Guild Wars 2: Nothing for Movement-Ottos! The new fractal “Nightmare Tower” in detail

Guild Wars 2: Nothing for Movement-Ottos! The new fractal “Nightmare Tower” in detail

How do new fractals actually emerge in Guild Wars 2? On the occasion of the new fractal “Nightmare Tower,” the developers at ArenaNet released a video that gives you a behind-the-scenes look at the creation process. However, those who do not want to move around may find little joy here.

The fractals in Guild Wars 2 are increasingly difficult mini-instances, each showcasing locations and events from the past of Guild Wars 2. In the latest fractal, the legendary Nightmare Tower takes center stage. This instance was once part of the story campaign involving the notorious Sylvari mastermind Scarlet Briar. Her toxic minions built the tower in the middle of a lake and drove the surrounding population insane with hallucinogenic pollen.

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We are building a Nightmare Tower!

In the current story of Guild Wars 2, the dark tower has long been in ruins, rotting in the depths of the lake. In the mists, the game’s spirit world, there is still an echo of it as a fractal. In it, we essentially face similar enemies and bosses as back in the story, only the difficulty level has been significantly raised.

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As a level-1 fractal, the Nightmare Tower is also meant to teach game mechanics to players. In the case of the Nightmare Tower, it’s clearly about movement. In Guild Wars 2, it’s always good not to get hit at all, so there are plenty of opportunities here to practice movement and dodging. By the time you reach the final boss, however, everything must be on point, as the second phase of the battle bombards players with numerous projectiles to dodge.

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In a video, the developers at ArenaNet explain how the new fractal was created. For those not interested in fractals, they can grapple with the Dragons Jormag and Primordus in Episode Three of the Living Story.

Source(s): PCGamesn
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