In New World, the major April patch is released today, April 25. It includes several bug fixes and “Quality of Life” changes. We at MeinMMO reveal what is included in the update and how long the servers will be offline.
What are the highlights of the update? The major April patch does not bring new content, but several important and useful adjustments:
The map in cities and outposts now zooms directly in to make it easier to find crafting stations and NPCs.
The treasure goblins added in March are now always level 66 in endgame areas to provide better rewards.
Body blocking by certain bosses in instances will be adjusted to prevent exploits.
Upon entering instances, progress banners for crafting will no longer be shown.
There is a fix for the gravity well at the war axe.
Many small objects lose their collision, so you no longer have to jump over them in the animation.
Another highlight may be the new character transfers. These can be purchased for 15 euros, and the selected character can then transfer to any server – even in another region.
Furthermore, the patch notes list a total of 73 bug fixes and several other adjustments. We have attached the complete patch notes below.
When will the update be released? The patch will be deployed on April 25 at 1:00 PM German time. The maintenance works are expected to take about two hours. The servers should be back online around 3:00 PM.
If there are extensions to the server maintenance, we will keep you updated in this article.
Note: The patch notes are currently only partially available in German. We will update the article when the translation is provided.
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Game World
Quests
The shrouds in caves at the starting beaches now have significantly less health. The fight against the shrouds should be hard, but not too hard – especially not in the starting areas!
The master quest at the starting beach, where new players have to craft a weapon, has been adjusted and now accepts a named weapon in the last step if players are lucky enough to craft one.
The names of four items that are rewards for different quests in Brackwater, which previously referred to weapons for other areas, have been corrected. This affects the rewards for the quests “Hide and Seek”, “The Crossing of a Plan”, “The Queen is Dead (Elite)” and “The Eternal Marsh (Elite)”. The affected weapons are: Razors of the Occult, Vengeance of the Wanderer, Bow of Navarona, and Demonclaw.
The quest “Covenant Initiation” in Windsward has been updated to ensure players are tasked with collecting the correct items.
Fixed an issue where faction missions from areas without settlements (Edenhain, Deep Gorge, Bruchberg) could no longer be completed after a patch. When players log in for the first time after this change, open faction missions from these areas will be automatically cancelled, and missions that only need to be completed will be automatically finished, granting the expected rewards.
Exploration
Oracle bones now only appear at level 66 in areas with level 60+, so players can receive upgradable weapons.
Smaller flints no longer have collision with players. No more tripping over stones!
Expeditions
General
Fixed an issue where players could body block certain expedition bosses and prevent the transition into a new phase.
Fixed several issues where expedition bosses could fail to reset if players disconnected in the middle of the boss fight or left the dungeon.
Fixed an issue where the respawn point text “Expedition Entrance” was not translated in other languages.
Fixed an issue where progress in an expedition could be prevented if players died before entering an expedition.
Garden of Origins
Alluvium clay can no longer jump back and land outside the arena of the pedagogue.
Lazarus Instrumentarium
Adjustments made to minimize blinking lights in certain areas of the map.
Fixed an issue where Cilla was not correctly reset when players logged out while being on the same platform with her.
Heart of the Storm Winds
Fixed an issue where Ekheke could die prematurely.
The animation when Uzret appears during the destruction of the Corrupted Monolith battle has been corrected.
The amount of gold players receive from bosses has been adjusted to match that of other expeditions.
Duskenheim musketeers now grant points when defeated in the mutated version of the expedition.
Global Mutators
Fixed an issue where the final boss animations were not triggered after the group was wiped.
Important Bug Fixes
Fixed an issue where fast traveling to a private home would prematurely end the loading screen even though the world was still loading.
The NPC Gregory Jones is no longer standing in a barrel in an improved trading post in Everfall.
Fixed an issue where no AI appeared during a Corrupted Portal event.
Fixed a rare client crash that could occur while loading the game.
Combat and AI
General
Fixed an issue where buffered attack inputs were not removed by weapon swapping when made at the end of an attack.
Fixed an issue where status effects gained from equipping weapons could become permanent when crossing region borders.
Fixed slight stuttering/desynchronization when moving and casting spells.
Fixed an issue that caused players to get stuck in the reaction animation to a knockback.
Effects
Fixed an issue with the war axe weapon effect “Insatiable Source of Gravity” that led to inconsistent activation and missing graphic effects. The unintended one-second root of targets next to the spellcaster when the effect was activated has been removed.
Various weapons of the Blackwatch had the effect “Plagued Heavy Strikes”. This has been changed to “Plagued Critical Hits” for the bow and Blunderbuss of the Blackwatch and to “Refreshing Dodge” for Fire Staff, Unholy Gauntlets, and Ice Gauntlets of the Blackwatch.
Weapons
BOW
Fixed input buffering when ending the aiming to prevent unintentional activation of the quick shot.
Blunderbuss
Fixed occasional stuttering/desynchronization of the character while using the ability “Explosive Shot”.
Fixed an issue where ammunition was consumed incorrectly when players used primary shot and abilities simultaneously.
War Axe
Fixed occasional stuttering/desynchronization of the character while using the ability “Raff”.
Ice Gauntlets
Fixed an issue where using Ice Spikes while moving could lead to a desynchronization between server and client.
Life Staff
There are now hotkeys for targeted healing. You can assign hotkeys 1 to 5 for members of your group. The group mode can now be toggled with a new assignable hotkey. You can find the new hotkeys in the settings under “Life Staff Combat” and “Key Bindings”.
Musketeer
Fixed an issue where the camera could get stuck in the aiming position when players jumped during the activation of the ability.
Fixed an issue where the upgrade “Blood Scent” applied to all roots, not just those of traps.
Fixed an issue where the camera could get stuck while aiming and slow down player movement when aiming and shooting simultaneously.
Rapier
Fixed an issue where bleeding from the effect “Eager Slasher” could trigger the cooldown reduction of the passive evasion armor “Crescendo”.
Spear
Fixed an issue where the spear could become invisible if a player was interrupted immediately after throwing it.
Fixed an issue where players could throw spears over the fort limit during the war preparation phase.
Sword and Shield
Fixed a desynchronization that could occur during the quick camera rotation at the start of the ability “Whirling Blade”.
Fixed an issue where shield attribute bonuses were only applied when the sword and shield were drawn. However, a sword must still be equipped to receive shield bonuses.
Game Modes
Arenas
Fixed an issue where world arena bosses sometimes did not trigger aggression on non-combat targets.
Outpost Rush
Fixed an issue where players could trigger aggression on allied minions with projectile attacks.
War
Fixed an issue where companies could declare war solely based on their participation in a previous race for influence, rather than only on their participation in the current and active race.
Economy and Progress
Items
Fixed an issue where the pocket effect “Stimulated Azoth” was not stacking with multiple pockets with the same effect.
Hidden reserves can now only be collected from collectible items that require tools. They will no longer drop from bushes, cattails, nuts, etc.
Crafting
Replicas of named items from the “Heart of the Storm Winds” expedition can now be crafted at the respective crafting stations.
Fixed an issue where the crafting screen could unexpectedly close.
Gathering
Fixed an issue where collectible items ceased to function when the gathering was interrupted mid-way.
Fixed an issue where the active gathering tool symbol disappeared from the quick slot when gathering.
Important Bug Fixes
Fixed an issue where players could exceed the limit of 500 items in their inventory.
The gemstone graphic effects for Isabella’s war axe are now displayed correctly.
Net clipping around the neck area of the gear pieces “Shrunken”, “Wise”, and “Tactician’s Hat” has been fixed.
UI/UX/Social
Comfort
When players open the map upon entering a settlement or outpost, it automatically zooms to the corresponding settlement or outpost map.
Revamped icons for quests on items now indicate whether they are completed or still open.
Unequipped items now display the correct total damage.
Players can now drop multiple items while moving when opening the inventory once.
The button “Withdraw from Company Account” is now disabled when the personal account is full.
For named items crafted with the rarity “Epic” but receive a 5th effect when upgraded to “Legendary,” the last effect on the crafting screen is now shown as disabled, so players know it will be available in the future but not while crafting.
The position of the quest marker for items in the crafting menu has been changed to cover the item image less.
The goals window on the map screen now has additional functionalities:
The UI window has been renamed to “Manage Goals”.
The map can now be opened with already opened goals by pressing a key. The default key for this is [I].
A click on “View on Map” in the Journal and HUD now opens the map with the goals window open.
The tabs in the map have been reordered. The new order is: Manage Goals, Territory Fame, Upcoming Wars, Resource Locations, Filter.
The territory fame symbol in the map window now correctly changes color when territory points are available.
Control information has been removed from the UI banner when entering a settlement to declutter it.
A right-click on an inventory item no longer opens the action menu. This should create a more consistent operation in menus and avoid undesired actions with the new functionality for moving character/camera while the inventory window is open.
Chat
The readability of system and faction messages in the chat has been improved.
In-Game Shop
Fixed an issue where the preview window did not work as expected when certain items were equipped.
The shop region is now correctly displayed in the confirmation window.
Important Bug Fixes
The inventory category “Alchemy and Arcana” has been renamed to “Arcana” for simplification.
The display of remaining XP until level up in the XP bar has been removed when players already have max level.
Fixed an issue where ammunition could be dropped when already fully equipped and the same ammunition type was selected from the inventory for equipping again.
Fixed an issue with text overflow in the quest list in the journal.
The button to pin quests should no longer disappear when restarting the game client.
Fixed an issue where talents banners were displayed when entering or leaving instances, such as expeditions.
Fixed an issue where player achievements did not load correctly at the beginning of a new game session.
Fixed an issue where a tile on the world map was not rendered correctly at certain zoom levels.
Fixed an issue where players whose network connection was unstable during trade could receive the message “Trade aborted” even though the trade was successful.
Fixed an issue where compass markers for goals from the open world could be displayed in the expedition in the shipyard of the dynasty.
Translations
Added missing translations for the message “Locked” for doors not yet enterable in expeditions.
Added missing translations for various messages related to houses.
Corrected untranslated tooltip descriptions for weapon mastery.
Adjusted translations in the UI of the tailoring crafting station to avoid truncated text.
The banner when accepting main storyline quests is now translated into all languages.
Headings for main storyline quests and skill progress quests on the map are now translated into all languages.
Added missing translations for gameplay tips in the loading screen in the dynasty shipyard.
Corrected incorrect symbols for ghost shrines in the journal in non-English clients.
Regional Transfers
With this update we’ve enabled paid server transfers that can be purchased via the in-game shop. These will allow players to move a character to the available world of their choice as long as they don’t already have a character on that world.
We’ve also added functionality to allow players to transfer cross-region with these tokens. For Cross-Regional Character Transfers, players can select a desired destination region where the character will be moved to a random world within that region. This allows players to then move from the random destination world to their desired world via the standard character transfer process using the same transfer token. Transfer Tokens will not be debited from Player’s accounts during the Cross-Region transfer, but will be used when selecting the desired world. In addition to the standard transfer rules, Cross-Regional transfers also require:
You must be at least level 25 before transferring
You must not own any houses before transferring
A paid server transfer will cost $14.99, with each supported region using another currency having an equivalent cost in the applicable local currency. Regional prices with local currency can be found in the in-game store.
PRT Patch Notes
The following notes were added or changed as a direct result of internal testing efforts and players submitting feedback in the PTR. Thanks to all those who participated!
World Experience
Heart of Storms
Return to the Tempest’s Heart and face a brand new challenge for end-game rewards! Tempest’s Heart is now part of the weekly Expedition Mutator rotation.
Made changes to ensure players are not able to enter the arena of the final Isabella boss fight after it locks to new participants.
Fixed an additional location where it was possible to avoid damage from Neishatun by going prone.
Fixed issue where healing effects could be gained outside of boss encounter arenas.
Fixed an issue that caused drops for Tempest’s Heart bosses to not include Expedition gear. You should now see Expedition gear dropping from bosses.
Fixed an issue causing Tempest’s Heart Expedition loot to roll on the wrong perk buckets. You should now see higher rarity loot more frequently with improved perk spread!
Quests
When players are on “The Dryad Promenade” quest, they will now be able to pick up the Protector’s Tuning Orb on defeating the targeted Pride of the Trees AI.
Updated the “Covenant Initiation Quest” in Windsward to ensure players are tasked with collecting the proper items.
The quest marker will now stay on screen instead of disappearing once the player reaches the Genesis of Spite for the quest “A Stock of Ironwood”. We hope this leads to less confusion if a player dies or leaves the area, since the location marker will now persist.
Important Bug Fixes
Fixed missing collision on a number of housing furniture pieces.
Fixed a rare issue where if a player left an Expedition at the same time their open world server was crashing, the entire party would unintentionally be ejected from the instance.
Combat and AI
Wars
Fixed an issue that could cause a war to not occur if the defending company was abandoned prior to the war. Wars should now proceed as usual and the attacking company will have a chance to become the new owner.
Fixed an issue that allowed players who are removed from a War/Invasion to re-signup for the wrong side.
Fixed an issue that prevented players from sometimes being able to signup for a War/Invasion from the world map (as opposed to using a territory War Board).
The scoreboard during the respawn screen can now be closed with the top right close button.
Outpost Rush
Fixed a situation where attempting to place equipped bound items into Outpost Rush storage could potentially result in the item being permanently destroyed.
Damage Formula
Weapon damage tooltips now ensure elemental perk attribute scaling is accounted for.
Perks
Fixed an issue that allowed the “Shirking Fortification” perk to stack multiple times, allowing up to a 50% Fortify.
Fixed an issue where swapping bags with the same weight reduction perk could result in weights being continuously reduced.
“Refreshing Move” was deemed overpowered on the Blunderbuss. As such, faction-issued Blunderbusses and the “Troublemaker” and “Troublemaker 9000” now have “Refreshing” instead, and “Pirate’s Piece (T5)” now has “Vicious” instead.
Fixed an issue where a perk added when upgrading items to 600 GS was not activated until the player’s next play session.
Weapons
Fire Staff
Fixed a slight desync when using the Fire Staff “Meteor Shower” ability.
Rapier
Fixed an issue where ‘Riposting’ players were obtaining status effects that could not harm the player from several attacks while in the riposte defensive stance.
Economy and Progress
Equipment and Items
Fixed an issue causing some named blunderbusses to use musket appearances.
Fixed an issue where the Chef’s armor set was not providing the correct ‘Additional Items’ bonus for Recovery Foods in the Cooking station.
Fixed an issue where consumables or ammo could become unusable after picking them up off the ground.
Rewards and Loot
Fixed an issue that was causing Tempestuous Caches to sometimes not reward an item and not be consumed.
Added the new in-game player title “Warmonger” as a participation reward for a recent PTR event.
The Regents Bow, which was obtainable from a quest in Reekwater, has been transformed to the Bow of Navarona. All of its gear score, perks, attributes, and socketed gems remain unchanged.
There are some early quest items that will have their rarity classifications changed due to odd interactions with other systems. Although the rarity for these items is changing with this update, they will not lose any perks, attributes, or gems. Only the color rarity will be downgraded. The items will return to “green” rarity in a future update. The impacted items are:
Watcher’s Warding Charm
Constable’s Boar Spear
Naval Medicine Chest
Silken Gloves
Traveler’s Tabard
Scorched Breastplate
Gathering
Changed the minimum and maximum efficiency for a number of gathering tool tiers:
Raised the base efficiency of the T1 gathering tools from 100% to 200%
Raised the minimum base efficiency of T2 gathering tools from 125% to 200%
Raised the maximum base efficiency of T2 gathering tools from 225% to 350%
Raised the minimum base efficiency of T3 gathering tools from 250% to 350%
Raised the maximum base efficiency of T3 gathering tools from 350% to 450%
Raised the minimum base efficiency of T4 gathering tools from 400% to 450%
Raised the maximum base efficiency of T4 gathering tools from 550% to 625%
T5 gathering base efficiency has remained the same at 625% and above.
UX, UI, & Social
General
Crafting menus have been updated to display the cooldown timer for recipes that have an active cooldown.
Disabled the ability to drag Umbral Shards, Gems, and Repair Kits directly from Storage onto equipped items. This should prevent instances where upgrading shows you the wrong amount of available shards in certain instances.
Added AFK timer warnings before players get AFK kicked in all circumstances.
Translations
Fixed an issue with Tempest Heart Replica crafting categories displaying placeholder names in non-English languages.
Fixed an issue with the names and tooltips of “Desecrated Flesh” and “Madness Incarnate” items appearing untranslated.
Fixed an issue where speaking to NPCHeloise Saville again for a brief summary after accepting the MSQ quest “Encroaching Corruption” did not display text in non-English languages.
Important Bug Fixes
Fixed an issue that could occur at the start of a new game session where player achievements did not load correctly.
Fixed an issue where players could move while accessing Storage.
Fixed an issue in the Achievement menu where text overlapped in some languages.
Fixed an issue with dropped item bags where items were sometimes deleted after choosing ‘Take All’.
Fixed an issue with dropped loot bags where items were sometimes deleted after attempting to move quickslot items into them.
Fixed an issue where Schematics played dropped stone SFX when moving between the Inventory and dropped item loot bags.
Fixed an issue where being interrupted while interacting with a corrupted pylon would cause the player to be unable to open their Inventory until they relogged.
Fixed an issue with the Map where players were offered to sign up for an Invasion before they were allowed to.
Fixed an issue in the Inventory where the upgrading with Umbral Shards didn’t show the expertise requirement and the player’s current expertise level.
Fixed an issue with the Covenant Corruption Breach Faction mission where the text was incorrect.
This is an AI-powered translation. Some inaccuracies might exist.
The giant sword in Silithus is still present after 2 WoW expansions. Will it stay now? Is that even a problem?
For some players, it may have already been forgotten, but many fans of World of Warcraft are still wondering what actually happened with the big sword that is still stuck in Azeroth. The Game Director of WoW has now provided an answer that probably won’t please everyone. Because apparently, the problem with the sword has long been resolved.
What kind of sword is this? The sword belonged to Sargeras, the leader of the Burning Legion. At the end of the “Legion” expansion, he attempted to completely destroy Azeroth. However, he did not succeed in destroying the planet, but he was able to ram the blade deep into the planet. This resulted in the life blood of Azeroth, the “Azerite,” emerging everywhere in the world leading to the next major battle between Horde and Alliance.
Ion Hazzikostas, the Game Director of World of Warcraft.
What has been said now? In an interview with Buffed, the Game Director of World of Warcraft, Ion Hazzikostas, answered a question about the sword in Silithus. Buffed wanted to know if there are larger revisions in Azeroth, after all, the sword is still present. Hazzikostas responded:
We used our Artifact weapons in 2018 to purify the corruption from the sword. Everything is fine there. It’s just a big shard now. […]
In fact, that was a quest line that was only available for a relatively short time. The heroes had to sacrifice the accumulated artifact power and the strength of their weapons to purify the “poison” that was emanating from the blade and threatening the planet.
However, for many players, this seems to have been forgotten. After all, for most, it was just the event where the artifact weapons lost all their strength.
Why is this relevant? This topic has come up repeatedly over the years. Many players apparently believe that something should be done with this gigantic sword that is still deep in the planet’s crust. However, Hazzikostas has confirmed once again: This is simply not an acute danger, as the threat posed by the sword has long been contained.
Thus, the sword in Silithus remains only one thing: A monument.
What do you think of the answer? Is it okay if the sword now simply remains in Silithus forever? Or should the heroes of Azeroth somehow take care of it?
This is an AI-powered translation. Some inaccuracies might exist.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.