With the Path of Fire expansion, unidentified gear was introduced in Guild Wars 2. This was intended to make inventory management easier. The next patch is set to bring this gear to the entire game world.
What is unidentified gear? A major issue in many MMORPGs is inventory space. Each individual piece of equipment takes up one slot.
For this reason, unidentified gear was introduced in Guild Wars 2. This gear is dropped by enemies like weapons or armor, but it stacks in its rarity up to 250 times in one slot.
This way, 250 blue, green, and yellow gear pieces can accumulate and only take up three inventory slots. Afterwards, this gear can be sold directly at the trading post, reused, or identified by right-clicking.
Identifying gear: When identifying, individual armors and weapons are created from the gathered gear. Most of the time, these will be of the same equipment level.
However, with some luck, exotic items and precursors can be found in the unidentified gear. These items will still be dropped due to their rarity, even after the revision of the system.
This is already the second major change to the inventory within a few months. In November, ArenaNet already banned runes and sigils from the inventories.
Unidentified gear comes to the entire game world
Until now, this form of gear was only dropped in the areas of the Path of Fire expansion and in Living World Season 4.
This will change with the patch: However, with the patch on the upcoming Tuesday, the gear is also set to come to Central Tyria (base game) and Heart of Thorns (first expansion).
That means that in the entire open world of Guild Wars 2, in World vs. World, and from champion bags, only unidentified gear or exotic items will drop from now on.
Adjustments to the loot tables: In order to make the rewards identical and fair throughout the world, adjustments are being made to the loot tables:
- The number of rare (yellow) unidentified gear in the Path of Fire areas has been adjusted to match the rest of the world.
- The items Eyes of Kormir, Frozen Rot, and Pulsing Ember will no longer be obtained from unidentified gear and will instead be dropped directly by enemies in Path of Fire.
- Masterwork (green) gear will also include the reclaimed weapons from Heart of Thorns.
- The chance for exotic gear and precursors has been adjusted. They were dropped less frequently in the open world, while they were obtained more frequently from gear. A mean value has now been created from this.
Changes to Magical Sense: Magical Sense is an attribute that influences the chances of loot. Until now, it had two influences on unidentified gear:
- On one hand, it increased the chance of rare gear drops.
- On the other hand, it increased the chance of rarer gear when opening.
With the new patch, the second area of influence for Magical Sense will be removed. This slightly weakens the unidentified gear. Players on Reddit are already complaining that the Istan event, after the nerf in January, is being weakened again.
Fortunately, besides Istan, there are other ways to effectively farm gold:



