Diablo 4: All 15 new Uniques in Season 5 with effects

Diablo 4: All 15 new Uniques in Season 5 with effects

In Season 5, new content is coming to Diablo 4, as well as numerous new uniques for all classes. What they are and what they can do, you will find out here at MeinMMO.

Season 5 starts on August 6 and brings new content and several changes in Diablo 4. Among other things, you can expect:

On top of that, numerous new uniques are added to the game. New Uber Uniques, which will henceforth be called Mythic Uniques and are purple, have yet to be announced by Blizzard. Below, we summarize all the new uniques and their effects.

Diablo 4: All uniques from Season 5 at a glance

Which new uniques are coming? Below you will find the new uniques that all five classes can equip, as well as class-specific uniques. We will also cover their affixes and aspects. As soon as we have information about the exact locations, we will add them to the list. According to maxroll.gg, some of them drop primarily in the Infernal Hordes.

Uniques from Season 5 for all classes

  • Crown of Lucion – Headgear
    • maximum life
    • critical hit chance
    • shadow resistance
    • cooldown reduction
    • Aspect: Each time you use a skill with resource costs, you gain [X]%[x] increased damage and the resource costs are increased by X % [+] for 4 seconds, stacking up to 5 times.
  • Sustained Faith – Gloves
    • all attributes
    • maximum life
    • cooldown reduction
    • healing received
    • Aspect: If you lose at least X% of your maximum life at once, the damage is instead distributed over the next 2 seconds and reduced by [X]%[x].
  • Shard of Verathiel – 1H Sword
    • damage
    • all attributes
    • max resource
    • attack speed for basic
    • ranks for basic skills
    • Aspect: Basic skills deal [X]%[x] increased damage, but cost an additional 25 primary resource.
  • Rakanoth’s Watch – Boots
    • movement speed
    • non-physical damage
    • resistance to all damage types
    • cooldown reduction
    • Aspect: If you cast a skill with a cooldown, you explode and deal X fire damage.
  • Locran’s Talisman – Amulet
    • resistance to all damage types
    • all attributes
    • max resource
    • critical hit damage
    • resistance to all damage types
    • Aspect: Your skills receive a bonus of [X]%[+] to critical hit chance per point of primary resource you have, up to [X]%[+]. Each point of primary resource above 100 grants [X]%[x] damage from critical hits instead.

Uniques from Season 5 for Barbarians

  • Unbroken Chain – Amulet
    • resistance to all damage types
    • movement speed
    • ultimate damage
    • cooldown reduction
    • ranks on Ground Fighter
    • Aspect: Casting Steel Grip reduces the cooldown of Iron Maelstrom by [X] seconds. Enemies that suffer damage from Iron Maelstrom deal [X]%[x] less damage for 6 seconds.
  • The Third Blade – 1H Sword
    • damage against nearby targets
    • strength
    • rage per kill
    • vulnerability damage
    • damage of the type weapon mastery
    • Aspect: Your weapon mastery skills are now also core skills that have no cooldown, but cost rage and deal [X]% of normal damage. Their rage costs are reduced by 5 for all additional charges the skill would have had.

Uniques from Season 5 for Druids

  • The Basilisk – Staff
    • damage against enemies suffering from control loss effects
    • attack speed for: Earth
    • critical hit damage
    • damage of the type physical
    • critical hit chance against stunned enemies
    • Aspect: The first time you hit an enemy with an earth skill, you petrify them for X seconds. Petrifying an enemy deals an additional [X] physical damage.
  • Mjölnir’s Ring – Ring
    • resistance to all damage types
    • resistance to shadow
    • wisdom
    • critical hit chance
    • movement speed when “Cataclysm” is active
    • ranks on “Endless Tempest”
    • Aspect: While “Cataclysm” is active, you gain unlimited “Spirit” and deal [x][X]% more damage.

Uniques from Season 5 for Necromancers

  • The Mortacrux – Dagger
    • damage
    • intelligence
    • critical hit damage
    • vulnerability damage
    • ranks on Butchered Flesh
    • Aspect: When consuming a corpse, there is a chance of [X]% to create a Skeleton Simulacrum that moves toward enemies but cannot attack. When Skeleton Simulacra are killed, they explode and deal 450 shadow damage to all nearby enemies. This effect works as a macabre skill.
  • Path of Trag’Oul – Boots
    • maximum charges of Escape
    • armor
    • movement speed
    • cooldown reduction for Bone Prison
    • ranks on skills of the type Bone
    • Aspect: Bone Prison occupies a larger area with traps and fires [X] bone shards at trapped enemies. Increases your maximum essence for each hit these bone shards achieve against enemies by 2 for 10 seconds.

Uniques from Season 5 for Hunters

  • The Umbracrux – Dagger
    • damage
    • dexterity
    • vulnerability damage
    • cooldown reduction for Deception
    • ranks on Stimulation
    • Aspect: When you cast a deception skill, a shadow totem is created that lasts for [X] seconds. The shadow totem replicates damage you deal to it on nearby enemies at 20% effectiveness. Only 1 shadow totem can be active at a time. This damage counts as a trap skill.
  • Veil of Khanduras – Chest Protection
    • Escape grants +[X]% movement speed for 1.5 seconds
    • non-physical damage
    • resistance to shadow
    • ranks on Dark Veil
    • Aspect: If you cast Dark Veil, you become immune for 2 seconds, but the cooldown for Escape is increased by [X] seconds. If you escape while Dark Veil is active, you leave an explosion that deals [X] shadow damage and pulls in enemies.

Uniques from Season 5 for Sorceresses

  • Axial Connection – Leg Protection
    • chance that Chain Lightning projectiles are fired twice
    • damage reduction
    • resource generation and maximum
    • ranks on Chain Lightning
    • Aspect: Chain Lightning alternates between circling around you and seeking up to 3 enemies. Upon its return, it drains 6 mana from you for each active Chain Lightning. After it has drained a total of 66 mana from you, the lightning explodes and deals [X] lightning damage. Chain Lightning expires if you do not have enough mana to drain.
  • Vox Omnium – Staff
    • critical hit chance
    • intelligence
    • attack speed for: core
    • non-physical damage
    • ranks on skills of the type basic
    • Aspect: When casting core skills, you fire 2 additional projectiles based on the elements of your 2 most recently cast non-core skills (fire, frost, lightning). These projectiles deal [X]%[x] increased damage.

Where can I get the uniques? The uniques drop in Diablo 4 at various endgame activities, including the Infernal Hordes starting from Season 5. For targeted farming of specific items, the bosses you can summon with mats are particularly suitable. If you want to save materials, gather in groups. It’s best to look for other players farming in the general chat. All endgame bosses have specific “loot tables”, meaning a list of certain items they can drop. You can read more about this here: Diablo 4: List of all bosses and their drops

Source(s): Blizzard, wowhead.com
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