LoL asks: What should our new MMORPG definitely not have? The largest Twitch streamer for WoW responds

LoL asks: What should our new MMORPG definitely not have? The largest Twitch streamer for WoW responds

Riot Games is currently working on implementing an MMORPG for League of Legends. The Game Director “Ghostcrawler” wanted to know on Twitter what players absolutely do not want to see in his new game. The well-known Twitch streamer Asmongold also joined this discussion.

What exactly did Ghostcrawler want to know? In a tweet, Greg “Ghostcrawler” Street, the head of the new MMORPG, collected feedback directly from players. It says:

Let’s take a moment to be a bit negative. Without disparaging other games, what features do you NOT want to see in the game we are developing?

By the game, he means the new LoL MMORPG, for which we have compiled all the previous information here.

In response to this call, over 5,000 likes and 1,000 comments accumulated within two days. Asmongold, known as one of the biggest WoW fans but also critics on Twitch and YouTube, participated in the discussion.

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No character-bound progression, no setbacks, and meaningful levels

What does Asmongold want for the LoL MMORPG? In his first tweet, he mentions three things that the new MMORPG absolutely should not have:

  • Character-specific progress instead of account-wide. He is likely referring to things like achievements or shared bank usage.
  • Content that is intentionally unfinished to be reworked or improved as new content later.
  • Backwards-progression, meaning the loss of items or experience points that have been earned previously.

Additionally, he commented in another tweet on a statement from Twitch streamer shroud, who has been very active in New World and Lost Ark in recent months. The streamer goes so far as to say that he would like to play an MMORPG without levels. Instead, there should be a system where players become stronger through progress in the world.

Asmongold responded that levels in an MMORPG must have a certain value and praised New World’s crafting and item system:

I really liked how even the items and professions used and collected during leveling in New World have an impact on the overall economy.

While I think having a certain level of leveling is nice, it should have a purpose and lead one towards a larger goal in the endgame.

Who is Asmongold? Asmongold was for a long time the largest WoW streamer by numbers. He played World of Warcraft for many years but finally lost interest in Shadowlands. He used the time to play many other MMORPGs, such as  Final Fantasy XIV, New World  or  Lost Ark. With his strong statements and many discussions around MMORPGs, he often polarizes.

Time-gating, fast travel, and grinding are major discussion points

What are other players saying under the tweet? In the many comments, very different things are mentioned that players do not want in the LoL MMORPG.

Oftentimes, the point about time-gating is raised, meaning something is artificially prolonged because it cannot be repeated endlessly but instead has a certain time limitation. This includes daily tasks or loot that can only be collected a certain number per week.

Many are against time-gating and daily quests, while Ghostcrawler interjects that these systems are often meant to ensure that other players do not fall too far behind. Nevertheless, many hardcore players do not want their freedom of time to be restricted.

Daily quests exist in nearly every MMORPG, whether it’s Guild Wars 2, WoW, or here in Lost Ark.

The topic of grinding is also being discussed. Some find it good that one has to work hard for items, while others do not want the game to mutate into a “second job.” Developers need to strike a good balance here.

Another significant discussion point is fast travel. This is also viewed very controversially:

  • Some feel that fast travel destroys the immersion of the game. They want a griffon system like in WoW or to solve everything on horseback.
  • Other players say they want to spend their valuable time on gameplay rather than waiting.

Where all players agree is on avoiding Pay2Win and FOMO (Fear of Missing Out), meaning the fear of missing something special. Both should definitely be avoided in the LoL MMORPG.

LoL MMORPG is still a long way off

What is known about the LoL MMORPG? Not much. It was announced at the end of 2020 and developers are still being sought. We know that it will focus on dungeons and raids in the endgame and generally is not supposed to appeal to every player. PvP will also be part of the game in some form.

The game is said to have a clear vision and has Ghostcrawler, the former lead designer of World of Warcraft, at the helm. However, it currently looks like the game will not be released anytime soon.

What do you think of the statements and wishes of the players? What should the LoL MMORPG definitely offer and what should it not? Feel free to write it in the comments.

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