The reveal of the TOTY (Team of the Year) in FIFA 21 is eagerly anticipated. But which players will receive the powerful special cards? We at MeinMMO have looked at the predictions and will tell you who could be included.
What is the Team of the Year in FUT? TOTY cards are among the most powerful and sought-after cards that the game has to offer. The team consists of 11 players, over whom the community can vote.
These players then receive extremely upgraded special cards, with ratings in the high 90s being quite common.
For example, this is how the TOTY looked in FUT 20:
FIFA 20 Team of the Year
When does the TOTY start? There is currently no official start date for the Team of the Year in FIFA 21. First, the 2nd Headliners Team will be released this week.
Therefore, we assume that the Team of the Year will be released no earlier than January 15 or even a week later. We will keep you updated.
The Predictions for the TOTY in FIFA 21 Ultimate Team
For this article, we refer to the predictions from the FUT site futbin.
Goalkeepers
GK: Neuer (Bayern Munich)
Defenders
LB: Davies (Bayern Munich)
CB: Ramos (Real Madrid)
CB: Van Dijk (Liverpool FC)
RB: Alexander Arnold (Liverpool FC)
Midfielders
CAM: De Bruyne (Manchester City)
CDM: Kimmich (Bayern Munich)
CAM: Fernandes (Manchester United)
Forwards
LW: Ronaldo (Juventus Turin/Piemonte Calcio)
ST: Lewandowski (Bayern Munich)
RW: Messi (FC Barcelona)
Who will be the 12th player? Last year, there was an additional TOTY card alongside the regular TOTY squad. In FIFA 20, Cristiano Ronaldo received this card. Who it could be in FIFA 21 strongly depends on the final Team of the Year.
Candidates that sound likely:
Thiago (Liverpool FC)
Mbappé (PSG)
Neymar (PSG)
If you’re still looking for a strong Bundesliga CAM, check out Matheus Cunha’s Headliners card. You can get this without spending any coins.
This is an AI-powered translation. Some inaccuracies might exist.
The survival MMO Rust is rolling out Twitch Drops starting today. These are free in-game goodies you receive when you watch streamers on Twitch playing Rust. MeinMMO explains how to get the drops and which streams to watch.
What are Twitch Drops? This popular feature of the streaming platform rewards viewers with cosmetics and more when they watch certain streamers playing the respective games. The drops can be received either randomly and by luck or by watching for a certain amount of time.
When will drops come for Rust? The survival MMO Rust is now also starting with drops. Along with the update and the “force wipe” on January 7, 2021, at 8:00 PM German time, the drops will be activated.
You can start watching on Twitch from then and receive loot that you can redeem directly in the game. The corresponding streams will be marked with the feature “Drops active”.
Rust now also entices with Twitch Drops and possibly exclusive, stylish skins.
Activate Twitch Drops in Rust and claim your loot
How do I get drops in Rust? First, you need a Steam account with Rust and an account on Twitch. Twitch Prime is not necessary; everything is free. You need to link the two accounts in a few short steps.
Watching multiple channels at the same time isn’t effective. Only one channel will be counted. You will be notified on Twitch when you have received a drop, which you can then redeem through the corresponding button.
Claim your loot:
Claim your drop from Twitch
Wait up to 10 minutes if necessary, then the drop should appear in your Steam inventory
What’s inside? The Twitch Drops for Rust include stylish skins in the style of the respective streamers you can watch – such as a garage door from Pokimane, an assault rifle from xQc, or various tops. There are also general drops available.
Stylish skins are available for Rust.
If you are new to Rust, you will find useful tips and mistakes to avoid in our beginner’s guide. Due to the update, all players have to start anew anyway – the perfect time to take your first steps in Rust.
This is an AI-powered translation. Some inaccuracies might exist.
In the community of Pokémon GO, the catch rates of wild Pokémon like Gelatini are currently being discussed. These rates are said to be surprisingly low, considering they concern standard Pokémon.
What’s it about? The catch rates of wild Pokémon are currently under criticism by some trainers. It’s not about how often the Pokémon spawn in the wild, but rather how difficult it is to catch them with balls. It’s argued that even standard Pokémon, which are neither legendary nor exceedingly rare, are hard to keep in the ball.
Trainers are wondering why there is this unfounded hurdle. There is concern that players could be driven away from the game because of it.
What bothers players about the catch rates
The problem: On reddit, player Zike2020 voices his concerns and titles his post: “Concerning catch odds lately with Gelatini as the worst offender.”
In his opinion, most wild Pokémon should be easy to catch. For special Pokémon like starters or species such as Relaxo, he understands why they are harder to catch. He elaborates:
“However, we have received some Pokémon with poor catch rates for which there is no justification. Gelatini is the worst offender. I have never seen one that didn’t have a red circle with Pokéballs. I saw one with 90 CP and the circle was still red. Unless Gelatini is secretly legendary, it doesn’t make sense.”
Other Pokémon with poor catch rates that Zike2020 mentions:
Scoppel
Dartiri
For these two species as well, there are no apparent reasons why Niantic would keep the catch rates so low. We reported on the difficulty of catching Scoppel and Dartiri here on MeinMMO.
Are you also having trouble catching Dartiri?
What other trainers say about it: The post is being actively commented on reddit. There is much agreement in the over 200 comments.
Player OurosOuroboros writes (via reddit) that he has only caught those with very high and those with very low CP. This just yielded enough candy for the evolution of Gelatwino. Now the trainer probably never wants to try to catch one again. He adds:
“Although the game has evolved over time, the core of the game is catching Pokémon. […] Making catching a tedious chore rather discourages players.
People talk about the slow releases and the harsh catching rates required for engagement. I can understand the slow releases, but everything that makes Pokémon unnecessarily hard to catch makes me avoid catching those Pokémon.”
Others write that they only throw one Ultra Ball as a curveball at these hard-to-catch Pokémon. If they don’t stay in the ball, trainers move on and do not use any more attempts.
Can you understand the complaints about the catch rates or do you think it’s good if there is a challenge, even when catching such unremarkable Pokémon?
For the past few weeks, some powerful new weapons from Black Ops Cold War have been wreaking havoc in Call of Duty: Warzone. The developers announced nerfs for these guns yesterday, January 6th. However, many players are not satisfied.
What’s it about? With the launch of Season 1 of Black Ops Cold War, the Battle Royale Warzone also received a significant content boost. Included were over 30 weapons from CoD 2020 and the associated balance issues.
Especially two weapons from the new tactical rifle class were considered far too strong – the DMR 14 and the Type 63. Additionally, many players believe the Mac-10 submachine gun and the Diamatti akimbo pistols are good candidates for nerfs and weakening.
Yesterday, January 5th, it finally happened: The developers from Raven Software announced the nerfs in the morning and brought them into the game in the evening. However, many players are now angry and complain that the nerf for the tactical rifles was not strong enough. Some even say the weapons might be better than before.
MeinMMO shows you the effects of the nerfs on the weapons, the reactions from players, and the opinions of some CoD experts regarding the adjustments.
DMR 14 & Type 63 are now weaker – but more precise
What is different with the DMR 14? The tactical rifle is currently at the top of the food chain for many CoD soldiers and has experienced a reduction in headshot damage. Instead of 175 damage, headshots now deal only 114 damage. Therefore, you now need at least 3 shots for a kill when the enemy has full armor. Additionally, you now need 3 body hits (60 damage) and one headshot for a KO, not just 2. However, the announced nerf of recoil seems to show little effect. In fact, the weapon appears to be even more precise:
The DMR 14 looks a bit more precise than before. Source: YouTube
What is different with the Type 63? Here it looks similar to the DMR 14. The headshot damage has significantly decreased – from 175 to 124 per hit. Thus, 2 headshots are no longer sufficient, now missing 2 damage points for a KO with full armor. However, the Type 63 still takes down opponents with 2 body hits mixed with one headshot. The recoil nerf also missed its target here: the weapon seems rather more precise.
The Type 63 can probably be controlled better now. Source: YouTube
What is different with the Mac-10? For the submachine gun, the developers announced a nerf of headshot damage. It now is 1.2 instead of 1.6, reducing the damage for a headshot in the first damage range from 40 to 30.
What is different with the akimbo pistols from Cold War? Although it was particularly the Diamatti pistols in the akimbo variant that many players considered too strong, all “Cold War” akimbos receive this nerf in Warzone. The spread when firing has increased by almost 25%. The developers also stated in their tweet that the damage range has been decreased. This value is very difficult to measure with akimbo pistols, which is why Ace cannot provide specific figures here.
The akimbo Diamatti do indeed have more spread now. Source: YouTube
The players are angry because the weapons are still overpowered
What do the players say about this? The opinions on the patch from many Warzone soldiers generally lean in one direction: The nerfs were not strong enough. Be it for the tactical rifles, the Mac-10, or the akimbo pistols. Many commentators are disappointed and see significant room for improvement, especially with the two overachievers, DMR 14 & Type 63:
Porter 497 on YouTube: “This is total nonsense. Everyone knows that precision is the most important thing in Warzone, and the DMR and the Type 63 are even more precise now.”
Dampfwurst on MeinMMO: “A complete joke of a patch… DMR, Diamatti, and Mac-10 are still completely OP.[…]”
@endyonyt on Twitter: “It [the DMR 14] is still the king of Warzone. Just nerf it to the ground, please.”
There are some voices that view the nerfs as reasonable to avoid completely destroying the weapons. At greater distances, the recoil is apparently more noticeable, and the reduction of headshot damage eliminates the severe 2-shot kill potential of the weapons.
However, most comments on the topic share one opinion: The nerfs were hardly noticeable to useless, and many demand that the developers improve this quickly.
CoD experts also see room for improvement
What do experts say about this? The assessments of some experts are not as harsh as the opinions of the players. However, there are still some doubts about whether the nerf was indeed strong enough. The CoD YouTuber “JGOD” says on Twitter:
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Tweet translation: “It’s funny to see how some people say there would be no difference with the DMR. Obviously, there is a difference – it has gone from ‘unbelievably broken’ to ‘a bit overpowered’. However, more needs to be done, in my opinion. Maybe they should add more recoil to make it significantly harder to use.”
Also, TheXclusiveAce sees progress and considers the DMR 14 no longer far ahead of the other weapons. In his English YouTube video, he says:
“That was a pretty good nerf. I feel that they haven’t completely destroyed the weapons [the tactical rifles DMR 14 & Type 63] and they remain usable in Warzone. Some players will continue to use them. But they are no longer the dominating weapons against which no other [weapons] can compete due to the strong 2-shot kill potential with headshots.”
However, Ace views the nerf of the Mac-10 quite critically. He believes that reducing headshot damage was not the right approach to stop the close-combat monster. He is also uncertain whether the adjustments for the akimbo pistols are sufficient.
What do you think about this? Do you also think that the developers need to adjust again, or are the changes within your expectations? Should the DMR meta completely disappear or are these rather small nerfs an acceptable way for you to bring the weapons in line without completely breaking them?
This is an AI-powered translation. Some inaccuracies might exist.
The online shooter Anthem was a big deal for EA and BioWare in 2019: The game was supposed to run for ten years. However, Anthem had a disastrous launch. A rework was supposed to revive the game, but by early 2021, these hopes seem to have been dashed.
This is the situation in brief:
Anthem launched in February 2019 – it quickly became clear that while the gameplay of Anthem worked, the game systems did not. Updates were lacking, and a roadmap was scrapped. The game, which was supposed to last for 10 years, had run out of steam after just a few months, and nothing new came.
From March to November 2020, sporadic blog posts and Twitter messages regarding the status of Anthem Next came out, mostly written by Christian Dailey, the head of the team. However, he left his position in December 2020. BioWare needed him elsewhere.
This is the team that was supposed to handle Anthem Next.
Anthem has too many unanswered questions
Why are fans losing faith in the update now? There are simply too many unanswered questions about Anthem 2.0. The whole situation seems nonsensical.
If you hoped that Anthem would have a major renaissance like No Man’s Sky, Final Fantasy XIV, or Fallout 76 – why are only 30 people working on such a reboot? With so few people and such large problems with the game, a rework takes a long time.
How does BioWare plan to make money with Anthem again? The remaining players of Anthem outright refuse to spend money on a reboot that is supposed to deliver what the base game should have provided.
When is it supposed to come out? There is no timeline for Anthem Next. The last update on the Twitter page is from October, which is already two and a half months ago. Since Dailey left, the regular Twitter posts that assured players that something was happening with the game are missing. Dailey speaks of the team being in a “transition phase”.
A year after the announcement that Anthem would receive a rework, there is hardly any more information than at the time of the announcement.
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The former head speaks of a “transition phase” in the team.
The sad state of Anthem Next is clearly illustrated by an FAQ on reddit. A year after the announcement of Anthem Next, there is hardly any reliable information about the game:
You don’t know if it will come for PS5, Xbox Series X
You don’t know if it will cost money or be free
You have no idea when the release is supposed to be, and not even the name is safe
Now that Dailey is gone, there is even a missing point of contact associated with Anthem Next. Many players on reddit have lost faith in Anthem Next. They say: Even if Anthem Next comes, it will be a 3 to 5-year-old game struggling for attention with new games.
Other players even believe that the announcement of Anthem Next was only made to calm the players down for now. They doubt that Anthem Next will ever come.
Loot shooters are facing some issues in 2021.
Anthem was envisioned in 2019 as a game that would build on the significant success of Destiny. It was designed for “10 years.” Meanwhile, the entire loot shooter genre appears to be in crisis:
PogChamp is one of the most used emotes on Twitch. However, it has now been deleted by the operators. The reason for this is a statement about the current protests in the USA made by the person whose face was used for the emote.
What happened? As the platform Twitch announced via Twitter, the emote “PogChamp” was removed on the night of January 7. Twitch stated that the person depicted in the emote called for further violence in the USA:
We decided to remove the PogChamp emote due to statements made by the face of the emote calling for further violence after what happened today at the Capitol.
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However, it is not the end of the emote. According to Twitch, work is already underway on a new version that will be released soon:
We want the spirit and usage of Pog to live on – its significance is much greater than the person depicted or the image itself – and it holds a large place in Twitch culture. However, we cannot, in good conscience, continue to allow the use of the image.
We will work with the community to design a new emote for the best moments on Twitch.
Where does PogChamp come from? The face of PogChamp is streamer Ryan Gutierrez, also known as gootecks. His surprised face comes from a video that was released in 2011. Twitch took this face and made it a public emote for all users in 2012 (via Dictionary).
gootecks talks about civil disobedience after riots
The streamer gootecks referred to the situation at the Capitol in a tweet. In it, he questions whether there will be civil disobedience now that a woman was “executed” upon entering the Capitol. Some see this as an indirect call to violence, including the operators of Twitch.
In further tweets, the streamer also accuses Twitter of censorship because he is not allowed to share the URL to a related video.
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The emote was controversial even before the tweet: The tweet regarding the situation around the Capitol was not the first trigger for protests against PogChamp.
Previously, gootecks had already attracted negative attention with conspiracy theories regarding COVID-19. Following this, some Twitch users demanded a revision of the emote.
How popular was PogChamp? The website StreamElements provides statistics on chats on Twitch. Since January 9, 2016, PogChamp has been used 813,916,297 times according to this statistic. This makes it into the top 5, behind Kappa, <3, LUL, and TriHard in first place.
PogChamp is not the first emote that Twitch has deleted. In May 2020, there was a wave of deletions affecting several emotes related to “Simp”:
We present to you some of the currently best mobile games for Android and iOS that you can play in 2021, which are especially fun in multiplayer.
The mobile games presented here are based on the charts of the Google Play Store and the Apple App Store, as well as player ratings and financial success. Additionally, these games are enjoyable in multiplayer.
A small note: The ratings of mobile games can change very quickly, for example, when a new update comes out that players particularly like or dislike. The list is current as of January 7, 2021. LoL: Wild Rift has been added recently.
[toc]
9. Hearthstone
What is Hearthstone? Blizzard’s card game takes place in the world of Warcraft. You collect cards and create a deck with them. With your cards, you then duel against other players, aiming to defeat them through clever tactical use of your cards.
How is it rated? In the Google Play Store, Hearthstone can achieve a rating of 3.6 out of 5 stars. Players rate the card game in the Apple App Store at 3.7 out of 5 points. The tactical duels are fun, as is collecting the cards. However, some desire more game modes. Recently, with the new patch released for “The Darkmoon Madness” and 135 new cards have been added. There is also a Battle Pass.
Pro
Tactical card duels
Consistently interesting expansions and new cards
Solo mode with story
Contra
Random cards in packs
Few game modes
What is the Pay2Win factor? It is possible to spend a lot of money on card packs, but it is not guaranteed that you will find the most powerful cards in those packs.
However, it is true that those who buy cards have a higher chance of getting better ones. This is certainly a significant incentive to purchase, also because new cards keep coming.
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Who is Hearthstone suitable for? Hearthstone is a game that is suitable for both casual players and serious gamers. It can be played in tournaments or just casually. Those who enjoy card games will certainly have a lot of fun with Hearthstone.
This is an AI-powered translation. Some inaccuracies might exist.
A group of 3 players managed to set two world records in Diablo 3 with a speedrun.
What kind of speedrun was it? Speedruns are very popular in games, including in the hack and slash Diablo 3. Players try to complete the story as quickly as possible in specific group compositions and defeat the final bosses Diablo and Malthael.
The players meatr0o, Heckson, and Whisperra achieved this in a time of 1 hour, 19 minutes, and 5 seconds. With that, they took the top spot on the leaderboard.
How high was the previous record? Two years ago, the players ViperD3, Shippo_Tail, and Garfm set the record with a time of 1 hour, 28 minutes, and 40 seconds (via Speedrun.com).
Two records in one sweep
What is special about this speedrun? Not only did meatr0o, Heckson, and Whisperra secure the new world record for 3-player groups. Their time was so fast that they even broke the previous record for 4-player groups. That record was set by meatr0o, Whisperra, blakjack, and Heckson about a year ago with a time of 1 hour, 20 minutes, and 52 seconds.
So, meatr0o, Heckson, and Whisperra broke their own record, even though they were missing a fourth player this time.
https://youtu.be/jj6BYrTd3XQ
In the video, you can see the Diablo 3 speedrun by meatr0o, Heckson, and Whisperra.
How did they do it? Based on the video, you can see how the players proceeded. What stands out is that they work very coordinated, know exactly what to do, and can rely perfectly on each other. The ideal conditions for a group speedrun.
The video also shows that luck plays an important role in these speedruns. The group found very good loot, which naturally helps them defeat the enemies quickly. If they hadn’t had such luck with the loot drops, the record might not have been broken.
An important part of the plan was the Diablo “Balance” (engl. “Balance”). They need it for their monk classes. Because the weapon greatly increases an important ability:
“Balance: Increases the damage of ‘Lightning Front’ by [400% to 600%] and grants the skill a critical hit chance of 100% if it hits 3 or fewer enemies.”
Finding the weapon is associated with a lot of luck. They found the Diablo several times during the speedrun.
The three also explain that teamwork is the key to success. They minimize, for example, the time that regular players spend comparing items, returning to and selling loot by always having one player work on the next objective.
Also interesting is the “Break,” which occurs repeatedly. When a player calls “Break,” everyone drops everything and starts destroying vases, which gives a speed boost. It’s exciting to see how the three proceed to break not just one but two speedrun world records in Diablo 3.
The Holife Gaming Mouse is an affordable gaming mouse for beginners and casual gamers. MeinMMO took a look at the gaming mouse and reveals how well it performs in testing.
Key points at a glance:
The Holife Gaming Mouse is a wired mouse with RGB lighting.
The mouse costs €35.99 and is primarily available on Amazon.
The gaming mouse offers several programmable buttons and a weight system.
Which mouse is it? The Holife Gaming Mouse is a mouse that specifically targets players who want to spend less than €50 on gaming hardware.
The mouse’s unique feature is the weight system. Weights can be added or removed from the inside of the mouse, allowing you to adjust the weight as desired.
Features and technical details
Sensor
Pixart PMW3327 sensor
Resolution
Up to 12,000 DPI
Switches
Unnamed switches, 30 million clicks
Buttons
10 (programmable)
Design
Black mouse with adjustable RGB lighting
Gliding feet
5 gliding feet
Cable
1.5 m braided USB cable
Weight (variable)
102 – 121.2 g
Price
€35.99
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Holife Gaming Mouse Review: How did we test?
We at MeinMMO used the gaming mouse for about 4 weeks (December 2020). During this period, we played various games with the mouse. The mouse was used in games like Apex Legends and Genshin Impact. Additionally, we used the mouse for normal everyday tasks.
While gaming, the special buttons, the software, and the sensor had to prove themselves.
Holife Gaming Mouse in Detail
In the following section, we present the gaming mouse in detail. We will cover the following aspects:
Contents
Weight and design
Gliding feet and grip type
Mouse sensor
The software
Contents
What accessories are included? In addition to the mouse, there is
a quick start guide
a plastic box with a total of 8 metal weights
a CD with the software
Notably, the CD is in mini format. Many manufacturers today offer software only digitally. The USB cable is permanently attached to the mouse and cannot be removed. The gaming mouse does not support wireless connectivity.
Contents of the Holife Gaming Mouse. No wireless, but a mini-CD is included.
Weight
At 102 grams, the mouse is in the mid-range when it comes to the weight of gaming mice. The MeinMMO tested Roccat Burst Pro weighs significantly lighter at 68 grams compared to the Holife gaming mouse. Therefore, the most reasonable comparison here is with Logitech’s G502 Hero, which is a bit heavier and also offers a weight system. The Roccat Kone Aimo Remastered tested by MeinMMO would also fit here, even though it does not offer a weight system.
Holife Gaming Mouse: Weight comparison:
Roccat Burst Pro
68 grams
Razer Viper
69 grams
Endgame Gear XM
70 grams
Holife Gaming Mouse
102 grams
RAT Pro X Supreme Edition
105 grams
Logitech G 502 Hero
121 grams
Roccat Kone Aimo Remastered
130 grams
Design
The design of the Holife Gaming Mouse is simply black. The mouse features rubberized side panels on both the right and left sides for better grip. The edge of the mouse and the scroll wheel can light up. The lighting can be adjusted or even completely turned off via the software.
Side view of the Holife Gaming Mouse. The cable is permanently attached to the mouse.
Gliding feet and grip type of the mouse
What feet does the mouse use? The mouse features five small gliding feet; two are at the front, two are in the middle on the sides, and one gliding foot is at the back. The mouse feet cannot be officially replaced.
Grip type: At 102 grams, the mouse is aimed primarily at palm grip and claw grip players, who tend to move the mouse less on the mousepad and prefer a higher weight in hand.
The mouse can be comfortably held in palm grip and fits well in the hand due to its size, making it suitable for claw grip users as well. Users who prefer fingertip grip may find the mouse both too heavy and too large.
Palm Grip
Claw Grip
Fingertip Grip
The hand completely encloses the mouse. Fingers, palm, and pads rest on the mouse. The contact area between hand and mouse is largest here, and the mouse is usually moved very little.
Fingertips, thumb, and part of the palm rest on the mouse. The rest of the hand does not touch the mouse. Precision is controlled by the wrist, allowing for quick movements.
Only the thumb and fingertips are on the mouse. The rest of the hand is free. Movement comes from the finger joints, allowing for precise movements.
Sensor
What sensor does the mouse use? The manufacturer has equipped the mouse with the PMW-3327 sensor from Pixart. This is an entry-level sensor. Well-known mice like Corsair’s M55 RGB Pro or the HyperX Pulsefire Core RGB also use the same sensor, which achieves a resolution of up to 12,400 DPI.
Strong deviations are observed, especially at high DPI numbers. However, it is generally advisable to avoid playing at 12,000 DPI, as the mouse pointer becomes too erratic.
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Holife Gaming Mouse Software
What we like about the software: The software is very well organized and comes without frills and many additional functions. All important functionalities can be easily accessed through the main panel. Here you can
assign the individual buttons
set macros
adjust the polling rate and other settings of the sensor
as well as configure the lighting.
Also commendable is the size of the software. While other software suites, like Razer’s Synapse, take up several hundred megabytes on the hard drive, the Holife mouse software requires only about 10 MB.
Additionally practical: for lighting and some programmed functions, you do not need any software. Therefore, some functions can also be used seamlessly on Linux. We lacked a suitable test environment for Macintosh.
Clear layout: The software of the Holife Gaming Mouse
What we like less: Overall, the software does not leave a smooth overall impression. This is mainly due to the strange translation. It is indeed quirky and at least made us chuckle: If you want to save your settings in the software, you have to click on “Apply”.
Also frustrating is that occasionally individual software settings reset. This particularly affects lighting effects.
In Practice
In this area, we introduce you to how the mouse performs in practical tests. We will cover weight and speed, but also how well the sensor in the mouse works and what possibilities the mouse offers in practice. We will address the following points:
Weight, ergonomics, and handling
The mouse buttons and scroll wheel
Macro functions
The sensor of the Holife Gaming Mouse
Weight, Ergonomics, and Handling
What we like: The Holife mouse fits well in the hand, which is true for various hand sizes. Both users with large and small hands had the opportunity to use the mouse and praised the comfortable ergonomics of the gaming mouse. The mouse fits even better in small hands than in large hands. All buttons are easily reachable. The manufacturer has done a good job here. The rubberized side panels of the mouse also feel high-quality and provide a good grip for the fingers.
Also commendable is the ability to adjust the weight. With 8 weights, each weighing 2.4 grams, the weight can be significantly increased. The change noticeably affects the ergonomics of the mouse.
Additionally, there are three switches located behind the scroll wheel. While the first two switches allow you to adjust the DPI value during gaming sessions, the third switch changes the lighting.
What we like less: The biggest issue is the build quality on the back of the mouse. While the mouse feet are still reliable, we had trouble opening the cover on the back to access the weight compartment.
Average build quality in the weight area: The back is difficult to open, and the weights only sit in a foam holder.
While on Logitech’s G502 Hero, the back can be easily removed from the side, there’s no proper indentation or anything similar to properly lift the cover here.
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The weight holder is also made of a kind of foam, which holds the weights. It is questionable whether the material will last long if the weights are regularly inserted into the holder.
Logitech’s G 502 Hero Comparison: Here, the weight system is clearly better and less fiddly.
The mouse buttons and scroll wheel
What we like: The mouse buttons are precise and offer a pleasant pressure point. The scroll wheel is comfortable and located better under the index or middle finger than on the Roccat Burst Pro, but it falls short of the precision of Razer’s Naga Pro.
The manufacturer promises about 30 million clicks for the unnamed mouse switches that they should withstand. In the month we tested the mouse, we did not encounter any problems with the switches. They perform well and are precise.
What we like less: The buttons are tactile and audible, so they are not necessarily the first choice for users who prefer absolute silence.
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Macro Functions
The Holife Gaming Mouse can be programmed with various commands. Besides games, you can also assign Windows functions to the buttons. Thanks to the macro editor of the software, you can also record and then assign buttons. This works well and without issues. However, the gaming mouse does not offer double button assignments with software like G-Shift (Logitech) or Easy-Shift (Roccat).
The sensor of the Holife Gaming Mouse
What we like: The manufacturer has equipped the mouse with the PMW-3327 sensor from Pixart, an entry-level sensor. For most tasks and even in gaming, the sensor generally performs well with little to criticize. With a standard mousepad, the sensor is precise and accurate, also thanks to a high polling rate of 1000 Hz.
What we like less: On the mousepad, the sensor performs well and there is little to criticize. On other surfaces, it does not always operate smoothly. Very smooth table surfaces can make the sensor skip and become unresponsive, which is not optimal. At high DPI rates, the mouse also becomes inaccurate. However, it should be noted that it is not advisable to play at DPI rates beyond 7000. On rough surfaces, there is again little to complain about.
Conclusion: Successful entry-level mouse for gamers and casual players
Who is the mouse suitable for? The Holife is a good mouse for people looking for an entry-level gaming mouse with little ambition to play competitively. For those who play a few rounds of Apex Legends in the evening or enjoy some Fortnite with friends on PC, this mouse should be more than sufficient. It offers a good combination of ergonomics and many useful features.
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What alternatives are there? In the price range of around €30 to a maximum of €40, there are some notable alternatives.
Both the Roccat Burst at around €30 and the SteelSeries Rival 3 offer RGB lighting, some nice features, and a sensor that is on par with the PMW-3327 sensor. In general, you shouldn’t expect too much in this low price range. A real budget tip for under €20 would be the Zelotes T90 gaming mouse, which even offers wireless functionality but only provides the bare minimum features.
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If you are ready to spend a little more, good alternatives are both Logitech’s G502 Hero and Roccat’s Kone Aimo Remastered, which, in addition to a top sensor, offer significantly better build quality. Here, you will pay between €50 and €60. For more recommendations on gaming mice, check out our buyer’s guide to the best gaming mice currently available.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, the Stasis classes ruin PvP for many players, but this should soon come to an end – at least the Hunters are in for it. What is the problem and how does the community react?
For that, a nerf is coming: Destiny developer Bungie has announced that they have a lot to do now that they are back from winter break. First, they want to discuss the Stasis Hunter, specifically the Shatterdive.
This is a Stasis aspect that allows Hunters to quickly dive down from the air and shatter all ice crystals and frozen objects in the vicinity.
What is the problem with the Hunter? Using Shatterdive in combination with other Stasis fragments and abilities allows for a lightning-fast attack that instantly eliminates everything nearby. MeinMMO reported on this here: Destiny 2: Players discover an extremely nasty Stasis combo that can kill you instantly.
If Hunters also equip the new exotic “Mask of Bakris” and use the right Stasis skills, they slow everything nearby during the enhanced dodge.
More and more players are now using this combo, turning PvP into a nightmare.
This attack is practically a version of the Fist of Chaos super,
but it can be used almost permanently with the right setups.
Oftentimes, the victims don’t even see the Hunters, who throw a Glacier Grenade from somewhere nearby and zoom in to shatter the ice wall – the flying crystals then take out entire teams.
What happens and when? How Bungie plans to address the problem is still unclear. The timing is also not clarified, via Twitter, the Destiny developer reported that more information will follow soon.
How is the community reacting to the announced nerf?
A large portion of the Guardians is actually cheering that Bungie is finally announcing a nerf here. Quite unusual, since usually the credo is: “Bungie nerfs and breaks everything with patches.”
Under the Twitter post from dmg04, some Guardians are calling for the nerf to be implemented quickly. After all, when the Stasis Warlock wreaked havoc in PvP, there was also an immediate response.
Even Hunter mains admit that the range of the shard explosion and the damage resistance during the jump itself are too high. They have to concede that the combo is currently too strong.
Other users are already asking for the nerf for the Stasis Titan, which is also overdue.
These concerns exist: Even the largest Destiny streamer Gladd has spoken out. He agrees that Shatterdive needs to be adjusted in PvP. However, his concern is about PvE.
He addresses the old Destiny problem and receives support. Often, due to one area of the game, an ability or weapon is nerfed to the ground and becomes unusable in both PvE and PvP.
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That’s why there’s hope: With the adjustments to the Stasis Warlock, Bungie proved recently that they can separate PvP and PvE in their nerfs. Back then, the revision of the Shadebinder unfortunately overshot the mark.
In PvE, the Stasis Warlock still freezes as long as it did before its PvP nerf.
What do you think about the Hunter problem? Do you agree with the loud Guardians that the combo is simply unfair and needs to be patched? Let us know how the current January Iron Banner plays with all those nasty Stasis skills.
Sea of Thieves is currently seeing a strong increase in players on Steam. Is it worth it to jump into the pirate MMO now?
What is the current state of Sea of Thieves? After the pirate MMO’s Steam launch on June 3, 2020, with 66,632 concurrent players (according to Steamcharts), the number of players initially declined until the end of October.
Since November, however, there has been a strong increase again. In November, the number of concurrent active players on Steam increased by 4,426, and in the last 30 days, it was even 4,488. This corresponds to a peak of 52,916 players.
Even the ratings on Steam are rising and currently stand at 91 % of the 11,968 reviews submitted in the last 30 days.
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What do the players say? Here we summarize some recent voices from players who can boast at least 100 play hours in Sea of Thieves:
El_Kiki_Mac says: ‘If you’re looking for a game that captivates you with charm and action, you’re in the right place. It’s great for playing with long-time friends or finding new teammates.’
W͜͡i͜͡n͜͡d͜͡r͜͡y͜͡n explains: ‘This game can go from intense and heart-wrenching to chill and relaxed. Remember to bring friends or find some.’
Mateo420 writes: ‘This game is so fun and amazing! It offers endless hours of fun. It’s better with a crew, but still fun if you go solo.’
BlindPilot however has an issue with cheaters: ‘Unfortunately, I can’t recommend this game, mainly due to the lack of anti-cheat… it’s not uncommon to get shot by players you can’t see, for explosive barrels to spawn on your ship, and for players to jump from the ground to the crow’s nest. If that’s all okay with you, feel free to buy it.’
What has happened in the game in recent months? Sea of Thieves receives regular updates. After the Steam launch on June 3, 2020, the following was added:
Haunted Shores – This update introduced the undead Captain Flameheart, who makes life difficult for players in a new encounter with his fleet of ghost ships. The ghost ships are a permanent threat in the game.
Alpha of Custom Servers announced – Sea of Thieves will soon get custom servers that players can set up themselves to experience adventures with just friends. An alpha is set to begin shortly.
Ashen Winds – This update continues the saga surrounding Captain Flameheart. Four new undead enemies appear that you must face. Additionally, new pets have been added and control with just one analog stick has been introduced.
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Fate of the Damned – This update brought the enemies “Shadow of the Fate” who spread across the seas. You need to find out where they come from and what their appearance means. Undead pets were also newly added.
Festival of Giving – The last update of 2020 brought the Christmas event with gifts. These included winter costumes and pets.
Is Sea of Thieves worth it now?
The pirate MMO offers plenty of content and regularly receives new additions. Players find it really cool to sail the seas as pirates with friends. Especially during the Steam Christmas Sale, many new players joined.
If you also want to be a pirate, fight against undead and other pirates, and command your own ship with friends, then Sea of Thieves is definitely worth a look.
In League of Legends: Wild Rift there are roughly 5 roles that players can take on. One of them is the so-called Jungler. This role is particularly important because it breaks the pattern of the lanes, and you can make a lot of mistakes accordingly. We at MeinMMO reveal everything important you need to know about the Jungler.
What makes the Jungler so special? As a Jungler, you do not traditionally run on one of the three lanes and fight for minions, gold, and towers there. Instead, you move in the areas between the lanes.
There are special neutral creatures at fixed spots, referred to as “Camps”. These creatures yield gold and XP like the minions on the lane, with two of them also providing buffs – the Red Buff and the Blue Buff.
The Jungle also includes the river and the three special creatures Rift Herald, Dragon, and Baron.
The Jungler is the only player who carries the special Summoner Spell “Smite”. This deals significant damage to neutral creatures and is therefore very important.
The Jungler moves in the green zones while occasionally attacking lanes (so-called ganks).
What tasks does a Jungler fulfill? As a Jungler, you primarily have 4 tasks:
You should occasionally gank the lanes to apply pressure and possibly save losing lanes or reinforce winning lanes. This requires that you can also assess the matchups on the lanes.
You should not fall too far behind in experience points and should therefore regularly clear the camps in the Jungle.
You guide the game a bit because you decide where to gank and when to secure a Dragon or Baron.
You need to smite at the right moment for Baron, Dragon, and Rift Herald so that the opponents do not steal them.
All these tasks are challenging on their own, but generally, good Junglers should master them concurrently. This makes the role perhaps the most difficult in LoL Wild Rift.
To help you navigate it better, we from MeinMMO will reveal everything important on the topic.
The Summoner Spell Smite is extremely important for Junglers. It deals 440 to 1,000 true damage to monsters and heals you for 70 + 10% of your maximum health.
After you have killed 4 monsters with Smite, you receive an upgrade:
The red Smite allows you to apply it to enemy players. This temporarily reduces the damage your opponent deals to you and increases the damage you deal to him. This is perfect for aggressive Junglers.
The blue Smite can also be applied to enemy players and reduces their movement speed. This is good in team fights and when playing a tank who initiates the fight.
All about Camps and Creatures on the Map
These creatures exist: On each half of the map, there are identical creatures. They are separated by the river. In the river itself, there are also creatures.
In the lower part of the Jungle, the “Krugs” are located far to the south. These creatures split into smaller monsters upon kill that you also need to defeat. Defeating them grants you 200 gold.
In the middle of the Jungle is the Red Buff. This creature is a bit stronger, granting you a temporary buff that slows opponents during attacks and deals true damage (ignores resistances).
Near the Midlane is the third camp – the Raptors. There are a strong and several weak Raptors. Defeating them yields 160 gold.
In the upper part of the Jungle, there are the Wolves first. These are located near the Midlane. Defeating them gives you 140 gold.
In the middle is the Blue Buff. This is also stronger and grants you a temporary enhancement through which you regenerate mana faster.
West of the Blue Buff is Grump, a large frog. This one is medium-strength. Defeating it grants you 140 gold.
The normal creatures have a respawn time of 90 seconds, while the buffs respawn every 150 seconds.
In the middle of the river, there is also the Scuttle Crab. This creature is particularly important as it provides you vision over the respective objective (Dragon, Baron), 120 gold, and also restores health and mana. The special thing about the crab is that it does not attack you but moves only through the river. The first crab appears at minute 1:27 in Wild Rift.
The crab is underestimated by many but is one of the most important creatures in the game.
The major objectives: Besides the ordinary Jungle creatures, there are also the Dragon, Rift Herald, and Baron. Here you need to be careful as the positions of Dragon and Baron switch on mirrored maps.
The Dragon appears for the first time at minute 4 and with a specific element. Each element has a different effect upon kill:
The Cloud Dragon grants reduced cooldown on ultimate abilities in the team.
The Mountain Dragon grants more resistances.
The Infernal Dragon grants more attack and ability damage.
The Ocean Dragon grants health and mana regeneration.
If you kill 3 Dragons, the Elder Dragon appears. This also has an element and provides an even stronger buff.
A Dragon respawns every 4 minutes.
The 4 elemental dragons in Wild Rift.
The Rift Herald appears at minute 6 in the Baron position. Whoever defeats it gets a special ability to summon the Herald. This then runs down the respective lane and attacks the tower there. That is also its only purpose and it appears only once per game.
At minute 10, the Baron replaces the Herald. The Baron is the strongest Jungle creature and gives the team a temporary buff after its death, allowing you to teleport back to base faster and also boosts minions near you. It is great for demolishing the enemy base.
After death, the Baron returns after 3 minutes.
Baron Nashor is the strongest creature in the Jungle of LoL.
Paths in the Jungle
How to jungle most effectively? This is a question many Junglers ask at the start. One thing is certain, you should start with one of the two buffs. For many champions, the Red Buff is a good choice. This makes you stronger for your early rounds in the Jungle.
However, there are champions who are more reliant on mana, such as Evelynn or Master Yi. These should start at the Blue Buff.
Route with Red Buff:
You start at the Red Buff and use Smite there.
Then go to the Raptors.
Next, go down to the Krugs.
After the Krugs, clear the lower crab and use Smite there again.
From there, you have several options: gank on the Mid or Bot lane, visit the enemy Jungle, or continue with the Wolves and the upper part of the camp.
Route with Blue Buff:
You start at the Blue Buff and use Smite there.
Then you go to Grump.
Next, go down to the Wolves.
After the Wolves, head to the upper crab and use Smite there again.
From there, you have several options: gank on the Mid or Top lane, visit the enemy Jungle, or continue in the lower Jungle.
What happens next? You should constantly kill neutral creatures or help your lanes. Long travel times can be a huge disadvantage. Therefore, try to move effectively through the Jungle and collect as much gold and XP as possible. You will need it later in fights.
Also, pay attention to the timers of the crab, as well as to Dragon, Rift Herald, and Baron. Also, do not forget to shop in between to get stronger items. This also makes you faster in the Jungle.
The right ganking
The royal discipline of jungling is ganking. This involves creating a temporary numerical advantage on a lane and pressuring the opposing champion, aiming to either kill him or at least force out their Summoner Spells, making it easier for your teammate.
When exactly you should gank is hard to say. It depends on many factors:
Your safety with your champion.
The choice of your champion.
The champions on the respective lane.
The current position and health points of teammates and opponents on the lane.
However, the basic rule is: Do not gank if the opponent is already under his own tower or if you feel you could die doing so. You must always keep in mind that the enemy Jungler might be nearby. And your death sets you back miles in terms of XP and gold.
Gragas was originally a mid-laner but is now extremely strong in the Jungle.
Which champions are good in the Jungle?
The strongest champions in the Jungle right now are:
Gragas
Lee Sin
Evelynn
All three belong to the S-Tier. Other Junglers include: Amumu, Graves, Jarvan IV, Jax, Master Yi, Olaf, Shyvana, Tryndamere, Vi, and Xin Zhao.
How do you like the role of the Jungler in Wild Rift? Have you already tried it out? Or do you have any further questions after this guide? Then feel free to write them in the comments.
Just on January 5, a new patch was released in Wild Rift. This brought new champions and some new features:
After the merger of Black Ops Cold War and the Battle Royale Call of Duty: Warzone, some of the new weapons turned out to be too powerful. The developers have finally announced adjustments.
Type 63 – Reduced headshot damage, increased recoil
Mac-10 – Reduced headshot multiplier
Akimbo pistols – More spread when hip-firing, reduced damage range
Original report
Which weapons are involved? With the start of Season 1 of Black Ops Cold War, more than 30 weapons from the new game made their way into Warzone. A few of them turned out to be too strong. These guns have since dominated the weapon selection and battlefields in the Battle Royale:
Tactical rifles DMR 14 & Type 63 – The semi-automatic weapons can take down opponents with a few shots and use assault rifle ammunition
Submachine gun Mac-10 – The small weapon offers the best time-to-kill among submachine guns and hits hard in close combat
Akimbo pistols from Cold War – Especially the burst weapon Diamatti is considered too strong in the Akimbo version, as it can be used as a secondary weapon in the game
In recent weeks, demands for nerfs to the weapons have grown louder. It seems like it will happen soon. MeinMMO shows you how the developers have commented on the nerf and which weapons you can use after the adjustments.
Nerf of tactical rifles, Mac-10 & Akimbo pistols announced
What have the developers announced? On Twitter, the CoD developer studio Raven Software announced that a balance update is coming soon. They aim to nerf the powerful weapons from Cold War:
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“Don’t worry! We’ve heard you and a balance update is coming soon that addresses the issues with the DMR 14, Type 63, MAC-10, and akimbo pistols.”
“To clarify – The changes are exclusively for Warzone.”
With this, the developers are specifically addressing the overpowered weapons that have disrupted the balance of Warzone for many players in recent weeks.
Nerf likely to bring assault rifles back to the forefront
When will the nerfs come? The developers haven’t revealed an exact date yet. In the last announcement of a requested nerf for the Grau 5.56, it took 11 days after the announcement on Twitter for the adjustment to happen. At that time, the balance update was delivered via a mid-season update.
What can I use after the nerfs? Since there are some new insights into the range values of many automatic weapons in Warzone, the strong Kilo 141 will likely lose some appeal. However, the fully automatic all-round weapons, which have their greatest strength at medium ranges but can also assist at other distances, should make a comeback.
Through the adjustment of some attachments of the weapons from Cold War, even some of these weapons could be competitive. The CoD YouTuber “JGOD” has already thought about the meta after the nerfs and suggests in an English YouTube video several other weapons:
AMAX CR-56: Strong at all ranges, but a bit hard to handle
FFAR 1: Exciting “Cold War” assault rifle that offers a new alternative
FAL: If you enjoyed the single-shot meta, you can continue playing it with the FAL
It is also possible that the developers will introduce further changes along with the requested nerfs. It is also conceivable that the tactical rifles will remain interesting as the nerfs may not be overly strong.
The loot shooter Outriders was supposed to launch on February 2 as one of the first multiplayer titles of the year. However, the release has now been pushed back to April. You can already play a free demo in February.
What happened? The developers of Outriders announced on Twitter that the release of the game has been postponed to April 1, 2021. They emphasized that this is not a prank.
The demo offers the perfect opportunity to familiarize yourself with the game.
The characters in Outriders – a resemblance to Destiny 2 is noticeable.
What does the game generally offer? Outriders is an RPG shooter that focuses on co-op gameplay in PvE and mixes several styles. You can choose different classes that offer a mix of classic firearms and special abilities. Together, you take on hordes of monsters in a three-player squad.
In Outriders, multiple paths can lead to the goal. The game features a drop-in/drop-out multiplayer mode that allows playing with friends at any time. If you want, you can also play alone or with complete strangers.
For which platforms is Outriders releasing? Outriders will be released for PC, PS4, PS5, Xbox One, and Xbox Series X/S at launch. A version for Google Stadia is also planned for 2021.
You can learn more about the new shooter in this article, where MeinMMO author Benedict Grothaus compares Outriders to Destiny 2:
The TOTW 15 in FIFA 21 is now available in the game. The new Team of the Week brings some good cards – but one player stands out in particular.
When does TOTW 15 come? The new Team of the Week is available now, on January 6 at 7:00 PM, in Ultimate Team. It will remain for a week until it is replaced by the next TOTW.
Like every week, it brings special cards based on the real performances of the footballers. They come with improved stats and are worth more on the transfer market.
You can also find them on the transfer market, but they will likely be quite expensive shortly after release. Finally, there are TOTW cards as Player Picks in the Weekend League rewards.
The TOTW 15 with Cristiano Ronaldo
The TOTW 15 starting XI:
GK: Dragowski (84)
CB: Mee (82)
LB: Tierney (82)
CB: Akanji (82)
CDM: Kimmich (91)
CDM: Soucek (84)
CAM: Zielinski (83)
LM: Morales (82)
ST: C. Ronaldo (94)
ST: Lukaku (87)
ST: Iago Aspas (87)
The TOTW 15 bench:
GK: Jordi Masip (84)
LB: Leibold (81)
CDM: Santamaria (82)
CM: Sergio Oliveira (82)
CAM: Younes (81)
ST: Zapata (85)
RF: Lucas Vazquez (83)
LB: Ruffels (76)
LM: Caio (79)
ST: Strandberg (78)
LF: Bowery (73)
ST: Joseph (64)
The 3 best players in TOTW 15
These are the top players in the new TOTW: Here we take a look at the 3 players with the best stats in the new TOTW.
Cristiano Ronaldo is the undisputed highlight in this TOTW. His stats are massively good across the board (except if you want to play him as a defender. You’d better not do that). He is one of the absolute best players in the game and his second TOTW card surpasses his first.
Joshua Kimmich has the second-best card in the TOTW with 91, this is also his second appearance in the Team of the Week. Kimmich excels in midfield with strong stats in dribbling, defending, physicality, and passing. A perfect link between offense and defense.
The third place goes narrowly to the Spanish striker Iago Aspas, who received an 87-rated card. He has good stats in the offensive attributes and can be used versatilely as a finisher or playmaker. Romelu Lukaku also received an 87-rated card, but the individual stats are overall a bit weaker.
The Bundesliga in TOTW 15
This is how the Bundesliga is represented in TOTW 15: We have already listed Joshua Kimmich as one of the top 3 players in TOTW. But he is not the only Bundesliga player in TOTW.
BVB defender Akanji is included and brings very good center-back stats in pace, defending, and physicality. The overall rating of 82 is not excessively high, but the card should still be useful!
In the CDM position, Santamaria from SC Freiburg is featured. His highest stat is an 80 in dribbling, while the speed is quite low at 65.
In the CAM position, Younes from Eintracht Frankfurt is included. He offers a very good dribbling stat, and his pace is decent. The other stats are somewhat lower, with an overall rating of 81.
Additionally, there is defender Leibold from HSV from the second division in the TOTW squad.
A lobby cheat is currently circulating within the community of Call of Duty: Warzone. With this, you should easily get into lobbies for easy victories. CoD expert Drift0r has now confirmed that such a trick exists. However, he does not disclose how it works to protect his favorite game.
What kind of cheating is this? In the Battle Royale Call of Duty: Warzone, one unfortunately encounters cheaters or hackers every now and then. Such players often use programs that the game cannot detect to gain an unfair advantage during matches.
The latest “cheat trend” is going in a different direction. The cheaters do not acquire superhuman skills through machines, but have found a way to organize match lobbies that they can easily defeat with their normal abilities.
With this trick, they bypass skill-based matchmaking (SBMM) and cheat their way into lobbies that are well below their skill level – so-called bot lobbies. Here, “bots” refers to players who have a low K/D ratio in Warzone. A victory or top placement becomes much more likely.
Bypassing the SBMM and only easy matches for lobby cheaters
The YouTuber and CoD expert “Drift0r” has now figured out how this works and is shocked by his findings. In an English video, he explains the background and states that he does not want to contribute to the dissemination of this technique. You can watch his video here:
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How is this supposed to work? This is not yet generally known. According to Drift0r’s statements, it is possible that the cheat has been known within small circles for quite some time.
However, the necessary knowledge is currently spreading. He states: “It is bubbling under the surface, the knowledge lies at the bottom of the lake and is slowly coming to the surface.” He believes that it might take another week or two before a large part of the community is aware of the trick.
During his research, he received instructions and videos from some viewers showing him that several players are already aware of it. So far, however, the cheaters are avoiding large social media channels to keep the trick secret.
Drift0r does not want to contribute to breaking Warzone
Why doesn’t he reveal it? For him, it is clear – if the cheat becomes known to a large number of players, it will ruin Warzone. He would contribute to ruining his current favorite game by spreading it.
In his video, Drift0r goes further into the consequences. Weak players or beginners would increasingly find themselves in lobbies with strong cheaters and stand little chance of winning or achieving motivating placements.
Moreover, such manipulations of matchmaking create problems for the professional scene. Tournaments in Warzone are currently not played against each other on private servers but over several matches with a points system. Here, it often involves several tens of thousands of US dollars, and such tricks can significantly improve one’s chances. Some analysis tools can lead to unfair conditions here.
Instead of revealing the cheat, Drift0r has sent all his information to a contact at Activision and now sees the developers as obligated to do something about this gap in the system. However, there has been no statement from the responsible developers yet.
On January 6, 2021, one of the features of World of Warcraft: Shadowlands was expanded. In Torghast, the Tower of the Damned, the “Twisted Corridors” are now open. There is a unique mount: the Corridor Creeper, which you can even ride in the Maw.
This is the new mount: The Corridor Creeper is a reward for Torghast, the Tower of the Damned. Since January 6, 2021, you can visit the Twisted Corridors here, a brand new wing of the tower – albeit with some issues.
The Corridors are different from all other wings. Each level in the Corridors consists basically of three levels with different wings. So, you not only have to conquer six levels in each level, but a total of 18.
The Corridors themselves have, like all other wings, eight different levels. You get the Corridor Creeper for completing the eighth level, for which you must have mastered all other levels beforehand. That’s 144 Torghast levels.
Why is this mount so interesting? The Creeper itself looks like the bear-like dogs that the Jailer’s servants ride. You can even use the mount in the Maw, making it one of the few that work there.
The Corridor Creeper is not necessarily pretty, but useful.
Normal mounts do not respond to your call in the endgame area of Shadowlands. Only the Corridor Creeper and one other mount can be used there – the Maw-bound Soulhunter. The latter is, however, a rare drop from one of the “Hunts”, the events from the Beast Labyrinth. The Corridor Creeper can be farmed at any time – it just takes some time.
Otherwise, mounts can only be used in the Maw in exceptional cases, like the travel form of the Druid or “Wild Hunt” from Worgen. These are shapeshifting spells.
Riding in the Maw with the Corridor Creeper
Here’s how to unlock the Corridors: You should get access to the Corridors immediately with the update from January 6. Just take the quest “Tracks of the Lion” from Bolvar Fordragon in Oribos. This sends you to Torghast.
The entrance to the Twisted Corridors is on the right side when you enter the tower – just behind the door to the Rune Smith, where you can craft legendary items.
What other rewards are there? The Corridor Creeper is the top reward from the Twisted Corridors. Before that, you receive:
Death Seeker – A pet for completing level 2
Helmet of the Mastered – A toy for completing level 4
Top Stalker – A title for completing level 6
In addition, there are achievements for completing the levels. Soul Ash or other items are not available in the Twisted Corridors, as they are purely for prestige and are not meant to provide any advantage – except for the mount.
According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
Furthermore, the developers write that they will intervene as little as possible. The only exception could be players who are completely unable to log into the game, should such cases arise. They will receive assistance from CCP. All other players will have to move themselves.
According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
Furthermore, the developers write that they will intervene as little as possible. The only exception could be players who are completely unable to log into the game, should such cases arise. They will receive assistance from CCP. All other players will have to move themselves.
According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
In EVE Online, a war has been raging for months, culminating last week. So many players participated in the two-part battle that the servers could not handle the load.
What it’s about: In EVE Online, a massive war has been going on since July 2020, which players have dubbed World War Bee 2. The conflict pits the two factions PAPI Coalition and The Imperium against each other.
The battle was interrupted by server maintenance and continued on January 2. However, it did not go as both sides had hoped.
This is what happened on January 2: The situation before the second part of the battle was as follows:
Imperium players were ordered to log into the game immediately after the server maintenance.
PAPI players were to remain logged out and wait until the Structure Timer of the Keepstar station, which was being fought over, elapsed. This occurred on January 2.
PAPI returned with fresh troops to rescue their stranded ships.
During this time, Imperium additionally gathered more than 4,000 members of Goonswarm near the battlefield.
Titan ships are the largest in EVE. Here you see an Avatar Titan
The result was that around 14,770 players were present in M2-XFE or its immediate vicinity, according to CCP. The game servers could not handle this. In the nodes T5ZI-S and M2-XFE, where most players were positioned, there were massive lags and server problems.
Many PAPI ships got stuck in the warp tunnel when attempting to enter the system.
Ships that managed the jump disappeared again or appeared in the wrong system.
Other ships that could enter the system suddenly appeared without their weapons or defense systems.
Additional issues
As a result, Imperium was able to destroy a whopping 169 Titan ships from PAPI. However, about 93 of them reappeared unharmed in other systems, likely also due to server problems (via. NewEdenPost).
The different types of Titan ships that were destroyed. About 93 of them appeared in other systems unharmed (Image source: NewEdenPost)
CCP remains true to its principles
This is what the developers say: After the battle, the developer CCP released a statement regarding the events. The devs explained that the cause of the incidents was server overload.
Such a large number of players in such a small space had never come together before. According to CCP, about 35% of all logged-in players were in the 3 systems where the action took place.
According to our usual policies, customer support will not compensate for losses or move players between systems. It is our principle not to interfere in fleet battles, and we have adhered to this principle during this war – applying to both sides.
Furthermore, the developers write that they will intervene as little as possible. The only exception could be players who are completely unable to log into the game, should such cases arise. They will receive assistance from CCP. All other players will have to move themselves.
According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
In Destiny 2, data miners often spoil future quests and find content even before it goes live. However, funny references have now been found in the code, and wild speculations have been examined. Who is the Dark Vanguard, which Exotics seem to be a couple, and what about the 15th Wish?
What was found? In the Destiny subreddit Raidsecrets, the puzzle solvers of the Destiny universe gather. They play a major role whenever the community solves major puzzles. The user Monteven has been closely examining the codenames used by Bungie and game files for months.
He presents his most interesting findings for internal designations on reddit. MeinMMO organizes the cryptic codenames for you.
The Mysterious Race of the Veil and the Dark Vanguard in Destiny 2
For some time now, the rumor of a new enemy race has been circulating in Destiny. The Veil is said to be the personification of darkness. In German, “Veil” roughly translates to the veil.
Before the release of Beyond Light, some Guardians assumed that we would be fighting the veiled people in the DLC.
But there is nothing to be found about the Veil in the latest expansion – or is there?
The code reveals: Bungie itself uses numerous data names with “Veil” in their codes. The large statues through which the darkness communicates with us are called “ms-veil-statue”. The well-known pyramid ships (their nickname) are labeled “veil_ship” in the game files.
The leaks of the past have not yet been confirmed, but the Veil are by no means off the table.
These mysterious and veiled statues are internally called “Veil”
Who is the Dark Vanguard? The Vanguard are the heroic defenders of the Last City and serve in the light of the Traveler. No other character embodies this better than the dutiful Commander Zavala, who follows the rules to the letter.
But as a counter-movement operates the “Dark Vanguard” (that’s the codename). This trio includes:
The strange Exo, who is explicitly accompanied by a non-ghost.
The dubious Vagabond, who is a thorn in the side of the Vanguard.
Eris Morn, the witch who was long exposed to darkness in the depths of the moon.
These three characters are not evil, but do not shy away from unorthodox methods for the “right cause”. They also use the powers of darkness in Beyond Light – in the form of Stasis – against our enemies.
What does the data say about the cursed 15th Wish?
The search for secrets in raids drives many Guardians for years. In Destiny 1, it was the last chest in the Glass Chamber, and in Destiny 2, it is the 15th Wish that keeps Guardians awake at night.
This info is available about raids:
The Redditor discovered that the Forsaken raid “Last Wish” is titled “Beanstalk” in the files.
This fits well according to the community, as in the folk tale of Jack and the Beanstalk, one climbs higher and higher only to face a giant creature from another world at the end. This refers to the fight against Shuro Chi, where players climb higher and the final battle against Riven, where the Guardians then fall deep again.
The fairy-tale wishes in the raid are humorously referred to by Bungie as “Gameshark codes”. A funny reference to the old cheats that allowed players to skip levels or obtain unlimited items at the push of a button. This reference fits quite well.
The post also reinforces that no 15th Wish currently exists in the data.
The encounters and some mechanics of the Deep Stone Crypt, the new raid from Beyond Light, have long been known to data miners.
Guardians enter a combination into the Wall of Wishes and skip raid phases
Codenames for weapon Exotics cause chuckling
This pleases veterans: In Destiny 1, there was a legendary sniper rifle named Black Spindle, which refilled the magazine after 3 precision hits. Does that ring a bell? Exactly, the weapon later returned as an Exotic as Black Spindle. In Destiny 2, you now know the weapon as Whisper of the Worm.
Bungie still self-deprecatingly refers to the weapon as “black_hammer” in the game files even today, nearly 7 years later:
These Exotics are likely married: Also a classic is the Exotic Thunderlord. Going by the codenames, a new weapon is the wife by the side of the MG: Cloudstrike is internally called “Thunderlady”.
The Thunderlord with ornament
After Storm and Stress, the next dream couple in Destiny 2: Thunderlord and “Thunderlady”
Both guns bring down lightning from the sky and deal Arc damage. Thunderlord appears more martial and hefty, while Cloudstrike hasn’t yet gained any relationship pounds.
What do you think of the findings from the game data? Are you generally against such a practice because data miners usually spoil secrets rather than dig up funny exotic references?
As of today, January 6, 2021, the Twisted Corridors in Torghast are accessible. Many players in World of Warcraft: Shadowlands cannot enjoy them, as they keep getting disconnected. An employee from Blizzard has already forwarded the issues.
What is the problem? With the opening of the Twisted Corridors, many players repeatedly lose connection to the new dungeon Torghast. Reports about the issue are currently increasing both in the game and in the forums (4:50 PM).
With the message “You have been removed from the group,” they find themselves back at the entrance of the tower after a loading screen. The error occurs even for players who are not in a group, as Torghast can also be tackled solo.
Apparently, all wings of Torghast are affected, not just the Twisted Corridors. We currently cannot say exactly what the issue is. The bug doesn’t seem to affect all players; some can play normally.
This is what Blizzard says: In the official forums, the German Community Manager Zaytoru has already responded that the problem has been reported and forwarded (via WoW forums). The cause is supposed to be found and resolved as quickly as possible.
Meanwhile, there is still no information on the Torghast issues on Blizzard’s official customer service Twitter channel.
A new wing and Torghast would be important for many players
Why is Torghast important? In Torghast, players need to complete their weekly quest to free important characters from the story who are trapped there. A new cutscene with Sylvanas and Anduin also takes place there.
Twinks can complete several quests in a row – just not currently, which prevents them from progressing in the story. Additionally, in Torghast, there is Soul Ash, which you need to craft legendary items.
In the new wing, the Twisted Corridors, there is also currently a new mount that can be used even in The Maw. That too is currently unreachable for affected players.
This is the new wing: The Twisted Corridors are what remains of the originally “endless” mode of Torghast. Here you must complete three levels of other wings in a row. So a total of 18 levels, instead of just six in the other wings.
The Corridors do not reward you with Soul Ash like the other wings but only with cosmetics, mounts, and similar items. They are somewhat like the “prestige mode” of Torghast and are meant to show how well you handle the dungeon.
When Torghast will function again, we cannot say. If the problem is not larger, it should only take a few hours. Typically, Blizzard resolves connection bugs quite quickly.
In the meantime, you can pass the waiting time by getting yourself a rare mount. The Depth dweller is available again, but only for a short time.
This is an AI-powered translation. Some inaccuracies might exist.