Meanwhile, the balance patches for Evolve are appearing more regularly and the changes are getting smaller, which is probably a good sign for a path towards fair balance. This time, the Kraken and the Wraith have a little wind taken from their sails, the usability of the jetpacks is improved, and both the Assaults and the Medics are adjusted.
Monster Changes: The Newbie Needs Help
The major problem of the Behemoth has been its lack of mobility. Only very skilled players could compensate for this disadvantage, which is why its stamina consumption has been improved. Activating the roll form now consumes only 10% (previously 15%) and drains now 6% stamina per second (previously 6.5%), allowing the stone giant to roll uninterrupted for up to 15 seconds.
The Kraken must cope with a reduction in its maximum hit points. At Stage 2, it loses 500 points, and at Stage 3, it even loses a whopping 1000, which should make a significant difference especially in tight matches.
Lastly, the “Warpblast” of the monster lady Wraith is slightly weakened. Although the damage remains identical, the radius is reduced at all three levels, namely from 6.5, 8.5, and 11 to 6, 7.8, and 10. These changes allow hunters to occasionally escape the deadly explosion.
Assault: Markov Up, Torvald Down
After the “Arc Mine” of Markov was massively weakened a short time ago, it is now being improved again; its damage is increased by 10%. Torvald was still too strong, which is why adjustments were made to his “Mortar Canon,” increasing the reload time by 1.5 seconds (from 4.5 to 6).
Medic: More Healing, Less Slowing
The medic Valerie is both improved and weakened: Her “Healing Burst” now has two seconds less cooldown, which should make her own survival safer. In compensation, the slowing and revealing effect of “Tranq Shot” lasts only 8 instead of 10 seconds. This is meant to lead to Valerie having to switch between her weapons more frequently if she wants to slow the monster continuously.
The newcomer Slim receives a complete healing upgrade: His “Healing Burst” now creates 10% more healing and the precision “Leech Gun” is now dynamic. This means that slow shots have a greater range and accuracy and are thus also effective against distant enemies (like the Kraken).
Further Changes
Apart from the major changes, there have been numerous smaller adjustments that differ between the PC and console versions. Most affect the movement speeds or effects on the hunters when they get knocked back. A complete list of changes can be viewed here.


