At Evolve, the new Hunt Mode 2.0 is coming soon. The developers have addressed the community and provided answers to the most important questions.
Free for All Players
The first and most important question about the upcoming Hunt 2.0 update from Evolve should put many players at ease, who were already suspecting a cost trap: Like all game modes, Hunt 2.0 will be free.
Many players were worried about how their performance would be evaluated. Here, they have answered extensively and were mostly able to provide reassurance: Your rating as a Hunter is independent of your rating as a Monster. So if you are a very good Hunter but have never played Monster before, now is the perfect time to try the other side of Evolve – the opponents will be just as inexperienced as you are. The same applies, of course, if you have only played Monster so far and now want to try out the Hunter roles.
Furthermore, the current level you have achieved (between 1 and 40) will no longer be an indicator of what kind of opponents you will encounter. For the new opponent assignment, only your previous performance and league placement will be used.
Playing Together with Friends
Groups can still register together – with a maximum of 4 Hunters. With 5 players, no ranked game can be started, as the risk of cheating would be too high. But what happens if one player is in a higher league and another is in a lower one? In such a case, the system calculates the average value of the team and searches for a skilled Monster that approximately matches that average. Particularly pleasing (and long demanded) is the fact that a player who leaves the game shortly before a loss will now also be assigned a loss. This makes manipulation of the leaderboard more difficult.
The new Hunt 2.0 mode will completely replace the old one. However, the general game principle will not change. There will still be a revision of the wildlife buffs (some are too strong and others too weak), but otherwise, nothing will change in the general game mechanics.

