Elden Ring: Patch Notes for Patch 1.12.3 – All Changes at a Glance

Elden Ring: Patch Notes for Patch 1.12.3 – All Changes at a Glance

Elden Ring has received its Patch 1.12.3, which includes several changes to the game. What you need to know about it can be found here.

Update, July 5: The article is up to date.

Patch 1.12.3 – The most important changes: FromSoftware released the new patch for Elden Ring on the morning of July 4, 2024. The update primarily addresses issues in the DLC Shadow of the Erdtree and brings some minor changes.

Overall, the patch is significantly smaller than Patch 1.12, which introduced new features like additional menu tabs shortly before the DLC’s release.

Here are the key details about Patch 1.12.3:

  • Some weapons have been adjusted, including the Carian Spell Sword, whose Intelligence scaling has been increased while base damage has been decreased.
  • The positions of the bosses Commander Gaius and Golden Hippopotamus at the start of the battles have been adjusted. Both will always start the fight in the same position as in the first attempt.
  • Numerous bugs related to weapons, NPCs, and bosses have been fixed.
  • Performance issues have also been addressed.

This time, the changes are relatively small, which will lead to background adjustments. There are no new features.

You can read the exact patch notes below. So far, FromSoftware has only released the English version. If a German version becomes available, we will update the post. Please feel free to use our table of contents to jump to the individual points.

PvP-exclusive balance adjustments

  • Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.

General balance adjustments

  • Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
  • Extended the throwing attacks range for the following weapons:
  • Smithscript Dagger / Smithscript Cirque
  • Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.

Bug Fixes

  • Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
  • Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
  • Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
    • Feeble Lord’s Frenzied Flame
    • Discus Hurl
  • Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
  • Fixed a bug that prevented players from canceling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
  • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
  • Fixed a bug where the Arcane scaling of the Bloodfiend’s Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
  • Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
  • Fixed a bug where the damage animation of some attacks of the Fire Knight’s Greatsword against players was different than expected.
  • Fixed a bug where the attack affinity of some attacks of the Fire Knight’s Greatsword were different than expected.
  • Fixed a bug that caused some affinities for the following weapons to be higher than intended:
    • Smithscript Dagger
    • Smithscript Cirque
    • Smithscript Axe
    • Smithscript Greathammer
    • Smithscript Spear
    • Golem Fist
    • Smithscript Shield
  • Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
  • Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
  • Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
  • Fixed a bug that caused text to display differently than expected.
  • Several other performance improvements and bug fixes.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics Settings” > “Raytracing Quality” from the title screen or in-game menu.
  • In the PC Version, the message “Inappropriate activity detected” may appear without cheating.

To fix this issue, please verify the integrity of the game’s files before restarting the game.

  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

To download the patch, you only need to log in on your platform. The prerequisite for this is that you are playing Elden Ring in online mode. Once the patch is successfully installed, you should see Version Application 1.12.3 and Version Calibrations 1.12.4 in the bottom right of the main menu. You can find everything about Elden Ring, its editions, and prices at MeinMMO.

Source(s): bandainamcoent.eu
Deine Meinung? Diskutiere mit uns!
1
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.