates a laser net at a door, securing the passage with red beams.
When allies pass through the door, the net disappears. Enemies receive 40 damage points according to Zer0Byte_. After two triggers, the net disappears.
Her second ability is an enhanced melee attack. With a prosthetic arm (and presumably through training in Muay Thai), Aruni can punch large holes in walls comparable to those made by shotguns. Her gear is expected to look like this:
What kind of gadget is this? In the video, Zer0Byte_ also shows new equipment that is apparently supposed to be available for several operators: the “Secondary Hard Breacher.”
This is a frame with an explosive ring that can cut a hole in surfaces, apparently even in reinforced walls. With the gadget, more operators would have the ability to partially negate reinforced walls.
IQ from GSG 9 is one of the oldest operators – and a potential candidate for the new gadget?
A new attacker gadget would be plausible, as the proximity alarm for defenders was added in Season 2 of Year 5. Dedicated “Hard Breachers” like Thermite or the Ace introduced in Season 2 would no longer be essential in some situations.
There are already two clips of the reworks (via GameStar). It shows how, for example, the stairs in Chalet no longer have empty gaps that could be shot through.
In Skyscraper, several windows seem to be removed and the rooms arranged a bit more clearly to allow better navigation through the map.
When will the new content be available? So far, there is no concrete date for the release of the new seasons. Season 2 has just started on June 16. Seasons usually last about three months. Season three could therefore be released around mid-September, and Season four around mid-December.
The announcement of FIFA 21 focused heavily on PS5 and Xbox Series X. EA presented various new features of the new generation. However, it seems that PC players will not notice this for now.
Which version will land on PC? As EA Sports clarified in an FAQ about FIFA 21, the game on PC will not match the next-gen consoles.
“FIFA 21 on PC will be the same version that will be released on PlayStation 4 and Xbox One. More information on this will be available in the coming weeks.”
EA Sports in the FIFA 21 FAQ
That the FIFA versions on different platforms can differ is already known from the series. Even in past generations, the PC version sometimes lagged behind. The Nintendo Switch version even gets only legacy versions, which consist solely of roster updates and visual updates.
As harsh as it is for the Switch, the PC will not be hit that hard, but some features will probably only be available on the next-gen consoles for now.
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This is what the “next generation” of FIFA 21 looks like
What features do PS5 and Xbox Series X offer?
These features will probably be missing on PC: Regarding the next-gen variants, EA announced that they would provide information in the coming months. However, some features were already introduced during EA Play. These include:
Super-fast loading times that can start games in seconds.
Support for haptic controller features. Players are supposed to feel shots, passes, and movements almost in their own hands. The PS5 DualSense controller had such features built as a key point.
Revamped body models: Next-gen technology is meant to depict players more realistically than ever before. Moreover, player movements are also supposed to look more realistic.
Deferred lighting & rendering: This new system is supposed to enable authentic environments, especially in the stadium.
Whether more features will be added to the list will be revealed in the coming months. Console players have an advantage over PC players here: Those playing on PS4 or Xbox One can transfer their version to the next-gen consoles for free and take all the benefits with them. So, anyone planning to get a PS5 or Xbox Series X can play on the current consoles until then and simply switch systems afterwards.
Such an upgrade, for example in the form of a patch, seems unlikely on PC for now. It is possible that EA wants to accommodate players who do not yet have a high-end PC that can match the new consoles.
For now, we can only wait to see what information EA has to provide in the coming months. EA has also remained tight-lipped about the topic of crossplay in FIFA 21.
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online there is a particularly cool pet that you don’t even have to buy. You get the “Infernium Dwemer Spider” for free if you sign up for marketing emails.
Which pet is it? The “Infernium Dwemer Spider” is a variant of the cool mechanical Dwemer spider, which was last available as part of the Morrowind package for about 10 Euros. Originally, the spider even cost almost double that.
The paid version was “only” a regular Dwemer spider. The Infernium Dwemer Spider glows and has flames on its legs. As is known from the high-quality pets of ESO, the spider does not just stand around. Instead, it scurries around and sometimes rolls up. Even cooler are only “useful” pets, like the new Pack Rat:
How do you get the spider? As mentioned at the beginning, the spider costs nothing. You get it for free if you sign up for marketing emails from Bethesda and ZeniMax.
How to qualify for the Infernium Dwemer Spider
What are the consequences of signing up for the emails? By signing up for marketing emails, you will receive emails about ESO more often, including for events and other stuff. However, you are not obligated to use these offers and events.
There, check the box that says “I want to receive news about current events and special offers”
Then click Save
However, you must complete this by no later than July 1st at 08:59 our time to receive the spider.
Under “Marketing Preferences”, you will find the options you are looking for.
What happens next? Once you have taken this action, you should receive an email in July 2020 containing a code for the spider pet. You can redeem the code in the game in the Crown Store under the “Redeem Reward Code” tab. Alternatively, you can also do this in your account on the ESO homepage.
For the upper option, the checkbox must be checked to receive the free pet.
If you no longer want to participate in the marketing campaign, you can unsubscribe at any time through the menu in your account.
In Pokémon GO currently, Zekrom is present in the legendary raids. You can defeat the Pokémon fairly easily with three players. We will show you how this trio can be achieved at level 30.
How long will Zekrom be available? The legendary Pokémon does not have a specific date for when it will disappear. However, it is likely to remain in the raids for 3 weeks – that was how long Reshiram was available.
Based on that, Zekrom is expected to disappear on July 7 at 10:00 PM German time.
If you don’t have many active players around you, just three of you can attempt to battle Zekrom. With the right counters at level 30 or higher, you can defeat the legendary Pokémon.
How to defeat Zekrom with three players
Use these counters: Zekrom is a Dragon and Electric type. It is therefore weak against Dragon, Ice, Ground, and Fairy types. So focus exclusively on these Pokémon.
Use these aids: The right weather can give you a significant advantage in battle. Depending on which Pokémon are currently boosted by the weather, you can assemble a strong team.
Additionally, the friendship level among each other is important. If all three of you are best friends, you will have a significant battle advantage.
In our calculations, we only took the friendship level into account. So you can achieve the trio without the right weather.
Defeating Zekrom at Level 30 – Here’s how
Meet these conditions: Even at level 30, a trio can be quite feasible. To have a wide selection of counters, a high friendship level is mandatory. However, the friendship level is not crucial with the first Pokémon from this list.
Knakrack is one of the best counters against Zekrom.
Use these Pokémon: A total of 17 Pokémon at level 30 with the right moves are applicable here:
Knakrack with Dragon Tail and Outrage
Zekrom with Fire Fang and Outrage
Dialga with Fire Fang and Draco Meteor
Mamutel with Mud-Slap and Avalanche
Reshiram with Fire Fang and Draco Meteor
Palkia with Dragon Tail and Draco Meteor
Stalobor with Mud-Slap and Drill Run
Dragoran with Dragon Tail and Dragon Claw
Groudon with Mud Shot and Earthquake
Maxax with Dragon Tail and Dragon Claw
Latios with Fire Fang and Dragon Claw
Rayquaza with Dragon Tail and Outrage
Demeteros with Mud Shot and Earth Power
Rihornior with Mud-Slap and Earthquake
Brutalanda with Dragon Tail and Outrage
Galar-Flampivian with Ice Fang and Avalanche
Latias with Fire Fang and Outrage
Defeating Zekrom at Level 35 – Here’s how
Meet these conditions: At level 35, the trio is significantly easier. Here, the friendship level plays an even smaller role and the trio can be accomplished quite well.
Giratina in its Origin Form is usable as a counter.
Use these Pokémon: 8 more Pokémon are added, provided they are at level 35 and have the right moves:
Trikephalo with Fire Fang and Dragon Pulse
Guardevoir with Charm and Fairy Wind
Glaziola with Ice Fang and Avalanche
Giratina (Origin Form) with Dragon Tail and Dragon Pulse
Togekiss with Charm and Fairy Wind
Snibunna with Ice Shard and Avalanche
Mewtwo with Psycho Cut and Ice Beam
Rizeros with Mud-Slap and Earthquake
Defeating Zekrom at Level 40 – Here’s how
Meet these conditions: At the maximum level, Zekrom can be quite easily defeated with three players. The friendship level does not have to be high if you use the top counters. With the friendship level, several counters are also added.
Rizeros and Geowaz are both strong against Zekrom.
Use these Pokémon: 4 more Pokémon that you wouldn’t typically think of can be applicable at level 40 and with the right moves for a trio:
Granbull with Charm and Play Rough
Donphan with Mud-Slap and Earthquake
Golgantes with Mud-Slap and Earth Power
Geowaz with Mud-Slap and Earthquake
How difficult will the battle be? Zekrom is one of the easier trios in Pokémon GO. However, one should not underestimate the fight and it’s best to send in your strongest monsters.
If you can’t complete the trio, adjust your counters to Zekrom’s moves. For instance, if it attacks with Dragon-type moves, prefer using Ice Pokémon. With other moves, Dragon Pokémon hold the advantage.
Additionally, you should already have 2 battle teams prepared. If your first team is defeated, do not return with the suggested team under any circumstances.
Should you do a lot of Zekrom raids? The legendary Pokémon is by far the best Electric attacker in the game. It is definitely worth doing multiple raids.
A detailed analysis of Zekrom’s usability can be found in another article from MeinMMO. There we explain why every Zekrom raid is worthwhile.
This is an AI-powered translation. Some inaccuracies might exist.
“Paladins deal no damage!” it is often said in WoW Classic. However, these 40 paladins have cleared the Molten Core in 2 hours …
Most notable achievements in World of Warcraft Classic have been secured by players by now. Whether it is the record for the fastest raid clear or defeating a raid with a group consisting of only one class. However, paladins have not achieved this success until now.
A group of 40 paladins managed to complete the raid “Molten Core” without the help of other classes.
This is what happened: A total of 40 paladins of all specializations (Protection, Retribution, and Holy) ventured into the Molten Core. This was the first major raid of World of Warcraft. In reality, you need a group with different classes to have as many buffs and diversity as possible. Paladins are known (somewhat mockingly) for dealing rather little damage, which prolongs the fights.
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But the group did not actually take that long. It only took a little over 2 hours to defeat all bosses in the Molten Core. A “normal” group usually needs about 2 to 4 hours for this raid. The paladin players did well.
Where did this take place? The raid took place on the PTR of World of Warcraft, where the AQ event is currently being tested. Although the PTR does not have special bonuses, such as vendors for gear, it allowed paladins to recruit players from all possible realms.
After all, players from all realms can recruit their character on the PTR. Thus, it was easy to find 40 paladins with very strong gear who were capable of this achievement.
Even Ragnaros had no chance…
How good was the gear? Pretty good. Therefore, the group also had quite a wide arsenal of legendary weapons – there were 14 of them. Among them were 13 Sulfuras, Hand of Ragnaros and one Thunderfury, Blessed Blade of the Windshear.
With this, the encounters became significantly easier, and the paladins were easily able to defeat all the bosses of the Molten Core. Even though the curses of some enemies remained for a very long time…
In any case, this likely meant very, very many buffs in the form of blessings.
Both ADCs in this team fight from League of Legends come out with a Pentakill. Watch the clip to see how Aphelios and Xayah pulled it off.
This is the video: A LoL player recorded this special team fight featuring 2 Pentakills and shared it with the reddit community. What’s special about this encounter of the 10 players is that each team’s ADC player defeats all 5 opponents. Thus, both ADCs kill 4 enemies and also each other.
Both ADC players receive a Pentakill in the same team fight.
A crazy scene that probably happens only very rarely to this extent.
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This is how the fight went: As is often the case in League of Legends, this fight also took place in front of the coveted Dragon that waits in its pit. Just seconds after the team fight started, several abilities and ultimates were already flying around.
Xayah from Team Red quickly took out the enemy champions Lulu and Quinn.
Aphelios from Team Blue showcased his micro-skills while kiting the enemy Riven slowly away, finishing her off. With a well-placed ultimate, he simultaneously eliminated the health points of three opponents.
In the meantime, Xayah from Team Blue took down her opponents one by one until only Aphelios was left standing. However, he didn’t make it easy for Xayah.
Aphelios eliminated Shyvanna and Xayah from Team Red, earning himself a Pentakill. However, Aphelios took damage even after his opponents’ deaths, which ultimately brought him down and secured Xayah the Pentakill as well.
What do the players say about it? The clip is really well-received on Reddit. Over 23,000 upvotes and more than 700 comments can be found under the video. One player notes: “This is one of the rarest things in LoL” (via reddit).
Others joke: “And then both teams respawned at the same time and ran to the dragon to do it again.” Another player adds, “Legends say they’re still doing it now.”
Malzahar in LoL fights with a dot spell
Pentakills in League of Legends are something very special. You take out the entire enemy team, or at least give each of the 5 opponents the death blow.
The action RPG Dauntless is set to become more of an MMO in the future. To this end, the developers are currently planning a very exciting game mode.
What have the developers presented? The new roadmap for Dauntless (PC, PS4, Xbox One, Nintendo Switch) mentions another hunt game mode, where you will no longer only be traveling in groups of four on the islands to hunt the Behemoth monsters.
In Dauntless, you will soon be traveling with more players in an open world.
How Dauntless could become more of an MMO
What changes with the mode? So far, you have traveled to the floating islands in the action RPG with a maximum of three other players to hunt the Behemoths. After a victory, the island was reset and you took on the next quest.
With the upcoming mode, the developers will introduce open game areas that are persistent. This means they will always remain available to you and will change over time.
Behemoths spawn repeatedly at certain locations and in varying degrees of difficulty. You wander around the island looking for new opponents.
And not just in groups of four. Additional players can join and also leave. How many players that can be is not yet determined.
How does this change Dauntless? The online game could develop more towards an MMO. Persistent areas where new opponents appear repeatedly and that you can defeat with more players strongly resemble an MMORPG.
At the very least, Dauntless is approaching the principle of Monster Hunter World, where you are also roaming around in an open game world.
When will there be more information on this? The developers of Dauntless are currently working on providing more details. As soon as there are more details, they will communicate this. When that will be remains uncertain at this time.
Soon you will be adventuring with more friends in Dauntless.
Players are excited for the update
How do players react to this announcement? Discussions about this new feature are already taking place on reddit. Overall, the idea is very well received by the players. However, there are also concerns.
SpecificFail says: “Longer hunts are good. However, the developers really need to look at how players are trying to exploit the new systems to minimize the extent to which this negatively affects regular players.”
jiffyb333 writes: “I love the idea, but I fear the reality. When Warframe first unveiled the open world, I was so excited. Unfortunately, the reality turned out to be poor performance, long loading times, repetitive missions, and annoying travel times.”
blastbinary explains: “Solving the social problem in the game would be a big win.”
HiCracked believes: “We are going after Monster Hunter with the open world, and I am totally excited about it!”
For Call of Duty: Warzone, there are numerous theories about how the map is evolving or whether there might soon be a completely new map. MeinMMO author Maik Schneider can hardly wait to see how the Battle Royale continues after the recent statements from a developer.
What were those statements? During a charity stream for “Juneteenth” last Friday, June 19, two employees of Call of Duty: Warzone talked a bit about the future of the Battle Royale. Present were:
Taylor Kurosaki – Narrative Director at Infinity Ward
Jeff Leach – Voice actor for Ghost
Together with some streamers, they played a few rounds in the new realism mode, casually discussing the BR map Verdansk and also confirming the release of the cult operator Soap.
Especially interesting were the statements of “Narrative Director” Kurosaki, who explicitly rejected a new map in Warzone. But still, I am more curious than ever about how Warzone will continue.
Because aside from the new map “Urzikstan”, many of the speculations currently circulating could indeed become reality – Kurosaki: “You just have to wait, […] we have some big changes and big surprises on the horizon”.
Here are two English gameplay videos from the stream, where Kurosaki chats with Leach about the future of Warzone:
What can be seen in the videos? In the first, short clip, you can hear the two talk about the completion of the legendary “Modern Warfare” unit “Task Force 141”. Leach suggests that Soap would be coming soon, and Kurosaki adds: “He is definitely on the way”.
The second video is about 2 minutes long, and Leach asks several questions about Verdansk and the development of the game. Kurosaki provides some interesting answers and clarifies: “We are not done with Verdansk yet”.
What did Kurosaki say about the current map? In his statement, he commits to Verdansk and makes it clear that we will be on the BR map for a while longer. Specifically, he said:
“Verdansk has just begun to reveal its secrets”
“There are still many places to discover and mysteries to solve”
“The story [of Verdansk] is right here, it’s everywhere on the map, it’s under your feet”
“Verdansk still has many stories to tell”
“You just have to wait, […] we have some big changes and big surprises on the horizon”
The in-game trailer for Season 4 showed Urzikstan. However, the fictional state will probably not come as a new map.
Why is this so exciting? The way Call of Duty drives the story of Warzone forward is something very special. Several factors come together that hype me:
The complexity of the previous adjustments
Countless players investing a lot of time into discovering the secrets
The connection of story and gameplay
All you have to do is look at the developments around the bunkers.
Inside the bunkers, there are more secrets and locked doors
They connect story with new gameplay, a significant Easter egg involving nuclear bombs, and there’s even a blueprint as a reward when you solve the puzzle around bunker 11. They also leave plenty of secrets open for further speculation and fuel the rumors with their cutscenes.
What I previously absolutely did not want to believe was, by the way, the timely introduction of a new map. And exactly this seems to be off the table for now after Kurosaki’s statements. I am really curious about what crazy changes are coming our way in the next weeks and months.
Do you see it the same way, or does it annoy you that we actually only know what’s coming through leaks and vague statements from the developers?
This is an AI-powered translation. Some inaccuracies might exist.
With Fractured, we can expect an exciting sandbox MMORPG with an interesting PvP concept. MeinMMO was able to speak with Jacopo Pietro Gallelli, CEO of Dynamight Studios, about the online game.
Genre: MMORPG | Developer: Dynamight Studios | Platform: PC | Release: Spring 2022
MeinMMO editor Leya Jankowski asked Jacopo Pietro Gallelli some exciting questions about the sandbox MMORPG Fractured, including the SpatialOS technology used to create the game.
You will also learn more about the exciting PvP principle with the three worlds and how you can plan cities and conduct sieges.
This is Fractured: Fractured is a sandbox MMORPG in which you choose one of three worlds. The Beastmen primarily engage in PvE. The Demons, on the other hand, are all about PvP, and those who play as Humans can mix PvE and PvP under strict rules. In addition, you can expect a lot of crafting, exploring the three worlds, fighting many monsters, great freedom in designing your virtual life, and a lot of teamwork.
SpatialOS – What is that?
MeinMMO: We hear a lot about the SpatialOS technology and how it helps create more complex worlds for MMORPGs. But it’s hard to understand. You work with SpatialOS, could you perhaps enlighten us a bit?
What exactly is possible with this technology? How does it help you create Fractured and how do players benefit from it?
Jacopo Pietro Gallelli: Well, I think you know that creating the backend for an MMORPG is extremely complex and requires a team of senior engineers. And of course, it depends on the ambitions you have for an MMO. If you want to create a game where the entire world is divided into two or more areas with only a limited number of players in each area, then it’s not that complex. It’s still complex, but not extreme.
But if you want to make an open world, like in Fractured … Well, I mean, there are also regions in Fractured. But each continent is an open world, for example 60 square kilometers in size. For us, that is very, very complex. I don’t want to get too technical, as that would be quite boring. However, the best thing about SpatialOS is that it uses a cloud-based system. There are specialized controls, different processes on the server that manage different areas of the world. That’s how it works.
For example, when we conducted our last test, our stress test, we had this one map. There are 60 square kilometers in the world with 48 separate processes managing this map on the server side. But on the client side, you wouldn’t notice it. Players could walk from one side of the island to the other. That takes about two hours. And they wouldn’t notice that they were switching from one server to another state.
Players could also be on one server and see another player on a different server in front of them and shoot an arrow at them and hit them. They actually interact as if they are on the same server, but they are on two different ones. That’s a super simplified way to express it. It’s extraordinary. It would not have been possible for us to develop a game with the ambitions of Fractured if we couldn’t work with SpatialOS. And I don’t know of any competing product that allows for such a thing.
Learning the technology takes a while. Right now, developers don’t really know much about this technology because it’s so new. Whoever is assigned to it must learn to work with SpatialOS. However, that doesn’t take long. I think it’s similar to any other technology of this kind.
When we started working on it, we saw SpatialOS in the prototype phase; the system was admittedly still in alpha. It was still quite unpolished at the time. But we recognized the potential and were among the first developers to use SpatialOS.
There were a few other projects that failed. I think you might want to ask me about that because people usually do. We have always maintained a good relationship with the developers of SpatialOS. They have allowed us to use their service for free so far. The technology is great. The support is great. So it’s really cool stuff.
The vast world of the MMORPG Fractured is being created with the help of SpatialOS technology.
Loot differently
MeinMMO: Our author, who wrote the article on Fractured, took a look at the game and noticed a few things. He wondered: In many MMORPGs, equipment like better weapons or armor is essential to become better than others. However, in the description of Fractured, it states: “Defeat your enemies through your own skills and cleverness, not through equipment or level.”
What role do loot (and items) play in the game exactly, without focusing on better equipment? Don’t you think a major aspect of playing MMORPGs will be missing?
Jacopo Pietro Gallelli: Well, it’s still important to get equipment in Fractured, but in a slightly different way. Progression is horizontal. Your character gets stronger, gains more skills, and over time becomes better suited for our different scenarios. You also acquire knowledge that you can spend on your skills. Basically, it’s about the power gap between players.
Someone might play for three days, but someone who has played for three months might actually be weaker compared to the other. The equipment works the same way. You have many different types of weapons and armor and various types of materials, cross-class and so on. But none of this is frequently stronger than the other, it’s just better suited for different areas and challenges.
We therefore expect that professional players who have been min-maxing for years will actually use many weapons for the different challenges. They play and spend a lot of time obtaining everything. Also because it’s not that easy; there are also some rules. No one will lose equipment items. I think it’s possible to lose materials and reagents and sometimes gold and so on. But you don’t lose weapons.
Everything is crafted, and some of that is to produce certain types of items. Materials are not easily found in the world. So if players want to be really competitive, they definitely have to make an effort to get the good stuff. It’s not something they can do in two days.
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This is how Fractured played out in the previous alpha tests.
MeinMMO: What exactly do you mean by the challenge you have to face and that you need skill and cleverness?
Jacopo Pietro Gallelli: In general, there are many areas of the world where you need to have certain skills. There are monsters that can kill you immediately or almost immediately if you don’t possess that specific item. So there are many cases where if you want to progress, you first need to have the right build and the right equipment. And to get that, you sometimes have to go to another place in the world. Sometimes it’s a bit like a puzzle. You find a challenge; you can’t defeat that monster until you find the thing you need to achieve your goal.
So again, it’s not really linear, is it? Even as a new player, you could encounter something you absolutely cannot defeat if you don’t have the skills you need.
MeinMMO: Okay. You also said that all equipment revolves around crafting. Can you, for instance, find epic or common pieces to build your items? Or how does that work?
Jacopo Pietro Gallelli: Some materials are better than others. Enchanting your items significantly contributes to making them better than others.
But considering how the system works, it’s quite complex. Seeing it in practice is easier than explaining it. Sometimes you need that special ingredient, that type of material, to combine it with many others to achieve different results. And that material might be very rare. It’s not that it’s more powerful than the others. But you have to get it. There is this drive to improve the quality of the items you have crafted to play safely with your friends. But we’re talking about pretty small differences.
Fractured will not be a copy of Ultima Online
MeinMMO: Okay. When we looked at Fractured as a team and discussed it a bit, we thought it looks like Ultima Online. What do you think about this comparison?
Jacopo Pietro Gallelli: Well, we are of course flattered because Ultima Online is a game I loved as a child. I played it for many years. But I don’t think there are as many similarities between Fractured and Ultima Online, to be honest. I mean, isometric view, sandbox of course, but Ultima Online feels enormously clunky today. When you play today, it feels like a game that is 20 years old. In terms of controls, interaction, features, and so on. It’s a great game, but it feels noticeably old.
Making a copy of Ultima Online was not very interesting for us. It doesn’t make sense to develop a copy today. Some systems in Fractured are very profound and complex, which is also quite old-fashioned. Aside from that part of the game, the controls, the menus, and the user interface, we tried to make everything as modern as possible and user-friendly. Fractured can present an old-school atmosphere if you are old-school players. But it is also accessible to young people or players who have not played Ultima Online.
Even if Fractured has many similarities to the classic Ultima Online, it is not a copy.
MeinMMO: We also thought about the fact that the player can lead a kind of second life. And we think Fractured is going in that direction. And here, we also draw the comparison to Ultima Online.
Jacopo Pietro Gallelli: Yes, I think we try to do more than Ultima Online in a way to give players a second home because it is a game that players can also enjoy alone. It doesn’t rely solely on group content. I could go through the game without any problems on my own. However, there is a significant part of the game that one will miss if playing alone. For example, we allow you to place a house in the middle of nowhere without it having a real significance or impact on the world of Fractured.
But it can have a huge impact on society if you work together in a community. It’s about building and maintaining a real settlement with your friends or with other people, which is new for the genre.
Three Worlds – One for Every Playstyle
MeinMMO: How do PvE and PvP work with the three worlds in Fractured? Will it be possible to switch between the worlds all the time?
Jacopo Pietro Gallelli: Right now, we only have one world. The way it will work is that you choose your people – one of three races: The Beastmen, the Humans, and the Demons. The PvP varies along with the races’ abilities. In other MMORPGs, however, the choice of race doesn’t really make a difference. Only your abilities and your class make a difference. That has always been the case.
When you choose a race in Fractured, you also choose a planet. And each planet has different rules. In the world of Beastmen, there are only a few areas where it is possible to be attacked. But it’s super unlikely to engage in combat with other players. So if you want to play there, there are no sieges and no conquests.
If you want that kind of experience, that is PvP, you would play on the demon planet. In this planet, open PvP exists. There is no justice system. It looks more like a survival game like Rust, including full loot. It’s super competitive, super wild.
Then there are the Humans, where the game works like classic sandbox gaming. There are some small areas that are protected. However, most of the planet is not. It is possible to attack other players, but there is a karma system. It’s possible to become an assassin, but you will receive penalties for it. Militias and factions exist. And there are sieges between cities. So there is this whole competitive aspect. But we have tried to implement it in a way that makes it wrong to kill a random player.
You are a resident of a planet, but you can visit the other planets. You may take your character to close friends. But there are many rules that make this not easy. For example, if you are a Human and a good-aligned character, you can travel to the planet of Beastmen. But you cannot attack anyone there.
However, if you are playing as a Demon, then you are evil. Then it becomes very complex to travel to another world. You can more or less only stay for a few minutes. After that, you will be sent home. So it is really challenging and difficult. Actually, you need to have a goal in mind. For instance: I want to go back to learn those two special abilities. Then I travel back.
So we are allowing interaction between the three communities. But it’s a kind of timed interaction that has to be justified.
If you play as the Demons in Fractured, then the focus is on PvP battles.
MeinMMO: If I understand correctly, you have three planets. One for PvE players, one for PvP players, and one for those who want the classic experience. I can just choose which world I want to play in. If I say I’m a pure PvE player and want nothing else, I go straight to that planet.
Jacopo Pietro Gallelli: Yes, exactly. And that is one of the reasons we offer many players in our community exactly that because they are particularly waiting for PvE. Some other games use the formula where the lower-level content is PvE. So initially, there is no PvP. Only at the high-level content or some regions of the world does PvP exist. Then, if you want to progress, you have to opt for PvP.
With Fractured, you can bring a character from zero to 100 percent without having to travel to the other planets. But with the Demons, it is possible to play PvP. But no one really has to do that. You can play your character completely without PvP. Just stay on your PvE planet.
Build and Siege Cities
MeinMMO: Theoretically, it sounds like heaven. I have the game, where I can simply choose my playstyle and then travel to the corresponding planet. But it also sounds like this is not so easy to develop. Mainly because it almost sounds like you are creating three different types of MMOs in one game.
Jacopo Pietro Gallelli: In terms of programming, it’s not a big variety. There are just three different rules. The problem is the many assets needed for the three planets as they each have a special climate and geography. For example, we could compare it to Germany. The Humans primarily have forests and mountains, but the planet of the Beastmen is South America. So it’s very warm, tropical, and we need different assets for that. Also for architectures like buildings. They are completely different. And then, of course, there are the character models, which are different again, as well as all the other models and so on.
And if you travel to the Demon planet, it’s the same story. The world of Demons is more comparable to the Arabian desert. Some areas resemble the Middle East. Some places look like desert regions of the USA. So we also need the architecture to reflect this. Therefore, we have to produce a lot of assets. And that is the biggest problem we will face when we start working on the other planets – if we can’t manage to expand the team. Because right now the team consists of eight people. For an MMO, that’s a very, very small team.
But maybe you also want to know more about the city system? To found a city, you need to find a suitable place on the continent. There are about 30 spots on the current continent suitable for large cities and 94 for smaller ones. You can become the governor of a city if you have enough money to run for election. In a small city, you need 14 players to support you, then you become the governor. Your supporters then become citizens of the city.
Fights in Fractured happen quickly and action-packed.
From the town hall, you can plan your city. It is possible to appoint a fellow player as the master builder to define the layout of the city. You plan the city with blueprints for the buildings from a bird’s-eye view. You determine the streets and lay a blueprint where maybe a forge should stand. Then you assign other players the tasks to construct the buildings. Players can also volunteer for this. Over time, you unlock additional buildings and technologies by spending points on them. You also unlock new decorations.
Your city can even level up. You need prestige for that, which you earn by building ever nicer buildings or by constructing a cobblestone street instead of a sand road. 100 or 200 people can live in a city, and you decide in which direction it develops. There is a complete city planning aspect.
For the PvP part, it is possible to build fortifications as well as walls and reinforced gates. On the PvE planet, however, you mainly take care of city planning. Cities can be connected. On the PvP planet, you attack and besiege neighboring cities. But that is very costly. You need to spend a lot of resources for it. A siege also requires a preparation time of about three days.
The defense must also be planned, including timing. The attackers must produce siege weapons. You need camps and weapons. When a siege starts, it lasts about one to two hours. First, you must destroy the towers and then work through further steps. Anyone involved is located in the city and the surroundings. All others cannot get in.
Every city is also connected to a resource source, such as mining for ore or sand to produce glass. There are four resource sources. Each city can only control the adjacent nodes to allow the battles to take place. This creates constant competition, which can become very complex.
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There’s still some time before the release of the MMORPG Fractured.
Release set for 2022 as Buy2Play MMORPG
MeinMMO: Do you already know when the release window will be?
Jacopo Pietro Gallelli: 2022, in spring. However, we want to start the beta by the end of this year [2020].
MeinMMO: Do you already know what the monetization model of the game will look like?
Jacopo Pietro Gallelli: Yes, the game will be Buy2Play and the price will be around 20 to 30 euros. You can then play forever. There is no Pay2Win. However, you can also buy skins for items that only change the appearance. There are other cosmetic things or mounts, and so on. This gives you many options for customization. But that means we still need more assets.
MeinMMO: Will you also release Fractured on Steam?
Jacopo Pietro Gallelli: That’s a good question. It depends on whether we find a publisher. If we publish the game ourselves, there will also be a launch on Steam. But only with the beta. We want to release an optimized game.
MeinMMO: Thank you very much for the conversation.
This is an AI-powered translation. Some inaccuracies might exist.