The PTR carousel of Overwatch is turning again. The latest patch 1.11 brings significant changes for many heroes. We have the PTR notes for Overwatch for the new update.
Just a few days ago, the “Uprising” event ended in Overwatch, but the developers are clearly not wasting a minute to develop new patches. Fresh on the PTR, the public test server of Overwatch, a new update has been deployed for testing. This patch mainly targets balance and is likely to bring tears of joy to some fans – especially Hanzo mains will be happier.
Buffs for Hanzo, Genji, and Reaper
- Previously, characters with the ability to climb walls had a small delay after completing the climb before they could attack again. This will now be removed for Hanzo.
- The charge speed of Hanzo’s arrows has been increased by 10%, allowing arrows to be fired at maximum damage at a faster rate.
- Hanzo’s arrows retain their charge while climbing a wall if the button is held down continuously.
- Genji will receive a similar change. The cooldown on his attacks after climbing a wall will also be removed, resulting in even faster ninja action.
- Reaper’s ability Phantom fully replenishes Reaper’s ammunition. This is intended to give Reaper a chance to defend himself when fleeing using Phantom.
Nerfs for Reinhardt and Soldier: 76
Things look worse for our German knight Reinhardt and Soldier: 76. Both are experiencing significant nerfs.
- Reinhardt’s Earthshatter will now only hit enemies that are a maximum of 2 meters above the ground (previously 3 meters). Additionally, the Earthshatter will only climb up objects that are 2 meters or smaller (previously 3 meters).
- The damage of each shot from Soldier: 76 is reduced from 20 to 19 – weakened by 5%.
Adjustments for Orisa and Bug Fixes
The tanking robot lady Orisa is still not fully satisfactory. Therefore, the values of her abilities are being further adjusted.
- Orisa’s Fusion Cannon now deals 15% less damage.
- Orisa’s Fortification will receive a reduced cooldown. It will be decreased from 12 seconds to 8, which should significantly increase its usage.
Aside from that, there are a handful of bug fixes and comfort changes. For example, it is now possible to see in the kill feed how many players were revived by Mercy, and “environmental kills,” such as being pushed or pulled into a pit, are also displayed with a new symbol.
Please note that the changes are only provisional and may change before the release in the live version of the game.
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