Two indie games go online at the same time under the same name on Steam. When the developers notice the name duplication, they decide to collaborate.
What kind of games are they? On March 11 and 13, 2026, two new indie games hit the Steam market. Both are called Piece by Piece, but they differ entirely in gameplay.
In Piece by Piece, the life simulation game by Gamkat/No More Robots, you play as a little fox moving to a new town in the woods. Here, you set up a shop that repairs the broken items of the residents, such as lamps or plates. You must carefully piece the items back together.
In Piece by Piece, the puzzle game by Neon Polygons, you need to assemble levels first with the help of puzzle pieces to be able to play them. Then you run through the levels with your character, collect items, and fight enemies. The game features a cute pixel art style.
By the way: Both games are celebrating their release with a discount on their already low price. In Piece by Piece, the life simulation, you can save 20% on Steam and pay only 7.99 euros. And in Piece by Piece, the puzzle game, you save 15% on Steam and only have to pay 10.87 euros.
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In Piece by Piece you build your own repair shop in the woods
Situation ends well when you behave like a human
How are the developers collaborating? The developers noticed that they had released two games with the same name. But instead of fighting legally or similar, they worked together. They created a Steam bundle with their two games: Piece by Piece Double on Steam includes both games and costs 20.50 euros or currently only 16.97 euros with a 17% discount.
On Reddit, Chase_P, one of the developers of Neon Polygons, wrote the following about the initiative:
All of this came together within just a few weeks. We practically announced our release dates simultaneously – two days apart … and under the same title. I saw that they were released by No More Robots […] and thought we had nothing to lose if we just asked. Mike Rose from No More Robots didn’t hesitate for a second: “That sounds like fun,” was his reply, and man, I’m glad we did that. It was such a positive week, and I am grateful for people and companies with values like the teams at Gamkat and No More Robots.
No More Robots also commented on Reddit and wrote: It’s crazy to believe that a situation could turn out well if you behave like a human, right? Who would have thought?
Moreover, the puzzle game Piece by Piece seems to already be a big success. Chase_P wrote on Reddit that he had already earned back the money he had previously invested in the game within the first 24 hours. The joint initiative seemed to pay off not only in a human sense but also financially.
In a fantasy world like that of Dungeons & Dragons, you can be whoever or whatever you want. However, if you want to get the most out of your character, until recently you only had one ideal choice: the human.
Whether in WoW, D&D, Baldur’s Gate 3, or any other fantasy game: those who play a human are often looked down upon. After all, who wants to be what they already are in real life in such an open world? You see it similarly: in the survey about favorite races, humans only ranked 6th.
Nevertheless, humans are the most popular race according to D&D Beyond and: “Human, Fighter, Sword & Shield” is not only a meme but also a frequently chosen combination in role-playing games.
Playing a human in a fantasy game doesn’t have to be a sign of lack of creativity since, often, the race is simply strong due to its advantages. This is also true for Dungeons & Dragons, as humans were long considered the best choice for any class – and that was due to a special feature.
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D&D in crisis: What will happen to Baldur’s Gate 4 now? The GameStar Talk in the video
“Variant Human” makes humans demigods at early levels
Normally, all races in the 5th edition of D&D have a +2 bonus to one attribute and a +1 bonus to another attribute. This is valuable because attribute increases are otherwise only possible every 4 levels or through special items, potions, and the like.
However, humans are, as often in fantasy games, blessed with “Versatility.” They receive a +1 attribute bonus to everything, which is quite useless for most classes. However, the manual provides the option to play the “variant feature” if the game master allows it.
With this variant, you gain +1 to two different attributes and a feat of your choice (from page 165). These feats are extremely powerful. Many of them grant a +1 to an attribute as well as an additional effect – making you on paper stronger than most other races.
Some feats are so strong that they are almost overpowered right at the beginning of the game – after all, you usually get them no earlier than level 4. Some of these feats include:
Healer: with this you can restore 1d6+4 hit points to a creature with healing equipment per short or long rest. Especially at the beginning, that’s a good portion of the maximum hit points.
Observant: increases Intelligence or Wisdom and provides a bonus to passive perception and investigation.
Athlete: increases Strength or Dexterity and allows climbing without movement penalties.
Magic Initiate: allows simple spells for classes that otherwise could not cast spells.
Armor Training and Mastery: allows or improves wearing armor.
Alert: increases initiative and prevents you from being surprised as long as you are conscious.
Most other feats are only really useful later in the game or only for certain classes and situations. You can find the best feats in our list of the best feats in Dungeons & Dragons.
Not boring at all – humans offer more than you think
Such feats, or “feats”, are mainly interesting for min-maxers but make it easier to get into tricky adventures. However, they are not just suitable for players who want to get the most out of their class; they also fit perfectly into role-playing.
Especially for humans, who are often considered “boring” by many players, you have the opportunity to sharpen your character’s role with the feats. The feats don’t always have to be practical; they can simply fit the character:
Are you a daredevil who loves to fight? Become a bar brawler.
Did you swear in your background to protect the weak? Become a guardian.
Was your character born under a lucky star? Become the lucky one!
Humans in D&D are certainly not just the faceless background characters in cities. They can come from all regions of the world with corresponding background stories and – if you want to play that – with dialects, accents, and other peculiarities. There are many ways to improve immersion for D&D and such small details make the table feel livelier.
2024 has stamped out races, now anyone can do anything… almost
Why do I say that humans were the strongest race and not are? This is due to the major overhaul that Wizards of the Coast released for the 5th edition of D&D in 2024.
The new ruleset changed many rules from the original 5th edition, including how races work. Instead of race-specific advantages and disadvantages dictated by the game, for instance, attribute bonuses can now be freely allocated since 2024.
As compensation for having additional abilities like darkvision or advantages on certain rolls, humans can now choose a feat by default in the 2024 version, but from a slightly smaller pool. Overall, the difference between races is no longer as pronounced as it was before 2024.
How much attention to detail is put into WoW Midnight is quite impressive. Particularly, one NPC stands out clearly.
World of Warcraft Midnight places, more than previous expansions, great emphasis on immersion and story. There are continually opportunities to speak longer with NPCs, ask questions, or use special dialogue options that only exist because you belong to a specific race or class.
The NPC that probably has the most effort and love put into it is Tul’amar – a very special Draenei that you can meet in the Twisting Nether.
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WoW Midnight: Arator’s Light and the Firebrand
Who is Tul’amar? Tul’amar, the Twice-Cursed, belongs to the Nether Envoys. This is a group of Draenei that originally lived on Argus as Eredar until the world was taken over by the Legion. She fled together with the other Eredar and the Naaru’s spaceship. But while the beings now known as “Draenei” traveled from one world to another to escape the Legion, there were always incidents where the spaceship had to take off quickly. In the process, some Draenei were left behind on worlds – just like Tul’amar and her people.
Now Tul’amar and her people are in the Twisting Nether because they were taken there.
Tul’amar, the Thrice-Cursed – a side-quest NPC with a lot of story
What makes Tul’amar so special? The entire quest line surrounding Tul’amar is filled with numerous dialogues that change depending on class and race:
If you are a Draenei yourself, you can converse with her and her companions in your native language [Draenei] as normal. Other races receive only a few meaningful words and mostly many gestures.
Warlocks and Demon Hunters can also speak with her in [Eredun], which is the language of demons – as she speaks it too. They receive entirely different texts and also get different responses.
If you are playing a Draenei and have chosen the Man’ari adaptations – such as a red skin – then there are even more different dialogues.
A lot of attention to detail has been given here, like you usually find only in larger RPGs like Baldur’s Gate 3.
What is most interesting is how much she reveals about her home. She talks about a previously unmentioned planet, how her fight against the Legion unfolded there, how the Nether Envoys even had deserter demons among their ranks, and how Sayaad – that is, Succubi and Incubi – teach their ritual folk sport Jed’hin.
The quest line ends with Tul’amar leading her people back through the portal to their “new, old” homeland – but she stays behind to destroy the portal anchor and thus prevent the Domanaar and Astral beings of the Twisting Nether from ever finding them again. Afterwards, her name also changes. From “Tul’amar, the Twice-Cursed” she becomes “Tul’amar, the Thrice-Cursed.”
An additional great detail is that you can still talk to Tul’amar after the quest line – she is located in Decimus’ camp. You can not only ask her about the plans for the future but also interact with her. If you hug her (/hug), there is a reaction depending on the race. As a Draenei, she thanks you in your native language and enjoys it. With other races, she remains silent but returns the hug cautiously.
She reacts to a hug – particularly positively with Draenei.
Of course, this level of detail is not possible with all NPCs – the effort would be too great. But so much love for detail simply shows how much passion is invested in Midnight and how many thoughts have gone into side quests as well.
Are there other NPCs of this kind? Yes. In the past, Blizzard has repeatedly incorporated some NPCs that interact with the character in various ways. They either have a lot of dialogues to read or respond to emotes – even in Shadowlands, there was the plague inventor Marileth. He also – a little clumsily – accepted his student (at least he believes so). He too was happy about a hug and returned it.
A fan of the extraction shooter ARC Raiders and Dungeons & Dragons had a brilliant idea that led him to combine his two favorite games into a tabletop project: He created a miniature diorama that does not showcase heroic fantasy characters and monsters, but rather ARC-fighting Raiders. MeinMMO editor Caro knew immediately upon seeing this masterpiece that she had to get in touch with this artist.
While scrolling through various gaming communities as I do every day, one morning I came across a piece of art that I simply couldn’t ignore. It not only combined my love for miniatures, but also for ARC Raiders, which I’d only recently started playing.
It’s a miniature diorama in the style of ARC Raiders by the artist Hero_Work_Shop (on Instagram), shared by his friend DestinyNoel98 on Reddit. It depicts a scene in which three Raiders are fighting against a Leaper, with one already down, as indicated by an ascending Raider flare. In another diorama, three more miniatures are facing a bastion.
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The images were a huge hit with the community, especially the hand-painted Raider skins and the flare that actually seems to glow.
As for me, I found the projects of the hobby artist impressive and knew: If he already likes ARC Raiders, Dungeons & Dragons, and miniatures, then he’s a guy I really want to talk to. So, I reached out to him and met a deeply friendly and warm person who was willing to answer a few questions about his work.
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ARC Raiders shows new Hurricane condition and hints at a new enemy
Once the inspiration is there, there’s no stopping
I asked Hero_Work_Shop how he transitioned from D&D miniatures to ARC Raiders and how he first got into painting miniatures in the first place.
He told me that he’s always been a pretty creative person, with lots of different ideas constantly swirling around in his head. A little over two years ago, he started working with clay and a 3D pen, until he eventually noticed other artists: “I saw that others were better, and I said to myself, ‘I want to do that too!’”
A little over two years ago, my friend, who had absolutely no prior experience, told me he wanted to learn D&D, and I just said, “Great! Let’s do it!” After two sessions, I told him zo give me the two miniatures bought online saying I’ll paint them myself … actually – I’ll buy a 3D printer, even without any experience… And that’s how it all started!
With the help of various content creators specializing in miniature painting, he was able to gradually develop the skill he possesses today. While that required a certain amount of discipline, it wasn’t difficult for him at all. And there was one statement I immediately recognized myself in: “When I’m passionate about something- like games in general – I wallow in these things.“
Miniatures were just the first step, now he creates entire scenes
As someone who loves painting miniatures but finds creating an entire diorama deeply intimidating, I was eager to find out how he went about creating his scenes.
As soon as I saw miniatures inspired by ARC Raiders – as always – I wanted to make them myself! And then it’s all about: Do it yourself!
I took a round piece of cardboard, came up with a little scene by placing the miniatures where I liked them, and little by little added a pebble here, a tuft of grass there, and so on… The most important thing is to use a reference to make it as accurate as possible.
He purchased the miniature files online and printed them himself. To achieve a look that was particularly suited to ARC Raiders, he and his friend went to into the game together to take reference photos of the skins and the environment. The rest he decided based on his intuition.
I was particularly impressed by the Raider Flare he implemented on the downed Raider. Here, you can’t “just” (with very thick quotation marks) paint the miniatures, but really get creative with how you depict them. Hero_Work_Shop is honest though, and admits that he got a little help with the idea:
My friend finally had a flash of genius when he saw the Raider on the floor: I set up a simple circuit with a pulsing light and a battery. The battery is actually inside the flare and is covered with cotton wool.
A project that appeals even to fans who aren’t into the hobby
His proud friend shared the diorama with the ARC Raiders community on Reddit, where it has since been admired by many players:
“Dude, that’s amazing – love to buy something like this tbh,” writes dreamtank. Blue18Lightning also emphasizes: “If I was Embark I’d be grinning from ear to ear with pride, this is absolutely fantastic and there’s so much detail they’ve put in as well, outstanding!”
You can find more projects by Hero_Work_Shop on his Instagram, where he’s open to friendly exchanges and commissions.
In addition to Hero_Work_Shop, I’ve already spoken with another miniature artist who, instead of working on Dungeons & Dragons or ARC Raiders, focused on figures from a different game: he painted Pokémon that look as though they’ve been dropped into the Warhammer universe. His skill was so impressive that I could hardly believe he’d only taken up the hobby less than a year ago: I asked a miniature newbie how he managed to paint such a cool Warhammer Snorlax after only 4 months
This is an AI-powered translation. Some inaccuracies might exist.
The “Death Korps of Krieg” is probably the most famous regiment in the world of Warhammer 40,000, at least among the humans of the Imperium. Often associated with memes about shovels and a wish for death, there is actually a tragic story behind the planet “Krieg” and its people, with an ending that fits perfectly with Warhammer.
Many of you probably already knew this, but: Yes, there is actually a planet in Warhammer that is literally called “Krieg.” The Imperium of Man is already not a particularly pleasant place to live, but Krieg definitely ranks very low on the list of vacation paradises.
Humans originating from such planets are among the toughest fighters around, as they have fought for survival since childhood. This also applies to the infantry of Krieg, who remind one of soldiers from World War I with their iconic coats and gas masks.
Once, Krieg was a flourishing world with billions of people. However, decadence and moral corruption turned Krieg into a nuclear wasteland, and its people into stoic zealots.
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Das Todeskorps von Krieg, das wohl legendärste Batallion des Imperiums in Warhammer 40.000
From Decadent Megapolis to Nuclear Death World
Little is known about the past of Krieg, only that it must have once been a huge megacity world with several hives. Its focus on production led to prosperity, which the rulers of their world eventually saw as a threat in their paranoia.
To protect their wealth, they fortified Krieg and declared their independence from the Imperium. The result was a civil war between loyalists of the Imperium and the rebels of Krieg in the mid-41st millennium.
As the last megapolis, the hive Ferrograd withstood the rebels, and under Colonel Jurten, a final order was given: nuclear bombardment of the entire planet. The credo at the time: If the Emperor cannot have the world, then no one shall.
Since then, Krieg has been an uninhabitable world, an atomic wasteland like in Fallout, plagued by nuclear winter and radiation storms. Humans still live there, in underground bunkers and with complete devotion to the Emperor and the Imperium.
“Die for the Emperor or die trying”
Warriors … War people … Kriegians? The inhabitants of Krieg are among the most indoctrinated people in the entire Imperium. Their minds are deliberately broken to be rebuilt with absolute loyalty to the Emperor.
Believing that they still owe a debt for the rebellion many centuries ago, the people on Krieg endure the harsh conditions without complaint. Thoughts of rebellion are virtually non-existent.
Those who cannot fight work in underground factories to produce war equipment. Those who are trained as soldiers bring important skills and special equipment:
The standard armor of Krieg soldiers includes protective coats, helmets, and the iconic gas masks that you probably know them by.
Due to their origins from a radiation-infested planet, the Korps of Krieg are well-equipped psychologically and physically for the greatest stresses.
Each soldier is additionally equipped with a rudimentary tool for digging trenches – the absolute specialty of the warriors. Hence the well-known meme with the shovel or folding spade, which is considered the best friend of each of these soldiers.
Training also includes instruction with all common weapons of the Astra Militarum, especially the well-known laser rifles. Krieg is especially known for its infantry, tanks and such are usually there to support the infantry.
A soldier of the Death Korps in standard equipment (Image source: Warhammer)
Fanatical Dedication and Unyielding Morality
The people of Krieg are among the toughest fighters of the entire Astra Militarum, though not necessarily the best. Their recklessness and lack of respect for life, which borders on a wish for death, sometimes endanger entire strategies.
Correspondingly, Commissars, who usually enforce morale with brutal means, have a completely different task in the Death Korps: They are supposed to ensure that the warriors do not blindly charge at enemies with bayonets and die, but remind them of the strategic goals.
Allegedly, the people, or at least the soldiers of Krieg, do without individual names and address each other only with their identifications. It is said: Only those who prove themselves are given a name – and often only after death as a martyr.
Although Krieg is a death world, from which usually only a small “tithe” is required, the planet regularly delivers regiments to the Astra Militarum – even more than most other worlds. Allegedly, as many as 50 million soldiers from Krieg enter the Imperial Army annually.
How does such a planet, whose population has been decimated and where life should actually be impossible, manage to produce so many soldiers? The answer lies in this very word: “produce.”
Humans on Krieg are literally bred. How precisely is a secret known only to the scientists there, but through “Vitae-shots,” artificial fertilizations and children born without parents occur.
The same goes for nutrition. While many worlds rely on nutrients derived from corpses, on Krieg, there is usually nutrient paste and some goo from the lab. All things that don’t bother the warriors – after all, they endure it all for the Emperor.
The Division 2 is currently in its anniversary season and has released a limited-time mode as part of the celebrations – and it’s really good.
What kind of mode is this? Until April 2, 2026, you can play the so-called Realism Mode in The Division 2. This tells the story of the DLC “Warlords of New York” and packages the content that is free during the season in a guise that has not been seen in the loot shooter before.
In Realism Mode, as the name suggests, everything is significantly more realistic than in the base game. Most enemies can be taken down with a well-placed headshot, you have significantly less ammunition and medkits, and the HUD is massively stripped down.
Additionally, you can take considerably less damage and enemies no longer glow brightly through walls. You need to pay attention to whether you have missed any enemies hiding behind cover – you can’t take many bullets.
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Ubisoft shows the new DLC of The Division 2 in the trailer
Division as immersive as never before
This is what MeinMMO editor Dariusz says about the mode: The Realism Mode is really a lot of fun and invites you to play The Division 2 again after years. The gameplay experience is entirely different.
Instead of bullet sponges, there are 1-shot headshots in this mode, and thanks to the greatly reduced HUD, everything feels much more immersive. I can engage with the game world much better while playing than in the normal game.
Moreover, I really like that the fights now feel much more dynamic and shield bearers are truly threatening when they run at me. Overall, I’m a big fan of not having to pump countless bullets into a meaningless NPC for him to kick the bucket.
Even when playing the beta of The Division 1 back then, I thought that the bullet sponges somehow didn’t fit the setting of the game. Half of humanity is wiped out by a virus, but when I pump half a kilo of lead into someone’s face, they just stare at me and shoot back – sure.
Today I enjoy playing The Division, but back then I wished for a somewhat more realistic gameplay and hit feedback because of the setting and didn’t buy the shooter right at release.
The Realism Mode now shows me that I would still prefer such a game concept. I would really like to have a game based on this principle or at least have the opportunity to play The Division 2 as a whole like this, not just in a limited-time mode that is restricted to a DLC.
I actually don’t mind that I get significantly less loot and that even the weapon crates scattered around the map don’t open. There’s really not much loot to be found in the open game world anyway.
The best drops have always been from specific enemies in selected missions.
The Division 2 is good as it is. I have a lot of fun with the Realism Mode and would definitely wish for it as a standalone game, but the fans of the franchise might be disappointed if a proper The Division had to make way for it or resources were used for that offshoot.
It’s difficult to say how well such an experiment would work as a standalone game, as not everyone has my gaming taste. I still find it a pity that the mode is supposed to disappear after the season – it feels a bit like wasted potential.
I am sure of one thing:
If tomorrow “The Division 2” were fully playable in Realism Mode, I would play through the game from the very beginning again.
This is an AI-powered translation. Some inaccuracies might exist.
Recently, the perfect game for everyone who misses the unique atmosphere of old video rental stores was released on SteamThe first reviews from players promise a feast for retro film fans.
What game is this about? This is about Retro Rewind – Video Store Simulator. The game was released on March 17, 2026, on Steam and costs a smooth €19.90 there. However, until March 24, 2026, you can get the game with a 20% discount. If you want to take a peek, there’s also a free demo available.
In Retro Rewind, you run your very own video store in the retro style of the early 90s. You can expect neon lights, bright colors, and much more that captures the old zeitgeist.
In the trailer, you can see what your work day in the video store looks like:
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Retro Rewind – Video Store Simulator puts you back in the 90s on Steam, at the head of your own video store
At the helm of your own video store – with everything included
What is the game about? As the owner of your own video store, you take care of everything in your shop, which you build up from scratch. Your first tasks include setting up your business: From carpets to old movie posters and popcorn machines, there’s everything a good video store needs. You also decide where the shelves are placed.
Afterward, you only need to fill the shelves and keep the store running. To do this, you buy VHS tapes through your old PC in the game. Some shady tape dealers can even secure you exclusive (and thus quite valuable) pirated copies.
Your everyday life also consists of fulfilling the wishes of your customers: You reserve specific movies for them upon request, prepare snacks, or even give them personal movie recommendations. However, you also need to collect late fees and rewind tapes – it’s not all rosy in a video store.
Players are already convinced, but it can still get better
What do players say about the game? If you look at the reviews on Steam, the Video Store Simulator is currently doing really well. Of over 1,100 reviews (as of March 21, 2026), a whopping 95% are positive.
Especially the retro look has been perfectly achieved by the developers, it is often said. Many feel directly like they are in an old video store. “If you miss the video stores of the 90s and early 2000s, you’re in the right place,” says Steam user Sharky (source: Steam).
The good condition of the game right at release is often praised, too. It runs smoothly (even on weaker computers) and feels simply finished, says user Hellcat Nightpurr in his Steam review.
The attention to detail is also well received: The movies you place on the shelves all have hand-drawn covers and creative titles that can make you laugh. However, there is also room for improvement, such as with the employees you can hire. According to some, the game could also benefit from more themed decorative items.
In Diablo 4 there are special seals in Season 12 that allow you to increase the difficulty of activities yourself. However, once you have completed an activity at a particularly high level, only one type of seal drops – and this makes the ARPG truly tough, without the ability to revert it.
What makes Diablo 4 so difficult? With the “bloodstained seals,” you can increase the difficulty of content like hell hordes or nightmare dungeons by about one torment level. Additionally, there are also the blood-soaked seals. According to Diablo expert wudijo, they drop as soon as you complete the Pit at level 100.
The challenge of the content activated by the blood-soaked seals is also roughly at pit level 100. The problem is: you can’t escape from it.
In his YouTube video, the expert explains that even the normal bloodstained activities are demanding. While the top builds from Season 12 cope well there, the jump to the blood-soaked seals is so enormous that it’s better to avoid them completely.
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Diablo 4 shows new content from Season 12, the Season of Slaughter, in the trailer
Expert advises: Avoid it, or your farming loop will be ruined
Why should you avoid the seals? Once you complete the Pit at level 100, the character permanently unlocks blood-soaked seals. This upgrades all bloodstained seals to blood-soaked ones, according to wudijo. Since these scale to the difficulty of pit level 100, any content activated in this way, such as nightmare dungeons and hell hordes, becomes a real test of strength.
According to wudijo, this effectively corresponds to a 200-fold increase in difficulty. While normal seals correspond to about pit level 70, the scaling to level 100 results in about a 209-fold multiplier of boss health points. The actual farming loop for activities therefore becomes practically unplayable.
The expert also explains that it won’t help to simply change the torment level. Even if you switch to torment 1, the seals remain at the level of pit level 100.
Will it stay that way? Blizzard has already announced that they will significantly reduce the difficulty of the blood-soaked seals, so that all players who have access to blood-soaked content have a better chance of success. A corresponding patch is scheduled for Tuesday, March 24, 2026.
How do I get other seals? According to wudijo, once you have completed the Pit at level 100, the only current way is to create a new player character. With this character, you can then farm normal bloodstained seals again, as long as you complete a maximum of pit level 99.
If you haven’t even made it to such high levels in the Pit, you are on the safe side and can comfortably farm content at the difficulty level that suits you. Runs for materials are especially important in activities like nightmare dungeons. Here, dungeons with the “Horadric Vault” affix are the most worthwhile. You can find out where you can farm seals and seal powder in Season 12 of Diablo 4 in our overview.
This is an AI-powered translation. Some inaccuracies might exist.
After the Sauercrowd event in WoW was a great success in Germany, the original should soon provide new moments with its third season. Now, the big cancellation of the streamers follows.
What is OnlyFangs? OnlyFangs is a streamer project in World of Warcraft that has already been very popular with viewers in 2 seasons. So far, WoW Classic Vanilla has been played in hardcore mode with some special rules:
There is permadeath for characters: If you die, you start over
Only streamers and content creators are allowed to participate
Progress is structured and organized as a group
There are clearly defined goals
Exploiting loopholes or exploits is not tolerated
The German counterpart Sauercrowd is also based on the same concept and successfully concluded in February 2026. Planning for the third season of OnlyFangs was already underway, but now the cancellation follows.
Here you can see a pivotal event from Sauercrowd:
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Sauercrowd guild loses its “indestructible” tank just before level 60
OnlyFangs 3 is cancelled
What about the third season? Although fans and content creators were looking forward to the upcoming season in WoW The Burning Crusade, the cancellation now follows. In a clip, Twitch streamer Sardaco reads the official statement from OnlyFangs founder Sodapoppin.
It states that there will be no OnlyFangs 3 for the current The Burning Crusade. They want to postpone the event indefinitely and not force it. According to the statement, the hardcore mode of WoW TBC is not feasible for new WoW players and would only appeal to “sweaty players”.
The challenges of the expansion are much harder than those of previous events, making the challenge even greater.
However, since Sodapoppin does not want a small event, he prefers to skip the current add-on and wait to see what Classic+ has to offer. If the participants want to manage an event independently, he would not stop them, but would not participate either.
For the founder, it is clear: OnlyFangs 3 must be big and diverse and should not consist only of international top WoW streamers.
Here you can see the entire statement:
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When can we expect the new season? While OnlyFangs 3 is currently cancelled, as the founder explains in the statement, the next season could come with Classic+. However, Classic+ or a new Season of Discovery has not yet been announced by Blizzard. However, an update on upcoming Classic content is expected later this year.
So, it may be that the new season starts later in the year or even in 2027. Perhaps there might even be a collaboration with Sauercrowd, which would certainly interest some fans.
That OnlyFangs 3 is now not taking place is surely a disappointment for the participants and fans. At the same time, it is important for the organizer to enable a good and large event with many streamers and not to create a bad atmosphere with a too difficult WoW. These winners ensured a good mood: 7 Twitch streamers emerged as winners from Sauercrowd – three remain in WoW
This is an AI-powered translation. Some inaccuracies might exist.
In the first region of Crimson Desert, you can find a 4-piece equipment set of the Ruler of the Shadowy Streets. MeinMMO reveals the locations and tells you how to navigate through the waterfalls.
What is the set good for? The equipment set of the Ruler of the Shadowy Streets consists of 4 pieces and primarily enhances your resource efficiency as well as your protection against specific elemental damage:
Fabric Hood of the Ruler of the Shadowy Streets: Stamina regeneration increased by 2 percent
Fabric Body Armor of the Ruler of the Shadowy Streets: Restores 0.1 spirit every second, bonus for damage reduction
Leather Gloves of the Ruler of the Shadowy Streets: Lightning and ice resistance, bonus for critical hit chance and defense
Fabric Cloak of the Ruler of the Shadowy Streets: High bonus on ice resistance
Unfortunately, there is no set bonus.
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Where can I get the clothes? Each piece is located in its own cave of Hernand. All caves are hidden by a waterfall. The pressure of the water is so high that you cannot simply walk through the waterfall. However, with the charged Push skill (on controller RB plus Y), you can navigate through the water to the cave area.
The first cave is located west of the Grey Mane camp, and it is called Misty Breath Cave.
Position of the Misty Breath Cave
The second cavern is best accessed via the fast travel point at the Witch’s House in the Witchwoods, a bit further west. The cave is then located northwest of the teleporter and is called Shadow Heart Grotto.
Entrance of the Shadow Heart Grotto
Further northwest, you can find equipment piece number 3, in the Blade Cave.
You can find the Blade Cave here!
For item number 4, you should have retaken the Perwin Fortress south of the Witchwoods fast travel point. The Echo Tunnel is located by the waterfall near the fortress.
The Echo Tunnel by the waterfall near Fortress Perwin.
Kliff, the main character of Crimson Desert, receives quite a bit of criticism upon release. Experts from the quasi-predecessor Black Desert now miss one of the biggest strengths of the MMORPG even more.
What is the problem with Kliff? I write this in my review of Crimson Desert: “The main story and various larger side quests are told repeatedly in elaborately staged in-game sequences that can be fast-forwarded but not skipped. The English voice actors usually do a great job in the fully voiced dialogues.
Especially the rough Grey-maned members have truly grown on me over time as a collective – even if the clan is not as compellingly portrayed as, for example, the gang from Red Dead Redemption 2.
Start video
Crimson Desert shows more of the fights and progression in the action RPG in the new gameplay video
In terms of the main character, RDR2 even excels by a large margin: While I shed tears during Arthur Morgan’s long ride, the stoic reactions of the taciturn Kliff sometimes feel almost like a parody. No matter how crazy things happen around him, you often can’t get more than a ‘Mhmpf’ out of the Jon Snow lookalike.”
“He could just as well have been a walking tree”
How does the community assess this? Even among players, Kliff receives a lot of criticism. Sabawoonoz25 writes on Reddit: “No depth, silent as a book, never questions anything, you can’t establish a connection to him, and he looks like a mix of all the tough, stoic gaming protagonists there have ever been.”
The more than 1,500 thumbs up and over 880 comments underline that many other players see it similarly. sadsapph0 explains, “I agree. He is just there. He could just as well have been a walking tree, it wouldn’t have made a difference.”
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What would have been the better alternative? DarkKalsi beautifully puts his finger on the sore spot with his comment: “The sad thing is that Black Desert still has the best character editor on the MMO market. But people have no idea how stubborn Pearl Abyss is.”
PRGRyan adds, “Yes, I was totally ecstatic when I found out that Pearl Abyss was behind this game because I was hoping for a great character editor, but well …”
In fact, the character creation tool of the MMORPG is so powerful that part of the community has been having fun recreating well-known personalities with the editor for years. Additionally, it could have attracted players who don’t want to play a predefined male protagonist.
You can unlock two additional playable characters in the campaign with Damiane and Oongka, but it can take a very long time, and switching characters comes with some restrictions. The main story still revolves only around Kliff. You can find out more here: The 3 playable characters of Crimson Desert – you can even fight as a trio
This is an AI-powered translation. Some inaccuracies might exist.
The developers of ARC Raiders have released a teaser that gives fans hope. They are hoping for a new weapon.
What kind of teaser is this? The developers of ARC Raiders released a new teaser on March 20, 2026, on Discord and social media. It features sounds of explosions and metallic noises.
Accordingly, the developers write: ARC adapts, we do too 31.03.26. This clearly indicates an update that is supposed to bring new equipment or changes for the players of ARC Raiders, and they provide the date as well.
The fans already know exactly what they would like to have.
Here you can watch a trailer for ARC Raiders:
Start video
ARC Raiders shows new Hurricane condition and hints at a new enemy
Players want new weapons
What could be behind the teaser? The developers of ARC Raiders are already known from their first game The Finals for making their fans guess and speculate before they bring big updates.
This time it is working well again, as players are speculating on Reddit about what the teaser could mean. Hot in the running is the theory that the door visible in the teaser belongs to Tian Wen.
Tian Wen is the weapon craftsman who has provided the players of ARC Raiders with new weapons so far. This also fits with the developers’ text announcing new items for the players. Thus, players conclude that the upcoming update will finally bring new weapons into the game.
How are players reacting to the teaser? Players are speculating about what weapon is being welded behind the door. Accordingly, opinions vary widely on Reddit:
WoWAltoholic: “It must be a new weapon. It’s Tian Wen’s door and we hear weapon tests.”
Upstairs-Canary-4062: “Sounds slow and powerful. Exactly my kind of gun.”
memecut: “Sounds like it has a charge time. A new energy weapon? An energy pistol perhaps?”
TensionCritical3091: “Sounds like how I imagine the sound of a railgun”
The theories are widely varied, and unless another teaser or trailer is released, all that remains is to wait until March 31, 2026.
The wish for new weapons does not come from nowhere. The developers have been so busy with balancing their game lately that there has been little new gear for players. A single or even a series of new weapons could completely shake up the title and the current meta. Until then, this guide can help you: ARC Raiders: The best weapons for any situation
This is an AI-powered translation. Some inaccuracies might exist.
Actually, Slay the Spire 2 had an outstanding launch on Steam, but suddenly the rating on the platform is plunging massively. Taking a closer look at the situation, it becomes clear that most of the negative voices are coming from one country.
What kind of game is this? Slay the Spire 2 is a roguelike deck builder, so you build a deck of cards to battle your way through enemies. As the number in the name indicates, this is the sequel to the first game from 2019.
Slay the Spire 2 just launched in Early Access on Steam on March 5, 2026, and is already enjoying one of the best indie launches of all time. According to Alinea Insight, Slay the Spire 2 has earned more money in less than a month than Hades 2 and Hollow Knight: Silksong have since their release.
This success was also visible in its Steam reviews, at least initially. However, the game has lost a huge amount of favor – at least on first glance. The reason for this are over 10,000 negative reviews that were written on March 20, 2026 alone. The next day, on March 21, there were again over 2,500 negative reviews.
Start video
Slay the Spire 2: The continuation of the popular roguelike on Steam starts in Early Access
A beta change is causing trouble
Why all the bad reviews? The main point of criticism is a nerf that hasn’t even made it into the actual game yet. It currently only exists on a separate beta branch, where the developers are testing some balance changes. Among these is a massive nerf for a specific card.
The card affected by the nerf is called “Prepared” and belongs to “Silent”, one of the playable characters. She’s the woman with the animal skull on her head, whom you also see here in the title image. This card currently allows you to discard a card from your hand for free and draw a replacement.
In the current beta version 0.100.0, the card, which is called “Prepare” there, costs one energy. It also no longer allows you to swap one card for another, but instead two cards for two energy for the next round – a drastic change that many players are unhappy about.
However, Slay the Spire 2 lets its players provide feedback directly via the game, and there is also an official Discord server for such feedback – so why flood the Steam reviews with it? It’s worth taking a look at where these negative reviews are coming from.
The vast majority of the recent negative reviews were written in simplified Chinese – so they most likely come from China. You can see this at a glance when filtering the reviews by language. The Chinese reviews are only “Mixed” (59 %), while the English ones are “Overwhelmingly Positive” (95 %).
The negative reviews flooding the game are primarily written in Chinese.
Chinese players flood the reviews
Why just players from China? This could be related to the many restrictions in China. Players there have few options available to give their feedback to the developers:
In the Chinese version of Steam, community features are blocked, including discussion forums intended for feedback and discussions about the game
Discord is also not accessible in China unless you’re using a VPN – so this option is off the table for many.
So there is only the feedback feature in the game itself. However, players’ criticism there could go unnoticed due to the language barrier between the players and the small indie studio (which consists of only 10 developers) – at least that could be a related concern.
The Steam reviews thus seem to be the most effective way for these players to make their criticism visible across borders. After all, such a drastic change in the rating stands out – even if that is not the actual function of reviews.
MeinMMO-Demon Cortyn has dared to try Sunderfolk. There were many prejudices, and all were unfounded. The game is perfect.
Several days ago, I had a visitor and wisely considered which game we could play together while in the same room. Since it was discounted in the PlayStation store at the time and I had heard a lot of good things about it beforehand, I decided on Sunderfolk. Just try it out. You only live once. At night, it’s colder than outside.
I know why Sunderfolk has scared off many people. When you read, “The game is not played with a gamepad, but with a tablet or smartphone as the controller”, most gamers immediately switch off and think to themselves: “kk thx bye, mobile trash”.
I know this because I thought the same way. But honestly: I was so wrong. It works because even though the game is controlled via a mobile device, it is not a mobile game.
I was mistaken, and in a big way. Sunderfolk works – and it works exceptionally well. Let me explain.
Start video
Sunderfolk gives you a glimpse of the game in the trailer
What is Sunderfolk, anyway?
Sunderfolk is played on a large screen – comfortably in a round on the couch, with 2 to 4 people. Here, not everyone needs a gamepad; a mobile device is sufficient.
Each person takes on the role of an animal hero with special abilities. Here are a few examples:
The raven can collect mana to unleash powerful spells. Area damage, illusions, or even teleporting enemies or allies to save them from danger – or to throw them right into it.
The weasel acts like a typical rogue. It deals bonus damage when it starts the round without direct contact with another character and is thus “in stealth”. It can also strike multiple times per round and can even move between strikes.
The mouse carries a huge two-handed sword and loves to charge to the front. It pushes enemies back, can impose weakening effects on several of them, and make itself more resistant to damage – truly a tank.
The game is played on a hexagon field, which you might know from tabletop games. Only one character can stand on each field, and typically characters can attack on adjacent fields.
Depending on which hero you choose, you have different abilities – and different strategies to choose from.
Which abilities you possess depends on your respective class (that is, the animal you chose) and the selection of abilities you have personally made.
Abilities usually have multiple effects that are handled sequentially. So for example:
Move 3 fields.
Attack an enemy in front of you for 5 damage.
Heal yourself by 2 health points for each adjacent enemy.
Push all enemies around you back one field.
You do not have to use all steps of an ability. If you do not want to move, you can skip that step – the same goes for attacking or other effects.
Which abilities you want to use or where you move your character is decided through the display of your mobile device. It works flawlessly and is quite intuitive.
Story – Functional but Adequate
The narrative of Sunderfolk is structured like a pen & paper. You have a narrator who guides you through the story and also speaks several characters simultaneously – just like in pen & paper, where the game master voices all NPCs himself.
The game switches back and forth between combat missions and small story sequences. These are usually only a few minutes long, but provide enough framework to keep you entertained. It is a rather shallow story, which can sometimes be predictable – but it is perfect for introducing newcomers to gaming or pen & paper.
The English voice acting of Sunderfolk is a true delight. The characters are wonderfully diverse.
The characters and residents of the village all have their own story, which you will only learn about if you talk to them. However, frequent gifts await you that can make you stronger. Especially cool: You can often name items, people, or circumstances in the game and personalize it.
Yes, I admit, it was a bit silly when I renamed the great new sales strategy of the merchant to Predatory Capitalism (because it’s about animals … you get it) But at least I had to grin every time it came up afterward.
This simple opportunity for involvement is excellent. Sunderfolk requires no accounts, no registration. You download the app on your smartphone or tablet, scan the QR code on the screen – and off you go. It is delightfully refreshingly simple and literally a matter of seconds.
Both the game and the app are also available with German voice acting, but we played the English version.
Gameplay that Encourages Communication
What I find particularly impressive is how much people talk while playing Sunderfolk – all by itself. This is a clever part of the game design. While you are reading through abilities on your own screen or scanning the battlefield for details, only one character can perform an action at a time.
This means that when I decide I want to attack – I simply do. I pull up my desired ability card and take my turn. Others can only act after I am finished. Of course, one can be selfish and always pull first, but that often turns out to be a mistake.
Conversations develop naturally, with strategies, in a way like:
“Hey, if you storm this ogre and push it back, I can use my rescue jump to get to you, so we can kill it and open the chest at the same time.”
“Or I could teleport into the enemies first and pull them together with my pull, so that you can then use your area attack and set fire around us.”
“Your bard could give me speed first so I can run further and our warrior can then advance to me to push the two enemies right over the edge into the abyss.”
Sure, one can act selfishly alone and wordlessly – but that is not what the game is designed for. Sunderfolk naturally encourages conversations, and the group as a whole feels good when they have overcome a challenge.
To succeed as a group, you must communicate with each other.
Even outside of battles, it works remarkably well. After a battle, you always have 5-10 minutes in the village of the game. Here, anyone can have a few private conversations with NPCs and gather information they can share with others – or not.
At the same time, you work together to develop the village further, to unlock new merchants or bonuses, such as improved cards or the ability to use stronger relics that provide advantages in battle.
Sunderfolk – A Gem that Convincingly Hooks You Once You Dive In
For me, Sunderfolk is one of those games where I regret not having bought it at launch to support the developers. My prejudices dismissed the game too quickly, even though it is truly a gem that both gamers and non-gamers can enjoy together.
Although neither the story nor the gameplay is particularly complex, the game offers numerous strategies and simply brings back the vibe of a shared game night. It reminds me of the earlier gaming days when you played Mario Kart in split-screen, talking and laughing along the way.
Only with the difference that in Sunderfolk, you act cooperatively and through the small private screen in hand, you constantly receive information that others do not have – which encourages even more conversations. I will definitely play it again in the coming months and try to make it appealing to my family – that has worked for Split Fiction in the past.
This is an AI-powered translation. Some inaccuracies might exist.
The world of Crimson Desert is huge. How huge, is now emphasized by the in-game map of a player who reportedly has invested over 200 hours in the open-world adventure.
How big is Crimson Desert?Even before the release, the people in charge at Pearl Abyss stated that we can expect a game world in Pywel that is twice as large as the playable open world of Skyrim (about 37 km²) and also larger than the map of Red Dead Redemption 2 (about 75 km²).
What this comparison means in practice can only be determined since the release of Crimson Desert this week. Or rather since the distribution of review access, if one is lucky enough to write a report about the game for an editorial office or a channel.
Many tips for getting started in Crimson Desert can be found on our YouTube channel of MeinMMO – check it out!
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I consider myself one of the lucky ones and currently have about 70 hours of playtime logged. While the starting region Hernand is now quite well uncovered, I could only step into the neighboring areas of Demeniss and Pailune – most of it is still undiscovered. I haven’t been to Crimson Desert and Delesyia at all yet.
205 hours are not enough
Many other colleagues feel similarly. I find a recent map excerpt from Blaine Smith on Reddit particularly impressive, showing his progress after 205 hours of playtime.
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Blaine has almost completed the quests in the blue areas. In the yellow-orange areas, he has started the first quests. He hasn’t been to the red areas at all. His assessment: “Crimson Desert is one of the largest games ever made, if not the largest.”
This size is also reflected in the in-game statistics. So far, I have
seen 15 out of 75 bosses
discovered 62 out of 397 life forms
found 53 out of 359 blueprints
documented 6 out of 28 mounts (the game counts the horse breeds separately and transportation options such as the cloud wagon (balloon) or horse-drawn carriages)
Start video
Crimson Desert: Launch trailer shows new bosses, dragon action and the storming of a moving train
How does the community react to the map excerpt? With over 1,500 thumbs up and more than 395 comments.
MagoCauteloso writes on Reddit: “Holy Moly, now we are going back into the unknown and we are saying goodbye to our social lives.”
Great_Bed_6334 comments on the tester’s time: “What the hell … The review copies were distributed about two weeks ago, so you’ve been playing about 14.5 hours every day.”
Beermedear celebrates the size: “That’s the crucial point for why I decided to buy it. I love it when there is a huge amount of content to discover. It doesn’t always have to be breathtaking thrills, but even trivial side quests draw me into the game and its world.”
The Nintendo Switch 2 was released in 2025 and is expected to get a new version in Europe soon. The EU and its laws are said to be the reason for this.
What is this new Switch 2? According to experts from the Japanese magazine nikkei.com, Nintendo is currently working on a new version of the Nintendo Switch 2.
The next variant of the console is expected to differ in design from the previous one and include a replaceable battery. This new version is supposed to be easier to repair.
The new Switch 2 is supposed to allow everyone to replace their battery themselves without technical knowledge. However, it seems that Nintendo is not doing this entirely voluntarily.
Here you can see what the Switch 2 looks like now:
Start video
The Nintendo Switch 2 in the unboxing video
New version only in the EU
Why is there supposed to be this new version? That Nintendo is already working on a new version less than a year after the launch of their console is likely not voluntary. As experts explain, Nintendo has to comply with the new European Battery Regulation in the EU (via europa.eu).
This regulation requires companies to design their products in such a way that users can easily replace the battery without special tools by 2027 (Source: prodlaw.eu). Owners of the console will be able to simply replace the battery of the new Switch 2 should it cause issues.
This significantly reduces repair costs, as a professional is no longer needed for the battery exchange in the best case.
What about other countries? That Nintendo is not entirely voluntarily implementing these laws is shown by another assessment from experts. They explain that Nintendo intends to deliver the “new” Switch 2 only in Europe for the time being.
Customers in Japan and America, however, will reportedly be supplied only when “consumer awareness of their right to repair increases,” according to Nikkei.com. It seems that Nintendo itself is not interested in making its console easier to repair for players.
Whether this will actually happen or if Nintendo will decide to equip the whole world with their improved Switch 2 remains to be seen.
AI can make serious mistakes, as shown by a recent example: A grandmother ended up in jail because criminal officers trusted an artificial intelligence.
Our cover image is a stock image.
A woman loses everything because an AI thinks she is a criminal and law enforcement does not question the results of the artificial intelligence. This is reported by the magazine Inforum, which spoke to the affected woman.
She reportedly spent 6 months unjustly in prison before the confusion was clarified.
Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds
AI facial recognition software identifies a person who was never there
What was the situation like? Court documents show that local police allegedly used facial recognition software to identify the woman in the surveillance video. The woman in the video allegedly withdrew tens of thousands of dollars using a fake military ID from the US Army.
The software identified the person as a 50-year-old mother of 3 children, grandmother of five grandchildren from Tennessee. Investigators then checked social media accounts and the woman’s driver’s license. They concluded that due to stature, hairstyle, and hair color, the suspect must be the suspect.
The police arrested the alleged suspect in Tennessee and brought her to the state of North Dakota.
When was the woman mistaken for someone else? It was not until 6 months later that it came to light that it must have been a mistake: Receipts could prove that the woman bought cigarettes at a gas station at the time of the fraud and allegedly ordered food in Tennessee on the same day. Between North Dakota and Tennessee, there are at least 1,500 kilometers. And the woman herself has never been to North Dakota in her entire life.
The recognition software presumably made an error, and the investigators did not verify the results.
Receipts for cigarettes and dinner prove the innocence of the 50-year-old
How did the situation end? After 6 months, she could return home to her own state, but she still suffers from the consequences of the arrest. Moreover, she is said to have lost everything: Due to her imprisonment, she could not pay her bills and is said to have lost her home, car, and pet.
She reportedly did not receive an apology from the police. And the police are still investigating the bank fraud, and no further arrests are said to have occurred.
The YouTuber TheLazyPeon has been one of the biggest supporters of Ashes of Creation over the past years. After the sudden end of the MMORPG, he was silent for a long time. Now the genre fan speaks out.
Who is TheLazyPeon? The YouTuber is one of the largest international content creators specializing in the MMORPG genre. The creator living in Thailand has more than 770,000 subscribers and over 770 videos, and there is probably no current online role-playing game that the “lazy peon” has not played.
Over the years, TheLazyPeon has repeatedly reported on Ashes of Creation and shared his personal impressions from the alpha. While he has always expressed detailed criticism, he has always emphasized that he believes AoC is the most promising MMORPG hopeful from the West.
What is happening with Ashes of Creation? For a few weeks now, it has been clear that this dream has shattered. Studio head Steven Sharif stepped down in early February after losing control of the studio to a previously unknown board of investors. This was followed by extensive layoffs and the closure of the studio.
Currently, several parties are fighting in court for the assets of Intrepid Studios, the rights to Ashes of Creation, and unpaid salaries. The allegations in the lawsuits include embezzlement of millions of dollars, an attempted hostile takeover, and physical and psychological attacks on individuals.
Start video
Ashes of Creation: Early Access Guide stimmt euch auf den Start auf Steam ein
The years of lies are the worst
How does TheLazyPeon express himself about it? For a long time, not at all. Therefore, various viewers of his channel flooded the comment sections of old videos to ask the YouTuber when to expect a reaction to the sudden end of Ashes of Creation.
Only this week did TheLazyPeon respond to this request, and in the nearly 12 minutes of his new video, one can see that he is still visibly affected by the situation. He explains that after the incidents, he fell into a hole and could not find the strength to make a video about the end of Ashes of Creation for weeks.
You can watch TheLazyPeon’s video below or on YouTube:
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He believed until the end that the current alpha foundation could hold a potentially really good game that only needed another one or two years of development. That this is now not happening is a bitter blow for him and the entire MMORPG genre.
TheLazyPeon also apologizes for possibly leading some viewers to invest money in the project with his often positive coverage of the game.
In two or 3 months, I will participate in a Muay Thai fight. As a kind of punishment. Maybe you will feel a little better if you invested money and now feel cheated when you see me getting hit a few times. I feel cheated too. I have invested thousands of dollars in the game, in all the pre-order and cosmetic items.
TheLazyPeon explains that the feeling of being lied to for years is the worst part of the whole thing. He believed in the project mainly because Steven Sharif always promised that there would be no board, no external investors, and no publisher. He would never have invested so much money and hope if he had known the truth.
Moreover, he emphasizes that no one from the community should have received money for supporting Ashes of Creation over the years. According to TheLazyPeon, the earnings from the referral system (you give away a key for AoC, the new player spends money, the key distributor receives a share) were supposed to be distributed only after the final release.
In the past week, TheLazyPeon has apparently also been thinking about quitting YouTube. However, since he loves making videos about games that excite him, he does not want to take this step. In the future, however, he does not want to report on MMORPGs that are funded by crowdfunding – they rarely even make it past the release finish line.
There can be many reasons why you regularly open Pokémon GO and are out and about in the game. MyMMO author Paul Kutzner has now become one of those reasons lost.
Pokémon GO offers content for various trainer types that can pull you back into the game and motivate you over the years. Whether you are more on the hunt for the strongest monsters for raids or the battle league or you are more focused on rare forms and variants of monsters.
One of my biggest motivations has unfortunately been lost to me recently. And it’s the fault of one of my best buddies.
Start video
Pokémon GO Fest 2026 comes with Mewtwo and Zeraora
Strong together, weak alone
What was that motivation? I have been playing since 2016, with longer or shorter breaks, Pokémon GO. At the beginning, a large part of my circle of friends also started as trainers in the game, but over the years it has become fewer and fewer.
Although there were friends who came back for a short time, there was a special buddy who was always there. One of my best buddies ever. We not only traded and regularly exchanged ideas about new monsters and strategies, but also worked together on getting better attackers.
We always had a goal that we pursued together: to own the strongest monsters and complete raids with them. Of course, you can complete raids with many trainers on-site or now also from a distance with other, unknown trainers. But we wanted to achieve it alone. Just him and me.
To do this, we analyzed our teams and farmed the corresponding specimens and candies. Are we a bit weak against electric bosses? Ok, one farms Kaumalat candies and the other Rihorn candies. Do we look old in psychic raids? Good, let’s each farm and level up another Tyranitar.
There have been times when we were in a raid that narrowly failed. So we quickly checked on-site if there was another potential strong monster in our boxes, used rare candies, and used TMs. And successfully defeated the boss afterwards.
What has changed? However, this buddy is currently in a phase where he is no longer playing Pokémon GO. And that not only makes me very sad, but also robs me of one of my biggest motivations in the game.
While I miss the regular exchange, I especially ask myself: why level up strong monsters now? Of course, I could also go out with other trainers and complete raids. But it’s not the same.
Especially the feeling of success when you managed to defeat a strong boss at the end with just the two of us was fantastic. And the joy when one of us subsequently even received a shiny was immense.
I really hope that my buddy will find his way back into the game sooner or later. This could not only lead to more shared successes and entertaining times but also give me more focus to improve my team further.
How about you? Do you also have such a buddy or a group that is a great motivation for you in the game? Feel free to share your thoughts in the comments. If you are looking for current raids that you can complete together, feel free to check our overview with all events in March 2026 in Pokémon GO.
There have been times when we were in a raid that narrowly failed. So we quickly checked on-site if there was another potential strong monster in our boxes, used rare candies, and used TMs. And successfully defeated the boss afterwards.
What has changed? However, this buddy is currently in a phase where he is no longer playing Pokémon GO. And that not only makes me very sad, but also robs me of one of my biggest motivations in the game.
While I miss the regular exchange, I especially ask myself: why level up strong monsters now? Of course, I could also go out with other trainers and complete raids. But it’s not the same.
Especially the feeling of success when you managed to defeat a strong boss at the end with just the two of us was fantastic. And the joy when one of us subsequently even received a shiny was immense.
I really hope that my buddy will find his way back into the game sooner or later. This could not only lead to more shared successes and entertaining times but also give me more focus to improve my team further.
How about you? Do you also have such a buddy or a group that is a great motivation for you in the game? Feel free to share your thoughts in the comments. If you are looking for current raids that you can complete together, feel free to check our overview with all events in March 2026 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
In Crimson Desert, it is not possible to adjust the difficulty level. The enemies certainly don’t make it easy, and there are often powerful hits coming your way. MyMMO editor Alex thinks: That’s a good thing!
Oh, Crimson Desert, how much I cursed at first. Because of your controls, because of your sometimes strange physics, or because of things you simply do not explain or only explain minimally. However, the most frustration came from one point: the difficulty level.
Bosses whose attacks sometimes reached further than the animation suggested. Hordes of enemies relentlessly pounding on you, pulling even more from their holes. Attacks that devoured 2/3 of the health bar with no way to escape. The difficulty in Crimson Desert is quite unforgiving and hits you in the face multiple times, especially during the main story – without a way to adjust it through the options.
Don’t get me wrong, I am used to tough games with difficult fights and have played through many Soulslikes with patience and a steep learning curve. However, Crimson Desert raises the bar quite high due to powerful enemies in combination with unintuitive controls and often hard-to-recognize hitboxes. As a result, I felt while playing that especially players who only want to play the game for the open world might find themselves hitting a wall due to the difficulty level.
I would be lying if I claimed that at some point I didn’t wish I could at least reduce the difficulty level a little. At least to continue with the story and not get hit so hard by the same boss for the umpteenth time that even strong opponents from Elden Ring could only laugh tiredly.
But what I didn’t know at the beginning: I would later be very grateful to the game for that, and I believe you will be too.
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Crimson Desert: Pets are helpful loot collectors, here’s how you can tame them
The difficulty in Crimson Desert – for me a love-hate relationship
Because at some point during the story, I reached a point where I no longer wanted to continue. Even though I had the moveset down after several attempts and knew how to circumvent the squishy hitbox, I kept biting the dust. I almost managed to defeat the boss, only to get hit right before the end so hard that I bit the dust.
And I’m honest: To spend my hard-earned revival points, I was too stingy. Because who knew what awaited me afterwards and whether I would need them more urgently? So I set off tired into the open world and thought about how I could prepare better to make the difficulty a little easier in other ways.
Just to find out if casual players could also enjoy the story and the game, I wanted to see what was possible. And don’t worry, if you count yourselves among them: You can do it, I am firmly convinced of that! For there are ways and means to make use of the game’s possibilities and make it easier for yourself.
If you are interested in what is possible, you can find the appropriate guide here:
And while I was wandering through Pywel and exploring the various possibilities, I realized something: The high difficulty actually benefits the game – no matter how skilled you are as a player.
Because: It ensures that you take your time. Time to engage with the world that has so much to offer. Therefore, a thought occurred to me: If one could breeze through the story and the bosses, would one still want to spend so much time with it? In most games, many lose interest once they are through with the story, and that would be unfortunate here.
So if you encounter difficult opponents that cannot be defeated with a few tries right away, the game automatically invites you to look around, experiment, perhaps complete other quests beforehand, or explore other corners of the truly vast open world before trying again.
Thus, Crimson Desert also strengthens itself in a way and at least for me, it ensured that I appreciated the strengths of the open world and all the things that convey an MMO feel much more and automatically spent more time with them than I might have otherwise, had the fights in the story been easy to manage.
Additionally, the difficulty also enhances another aspect: It invites experimentation in many ways and rewards players who take it on immensely. Be it because you find the one trick that lets you melt that specific boss away, the secret in a previously unseen corner of a forest, or the riddle behind which new teleporters and valuable artifacts hide.
The high difficulty level led to my already great spirit of exploration being ignited even more, and I learned to truly appreciate the sheer depth of the open world and all its content.
Crimson Desert is therefore also suitable for players who are primarily interested in the open world or the MMO-like experience. If you remain persistent and seek out opportunities in Pywel to overcome your difficulties, you will also manage to blow your opponents away. Because as an MMORPG fan, you are certainly used to grinding anyway, right?