Evolve: Balancing Changes on a Grand Scale

Evolve: Balancing Changes on a Grand Scale

With the introduction of the new hunters and the Behemoth in Evolve, there was some dissatisfaction. The hunters proved to be too strong and the monster too weak, which is why a patch is now aimed at correcting this in the right direction. Unlike before, players do not have to wait 5 weeks for the changes this time – they are active immediately. We summarize the most important changes for you.

The Monsters: Stronger, bigger, faster

For the Behemoth, multiple adjustments have been made simultaneously to pave the way for its future success. The critical hit zone of the stone giant has been “dramatically” reduced. The maximum armor of the monster has been increased by two bars, and it is generated faster through eating than before. In Stage 2, health points have been increased by 5%, and in Stage 3 even by 8%. The width of the stone wall has been enlarged at all stages, depending on the level by 50, 25, or 12.5%, to facilitate the trapping of hunters. The tongue grab is now executed significantly faster, giving the monster more time to play a little with its captured prey.

Evolve Behemoth

At the same time, there are also a few minor nerfs: Anyone who gets rammed by a rolling Behemoth is no longer hurled as far away as before. Rolling now consumes more stamina than before, and it only regenerates after a longer delay.

The Goliath must also endure a similar nerf; its traveling stamina regenerates more slowly in combat, while the Wraith’s regenerates faster – it seems they overshot the mark in the last patch.

The last bad news awaits players of the Kraken, as the “Lightning Strike” now moves more slowly, making it harder to steer it accurately onto enemies.

Hunters: Nerf, Nerf, Nerf – except for Bucket

The new hunters are getting hit hard. Sunny loses 25% damage from his small nuclear explosion, and Slim an impressive 30% from his Leech Gun. Torvald also takes the ruthless hit: The autofire shotgun causes 10% less damage and requires a quarter of a second longer to reload; his mortar cannon is also weakened by 10%.

Evolve Hunter Gameplay

However, the developers seem to have a soft spot for the support robot Bucket. The range of his already very powerful turrets is increased by another 10%, allowing them to cover a significantly larger area.

Small special patch for PC

Users of the PC version receive a few additional changes. In the “Nest” and “Defend” modes, the minions now have more health points. At the same time, the monster in “Defend” starts with full armor, allowing it to be fully operational right from the first attack of its minions. The damage the Kraken can cause to the generator with “Lightning Strike” has been reduced.

Anyone who wants to see all the changes in detail should take a look at the official post from the developers, which can be found below in our sources.

http://youtu.be/j2P07osQW5M
Source(s): turtlerockstudios.com
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