Ghost Recon Breakpoint vs. Wildlands – The 13 most important innovations

Ghost Recon Breakpoint vs. Wildlands – The 13 most important innovations

Ghost Recon Breakpoint will do quite a few things differently than its predecessor Wildlands. We have summarized and explained the most important changes for you here. What’s new in Breakpoint?

A few days ago, Ubisoft presented its new military shooter Ghost Recon Breakpoint, which is set to be released on October 4, 2019, for PS4, Xbox One, and PC. It is the successor to the current series installment Ghost Recon Wildlands.

How does Ghost Recon Breakpoint differ from Wildlands?

Although the basic framework of the new Ghost Recon may seem similar at first glance, Breakpoint wants to take new paths in numerous areas and will therefore differ significantly from Wildlands in some respects. What makes it different? What is really new? Here are the most important differences and changes:

The Setting

The first difference is the setting. You are no longer in Bolivia, but on the fictional island of Aurora with different climate zones somewhere in the Pacific.

You are no longer hunters of Bolivian drug lords, but as a survivor of a helicopter crash, now you are the hunted. The survival aspect is now more focused.

The enemies you face are no longer Sicarios or gangs, but partly technologically equipped and elitely trained fighters – some even from the Ghosts’ own ranks. Not only current military hardware is in use, but also all sorts of futuristic technology.

No more AI companions

In Ghost Recon Breakpoint, unlike in Wildlands, there will be no AI comrades to lend you a hand and to whom you can give rudimentary commands.

However, that does not mean that you are completely on your own in the world of Aurora. If you do not want to go alone, you can experience the entire game with up to three other human players in co-op.

In addition, you will still have a drone with which synchronized shots will still be possible.

New enemies and improved enemy AI

While the variety of enemies in Wildlands was not really large, there will be numerous different enemy archetypes in Breakpoint. From light elite hunters to heavily armored enemies with miniguns and even combat drones the size of a car.

However, realism is to be maintained. Those who now fear encountering bullet sponges, as in The Division 2, need not worry.

Even the heavily armored enemies or a high-ranking member of the Wolves can still be eliminated with a few shots or even with a well-placed hit if approached correctly.

In addition, there is supposed to be improved enemy AI. For example, the Wolves, former Ghosts who now hunt you, are said to employ noticeably different tactics than the regular enemies. They are faster, have their own formations and procedures when they pursue you.

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Camps

In Breakpoint, you will be able to set up these makeshift camps all over the island. There you can change your gear or class and take better care of your injuries, among other things. They also serve as fast travel points and “waiting opportunities”.

Additionally, you can set the time of day at this hideout or check the weather report if you want your next covert action to be pitch dark and stormy.

Injuries

While injuries in Wildlands had little impact on gameplay until your death, this will change in Breakpoint. If you take too many hits there, it can affect numerous factors such as movement speed or aiming with your weapon – and all of this comes in several intensity levels.

For example, a shot to the leg can slow your character down. If the injury is worse, your Ghost might limp, drag the leg behind, hardly be able to walk, or eventually only be able to crawl.

Injuries can be treated immediately with bandages to some extent. At the camp, you can patch yourself up.

Additionally, your character will also suffer from hunger, thirst, combat stress, and fatigue.

New camouflage options

In addition to the adaptive cover system, there are supposed to be new ways to seek cover – even when there isn’t any. For example, you can cover yourself in mud in a muddy pit and lie down there. This way, you blend in with the surroundings and can escape from one or another enemy.

More military equipment

In Wildlands, there were a lot of vehicles you could drive. However, very few of them were armored or had weapons. That is supposed to change in Breakpoint. Ubisoft has said there will be more military vehicles, such as combat helicopters, and a whole range of armored SUVs with different armaments.

Dialogue options

Dialogue options, as seen in Ubisoft’s Assassin’s Creed Odyssey, will also make their way into Ghost Recon Breakpoint. During cut scenes in missions, several conversation options will be available to you. It is still unclear whether these will have consequences for the further course of the mission depending on your choice.

Different quality tiers for loot?

In Wildlands, you could pick up the guns of killed enemies. But in Ghost Recon Breakpoint, they not only drop loot, but apparently, there are also different quality tiers, as reported by PCGamesN.

According to their statement, it was the case during their limited playtime that a found weapon was marked with the typical green glow of “Uncommon Loot”. However, what was different about the weapon could not be determined as the stats could not be viewed.

Otherwise, you could also get cosmetics and equipment from crates that were scattered throughout the game world.

PvP ready at launch

While PvP was added to Wildlands with a delay, Breakpoint will launch directly with a PvP mode. They learned a lot from this mode and its development in Wildlands and now know much better what players want and expect from such a mode.

By the way, the PvP and PvE share character progression. Everything you unlock in skills in PvP can also be used in PvE and vice versa.

Raids

With Breakpoint, Ubisoft wants to engage players for longer. They should also be kept entertained after completing the campaign – including with raids. These co-op activities are designed for a group of four players and will be released after the launch of Ghost Recon Breakpoint. The first raid is expected to take place in a base built in an active volcano. There is currently no further information.

More tactical options

Breakpoint is said to offer more tactical options than Ghost Recon Wildlands. For example, there will be new equipment, such as the welding torch, with which you can cut through fences. The time of day can be adjusted for your missions, and the weather can change as well. Among other things, you will also be able to drag enemies into the bushes and hide them there.

Class-based progression

Instead of a single skill tree as in Wildlands, Breakpoint will initially feature four different classes – including Assault and Sniper. You can change these at the camp. More will follow after launch.

Each class has its own talent tree and special abilities and must be leveled up and progressed individually. In this context, there will also be own class challenges to unlock passive perks of the respective class. Progress will be cross-cutting between PvP and PvE.

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What do you think of these changes? Do they make Breakpoint interesting for you? Or do you prefer the approach of Wildlands?

Source(s): PCGamesN, PCGamesN
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