This is why GTA was important for ESO: However, a significant influence on the recent development of ESO was GTA Online! Because games like GTA Online, i.e., MMOs that are not MMORPGs, had a different approach to players and gameplay.
Because in these games, new players can immediately jump into the action. There are various restrictions for new players, but you don’t always have to watch your level, you can get started with many of the offered actions right away. And that would actually be a good thing. So, ESO was massively redesigned with the “One Tamriel” project, lifting the level restrictions. Since then, every player can play together at any location and with any other player at any time. Therefore, there are repeatedly weird scenes in the game, such as the drama surrounding streamer xQc, who fought furiously with his girlfriend.
We took this concept pretty much directly from GTA, because does it really matter what level you are in GTA when you jump into the game? No, not really. You just jump in, play, and have fun. We really liked this idea. You could team up with others at any time and go on adventures, so we drew inspiration from that. It’s not just the early MMOs and WoW and Star Wars that have influenced ESO; it was really a lot of different games.
Matt Firor on the influence of GTA Online on ESO.
The development of ESO clearly showed that this creative mix of different features from various genres greatly benefited the game. Because ESO continues to grow and thrive even after years. This also surprised the developers. They never dreamed that ESO would still be so successful after 7 years.
The Elder Scrolls Online has many sources of inspiration that made it the game it is today. However, the current direction of the game was not influenced by WoW or other MMOs, but by GTA 5! ESO chief Matt Firor explains why.
In an interview with GameRant, ESO lead developer Matt Firor talked about the game’s development, his personal favorite moments, and how the game was influenced by other works. Especially regarding the last topic, something surprising came out.
Because besides well-known MMORPGs, especially the gangster MMO GTA Online was one of the major sources of inspiration that expanded the game with an immensely important feature and made it what it is today.
GTA Online brought one of the most important ESO features
These were ESO’s inspirations: In the interview, Matt Firor was asked which inspirations he took from other games for ESO. First came the usual suspects, led by Dark Age of Camelot, in which Firor was significantly involved. Among other things, the three rival factions from the PvP in ESO originate from there.
WoW, as the MMORPG king, was also a model, as were the then also strong Star-Wars-MMORPG SWTOR. From there come, among other things, the fully voiced story quests in ESO.
This is why GTA was important for ESO: However, a significant influence on the recent development of ESO was GTA Online! Because games like GTA Online, i.e., MMOs that are not MMORPGs, had a different approach to players and gameplay.
Because in these games, new players can immediately jump into the action. There are various restrictions for new players, but you don’t always have to watch your level, you can get started with many of the offered actions right away. And that would actually be a good thing. So, ESO was massively redesigned with the “One Tamriel” project, lifting the level restrictions. Since then, every player can play together at any location and with any other player at any time. Therefore, there are repeatedly weird scenes in the game, such as the drama surrounding streamer xQc, who fought furiously with his girlfriend.
We took this concept pretty much directly from GTA, because does it really matter what level you are in GTA when you jump into the game? No, not really. You just jump in, play, and have fun. We really liked this idea. You could team up with others at any time and go on adventures, so we drew inspiration from that. It’s not just the early MMOs and WoW and Star Wars that have influenced ESO; it was really a lot of different games.
Matt Firor on the influence of GTA Online on ESO.
The development of ESO clearly showed that this creative mix of different features from various genres greatly benefited the game. Because ESO continues to grow and thrive even after years. This also surprised the developers. They never dreamed that ESO would still be so successful after 7 years.
