In 2024, an MMORPG in the style of WoW wanted to conquer the global market, but now the servers are offline forever

In 2024, an MMORPG in the style of WoW wanted to conquer the global market, but now the servers are offline forever

On June 21, 2024, Tarisland was released by Tencent and developer Level Infinite – it was one of the largest MMORPG launches of the past year. It is now clear that there will be no 2nd anniversary for the game.

Update from November 4, 2025: The day has come. During the night of November 3 to 4, 2025, the Tarisland servers went offline for good.

Original message from September 4, 2025: In an official statement to the community, the developers explain that they will take the MMORPG offline on November 4, 2025. New registrations and payment transactions will no longer be possible starting now, September 4, 2025.

The developers do not provide a reason for the early end. However, there are a few numbers that illustrate that Tarisland has not been doing well lately:

  • On Steam, the MMORPG started a bit later (October 24, 2024), but has only managed to accumulate 347 reviews since then, of which only 36 percent are positive.
  • According to steamdb.info, the player peak was just 583 concurrent players 10 months ago. Recently, there were hardly more than a dozen people on the servers simultaneously via Steam.

Of course, there are also players from the mobile version and the in-house launcher. However, Tarisland has also been struggling on these platforms since launch with various issues.

From WoW Clone to Pay2Win Cash Grab

What were these issues? Tarisland already had a tough time with many Western MMORPG fans during the announcement and the release of its first trailer. Responsible for this were buzzwords like Mobile and Tencent.

Additionally, many of the scenes shown in the trailer strikingly resembled World of Warcraft. It was as if someone wanted to fill the gap that WoW temporarily left in China after the trouble between Blizzard and publisher NetEase.

The developers of Tarisland seized every opportunity to emphasize how much Tarisland is supposed to differ from WoW, how great the focus of development is on PC, and that we can expect a completely fair payment model without Pay2Win.

In the end, there were indeed Pay2Win elements at launch, many areas of the game (such as interface, skill limitations, depth of systems, time restrictions on content) exuded mobile vibes, and there simply was a lack of content that could keep players engaged on the servers long-term – all of this has changed little with various updates up till now.

Despite all this, we must not overlook that Tarisland has also done some things well. It is a comfortable game that can be enjoyed as a quick snack for a few hours. Additionally, from the start of the leveling phase, there was a nice focus on short group content and dungeons. Therefore, our first impression during the early access was: Tarisland is so far the perfect MMORPG for dads like me

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