The team of H1Z1 will soon allow more time for testing. The anarcho-charm of the past is fading a bit.
Last week, the new H1Z1 producer Chris Wynn reached out to the community via Steam. There was dissatisfaction with the last patch, as many things did not go as planned. Too many things were broken, and if they were to do it again, they would approach it differently.
Therefore, they will change their processes to ensure that everything that goes to the live servers is “properly tested”. They plan to keep the patches in internal quality control for at least a week.
In the long run, this has many advantages. The downside is that there will be little new content on the live servers for a while until the testing pipeline is fully operational. Currently, they are mainly focusing on fixes and changes. On April 1st, they fixed issues with the camera, mouse wheel, and more. The next patch is scheduled for April 6th.
This is what the art department worked on in March
In unrelated news: In a YouTube video, they showcased what the artists have been working on in March. Some things will be seen in the next months in the two H1Z1 games Just Survive or King of Kill.
H1Z1 – A Zombie MMO in the Changing Times
Mein MMO means: Observing from the outside, a transition has occurred at Daybreak since the departure of John Smedley. This also applies to H1Z1. Initially, it had an “We’re improvising” approach. When things break, they just fix them. We are in Early Access, we want to bring new features quickly, and it won’t always go smoothly. Everyone should know what they are getting into.
We are alive, fast, creative, very close to the community. This and huge visions were the core points of how H1Z1 was presented in 2014 and how it operated in the first half of 2015.
In “reality”, some cracks in the concept became apparent. The game never seemed truly polished. They ventured into uncharted territory with the “Twitch-friendly battle royale mode” to tap into new buyer demographics. The course of the game often seemed like a wobble, it felt very unsettled.
Now they have split H1Z1 into 2 games, want to exit Early Access soon with one, have brought in a new producer, and generally aim to bring the title into calmer waters.