However, NetEase has previously developed precisely the two mentioned games Crusader of Light and Endless Of God. It is indeed reasonable to think that the developers simply borrowed existing interfaces.
There are also opposing voices: However, some fans point out that mobile games do not really have many options to look different. The layout of the interface is usually already optimized, as smartphones simply do not offer much space.
Also, the structure of the games is often similar because development for smartphones sometimes has to forgo comfort while still looking good. So there are not many alternatives. The user mazgill remarked:
Every hack&slash mobile game is practically a reskin of a previous one.
[Note from the editorial staff: meaning a clone]
Is it really that bad? The reactions of the fans are not so much due to the announcement of the mobile game itself. Many write that their anger comes from the fact that Diablo Immortal was the only announcement.
Very few fans have a problem with a mobile variant as an addition to the universe. But the fact that they had to wait so long for something new and then received something that they cannot even enjoy as PC or console players frustrates them.
In principle, the move to mobile may have been the right one from the corporation’s perspective, as the market for Blizzard was still untapped. It had already become apparent early on. Our author Schuhmann suggests that this even shows how confident Blizzard is.
Only the presentation and marketing were so poorly executed that they could hardly have been worse.
What do you think? Was Diablo Immortal such a big mistake as many claim? Is it just a copy? Or is the whole situation less severe than the first impression suggests? Let us know in the comments!
The future of Diablo Immortal is still uncertain, but if it flops, a Netflix series will have to save it.
After the announcement of a new installment for Diablo at BlizzCon 2018, there is unrest among the fans. Another detail adds to the frustration: Diablo Immortal could simply be a clone.
That’s why everyone is upset: Diablo Immortal is set to become a mobile game in the Diablo universe. Immortal was the only announcement for Diablo at BlizzCon 2018 and has simultaneously occupied the most important slot of the event. Fans are quite displeased about this.
Diablo Immortal – just a copy?
Fans see similarities: The discussions about Diablo Immortal became increasingly loud right after the announcement. There was even significant resistance live during the presentation when a fan asked, if it was an April Fool’s joke.
Fans have also discussed the title on Reddit and pointed out similarities to existing games. The user thedyrr claims that Diablo Immortal is merely a “reskin” of the existing game Endless Of God, which uses similar icons.
The Twitch streamer DatModz has also noted similarities to an existing mobile game during his livestream. The interface of Crusader of Light is very similar to that of Diablo Immortal.
The same company develops: Particularly poignant is the fact that Blizzard itself is not developing Diablo Immortal at all. The development of the mobile game has been outsourced to the Chinese company NetEase.
However, NetEase has previously developed precisely the two mentioned games Crusader of Light and Endless Of God. It is indeed reasonable to think that the developers simply borrowed existing interfaces.
There are also opposing voices: However, some fans point out that mobile games do not really have many options to look different. The layout of the interface is usually already optimized, as smartphones simply do not offer much space.
Also, the structure of the games is often similar because development for smartphones sometimes has to forgo comfort while still looking good. So there are not many alternatives. The user mazgill remarked:
Every hack&slash mobile game is practically a reskin of a previous one.
[Note from the editorial staff: meaning a clone]
Is it really that bad? The reactions of the fans are not so much due to the announcement of the mobile game itself. Many write that their anger comes from the fact that Diablo Immortal was the only announcement.
Very few fans have a problem with a mobile variant as an addition to the universe. But the fact that they had to wait so long for something new and then received something that they cannot even enjoy as PC or console players frustrates them.
In principle, the move to mobile may have been the right one from the corporation’s perspective, as the market for Blizzard was still untapped. It had already become apparent early on. Our author Schuhmann suggests that this even shows how confident Blizzard is.
Only the presentation and marketing were so poorly executed that they could hardly have been worse.
What do you think? Was Diablo Immortal such a big mistake as many claim? Is it just a copy? Or is the whole situation less severe than the first impression suggests? Let us know in the comments!
The future of Diablo Immortal is still uncertain, but if it flops, a Netflix series will have to save it.


