- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
Tarkov: Patch Notes / Update 0.13.5
Expansion of the map: Streets of Tarkov
Kaban
The new scav boss Kaban has been added. He once had a small legal business in Tarkov, but did not shy away from applying criminal methods to obtain money. After the general evacuation, he stayed in the city, and his gang has grown.
His size allows him to fire various heavy machine guns without having to rest the weapon, but this precisely restricts his mobility, and he either remains in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military who have organized a strong defense for him.
The boss stays in the car repair area in “Streets of Tarkov.” The area is heavily defended, the entrances are secured with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car repair shop.
Kaban uses a custom-made device to store machine gun boxes, wears bulletproof vests under his clothes, and enjoys undisputed authority among his guards. Scavs nearby assist the boss in defense and participate in the fight for Kaban.
Presets for equipment
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
Tarkov: Patch Notes / Update 0.13.5
Expansion of the map: Streets of Tarkov
Kaban
The new scav boss Kaban has been added. He once had a small legal business in Tarkov, but did not shy away from applying criminal methods to obtain money. After the general evacuation, he stayed in the city, and his gang has grown.
His size allows him to fire various heavy machine guns without having to rest the weapon, but this precisely restricts his mobility, and he either remains in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military who have organized a strong defense for him.
The boss stays in the car repair area in “Streets of Tarkov.” The area is heavily defended, the entrances are secured with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car repair shop.
Kaban uses a custom-made device to store machine gun boxes, wears bulletproof vests under his clothes, and enjoys undisputed authority among his guards. Scavs nearby assist the boss in defense and participate in the fight for Kaban.
Presets for equipment
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
Tarkov: Patch Notes / Update 0.13.5
Expansion of the map: Streets of Tarkov
Kaban
The new scav boss Kaban has been added. He once had a small legal business in Tarkov, but did not shy away from applying criminal methods to obtain money. After the general evacuation, he stayed in the city, and his gang has grown.
His size allows him to fire various heavy machine guns without having to rest the weapon, but this precisely restricts his mobility, and he either remains in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military who have organized a strong defense for him.
The boss stays in the car repair area in “Streets of Tarkov.” The area is heavily defended, the entrances are secured with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car repair shop.
Kaban uses a custom-made device to store machine gun boxes, wears bulletproof vests under his clothes, and enjoys undisputed authority among his guards. Scavs nearby assist the boss in defense and participate in the fight for Kaban.
Presets for equipment
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
Tarkov: Patch Notes / Update 0.13.5
Expansion of the map: Streets of Tarkov
Kaban
The new scav boss Kaban has been added. He once had a small legal business in Tarkov, but did not shy away from applying criminal methods to obtain money. After the general evacuation, he stayed in the city, and his gang has grown.
His size allows him to fire various heavy machine guns without having to rest the weapon, but this precisely restricts his mobility, and he either remains in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military who have organized a strong defense for him.
The boss stays in the car repair area in “Streets of Tarkov.” The area is heavily defended, the entrances are secured with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car repair shop.
Kaban uses a custom-made device to store machine gun boxes, wears bulletproof vests under his clothes, and enjoys undisputed authority among his guards. Scavs nearby assist the boss in defense and participate in the fight for Kaban.
Presets for equipment
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
The hardcore shooter Escape from Tarkov is releasing the new update 0.13.5 on its servers today, August 10, bringing the popular wipe. All information about the update and the downtime can be found here on MeinMMO.
Update: The downtime is lasting longer than planned (via twitter.com)
What’s happening in Escape from Tarkov? Twice a year, the hardcore shooter celebrates Christmas with its wipe. Instead of giving players something, as is customary during the holidays, players lose everything. Only the base inventory remains, along with some bonuses that have been acquired.
The wipe comes hand in hand with the update 0.13.5, which brings new content and many changes to the game. This includes a new scav boss for the map Streets of Tarkov, presets for your loadouts, and random spawns for containers.
Further down is the schedule for the update, the complete patch notes in German, and here you can watch the trailer:
When is the update coming? At the time of the article, the servers of Escape from Tarkov are down, the developers are deploying the patch (via twitter.com).
The downtime is expected to last 6 hours. Therefore, the servers should be back online at 3:00 PM German time. However, the developers also warn: If it takes longer, it simply takes longer. With the last patch, it took a few hours longer.
What’s in the update? The developers have posted the patch notes on one of their websites. The original version in English is linked here: via escapefromtarkov.com.
Community member “Hummz21” has translated the patch notes (via escapefromtarkov.com). You can view the complete list in the spoiler box:
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?
Tarkov: Patch Notes / Update 0.13.5
Expansion of the map: Streets of Tarkov
Kaban
The new scav boss Kaban has been added. He once had a small legal business in Tarkov, but did not shy away from applying criminal methods to obtain money. After the general evacuation, he stayed in the city, and his gang has grown.
His size allows him to fire various heavy machine guns without having to rest the weapon, but this precisely restricts his mobility, and he either remains in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military who have organized a strong defense for him.
The boss stays in the car repair area in “Streets of Tarkov.” The area is heavily defended, the entrances are secured with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car repair shop.
Kaban uses a custom-made device to store machine gun boxes, wears bulletproof vests under his clothes, and enjoys undisputed authority among his guards. Scavs nearby assist the boss in defense and participate in the fight for Kaban.
Presets for equipment
- The ability to save presets for equipping has been added, so you can gear up quickly. The player can name the preset, select the desired equipment, see its contents and weight, and compare it with other equipment sets;
- The screen of the selected equipment set is divided into two tabs:
- “Equipment” shows all available equipment slots
- “Pockets” shows the contents of the equipment, the pockets, the backpack, and the secured container
- The selected equipment set is assembled from the appropriate items from the player’s stash. If the player does not have enough items in the stash to assemble the set, the missing items can be purchased from traders or on the flea market;
- After character creation, the player has access to 15 basic equipment sets;
- The player can create up to 50 of their own equipment sets.
Random spawning of containers
Containers (weapon boxes, etc.) now spawn at random points. The number of spawn points for containers has been increased in all locations.
Large wooden boxes, some TerraGroup boxes, large cash registers, and filing cabinets now always spawn at their respective locations.
Quick-swapping of sidearm
If the hotkey for the weapon in the holster is pressed twice (default key 1), the character swaps the weapon faster. This action consumes arm stamina, and if this is insufficient, the weapon shakes in the hands. With training in weapons handling and the corresponding weapon skill, the amount of stamina consumed during a quick weapon swap decreases, and the speed of the action increases.
Improvements to the peaceful behavior of the bots
- Routes for looting containers by Scavs on the map “Streets of Tarkov” have been added;
- The guns of the bots sway slightly up and down when walking peacefully. The peaceful routes of the bots now exhibit slight deviations from a straight line between points, mimicking the movement of the player. During combat or in danger, the bots return to “ready” mode;
- The reload speed of low-difficulty bots has been decreased;
- Bots can no longer turn immediately. To turn at a significant angle in the prone position, the bot now takes a sitting position and continues to fire;
- Bots now search corpses and take weapons, gear, backpacks, and other items they like. If a bot has a backpack and gear, they will drop the backpack and gear next to the corpse. Items taken by bots are not refunded by insurance;
- Bots can share an item with a player who is also playing as a scav by calling out something to them;
- Enhanced visibility of bots in twilight. It now correctly corresponds to the changes in lighting conditions. The flashlight still offers better visibility at this time of day;
- The spawn time for scav players on all maps has been corrected.
Bot groups
The system of AI Scavs has been improved. Now a group of Scavs that acts as a team will spawn with a certain probability. They will be better organized in combat and are essentially small gangs.
Commands for bots
If you play as a scav, new commands for bots are available to the player. The chance of a bot executing a command depends on your reputation with Fence.
All commands have a cooldown period.
- “Help.” When this command is used, all bots will move to the player with a certain probability and engage in combat with the enemy;
- “Swarm.” With a certain probability, the bots will take cover in a sensible radius and spread out over the area;
- “Take cover.” With a certain probability, the bot will take the nearest cover next to the player;
- “Quiet.” With a certain probability, the bots will stop talking in the reasonable radius and start listening;
- “Stop.” With a certain probability, the bot will briefly pause next to the player, look at the player, and then continue moving;
- Now the command “Follow” when playing as a scav can be given not only with a gesture but also with the phrase “Follow me”.
QoL
- The user interface for the trade, quests, and Ragman services menu has been redesigned;
- The player can now quickly equip an item or replace it with one of the available items in the stash by clicking on the character slot;
- The FPS display no longer overlaps with the raid timer;
- By double-clicking consumables, the item is automatically used. In terms of functionality, double-clicking corresponds to the “Use” option in the item’s context menu;
- You can turn on the tactical device or helmet light by pressing the H key. You can switch the modes of the tactical devices by pressing the combination CTRL + H;
- The list of available mods for the OpsCore helmet mounts and the 6B47 helmet has been expanded;
- When pressing the hotkeys 4 to 0 while using the first aid kit and other medical aids, a dropdown list of body parts to be treated will now be displayed. When using the first aid kit, the list shows all of the character’s wounds. When using other medical items, only the body parts that can be healed with the item will be displayed. To activate this, the hotkey mode must be set to “Release”;
- New images for the loading screens have been added.
Gun rack
A new “gun rack” module has been added to the hideout. The rack has 3 levels for upgrading. Each level can hold a certain number of weapons (Level 1 – 108 cells, Level 2 – 132 cells, Level 3 – 182 cells). Only weapons with all critical components can be placed on the shelves of the gun rack.
A quick sale of Scav’s equipment
A “sell equipment” button has been added to the SCAV’s equipment transfer screen. The player can sell all the equipment they possess after extraction as a SCAV, which means they still have it on their character, including the currency that Fence usually does not buy. Items that you have already taken into your stash are not affected.
Improved display of crafting process
- The symbol of the module in which the crafting process is running will now be provided with an animation and a color display;
- The finished craft will now be shown first in the module list;
- If you click on the counter for the finished craft, you will go to the module where an item is ready to be collected.
Graphics and performance
- The visual effect of stun has been changed;
- A new technology for fog rendering has been implemented in Streets of Tarkov;
- New culling system on the map Lighthouse
- Improvement of the culling system in Streets of Tarkov, increasing the accuracy and performance of the system;
- Optimization of resource consumption by the sound engine
Weapons and equipment
Weapons:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s double-barreled shotgun (sawed-off);
- PM and PB pistols updated.
Ammunition:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
Several new weapon modifications and equipment models have also been added.
Changes to balancing
- Various balancing changes to the properties of ammunition;
- Various balancing changes to trading;
- Various balancing changes to crafting.
Adjusted sizing for the following mods
- JP Enterprises Flat-Top 30mm ring scope mount;
- Recknagel Era-Tac 30mm ring scope mount;
- Recknagel Era-Tac 34mm ring scope mount;
- Nightforce Magmount 34mm ring scope mount with ruggedized accessory platform;
- Burris AR-P.E.P.R. 30mm ring scope mount;
- Steyr AUG 5.56×45 42-round magazine;
- STANAG magazine adapter for HK G36;
- HK G36 STANAG magazine well;
- VPO-101 “Vepr-Hunter” stock;
- VPO-101 “Vepr-Hunter” stock in SVD style.
Balancing changes to quests
- The Huntsman Path – Trophy;
- The Huntsman Path – Sellout;
- The Huntsman Path – Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter – Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming – Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good – Part 3;
- Test Drive – Part 1.
Shooting range in the hideout
- Reduced requirements for building a level one module, new requirements:
- Lighting: level 1;
- Ruble: 20,000;
- Nuts: 1 pcs;
- Screws: 1 pcs;
- Metal parts: 1 pcs.
Defective wall
- New conditions for module construction:
- Medblock: Level 1;
- Water collector: level 1.
GYM
- New conditions for module construction added:
- Lighting: level 2;
- Ventilation: level 2.
Fixes
- The issue where the client got stuck after pressing the “Back” button while reconnecting has been fixed;
- Incorrect display of player hands when using stationary weapons fixed;
- Fixed a bug that caused soft locks when using grenade launchers under the barrel;
- Missing sounds from explosions of grenades thrown by bots have been fixed in some cases;
- Incorrect positions of Zryachiy and his guards at the beginning of the raid fixed;
- A number of visual artifacts on the Streets of Tarkov have been fixed;
- Some visual artifacts in the hideout fixed;
- Incorrect calculation of visibility for targets through bushes and trees for bots fixed;
- Visual artifacts in optics on Interchange fixed;
- Fixing an unnatural angle when aiming with the perk “Berserker” (with the elite skill “Stress Resistance”);
- Fixed issues when using flashlights, IR flashlights, NV, and thermal cameras;
- Fixed bugs that caused some areas to take longer to load;
- Fixed the missing sound when firing the RSP-30;
- Fixed missing sound when looting containers in third person.
The stash upgrade that you will receive as a reward for the quest “The TerraGroup Trials” and for the ranking season prize will be released in August.
Escape from Tarkov regularly experiences a surge in popularity thanks to its wipes. The hardcore shooter has secured many fans with its ruthless approach, and many enjoy tuning in when a wipe is upcoming.
Additionally, it’s a great game to watch others as they crumble under the pressure or finish an epic loot run.
We analyzed this during the last wipe: Hardcore shooter without mercy leaves everything behind on Twitch – Where does the hype for Escape from Tarkov come from?