The upcoming space MMO No Man’s Sky aims to impress with a vast universe that will have plenty to do – but without missions and collectibles.
Missions are important for many MMO fans, as they are usually exciting and tell a story. Collecting items is also part of it for many, as it stimulates the collecting instinct and one wants to have all items. However, the space MMO No Man’s Sky wants to do without all of this. This was revealed by Sean Murray, Managing Director of the game, in a new video where he mainly talks about how difficult it is for indie developers in the business.

No Missions, Yet Plenty to Do
He said that someone had asked him whether he wasn’t worried about the game not offering missions and collectibles. As a result, he became a bit nervous, but he thought to himself, since so many other games offer this, why should No Man’s Sky? It would be relatively easy to add collectible items and tasks, but they consciously decided against it.
Thus, the sandbox aspect of No Man’s Sky takes center stage. And this can be fully realized with the 18 trillion planets of the game galaxy. According to the developers, it would take 600 billion hours to fully explore the galaxy. No one will achieve this in their lifetime. Whether this vast game world is enough to really provide enough motivation to play No Man’s Sky for a long time will be seen when the MMO is released this coming June for PlayStation 4 and PC.
In No Man’s Sky, you explore this vast galaxy with your spaceship and land on various planets that you can explore. You can name uncharted planets, just like the creatures living there. Guardians could be lurking everywhere, attacking you, and in space, battles occur repeatedly. However, since the galaxy is so large, despite the game’s multiplayer character, you will rarely encounter other players.