Former Director of Assassin’s Creed believes the problem with AAA games lies in too many staff

Former Director of Assassin’s Creed believes the problem with AAA games lies in too many staff

In an interview, the director of Assassin’s Creed Revelations and Unity, Alexandre Amancio, talked about game development. He believes that the future lies more with smaller development teams.

Who is the director? Alexandre Amancio is a former creative director of the Assassin’s Creed games. He was responsible for the parts Revelations and Unity. He is now Senior Vice President of World-Building at FunPlus. At the DevGAMM Lisbon in November 2025, Alexandre Amancio gave a talk about the future of AAA title development and shared his knowledge about the gaming industry.

Where does he see the problem? In a subsequent interview with gamesindustry.biz, Alexandre Amancio discussed the problems in developing large AAA titles. According to him, the problem with large game titles primarily lies in the fact that supposed conflicts need to be resolved with an increasing number of personnel.

He further explains that the dynamics of a process would change once more than 100 people are involved. Thus, even more people would need to be hired to coordinate the staff again.

If more people are added to the game developer teams, Alexandre Amancio states, the people who were already working on solving a problem would stagnate. Simply put: While more people are involved in solving a problem, they do not necessarily contribute more.

Alexandre Amancio sees the future in smaller teams

What does Alexandre Amancio suggest? Alexandre Amancio sees the solution more in forming small teams for the development of a video game. A small core team that may be supported by outsourcing certain tasks to other teams.

The former Assassin’s Creed director further states:

The film industry has developed into fixed core teams, where each person is responsible for assembling a team that supports them in this project. (…) I believe the future lies in learning from the film industry, where there are core teams that are supplemented as needed through outsourcing or co-development.

– Alexandre Amancio via gamesindustry.biz

That a great game does not necessarily have to do with the size of the team was recently proven by the game Expedition 33. A small team of developers created a game that became very popular among players and won several awards at the Game Awards.

What do you think of Alexandre Amancio’s view? Let us know in the comments! The director of Assassin’s Creed 3 talked about why a popular protagonist had to meet his end in the franchise. You can read more about this here on MeinMMO: “Too much lore”: 13 years later, the director of Assassin’s Creed 3 talks about Desmond’s fate

Source(s): gamesradar
Deine Meinung? Diskutiere mit uns!
1
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.