Developer works for 11 years on his game, breaks down in tears when he sees how well it is received on Steam after 4 days

Developer works for 11 years on his game, breaks down in tears when he sees how well it is received on Steam after 4 days

In Tavern Keeper you can build your cozy and rustic tavern. The game is already well received by fans in Early Access on Steam that the developer must be crying.

What kind of game is this? If you have always wanted to be the innkeeper of a tavern, this management game is perfect for you. You can build your own tavern, decorate it, and employ your own staff.

You should be able to design the furniture in such detail that it is even possible to share your own creations with the community. In graphics on the Steam page, for example, a small table can be seen, on which individual objects can be placed that together remind of a DnD campaign.

Random events provide some variety in tavern life. This includes accidents where your furniture catches fire, but also diseases and dirt. You can also establish your tavern in different locations, each bringing its own challenges.

Tavern Keeper includes a story campaign and a magical storybook where you can even make decisions about how the story unfolds.

Tavern Keeper captivates players just 4 days into Early Access

How well is it received? Tavern Keeper has been in Early Access on Steam since November 3, 2025. Currently, 775 players have submitted their ratings (as of November 7 at 11:00 AM). The title has a rating of “Very Positive” and has a 95% recommendation rate.

In the comments on Steam, there are many aspects that players appreciate. These include the RPG elements that would bring fresh air to the genre, as well as the attention to detail, humor, and great stories. Other plus points are the complex gameplay and the many contents.

The few critics believe that it is too boring and has too many pointless stories. One player also misses good balancing and comfort updates, but says that the title is absolutely playable. Additionally, they feel the building space is somewhat overcrowded.

What does the developer say about it? Patrick, the head of Tavern Keeper, wrote a personal thank you to the fans of the game. He admits that in a quiet moment, tears ran down his cheeks because it was such an emotional moment for him:

We have worked on this game for 11 years and have given it our all, without any guarantees. Of course, the game is still in its early stages and won’t become a success overnight (and there is no guarantee of that), but it was a moment of brief affirmation. Thank you for recognizing our efforts and playing (and buying!) the game! You have made the start of our Early Access such a highlight!

Patrick Klug on Steam

Other indie and solo developers also found it hard to believe at the beginning of their careers that their game would be a great success. The developer of Megabonk did not expect the success of his game at all and celebrated the sudden success with a delicious dish: Solo developer releases his first game on Steam, has 30,000 players 5 days later: “I will eat a damn lot of spaghetti tonight”

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