Evolve: New patch weakens Lazarus, strengthens Goliath and Val

Evolve: New patch weakens Lazarus, strengthens Goliath and Val

A new micropatch for Evolve has recently become available. It not only brought changes to the hated Medic Lazarus but also to Goliath and Val.

#NoZombies

Many new players of Evolve have found Lazarus quite challenging. While he has little healing power, he can revive dead players – completely without downside. This was particularly frustrating when the team’s trapper set the arena in such a way that Lazarus was on the outside – the monster quickly runs out of options.

Apocalypse prevented - Lazarus will probably not create a zombie army.
Apocalypse prevented – Lazarus will probably not create a zombie army.

For this reason, Lazarus has now been nerfed. Corpses can only be revived a maximum of 30 seconds after their death (previously 45 seconds). Monsters will have to “camp” a corpse for a significantly shorter time to guarantee the death of an opponent. The revive frequency has also been reduced – the glove now has a cooldown of 15 seconds (previously 12).

Goliath Buffed for Testing Purposes

Evolve Goliath Leap Smash
The attacks should now hit their target more often. This has been a problem against very good hunters.

The developers are currently a bit dissatisfied with the monsters. Especially in higher ranks (Silver Expert and above), monster players have a very hard time against a coordinated group of hunters.

Therefore, Goliath is now being strengthened for testing purposes – but not in direct damage. Instead, all level 3 abilities that are not directly related to damage are being buffed: The Fire Breath has a greater range, the Leap Smash has a larger impact radius, and the Charge has a longer duration. This is just a test to see if it resolves the balancing issues for pro players or if it also has significant effects for lower rank player groups.

Valerie – More Healing and Faster!

Val heals even better than before - especially herself.
Val heals even better than before – especially herself.

The clear winner of the new patch is definitely Medic Val. She is massively buffed and is now better able to keep herself alive. Her healing burst has a reduced cooldown (from 16 to 12 seconds) and her self-healing has been increased by almost 20%.

But her teammates also benefit: The Medigun heals standing targets (i.e. not damaged) 10% more than before and can thus save friends from a dangerous situation much quicker.

Together with her tranquilizer arrow, the lady should now be seen much more often on Shear, as she has been rare compared to Caira or Lazarus.

Numerous Small Changes

Evolve Wraith
The Wraith can now hide less frequently – will this cause her significant damage?

The list of adjustments is long, and often numbers are only minimally changed – this is just fine-tuning. Noteworthy is a nerf of Supporter Hank – his orbital strike now lasts only 3.5 seconds (previously 5.5). The Kraken also has to accept small cuts, as he is now pulled down twice as strongly by harpoons and can only fire one banshee mine per rank at a time. In return, the lightning strike is cast 30% faster. Finally, the Wraith will be a bit more tangible and will have to deal with longer cooldowns on her decoys – or simply die.

In the future, the developers want to address the spore cloud of Medic Slim – it is still overpowering in many situations. However, this would require changes to the code, which is why this has been postponed to the next “big” patch.

Source(s): talk.turtlerockstudios.com
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