Evolve: New Balance Patch – Changes in All Areas

Evolve: New Balance Patch – Changes in All Areas

Even though only recently balance issues with Evolve were tackled, an internal test of a new version that is supposed to bring further adjustments is already underway. This time, adjustments not only involve character changes but also a revision of almost all perks and an increase in health points for “Elite” wildlife. We will briefly address the biggest changes here.

Hunter and Monster Changes

  • Especially the friends of the assault “Hyde” can breathe a sigh of relief: The gas grenade will no longer slow down other hunters, allowing for much more careless “spamming” than before.
  • The “Healing Burst” now heals “Val” for an additional 50%, which should make her significantly more stable.
  • “Sunny” will have to deal with a nerf to her shield drone, which now has 40% less HP and can be destroyed faster. At the same time, her “Mininuke” will be more accurate against flying targets due to a better proximity explosion.
  • All monsters must now wait 3 seconds to use another “strong” melee attack after executing one. This wait time was previously different for all monsters but has now been fundamentally increased. For players who continuously rely on melee attacks, this change does not affect them (a strong attack is always followed by several weaker ones).
  • The “natural” armor regeneration of monsters now starts after 6 seconds if they have not taken any further damage (previously after 10 seconds).
  • Finally, the “Lightning Strike” of the Kraken is being toned down; the target field movement is now notably slow from the start of the ability.
Evolve Evacuation

Changes to Perks and Wildlife Buffs

Many perks and bonuses of the elite wildlife have been adjusted. Notably, the bonus damage has been reduced from 15% to 10%, and the natural armor regeneration has been increased from 50% to a whopping 100%.

For the wildlife, the Megamouth buff has especially been toned down, granting the monster only 50% additional damage on stealth attacks (previously 100%). The regeneration duration for the Tyrant buff has also been decreased; monsters now generate only about 2 HP bars over a duration of 2 minutes, while the buff lasts for 3 minutes for hunters but is 20% weaker than before.

Evolve Goliath Trick

“Elite” Wildlife Earns Their Name

The elite wildlife (also known as “Albinos”) are becoming significantly tougher! On average, they receive 50-70% more health points and become a little faster, making them a much greater threat to humans and monsters. Buffs that were previously “picked up on the go” now can only be obtained with a significant time loss, which surely adds another tactical component to the game.

Please note that all these changes are still being tested and may not necessarily go live in this form. A complete list of the planned changes can be viewed at turtlerockstudio.com. More about the game can be found in our test of Evolve or on the Evolve topic page.

Deine Meinung? Diskutiere mit uns!
0
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.