Fallout 76 shows in the video how easily you can build really cool vaults yourself

Fallout 76 shows in the video how easily you can build really cool vaults yourself

In a 13-minute developer gameplay, Bethesda showcases new impressions of the C.A.M.P. shelters coming in December for Fallout 76. MeinMMO has analyzed the video for you and provides insights into the new mechanics.

What are these Vaults? With the Steel Dawn update in December, not only is the Steel Brotherhood returning to Appalachia, but players will also have the opportunity to build freely underground, almost without restrictions, for the first time.

For this, C.A.M.P. shelters are introduced, a new feature, that allows players to build their own Vaults under their Camps – instantiated and freely buildable.

In a new video, the developers have shown how this looks in detail. They explained how you can obtain the Vaults and what you can actually do with them.

The full video from Bethesda’s YouTube channel is embedded here for you:

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Your own Vault and the benefits

Why C.A.M.P. shelters are special: In personal Vaults, “snapping” while building can be turned off, meaning the snapping of parts together. This allows objects to be placed floating in the air or built overlapping.

This results in an unprecedented freedom when building your own Vault in Fallout 76. However, the snapping is not permanently turned off but can be flexibly activated through the building menu. 

According to Bethesda, it is very important to give players maximum freedom in designing the shelters. Each of the three shelters has an independent building limit. Those who own two or more shelters can also place the entrance to the next shelter in the previous one.

Fallout 76 Shelters Entrance
You can set up this stylish Vault door in your Camp or in other shelters.

Hence, no switch to the C.A.M.P. is necessary to transition from the utility shelter to the Vault atrium. The three underground dwellings are persistent, meaning they are available on every server.

How Shelters differ from C.A.M.P.s: There are three different shelters: the Supply Room, the Foyer, and the Atrium. Each player can own all three simultaneously.

The three different shelters are empty rooms, with the basic design predetermined. With the detached building limit and disabled snapping, you can let your creativity flow. In the developer gameplay, Aspen Clark – Associate Designer at Bethesda – talked about some of the most creative shelters that players have created on the PTS. The highlights were:

  • A complete Space Ship
  • A Pirate Ship
  • A Jump’n’Run Course
  • A Death Run Shelter that triggers deadly traps through sensors

However, these were not showcased. He emphasized that the shelters should help every player express their creativity – even if it means there’s only a window with a horror clown behind it in the shelter.

Fallout 76 Shelter Clown Window
A single window as a Vault? If you like it …

Shelters differ from C.A.M.P.s in that they are instantiated and persistent. Moreover, all items can be placed freely and the budget can be set much higher in instances than on the regular map. Dan Nanni – Lead Designer at Bethesda, stated in the video that the budget per shelter can be up to 50% higher compared to C.A.M.P.s. The freedoms for Fallout 76 players thus reach a completely new dimension.

Bethesda fundamentally changes the building system

How building personal Vaults has been simplified: Repairing your own C.A.M.P. can sometimes be complicated. In personal Vaults, there is a control panel that automatically repairs damaged objects when enough junk is available. Furthermore, it is possible via the control panel to delete the entire shelter and start building from scratch. 

With the aforementioned optional snapping, it is possible to build completely new and never-before-seen accommodations.

Fallout 76 Shelters Control Panel
Most functions can be controlled via the control panel.

How the unlocking of your Shelters will work: To succeed in creating a home underground and in your own Vault, you must complete a quest. The hints for this can be found at every station in Appalachia.

At bulletin boards in the station buildings, there are posters that initiate the quest “Home Expansion”. This quest leads you north, where you will find the entrance to the Vault Supply Room.

In doing so, you will also receive a little history about the background. Those familiar with the dark history of Nuclear Winter may find some connections here.

The future of Fallout 76

In an interview with MeinMMO author and Fallout expert Benedict Grothaus, Project Lead Jeff Gardiner and Lead Quest Designer Brianna Schneider discuss how the game is changing with the current update One Wasteland, what the future holds, and how the development of the update helps make upcoming content even better.

The shelters also play a significant role:

The chief promises: Fallout 76 will now always get better – Here’s how it’s supposed to work 

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