A player from China has compared the locations from Where Winds Meet and especially the capital Kaifeng with those from the real world, showing them to the players.
What is Where Winds Meet based on? The open-world role-playing game Where Winds Meet has long captivated many players with its presentation and its game world. The locations in the game look like paintings and are showcased through a clever interplay of light and shadow.
The game world of the game areas Qinghe and Kaifeng is based on real locations in China. While not every hut, cave, or mountain that exists in the game also exists in real life, especially in the capital Kaifeng, many similarities can be recognized. So that you don’t have to make this journey yourself, a player who lives in real Kaifeng has shown what it really looks like there.
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Schnelle Gründe, warum ihr Where Winds Meet zocken solltet
Almost like in reality
How real is Where Winds Meet? Of course, the developers of Where Winds Meet have created their own game world that is not meant to be a pure copy of the real world. Nevertheless, many locations can be found in the capital Kaifeng that look similar in reality and in the game.
For example, the Reddit user Anita_yuan shows a real city map and the game map side by side. It becomes clear right away: the developers have remained close to the original.
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But even the city itself and its attractions are not only colorful in the game. There are also rooster fights, fire breathers, and one or the other monument really in real Kaifeng. For this, the Reddit user also shows comparison images:
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How do players react to the comparison? Even though there are not many comments so far, those who have seen the photos are very pleased with the images. A Reddit user also points out that a painting you see when entering the city for the first time is a very famous painting that was animated for the game.
The so-called Qingming Scroll is considered the most significant artwork from the Song Dynasty era and is the most famous Chinese painting (via Wikipedia). Today, more than 4.8 million people live in the administrative area of the city of Kaifeng, meaning the locations we are allowed to visit in the game.
With Kaifeng, Where Winds Meet has chosen a historically significant location and implemented it in the game so well that after a trip in the game, one can recognize some places in real life. Whether this will also be the case in future regions remains to be seen. You can find out what is next for Where Winds Meet here: Where Winds Meet: Roadmap and upcoming content
This is an AI-powered translation. Some inaccuracies might exist.
A PC enthusiast showcases his new PC build in the Asus subreddit. Invisible and inconspicuous, the mini PC is hidden in the living room cabinet. Alongside praise, the community also expresses concerns. This is primarily due to the motherboard used, which its manufacturer is currently known for issues.
What kind of PC is this? The user LuckyLuck0011 chose an ITX Asus motherboard in combination with an AMD RX 9070 XT for his PC build. Additionally, a 240-millimeter water cooler is included for the unspecified processor. Reddit users speculate that it must be a processor from AMD’s 9000 series. This means the user has built a mid to high-end system, depending on which processor is installed.
The small console PC is mainly suitable for WQHD and partially for 4K gaming, as the RX 9070 XT achieves about 60 – 85 frames per second at 4K resolution in games like God of War: Ragnarök with FSR 4 (via YouTube). In comparison: A PS5 Pro cannot consistently deliver 60 FPS in 4K in God of War: Ragnarök (via YouTube).
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Battlemage: Check out Intel’s new graphics cards in the video
TV cabinet repurposed as a PC case
How did the Reddit user install the PC? The PC enthusiast used a wooden frame to secure the PC parts inside the cabinet. He also cut several holes in the cabinet to allow for better ventilation.
Additionally, the user positioned all fans inside the cabinet exactly over the ventilation holes to improve airflow.
Why is the community concerned? In the comments of the Reddit post, several individuals voice their concerns about the fire hazard of the PC. They claim that a PC in a wooden cabinet is dangerous. Furthermore, users in the comments mention that the combination of ASRock motherboard and AMD CPU in the past has led to heat issues and damage.
In Elder Scrolls Online, the developers have put obstacles in the way of players before they can start the new expansion. Now a dungeon must be conquered, but there is not much time left.
What kind of dungeon is this? The players of Elder Scrolls Online must fight their way into the new area and thus into the new part of the expansion this time. They had several tasks to complete in the past weeks. However, this took longer than expected, which is why the developers recently released a patch that accelerated the event.
Now the players have reached the final stage and only need to complete one dungeon to enter the new area, but there is not much time left. To complete the dungeon “Terrible Citadel,” players must invade the citadel and earn the title “Wallbreaker” before the dungeon closes its gates forever on November 21.
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The Elder Scrolls Online: Seasons of the Worm Cult – Part 1 – Release Trailer
Event ends with a bang
What must be done in the dungeon? The limited dungeon, specially designed for the event, is a PvE challenge that players can only complete until November 21. Numerous cultists and guardians are already waiting in the dungeon to defend the citadel.
Unlike regular dungeons in Elder Scrolls Online, the “Terrible Citadel” is a linear dungeon where groups have to split up to simultaneously tackle different challenges at various locations.
Players must find a safe way over the sea of azure plasma, use a climbing crossbow, and set up and fire siege weapons. Some bosses also stand in the way of the players and must be defeated.
Only if the dungeon is overcome will the server unlock the new expansion area, which leads you to the eastern solstice. Those who succeed will also receive the title “Wallbreaker.”
What else is happening in ESO? While many players are looking forward to the new area with new quests, stories, and places to explore, the Daedric War Celebration also returns to the game. From Thursday, November 20, to Tuesday, December 2, the event promises additional rewards.
In this, it is necessary to return to former war zones to complete daily missions. This is particularly useful for all who are checking back into the game because of the new area and want to earn additional rewards.
The unlocking event of the new expansion has taken a bit longer than originally planned. However, the new dungeon now serves as a crowning conclusion, rounding off the event. It remains to be seen whether the developers will resort to another event to enable a release on the servers or if the idea will be revised again. We have been waiting for Elder Scrolls 6 for many years; now the head talks about it: The head of Bethesda can imagine surprising the release of The Elder Scrolls 6 like Oblivion, but that will take some time.
This is an AI-powered translation. Some inaccuracies might exist.
The Twitch streamer Blaire “QTCinderella” is once again hosting her award ceremony, the Streamer Awards. Streamers are nominated in various categories and the corresponding awards are presented at an event. However, there is also criticism of the nominations this year.
What is this award on Twitch? The streamer QTCinderella is the organizer of the award ceremony The Streamer Awards. She established the award in 2022, where various streamers are nominated in different categories. The winners are determined by a combination of community votes and jury votes.
This year’s Streamer Awards will take place on December 6. The entire event can be viewed on QTCinderella’s Twitch channel.
QTCinderella just announced this year’s nominations. The announcement sparked a discussion, and there was a lot of criticism questioning the validity of the nominations.
Once nominations go to streamers who are in QTCinderella’s “inner circle”, either through friendship and/or collegiality, voices arise accusing the streamer of manipulation.
The fans of some streamers are the ones who question the nominations the most when their own favorites are not included.
What is the explanation? QTCinderella is aware of the criticism regarding the nominations. Audiences of “problematic” streamers are always very loud when it comes to the supposedly “missing” nomination of their favorite streamer.
However, QTCinderella states that she does not deliberately exclude streamers; rather, their own fans are the reason. In a clip on X, she says: “As it turns out, your [Editor’s note: the streamers’] fans do not show up. (…) The audience complains every year that [the streamers] were not nominated and then does not make any nominations in the stream or calls for voting. (…) They just do nothing.”
Black Ops 7 is actually a good Call of Duty in multiplayer and better than the negative reviews suggest. But it targets a very specific group of players.
In the meantime, the release weekend is over and the first player reviews have been collected on various platforms. While Black Ops 7 managed to earn at least 42% positive reviews on Steam, it looks much bleaker on the review platform Metacritic:
Depending on the platform, the average player rating fluctuates between 0.9 and 2.0 out of 10 possible points – that’s really not good. Many players only give 0-1 points.
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Call of Duty: Black Ops 7 zeigt erstes Gameplay aus dem Multiplayer-Modus
5 points that unexpectedly make Black Ops 7 good
Despite the perceived negative sentiment, I must say: Black Ops 7 is not a terrible Call of Duty; on the contrary. The shooter does some things right, making it actually much better than the thousands of negative reviews suggest. I’d like to address a few of these points here.
I feel like a dog let off the leash while walking
Black Ops 7 relies again on the Omni-Movement. While some adjustments have been made, the basic principle remains the same: We can sprint, jump, and slide at full speed in all directions.
Those who read my preview article on Black Ops 6 know that I am a fan of the Omni-Movement. I play many different shooters, and Black Ops 7 feels like I’m a dog let off the leash in a big field, in the woods, or on the beach.
I’ll just quote myself: “It’s fun just running around the map and fully enjoying the movement.”
I wouldn’t have necessarily needed the wall jumps in Black Ops 7. I also believe that this creates a greater gap between regular players and casuals – but whether the wall jumps are good or bad is purely subjective. If the younger player base enjoys it, I support such movement gimmicks.
Strong improvement compared to BO6
The maps are a significant step forward compared to Black Ops 6. The size is much better tuned to the fast movement, and the paths as well as the general “flow” of the maps feel cohesive and not so chaotic.
Also, I really like the aesthetics of some maps. In a Call of Duty, this is not my main focus, but it’s nice to see different colors than gray and brown once in a while.
The best lobbies in years
The probably most important and best change in Black Ops 7 is the matchmaking: Finally, there are modes with reduced SBMM.
Yes, that is controversial and many players will disagree with me – but I think it’s good.
I am a big fan of not having SBMM in a casual shooter outside of ranked. I don’t want to have to try hard every round because I have to face top players only. Sometimes it’s nice to just play a few rounds and have fun. That’s not possible with SBMM.
A lot of players feel this way, and most of us are not YouTubers or streamers trying to farm clips or compulsively get nukes. We just want to have fun.
Rivalry with random opponents
In Black Ops 7, there are again persistent lobbies. This means that players from a match stay together – if they want to – even after the match. If a player is not having fun because the opponents are too good, they can leave and look for a new lobby until they find one they like.
And if you find a good lobby, you can just stay there.
This creates a fun rivalry between players. If I am the best in my team, I duel with the best of the opponents. If I am the worst, I at least want to be better than the worst opponent.
Once I have played several rounds against the same opponents, one of them almost becomes my rival. This makes matches more interesting than if I am facing new opponents every round.
This rivalry only works if there are persistent lobbies – and those have been missing in recent years.
Who is writing this? Dariusz Müller is MeinMMO’s shooter nerd. He plays everything the genre has to offer – be it PvP, PvE, or a mix (PvPvE). He feels most comfortable in competitive games and has thousands of hours in Rainbow Six: Siege. But you’ll also find him on the battlefields of Call of Duty, Halo, Valorant, Battlefield, and more.
Aim assist for controller players has been nerfed
The fine-tuning of aim assist is a long-standing debate. PC players often complain that the aim assist in Call of Duty is too strong. Controller players often argue that it is necessary to compete with mouse and keyboard players.
Both sides are essentially right. The aim assist in Call of Duty has been really strong in recent years. This led to even really good players struggling without aim assist. For example, we reported about COD pro Swagg who struggled with the controls in Rainbow Six: Siege because there is no aim assist for controllers there.
The aim assist nerf is positive in that it encourages players to aim independently more. A strong assist for controller players is reasonable, but if the game takes over the main part of the game principle, that might have been excessive. Keep in mind that not every mouse and keyboard player is a pro. In the past, the aim assist for controllers was stronger than the aim of many casual players using a mouse.
I have played the aforementioned Rainbow Six Siege on PlayStation without aim assist using a controller, and I have looked at the aim assist in Black Ops 6 and Black Ops 7. My conclusion: I do not find the aim assist in the new Call of Duty to be too weak. It seems like a sensible adjustment.
Is Black Ops 7 a good game, a good shooter? Do I recommend Black Ops 7 to you? Is it worth the money? There are many questions, and the disappointing answer is: It all depends on you.
For hardcore CoD fans, purchasing or at least the Game Pass is probably worth it – especially since, in addition to multiplayer, there is again the round-based zombie mode. Shooter fans who are currently enjoying games like ARC Raiders or Battlefield 6 might be able to pass. Players who do not like extreme movement and fast gameplay should probably save their money.
Technically, there are almost the same problems as in previous years. I’m just saying packet burst. In my opinion, the biggest problem with Black Ops 7 is the unclear target audience.
Call of Duty has always been a shooter played by many casual players, especially on console. However, Black Ops 7 feels like a shooter developed for core gamers, streamers, and YouTubers – through the large skill gap in movement, the aim assist nerf, and the lobbies with reduced SBMM.
This is an AI-powered translation. Some inaccuracies might exist.
Most of the well-known heroes from Warhammer are not shining beacons of light, but at best, less sadistic individuals in a brutal world. However, one of them has risen to become one of the most important figures of the High Elves, even though he behaves like a vengeful berserker. The problem: You need him.
In Warhammer, there is no “good” and “evil”, everyone exists somewhere in the gray area and it’s mostly about whose views you can best identify with (or who has the coolest models).
This applies to both the dystopian Warhammer 40,000 as well as the original Warhammer Fantasy. At least in the latter, the boundaries are a bit clearer, especially for factions like the High Elves. They are practically the guardians of order in Warhammer Fantasy and the – towards the end – greatest opponents of Chaos, which wants to engulf the world.
However, right there is a hero of the “good”, who acts more like a champion of Chaos or the “dark” forces. Prince Aislinn is a leader of the High Elves and the Admiral of the Lothern Sea Guard, the elite fighters of the people at sea.
Although Aislinn is technically just fulfilling his duties, he employs such questionable methods that even a king reluctantly tolerates him.
Start video
The new DLC “Tides of Torment” for Total War: Warhammer 3 will be released in 2025
Brilliant Tactician and Brutal Avenger
In his career, Aislinn has achieved numerous great successes, including victories against large fleets of the nasty, rat-like Skaven and even a successful assault on a Black Ark of the Dark Elves – which are essentially floating, heavily fortified cities.
Originally, his task was simply to protect the coasts of the Elven realm of Ulthuan, especially against raiders from the north. Yes, the “Vikings” in Warhammer are quite big fans of Chaos… However, he has slightly overdone it:
After pursuing a pirate all the way to the human city of Marienburg, he broadly attacked it with fog magic and everything available to him – despite Marienburg being an important trading partner for the High Elves as a city of the Empire.
Alliances are not really Aislinn’s thing. Whenever a human or dwarf insults him, intentionally or accidentally, he challenges them to a duel and the prince has not lost yet. He hates Halflings even more, although nobody really knows why.
A Living Avatar of the Sea God?
Aislinn’s arsenal includes not only the elite warriors of the High Elves but also unique mages capable of casting fog and storm magic.
Furthermore, Aislinn commands, as one of the few High Elves, special beasts, the Merwyrm: gigantic sea dragons without wings and with long bodies.
After his hours-long duel against the Dark Elf Lokhir Devilheart, in which Aislinn was defeated, he sank in the sea and later awoke on a beach without any memories.
Many see Aislinn because of all these traits as the Herald of the Sea God Mathlann.
The Villain the World Needs – and Probably Deserves
Aislinn’s actions, especially as with Marienburg, are not looked upon favorably by the nobility and rulers of the High Elves. The attack is seen as an unjustified war and Aislinn’s measures are often too drastic.
Nevertheless, he is tolerated by the king because the realm needs strong warriors like him – and urgently. By the “End Times”, meaning the time when the world of Warhammer actually perishes, Aislinn is one of the reasons why that does not happen faster.
A player used a Master Ball in Pokémon GO and didn’t catch a top attacker. The community reacted fantastically and remembers where the priorities in the game should lie.
The Master Ball is the most powerful ball in the world of Pokémon GO and the other games in the franchise. It has a catch rate of 100%, so you can use the ball to catch any monster without problems. However, since there were only a few opportunities to obtain a Master Ball in Pokémon GO, you should think twice about which monster you use the ball on.
There are continually reports from trainers, who use their Master Ball and have to hear that the Master Ball was totally wasted on this or that monster. Not so in a recent case on Reddit.
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Pokémon GO: The Season “Stories of Transformation” in the Trailer
“Honestly, a good use”
What kind of monster did the trainer catch? As the trainer writes in his post on Reddit, he encountered a powerful monster during the Nature Zone 2025 last weekend – a Honchkrow. The powerful monsters are very hard to catch when Safari Balls are empty.
It was not just a regular Honchkrow, but even the shiny variant of the monster. Since the trainer had no more Safari Balls and Honchkrow is, according to his statement, one of his favorite monsters, he decided to catch the monster with a Master Ball.
As it turned out after the catch, the monster also has an IV rating of 3 stars and almost perfect stats.
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What does the community say about it? Although the monster is not one of the best attackers in Pokémon GO, there are still positive comments and feedback from the community regarding the catch. Some of the comments are:
“Banger color match! Gratz” says Johnz9, referring to the similar colors of the monster and the Master Ball.
“if it’s your fav and you want it to me it’s a good reason to use a master nice catch” writes lolaisnthomeanymore.
“1. Was a Pokemon that was very important to you. 2. Used Master Ball. This is the way” says IsThisKismet.
“Good use for it honestly” is the comment from batkave.
Even though Honchkrow probably does not belong to the monsters for which, according to many trainers, the use of a Master Ball is worth it, the trainer in this case receives a lot of positive feedback. Because one thing should not be overlooked in the hunt for always stronger and rarer monsters in the game: fun and joy.
The Sith also have important rites and rules in Star Wars around which their entire existence revolves. The central rule is already known from the films, but now it has been revealed: It is even nastier than previously thought.
What rule is it? Since Star Wars: Episode 1 (1999) we know: The Sith operate under the Rule of Two (it wasn’t named that way at the time). It was introduced by Darth Bane thousands of years before the Clone Wars to prevent conflicts within the Sith Order. It states: There shall be only one master and one apprentice.
A new book about Star Wars now confirms that there is an even nastier background within the relationship of a Sith master and apprentice.
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Star Wars Episode 2: Attack of the Clones – Trailer
The apprentice is not there to be properly trained
What is behind the relationship between master and apprentice? The latest book by Adam Christopher about Star Wars Master of Evil takes place shortly after Episode 3 and focuses on Darth Vader, but from the perspective of an imperial spy of Palpatine. In doing so, he learns about an aspect of the Rule of Two during a vision, as comicbook.com reports.
The truth about the dark side is not meant to be taught. Its secrets are to be gathered, hoarded, and kept for oneself. That is how it should be. The power of the master comes from the anger and fear of the apprentice: The master uses this power, absorbs the resentment, fuels the fire, and concentrates his power and influence on the dark side. The apprentice is therefore not there for him to become stronger, but for the master to become stronger.
This would explain why the Sith train apprentices, despite the constant danger of betrayal. Even Vader hated Palpatine, even trying to overthrow him. That’s why Palpatine always sought out new, more powerful apprentices. First there was Darth Maul, then Darth Vader.
As the author of the book explains to the website Polygon, it may be that Vader’s power only shows him what he wants to see. The so-called Vergenz (a place or person with high Force energy) also feeds off Vader, who as the Chosen One possesses a particularly strong concentration of power (also a reason why Palpatine was so obsessed with him):
It’s not that Vader is so powerful that he draws strength from the Vergenz, but the Vergenz also draws strength from him. [Vader’s] mind is so powerful, his will is so strong that we can see all reflections of his mind in the Vergenz.
The developers of Battlefield 6 have released a major update that addresses many points from the community while also delivering new content.
What is this update? Update 1.1.2.0 for Battlefield 6 has just been released. As the developers explain in the patch notes on X.com, they aim to introduce new content into the game while also addressing and improving several points that have recently disturbed the community.
The focus remains primarily on the new map Eastwood, which is thematically based on Southern California and is available in various variations for all game modes. When playing the map in Conquest Mode, in addition to tanks and helicopters, there are also golf carts to create chaos on the map. But that’s not the only new feature in the patch.
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Neuer Modus in Battlefield 6 bietet entspannte Runden und viel XP
Events, weapons, and game modes
What else does the update bring? The new update introduces the “California Resistance” event, which promises additional rewards in the Battle Pass by opening a bonus path that players can complete.
At the same time, there is a new game mode called Sabotage. It will likely only be available for the duration of the event and revolves entirely around destruction and counterplay.
In line with the update, there are also two new weapons. The DB-12 Shotgun, which has previously sparked controversy because it seemed far off for casual players, and the M356 Trait Sidearm.
What problems for the player base are to be solved? The developers have announced that they want to respond to community feedback with the patch. They have focused on several issues that have caused frustration and anger for many since the release.
Thus, the developers have rolled back aim assist to the level of the open beta. At the same time, they have adjusted the accuracy of certain weapons so that some weapons no longer scatter uncontrollably. Additionally, controller players should experience shorter input delays.
The developers have also made hundreds of smaller changes to individual weapons, gadgets, vehicles, and objects in the game that were reported by the community. Here, bugs were fixed, glitches removed, and performance improved to make Battlefield 6 better for the players.
You can read the complete patch notes in English here:
Battlefield 6 Game Update 1.1.2.0
This update delivers a broad set of improvements to soldier responsiveness, aim consistency, animation fidelity, and overall stability across Battlefield 6. We’ve also introduced a new limited-time mode, refined Aim Assist behaviour, and resolved a large number of weapon, gadget, and vehicle issues based on community feedback. The update will be available tomorrow, November 18th, at 09:00 UTC.
New Content: California Resistance
New Map: Eastwood. A map with the Southern California theme.
Variations of this map will be available for all official modes.
Conquest mode on this map will include tanks, helicopters, and the Golf Cart.
New Time-Limited Mode: Sabotage. A themed event mode focused on demolition and counterplay.
New Weapons: DB-12 Shotgun and M357 Trait Sidearm.
Gauntlet mode to include a new mission type: Rodeo. This mission provides multiple vehicles for players to fight over and battle with each other with. Players earn bonus points for defeating enemies while in a vehicle.
Portal updates:
Sandbox map. This option will let Portal experience builders start with a more level playing field to bring their imagination to life.
The Golf Cart vehicle is available for use in building experiences.
Battle Pass: The California Resistance bonus path becomes available for a limited time.
New underbarrel attachment: Slim Handstop, unlocked via Challenge.
New feature coming later in the update: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor.
Major Updates for 1.1.2.0
Aim Assist has been reset to its Open Beta tuning, restoring consistent infantry targeting behaviour across all input types.
Improved input latency and stick response for controllers, providing smoother aiming and more responsive soldier movement.
Weapon accuracy and dispersion tuning: fixed unintended weapon dispersion increase rates and improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types.
Challenge and progression clarity improvements make requirements easier to understand and track.
Major polish pass to deployable gadgets, including the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems.
Fort Lyndon added to Portal, expanding available segments for community-created experiences.
AREAS OF IMPROVEMENT
Aim Assist
As we got closer to launch, we revisited aim assist tuning based on internal testing and the full range of maps and combat distances coming with release. Our goal was to make aim assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and Open Beta.
At launch, we increased slowdown at longer ranges, but once the game went live, we saw that this made high-zoom aiming feel less smooth and harder to control.
After reviewing player feedback and gameplay data, we’re reverting aim assist back to the values some of you experienced during Open Beta and Battlefield Labs. This will now serve as the default, whilst still providing you with the ability to alter the aim assist to your preference and playstyle via settings.
This change keeps aim slowdown consistent across all ranges, helping with muscle memory and providing a steadier, more reliable feel as we move into future seasons.
CHANGELOG
PLAYER:
Aim Assist: fully reset to Open Beta tuning, with related options reset to default to ensure consistency.
Fixed an issue where Vehicle Stick Acceleration Presets would affect Infantry Aiming Left/Right Acceleration option availability.
Fixed an issue where setting Stick Acceleration Presets to “Standard” would set the Aiming Left/Right Acceleration options incorrectly to 50% instead of 70%.
Fixed missing Infantry and Vehicle prefixes in captions for Stick Acceleration Presets and Aiming Left/Right Acceleration options.
Fixed an issue where stick deadzones would ignore the first 10% of movement if using a PS5 Controller on PC.
Fixed an issue where player movement (Left Stick) would not register until beyond 30% of travel past the deadzone.
Fixed joystick aiming input behaviour.
Added a short sprint “restart” animation when landing from small heights.
Added new death animations for sliding and combat-dive states.
Fixed a diving loop when entering shallow water.
Fixed an issue preventing players from vaulting out of water in certain areas.
Fixed an issue preventing takedown initiation against an enemy soldier if the enemy soldier already initiated a takedown against a friendly player.
Fixed an issue where a dragged player could face the wrong direction if turning quickly.
Fixed an issue where holding a grenade while jumping, sliding, or diving froze the first-person pose.
Fixed an issue where switching weapons while drag-reviving would break the reviver’s first-person view.
Fixed an issue where the Assault Class extra grenade ability would not grant two grenades on spawn.
Fixed an issue where weapons could become invisible when crouching before vaulting.
Fixed bouncing behaviour when landing on object edges.
Fixed broken ragdolls when killed on ladders, while jumping, near ledges, or in vehicle seats.
Fixed camera clipping when dropping from height while prone.
Fixed clipping when initiating a drag & revive.
Fixed first-person camera clipping through objects when dying nearby.
Fixed the issue where the Rush signature trait ‘Mission Focused’ applied its icon and speed boost to all teammates.
Fixed incorrect prone aiming angles on slopes.
Fixed misaligned victim position during takedowns when using high FOV settings.
Fixed mismatched rotation between first-person and third-person soldier aim directions.
Fixed misplaced weapon shadows while vaulting or swimming.
Fixed missing pickup prompts while prone.
Fixed missing water splash effects while swimming.
Fixed stuck third-person soldier animations when entering player view.
Fixed teleporting or invisibility when entering vehicles during a vault.
Fixed third-person facing inconsistencies when soldiers were mounted.
Improved combat-dive animations in first and third person.
Improved LTLM II sprint animation in first person.
Improved vault detection in cluttered environments.
Increased double-tap window for Danger Ping from 0.2 s to 0.333 s.
Updated first-person animation cadence for moving up and down stairs.
Fixed an issue where hit registration would fail when engaging into gunfights after exiting vehicles.
VEHICLES:
Fixed camera reset when entering an GDF-009 AA Stationary Gun after another user.
Fixed clipping gunner weapons in IFV seats.
Fixed faint metallic impact sound from M1A2 SEPv3 Main Battle Tank turret wreckage.
Fixed several cases where IFV’s MR Missile could do more damage than intended to MBT, IFV and AA vehicles
Fixed inconsistent projectile video effects on the Abrams main gun.
Fixed instant 180-degree turn after exiting a vehicle.
Fixed missing scoring for Vehicle Supply when teammates received ammo.
Fixed oversized hitbox on UH-79 Helicopter.
Fixed passenger and gunner placement issues in the UH-79 Helicopter.
Fixed re-entry issues when mounting flipped Quad Bikes.
Fixed unintended aim-assist from Attack Helicopters gunner missiles.
Fixed unresponsive joystick free-camera controls in transport vehicles.
WEAPONS:
Dispersion tuning pass: dispersion has been globally reduced slightly to reduce its impact on the experience
Fixed multiple instances of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes
Fixed several issues with underbarrel attachment alignment
Fixed minor misplacements or clipping on sights and barrels
Fixed missing or incorrect magazine icons, naming, and mesh assignments.
Fixed the issue where the SV-98 displayed lower damage stats when equipping the 5 MW Red attachment.
Fixed the issue where slug ammunition despawned too quickly after being fired from shotguns.
Fixed the issue where the SU-230 LPVO 4x variable scope lacked a smooth transition and audible zoom toggle when aiming down sights.
Fixed the issue where two Green Lasers for the DRS-IAR shared identical Hipfire stat boosts.
Fixed the issue where impact sparks failed to meet photosensitivity compliance standards.
Fixed an issue in third-person where the Mini Scout could clip with the player’s head while aiming.
Fixed animation and posture issues affecting the PSR and other rifles when moving or looking at extreme angles.
Increased weight of long-range performance in balance for automatic weapons; benefiting PW7A2 and KV9, with minor adjustments elsewhere.
Reduced recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.
GADGETS:
Allowed friendly soldiers to damage and detonate certain friendly gadgets.
Fixed an issue where Class Ability would sometimes not activate although the UI shows it as available.
Fixed auto-deployment of Motion Sensor after recon kit swap.
Fixed black-screen spawn issue with Deploy Beacon in TDM, SDM, Domination, and KOTH.
Fixed incomplete or incorrect round-outcome data when joining mid-match.
Fixed matchmaking logic to prevent late-stage match joins.
Fixed multiple destruction-reset issues after side swap in Strikepoint and Sabotage.
Fixed post-insertion movement lock at round start.
Fixed unintended AFK kicks while spectating in Strikepoint.
Reduced opacity of excessive environmental smoke across multiple maps.
UI & HUD:
Added a message when attempting to change stance without sufficient space.
Downed players now appear in the kill log in modes using the crawling downed state (e.g. Strikepoint, REDSEC).
Extended top UI on Strikepoint to show detailed alive/downed/dead player counts.
Fixed incorrect Assault Training Path icons.
Fixed incorrect colour usage on squad-mate health bars.
Fixed missing tooltips and UI prompts across tutorials and mission briefings in Single Player.
Fixed missing XP Tracker icon at level 3 when using Field Upgrades.
Kill-confirmation indicator now displays if a victim bleeds out after being damaged by the player in modes using the crawling downed state (e.g. Strikepoint, REDSEC).
Minor UI polish and alignment updates to various game modes.
Non-squad friendlies now display a “Thank you!” subtitle after being revived.
SETTINGS:
Added a new option allowing players to sprint automatically when pushing the stick fully forward.
Added new keybinding that allows the player to instantly swap to the knife instead of having to hold the button. This keybinding will not allow to perform takedowns contextually but will still allow takedowns to be performed once the melee weapon is equipped.
SINGLE PLAYER:
Addressed multiple occurrences of excessive bright flashes and unintended visual effects.
Fixed an issue where AI squadmates would not respond to revive orders and other commands, improving squad functionality and responsiveness.
Fixed loss of grenade functionality and shadow-rendering errors in underground areas during the “Moving Mountains” mission.
Fixed multiple instances where sound effects or Voice Over would fail to play correctly during gameplay and cinematic moments.
Fixed subtitle and audio-video synchronisation issues during gameplay and cinematic sequences.
Fixed various instances of corrupted shadows and LOD behaviour when using lower graphics settings.
Resolved object clipping and teleporting issues during car-chase sequences in the “Moving Mountains” mission.
Resolved several cases of stuttering and desync when using certain graphics presets on NVIDIA and AMD hardware.
Resolved several issues that could result in infinite loading screens during mission transitions and save or load operations.
Resolved shader stutters in the prologue mission “Always Faithfull”.
Fixed issues with party invites not working during campaign loading screens.
AUDIO:
Added new sound effects for Double Ping; refined single and danger ping sound hierarchy.
Added new soldier movement and gunfire sound effects, and fixed multiple foley issues.
Added turret movement audio for Marauder RWS weapons.
Corrected door sound assignments.
Corrected swimming, obstruction, and platform footstep audio.
Fixed character voice over not updating when changing soldier mid-match.
Fixed missing first person voice over gasp when revived.
Fixed missing third person voice over for explosive deployments.
Fixed missing LP voice over zoom audio.
Fixed missing ping audio while spectating.
Fixed missing reload sound effects when a weapon had 1 bullet remaining.
Fixed missing voice over for supply actions and revive requests.
Fixed multiple Commander voice over issues.
Fixed Music-in-Menus setting not muting music.
Fixed seat-change and turret-reload audio on Marauder RWS guns.
Fixed underwater breathing voice over and inconsistent swimming audio.
Polished Front-End and Loading music transitions between matches.
Synced Battle Pass sounds effects to animations.
Tweaked light-fixture audio setup.
Updated hostile-voice over logic and adjusted reload voice over mix.
Updated music urgency system for Portal.
PORTAL:
Added new scripting functions for music control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
Fixed RayCast() in ModBuilder to properly detect terrain and environment objects.
HARDWARE:
Fixed an issue where framerate would be capped to 300FPS with Nvidia cards
REDSEC:
VEHICLES:
Fixed the issue where the Golf Cart could set off the PTKM-1R gadget in Gauntlet.
Fixed persistent gunner MG model after Rhib Boat destruction.
UI & HUD:
Added level display information to the Training Path section within the Class Details screen.
Fixed an issue where soldiers and UI elements could be missing in pre-game lobbies after matchmaking.
Fixed an issue where the M417 A2 would not appear in kill cards or the kill feed.
AUDIO:
Fixed an issue where the squadmate death sound effect could trigger for non-teammates.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
A Dungeon Master is desperate about the greed of their party in Dungeons & Dragons and is looking for tips on how to prevent their players from excessive looting. The community can understand the problem, but offers a solution that could be better for everyone involved.
What is the DM complaining about? The Dungeon Master Error_code_0731 reports on Reddit about a problem they cannot overcome alone without help. Their current group is very keen on taking every last bit of valuables out of a dungeon, even when they have already cleared it.
According to the DM, it even goes so far that they hire random NPCs to watch over the party’s horses while they collect wagonloads of loot to transport everything to the city and sell it there. Even various monsters that the DM throws at them in these cases to make looting a bit less attractive cannot deter their players.
No matter what the DM has tried so far, nothing helped: No monsters making looting difficult in the dungeon, no robberies on the waiting NPCs, no runaway horses. Not even poor loot in the form of rusty equipment or piddling copper pieces can stop the players from leaving a dungeon without a thorough collection, simply letting a dungeon be a dungeon.
“The group even went so far as to rent a stall at the market where they tried to sell their old, rusty loot,” reports the desperate DM, “They sold two old swords and had to give the rest as scrap metal to a blacksmith.”
Now the DM is asking for advice and is looking for an idea on how to curb the unproductive greed of their players without just saying “No” as a direct game-killer.
Here you can see the trailer for the current campaign of Critical Role:
Start video
The 4th Campaign of Critical Role starts now and is bigger than ever
Instead of ruining the fun, looting should be designed more creatively
What tips do players offer? The community has plenty of ideas on how to curb the joy of players’ greed without playing God and explicitly forbidding it. Under the Reddit post, there are many different opinions on what a suitable approach would be:
Dungeonsandderp suggests making merchants in the game much more selective before they agree to buy up all the junk. However, they could also use a time skip to skip the wasted time in the dungeon so that they can summarize what the party found in, for example, 6 hours of clearing time at the end.
These two suggestions are also appreciated by mitissix, who likes to work with hints about the elapsed time, which could lead to time-related consequences.
In addition to time as leverage, many players emphasize that the Dungeon Master in Dungeons & Dragons is just another player who wants to have a good time and that the DM needs to communicate their needs and lack of enjoyment to them accordingly.
“Tell them that it slows down the game for you a lot and you would prefer if they could skip this part so you can get to the parts that you enjoy,” writes breadmeal, “You are also a player and your fun is important!”
However, breadmeal also has another idea that could help everyone involved.
What other approach could help the DM and their players? Instead of ruining the fun for his players, the DM could try something quite bold: simply participating.
If penalties and deterrents haven’t worked so far, that might not have been the right approach.
“Apparently your group likes to be greedy treasure hunters. How can you adapt your game to provide them (and yourself) with satisfying adventures where wealth is gathered?” explains the player, “What happens when they start to prioritize wealth over other matters? What enemies does that make them? What victories does it bring them?”
RedDemocracy also finds this approach great, as the DM can be creative with the greed of their players in this way, especially since they have previously tried it with a market stall. They could be involved in a theft at a flea market, selling their goods, while also finding a perpetrator and being creative themselves.
If a group or a player is unhappy with the direction the campaign is taking, certain elements can be adjusted before directly forbidding them. In this way, there is a chance that both parties, players and the DM, will have fun with the adventure.
Party poopers in Dungeons & Dragons are not popular players at the table, even though it is sometimes necessary to intervene, stop, or redirect. To avoid becoming a problematic player who makes the times worse for others at the table, this list here from MeinMMO summarizes which character archetypes have a high potential to ruin the fun: 5 types of characters you better not play in Dungeons & Dragons
This is an AI-powered translation. Some inaccuracies might exist.
The Chinese car manufacturer Chery Automobile attempted to recreate a legendary stunt by Land Rover and failed miserably. Already halfway up the Heaven’s Ladder in the Tianmen Mountain National Parkthe vehicle loses control and damages parts of the historic steps.
What happened? The Chinese car manufacturer Chery wanted to promote its new SUV, the Fulwin X3L (sometimes also referred to as “Fengyun X3L”), in a spectacular way: The car was supposed to drive up the famous staircase with 999 steps at Tianmen Mountain (in Zhangjiajie National Park). This stunt is not the first attempt: In 2018, Range Rover Sport successfully mastered the ascent (via CNC & ArsTechnica).
Start video
Slate Auto presents new truck with electric motor
The “Heaven Ladder” on Tianmen Mountain is a well-known tourist attraction. It consists of 999 steps over a length of almost 300 meters and overcomes a height difference of 150 meters. The staircase has an average incline of 45 degrees, with some sections reaching even 60 degrees (via CNC).
The outcome revealed insufficient risk assessment and shortcomings in detail control during the planning and execution of this test. In particular, the company regrets the public concern that arose from the decision to conduct the test in a public landscape protection area, as stated in the statement published by Global News.
First Try
Not the first attempt? In February 2018, Land Rover successfully mastered the daring stair maneuver as the first manufacturer with a modified Range Rover Sport PHEV. The hybrid SUV ascended the 999 steps to the “Heaven’s Gate” at Tianmen Mountain in just over 22 minutes. The SUV was driven by professional racing driver Ho-Pin Tung.
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Here you can see in the video the direct comparison between the attempts (via X).
Supported by an electric motor with instant torque and a powerful gasoline engine, the British car manufacturer’s vehicle handled the steep steps without incident (via Land Rover).
If the stunt goes successfully, it could, without exaggeration, be incorporated into a Bond movie during a chase scene. However, if it fails, as with Chery Automobile, it probably fits better into a fail compilation.
James Cameron has been working on his Avatar films for years. A somewhat smaller science fiction movie has therefore been waiting for a sequel for quite some time, despite being very well received by audiences.
Which movie is it? Alita: Battle Angel was released in 2019 and was supposed to be directed by James Cameron. He had been working on the project for many years and co-wrote the script with Laeta Kalogridis.
The film is based on the manga Battle Angel Alita by Yukito Kishiro. It is a series with 9 volumes that was first published in 1991 and has since earned a good reputation among fans of science fiction stories, particularly in the cyberpunk genre. Further editions followed.
James Cameron, however, stepped down from the director’s position, and Robert Rodriguez became the new director of the film. He had previously directed mainly action-packed films such as From Dusk Till Dawn, Machete, or Sin City.
In Alita: Battle Angel, it is about a destroyed cyborg girl whose remnants are found and reassembled by a scientist. Equipped with the new name Alita, she embarks on a quest to discover her origins and relies on her impressive combat skills, which exceed those of a normal human thanks to cybernetic technology.
Start video
Die Manga-Verfilmung Alita: Battle Angel im Trailer
No sequel despite enthusiastic viewers
How was the film received? Alita: Battle Angel attracted many viewers to theaters in 2019 and grossed around €348 million on a budget of approximately €146 million, according to Box Office Mojo. Therefore, one can speak of a slight success by Hollywood standards, as in addition to the production costs, about the same amount goes to marketing. A film must, therefore, gross at least double the production costs to avoid being labeled a flop.
While the critics were only moderately enthusiastic, giving it an average rating of 61% (from 329 reviews) on Rotten Tomatoes, the audience’s response was completely different. They rated it a robust 91% (from over 25,000 reviews).
Considering the box office results and audience opinion, it is surprising that no sequel has been released to this day. James Cameron and Robert Rodriguez are both supportive of the idea of making a second film.
In an interview with Empire, Cameron recently stated:
Robert Rodriguez and I made a blood oath to make at least one more Alita film. In fact, we are considering a structure that bridges to a third film, but we would be satisfied if we could make just one more film. And we are making progress. Now that I have a house in Austin, Texas, about three miles from [Robert’s] house, I think we will probably approach it more seriously.
James Cameron
Robert Rodriguez has also hinted in the past that the two are thinking about a sequel. The reason Alita: Battle Angel has not received a second installment to this day could also be that James Cameron has been very busy for years.
After all, he has been making his epic and very successful Avatar series for 16 years now. Since 2009, two films have been released, with Part 3 set to follow in December 2025. Two more are planned, and filming is already underway.
For this reason, Cameron has little time for other projects. So whether the sequel to Alita: Battle Angel will appear before the end of the Avatar films is questionable. The director also plans to shoot Ghosts of Hiroshima, a film about the atomic bombing of the Japanese city of Hiroshima in 1945. Cameron has a lot on his plate and is not the youngest at 71.
After the Worlds, League of Legends enters the phase where new contracts are announced, but players also seek new teams. One of the biggest shocks comes now from the legendary team of Faker, as a player leaves the group.
Which player is it? As it has now been revealed, Gumayusi (Lee Min-hyeong), the ADC of the team, is leaving the South Korean top team T1.
In December 2018, he became a trainee at T1, which was then still SK Telecom T1. In 2023, he won the Worlds for the first time alongside Faker, Oner, Zeus, and Keria.
What does Gumayusi say about his departure? In the almost 7-minute video, he talks about his career, also thanking his team and fans:
I was named MVP in the finals, we solidified the T1 dynasty, and I proved myself to be one of the best AD carries in the world. To my teammates, who shared every moment with me, to the fans who supported me, and to everyone who worked under the name T1. Thank you all, truly.
Gumayusi talks about a new chapter, but so far it is not known to which team he will move. According to sources from the website Sheep Esports, it is assumed that Gumayusi will join the major competitor Hanwha Life Esports, but this information has not yet been confirmed.
How does the community react? In a Reddit post with over 12,500 upvotes and nearly 2,000 comments, fans are discussing the topic. For user aviness (Reddit), it is the biggest shock of the year. randomdud3 (Reddit) mourns not only for Gumayusi but also for Keria: Rip to one of the best bot lane duos ever.
Some do not even see it as sad news, finding it even a respectable decision. So omega_blister (Reddit) writes: As long as it’s his decision, I think it’s good. It’s a show of strength. He was heavily doubted, even benched, and then became the MVP of the World Championship. Nothing lasts forever, folks.
What about the other T1 members? The other members are expected to stay in the team, so Faker, Doran, Keria, and Oner only need a new ADC for 2026. Who that will be will likely be revealed in the next few weeks. In April 2025, there was a major controversy at T1 after Gumayusi was suddenly replaced: LoL: In Faker’s team, fan-favorite Gumayusi was replaced despite 3 perfect games
This is an AI-powered translation. Some inaccuracies might exist.
In Where Winds Meet, a player fought against the current story boss for 5 hours and then gave up. Now the community is trying to help and is giving tips.
What kind of boss is this? The second story boss in Where Winds Meet, “The Witch Qianye,” is truly formidable. Especially on the “Legendary” difficulty level, the boss fight is quite challenging over two phases and demands a lot from the players.
In the first phase, the fight is still quite relaxed. The boss has some typical attack patterns that can be recognized and dodged. But after the phase transition, many attacks begin, some of which are only briefly announced or require a feel for timing.
Thus, the fight requires good dodging, blocking, and parrying skills to avoid being taken out by the powerful attacks. That it’s not so easy has now also been recognized by a player who had to give up after hours of fighting.
Here you can watch the trailer for Where Winds Meet:
Start video
Where Winds Meet zeigt im neuen Gameplay-Trailer die Aktivitäten in der Open World und … Hunde, die Mahjong spielen?
A desperate player and a helpful community
How is the player faring? On Reddit, user El_migzy speaks up. He explains that he is currently struggling with the witch on the Legendary difficulty level. He has already spent 5 hours on the boss fight and simply cannot defeat the witch.
Especially the second phase is giving him trouble. The numerous enemy attacks that he has to dodge or parry are simply overwhelming. Frustrated, he asks the community for tips.
What do the players reply? The players of Where Winds Meet want to help the player. First, they explain that the boss fight is deliberately designed to be very challenging in order to teach players how to dodge, block, and parry. These basic techniques are important to play Where Winds Meet and future bosses well.
Moreover, the players also have some tips on Reddit that are supposed to make the fight easier:
Resouledxx: “Just hold the block button down and spam the parry just before she strikes. It makes it quite easy.”
clappa68: “Take a break and come back. You will make it eventually. You are a legend, don’t give up.”
Voeker: “I fought against her for hours, then I realized I was level 30 and could advance into world tier 4. I did that, and then I managed it easily on my first try.”
Other players also advise gathering resources through side quests first to improve one’s character. A better character and the players’ tips should be enough to defeat the witch.
Where Winds Meet features some quite challenging boss fights, especially on the hardest difficulty level. The witch is correspondingly formidable, especially since she is supposed to showcase important elements of the combat system early on. You can find all our guides to Where Winds Meet here: Where Winds Meet: All guides, tips, and builds at a glance
This is an AI-powered translation. Some inaccuracies might exist.
Singing songs from KPop Demon Hunters is now prohibited at the Liliput Church of England Infant School. Some parents absolutely cannot understand the reason.
Why is singing prohibited? As the school informed BBC, the songs from the film do not align with the Christian ethos. Some members of the school would feel very uncomfortable with demons being mentioned in the songs.
For those affected, demons are beings that “connect them with spiritual forces that oppose God and good.” Therefore, a communication was sent to all parents of the students, who were asked not to sing “these songs at school out of respect for those who find the themes incompatible with their faith.”
The head of the teaching staff, Lloyd Allington, added that the songs do have positive messages. But there are indeed those affected who find these themes challenging.
Start video
The trailer for ‘K-Pop Demon Hunters’ on Netflix shows action in the exciting animation style of Sony
Parents disagree with the school’s decision on KPop Demon Hunters
What do the parents think about it? Parents who spoke to BBC find this decision ridiculous. One parent reports that their daughter is totally into K-Pop and that she and all her friends love it.
Moreover, the songs are mainly sung in activities that take place after school. The parent, who identifies as an atheist, adds:
It’s just a harmless, nice little thing they can do to boost their confidence. It feels a bit like an imposition and probably also a bit unfair and silly.
At the same time, he defends the school and praises it in general. However, he feels that they may have been pressured to make this change. Other parents agree with him and inform the school that their children have learned more about teamwork, courage, and kindness through the songs. The movie is successful for a reason.
How does the school respond? After all the feedback from the parents, Allington states that the teachers would respect what the children do at home. However, they should respect that there are multiple faiths in the school. The ban remains in place.
A major overhaul in World of Warcraft Midnight focuses on the group finder tool. From now on, you will have to provide more details about what you actually want.
Many activities in World of Warcraft cannot be completed alone. While there are NPCs for regular dungeons, you must have a competent group of players by the time you reach “Mythic+”. However, finding the right people is often not that easy. The expectations for a dungeon group can be drastically different. Some want to “rush through” quickly, while others prefer to learn the dungeon at a relaxed pace. This often cannot be reconciled.
A new feature in the upcoming expansion Midnight is set to address this.
Start video
WoW Midnight shows gameplay – All new features
What is changing with the group finder? Anyone who creates a group in the group finder in Midnight will have to provide new information. It will now be necessary to explain what kind of group you are creating. This way, others can immediately see what they are getting into when applying to join a group.
New options improve group finder in WoW
What options are available? In total, you can create four different types of groups in Midnight. They fall into the following categories:
Learning: Suitable for new players and anyone who has never played the selected content.
Relaxed: A group that focuses on fun and takes a more casual approach to the content.
Competitive: A group that wants to maximize performance.
Carry Offered: A group that will carry you through content and consists of people who know exactly what they are doing – in contrast to the yet-to-be-specified person.
What do the changes bring? The changes are mainly intended to help every type of player find the right group. Those who want to impress with strong performance can apply for competitive groups, and those who are visiting a dungeon for the first time might choose a learning group.
The “Carry Offered” option is still somewhat controversial. Some fear that this will primarily be used for sell runs, which are already polluting the group finder. However, it should be noted that such offers in the group finder are already against the rules, are prohibited, and can be reported.
It is also conceivable that the “Carry Offered” groups refer more to offers that run without gold. There are some communities or groups that simply help others through tough content for fun, to provide them with a mount or achievement – without expecting anything in return.
Currently, it is not possible to filter the different types of groups so that you might only see “Competitive” or never “Carry Offered” groups. This sounds like a feature that Blizzard will likely implement in the near future – after all, the beta of Midnight is still a few months away. However, anyone who wants to can already participate in the beta and try it out themselves.
This is an AI-powered translation. Some inaccuracies might exist.
China needs waste to ensure the country’s energy supply. Now, China is lacking waste because the gigantic incineration plants are running empty. Now, even waste is being dug up from the ground.
What exactly is happening in China? In recent years, the demand for waste in China has increased so massively that there are plans to literally dig waste out of landfills.
The People’s Republic has massively invested in so-called waste-to-energy plants, which are incineration plants that also generate electricity. China’s waste incineration sector represents over half of the world’s waste-to-energy capacity.
On January 1, 2020, the Ministry even launched a national online platform that provides the public with real-time emission data from waste incineration plants – such as nitrogen oxide and sulfur dioxide levels. As a result, waste incineration has been established as a central disposal method and has been massively expanded across the country (via Sixth Tone).
Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?
According to a report by the Financial Times, the capacity of Chinese waste incineration now exceeds one million tons per day. This even surpasses the targets of the current five-year plan.
Nevertheless, the plants are reportedly operating below their actual capacity, as the fuel is simply lacking. The incineration plants are currently running at only about 60 %, while 40 % of the potential capacity remains virtually unused (via GlobalTimes).
By comparison: In Germany, there are currently 66 waste incineration plants with a total capacity of about 20.6 million tons annually. According to NABU, the largest plant in Germany, with a capacity of 780,000 tons, is the municipal waste incineration plant in Cologne.
Less waste means less energy
Why is there too little waste and how is it being addressed? It actually sounds like good news: China is producing less household waste. Thanks to better waste separation, recycling, a declining population, and changing consumption patterns, significantly less residual waste is being generated today.
However, what is a success for environmental authorities and the environment itself is becoming a problem for the operators of the high-tech incineration plants (via Xataka).
Due to the lack of waste, many are responding with an unusual measure. According to local media reports referenced by the Financial Times, in some regions, landfills are being excavated to keep the plants running. This approach is known as “landfill mining” and typically refers to the orderly deconstruction of landfills to recover usable raw materials from waste (via Financial Times).
In some cases, operators even pay to obtain waste. This leads to a paradoxical situation: While other countries want to empty their landfills, Chinese companies are actively working to dig up old waste to feed the technology.
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This report sheds light on the current situation in more detail. (via x.com)
What does this mean for the environment? From an ecological perspective, the development is clearly positive. Less waste is fundamentally positive from an ecological standpoint. Moreover, it is expected that emission values and air pollution will decrease as a result (via Sixth Tone).
The Financial Times points out that some municipalities and incineration plants have already begun to mix in other sources of waste, such as construction or industrial waste.
In Pokémon GO, a popular legendary monster is returning. And it will be in a form that you have not been able to obtain before.
Legendary Pokémon are undoubtedly among the most popular monsters that you can obtain in Pokémon GO. They are usually not only rare but also often belong to the best attackers in Pokémon GO.
The Dynamax debut for a legendary monster has now been announced. Accordingly, there is a Dyna-battle weekend celebrating the debut on Saturday, November 29, 2025, from 6:00 AM to Sunday, November 30, 2025, at 9:00 PM.
Start video
Pokémon GO: The Season “Stories of Transformation” in the Trailer
The Leader of the Legendary Birds
Which monster is it? During the Dyna-battle weekend, you can obtain Lugia for the first time in its Dynamax form. Lugia is a legendary monster from Generation 2 and has the types Psychic and Flying.
It forms a duo with Ho-Oh and is considered the leader of the 3 legendary birds Articuno, Zapdos, and Moltres.
To obtain the legendary bird, you must challenge and defeat it in Dynamax Raids during the event. Afterwards, you can catch it. If you get lucky, you might also receive the Shiny variant of Dynamax Lugia right away.
What contents are available at the event? As usual, there are some bonuses that accompany the event with Dynamax Lugia. They are as follows:
Dynamax Lugia appears at power sources
the collection limit for Dyna particles is increased to 1,600
walking distance for Dyna particles is reduced by 75%
power sources refresh more frequently
8 times the amount of Dyna particles from power sources
On Tuesday, November 25, 2025, at 6:00 AM, a free, limited-time research will also be unlocked. Here you can obtain a Dyna-Gastly among other things. If you evolve Gastly into Gengar, you will have a strong attacker against Lugia.
You have until Sunday, November 30, 2025, at 9:00 PM to complete the research and collect the rewards.
For $9.99 (approximately €10), you can also purchase a Dyna-battle boost box in the Pokémon GO web store. Here you will receive a Dyna-Mushroom and 7 Dyna particle packs.
Besides the Dyna-battle weekend with Lugia, there are many other events scheduled for this month in Pokémon GO. If you want to know what they are and when they will take place, feel free to take a look at our overview of all events in November 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
It looks like there will soon be price increases and shortages for the next PC component after graphics cards: RAM, the crucial memory, is currently in high demand among international companies that are buying products in bulk.
Which component is it? Memory, or RAM (Random Access Memory), is an important component for PCs. Memory serves as a cache for files. Every time a computer boots up, the processor needs various information, such as program drivers, to function correctly.
In line with this, Gabe Newell presents a kitchen device in a commercial:
Start video
Commercial for the Joule Kitchen Appliance with Gabe Newell from Valve
Price increases of 100 percent are not the end
Why are prices rising? Since about mid-2025, there have been noticeable price increases for memory. Especially companies focused on AI are said to be gradually buying up available stocks. This creates a scarcity of RAM, which in turn results in price increases (via tomshardware).
For comparison:
At the beginning of 2025, a 32 GB DDR5 RAM kit from Corsair cost around 100 euros (via Geizhals).
Now, the same module has been costing about 200 euros since November 13, 2025 (via Geizhals). This corresponds to an increase of 100 percent.
Recently, not only AI companies are said to be buying up the remaining memory stocks, but manufacturers like Asus and MSI are also starting to purchase remaining stock and fill their warehouses.
Large companies are buying memory, consumers are hit particularly hard
Why do companies need memory? Companies like Microsoft and Nvidia derive a large portion of their revenue from server offerings such as cloud services (via Nvidia.com). These services require large amounts of memory to handle increasing numbers of users.
As AI becomes more mainstream, more companies are relying on AI systems to automate work processes. This further increases the demand for server structures for artificial intelligence.
What does this mean for the user? For the average user looking to buy memory for their gaming PC, this means that either prices will soar or no products will be available. Ultimately, this also affects pre-built PCs and other devices that also require memory.
The places in One Piece are inspired by real cities. So if you are planning your next vacation and want to feel like a true Straw Hat Pirate, you should visit these real locations.
The end of the year is approaching, and many of you are surely already thinking about where to go on vacation next year. The snow-covered mountains call, but so do the sunny beaches or, like in my case, the land of animes – Japan.
If you are a big fan of One Piece, there is even a possibility to visit the real places that inspired several locations in the anime. We from MeinMMO have selected various islands for you and will tell you where you can feel like Luffy and his friends on your next vacation.
Start video
One Piece Film: Gold – The trailer for the anime movie
Vacation spots that also exist in One Piece
Venice
Inspiration for: Water 7
Country in real life: Italy
Water 7 enchants with its canals.
After the Straw Hat Crew fought through the cloud area of Skypeia, they land back on solid ground, and thus also in Water 7. This is a city characterized by many canals. Yagara Bulls are used as a means of transportation, which pull the boats through the canals.
The surrounding houses are mostly in light colors with red roofs. There are many shops, and a lively hustle and bustle prevails in the individual alleys. In addition, there are several docks in Water 7 where new ships are being worked on. If you want to experience the feeling of being in Water 7, Venice is perfect for that.
However, there are no Yagara Bulls here to pull you around. Instead, you must pay gondoliers to take you from point A to B. One can only hope that there isn’t a big tidal wave in Venice that gets worse every year.
This is an AI-powered translation. Some inaccuracies might exist.