Fallout 76: The new patch has 4 things that improve many aspects

Fallout 76: The new patch has 4 things that improve many aspects

Fallout 76 has received a new patch. The new patch addresses some issues that the community has been mentioning for quite some time and contributes to making Fallout 76 significantly more enjoyable.

What has changed? With the patch from February 19, 2019, Patch 6 for Fallout 76 was deployed. The highlights of the patch:

  • The stash box now holds 800 units instead of 600
  • Molotov Beasts have been nerfed
  • Players are no longer “wanted” if they accidentally shoot a building. A player’s building must be destroyed to attain the status
  • Workbenches can be claimed from anywhere in the workshop

In addition, there are numerous bug fixes and minor adjustments. You can read the full patch notes in German on Bethesda’s official website.

These are the best changes

Despite the pretty long list of changes and bug fixes, 4 things stand out in particular. These affect all areas of the game: crafting, PvE, building, and PvE.

A larger stash

The increase of the stash capacity from 600 to 800 is one of the best changes that this patch brings and that the game has received overall. Building your own camps, crafting, and generally looting are a core part of Fallout 76.

The stash box has always represented a limitation, and whenever it was full, items had to be consumed or sold before one could continue exploring the world or building their home.

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The community has also consistently called for a larger box. Threads often appeared on reddit requesting more storage capacity, even after the first expansion of the stash.

Fallout 76 Camp with stash
A stash box in a C.A.M.P.

Digger Power Armor requires fewer screws

Another great change is the reduction of materials needed to repair the Digger Power Armor. The armor is one of many different power armors in Fallout 76, but unique in many ways:

  • If the full armor is worn, the carry limit is increased by 100
  • If both arms are attached to the chassis, the ore yield when mining is doubled
  • The armor unlocks power armor stations for your C.A.M.P. with a quest
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Its only problem was that it consumed large amounts of screws when trying to repair the legs. Screws are among the rarer materials, and the amount required to repair a Digger Power Armor can require hours of farming.

However, with patch 6, the required amount has been “drastically reduced.”

Fallout 76 Digger Armor and Power Armor Station Title
The Digger Power Armor from Fallout 76.

Molotov Beasts no longer annoy as much

Bethesda had previously announced that the Molotov Beasts in Fallout 76 were to be nerfed. This has now been implemented with patch 6.

The large bats have had their sound attacks adjusted, now having a 10-second timer between attacks. This is to prevent them from being able to attack in such rapid succession.

Sound attacks shake both the character and the camera, making aiming almost impossible. If the Molotov Beast used its attack continuously, there was almost no way to fight back.

The huge beasts have at least shrunk for me from the “unpopular bullet sponge” to the “annoying nuisance” that sometimes irritates me but no longer consumes my entire ammo supply because I can’t hit it.

Fallout 76 Power Armors fighting Molotov Beast

You are no longer accidentally “wanted”

There were often complaints that players suddenly received a “wanted” status when one of their bullets strayed and hit another player’s building. If one accidentally shot at a C.A.M.P. or a workbench, they could suddenly find a bounty placed on them.

Bethesda has now changed this with patch 6. Simply damaging a building part is no longer enough. A player must also destroy the part to become “wanted.”

Bounties are a mechanic in Fallout 76’s PvP designed to deter griefing. If someone frequently engages uninterested victims in PvP, be it killing them or destroying their C.A.M.P.s, they will become wanted and receive an ever-increasing bounty.

Fallout 76 bounty on map
Image source: Youtube.

The bounty must be paid out of his own pocket if he is killed and the amount and his location are marked on the map for all players, so a hunt for griefers can quickly begin.

It was annoying for people who accidentally attacked buildings and thus became wanted. They were punished for an accident, which could be very frustrating. Luckily, that is no longer possible.

What do you think of the changes? What are your highlights?

Currently, a Mothman event is ongoing in Fallout 76. A player is convinced that tin hats have something to do with the Mothman:

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Source(s): Bethesda
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