Gamer says a 20-year-old game does one thing better than modern RPGs, sparks huge debate

Gamer says a 20-year-old game does one thing better than modern RPGs, sparks huge debate

Especially veteran gamers like to complain about innovations in gaming. One has apparently hit a sore spot when he says: The ancient Morrowind does quest design much better than modern representatives. The post receives enormous support.

What game is it about?

  • The Elder Scrolls III: Morrowind is the third part of the TES series and was already released in 2002, so 23 years ago.
  • For the series, Morrowind represented a certain turning point, as the role-playing game was the first Elder Scrolls in “modern” 3D graphics. The predecessor, Daggerfall, still used bitmaps or sprites.
  • In 2017, Morrowind was released as an expansion for the MMORPG The Elder Scrolls Online and brought the same-named area into the game.

This is what the player says: On Reddit, a player has now unpacked the 20-year-old original Morrowind for the first time in many years. His “unpopular opinion” about it is that Morrowind has a better quest system than most modern RPGs:

I forgot how little it guided you by the hand. No quest markers, no arrows – just hints and vague directions from shady NPCs. At first I was angry… but then? It hit me differently. The game made me pay attention in a way that most modern games no longer do.

These days, the gameplay is only: “Go there. Follow the footsteps. Watch the cutscene. Press X to win.”

Although the creator was concerned that this opinion would be unpopular, the opposite seems to be the case. Within a week, his thread attracted over 27,000 upvotes and almost 4,000 comments. Most of them agree with him.

The Elder Scrolls series even excites the older generation:

4,000 comments agree, listing new games in the old vibe

Many gamers see it like the veteran, at least in the corresponding thread. They say: Experiencing a game, rather than having it played for you, is simply a whole different experience. However, there are also modern games that achieve exactly that.

The best example is Kingdom Come: Deliverance, both Part 1 and Part 2. In the Hardcore mode, which is still coming for Part 2, you don’t have a map, but have to navigate by the stars and the position of the sun to find the mentioned directions.

Atomfall is also mentioned, where you don’t have “quests” in the classical sense, but a rumor system. The more you learn about a task from NPCs, the better you can estimate where you actually need to go. However, you still have to find the coordinates on your map yourself.

Personally, as an old RPG gamer, I can only agree. Older role-playing games often drew you into the world so much that even today, despite their age, they are still playable – even with outdated graphics.

The Morrowind successor Skyrim is a good example, even though it is newer than the third part. But even here players still find new secrets even after almost 15 years. And what personally makes me happy is that even Gothic is mentioned by the veterans.

The German role-playing game from 2001 and its direct sequel are among the best role-playing games of all time for me, and I have been playing through them again for a few weeks. I already had the same feeling as the thread creator mentioned above. And Gothic made a strong impression back then: The makers of The Witcher rave about the German Gothic, saying they wanted to make their game just as good.

Source(s): jeuxvideo
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