Does Overwatch need a clan system? Fans say “Yes!” and are developing a very solid concept.
Although Overwatch is a team shooter where cooperation is key and winning a battle is hardly possible without tactical unity, the game supports relatively few social features. While you can add friends to your friends list and create temporary groups, there are no real clans.
This is a shortcoming, as many players find. On Reddit, some players have now devised their own clan system and roughly presented it. The idea has found much support, and even if there is still disagreement over the details, the general concept can certainly convince.
Clan Idea for Overwatch
- Starting at level 25, players can join clans. You can actively be in a maximum of 3 clans at the same time. Once you reach level 200, the player can create their own clan and invite up to 20 players.

- All clans have their own clan level without a maximum limit. When clan members win matches, they slowly fill up the clan level. A clan’s level requires much more experience than an individual account’s level. However, defeats do not grant clan XP.
- When leveling up the clan, there is a special “clan loot box” for each active player in the clan. This special box contains only a single item from a new set of cosmetic items. These include things like “clan banners”, which are waved in the background of the victory image, or special enhancements like backgrounds for the clan page in the game or simply spray logos.
- Once a clan has 6 or more members, you can give yourself a small clan tag that is displayed before the player’s name if desired (as in almost all other shooter games).

While many players like the ideas, there is also some rejection. Some players feel that clans should not be rewarded with cosmetic items. Because that would “force” players into clans and undermine the original intent of clans.
What do you think of a clan system? Is it urgently needed in Overwatch? Or can the game – as it has so far – do without such features?