New World Addon Release today: Start time and patch notes

New World Addon Release today: Start time and patch notes
  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
  • Flamethrower
    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
  • Greataxe

    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

    War Hammer

    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

    Heart Runes

    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
    • Heart Rune Explosion
      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
        • The base damage of “Exploding” has been reduced by 20%.
        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

      Effects

      Revised Effects

      • Effects have been globally revised with the following goals:
        • There should be a much higher chance that dropped gear yields 3 usable effects.
        • Players should no longer have to collect large amounts of required equipment sets.
        • Effect combinations that are never usable should be removed.

      Important Changes

      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

      Changes to Common Effects

      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

      Changes to Weapon Effects

      • Hated: Can no longer be generated for magic and ranged weapons.
      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
      • Flame Counter: The duration has been increased from 6 to 10 seconds.
      • Nature Counter: The duration has been increased from 6 to 10 seconds.
      • Frost Counter: The duration has been increased from 6 to 10 seconds.
      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
      • Void Counter: The duration has been increased from 6 to 10 seconds.
      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

      New Weapon Effects

      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

      Changes to Shield Effects

      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

      New Shield Effects

      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

      Changes to Skill Effects

      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

    Puncturing Return

    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

    Puncturing Strike

    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

    Saw

    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

    Locking Teacher

    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

    Player Experience

    Player Complaints

    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

Sword and Shield

  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

Ice Gauntlet

  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

Life Staff

  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

Bow

  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

Blunderbuss

  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

Rapier

  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

Musket

  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
  • The musket has been updated and now uses projectiles instead of hitscan.
  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
    • Improved Precision – The aiming requirements have been removed
    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
  • Traps
    • Traps now inflict damage upon triggering.
    • Instead of 20 sec., they now remain in the world for 30 sec.
  • Stick Bomb
    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
  • Power Shot
    • The damage has been increased from 150% to 160%.
    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

Unholy Gauntlet

  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

Axe

  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

Fire Staff

  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
  • Flamethrower
    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
  • Greataxe

    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

    War Hammer

    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

    Heart Runes

    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
    • Heart Rune Explosion
      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
        • The base damage of “Exploding” has been reduced by 20%.
        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

      Effects

      Revised Effects

      • Effects have been globally revised with the following goals:
        • There should be a much higher chance that dropped gear yields 3 usable effects.
        • Players should no longer have to collect large amounts of required equipment sets.
        • Effect combinations that are never usable should be removed.

      Important Changes

      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

      Changes to Common Effects

      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

      Changes to Weapon Effects

      • Hated: Can no longer be generated for magic and ranged weapons.
      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
      • Flame Counter: The duration has been increased from 6 to 10 seconds.
      • Nature Counter: The duration has been increased from 6 to 10 seconds.
      • Frost Counter: The duration has been increased from 6 to 10 seconds.
      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
      • Void Counter: The duration has been increased from 6 to 10 seconds.
      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

      New Weapon Effects

      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

      Changes to Shield Effects

      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

      New Shield Effects

      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

      Changes to Skill Effects

      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

      Puncturing Return

      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

      Puncturing Strike

      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

      Saw

      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

      Locking Teacher

      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

      Player Experience

      Player Complaints

      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
    • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
      • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
        • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
        • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
        • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
        • In PvP modes, self-healing has been reduced by 10%.
        • In PvP modes, the healing power of consumable items has been reduced by 20%.
      • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

      Sword and Shield

      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

      Ice Gauntlet

      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

      Life Staff

      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

      Bow

      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

      Blunderbuss

      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

      Rapier

      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

      Musket

      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
      • The musket has been updated and now uses projectiles instead of hitscan.
      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
        • Improved Precision – The aiming requirements have been removed
        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
      • Traps
        • Traps now inflict damage upon triggering.
        • Instead of 20 sec., they now remain in the world for 30 sec.
      • Stick Bomb
        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
      • Power Shot
        • The damage has been increased from 150% to 160%.
        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

      Unholy Gauntlet

      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

      Axe

      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

      Fire Staff

      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
      • Flamethrower
        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
      • Greataxe

        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

        War Hammer

        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

        Heart Runes

        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
        • Heart Rune Explosion
          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
            • The base damage of “Exploding” has been reduced by 20%.
            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

          Effects

          Revised Effects

          • Effects have been globally revised with the following goals:
            • There should be a much higher chance that dropped gear yields 3 usable effects.
            • Players should no longer have to collect large amounts of required equipment sets.
            • Effect combinations that are never usable should be removed.

          Important Changes

          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

          Changes to Common Effects

          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

          Changes to Weapon Effects

          • Hated: Can no longer be generated for magic and ranged weapons.
          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
          • Flame Counter: The duration has been increased from 6 to 10 seconds.
          • Nature Counter: The duration has been increased from 6 to 10 seconds.
          • Frost Counter: The duration has been increased from 6 to 10 seconds.
          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
          • Void Counter: The duration has been increased from 6 to 10 seconds.
          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

          New Weapon Effects

          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

          Changes to Shield Effects

          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

          New Shield Effects

          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

          Changes to Skill Effects

          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

          Puncturing Return

          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

          Puncturing Strike

          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

          Saw

          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

          Locking Teacher

          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

          Player Experience

          Player Complaints

          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
              • In PvP modes, self-healing has been reduced by 10%.
              • In PvP modes, the healing power of consumable items has been reduced by 20%.
            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

            Sword and Shield

            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

            Ice Gauntlet

            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

            Life Staff

            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

            Bow

            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

            Blunderbuss

            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

            Rapier

            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

            Musket

            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
            • The musket has been updated and now uses projectiles instead of hitscan.
            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
              • Improved Precision – The aiming requirements have been removed
              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
            • Traps
              • Traps now inflict damage upon triggering.
              • Instead of 20 sec., they now remain in the world for 30 sec.
            • Stick Bomb
              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
            • Power Shot
              • The damage has been increased from 150% to 160%.
              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

            Unholy Gauntlet

            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

            Axe

            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

            Fire Staff

            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
            • Flamethrower
              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
            • Greataxe

              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

              War Hammer

              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

              Heart Runes

              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
              • Heart Rune Explosion
                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                  • The base damage of “Exploding” has been reduced by 20%.
                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                Effects

                Revised Effects

                • Effects have been globally revised with the following goals:
                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                  • Players should no longer have to collect large amounts of required equipment sets.
                  • Effect combinations that are never usable should be removed.

                Important Changes

                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                Changes to Common Effects

                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                Changes to Weapon Effects

                • Hated: Can no longer be generated for magic and ranged weapons.
                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                • Void Counter: The duration has been increased from 6 to 10 seconds.
                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                New Weapon Effects

                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                Changes to Shield Effects

                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                New Shield Effects

                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                Changes to Skill Effects

                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                Puncturing Return

                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                Puncturing Strike

                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                Saw

                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                Locking Teacher

                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                Player Experience

                Player Complaints

                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                    • In PvP modes, self-healing has been reduced by 10%.
                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                  Sword and Shield

                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                  Ice Gauntlet

                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                  Life Staff

                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                  Bow

                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                  Blunderbuss

                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                  Rapier

                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                  Musket

                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                  • The musket has been updated and now uses projectiles instead of hitscan.
                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                    • Improved Precision – The aiming requirements have been removed
                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                  • Traps
                    • Traps now inflict damage upon triggering.
                    • Instead of 20 sec., they now remain in the world for 30 sec.
                  • Stick Bomb
                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                  • Power Shot
                    • The damage has been increased from 150% to 160%.
                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                  Unholy Gauntlet

                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                  Axe

                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                  Fire Staff

                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                  • Flamethrower
                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                  • Greataxe

                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                    War Hammer

                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                    Heart Runes

                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                    • Heart Rune Explosion
                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                        • The base damage of “Exploding” has been reduced by 20%.
                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                      Effects

                      Revised Effects

                      • Effects have been globally revised with the following goals:
                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                        • Players should no longer have to collect large amounts of required equipment sets.
                        • Effect combinations that are never usable should be removed.

                      Important Changes

                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                      Changes to Common Effects

                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                      Changes to Weapon Effects

                      • Hated: Can no longer be generated for magic and ranged weapons.
                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                      New Weapon Effects

                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                      Changes to Shield Effects

                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                      New Shield Effects

                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                      Changes to Skill Effects

                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                      Puncturing Return

                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                      Puncturing Strike

                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                      Saw

                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                      Locking Teacher

                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                      Player Experience

                      Player Complaints

                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                      • Heart Rune Explosion
                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                          • The base damage of “Exploding” has been reduced by 20%.
                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                        Effects

                        Revised Effects

                        • Effects have been globally revised with the following goals:
                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                          • Players should no longer have to collect large amounts of required equipment sets.
                          • Effect combinations that are never usable should be removed.

                        Important Changes

                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                        Changes to Common Effects

                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                        Changes to Weapon Effects

                        • Hated: Can no longer be generated for magic and ranged weapons.
                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                        New Weapon Effects

                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                        Changes to Shield Effects

                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                        New Shield Effects

                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                        Changes to Skill Effects

                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                        Puncturing Return

                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                        Puncturing Strike

                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                        Saw

                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                        Locking Teacher

                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                        Player Experience

                        Player Complaints

                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                            • In PvP modes, self-healing has been reduced by 10%.
                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                          Sword and Shield

                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                          Ice Gauntlet

                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                          Life Staff

                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                          Bow

                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                          Blunderbuss

                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                          Rapier

                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                          Musket

                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                          • The musket has been updated and now uses projectiles instead of hitscan.
                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                            • Improved Precision – The aiming requirements have been removed
                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                          • Traps
                            • Traps now inflict damage upon triggering.
                            • Instead of 20 sec., they now remain in the world for 30 sec.
                          • Stick Bomb
                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                          • Power Shot
                            • The damage has been increased from 150% to 160%.
                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                          Unholy Gauntlet

                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                          Axe

                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                          Fire Staff

                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                          • Flamethrower
                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                          • Greataxe

                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                            War Hammer

                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                            Heart Runes

                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                            • Heart Rune Explosion
                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                • The base damage of “Exploding” has been reduced by 20%.
                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                              Effects

                              Revised Effects

                              • Effects have been globally revised with the following goals:
                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                • Players should no longer have to collect large amounts of required equipment sets.
                                • Effect combinations that are never usable should be removed.

                              Important Changes

                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                              Changes to Common Effects

                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                              Changes to Weapon Effects

                              • Hated: Can no longer be generated for magic and ranged weapons.
                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                              New Weapon Effects

                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                              Changes to Shield Effects

                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                              New Shield Effects

                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                              Changes to Skill Effects

                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                              Puncturing Return

                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                              Puncturing Strike

                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                              Saw

                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                              Locking Teacher

                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                              Player Experience

                              Player Complaints

                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                              • Flamethrower
                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                              • Greataxe

                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                War Hammer

                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                Heart Runes

                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                • Heart Rune Explosion
                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                    • The base damage of “Exploding” has been reduced by 20%.
                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                  Effects

                                  Revised Effects

                                  • Effects have been globally revised with the following goals:
                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                    • Players should no longer have to collect large amounts of required equipment sets.
                                    • Effect combinations that are never usable should be removed.

                                  Important Changes

                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                  Changes to Common Effects

                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                  Changes to Weapon Effects

                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                  New Weapon Effects

                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                  Changes to Shield Effects

                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                  New Shield Effects

                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                  Changes to Skill Effects

                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                  Puncturing Return

                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                  Puncturing Strike

                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                  Saw

                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                  Locking Teacher

                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                  Player Experience

                                  Player Complaints

                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                      • In PvP modes, self-healing has been reduced by 10%.
                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                    Sword and Shield

                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                    Ice Gauntlet

                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                    Life Staff

                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                    Bow

                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                    Blunderbuss

                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                    Rapier

                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                    Musket

                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                      • Improved Precision – The aiming requirements have been removed
                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                    • Traps
                                      • Traps now inflict damage upon triggering.
                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                    • Stick Bomb
                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                    • Power Shot
                                      • The damage has been increased from 150% to 160%.
                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                    Unholy Gauntlet

                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                    Axe

                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                    Fire Staff

                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                    • Flamethrower
                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                    • Greataxe

                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                      War Hammer

                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                      Heart Runes

                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                      • Heart Rune Explosion
                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                          • The base damage of “Exploding” has been reduced by 20%.
                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                        Effects

                                        Revised Effects

                                        • Effects have been globally revised with the following goals:
                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                          • Players should no longer have to collect large amounts of required equipment sets.
                                          • Effect combinations that are never usable should be removed.

                                        Important Changes

                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                        Changes to Common Effects

                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                        Changes to Weapon Effects

                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                        New Weapon Effects

                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                        Changes to Shield Effects

                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                        New Shield Effects

                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                        Changes to Skill Effects

                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                        Puncturing Return

                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                        Puncturing Strike

                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                        Saw

                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                        Locking Teacher

                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                        Player Experience

                                        Player Complaints

                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                      Sword and Shield

                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                      Ice Gauntlet

                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                      Life Staff

                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                      Bow

                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                      Blunderbuss

                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                      Rapier

                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                      Musket

                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                        • Improved Precision – The aiming requirements have been removed
                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                      • Traps
                                        • Traps now inflict damage upon triggering.
                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                      • Stick Bomb
                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                      • Power Shot
                                        • The damage has been increased from 150% to 160%.
                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                      Unholy Gauntlet

                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                      Axe

                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                      Fire Staff

                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                      • Flamethrower
                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                      • Greataxe

                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                        War Hammer

                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                        Heart Runes

                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                        • Heart Rune Explosion
                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                            • The base damage of “Exploding” has been reduced by 20%.
                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                          Effects

                                          Revised Effects

                                          • Effects have been globally revised with the following goals:
                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                            • Players should no longer have to collect large amounts of required equipment sets.
                                            • Effect combinations that are never usable should be removed.

                                          Important Changes

                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                          Changes to Common Effects

                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                          Changes to Weapon Effects

                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                          New Weapon Effects

                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                          Changes to Shield Effects

                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                          New Shield Effects

                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                          Changes to Skill Effects

                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                          Puncturing Return

                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                          Puncturing Strike

                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                          Saw

                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                          Locking Teacher

                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                          Player Experience

                                          Player Complaints

                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                              • In PvP modes, self-healing has been reduced by 10%.
                                              • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                            Sword and Shield

                                            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                            Ice Gauntlet

                                            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                            Life Staff

                                            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                            Bow

                                            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                            Blunderbuss

                                            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                            Rapier

                                            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                            Musket

                                            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                            • The musket has been updated and now uses projectiles instead of hitscan.
                                            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                              • Improved Precision – The aiming requirements have been removed
                                              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                            • Traps
                                              • Traps now inflict damage upon triggering.
                                              • Instead of 20 sec., they now remain in the world for 30 sec.
                                            • Stick Bomb
                                              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                            • Power Shot
                                              • The damage has been increased from 150% to 160%.
                                              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                            Unholy Gauntlet

                                            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                            Axe

                                            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                            Fire Staff

                                            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                            • Flamethrower
                                              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                            • Greataxe

                                              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                              War Hammer

                                              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                              Heart Runes

                                              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                              • Heart Rune Explosion
                                                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                  • The base damage of “Exploding” has been reduced by 20%.
                                                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                Effects

                                                Revised Effects

                                                • Effects have been globally revised with the following goals:
                                                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                  • Players should no longer have to collect large amounts of required equipment sets.
                                                  • Effect combinations that are never usable should be removed.

                                                Important Changes

                                                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                Changes to Common Effects

                                                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                Changes to Weapon Effects

                                                • Hated: Can no longer be generated for magic and ranged weapons.
                                                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                New Weapon Effects

                                                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                Changes to Shield Effects

                                                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                New Shield Effects

                                                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                Changes to Skill Effects

                                                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                Puncturing Return

                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                Puncturing Strike

                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                Saw

                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                Locking Teacher

                                                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                Player Experience

                                                Player Complaints

                                                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                Sword and Shield

                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                Ice Gauntlet

                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                Life Staff

                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                Bow

                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                Blunderbuss

                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                Rapier

                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                Musket

                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                  • Improved Precision – The aiming requirements have been removed
                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                • Traps
                                                  • Traps now inflict damage upon triggering.
                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                • Stick Bomb
                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                • Power Shot
                                                  • The damage has been increased from 150% to 160%.
                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                Unholy Gauntlet

                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                Axe

                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                Fire Staff

                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                • Flamethrower
                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                • Greataxe

                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                  War Hammer

                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                  Heart Runes

                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                  • Heart Rune Explosion
                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                    Effects

                                                    Revised Effects

                                                    • Effects have been globally revised with the following goals:
                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                      • Effect combinations that are never usable should be removed.

                                                    Important Changes

                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                    Changes to Common Effects

                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                    Changes to Weapon Effects

                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                    New Weapon Effects

                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                    Changes to Shield Effects

                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                    New Shield Effects

                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                    Changes to Skill Effects

                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                    Puncturing Return

                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                    Puncturing Strike

                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                    Saw

                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                    Locking Teacher

                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                    Player Experience

                                                    Player Complaints

                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                    • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                      • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                        • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                        • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                        • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                        • In PvP modes, self-healing has been reduced by 10%.
                                                        • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                      • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                      Sword and Shield

                                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                      Ice Gauntlet

                                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                      Life Staff

                                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                      Bow

                                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                      Blunderbuss

                                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                      Rapier

                                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                      Musket

                                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                        • Improved Precision – The aiming requirements have been removed
                                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                      • Traps
                                                        • Traps now inflict damage upon triggering.
                                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                                      • Stick Bomb
                                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                      • Power Shot
                                                        • The damage has been increased from 150% to 160%.
                                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                      Unholy Gauntlet

                                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                      Axe

                                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                      Fire Staff

                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                      • Flamethrower
                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                      • Greataxe

                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                        War Hammer

                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                        Heart Runes

                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                        • Heart Rune Explosion
                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                          Effects

                                                          Revised Effects

                                                          • Effects have been globally revised with the following goals:
                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                            • Effect combinations that are never usable should be removed.

                                                          Important Changes

                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                          Changes to Common Effects

                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                          Changes to Weapon Effects

                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                          New Weapon Effects

                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                          Changes to Shield Effects

                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                          New Shield Effects

                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                          Changes to Skill Effects

                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                          Puncturing Return

                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                          Puncturing Strike

                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                          Saw

                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                          Locking Teacher

                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                          Player Experience

                                                          Player Complaints

                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                              • In PvP modes, self-healing has been reduced by 10%.
                                                              • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                            Sword and Shield

                                                            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                            Ice Gauntlet

                                                            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                            Life Staff

                                                            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                            Bow

                                                            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                            Blunderbuss

                                                            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                            Rapier

                                                            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                            Musket

                                                            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                            • The musket has been updated and now uses projectiles instead of hitscan.
                                                            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                              • Improved Precision – The aiming requirements have been removed
                                                              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                            • Traps
                                                              • Traps now inflict damage upon triggering.
                                                              • Instead of 20 sec., they now remain in the world for 30 sec.
                                                            • Stick Bomb
                                                              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                            • Power Shot
                                                              • The damage has been increased from 150% to 160%.
                                                              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                            Unholy Gauntlet

                                                            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                            Axe

                                                            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                            Fire Staff

                                                            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                            • Flamethrower
                                                              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                            • Greataxe

                                                              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                              War Hammer

                                                              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                              Heart Runes

                                                              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                              • Heart Rune Explosion
                                                                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                  • The base damage of “Exploding” has been reduced by 20%.
                                                                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                Effects

                                                                Revised Effects

                                                                • Effects have been globally revised with the following goals:
                                                                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                  • Players should no longer have to collect large amounts of required equipment sets.
                                                                  • Effect combinations that are never usable should be removed.

                                                                Important Changes

                                                                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                Changes to Common Effects

                                                                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                Changes to Weapon Effects

                                                                • Hated: Can no longer be generated for magic and ranged weapons.
                                                                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                New Weapon Effects

                                                                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                Changes to Shield Effects

                                                                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                New Shield Effects

                                                                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                Changes to Skill Effects

                                                                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                Puncturing Return

                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                Puncturing Strike

                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                Saw

                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                Locking Teacher

                                                                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                Player Experience

                                                                Player Complaints

                                                                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                    • In PvP modes, self-healing has been reduced by 10%.
                                                                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                  Sword and Shield

                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                  Ice Gauntlet

                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                  Life Staff

                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                  Bow

                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                  Blunderbuss

                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                  Rapier

                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                  Musket

                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                    • Improved Precision – The aiming requirements have been removed
                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                  • Traps
                                                                    • Traps now inflict damage upon triggering.
                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                  • Stick Bomb
                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                  • Power Shot
                                                                    • The damage has been increased from 150% to 160%.
                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                  Unholy Gauntlet

                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                  Axe

                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                  Fire Staff

                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                  • Flamethrower
                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                  • Greataxe

                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                    War Hammer

                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                    Heart Runes

                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                    • Heart Rune Explosion
                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                      Effects

                                                                      Revised Effects

                                                                      • Effects have been globally revised with the following goals:
                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                        • Effect combinations that are never usable should be removed.

                                                                      Important Changes

                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                      Changes to Common Effects

                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                      Changes to Weapon Effects

                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                      New Weapon Effects

                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                      Changes to Shield Effects

                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                      New Shield Effects

                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                      Changes to Skill Effects

                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                      Puncturing Return

                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                      Puncturing Strike

                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                      Saw

                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                      Locking Teacher

                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                      Player Experience

                                                                      Player Complaints

                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                      • Heart Rune Explosion
                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                        Effects

                                                                        Revised Effects

                                                                        • Effects have been globally revised with the following goals:
                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                          • Effect combinations that are never usable should be removed.

                                                                        Important Changes

                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                        Changes to Common Effects

                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                        Changes to Weapon Effects

                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                        New Weapon Effects

                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                        Changes to Shield Effects

                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                        New Shield Effects

                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                        Changes to Skill Effects

                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                        Puncturing Return

                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                        Puncturing Strike

                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                        Saw

                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                        Locking Teacher

                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                        Player Experience

                                                                        Player Complaints

                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                          Sword and Shield

                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                          Ice Gauntlet

                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                          Life Staff

                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                          Bow

                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                          Blunderbuss

                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                          Rapier

                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                          Musket

                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                            • Improved Precision – The aiming requirements have been removed
                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                          • Traps
                                                                            • Traps now inflict damage upon triggering.
                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                          • Stick Bomb
                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                          • Power Shot
                                                                            • The damage has been increased from 150% to 160%.
                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                          Unholy Gauntlet

                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                          Axe

                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                          Fire Staff

                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                          • Flamethrower
                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                          • Greataxe

                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                            War Hammer

                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                            Heart Runes

                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                            • Heart Rune Explosion
                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                              Effects

                                                                              Revised Effects

                                                                              • Effects have been globally revised with the following goals:
                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                • Effect combinations that are never usable should be removed.

                                                                              Important Changes

                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                              Changes to Common Effects

                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                              Changes to Weapon Effects

                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                              New Weapon Effects

                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                              Changes to Shield Effects

                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                              New Shield Effects

                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                              Changes to Skill Effects

                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                              Puncturing Return

                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                              Puncturing Strike

                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                              Saw

                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                              Locking Teacher

                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                              Player Experience

                                                                              Player Complaints

                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                Sword and Shield

                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                Ice Gauntlet

                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                Life Staff

                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                Bow

                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                Blunderbuss

                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                Rapier

                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                Musket

                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                • Traps
                                                                                  • Traps now inflict damage upon triggering.
                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                • Stick Bomb
                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                • Power Shot
                                                                                  • The damage has been increased from 150% to 160%.
                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                Unholy Gauntlet

                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                Axe

                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                Fire Staff

                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                • Flamethrower
                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                • Greataxe

                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                  War Hammer

                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                  Heart Runes

                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                  • Heart Rune Explosion
                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                    Effects

                                                                                    Revised Effects

                                                                                    • Effects have been globally revised with the following goals:
                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                      • Effect combinations that are never usable should be removed.

                                                                                    Important Changes

                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                    Changes to Common Effects

                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                    Changes to Weapon Effects

                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                    New Weapon Effects

                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                    Changes to Shield Effects

                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                    New Shield Effects

                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                    Changes to Skill Effects

                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                    Puncturing Return

                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                    Puncturing Strike

                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                    Saw

                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                    Locking Teacher

                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                    Player Experience

                                                                                    Player Complaints

                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                    • Flamethrower
                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                    • Greataxe

                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                      War Hammer

                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                      Heart Runes

                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                      • Heart Rune Explosion
                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                        Effects

                                                                                        Revised Effects

                                                                                        • Effects have been globally revised with the following goals:
                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                          • Effect combinations that are never usable should be removed.

                                                                                        Important Changes

                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                        Changes to Common Effects

                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                        Changes to Weapon Effects

                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                        New Weapon Effects

                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                        Changes to Shield Effects

                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                        New Shield Effects

                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                        Changes to Skill Effects

                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                        Puncturing Return

                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                        Puncturing Strike

                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                        Saw

                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                        Locking Teacher

                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                        Player Experience

                                                                                        Player Complaints

                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                          Sword and Shield

                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                          Ice Gauntlet

                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                          Life Staff

                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                          Bow

                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                          Blunderbuss

                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                          Rapier

                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                          Musket

                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                          • Traps
                                                                                            • Traps now inflict damage upon triggering.
                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                          • Stick Bomb
                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                          • Power Shot
                                                                                            • The damage has been increased from 150% to 160%.
                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                          Unholy Gauntlet

                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                          Axe

                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                          Fire Staff

                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                          • Flamethrower
                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                          • Greataxe

                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                            War Hammer

                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                            Heart Runes

                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                            • Heart Rune Explosion
                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                              Effects

                                                                                              Revised Effects

                                                                                              • Effects have been globally revised with the following goals:
                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                • Effect combinations that are never usable should be removed.

                                                                                              Important Changes

                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                              Changes to Common Effects

                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                              Changes to Weapon Effects

                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                              New Weapon Effects

                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                              Changes to Shield Effects

                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                              New Shield Effects

                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                              Changes to Skill Effects

                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                              Puncturing Return

                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                              Puncturing Strike

                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                              Saw

                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                              Locking Teacher

                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                              Player Experience

                                                                                              Player Complaints

                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                Sword and Shield

                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                Ice Gauntlet

                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                Life Staff

                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                Bow

                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                Blunderbuss

                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                Rapier

                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                Musket

                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                • Traps
                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                • Stick Bomb
                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                • Power Shot
                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                Unholy Gauntlet

                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                Axe

                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                Fire Staff

                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                • Flamethrower
                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                • Greataxe

                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                  War Hammer

                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                  Heart Runes

                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                  • Heart Rune Explosion
                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                    Effects

                                                                                                    Revised Effects

                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                    Important Changes

                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                    Changes to Common Effects

                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                    Changes to Weapon Effects

                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                    New Weapon Effects

                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                    Changes to Shield Effects

                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                    New Shield Effects

                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                    Changes to Skill Effects

                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                    Puncturing Return

                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                    Puncturing Strike

                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                    Saw

                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                    Locking Teacher

                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                    Player Experience

                                                                                                    Player Complaints

                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                  Sword and Shield

                                                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                  Ice Gauntlet

                                                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                  Life Staff

                                                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                  Bow

                                                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                  Blunderbuss

                                                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                  Rapier

                                                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                  Musket

                                                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                    • Improved Precision – The aiming requirements have been removed
                                                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                  • Traps
                                                                                                    • Traps now inflict damage upon triggering.
                                                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                  • Stick Bomb
                                                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                  • Power Shot
                                                                                                    • The damage has been increased from 150% to 160%.
                                                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                  Unholy Gauntlet

                                                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                  Axe

                                                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                  Fire Staff

                                                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                  • Flamethrower
                                                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                  • Greataxe

                                                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                    War Hammer

                                                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                    Heart Runes

                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                    • Heart Rune Explosion
                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                      Effects

                                                                                                      Revised Effects

                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                      Important Changes

                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                      Changes to Common Effects

                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                      Changes to Weapon Effects

                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                      New Weapon Effects

                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                      Changes to Shield Effects

                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                      New Shield Effects

                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                      Changes to Skill Effects

                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                      Puncturing Return

                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                      Puncturing Strike

                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                      Saw

                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                      Locking Teacher

                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                      Player Experience

                                                                                                      Player Complaints

                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                        Sword and Shield

                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                        Ice Gauntlet

                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                        Life Staff

                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                        Bow

                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                        Blunderbuss

                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                        Rapier

                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                        Musket

                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                        • Traps
                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                        • Stick Bomb
                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                        • Power Shot
                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                        Unholy Gauntlet

                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                        Axe

                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                        Fire Staff

                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                        • Flamethrower
                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                        • Greataxe

                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                          War Hammer

                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                          Heart Runes

                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                          • Heart Rune Explosion
                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                            Effects

                                                                                                            Revised Effects

                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                            Important Changes

                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                            Changes to Common Effects

                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                            Changes to Weapon Effects

                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                            New Weapon Effects

                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                            Changes to Shield Effects

                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                            New Shield Effects

                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                            Changes to Skill Effects

                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                            Puncturing Return

                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                            Puncturing Strike

                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                            Saw

                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                            Locking Teacher

                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                            Player Experience

                                                                                                            Player Complaints

                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                              Sword and Shield

                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                              Ice Gauntlet

                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                              Life Staff

                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                              Bow

                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                              Blunderbuss

                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                              Rapier

                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                              Musket

                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                              • Traps
                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                              • Stick Bomb
                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                              • Power Shot
                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                              Unholy Gauntlet

                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                              Axe

                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                              Fire Staff

                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                              • Flamethrower
                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                              • Greataxe

                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                War Hammer

                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                Heart Runes

                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                • Heart Rune Explosion
                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                  Effects

                                                                                                                  Revised Effects

                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                  Important Changes

                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                  Changes to Common Effects

                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                  Changes to Weapon Effects

                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                  New Weapon Effects

                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                  Changes to Shield Effects

                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                  New Shield Effects

                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                  Changes to Skill Effects

                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                  Puncturing Return

                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                  Puncturing Strike

                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                  Saw

                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                  Locking Teacher

                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                  Player Experience

                                                                                                                  Player Complaints

                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                    • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                  Sword and Shield

                                                                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                  Ice Gauntlet

                                                                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                  Life Staff

                                                                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                  Bow

                                                                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                  Blunderbuss

                                                                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                  Rapier

                                                                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                  Musket

                                                                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                    • Improved Precision – The aiming requirements have been removed
                                                                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                  • Traps
                                                                                                                    • Traps now inflict damage upon triggering.
                                                                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                  • Stick Bomb
                                                                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                  • Power Shot
                                                                                                                    • The damage has been increased from 150% to 160%.
                                                                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                  Unholy Gauntlet

                                                                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                  Axe

                                                                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                  Fire Staff

                                                                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                  • Flamethrower
                                                                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                  • Greataxe

                                                                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                    War Hammer

                                                                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                    Heart Runes

                                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                    • Heart Rune Explosion
                                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                      Effects

                                                                                                                      Revised Effects

                                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                                      Important Changes

                                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                      Changes to Common Effects

                                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                      Changes to Weapon Effects

                                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                      New Weapon Effects

                                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                      Changes to Shield Effects

                                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                      New Shield Effects

                                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                      Changes to Skill Effects

                                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                      Puncturing Return

                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                      Puncturing Strike

                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                      Saw

                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                      Locking Teacher

                                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                      Player Experience

                                                                                                                      Player Complaints

                                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                        Sword and Shield

                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                        Ice Gauntlet

                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                        Life Staff

                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                        Bow

                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                        Blunderbuss

                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                        Rapier

                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                        Musket

                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                        • Traps
                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                        • Stick Bomb
                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                        • Power Shot
                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                        Unholy Gauntlet

                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                        Axe

                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                        Fire Staff

                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                        • Flamethrower
                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                        • Greataxe

                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                          War Hammer

                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                          Heart Runes

                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                          • Heart Rune Explosion
                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                            Effects

                                                                                                                            Revised Effects

                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                            Important Changes

                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                            Changes to Common Effects

                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                            Changes to Weapon Effects

                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                            New Weapon Effects

                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                            Changes to Shield Effects

                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                            New Shield Effects

                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                            Changes to Skill Effects

                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                            Puncturing Return

                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                            Puncturing Strike

                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                            Saw

                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                            Locking Teacher

                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                            Player Experience

                                                                                                                            Player Complaints

                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                              Sword and Shield

                                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                              Ice Gauntlet

                                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                              Life Staff

                                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                              Bow

                                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                              Blunderbuss

                                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                              Rapier

                                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                              Musket

                                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                              • Traps
                                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                              • Stick Bomb
                                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                              • Power Shot
                                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                              Unholy Gauntlet

                                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                              Axe

                                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                              Fire Staff

                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                              • Flamethrower
                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                              • Greataxe

                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                War Hammer

                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                Heart Runes

                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                • Heart Rune Explosion
                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                  Effects

                                                                                                                                  Revised Effects

                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                  Important Changes

                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                  Changes to Common Effects

                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                  Changes to Weapon Effects

                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                  New Weapon Effects

                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                  Changes to Shield Effects

                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                  New Shield Effects

                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                  Changes to Skill Effects

                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                  Puncturing Return

                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                  Puncturing Strike

                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                  Saw

                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                  Locking Teacher

                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                  Player Experience

                                                                                                                                  Player Complaints

                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                  • Heart Rune Explosion
                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                    Effects

                                                                                                                                    Revised Effects

                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                    Important Changes

                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                    Changes to Common Effects

                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                    Changes to Weapon Effects

                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                    New Weapon Effects

                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                    Changes to Shield Effects

                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                    New Shield Effects

                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                    Changes to Skill Effects

                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                    Puncturing Return

                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                    Puncturing Strike

                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                    Saw

                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                    Locking Teacher

                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                    Player Experience

                                                                                                                                    Player Complaints

                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                    Sword and Shield

                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                    Ice Gauntlet

                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                    Life Staff

                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                    Bow

                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                    Blunderbuss

                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                    Rapier

                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                    Musket

                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                    • Traps
                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                    • Stick Bomb
                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                    • Power Shot
                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                    Unholy Gauntlet

                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                    Axe

                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                    Fire Staff

                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                    • Flamethrower
                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                    • Greataxe

                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                      War Hammer

                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                      Heart Runes

                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                      • Heart Rune Explosion
                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                        Effects

                                                                                                                                        Revised Effects

                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                        Important Changes

                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                        Changes to Common Effects

                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                        Changes to Weapon Effects

                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                        New Weapon Effects

                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                        Changes to Shield Effects

                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                        New Shield Effects

                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                        Changes to Skill Effects

                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                        Puncturing Return

                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                        Puncturing Strike

                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                        Saw

                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                        Locking Teacher

                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                        Player Experience

                                                                                                                                        Player Complaints

                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                          Sword and Shield

                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                          Ice Gauntlet

                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                          Life Staff

                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                          Bow

                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                          Blunderbuss

                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                          Rapier

                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                          Musket

                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                          • Traps
                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                          • Stick Bomb
                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                          • Power Shot
                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                          Unholy Gauntlet

                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                          Axe

                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                          Fire Staff

                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                          • Flamethrower
                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                          • Greataxe

                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                            War Hammer

                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                            Heart Runes

                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                            • Heart Rune Explosion
                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                              Effects

                                                                                                                                              Revised Effects

                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                              Important Changes

                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                              Changes to Common Effects

                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                              Changes to Weapon Effects

                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                              New Weapon Effects

                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                              Changes to Shield Effects

                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                              New Shield Effects

                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                              Changes to Skill Effects

                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                              Puncturing Return

                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                              Puncturing Strike

                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                              Saw

                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                              Locking Teacher

                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                              Player Experience

                                                                                                                                              Player Complaints

                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                Sword and Shield

                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                Ice Gauntlet

                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                Life Staff

                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                Bow

                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                Blunderbuss

                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                Rapier

                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                Musket

                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                • Traps
                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                • Stick Bomb
                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                • Power Shot
                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                Unholy Gauntlet

                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                Axe

                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                Fire Staff

                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                • Flamethrower
                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                • Greataxe

                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                  War Hammer

                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                  Heart Runes

                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                    Effects

                                                                                                                                                    Revised Effects

                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                    Important Changes

                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                    Changes to Common Effects

                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                    New Weapon Effects

                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                    New Shield Effects

                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                    Puncturing Return

                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                    Puncturing Strike

                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                    Saw

                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                    Locking Teacher

                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                    Player Experience

                                                                                                                                                    Player Complaints

                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                    • Flamethrower
                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                    • Greataxe

                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                      War Hammer

                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                      Heart Runes

                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                        Effects

                                                                                                                                                        Revised Effects

                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                        Important Changes

                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                        Changes to Common Effects

                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                        New Weapon Effects

                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                        New Shield Effects

                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                        Puncturing Return

                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                        Puncturing Strike

                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                        Saw

                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                        Locking Teacher

                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                        Player Experience

                                                                                                                                                        Player Complaints

                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                        Sword and Shield

                                                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                        Ice Gauntlet

                                                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                        Life Staff

                                                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                        Bow

                                                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                        Blunderbuss

                                                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                        Rapier

                                                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                        Musket

                                                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                        • Traps
                                                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                        • Stick Bomb
                                                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                        • Power Shot
                                                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                        Unholy Gauntlet

                                                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                        Axe

                                                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                        Fire Staff

                                                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                        • Flamethrower
                                                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                        • Greataxe

                                                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                          War Hammer

                                                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                          Heart Runes

                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                            Effects

                                                                                                                                                            Revised Effects

                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                            Important Changes

                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                            Changes to Common Effects

                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                            New Weapon Effects

                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                            New Shield Effects

                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                            Puncturing Return

                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                            Puncturing Strike

                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                            Saw

                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                            Locking Teacher

                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                            Player Experience

                                                                                                                                                            Player Complaints

                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                              Sword and Shield

                                                                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                              Ice Gauntlet

                                                                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                              Life Staff

                                                                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                              Bow

                                                                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                              Blunderbuss

                                                                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                              Rapier

                                                                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                              Musket

                                                                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                              • Traps
                                                                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                              • Stick Bomb
                                                                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                              • Power Shot
                                                                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                              Unholy Gauntlet

                                                                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                              Axe

                                                                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                              Fire Staff

                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                              • Flamethrower
                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                              • Greataxe

                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                War Hammer

                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                Heart Runes

                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                  Effects

                                                                                                                                                                  Revised Effects

                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                  Important Changes

                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                  New Shield Effects

                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                  Puncturing Return

                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                  Saw

                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                  Locking Teacher

                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                  Player Experience

                                                                                                                                                                  Player Complaints

                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                    Sword and Shield

                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                    Life Staff

                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                    Bow

                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                    Blunderbuss

                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                    Rapier

                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                    Musket

                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                    • Traps
                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                    • Power Shot
                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                    Axe

                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                    Fire Staff

                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                    • Flamethrower
                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                    • Greataxe

                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                      War Hammer

                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                      Heart Runes

                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                        Effects

                                                                                                                                                                        Revised Effects

                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                        Important Changes

                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                        New Shield Effects

                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                        Puncturing Return

                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                        Saw

                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                        Locking Teacher

                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                        Player Experience

                                                                                                                                                                        Player Complaints

                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                      Sword and Shield

                                                                                                                                                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                      Ice Gauntlet

                                                                                                                                                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                      Life Staff

                                                                                                                                                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                      Bow

                                                                                                                                                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                      Blunderbuss

                                                                                                                                                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                      Rapier

                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                      Musket

                                                                                                                                                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                        • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                      • Traps
                                                                                                                                                                        • Traps now inflict damage upon triggering.
                                                                                                                                                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                      • Stick Bomb
                                                                                                                                                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                      • Power Shot
                                                                                                                                                                        • The damage has been increased from 150% to 160%.
                                                                                                                                                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                      Unholy Gauntlet

                                                                                                                                                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                      Axe

                                                                                                                                                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                      Fire Staff

                                                                                                                                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                      • Flamethrower
                                                                                                                                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                      • Greataxe

                                                                                                                                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                        War Hammer

                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                        Heart Runes

                                                                                                                                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                        • Heart Rune Explosion
                                                                                                                                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                          Effects

                                                                                                                                                                          Revised Effects

                                                                                                                                                                          • Effects have been globally revised with the following goals:
                                                                                                                                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                            • Effect combinations that are never usable should be removed.

                                                                                                                                                                          Important Changes

                                                                                                                                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                          Changes to Common Effects

                                                                                                                                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                          Changes to Weapon Effects

                                                                                                                                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                          New Weapon Effects

                                                                                                                                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                          Changes to Shield Effects

                                                                                                                                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                          New Shield Effects

                                                                                                                                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                          Changes to Skill Effects

                                                                                                                                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                          Puncturing Return

                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                          Puncturing Strike

                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                          Saw

                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                          Locking Teacher

                                                                                                                                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                          Player Experience

                                                                                                                                                                          Player Complaints

                                                                                                                                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                          Sword and Shield

                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                          Life Staff

                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                          Bow

                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                          Blunderbuss

                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                          Rapier

                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                          Musket

                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                          • Traps
                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                          • Power Shot
                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                          Axe

                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                          Fire Staff

                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                          • Flamethrower
                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                          • Greataxe

                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                            War Hammer

                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                            Heart Runes

                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                              Effects

                                                                                                                                                                              Revised Effects

                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                              Important Changes

                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                              New Shield Effects

                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                              Puncturing Return

                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                              Saw

                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                              Locking Teacher

                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                              Player Experience

                                                                                                                                                                              Player Complaints

                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                Life Staff

                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                Bow

                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                Rapier

                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                Musket

                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                • Traps
                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                • Power Shot
                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                Axe

                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                Fire Staff

                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                • Greataxe

                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                  War Hammer

                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                    Effects

                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                    Important Changes

                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                    Saw

                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                    Player Experience

                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                    • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                      • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                        • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                        • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                        • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                        • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                        • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                      • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                      Sword and Shield

                                                                                                                                                                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                      Ice Gauntlet

                                                                                                                                                                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                      Life Staff

                                                                                                                                                                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                      Bow

                                                                                                                                                                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                      Blunderbuss

                                                                                                                                                                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                      Rapier

                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                      Musket

                                                                                                                                                                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                        • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                      • Traps
                                                                                                                                                                                        • Traps now inflict damage upon triggering.
                                                                                                                                                                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                      • Stick Bomb
                                                                                                                                                                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                      • Power Shot
                                                                                                                                                                                        • The damage has been increased from 150% to 160%.
                                                                                                                                                                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                      Unholy Gauntlet

                                                                                                                                                                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                      Axe

                                                                                                                                                                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                      Fire Staff

                                                                                                                                                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                      • Flamethrower
                                                                                                                                                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                      • Greataxe

                                                                                                                                                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                        War Hammer

                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                        Heart Runes

                                                                                                                                                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                        • Heart Rune Explosion
                                                                                                                                                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                          Effects

                                                                                                                                                                                          Revised Effects

                                                                                                                                                                                          • Effects have been globally revised with the following goals:
                                                                                                                                                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                            • Effect combinations that are never usable should be removed.

                                                                                                                                                                                          Important Changes

                                                                                                                                                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                          Changes to Common Effects

                                                                                                                                                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                          Changes to Weapon Effects

                                                                                                                                                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                          New Weapon Effects

                                                                                                                                                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                          Changes to Shield Effects

                                                                                                                                                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                          New Shield Effects

                                                                                                                                                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                          Changes to Skill Effects

                                                                                                                                                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                          Puncturing Return

                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                          Puncturing Strike

                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                          Saw

                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                          Locking Teacher

                                                                                                                                                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                          Player Experience

                                                                                                                                                                                          Player Complaints

                                                                                                                                                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                            Effects

                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                            Important Changes

                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                            Saw

                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                            Player Experience

                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                          Life Staff

                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                          Bow

                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                          Rapier

                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                          Musket

                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                          • Traps
                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                          Axe

                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                            War Hammer

                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                              Effects

                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                              Important Changes

                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                              Saw

                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                              Player Experience

                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                              Sword and Shield

                                                                                                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                              Ice Gauntlet

                                                                                                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                              Life Staff

                                                                                                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                              Bow

                                                                                                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                              Blunderbuss

                                                                                                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                              Rapier

                                                                                                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                              Musket

                                                                                                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                              • Traps
                                                                                                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                              • Stick Bomb
                                                                                                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                              • Power Shot
                                                                                                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                              Unholy Gauntlet

                                                                                                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                              Axe

                                                                                                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                              Fire Staff

                                                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                              • Flamethrower
                                                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                              • Greataxe

                                                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                War Hammer

                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                Heart Runes

                                                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                  Effects

                                                                                                                                                                                                  Revised Effects

                                                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                  Important Changes

                                                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                  New Shield Effects

                                                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                  Puncturing Return

                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                  Saw

                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                  Locking Teacher

                                                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                  Player Experience

                                                                                                                                                                                                  Player Complaints

                                                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                    Sword and Shield

                                                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                    Life Staff

                                                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                    Bow

                                                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                    Blunderbuss

                                                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                    Rapier

                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                    Musket

                                                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                    • Traps
                                                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                    • Power Shot
                                                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                    Axe

                                                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                    Fire Staff

                                                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                    • Flamethrower
                                                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                    • Greataxe

                                                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                      War Hammer

                                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                      Heart Runes

                                                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                        Effects

                                                                                                                                                                                                        Revised Effects

                                                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                        Important Changes

                                                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                        New Shield Effects

                                                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                        Puncturing Return

                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                        Saw

                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                        Locking Teacher

                                                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                        Player Experience

                                                                                                                                                                                                        Player Complaints

                                                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                          Life Staff

                                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                          Bow

                                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                          Rapier

                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                          Musket

                                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                          • Traps
                                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                          Axe

                                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                            War Hammer

                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                              Effects

                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                              Saw

                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                              • Flamethrower
                                                                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                              • Greataxe

                                                                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                War Hammer

                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                Heart Runes

                                                                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                  Effects

                                                                                                                                                                                                                  Revised Effects

                                                                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                  Important Changes

                                                                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                  New Shield Effects

                                                                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                  Puncturing Return

                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                  Saw

                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                  Locking Teacher

                                                                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                  Player Experience

                                                                                                                                                                                                                  Player Complaints

                                                                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                    Sword and Shield

                                                                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                    Life Staff

                                                                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                    Bow

                                                                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                    Blunderbuss

                                                                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                    Rapier

                                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                    Musket

                                                                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                    • Traps
                                                                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                    • Power Shot
                                                                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                    Axe

                                                                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                    Fire Staff

                                                                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                    • Flamethrower
                                                                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                    • Greataxe

                                                                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                      War Hammer

                                                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                      Heart Runes

                                                                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                        Effects

                                                                                                                                                                                                                        Revised Effects

                                                                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                        Important Changes

                                                                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                        New Shield Effects

                                                                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                        Puncturing Return

                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                        Saw

                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                        Locking Teacher

                                                                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                        Player Experience

                                                                                                                                                                                                                        Player Complaints

                                                                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                          Life Staff

                                                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                          Bow

                                                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                          Rapier

                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                          Musket

                                                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                          • Traps
                                                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                          Axe

                                                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                            War Hammer

                                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                              Effects

                                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                              Saw

                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                    • Heart Rune Explosion
                                                                                                                                                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                      Effects

                                                                                                                                                                                                                                      Revised Effects

                                                                                                                                                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                      Important Changes

                                                                                                                                                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                      Changes to Common Effects

                                                                                                                                                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                      Changes to Weapon Effects

                                                                                                                                                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                      New Weapon Effects

                                                                                                                                                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                      Changes to Shield Effects

                                                                                                                                                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                      New Shield Effects

                                                                                                                                                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                      Changes to Skill Effects

                                                                                                                                                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                      Puncturing Return

                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                      Puncturing Strike

                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                      Saw

                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                      Locking Teacher

                                                                                                                                                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                      Player Experience

                                                                                                                                                                                                                                      Player Complaints

                                                                                                                                                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                      • Flamethrower
                                                                                                                                                                                                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                      • Greataxe

                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                        War Hammer

                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                        Heart Runes

                                                                                                                                                                                                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                        • Heart Rune Explosion
                                                                                                                                                                                                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                          Effects

                                                                                                                                                                                                                                          Revised Effects

                                                                                                                                                                                                                                          • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                            • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                          Important Changes

                                                                                                                                                                                                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                          Changes to Common Effects

                                                                                                                                                                                                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                          Changes to Weapon Effects

                                                                                                                                                                                                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                          New Weapon Effects

                                                                                                                                                                                                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                          Changes to Shield Effects

                                                                                                                                                                                                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                          New Shield Effects

                                                                                                                                                                                                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                          Changes to Skill Effects

                                                                                                                                                                                                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                          Puncturing Return

                                                                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                          Puncturing Strike

                                                                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                          Saw

                                                                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                          Locking Teacher

                                                                                                                                                                                                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                          Player Experience

                                                                                                                                                                                                                                          Player Complaints

                                                                                                                                                                                                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                        Sword and Shield

                                                                                                                                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                        Ice Gauntlet

                                                                                                                                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                        Life Staff

                                                                                                                                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                        Bow

                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                        Blunderbuss

                                                                                                                                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                        Rapier

                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                        Musket

                                                                                                                                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                        • Traps
                                                                                                                                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                        • Stick Bomb
                                                                                                                                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                        • Power Shot
                                                                                                                                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                        Unholy Gauntlet

                                                                                                                                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                        Axe

                                                                                                                                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                        Fire Staff

                                                                                                                                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                        • Flamethrower
                                                                                                                                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                        • Greataxe

                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                          War Hammer

                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                          Heart Runes

                                                                                                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                            Effects

                                                                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                            Important Changes

                                                                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                            Saw

                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                            Player Experience

                                                                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                              • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                              • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                            Sword and Shield

                                                                                                                                                                                                                                            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                            Ice Gauntlet

                                                                                                                                                                                                                                            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                            Life Staff

                                                                                                                                                                                                                                            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                            Bow

                                                                                                                                                                                                                                            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                            Blunderbuss

                                                                                                                                                                                                                                            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                            Rapier

                                                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                            Musket

                                                                                                                                                                                                                                            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                            • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                              • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                            • Traps
                                                                                                                                                                                                                                              • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                              • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                            • Stick Bomb
                                                                                                                                                                                                                                              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                            • Power Shot
                                                                                                                                                                                                                                              • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                            Unholy Gauntlet

                                                                                                                                                                                                                                            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                            Axe

                                                                                                                                                                                                                                            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                            Fire Staff

                                                                                                                                                                                                                                            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                            • Flamethrower
                                                                                                                                                                                                                                              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                            • Greataxe

                                                                                                                                                                                                                                              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                              War Hammer

                                                                                                                                                                                                                                              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                              Heart Runes

                                                                                                                                                                                                                                              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                              • Heart Rune Explosion
                                                                                                                                                                                                                                                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                  • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                Effects

                                                                                                                                                                                                                                                Revised Effects

                                                                                                                                                                                                                                                • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                  • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                  • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                Important Changes

                                                                                                                                                                                                                                                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                Changes to Common Effects

                                                                                                                                                                                                                                                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                Changes to Weapon Effects

                                                                                                                                                                                                                                                • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                New Weapon Effects

                                                                                                                                                                                                                                                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                Changes to Shield Effects

                                                                                                                                                                                                                                                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                New Shield Effects

                                                                                                                                                                                                                                                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                Changes to Skill Effects

                                                                                                                                                                                                                                                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                Puncturing Return

                                                                                                                                                                                                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                Puncturing Strike

                                                                                                                                                                                                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                Saw

                                                                                                                                                                                                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                Locking Teacher

                                                                                                                                                                                                                                                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                Player Experience

                                                                                                                                                                                                                                                Player Complaints

                                                                                                                                                                                                                                                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                    • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                  Sword and Shield

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                  Ice Gauntlet

                                                                                                                                                                                                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                  Life Staff

                                                                                                                                                                                                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                  Bow

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                  Blunderbuss

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                  Rapier

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                  Musket

                                                                                                                                                                                                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                    • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                  • Traps
                                                                                                                                                                                                                                                    • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                  • Stick Bomb
                                                                                                                                                                                                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                  • Power Shot
                                                                                                                                                                                                                                                    • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                  Unholy Gauntlet

                                                                                                                                                                                                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                  Axe

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                  Fire Staff

                                                                                                                                                                                                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                  • Flamethrower
                                                                                                                                                                                                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                  • Greataxe

                                                                                                                                                                                                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                    War Hammer

                                                                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                    Heart Runes

                                                                                                                                                                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                    • Heart Rune Explosion
                                                                                                                                                                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                      Effects

                                                                                                                                                                                                                                                      Revised Effects

                                                                                                                                                                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                      Important Changes

                                                                                                                                                                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                      Changes to Common Effects

                                                                                                                                                                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                      Changes to Weapon Effects

                                                                                                                                                                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                      New Weapon Effects

                                                                                                                                                                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                      Changes to Shield Effects

                                                                                                                                                                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                      New Shield Effects

                                                                                                                                                                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                      Changes to Skill Effects

                                                                                                                                                                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                      Puncturing Return

                                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                      Puncturing Strike

                                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                      Saw

                                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                      Locking Teacher

                                                                                                                                                                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                      Player Experience

                                                                                                                                                                                                                                                      Player Complaints

                                                                                                                                                                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                        Sword and Shield

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                        Ice Gauntlet

                                                                                                                                                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                        Life Staff

                                                                                                                                                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                        Bow

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                        Blunderbuss

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                        Rapier

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                        Musket

                                                                                                                                                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                        • Traps
                                                                                                                                                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                        • Stick Bomb
                                                                                                                                                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                        • Power Shot
                                                                                                                                                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                        Unholy Gauntlet

                                                                                                                                                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                        Axe

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                        Fire Staff

                                                                                                                                                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                        • Flamethrower
                                                                                                                                                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                        • Greataxe

                                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                          War Hammer

                                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                          Heart Runes

                                                                                                                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                            Effects

                                                                                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                            Important Changes

                                                                                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Saw

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                            Player Experience

                                                                                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.

                                                                                                                                                                                                                                                            Today, the new expansion Rise of the Angry Earth launches for New World. This brings a new level cap, mounts, and much more. We summarize everything about the launch and the patch notes.

                                                                                                                                                                                                                                                            When does it start? The new expansion starts on October 3rd at 6:00 PM German time.

                                                                                                                                                                                                                                                            How long will the maintenance last? The server maintenance is expected to start at 3:00 PM and last three hours. Then you can dive straight into the new content.

                                                                                                                                                                                                                                                            What does the expansion include? The highlights of Rise of the Angry Earth are:

                                                                                                                                                                                                                                                            We’ve summarized more about the expansion here: Everything about Rise of the Angry Earth – content, release, mounts.

                                                                                                                                                                                                                                                            Patch Notes for Rise of the Angry Earth

                                                                                                                                                                                                                                                            Below we have embedded the official patch notes for the expansion (via New World):

                                                                                                                                                                                                                                                            New Storyline

                                                                                                                                                                                                                                                            Everfall has fallen. The fields, once an inviting place for newcomers to Aeternum, have been devastated by the wrath of the Angry Earth creatures. No one is sure what has happened to the people and villages that once populated the area, and a deadly barrier has kept all but the most fearless from trying to find out. This abundance of earthly power has awakened the mighty Beast Lords, a new potential foe facing the people of Aeternum… but with them comes a blessing – the secret of taming and riding animals.

                                                                                                                                                                                                                                                            Mounts

                                                                                                                                                                                                                                                            Summon a mount for faster travel through Aeternum. Master horses, dread wolves, and lions, each with unique appearances, customizable gear, and a name of your choosing. Upgrade the new riding skill to earn bonuses like increased speed, bonuses, and higher-tier food for your new friend.

                                                                                                                                                                                                                                                            New Progression

                                                                                                                                                                                                                                                            Increase your character’s level to 65 and your gear score to 700, with new attributes to strengthen your builds. Increase skills to level 250, with new items to collect, refine, and craft. Complete a new faction quest and unlock a new faction rank full of desirable gear and items.

                                                                                                                                                                                                                                                            Artifacts

                                                                                                                                                                                                                                                            Find and equip artifacts – a powerful new rank of weapons and armor. Complete a series of quests and unlock the full potential of the artifact by unlocking its six effects. One of those effects will redefine and alter your playstyle.

                                                                                                                                                                                                                                                            New Weapon: Flail

                                                                                                                                                                                                                                                            The flail is a versatile one-handed weapon with the option for a shield in your off-hand. Use arcane magic to enhance attacks and strengthen allies or weaken opponents, making it easier to achieve victory. With a combination of melee attacks, arcane magic, and strong defense, players can increase the effectiveness of their group without neglecting the offensive.

                                                                                                                                                                                                                                                            A Transformed Zone: Elysian Wilds

                                                                                                                                                                                                                                                            The southeastern tip of Aeternum, formerly known as “Everfall,” has been overrun by the powers of Artemis and the Angry Earth creatures. Explore the constructed buildings of this magical new landscape and fight the wild beasts that have taken refuge in the green, ever-changing landscape.

                                                                                                                                                                                                                                                            New Expedition: The Wild Chasm

                                                                                                                                                                                                                                                            Embark on a dangerous new expedition for level 62+ to track down the primeval Beast Lords before chaos erupts from the depths of Aeternum. The Mammoth Lord Mahantaram has retreated into the Wild Chasm’s maze. A gloomy mist and troubling spores flow from the cave maw. With each passing day, the howls of the beasts within grow louder and more disturbing. The enraged Beast Lords pose a terrible threat to the population of Aeternum unless they are stopped.

                                                                                                                                                                                                                                                            New Heart Rune: Primordial Fury

                                                                                                                                                                                                                                                            Transform into a giant beast and tower over and destroy your opponents with unarmed light and heavy attacks.

                                                                                                                                                                                                                                                            Content in Season 3

                                                                                                                                                                                                                                                            Influence races, a new season pass, a revised main storyline quest, and more await all players in Season 3. Here are some highlights:

                                                                                                                                                                                                                                                            New Season Pass

                                                                                                                                                                                                                                                            Season 3 will introduce a new season journey, a new activity map, new challenges, and new rewards.

                                                                                                                                                                                                                                                            New Influence Races

                                                                                                                                                                                                                                                            Influence races are now a planned PvP game mode in the open world with rewards for all participants from each of the 3 factions. Fight in a time trial focused on attacking and defending an area, aiming for 3 new faction control points per area (named outposts) as well as the fort. Wars are guaranteed. Therefore, defenders can also participate in the war even after winning the race to earn better rewards.

                                                                                                                                                                                                                                                            Revised Main Quest: Edenhain and Deep Gorge

                                                                                                                                                                                                                                                            Based on player feedback, the main quests in Edenhain and Deep Gorge have been revised and the renewed gameplay entry has been improved. Experience these familiar zones with new stories, more variety in the tasks, and a few new surprises.

                                                                                                                                                                                                                                                            Removal of Protection Spells, Banishment, Toughness, and Competence

                                                                                                                                                                                                                                                            Look forward to more variety in your builds as the effects Banishment, Creature Protection, Toughness, and Competence have been removed. Based on player feedback, we have made the following changes to the game balance that will make even more effects useful:

                                                                                                                                                                                                                                                            • Instead of Banishment, we are increasing the base damage of magic and ranged weapons in PvE fights to make them more effective alternatives to melee options when fighting multiple opponents.
                                                                                                                                                                                                                                                            • Instead of protection spells, we are adjusting the AI and encounters to compensate for the removal of their defensive and offensive abilities. Existing items with this effect will now receive the “Health” effect that increases a player’s health by a certain percentage of their maximum health.
                                                                                                                                                                                                                                                            • Instead of the Toughness effect, we have reduced critical hits for all players based on equipment weight effects (Light -15%, Medium -20%, Heavy -25%). Existing items with this effect will now receive the “Health” effect that increases a player’s health by a certain percentage of their maximum health.
                                                                                                                                                                                                                                                            • Instead of the Competence effect, we are making adjustments to gear score drops from all creatures based on their level.

                                                                                                                                                                                                                                                            Removal of Shadow Shards

                                                                                                                                                                                                                                                            • Equipment can no longer be upgraded with shadow shards.
                                                                                                                                                                                                                                                            • Shadow shards can now be salvaged at a price of 0.1 Talers per shadow shard.

                                                                                                                                                                                                                                                            Game World

                                                                                                                                                                                                                                                            General

                                                                                                                                                                                                                                                            • Warped Height and Cunning have each been converted into solo landmarks.
                                                                                                                                                                                                                                                            • The appearance of the tavern keeper in Brightwood has been updated.
                                                                                                                                                                                                                                                            • A banana pile can now be picked up in the dwelling.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused infinite AI to spawn during the quest “The Demon’s Cauldron”.

                                                                                                                                                                                                                                                            Important Bug Fixes

                                                                                                                                                                                                                                                            • A bug has been fixed that caused some sulfurous sand glyphs not to appear in their intended locations.
                                                                                                                                                                                                                                                            • Killing a Corrupted Minstrel now progresses the quest “The Defense of a King”.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the world not to load correctly after fast traveling.

                                                                                                                                                                                                                                                            Expeditions

                                                                                                                                                                                                                                                            Barnacles and Gunpowder
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the blue glimmer around the cannonball to appear pixelated.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the last line of Admiral Gunpowder to fade out too soon.
                                                                                                                                                                                                                                                            Lazarus Instrumentarium
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the last chest not to unlock for all players.
                                                                                                                                                                                                                                                            Empyrean Forge
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the fireballs from Commander Marius not to reach their intended target.

                                                                                                                                                                                                                                                            Mutations

                                                                                                                                                                                                                                                            • We have reduced the number of mutations to 3 to make finding in a group easier.
                                                                                                                                                                                                                                                            • Players should receive a mix of loot-oriented gear in upper gear score ranges:
                                                                                                                                                                                                                                                              • Mutation difficulty 1 has been adjusted to gear score 650 and should now be more accessible.
                                                                                                                                                                                                                                                              • Mutation difficulty 2 has been adjusted to gear score 675 and remains balanced.
                                                                                                                                                                                                                                                              • Mutation difficulty 3 has been adjusted to gear score 695+ and remains challenging.
                                                                                                                                                                                                                                                            • With the removal of shadows shards, we have re-tuned rewards in mutations.
                                                                                                                                                                                                                                                              • Reward caches now contain Fixed Mutator Matter as well as Dark Matter.
                                                                                                                                                                                                                                                              • A score of 50,000 is required to earn a gold reward chest.
                                                                                                                                                                                                                                                              • A score of 25,000 is required to earn a silver reward chest.
                                                                                                                                                                                                                                                            • We will raise the weekly cap for mutation runs to 35 and continue to monitor this.
                                                                                                                                                                                                                                                            • Due to feedback from the PTR, bosses of the mutations levels 2 and 3 now have debuff resistance. The effectiveness of the individual status effects “Ruptured” and “Weakened” has been reduced by 50% and 75% respectively. The debuff caps are unaffected by this.

                                                                                                                                                                                                                                                            AI Improvements

                                                                                                                                                                                                                                                            World AI

                                                                                                                                                                                                                                                            • A bug has been fixed that caused Tribune Elias, Lord of Dogs, to not deal melee damage.

                                                                                                                                                                                                                                                            Combat Changes

                                                                                                                                                                                                                                                            General

                                                                                                                                                                                                                                                            • Effects that inflict the status “Weakened” can now reduce the effects of acid damage.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused Rune glass gems of perceptive carnelian to not trigger provokes when placed in weapons.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused some attack combos to desynchronize client and server.
                                                                                                                                                                                                                                                            • In PvP game modes, self-healing has been reduced by 10% and consumable item healing by 20%.
                                                                                                                                                                                                                                                            • The dodge distance for medium and heavy gear weights has been increased.
                                                                                                                                                                                                                                                            • The animations for medium dodging have been updated to better maintain speed throughout the entire animation, and the transition from dodging to sprinting has been improved for all gear weights.
                                                                                                                                                                                                                                                            • For medium hits, the sprint delay has been reduced from 1 sec. to 0.75 sec., and for light hits from 1.5 sec. to 1 sec.
                                                                                                                                                                                                                                                            • The limits for various forms of lifesteal on weapons and effects have been set to a cooldown of 0.1 sec if lifesteal is associated with all attacks or if the attack focuses on a single target, and a limit of 3 targets if the attack is more of an area attack or cleaving skill.
                                                                                                                                                                                                                                                            • Several issues have been fixed regarding player movement and actions, missing melee attacks, weapon switching, and using items that were not functioning properly when the server experienced a very high number of users.

                                                                                                                                                                                                                                                            Attribute Bonuses

                                                                                                                                                                                                                                                            • The 250-STR attribute bonus has been updated and now applies to the entire simple melee attack, not just its preparation.
                                                                                                                                                                                                                                                            • 2 new attribute bonus veins have been added at 25 and 350.
                                                                                                                                                                                                                                                              • Additionally, some existing veins were moved and their functions changed.
                                                                                                                                                                                                                                                            • The attribute bonus at 300 DEX has been updated and no longer grants stamina when dodging. Instead, it now purges rooting crowd control status effects when switching weapons with a 30 sec. cooldown.
                                                                                                                                                                                                                                                            • The HP gain from leveling up has been slightly increased, as has the number of HP gained through CON. This has been done to balance the increases in gear score and level.

                                                                                                                                                                                                                                                            Changes to Damage

                                                                                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                            Effects

                                                                                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                            Important Changes

                                                                                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Saw

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                            Player Experience

                                                                                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                              Effects

                                                                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                              Saw

                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                              • Flamethrower
                                                                                                                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                              • Greataxe

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                War Hammer

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                Heart Runes

                                                                                                                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                  Effects

                                                                                                                                                                                                                                                                  Revised Effects

                                                                                                                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                  Important Changes

                                                                                                                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                  New Shield Effects

                                                                                                                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                  Puncturing Return

                                                                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                  Saw

                                                                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                  Locking Teacher

                                                                                                                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                  Player Experience

                                                                                                                                                                                                                                                                  Player Complaints

                                                                                                                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                    Sword and Shield

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                    Life Staff

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                    Bow

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                    Blunderbuss

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                    Rapier

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                    Musket

                                                                                                                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                    • Traps
                                                                                                                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                    • Power Shot
                                                                                                                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                    Axe

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                    Fire Staff

                                                                                                                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                    • Flamethrower
                                                                                                                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                    • Greataxe

                                                                                                                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                      War Hammer

                                                                                                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                      Heart Runes

                                                                                                                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                        Effects

                                                                                                                                                                                                                                                                        Revised Effects

                                                                                                                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                        Important Changes

                                                                                                                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                        New Shield Effects

                                                                                                                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                        Puncturing Return

                                                                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                        Saw

                                                                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                        Locking Teacher

                                                                                                                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                        Player Experience

                                                                                                                                                                                                                                                                        Player Complaints

                                                                                                                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                          Life Staff

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                          Bow

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                          Rapier

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                          Musket

                                                                                                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                          • Traps
                                                                                                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                          Axe

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                            War Hammer

                                                                                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                              Effects

                                                                                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                              Saw

                                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
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