“Like a roller coaster in the techno club”: New shooter on Steam impresses with fast action in cyberpunk setting

A new shooter on Steam impresses players with intense gameplay and fast movement like in Doom Eternal, but in a cyberpunk setting.

Which game is being talked about? It refers to Metal Eden, a new first-person shooter by developer Reikon Games. MeinMMO last reported on this in March. The similarity to shooters like Doom Eternal was already noticeable back then.

You take control of an advanced combat android called Hyper Unit. Your goal is to save the “Cores” of the inhabitants of Moebius, a city in space. These cores contain the consciousness of the people living there.

Metal Eden was originally supposed to be released in May. However, in April the developers postponed the release to September 2, 2025. This decision was made to take into account player feedback on the demo version of the shooter, as stated in a blog post on Steam

Metal Eden is available on Steam, PS5 and Xbox Series X|S for €39.99.

Here you see the launch trailer for the game:

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Metal Eden: CGI-Trailer zum neuen Shooter mit Cyberpunk-Setting auf Steam und PS5

If you like fast shooters, you’ll love Metal Eden

How is the game currently being received? In a review by GameStar, Metal Eden impressed and players on Steam are excited – with a few complaints. Of the total 464 reviews on Steam, 88% are positive.

Here’s an excerpt from the reviews:

  • “For me personally, it’s even better and more motivating than the last Doom. […] just turn off your brain and let it rip.” (Steam) Most likely referring to Doom: The Dark Ages.
  • “Absolute recommendation. It’s short, but like a roller coaster in a techno club. I just love it.” (Steam)
  • “Very cool game. Good 5 hours of nonstop action. Replayability is given, as there are enough variations in gameplay. Would love more of that.” (Steam)

However, there are also some criticisms of the game. Some players complain about poor performance on their devices. “UE5 strikes again,” it says in one review.

According to the website HowLongToBeat, you should expect around 5 hours per playthrough. Compared to the price, some players find that too short. Additionally, there is no NG+ or other game modes to keep players engaged after a single playthrough.

You can easily find out if Metal Eden is for you. There’s a demo for the game available for free on Steam. So you don’t have to buy a pig in a poke.

Have you played Metal Eden yet? Then feel free to let us know in the comments what you think of the game. Much slower, but no less exciting are the shootouts in Hunt: Showdown. The PvPvE shooter will soon introduce a new mechanic: A shooter from Germany brings tarot magic to the Wild West, players are looking forward to hunting cowards 

This is an AI-powered translation. Some inaccuracies might exist.

Blizzard strikes: Another private server of WoW is taken down

World of Warcraft is fighting against private servers. After Turtle WoW, another operator is now in focus, who is giving up immediately.

Private servers, sometimes referred to as pirate servers, have a long history in World of Warcraft. They have popped up here and there, especially when players wanted a “classic” experience that they couldn’t find in modern WoW.

However, in recent years, these servers have surprisingly thrived. Many have established themselves as large projects, with up to 50,000 players. Some operators have a development team of 100 people – real money is being made. So much money, in fact, that blunt advertisements for these unofficial servers are being placed on YouTube or Reddit.

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WoW: Where does the Murloc gurgle come from?

The catch: This is generally not permitted. After all, Warcraft belongs to Blizzard, and if others make money from it or Blizzard loses revenue because the game can be played for free on private servers, that’s a problem.

Which server is affected now? After Blizzard took action against “Turtle WoW” a few days ago, it is now also targeting “Project Epoch”. The operators have received a “Cease and Desist” from Blizzard – a cease and desist order. They have announced that they will comply with this request and stop all work immediately. The news was shared on the MMORPG subreddit:

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However, there are also initial indications that Project Epoch is simply being “handed over”. Another private server project has already announced that they want to “take over” the work of Epoch and “adhere to the planned roadmap for Epoch”.

The fact that this is even possible is likely due to the fact that some private server operators have little fear of being pursued by authorities – perhaps because they are located in Russia or other countries that do not cooperate with American or European law enforcement.

Fans have hope for Classic+

The fact that Blizzard is currently taking a strong stance against private servers after several years of calm at the front could have several reasons. On the one hand, there is certainly the absolutely legitimate reason to protect their copyright and to prevent others from making money from it.

At the same time, many fans believe that this is a measure in light of the upcoming announcement of a new game mode for the official “Classic”. Blizzard has already hinted that they themselves were working on some sort of “Classic+” after the season of discoveries came to an end.

However, there has not yet been an official announcement from Blizzard regarding “Classic+”. Therefore, it remains merely a diffuse hope for fans that the increased attack on the private servers of World of Warcraft – especially those that have offered their own new content – is merely preparation for their own Classic+.
Moreover, not everything is rosy in modern WoW – there is currently a quest chain that some consider to be the worst quest in all of WoW.

This is an AI-powered translation. Some inaccuracies might exist.

Borderlands 4 – All information on price, editions, and differences

Borderlands 4 will be released on September 12 2025, and will bring various editions with it. In this context, there is already information about the editions, prices, and various contents.

Update from September 11, 2025: The article has been structurally adjusted.

Since June 16, 2025, it has been possible to digitally order the game on Steam, Epic, PS5, and Xbox Series X|S. The version for the Switch 2 can also be digitally pre-ordered now, but it is expected to be released a bit later, on October 3, 2025. The regular release is on September 12, 2025.

There are various editions with different content, which also have different prices. In the following article, we summarize the editions, prices, and content. You can pre-order and purchase the editions in various stores:

[toc]

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Borderlands 4 promises that they will handle loot much better than in Part 3: This is their plan

Borderlands 4: All Editions and Contents at a Glance

Standard Edition:

69.99 € (Steam, Epic Games Launcher, Nintendo Switch 2), 79.99 € (PS5, Xbox Series X|S)

  • Main Game
  • Pre-order Bonus: Golden Glory Pack (Vault Hunter Skin, Weapon Skin, Drone Skin)

Deluxe Edition:

99.99 € (All Consoles and PC)

  • Main Game
  • Pre-order Bonus: Golden Glory Pack (Vault Hunter Skin, Weapon Skin, Drone Skin)
  • Bounty Pack Bundle with 4 separate DLCs after the release (New Areas, Missions, Bosses, Weapons, Equipment, Vehicles, Skins, and 4 Vault Maps with various challenges)
  • Wrath of the Firehawk (Weapon Skin)

Super Deluxe Edition:

129.99 € (All Consoles and PC)

  • Main Game
  • Pre-order Bonus: Golden Glory Pack (Vault Hunter Skin, Weapon Skin, Drone Skin)
  • Bounty Pack Bundle with 4 separate DLCs after the release (New Areas, Missions, Bosses, Weapons, Equipment, Vehicles, Skins, and 4 Vault Maps with various challenges)
  • Wrath of the Firehawk (Weapon Skin)
  • Artful Order Pack (four Skins for the Vault Hunters, four Heads, four Bodies)
  • Vault Hunter Pack (2 new Vault Hunters, two new Story Packs, two new Regions, new Weapons and Equipment, new Skins for Vault Hunters and ECHO-4)

Borderlands 4 ECHO-4 Bundle (Not available for pre-order in Germany)

149.99 $ in the USA

  • Echo-4 Statue
  • A physical map
  • SHiFT Codes for 5 Golden Keys
  • Necklace with the Vault Symbol
  • 4 lithographs with the playable Vault Hunters
  • The main game is not included in this edition

What DLC contents are included in the various packs is still unknown. MeinMMO will keep you updated when there is new information on this. The probably most important aspect of the Borderlands series is the loot: Borderlands 4 promises that they will do a much better job with the loot than in part 3: That is their plan

This is an AI-powered translation. Some inaccuracies might exist.

Borderlands 4: All Character Classes with Story and Skills in the List 

Borderlands 4 is on the horizon. On board: Four brand new Vault Hunters. We introduce you to Vex, Rafa, Amon, and Harlowe and show you what they can do.

In the latest installment of Borderlands, it doesn’t go to Pandora as usual, but to the planet Kairos. There, your task is to survive as one of four Vault Hunters.

These four characters are called:

  • Vex
  • Rafa
  • Amon
  • Harlowe

We introduce the four characters to you here!

Update from September 11, 2025: We have made slight structural adjustments to the post.

The Siren Vex – Story, Abilities, and Action Skills

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Borderlands 4 zeigt die Skills der Sirene Vex im Gameplay-Trailer

Story: Vex comes from difficult circumstances and worked in retail to supplement her income. When a sale attracted a lot of mercenaries, her siren powers suddenly awakened – and she was the only one to leave the store alive.

Action Skills:

  • Reaper: Vex creates a phase clone that either acts as a phantom or a reaper. The reaper attacks enemies in close combat and draws them in, while the phantom hits enemies with long-range shots.
  • Incarnation: A phase explosion that damages enemies but heals Vex. As long as the skill is active, Vex can also use the “Dreadful Rush” and moves faster.

Ability: Vex’s ability is called Phase Pact. Her action skills and melee attacks adopt the elemental type of her current weapon – making her very versatile.

The Soldier Rafa – Story, Abilities, and Action Skills

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Borderlands 4 shows gameplay of the Exo-soldier Rafa

Story: Rafa wears a so-called “Liveframe” from Tediore, an exoskeleton. He relies on it because due to his background, he cannot survive in normal gravity. The exoskeleton not only keeps Rafa alive but also equips him with dangerous weapons and abilities. Unfortunately, the relationship between Rafa and Tediore fell apart when Tediore realized it would be much cheaper to have the suits worked by dead soldiers. Consequently, Rafa is not too fond of Tediore.

Action Skills:

  • The Apophis Lance: An arm cannon that is relatively slow but deals massive damage. Rafa shoots shock grenades with it that afflict your opponents.
  • The Peacebreaker Cannons: Two shoulder cannons that deal kinetic gun damage.
  • The Arc Blades: Two arm blades with which you can perform very fast melee attacks and take apart your enemies.

Ability: Rafa has the ability “Overdrive,” which is triggered whenever the action skill is activated. He becomes significantly faster and inflicts more damage.

The Knight Amon – Story, Abilities, and Action Skills

Story: Amon is a knight who originally comes from a sect that worshipped Vault monsters. Unfortunately, the sect actually found a vault monster that killed pretty much everything and everyone. Therefore, Amon has made it his goal to eliminate as many of them as possible. However, he is not the typical brute, but also an empathetic storyteller.

Action Skills and Abilities: There is no official overview of Amon yet. However, GameInformer has already had the opportunity to test the giant and reports that Amon can function as a great melee fighter. He possesses elemental axes that can be thrown, a hammer that deals AoE damage, and a shield that absorbs damage and reflects it back at enemies.

Harlowe – Story, Abilities, and Action Skills

Story: Harlowe worked as a scientist for Maliwan and fully relies on technology. The brilliant “Gravitar” is always motivated and in a good mood, but should definitely not be underestimated.

Action Skills and Abilities: There is still no official introduction for Harlowe. GameInformer describes Harlowe as a dangerous fighter who can distribute damage to multiple enemies at once with the ability “Entangled” – she essentially infects them.

She has a telekinesis ability that lifts enemies into the air and then slams them down or into other obstacles. The “Chroma Accelerator” fires a massive energy salvo, and the “Flux Generator” launches a pulse mine that also captures several enemies within its radius.

Overall, she is the crowd control character: She grabs enemies and sets them up for other players to finish off.

We will update this article in the future as soon as more information about the various Vault Hunters becomes available. Do you want to know what else is new in the game? Then be sure to check out our latest overview on the topic: Here you can find all about the release of Borderlands 4 in 2025.

This is an AI-powered translation. Some inaccuracies might exist.

Borderlands 4 Release: All information about start, preload and early access

The release of Borderlands 4 is just around the corner. Now, publisher 2K has revealed what time you can start. Good news for PC players: You can start earlier than the Vault Hunters on PS5 and Xbox. Switch 2 players will have to wait longer.

Start and time: When is the release of Borderlands 4? Officially, Borderlands is set to be released on September 12, 2025, but at different times:

  • For PC (Steam & Epic), the start is even one day earlier, on Thursday, September 11, at 18:00 hours German time.
  • PS5 and Xbox can start on Friday, September 12, at 00:00 hours German time.
  • If you want to play Borderlands 4 on Nintendo Switch, you will have to wait until October 3. The start time here is 00:00 hours.
Update from September 11, 2025: PC players can get started tonight at 6:00 PM CEST! Console players can pre-download the game.
We have adjusted a section in the article that did not clarify that the preload for PC is not yet available. There is currently no information on whether and when the preload for PC players will start.

You can find all important information about the release, content, and characters of Borderlands 4 in our overview here. There is also a new trailer:

Start video
Der Trailer zur Launch-Woche von Borderlands 4

Launch of Borderlands 4: Preload, Early Access and Preorder

Preload: Can I preload the game? Yes, you can now download the game in advance – but as of right now, only für PS5 and Xbox Series X/S. The preload is currently about 30 GB in size. However, you should have around 100 GB of free space available for the final game.

Early Access: Is there Early Access? No, there is no Early Access through pre-orders or anything similar. Unfortunately, you will have to wait until the official launch.

Price: How much does Borderlands 4 cost? If you want, you can already preorder Borderlands 4 now in various editions. The cheapest one costs 69.99 Euros for PC and Switch 2 or 79.99 Euros for Xbox and PS5. Alternatively, there are:

  • the Deluxe Edition for 99.99 Euros (all platforms)
  • the Super Deluxe Edition for 129.99 Euros (all platforms)
  • the Collector’s Edition for 179.99 Euros (all platforms)

Borderlands 4 has been playable for a while now. Already a few months ago, a terminally ill player was allowed to play Borderlands 4 before anyone else because he was such a huge fan and otherwise wouldn’t have been able to really experience the release.

We at MeinMMO have also had the chance to test Borderlands 4 in advance. Our shooter expert Dariusz Müller has hacked his way through the new loot shooter for several hours and shares his experiences here: We test Borderlands 4 and are allowed to talk about one mission: 5 things we noticed in the boss fight

This is an AI-powered translation. Some inaccuracies might exist.

A popular character from Wednesday is getting his own series on Netflix, but fans are already expressing doubt

Wednesday is a very popular series on Netflix. One of the actors has now confirmed that his character will get its own spin-off series. This brings joy to some fans, while others express concerns.

Which character is it about? Uncle Fester has always been part of the Addams Family universe and is thus an important part of the Netflix series Wednesday. While it tells the story of the titular daughter of the family, Uncle Fester is also part of the action.

Especially in the second season, which just started at the beginning of August, the character has gained some new, exciting abilities. This led to a high placement in our ranking of the strongest characters from Wednesday.

But that’s not all: The actor Fred Armisen, who portrays Uncle Fester, has now confirmed on the Tonight Show with Jimmy Fallon what some fans have already hoped for (via gamesradar.com). His character will receive its own series.

Start video
Wednesday Season 2 – Official Trailer for the new season of the Netflix series

The strange uncle divides the fans

What did Armisen reveal? Unfortunately, not much. He only said to Jimmy Fallon that the series is currently in development and that it would be great.

This means that production is just getting started and it will take some time before the series makes its way to the streaming platform Netflix. In the meantime, fans are eagerly discussing what they think of the idea and what they would like to see in the series.

What do the fans think? On Reddit, the spin-off series is discussed by users and fans of the Addams Family. It quickly becomes clear that opinions are divided. While some are pleased that Uncle Fester will get his own series, others express concerns.

The user Enriquelgoni writes on behalf of many other users: “The idea seems strange to me. Fester has always been my favorite character from the Addams Family, but I don’t know if he can carry the weight of a spin-off on his own. Still, I think it could be interesting if it’s not too long or complicated.”

Since there are no details about the plot of the series yet, users also share their thoughts here:

  • The user swoonyaboutclooney writes: “I don’t know, maybe it will be fun to watch him rob banks, being on the go and pulling all the crazy pranks he comes up with, but I’m not sure how they could stretch that over more than one season.”
  • “A little backstory, some intrigue, a lot of world-building. Where does he get his supplies from? Who gives him tips on heists? Does he team up with outcasts?” khorispy27 shares his ideas.
  • “Maybe a prequel with Fester’s escapades and Thing under Fester’s other aliases,” speculates paulsclamchowder.
  • “He joins the Marine Corps to fight crime in the brand new series NCIS: Fester,” suggests Aglet_Green with a wink.

Apart from the plot, it will be exciting to see who from the original cast of the main series will be involved. Whether someone like Jenna Ortega shows up or if the series takes place much earlier in the past. What do you think about it? Are you looking forward to a spin-off with Uncle Fester? Feel free to write it to us in the comments. At least for Wednesday, there has been no good news for Netflix lately: The second season of Wednesday will get new episodes in 2 days, but almost half of the audience seems to have no desire for it.

This is an AI-powered translation. Some inaccuracies might exist.

Clair Obscur: Expedition 33 hosts sought-after live events, sold out in under an hour – but there will soon be a new chance

Surprise hit Clair Obscur: Expedition 33 has penetrated the hearts of many on multiple levels. Now there will be live events matching the game – and they were so in demand that they sold out in a short time.

What type of events are we talking about? In particular, the soundtrack of the game has made a name for itself not only among fans but has also broken several records. Among other reasons, a concert series was created, where one can listen to the enchanting sounds with a live orchestra at a total of 4 dates.

The concerts are set to take place in Lyon, Paris (2 x), and Montpellier between October 25 and 31, 2025, thus initially remaining in France. The tickets for all 4 concerts sold out in just about 45 minutes, which is why the team behind Clair Obscur was surprised and full of anticipation when they reached out to the community via X.com:

Woww!! The tickets for the French concert series “Clair Obscur: Expedition 33 – A Painted Symphony” are sold out! […] If you missed this event, don’t worry, there will be many more opportunities next year as we are working to present you the official international concert series in 2026!

It seems that next year, other countries will also enjoy the live soundtrack. In the comments under the post, there are mainly voices from the United Kingdom, Germany, Austria, and the USA, who are sad about this missed opportunity. However, where the concerts will be held in 2026 is currently still unknown.

There should still be a small remaining stock for the two concerts in Paris on October 28 and 29. These will be released on September 11 at 10:00 CEST via expedition33.bleucitron.net. So if you’re planning to go to Paris this year, you might want to try your luck here.

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Clair Obscur: Expedition 33 hinterlässt bei den Spielern eine Leere

A soundtrack that resonates – not just among gamers

What makes the soundtrack so special? Not only in our review could the soundtrack of Clair Obscur: Expedition 33 impress, but also with many other gamers and media, such as our colleagues from GameStar, it was noted for its emotional depth and the unique atmosphere it creates.

Furthermore, the soundtrack seems to be widely popular outside the gaming world. In France, three titles topped the Spotify Viral Top 50. However, the music captivates not only in the developers’ home country: In over five European countries, the soundtrack reached number one in iTunes downloads. Overall, it accounts for 24 placements in the top 5 on iTunes, Apple Music, Spotify, and Amazon.

In addition, the musical accompaniment of the game has already gathered over 18 million streams and reached number 1 in the Classical Album and Classical Crossover Album charts by Billboard. In the official British Soundtrack Album charts, it climbed to rank 13 – a clear indication of its broad resonance.

Responsible for the composition is Lorien Testard, while Alice Duport-Percier lends her distinctive voice to many of the pieces. Voice actor icon Ben Starr not only takes a role in the game, he is also part of the soundtrack and had to record it under difficult conditions: “I’ve been in this industry for 5 minutes”: Voice actor helps with the soundtrack of Clair Obscur, creating a disadvantage for himself

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamespot

Nintendo files a patent amid the legal dispute with Palworld that could also become a problem for other games

The legal battle between the developers of Palworld and Nintendo is still raging. The Japanese video game company has now filed two new patents, one of which is particularly noteworthy.

Which patents are being discussed? Since the beginning of the legal dispute between the Palworld developer Pocketpair and Nintendo in September 2024, a lot has happened.

Some patents that have been filed have led to features being removed from Palworld. This includes an animation that shows how Pals are summoned by throwing a sphere. Since then, the monster simply appears next to the player.

Just in July 2025, we reported that Nintendo is still changing patents. So far, no patent has been enforced, prolonging the legal dispute.

Now, two new patents have been filed and officially granted.

  • The first, U.S. Patent No. 12,409,387, relates to “gentle switching of riding objects.”
  • The second, U.S. Patent No. 12,403,397, concerns the game mechanics of summoning a character and allowing it to fight against others.

Especially the second patent could have significant implications for Palworld, but also for other games of this type.

Start video
Ein Crossover beflügelt Palworld, plötzlich spielen wieder über 100.000

It concerns a fundamental game mechanic

What exactly does the second patent cover? A game falls within the scope of this patent according to gamesfray.com if the following points are met:

  • The game must run on a PC, console, or similar device
  • A character can be moved within the virtual space
  • A “sub-character,” meaning another character (e.g., a Pal) can be summoned
  • This character CAN fight against an enemy
  • In the event of a battle, the “sub-character” is sent out to fight

If these points are met, Nintendo could file a lawsuit for copyright infringement in the future. This is not only a problem for Palworld. The mentioned feature of summoning a character and allowing it to fight is also present in other games.

Titles like Moonstone Island, Cassette Beats, or the recently announced Aniimo, which utilize such mechanics, could also find themselves targeted by Nintendo – basically any game that is inspired by Pokémon in this regard. Whether and how Nintendo will proceed against other developers due to the granted patent remains to be seen.

How the Palworld developers Pocketpair will respond to the new patent is also still open. However, it will be significantly more difficult to modify the affected mechanics in such a way that it does not infringe on Nintendo’s patent. After all, battles with the Pals are a central gameplay element in Palworld.

With the legal dispute, Nintendo aims to stop the sale of Palworld. So far, Pocketpair has been able to defend itself – among other things with the argument that certain mechanics existed prior to the patent filings.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar.com

Steam receives long-awaited huge update with UI scaling, players thank Steam chief: “Thank you very much, Lord GabeN”

Long awaited and finally here – Steam has received a massive update that brings features fans have long desired. They even thank Steam chief Gabe Newell personally for this.

Why are fans celebrating the update? Steam has received an extensive update focusing primarily on accessibility and many fixes. Particularly the former was a concern for many players, as the user interface was sometimes not very accommodating on ultra-wide monitors.

The new update now brings the following accessibility adjustments:

  • A menu for accessibility settings has been added to desktop mode. It includes features such as:
    • Contrast mode
    • Reduced motion settings
    • UI scaling settings
  • Many UI components have been given accessibility hints

Many performance issues with the in-game overlay have also been resolved and a “Customization” tab for game properties has been added, allowing you to set custom graphics and sorted titles for your games.

These innovations are received so well by the Steam community that they even pay tribute to the Steam chief personally.

Start video
Commercial for the Joule Kitchen Appliance with Gabe Newell from Valve

“All hail the emperor!”

How does the community react to the update? In the comments on the blog post about the update overview and also on Reddit, there are several users who cheer relievedly and celebrate the update. Many have been waiting a long time for these features and are happy to finally have received the highly anticipated features:

  • Güiltan pays tribute via Steam: “All hail the emperor!” (Referring to Steam chief Gabe Newell)
  • Raattus rejoices via Steam: “The custom sorted title honestly saved my day. If we get the option to change the display name, I would be super happy.”
  • peruka celebrates via Reddit: “Thank you, Lord GabeN!” (Again referring to Gabe Newell)
  • pomyuo shares his enthusiasm via Reddit: “Can we finally change the scaling? JFC, finally!”
  • donovan_x_griffith is also relieved via Reddit: “Holy cow, the UI scaling is a mega W, finally I don’t have to open Steam in my browser to zoom in because I couldn’t read the small text in the client.”

The update seems to make life easier for many users, although there are voices here and there wishing for other changes and innovations. Perhaps their wishes will be fulfilled in the next update.

Also, early August Valve made the lives of many Steam users easier by finally addressing a broken feature after a long 22 years and fixing it in an update. Why it took so long to take care of it, you can read here: Gabe Newell has finally answered our prayers after 22 years and fixed the worst feature of Steam

This is an AI-powered translation. Some inaccuracies might exist.

The Vex gain their own will after 10 years in Destiny 2, instantly becoming stylish criminals

Bungie has given insights into the upcoming expansion of Destiny 2: Renegades in a new video. The developers show that especially the known factions are getting a new coat of paint and the Vex now even have their own will.

What have I missed? On September 9, 2025, Bungie released a new, somewhat longer video with information about the upcoming expansion “Renegades”. As reported earlier this year, this will be an expansion heavily inspired by Star Wars.

Lightsabers, battle droids, and well-known factions from Destiny 2 receive the typical look of Star Wars, while the story developers remain narratively true. Bungie now showed what to expect in Renegades and how they are trying to strike a balance between cooperation and its new saga.

Start video
Destiny 2 zeigt in seinem neuesten ViDoc, was euch in Renegades erwartet

Vex have their own will and now wear leather jackets

What can you expect in Renegades? Especially extraordinary in Renegades is the design of the known factions, namely the Cabal, Vex, and Fallen. Their DNA remains the same, but their appearance has changed. Cabal look like gangsters, with golden jaws in their faces. The Fallen now cloak themselves in colorful robes while unscrewing small parts from captured ships.

And then there are the Vex. The deadly robots usually operate under their collective consciousness – in Renegades, this is no longer the case for a small group of outlaws. They now wear a kind of poncho/leather jacket and commit crimes – independently.

In addition, Bungie provided a small overview of the new content that will await you at launch:

  • You must defend yourself against the Barant Empire (Cabal), which is aiming to expand – and not peacefully.
  • The main story takes place on Mars.
  • Players can visit a bar and wreak havoc in the three aforementioned syndicates (Cabal, Vex, and Fallen).
  • To gain influence, you need to complete missions for the syndicates:
    • Bounty hunts
    • Smuggling
    • Sabotage
  • Renegades brings you new talents like Cabal Drop Pods, airstrikes, and new vehicles like the Walker.
  • Invasions return: You can then ambush other players on their missions.
  • A dungeon is also said to exist. It leads again to a temple facility of the Witness.

What does the community say about the video? Fans are especially fond of the new Vex, as their story is absurd yet cool. These Vex are a splinter faction of the army of Maya Sundaresh. They have freed themselves from her control and instead of vegetating boringly, they have formed a band of outlaws that plays poker and wears ponchos. The following can be heard on Reddit:

  • “I think it’s hilarious that the first thing they do after gaining free will is to commit crimes.”
  • “Playing poker with the Vex sounds like fun.”
  • “If working for the Conductor is such a terrible experience that the only other option is crime.”
  • “I’ll be honest: I’m seriously considering joining the damn Drip Collective.”
  • “Please! I want to be friends with these Vex! I want to ask them about our boy Asher Mir and more about the Vexnet.”

What do you think about the insights? Are you excited to see how Renegades will play, or will you ignore the expansion? Destiny 2 has recently received a spin-off in the form of a Mobile Game, which fans are actually enjoying quite a bit: Players are enjoying the new Mobile Destiny, finding many features that have been missing in Destiny 2 for years

This is an AI-powered translation. Some inaccuracies might exist.

9 crazy weapons from 16 years of Borderlands that we want to see again in Borderlands 4

Borderlands 4 is coming soon with countless new weapons. We’re looking back at some of our favorites.

The Borderlands series is known not only for its comic-style graphics, fast-paced shooter gameplay, and outrageous humor, but especially for the immense amounts of loot that can be collected.

Borderlands 4 will not be any different, with “billions of weapons” supposedly available in the game this time – and the customizable parts system adds even more variety.

However, weapons in Borderlands are often not only for crafting the best possible build, but sometimes also quite outrageous. With the release of Borderlands 4, we’re looking back at some crazy weapons that could very well appear in the new game.

Start video
Der Trailer zur Launch-Woche von Borderlands 4

Hellwalker

The Hellwalker is not a particularly silly weapon, but it is extremely powerful! This shotgun quickly became one of the favorites for many players in Borderlands 3 – at least until it was nerfed because it was simply too popular and many builds were oriented around it.

It deals fire damage but also has enough base damage to break through shields. Most notably, a short metal guitar riff plays whenever you equip or fire the gun – a reference to the clear inspiration for this weapon: the Doom series.

You can see it in action, for example, with content creator Ki11er Six on YouTube:

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Superball

Super Mario and Borderlands have little in common, but the weapon “Superball” bridges a gap between the games. Its weapon description is “Flower Power,” making the reference clear: it works just like the Fire Flower from Super Mario.

The bouncing fireballs may not have been the greatest damage dealers in Borderlands 3, but they surely appeal to fans of the Super Mario series.

Gettleburger

A pretty crazy weapon, for example, seen with Joltzdude139 on YouTube:

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The Gettleburger is a prime example of Borderlands weapons that are a little different: The gun doesn’t shoot bullets but flying burgers. However, since it doesn’t deal enough damage to blast a tasty treat into an enemy’s face, the things explode as well.

Especially nice: there was an animation on the weapon in Borderlands 3 that also depicted flying burgers. Delicious!

More weapons can be found on the next page!

This is an AI-powered translation. Some inaccuracies might exist.

The new DLC of Dune: Awakening proves that the developers made a huge mistake

After a strong start, Dune: Awakening is struggling to attract players to its servers. Chapter 2 and the new DLC are also receiving harsh criticism. MeinMMO highlights the reasons behind the disappointing performance of the recent content packages.

With 189,333 simultaneous active players, Dune: Awakening achieved one of the biggest Steam launches of the year. Funcom also celebrated the most successful launch in the studio’s history with 1 million players. In direct comparison, the also successful Conan Exiles reached this number only after a year.

However, three months later, little remains of this hype:

  • The main game Dune: Awakening currently has 72 percent positive reviews on Steam. The trend is downward: 59 percent positive reviews in the last 30 days.
  • The first DLC “Wildlife of Arrakis” launched and is being severely criticized on Steam with only 15 percent positive reviews.
  • Similarly disappointing, the new DLC “Lost Harvest” is launching on Steam, with only 22 percent positive reviews.
  • Although there are new (partly free) contents, the recent releases have hardly affected player numbers. On launch day, during peak time, there were according to steamdb.info 26,497 players active in Dune: Awakening. In the days before, it was slightly over 20,000. In early September, more than 28,000. In August, at times more than 30,000.

Don’t get me wrong: The numbers are good. Dune: Awakening is far from dead. And surely we will see a slightly bigger spike in player numbers during the “Free Weekend” event running from September 11 to 14.

Ultimately, however, the developers are likely not satisfied with how the new contents are received by the community and how the player numbers have developed since launch. In the following, we analyze why Dune: Awakening has lost its momentum and many players.

Start video
Dune: Awakening receives new story quests and another vehicle with Chapter 2

Starting Over? No Thanks!

One of the fundamental systems of Dune: Awakening is that player bases are located directly in the persistent world. They are part of Arrakis, even when offline. The danger here is that eventually ghost towns of abandoned buildings or unfinished construction sites form, blocking good building spots for new players.

The solution from the Funcom developers: Players who want to keep their base even during inactive phases must regularly pay taxes and ensure sufficient energy. Players who neglect this will lose their base and all possessions stored there after a few weeks. Only what is in the inventory or on the bank is safe.

Regarding this solution, community feedback has been critical from the start. Many players simply do not want to log into a game regularly that they actually do not want to play at the moment. And even less do they want to start over just because they have lost almost everything due to their break.

Dune: Awakening - Player Base
Many players have invested countless hours into their bases. It’s frustrating when everything is gone after a long break.

At gamescom, we addressed this issue with the developers and asked if there is no better or less frustrating solution to manage players’ homes and possessions.

Creative Director Joel Bylos stated that while they understand the problem, the developers want to stick to this system fundamentally. However, there are plans for innovations that will allow players to restart quickly after losing their base. Planned are resource packages for returnees who come online after a long break.

Will that be enough to change the mood? The recently released content has definitely intensified the criticism of the system. Many players are so frustrated by the loss of their bases, vehicles, and other possessions that they are simply completely avoiding the new content. This underscores that the developers have made a serious mistake with their system.

Who is writing here? Karsten Scholz is the MMORPG expert at MeinMMO. He has been professionally dealing with the best genre in the world almost daily for 16 years and has played all important (and some of the less important) online role-playing games since the launch of World of Warcraft – including Funcom titles like Age of Conan or The Secret World.

In addition, he has regularly launched a non-MMORPG from Funcom over the past years, of course referring to Conan Exiles, which is similar to Dune: Awakening in some areas but in others is completely different.

At launch, Karsten had enormous fun with Dune: Awakening. Now he is going through the frustrating restart, as he also lost almost everything after a long break (knowingly).

You Can’t Please Everyone

While Conan Exiles had a very strong focus on survival elements and building, Dune: Awakening wants to be much more. Survival and building great bases remain in focus, of course. However, the Dune MMO also wants to offer elaborate story quest lines, events in the world, PvP, and of course a motivating endgame.

The difficulties in pleasing everyone are evident from the discussions surrounding the Deep Desert since launch. PvP fans complain at times, as do the PvE faction. And in between, there are hackers and exploiters who annoy everyone. Hardly anyone seems to be satisfied with the endgame zone – which is why the developers are planning comprehensive adjustments for Chapter 3.

This is also causing trouble with the DLCs. The first Wildlife package with the 4 cosmetic statues received criticism for: That’s far too little, we want more and real content!

Now DLC number 2 brings exactly that, with a side quest line, 3 test stations, another vehicle, emotes, skins, and new building parts. And what are many players now criticizing? The number of new building parts is far too low; Conan Exiles regularly offered significantly more. Thumbs down!

Dune: Awakening - New Building Style from Lost Harvest
Many players criticize the low number of new building parts offered by the new DLC.

Elaborately produced content like the 4 to 6 hour mission chain, which never existed in the DLCs of Conan Exiles, is overlooked in many reviews. Not out of malice, surely, but because players focus only on the content that is relevant to them.

This broader offer that Dune: Awakening wants to provide punishes itself in a way. After all, the team’s time capacities are finite. If there is a desire for more of certain contents, other plans are inevitably put on hold. For those hoping for a motivating and fun endgame, they will likely have to wait until chapter 3, which is planned for the first quarter of 2026.

Silksong is the Cherry on Top

While all these challenges are somewhat self-inflicted, Funcom is also struggling with external factors right now. Firstly, there’s the big shadow cast by Hollow Knight: Silksong. This new Metroidvania attracts almost 450,000 players on Steam during prime time, source: steamdb.info.

Secondly, the new update of Path of Exile 2 is also tying many players to Steam (over 200,000 players during prime time, source: steamdb.info). And looking ahead to the upcoming release of Borderlands 4, the competitive environment for Dune: Awakening is certainly not going to ease up anytime soon.

Borderlands 4 is one of the biggest releases of the year:

Start video
Der Trailer zur Launch-Woche von Borderlands 4

What Could Cause a Trend Shift?

From our perspective, the developers have no choice but to stay on the ball and gradually remove the known issues of Dune: Awakening, improve the endgame (for both PvP and PvE fans), and deliver content replenishment for the various areas of the game that is fun and feels rewarding.

However, to give the recently gone players another chance, they need a better solution to the frustrating punishment for taking breaks. One suggestion: Those planning a longer absence could create a kind of backup for all their possessions. This would allow them to freely place the “lost” base with all its possessions back in the world upon their return.

Based on previous community feedback on the DLCs, the developers should also consider putting mostly cosmetic content into the paid packages, but with the scope of the various building styles that have been regularly added to Conan Exiles.

What do you think: What should Funcom do to get you to kick off in Dune: Awakening for the first time or again? Let us know in the comments! If you’re looking for more information on the new content of the survival MMO, feel free to check here: Dune: Awakening now has new armor sets for all classes, which many of you should receive without lifting a finger

This is an AI-powered translation. Some inaccuracies might exist.

Bare Warrior levels 9 months in WoW Classic to level 60, the video is pure pain

The perhaps toughest test of patience in World of Warcraft has now been achieved. A player has reached level 60 – and that naked. He has survived the journey only with his fists.

World of Warcraft Classic is not a difficult game. The last few have realized that. However, this changes drastically when one tries to play the game in “Hardcore” mode, where each character has only one life and becomes unplayable afterward.

But for some, even that is not enough challenge. A warrior apparently wanted the maximum dose of pain and has now achieved the incredible: He reached level 60 without outside help. Without weapons. Naked.

Thus, “Onepunchwarr” has become a living legend for many WoW fans.

Start video
3 absurde Bugs, die in WoW passiert sind

What were the rules? The rules for this special challenge were as follows:

  • No armor may be worn, including jewelry or rings.
  • No weapon may be used. Only unarmed attacks, that is, fist fighting, are allowed.
  • All content must be played without a group.
  • All items must be self-obtained – that is, crafted or farmed.
  • Trading with other players is forbidden.

If you look at the times the warrior spent on each level, you can already glimpse how monotonous it must have been. Between each level up are 10 or more hours during which Onepunchwarr relentlessly defeated the same enemies – and always only one at a time, because two of them could quickly lead to a death and thus to the failure of the challenge.

In his latest video, the player explains the difficulties he encountered along the way and where he farmed and grinded:

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He found it particularly exhausting to maintain concentration. Because after farming in the same area for 4 or 5 hours and being exposed to complete monotony, mistakes simply happen. Small mistakes can still be corrected, but any larger mispull could be the last.

Other players, who intentionally wanted to disturb him by tagging the mobs – that is, quickly attacking the enemies before Onepunchwarr could land an attack – increasingly became annoying. Especially with tough “Named” enemies, this often ruined several minutes of planning.

How long did it all take? In total, leveling took a full 15 days and 3 hours of gameplay over 9 months. While some levels were completed within a few hours, later levels could take 10 or 15 hours. Considering that he often grinded 3 levels in the same place, it should be clear that Onepunchwarr never wants to see certain enemies again in his life.

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The community celebrates its hero: In the WoW Classic community, Onepunchwarr is already a small hero. He receives much praise for having pursued this to the end. Although there are some skeptical comments about whether this can really be fun, the overwhelming majority is positive. Here are some excerpts:

  • “Holy Hell, every mob is green and still reduces you to 20% HP, playing like this must be extremely exhausting.” – Wisniaksiadz
  • “I respect the achievement, but that must have been incredibly boring.” – G00SFRABA
  • “Now that you’ve done that, how will you handle your newfound free time? Do you watch paint dry? As far as I know, it should also be very captivating to count all the threads of your clothing.” – Bio-Grad

Even before Onepunchwarr, some players in World of Warcraft became living legends. Also known is the Pandaren who is still neutral today and yet reached the maximum level. He has never left the starting island of the Pandaren and levels there by farming herbs and ores: Doubleagent.

This is an AI-powered translation. Some inaccuracies might exist.

A player of Path of Exile 2 requests a change in trading, which the developers find so good that they implement it directly into the game

In Path of Exile 2, a player had an idea that the developers liked so much that they brought it directly into the game.

What was that idea? As in most games, every gamer probably has some idea on how to make the game better in their opinion. This was also the case for Jazzlike_Situation_8, who suggested on Reddit to add a new filter for trading.

He wanted to be able to filter for items that have a certain degree of total resistance against elements. This way, one could display items that for example offer 30% resistance against cold damage and 40% resistance against lightning damage.

This so-called pseudo-filter thus combines several existing filters into a single, convenient filter. In order to possibly get it into the game, he presented his idea on Reddit and shortly after received a response from the developers.

Here you can see the trailer for the new season:

Start video
Path of Exile 2 shows Season 2 in the new trailer, brings Act 4 and 3 interludes into play

Good suggestion is quickly implemented

How is the suggestion received? The user’s suggestion quickly finds favor on Reddit. Others also consider the idea as reasonable and actually implementable. But not only other players, but also the developers of Path of Exile 2 came across the post.

Community Manager Belakay commented: “Hello! We are constantly striving to improve trading. Perhaps you noticed that our web team recently added ‘Fractured’ as a search term. Pseudo resistances are something we would love to add as soon as we have the opportunity to do so.”

While the players initially rejoice at the quick and positive response, only 3 hours pass before the developers respond a second time.

What else do the developers have to say? In the new comment, the developers announce good news for the players. They have implemented the idea within the 3 hours, and it is now directly available in the game.

Well, the web developers have worked their magic! Pseudo mods can now be searched for! This does not currently apply retroactively, so previously listed items cannot be found. However, we are working on it. You need to restart your client to see this change in the game’s browser.

The developers of Path of Exile 2 have thus worked quickly and brought the change into the game just 3 hours after its discovery. For the fans, this is an extremely positive message, and they are praising the staff of Grinding Gear Games and even wishing them a promotion on Reddit.

That the developers of Path of Exile 2 really care about the game is also demonstrated by the head himself. MeinMMO asked him at a press preview for the new season which character he wants to play in the new season, and he had a clear answer: The head of Path of Exile 2 reveals which class he will play in Season 2

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Pokémon GO brings an update that could accidentally reveal your location

Pokémon GO has brought some small updates that change various displays in the game. However, these can lead to problems.

Time and again, there are updates in Pokémon GO that are supposed to improve various aspects of the game. However, they do not always resonate with the trainers as intended.

This is also the case this time. A new update has adjusted and changed several displays in the game. However, the community does not necessarily see all changes as beneficial.

Start video
Pokémon GO: The Season “Stories of Transformation” in the Trailer

Berries, Balls, and Monsters

What are the changes? There are several changes that have made their way into the game. For instance, the display of berries and balls has been modified when you are in the catching screen. They are no longer arranged in a strict line, but resemble the arrangement of your item bag.

Moreover, there are changes affecting the display of your Pokémon. Previously, your Pokémon that were caught before the current year had a badge. This allowed you to see immediately that it was an older monster, which is relevant for guaranteed lucky trades.

Additionally, the display of where you caught a Pokémon has now moved up. This display was previously found at the very bottom of the overview with the Pokémon details.

Furthermore, a trainer reported on Reddit about another change. When you are in the trading window, a notification will now appear at the top indicating whether you have already completed the daily special trade of the day or not.

What problems could this update cause? There is some criticism in the community regarding various changes made in the update. The new arrangement of berries and balls, for example, has faced criticism. Trainers have grown accustomed to the arrangement over the years and now need to retrain their muscle memory.

FPG_Matthew commented on Reddit: “As with the change to the item bag, we should have the OPTION to adjust the berry menu as we see fit, so that everyone is satisfied.”.

Further criticism arises concerning the location information, which is now found higher up and could unintentionally reveal one’s residential location. Dran_K said on Reddit: “Position the location information back at the bottom so that screenshots can be shared without accidentally doxxing oneself.”.

If you want to share screenshots of Pokémon in the future without revealing the catching location, you will need to edit the screenshots before sharing.

In the current month, there are again many contents available for you in Pokémon GO. Various events, raids, raid hours, and other contents are waiting for you. To find out what exactly they are and when they take place, check our overview with all events in September 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer faces a special challenge in LoL, gets banned for it

League of Legends has many challenges in itself. A streamer on Twitch has now taken on a special challenge, but he was temporarily banned for it.

Which streamer is it about? The Twitch streamer Bardinette has streamed more than 5,000 hours of LoL. With a crazy strategy where he played the support champion, Bard, on the top lane, he became known in the community.

With this playstyle, he has become a Challenger, the highest rank in League of Legends. Now Bardinette wanted to take on a new challenge, but this one was not as fun and crazy as Toplane Bard.

What special challenge has he set for himself? Bardinette introduced his next challenge in a post on X on August 29, 2025. The Twitch streamer wants to find out how high he can rank up while keeping the initial creep score (CS) value at 0.

The creep score is a value that increases when you kill a minion/creep in League of Legends, which are the NPC units that are on the map with the champions. These so-called last hits increase your gold to buy important items.

In the video, you can see the trailer for Season 3 in 2025 of League of Legends:

Start video
The new trailer for Season 3 in 2025 of League of Legends shows a dark vision of the champion Xin Zhao

Bardinette was banned for this challenge

Why was he banned for his challenge? In League of Legends, the gold that champions receive from various sources is one of the most important gameplay mechanics. Gold is used to buy items that enhance the champion. Simply put: If you have little gold, you are significantly weaker than champions with more gold.

Since Bardinette actively ignores an important gameplay mechanic in this challenge and slows down his team members, his behavior falls under the category of griefing. Griefing describes the intentional sabotage of team members and is a reason for reporting in many online games.

Bardinette posted on September 4, 2025 on X a screenshot showing that he was banned for a day.

Griefing is prohibited in the official LoL Code of Conduct: The official Code of Conduct for League of Legends states under the heading “Behaviors That the Community Rejects” the following: “Intentional feeding, harassment in-game, sabotage.”

As a consequence of violations of these behaviors, League of Legends mentions among other things the suspension of rule breakers: “Temporary or permanent ban from League of Legends or any games from Riot.” (leagueoflegends.com)

Besides Bardinette, another Twitch streamer has also taken on a challenge in League of Legends. Fortunately, he does not sabotage his teammates, but instead faces the challenge of a new role after having played almost exclusively in the jungle: Twitch streamer says one role in LoL is easy, after 600 games he apologizes and loses 1,700 euros.

This is an AI-powered translation. Some inaccuracies might exist.

The iPhone 17 is here, but a decision by Apple confuses and fans feel directly reminded of Master Chief

Apple has unveiled its new iPhones, but one decision has confused many fans: The color selection for the new devices. Many are reminded of other things like a pumpkin or toys.

What was unveiled? Apple presented its next generation of iPhones at its last keynote on September 9, 2025. In addition to the iPhone 17, they also introduced an ultra-thin Air model.

However, fans are especially debating one fact: The color selection for the new models. For instance, black or gray are no longer available in the standard models’ color options.

Select a MMO video…

The iPhone 17, the Pumpkin, and the Master Chief

Here are the reactions: Many users had indeed anxiously awaited the unveiling of Apple’s new models, and there were several leaks beforehand hinting at the colors and models.

Nevertheless, the reactions are surprisingly mixed, as most did not expect the colors. Currently, the biggest issue for many viewers is the lack of an option to choose “black” for the iPhone 17. Someone explains on Reddit: “Man, it’s a crime that they didn’t make a black Pro model.”

On Threads, numerous users posted memes about Apple’s new colors:

  • For example, someone jokes: “Who is getting the iPhone 17 Pro in Pumpkin Spice Latte color?”
  • Others are reminded of the Master Chief from Halo or the Ninja Turtles with these colors and post corresponding memes (via Threads.com).
  • Others compare Apple’s color selection to Nintendo’s GameCube: Here, the colors blue, white, and orange were also available.

Why the color orange? The reason Apple opted for these colors is not known. One user jests and speculates on Reddit that Apple deliberately removed gray and black from the color options for the iPhone 17 to push its new Air models. Because here, the options black and gray are still available. However, others doubt this and find it nonsense.

However, there might be a more pragmatic reason: The online magazine Vogue explains that the color orange/tangerine is one of the current trend colors of summer 2025. It is quite possible that Apple is aligning with the current trends to boost sales.

In 2007, Steve Jobs presented the iPhone to the public for the first time. What hardly anyone knew: The device did not function properly during the presentation, and the developers had to come up with a plan so that the situation did not get exposed: In 2007, Steve Jobs presented the first iPhone: The presentation became legendary, while the device didn’t work properly

This is an AI-powered translation. Some inaccuracies might exist.

Player demands from game masters in Dungeons & Dragons: Characters must feel fear of death again

During their sessions in Dungeons & Dragons, many characters grow very dear to their players. However, from a player’s perspective, that can ruin the experience.

What is the player’s problem? Reddit user and DnD player JaxTheCrafter addresses the game masters in the community in his thread on Reddit with an appeal: They should threaten their players with death. He believes that groups often ignore an essential aspect of the game out of love for their characters, thereby damaging the player experience.

Many would refrain from letting their characters (permanently) die, thus ignoring the survivability that makes, for example, higher hit points or armor class irrelevant. Fights would then be predestined, as no one could die outside of the opponents, and therefore not much would be at stake. Failed death saving throws in case of unconsciousness would no longer have serious consequences, as they would not lead to any perma-death.

Many builds would lose their value due to this practice, as a tank would present the same risk of dying as a spellcaster – none at all. From his perspective, focusing on damage would make much more sense, as the opponents would die faster.

The community understands his view, but also points out that his assumption may not be true. It often depends heavily on the group.

Start video
Dungeons & Dragons: Honor Among Thieves – Second Official Trailer for the Movie

“One can still lose a fight and face the consequences without anyone dying.”

What does the community say about his demand? The community agrees with the user under his thread in that certain threats, tensions, and consequences are necessary to maintain the fun of the game, especially when a group decides to make their characters indirectly immortal. Because without a real fear of significant consequences, fights would indeed lose their meaning.

Most do not see a real threat to values and builds since it would still be about values that need to be efficiently decreased to bring the opponents to their knees. However, many users also believe that direct fear of death is not necessary for this. Just because their players know that the characters cannot die permanently, the characters themselves are not aware of it – the world remains deadly and threatening for them in the role-playing game.

Others emphasize that they use other consequences in their sessions when things go wrong. For example, they would resort to the deaths of NPCs, hostage situations, imprisonment, or the like, ensuring that the players would still be challenged despite the absence of a death mechanic and would need to find solutions for their failures. Others explain that their characters can indeed die, but they always receive means to bring them back, such as complex resurrection methods.

There are many ways to generate threats despite everything. The problem the user addresses lies primarily in the role-playing area and less in a real limitation of the game mechanics. By ignoring permanent death, only one thing would be eliminated: the loss of a beloved character.

Therefore, it is important to clarify in a so-called “Session 0”, a session before the actual start, in which the game master discusses with each player what they want to play and how, whether and how the death of their own character should matter. It often comes down to what the group wishes for their campaign and finding the right measure to make the game exciting and enjoyable.

When it comes to realistic threats, many players also wonder whether the attacks of the classic melee classes at high levels are even realistic and would function in our world. A longsword expert has therefore taken a closer look at the fighters and explains that this is indeed possible: Longsword Expert Explains Whether 8 Attacks in 6 Seconds in Dungeons & Dragons Are Realistic

This is an AI-powered translation. Some inaccuracies might exist.

Hunt: Showdown brings tarot magic to the Wild West and players are already looking forward to stopping cowards from escaping early

Crytek, the German dev studio behind Hunt: Showdown 1896, reveals a new mechanic that fans of the shooter are already looking forward to: magical tarot cards. One of them is likely to be particularly useful in preventing “cowardly” hunters from escaping.

What does the teaser show? Although it is only 23 seconds long, it already shows three of the new tarot cards in action. These cards are:

  • “The Chariot”
  • “The Sun”
  • “The Garden”

You can watch the teaser here:

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Magical Tarot Cards with Powerful Effects

What do these cards do? For two of these cards, namely The Chariot and The Garden, the effect is already quite clear. In the teaser, a hunter activates The Chariot as a group of other hunters reaches an extraction point. It appears to prevent or delay escape.

The tarot card “The Garden” can extinguish fire on burning hunters – and for the entire team. It is either specialized for this, or it also cleanses other negative effects such as bleeding or poisoning.

As for The Sun, the teaser is still a bit vague. Since this tarot card was used when the hunter was already wounded, YouTube user danielscots comments under the teaser on YouTube that it could be a kind of “fast heal”.

Currently, the event in Hunt: Showdown is “Judgement of The Fool”

Start video
Hunt: Showdown 1896 – Trailer for the new event „Judgement of The Fool“

Fans are already excited about the new mechanic

How are the new tarot cards received? The community’s reaction has been quite positive so far, as a glance at the comments on YouTube shows. The cards are a fresh mechanic, and some fans have noted that the game has been lacking in that area lately.

  • “You mean we’re getting an event where the mechanics isn’t just a reskinned sealed cache? sign me up,” writes synious484.

That Crytek dares to delve more into the supernatural aspects of its world is also well received by players.

  • “I always wanted the devs to lean more into the sorcery/supernatural part of the game,” writes DemolishWeaklings37.
  • He lives up to his username and is already looking forward to ruining the escape of a very specific type of hunter: “Denying cowards rushing the exit? count me in lol.”

Whether the tarot cards are here to stay or just part of a special event is not clear from the teaser. When they will be introduced into the game is also still uncertain.

What do you think of the new tarot cards? Do you consider them a valuable addition, or do they go too much into the realm of magic? Feel free to share your thoughts in the comments. By the way, the studio behind Hunt: Showdown 1896 is celebrating its 25th anniversary this year: A German game company turns 25 years old, having shaped one of the most famous lines in gaming history with a game

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft just had the worst quest line of all time

Currently, there is perhaps the most strenuous and lengthy questline of all time in World of Warcraft. And it’s really unnecessary.

Anyone who follows my posts about World of Warcraft knows that I am currently very satisfied with the game as a whole. The story of K’aresh was great, the current raid is really fun and even the shadow priest is currently in a pleasant state. But that doesn’t mean everything is rosy in World of Warcraft – there are always minor criticisms.

A “small” criticism can be found on K’aresh, in the form of a questline that just keeps going on and where nearly every single quest step was so infinitely monotonous that I absolutely have no idea how anyone at Blizzard could classify it as interesting.

The teaser for K’aresh:

Start video
WoW: The Alliance of the Space Traveler – Patch 11.2 Ghosts of K’aresh

The questline from Ve’nari cannot be played in one go, but every 3-4 days (every Wednesday and Saturday) a new part of the questline was unlocked. In the meantime, you search for new species to be settled in the bio-dome or take care of the already existing animals and their needs.

Constant Repetition

I can only speculate how this questline came about. On paper, it probably sounded interesting. You help Ve’nari fill her nearly extinct bio-dome with life again and look for new creatures every few days that you bring from all over the world into the bio-dome. That sounds basically interesting, but fails due to the design of the quest.

Because the quests are among the most monotonous and boring things that World of Warcraft has brought in recent years.

The worst part for me is that the steps repeat, even within the same species. Let’s take bees as an example.

After you have fetched the bees from the Stormsong Valley – which was still somewhat interesting – you bring them to a small bio-dome on K’aresh. There, you run around with the camera and photograph the bees to document how they get along with the fauna of K’aresh.

WoW Karesh Animals 1
Different species you bring to the bio-dome – but everything feels the same.

Subsequently, you bring the bees into a larger bio-dome and photograph them again to see how they harmonize with other species.

Then you let the bees move one more time, namely to the main bio-dome and – you guessed it – photograph them again.

And because that was so much fun, it will also become a repeatable quest that pops up every week.

Constant Repetition

This is just one of the examples. The entire questline is full of repetitions and most of it is completely interchangeable. The quests for almost every species in the bio-dome are a nearly exact copy. Over and over again, you run around, migrating the new species first into the small, then the larger, and finally the main bio-dome.

WoW Karesh Animals 2
Besides bees, you also have to photograph birds. Otherwise, it gets boring.

A bit, I had the feeling that there is no quest designer behind the quests, but some biologist who wanted you to replicate the actual steps of observation and research in World of Warcraft. However, it seems to have been lost that quests in an MMORPG do not have to be particularly close to the reality of research but should primarily be fun. And that was not the case.

If a quest pops up next week where I have to run around with the camera again and document the life of bees, snakes, or flying rays, then my priest wishes for the talent “Descent into Madness” to quickly end her own suffering.

Constant Repetition

I can guess what Blizzard was trying to do with this. The idea of a really long questline that continues every few days is a great thing. Having something new to do in the game every 3 or 4 days is, on the one hand, time-gating, but on the other hand, also a nice feeling of progress. At least that would be the case if these contents were not ruthlessly boring and the individual steps had offered more variety.

I am definitely glad that I have this behind me and I am sure: I have played this exactly once and will not repeat it with any other character. It’s a shame that this infinitely long questline fits into the many little flaws that make K’aresh a rather undignified final area of an otherwise great expansion.

This is an AI-powered translation. Some inaccuracies might exist.