At Evolve, it has now been clarified which fictional inspirations the monsters Goliath and Wraith have.
In an interview with Gaming-Bolt, producer Chloe Skew discussed the inspiration that designers drew for the monsters. After all, they are playable characters that need to seem threatening while still remaining sympathetic.
Monsters in Focus
Monsters are important! After all, the massive creatures that a single player controls against a team of four cooperating opponents are at the center of the game.
In Evolve, there is this massive size difference: The monsters tower over everything, being forces of annihilation; the maps are designed specifically to highlight the size of the monsters, says Skew. The new, fourth monster Behemoth, a sort of fighting rock giant, is said to be the largest monster they will ever create: Something larger simply won’t fit on the map.
Cthulhu – Health
The interviewer then asks Skew about the aesthetics that the developers drew from. He thought the design reminded him of a mix between Pacific Rim and the Power Rangers.
Skew replied that it was about making the monsters “sympathetic” since players take on their roles. Therefore, they couldn’t make them “too” strange. They based the designs on pop culture monsters, like the giant ape King Kong, for which one also feels a kind of sympathy. The hunters should feel as if they are fighting against an “intelligent” creature.
For the flying, tentacled monster “Kraken”, they were inspired by something else. Here, the Cthulhu mythos by H.P. Lovecraft was indeed the model. When designing the various monsters, they made sure to cover the different archetypes. While Goliath is the brute monster, the third monster Wraith fulfills more of a “rogue” role.

The asymmetrical MOBA/team shooter Evolve will be released on February 10 for Xbox One, Playstation 4, and PC.
