In Once Human, a new update is starting on Steam, bringing new content to the world of mutants and monsters. What to expect in Patch 1.3.1 can be found here on MeinMMO.
What happens in Once Human? The survival game on Steam is giving fans a new update. Patch 1.3.1 is scheduled to roll out on November 7, 2024, at 12:00 PM German time and will bring many new features.
This includes new animals that you can tame, further mutations fitting for the winter season, a new season, and much more. We now show you the best changes in our brief overview.
New animals and season await you
What can I expect with update 1.3.1? Those who enjoy taming animals will be excited about update 1.3.1. The developers have prepared more domesticated animals that you can find, including wild buffalo, polar bears, arctic foxes, foxes, snapping turtles, and sea turtles. Additionally, more patterns for the respective animals are expected to be implemented, but only in a future update.
A new feature will also make your time in Once Human easier. This is a season calendar that lists all important dates so you won’t miss anything. This includes information about upcoming scenario openings, game updates, and events that you can now conveniently check in-game.
As for the new season, you can look forward to pirate skins after maintenance is completed. You will receive a pirate outfit, a weapon skin, and much more.
Lastly, in the third phase of the Way of Winter update, there are mutations that you can obtain. This includes a nutcracker available in 9 different colors, of which 2 come with rare color options. The complete patch notes can also be read on store.steampowered.com.
Is there maintenance? Yes, maintenance will start on November 7 at 12:00 PM German time. According to the developers, it is expected to last up to 4 hours. Since this is a maintenance period, you should expect possible delays. Here is what you should know about the big update “Way of Winter”: Big update for the Steam hit Once Human brings a new scenario – Offers new map and fresh mechanics
