Just like back then for the “Big Alpha”, Turtle Rock Studios has now released a new infographic after the beta weekend for Evolve, showcasing some quite interesting statistics.
The developers are particularly proud of the successful balancing: 51.5% of all games were won by the hunters, leaving the remaining 48.5% to the monster players. A difference of only 3% is something that many other multiplayer games can only dream of. They want to tweak the Wraith a bit more, as it has managed to win just over 70% of all games.
But TurtleRock is confident that they have brought her close to the 50% mark by slightly nerfing her abilities and not allowing her to warp while cloaked anymore. This also creates exciting new gameplay, as the monster player must first break line of sight with the hunters before they can warp to safety if they do not want to be chased.
Matchmaking solid, average gameplay duration 10 minutes
They are also satisfied with the new matchmaking system; the opponent assignment was noticeably better than in the Alpha, with “veterans” at level 20+ no longer having to occasionally fight against level 1 fresh meat. This likely saved both sides a lot of boredom.
However, there were still small errors with lobby creation, as the game often tried to group together more than 5 players, resulting in disconnections for frustrated friends. They want to have fixed these issues now.
I also find the average gameplay duration quite interesting: A match lasts on average just under ten minutes. Therefore, hardly anyone will be able to complain about “too long quiet phases” at the start of a match when the game is released in two weeks, on February 10th.
Source: evolvegame.com
