The big map update in Fortnite: Battle Royale was wildly celebrated. New locations were added – including the Mega-City Tilted Towers. Now, critical voices are increasing that the midgame is becoming boring and sluggish. What is the truth behind the criticism?
A round of Fortnite: Battle Royale can roughly be divided into three phases:
- The start of a round is used for looting and improving shield reserves. The start is characterized by intense battles for the best loot, depending on the landing point.
- The midgame serves to loot individual locations like ruins, gather resources for the endgame, and move into the eye of the storm.
- The endgame is the showdown – this is where the big fortresses are built, and explosive ammo is fired until a winner is determined.
Naturally, most players die relatively early in a round. The midgame further thins out the player base, and the endgame is contested by only a few players depending on the game mode.

Thanks to the map update, which has added a number of new, interesting points to the map of Fortnite: Battle Royale, the majority of players are expected to meet their demise even earlier.
This leads to a more boring midgame, as fewer players are spread out over the large map – and encounters become rarer. But is that true? And what does Tilted Towers have to do with it?
Tilted Towers as the root of all evil?
Anyone who has landed in Tilted Towers will have seen it: masses of players darkening the sky like swarms of locusts from the Midwest USA.
In fact, the new Mega-City is more popular than any other landing spot on the map. The reasons for this are manifold:
- Many opponents invite you to sharpen your combat skills,
- The city is relatively central and thus almost always in the first safe zone,
- Loot – tons of loot. Whoever leaves Tilted Towers as the last survivor is likely to be armed to the teeth.
- The houses offer good hiding spots and places for traps.

Because of these reasons, more and more players are landing in Tilted Towers, the map with the first safe zone is almost deserted, according to the criticism. But is that really true? Or is the impression misleading the critics?
The midgame of Fortnite: Battle Royale – pure boredom?
The numbers are more or less similar from round to round: As soon as the first safe zone is closed in by the storm, up to 70 players have already been unceremoniously sent back to the lobby.
This means that after only six minutes, more than two-thirds of all players are dead. It wasn’t like that before the big map update, was it?

I went through several streams recorded before the big map update. After the end of the first storm phase, there were between 25-35 remaining players, covering the spectrum. Admittedly, the sample size was not gigantic, but after evaluating 20 games, it was certainly representative.
What does this mean now? The player loss at the beginning of a game is probably just an illusion. There can certainly be deviations upward and downward. Ultimately, however, the choice of landing spot does not have significant impacts.
Because loot is fought over in every city, therefore opponents eliminate each other all over the map, whether they land in Tilted Towers or Retail Row.
How do you feel about this? Do you also think that too many people die too quickly?