Full pockets have kept the players of Diablo 4 busy for weeks. Blizzard recently promised a solution, and now one of the heads has explained why this didn’t come sooner. This has led to misunderstanding.
What is the deal with inventory space?
- Since the release of Diablo 4, players have complained about not enough space. With Season 1, the problem has gotten even worse.
- In total, besides the inventory, you have 4 tabs in your loot chest, each with 50 slots available.
- Players have speculated: this is because Blizzard wants to sell chest slots in the shop in later seasons. However, there seems to be something else behind it.
This is why there is no more inventory space: Blizzard announced in the last Campfire Chat that with the upcoming patch 1.1.1 you will receive another chest tab. Players then asked: why not sooner?
Associate Game Director Joe Piepiora responded on Twitter to this question. He said, this is because the system is very extensive and had to explain that further:
If you see another player in the game, you load their entire loot chest with all items. The teams are working diligently to ensure that we can have more [space] as soon as possible. Essentially, this is not a storage problem, but a performance problem.
The explanation caused a lot of head shaking from the community and confusion about how such an interaction can occur at all.
A trick helps to save space in the inventory:
“That’s exactly why we need a solo mode”
In the reactions on Twitter, users wonder why one would even have to load the entire loot chest of another player just by seeing them. Trade can hardly be the reason, as the trade of items is highly restricted.
And even if: it would have been sufficient to simply implement a “lazy loading” system that only takes effect when initiating a trade. Other games like WoW manage to meet players without having to load their entire bank.
For many users, this feels like an overlooked problem that has been carried over from Diablo 3 and could have been avoided with some thought or outsourcing. External developers would have noticed something like this immediately.
Others use the opportunity to point out that this is exactly why a solo mode is needed. At least for the eternal realm, which has been less populated since the seasons. However, even a solo mode would only solve this problem for solo players.
Diablo 4 and especially Season 1 are currently facing strong criticism. In the process, the game apparently turns friends into enemies: